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[PF翻译]【UW】秘学士变体:探地者(Geomancer)
« 于: 2018-07-28, 周六 16:51:50 »
探地者(Geomancer)

探地者研究每一种类型的土地,从不同类型的地形中获得力量。


本职技能(Class Skills):探地者将知识(地理)、知识(自然)、生存加到他的本职技能中,而不是解除装置、知识(工程)、知识(宗教)。
这调整了秘学士的本职技能。

探地心智(Geomantic Focus, Su):当探地者将心智点填充到当天的灵器中时,他可以将其中一些心智点储存在周围的地形中。只要他与该地形保持身体接触,他就会在对应的等级获得生存专家共鸣能力,以及缩地步,领地之力和地形之墙灵器之力。
此能力调整了心智点。

探地术(Geomancy, Su):探地者在1级时会少习得一个灵器学派。相反,他的已知法术部分地取决于他目前所处的地形类型(以及他所能施放的法术环级)。当他离开一种地形时,他失去了地形所赋予的已知法术,并知晓他所进入的新地形所赋予的已知法术。如果一个特定的地形属于多种地形,那么探地者选择他在进入该地形时获得的法术列表。下面列出了不同地形的每个法术环位的法术。

       寒地(Cold):1环—冻伤(FrostbiteUM);2环—极寒之触(Frigid TouchUM);3环—雪风暴(Sleet Storm);4环—蠕行冰川(Creeping IceACG);5环—冰封之牢(Icy PrisonUM);6环—冰封法球(Freezing Sphere)

  沙漠(Desert):1环—阳炎武器(Sun MetalUC);2环—流沙术(Shifting SandAPG);3环—尘埃之饮(Cup of DustAPG);4环—火焰护盾(Fire Shield);5环—焰击术(Flame Strike);6环—燃烧之风(SiroccoAPG)

  森林(Forest):1环—纠缠术(Entangle);2环—树化术(Tree Shape);3环—植物交谈(Speak with Plants);4环—巨树之锤(Arboreal HammerUM);5环—融身入林(Tree Stride);6环—橡树守卫(Liveoak)

  丛林(Jungle):1环—毒针吹刺(Nauseating DartACG);2环—毒液纠缠术(Sickening EntanglementACG);3环—毒失咒(Venomous BoltAPG);4环—毒击术(Poison);5环—灵蛇杖(Snake StaffAPG);6环—血肉虫群(Swarm SkinAPG)

  山脉(Mountain):1环—石拳术(Stone FistAPG);2环—召岩术(Stone CallAPG);3环—塑石术(Stone Shape);4环—黑曜之流(Obsidian FlowUC);5环—洞穴之牙(Cave FangsUW);6环—地动术(Move Earth)

  平原(Plains):1环—坐骑术(Mount);2环—造风术(Gust of Wind);3环—植物滋长(Plant Growth);4环—雄鹿之型(Aspect of the StagAPG);5环—操纵风相(Control Winds);6环—兵蚁长鞭(Whip of AntsACG)

  位面(除了主物质位面)(Planes (Other Than the Material Plane)):1环—忍受环境(Endure Elements);2环—魔绳术(Rope Trick);3环—闪现术(Blink);4环—次元锚(Dimensional Anchor);5环—位面适应(Planar AdaptationAPG);6环—异界传送(Plane Shift)

  沼泽(Swamp):1环—泥球糊脸(MudballARG);2环—爆射荨麻(Burst of NettlesUM);3环—步步生(Lily Pad StrideAPG)—;4环—碍事淤泥(Slowing MudACG);5环—疫病虫群(Insect Plague);6环—群体死疽(Fester, Mass)

  地下(Underground):1环—快速挖掘(Expeditious ExcavationAPG);2环—黑暗视觉(Darkvision);3环—融身入石(Meld into Stone);4环—回声定位(EcholocationUM);5环—绞杀(Suffocation);6环—召唤黑布丁怪(Conjure Black PuddingUM)

  都市(Urban):1环—城镇恩典(Urban GraceARG);2环—共用语言(Share LanguageAPG);3环—都市迁跃术(Urban StepUI);4环—静默之域(Zone of Silence);5环—心灵连线(Telepathic Bond);6环—雕像术(Statue)

  水(Water):1环—气泡术(Air BubbleUC);2环—水流术(SlipstreamAPG);3环—水中呼吸(Water Breathing);4环—液体形态(Fluid FormAPG);5环—间歇泉(GeyserAPG);6环—操纵水位(Control Water)

此能力调整了灵器。

生存专家(Survivalist, Su):在2级时,探地者每在地形中填充一点心智点,就会在生存检定上获得+1加值(最多等于他的秘学士等级)。
此能力取代了魔装知识。

缩地步(Terrain Stride, Su):在5级时,作为一个迅捷动作,探地者可以花费1点填充在地形中的心智点,使他的所有移动速度增加10呎。在5级时,探地者可以花费2点填充在地形中的心智点,将他的所有移动速度增加20呎。这仅影响他已有的移动方式。
此能力取代了阵营视域。
译注:后半段的花费2点增加20呎,我怀疑是更高等级的提升,但作者手残写成5级。

