M20 狱卒宿舍 (EL1)
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这个房间里,五块被苔藓复盖的孔雀石板突出了的墙壁,房间中央放着一张破旧的木桌和四把椅子。一排标枪立在房间东北角。
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长满青苔的石板是典狱长和他的四个下属——都是大地精——的床铺。目前房间里只有两个大地精,但其他的都在隔壁的M21区。
东北角的武器架放置着16把普通标枪。
生物:两个大地精在这里休息。虽然他们躺着,但M21区的酷刑声让他们无法入睡。
大地精(2):每个hp6;怪物图鉴153。
发展:如果有人进入房间,或者在M13或M18区发出了巨大的响声,两个大地精就会拿起剑吼叫着过去增援。他们喜欢在战斗中从夹击敌人。
发展:这个房间里的任何响动都会惊动M21区的怪物,他们会在下一轮中出现。
M21 刑讯室
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恐怖的摆设装饰着这个灯光昏暗的房间。一个直径六尺的铁炉子放在中间,火红的煤块填满炉腔。三个烙铁半插在煤块里。两个铁笼悬挂在火炉两侧的天花板上:一个笼子里有一只巨大的甲虫,它的腺体发出橙色的光芒,另一个笼子里有一堆骨头。放置骨头的笼子旁边是一扇很窄的窗户,窗外一片漆黑。靠着南墙,一个憔悴的女人坐在一把高高的铁制椅子上,手腕、脚踝和脖子上都扣着金属的镣铐。
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除非有什么响动把他们吸引去了别的地方,否则卡莫真的典狱长和另外两个大地精就待在这里。他们折磨主人的囚犯——一位名叫科里斯顿·派克的迷人中年妇女——来消磨时间。她的镣铐是用铁钉固定住的,很容易地就能取下,并将他释放。
关在笼子里的巨型火甲虫只要被关在笼子里就不会构成威胁。另一个笼子里有许多不同动物的骨头,放在这里是为了装饰。
生物:典狱长是一个乌黑皮肤的大地精,名叫扎卡德;他在战斗中给卡莫真留下了深刻的印象,尽管他看上去病恹恹的。另外两个则是标准的大地精。
13年前,科里斯顿·派克就放弃了冒险生涯,因为一个劫掠的巨魔把她的同伴撕成碎片,而且差点就把她也撕了。最终她一瘸一拐地逃走了,但巨魔给她留下了巨大的心理阴影。如果PC们释放了她,她会尽她所能帮助他们。
巨型火甲虫:hp4;怪物图鉴285。
大地精(2):每个hp6;怪物图鉴153。
扎卡德,男性大地精,战士2:hp15;见附录。
科里斯顿·派克,女人类游荡者1/术士2:hp 17(当前5);见附录。
特殊经验值说明:如果科里斯顿活着回到煮锅城中,奖励队伍150 经验值;如果PC们将她的尸体送回城镇进行了妥善安葬,则奖励队伍75 经验值。
M22大厅 (EL2 +)
这个大厅有既人看守,又有陷阱。如果PC们在大地精的护送下进入大厅(被魅惑或者以其他方式达到乐于帮助的态度),他们可以穿过大厅,敲开通往卡莫真集市(M34区)的门。如果PC们在无人护送的情况下进入大厅,他们就会受到攻击。
生物:两个大地精守卫站在大厅的南端,在通往M34区的铁制双开门两旁。
大地精(2):每个hp6;怪物图鉴153。
发展:如果他们发现了PC们,大地精就会砰的一声关上双开门,大喊“有入侵者!”,警告M26和M34区的守卫,然后他们开始射击入侵者。
战斗的第二轮,M26区的4个大地精将会进入大厅,停在刺坑陷阱附近(见下文陷阱)。两个射手准备拉下拉杆,当他们认为可能抓住大多数入侵者时,就拉下陷阱。
大地精们试着利用陷阱里困住尽可能多的敌人,然后开始向他们投掷标枪。一旦拉动拉杆,两名射手将继续向仍在大厅内的PC们射箭。
陷阱:大厅里有两个10x20英尺的陷阱。当拉动南门的拉杆时,坑就会打开;西侧拉杆打开北边的坑,东侧拉杆打开南边的坑。每个坑都有10尺深,布满了尖刺。坑内墙面打磨光滑,没有攀爬工具无法攀爬。
坑盖可以通过拉杆来复位,坑盖很重,需要一轮时间才能重新关闭。
刺坑陷阱:CR1;机械装置;手动触发;手动复位; 深10尺;1d6伤害(坠落);攻击 +3近战(1d4穿刺伤害,1d4根尖刺);反射避免DC15;搜索鉴定DC17;解除装置DC 17。
当M34地区的两名大地精听到战斗的声音时,他们会通过南侧双开门上的猫眼观看战斗的进展。如果大厅守卫们的战事不利,M34区的大地精们会封锁通往该区域的双开门,并通过迂回路线(穿过M29和M27区域)抵达战场。卡莫真仍留在M34地区。
M23 客房
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房间一角的天花板上吊着一个铁笼子。在笼子里,一只大甲虫的腺体发出了诡异的光芒。房间里有两张简单的床和一张有两把椅子的桌子。
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这两个房间是为卡莫真的客户预留的。两个房间目前都没有人使用。
生物:如果释放铁笼中的火甲虫,火甲虫会攻击最近的生物。
巨型火甲虫:hp4;怪物图鉴285。
特殊经验值说明:PC们不会获得释放和杀死巨型火甲虫的经验。
剧透 - :
M20. JAILER'S QUARTERS (EL 1)
Moss pallets cover five malachite slabs that protrude from the walls of this rank chamber. A somewhat mistreated wooden table and four chairs stand in the middle of the room. A rack of javelins occupies the northeast corner.