领地之力(Dominion, Su):在7级时,作为一个标准动作,探地者可以花费1点或更多的填充在地形中的心智点,将大地之力注入他到自身和他30呎范围内的每个盟友中。每消耗一点心智点,受影响的生物会在攻击检定,伤害骰和强韧豁免上获得+1士气加值。这些加值持续1分钟,且加值不能超过探地者的秘学士等级的四分之一。
此能力取代了7级时的灵器之力。

地形之墙(Wall of Terrain, Sp):在13级时,作为一个标准动作,探地者可以花费3点填充在地形中的心智点,在周围地形中塑造出坚固的墙壁,无论地形的实际构成为何。此能力作用如同石墙术,使用探地者的秘学士等级作为施法者等级。通过额外花费一点共用心智点,他可以将墙壁的硬度增加到10,并且每吋厚度额外增加5点生命值。
此能力取代了13级时的灵器之力。

原文
剧透 -   :
Geomancer
A geomancer studies every type of land, deriving power from the differences between types of terrain.

Class Skills: A geomancer adds Knowledge (geography), Knowledge (nature), and Survival to his list of class skills instead of Disable Device, Knowledge (engineering), and Knowledge (religion).

This alters the occultist’s class skills.

Geomantic Focus (Su): When a geomancer invests mental focus into his implements for the day, he can store some of it in the surrounding terrain. As long as he remains in physical contact with the terrain, he gains the survivalist resonant power and the ability to use the terrain stride, dominion, and wall of terrain focus powers as appropriate for his level.

This alters mental focus.

Geomancy (Su): A geomancer learns one fewer implement school at 1st level. Instead, the spells that he knows are partially determined by the type of terrain he is currently in (and the level of spells he can cast). When he leaves a type of terrain, he loses knowledge of the spells that terrain grants and instead knows the spells granted by the new type of terrain he has entered. If a specific terrain falls into more than one category, the geomancer chooses which list of spells he receives when he enters the terrain. The spells at each spell level for the various types of terrain are listed below.

Cold: 1st—frostbite, 2nd—frigid touch, 3rd—sleet storm, 4th—creeping ice, 5th—icy prison, 6th—freezing sphere.
Desert: 1st—sun metal, 2nd—shifting sand, 3rd—cup of dust, 4th—fire shield, 5th—flame strike, 6th—sirocco.
Forest: 1st—entangle, 2nd—tree shape, 3rd—speak with plants, 4th—arboreal hammer, 5th—tree stride, 6th—liveoak.
Jungle: 1st—nauseating dart, 2nd—sickening entanglement, 3rd—venomous bolt, 4th—poison, 5th—snake staff, 6th—swarm skin.
Mountain: 1st—stone fist, 2nd—stone call, 3rd—stone shape, 4th—obsidian flow, 5th—cave fangs, 6th—move earth.
Plains: 1st—mount, 2nd—gust of wind, 3rd—plant growth, 4th—aspect of the stag, 5th—control winds, 6th—whip of ants.
Planes (Other Than the Material Plane): 1st—endure elements, 2nd—rope trick, 3rd—blink, 4th—dimensional anchor, 5th—planar adaptation, 6th—plane shift.
Swamp: 1st—mudball, 2nd—burst of nettles, 3rd—lily pad stride, 4th—slowing mud, 5th—insect plague, 6th—mass fester.
Underground: 1st—expeditious excavation, 2nd—darkvision, 3rd—meld into stone, 4th—echolocation, 5th—suffocation, 6th—conjure black pudding.
Urban: 1st—urban grace, 2nd—share language, 3rd—urban step, 4th—zone of silence, 5th—telepathic bond, 6th—statue.
Water: 1st—air bubble, 2nd—slipstream, 3rd—water breathing, 4th—fluid form, 5th—geyser, 6th—control water.

This alters implements.

Survivalist (Su): At 2nd level, a geomancer gains a +1 bonus on Survival checks for every point of mental focus invested in the terrain (to a maximum equal to his occultist level).

This replaces magic item skill.

Terrain Stride (Su): At 5th level, as a swift action, a geomancer can expend 1 point of mental focus invested in the terrain to increase all of his movement speeds by 10 feet. At 5th level, the geomancer can expend 2 points of mental focus invested in the terrain to instead increase all of his movement speeds by 20 feet. This affects only movement speeds he already has.

This replaces aura sight.

Dominion (Su): At 7th level, as a standard action, a geomancer can expend 1 or more points of mental focus invested in the terrain to infuse himself and each of his allies within 30 feet of him with the might of the land. Affected creatures gain a +1 morale bonus on attack rolls, damage rolls, and Fortitude saves for every point of mental focus expended. These bonuses last for 1 minute and can’t exceed one-quarter the geomancer’s occultist level.

This replaces the focus power gained at 7th level.

Wall of Terrain (Sp): At 13th level, as a standard action, a geomancer can expend 3 points of mental focus invested in the terrain to fashion a solid wall of the surrounding terrain, no matter its actual composition. This functions as per wall of stone, using the geomancer’s occultist level as his caster level. By expending an extra point of generic mental focus, he can increase the hardness of the wall to 10 and give it an extra 5 hit points per inch of thickness.

This replaces the focus power gained at 13th level.
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