The moss-covered slabs serve as beds for the chief jailer and his four subordinates-all hobgoblins. Only two hobgoblins are in the room at present, but the others are close by in area M21 .
The weapon rack in the northeast corner holds 16 normal javelins.
Creatures: two hobgoblins rest here. Although they are lying down, they are kept awake by the sounds of torture in area M21.
Hobgoblins (2): hp 6 each; Monster Manual l53.
Tactics: If anyone enters the room or if they hear loud noises in area M13 or M18, the two hobgoblins grab their swords and shout for reinforcements. They like to flank foes in combat. Development: Any disturbance in this room attracts the monsters in area M21, who appear one round later.
M21. TORTURE CHAMBER (EL 2)
Ghastly furnishings decorate this hellishly lit chamber. Glowing-hot coals fill the black belly of a six-foot-diameter iron oven that dominates the room. Three branding irons lie half- immersed in the coals. Two iron cages hang from the ceiling on either side of the oven: one holds an enormous beetle with red-glowing glands, and the other holds a pile of bones and skulls. The latter cage hangs by a narrow window that looks out into a dark cavern. Against the south wall, a haggard woman sits in a tall, iron-wrought chair, metal clamps around her wrists, ankles, and neck.
Unless a disturbance lures them elsewhere, Kazmojen's chief jailer and two other hobgoblins lurk here. They are killing time by torturing one of their master's prisoners-an attractive middle-aged woman named Coryston Pike. Hers hackles are held shut with iron pins, which can be easily removed to set her free.
The caged giant fire beetle poses no threat as long as it remains confined. The other cage contains bones from many different creatures, placed here to add to the decor.
Creatures: The chief jailer is an ebon-skinned hobgoblin with one arm named Zarkad; he impressed Kazmojen in battle despite his apparent infirmity. The other two hobgoblins are typical of their kind.
Coryston Pike gave up adventuring 13 years ago after a marauding troll tore her comrades to pieces and nearly did the same to her. She walks with a limp-a painful reminder of her encounter with the troll. If the PCs set her free, she assists them any way she can .
Giant Fire Beetle: hp 4; Monster Manual 285.
Hobgoblins (2): hp 6 each ; Monste r Manual l53 .
Zarkad, male hobgoblin warrior 2: hp 15; see Appendix 4
Coryston Pike, female human rogue 1/sorcerer 2: hp 17 (currently 5); see Appendix 4.
Ad-hoc XP Award: Award the party 150 XP if Coryston is returned to Cauldron alive, or 75 XP if the PCs return her dead body to the town for proper burial.
M22. MAIN HALL (EL2+)
This hall is guarded and trapped. If the PCs enter the hall with a hobgoblin escort (either charmed or otherwise befriended), they are allowed to traverse the hall and knock on the doors leading to Kazmojen's auction chamber (area M34). If the PCs enter the hall unescorted, they are attacked.
Creatures: two hobgoblin guards stand at the south end of the ball, on either side of the iron double doors leading to area M34· Their darkvision allows them· to see the length of the hall.
Hobgoblins (2): hp 6 each; Monster Manual 153.
Tactics: If they spot the PCs, the hobgoblins bang on the double doors and shout "Croleks!" ("Intruders!''), alerting the occupants of areas M26 and M34· They then begin shooting arrows at the intruders.
On the second round, four hobgoblins from area M26 enter the hall, stopping just short of the pit traps (sec Trap, below). The two archers ready actions to pull down the levers, opening the pit traps when they think they can catch the most intruders.
The hobgoblins try to catch as many PCs as possible in the pit traps, then begin hurling javelins down at them. Once the levers are pulled, the two archers resume shooting arrows at PCs still in the hall proper.
Trap: The hall contains two io-foot-by-20-foot pit traps. The pits open when the levers by the southern doors are pulled; the west lever opens the northernmost pit, and the east lever .opens the southernmost pit. Each pit is io feet deep and lined with spikes. The inside walls of the pit are polished smooth and cannot be climbed without climbing gear.
The pit lids can be closed and locked by pulling up the levers, although the lids are heavy and take a round to close.
Spiked Pits: CR1; mechanical; manual trigger; manual reset; 20-ft. deep; 1d6 damage (fall); Atk +3 melee (1d4 points of piercing damage, 1d4 spikes); Reflex save (DC 15) avoids; Search DC 17; Disable Device DC 17.
Development When they hear the call to arms, the two hobgoblins in area MJ4 watch the battle unfold through tiny eyeholes in the southern set of double doors. If the hall guards are overwhelmed, the hobgoblins in area M34 bar the double doors leading to that area and use a circuitous route (through areas M29 and M27) to reach the interlopers. Kazmojen remains in area M34.
M23. GUEST QUARTERS
An iron cage dangles from the ceiling in one corner of this room. Trapped inside the cage, a large beetle with glowing glands bathes the room in an infernal light. The room contains a pair of simple beds and a table with two chairs.
These two rooms are set aside for Kazmojen's clients. Neither room is currently in use.
Creature: If released, the caged beetle attacks the nearest creature.
Giant Fire Beetle: hp 4; Monster Manual 285.
Ad-hoc XP Award: PCs do not receive experience for releasing and killing the giant fire beetle.
M24 客房
卡莫真为特殊的客人保留了这个房间(比如沃威尔·阿什曼特),但目前没人使用。一个空的铁笼子吊在角落的天花板上。房间的家具包括一张有着矮人哨兵形象床角柱的大床和三张小床、一张桌子、四把椅子。
M25 派拉克的房间 (EL2)
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在这个长方形房间的天花板一角悬着一个铁笼。关在里面的是两只巨大的甲虫,发出着诡异的光芒。房间的家具包括一张复盖着兽皮的大床,床角的柱子被雕刻成了矮人哨兵的形象。在床边放着一个有着爪形脚的铁箱子,四条铁链拴在箱子侧面。
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派拉克·希拉特, 卡莫真的优质客户之一,预定了这个房间。
铁箱子是锁着的(开锁DC25),里面有派拉克的个人物品(见下文宝藏)。侧面的钩环固定了四条锁链; 派拉克有锁链的钥匙,在他返回幽暗地域的长途跋涉中,他需要用锁链来捆绑他购买的奴隶。
生物:两个可怕的生物也潜伏在这个房间;他们是派拉克的劣魔仆从。他们的任务是攻击任何除派拉克以外进入房间的人。
劣魔(2): 每个hp9;怪物图鉴48。
宝藏: 派拉克锁着的箱子里有以下物品:1套冒险者服装、1床被褥、1壶酒、1个装满水的水袋、4套备用手铐、4个空麻袋和2瓶治疗轻伤药。
M26 兵营 (EL2)
这个房间的门半开着,使得里面的守卫可以听到M22区的呼喊。
这个兵营有四排铁制的双层床,可以容纳32名守卫,尽管只有一半的大地精会睡在这里。这些铺位是为矮人准备的,这使得大地精们非常的不爽。天花板上挂着两个空的铁笼子。
生物:四个大地精在这里休息,他们的武器放在床上或床边的地板上。他们对M22区的警报或战斗声反应迅速。
大地精(4):每个hp6;怪物图鉴153。
M27 锻造间 (EL3)
在西门或南门聆听的PC可以听到熊熊烈火和铁锤敲击金属的声音。北侧密门是隔音的。
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这个锻造间有着让人难以接受的高温,到处都充斥着铁水和灰烬的臭味。一座燃烧的锻炉摆放在东墙边,两侧装饰着孔雀石雕刻成的矮人工匠形象。两个黑色的铁砧放在炉前一块十英尺宽,二十英尺长的灰色石板上,水桶和金属的加工工具就摆在旁边。两个五英尺高,两英尺宽的圆柱形铁笼,被铁链吊在天花板上。笼子的底部高出地面五尺,锁在笼子里的巨大火甲虫发出一种诡异的橙色光芒。石板上,一个女矮人和三个地精捶打着一根新锻造的标枪,两个半身人坐在附近的地板上,将细小的铁链编织在一起,看起来成品将是一套盔甲。矮人和半身人的脚踝上都绑着镣铐。
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矮人曾用锻造间来制造盔甲和武器,卡莫真最近才刚开始启用这个房间来做类似的事情。然而,他的部下们在金属制造工艺方面并没有受过良好的训练,所以进展缓慢。
其中一个大地精拿着打开奴隶镣铐的钥匙。除此之外,想要打开这些镣铐只能是摘除、打碎或使用魔法。
生物:守卫奴隶的四个大地精已经厌倦了看着他们干活。巨大的锤击声和熊熊的大火掩盖了他们向要塞的其他地方发出的警告声。
此外,在这里还有三只地精。他们会和大地精并肩作战。如果所有的大地精都被杀死了,地精就会投降。PC们可以驱使去帮助自己,但他们并不值得信任,随时可能会反抗PC们以保全自己的性命。
矮人和半身人是煮锅城的居民。他们穿着破烂,他们身上任何可能有价值或用途的财物都被转移到M19区了。
桑多·艾尔弗洛德(平民1;hp4) 一名127岁的女性侏儒和她的丈夫一起来到这里,四周前她的丈夫被卖掉了。从那以后,她感觉非常的孤独。
杰尼·埃弗朗德(平民1;hp2;估价+4) 一名42岁的男性半身人,因恐惧而神志不清。他的黑眼圈证明了他那被噩梦替代的睡眠。
梅普尔(见下文)一名32岁的女性半身人,她一直在寻找逃跑的方法。在她心中,逃跑和保护好自己永远是最重要的。她还会说地精语,所以她能知道抓她的人在说些什么。
如果火甲虫被从笼子里放出来,他就会不由分说的地攻击附近的目标。
大地精(4):每个hp6; 怪物图鉴153。
地精(3):每个hp5;怪物图鉴133。
巨型火甲虫:hp4;怪物图鉴285。
梅普尔,女性半身人游荡者1: hp5;见附录。
特殊经验值说明:奖励队伍每个活着的NPC100经验值,或者奖励死去的NPC每个50经验值。
剧透 - :
M24. GUEST QUARTERS
Kazmojen reserves this room for special guests (like Vervil Ashmantle), but it is currently not in use. An empty iron cage dangles from the ceiling in one corner. The room's furnishings include a large bed, its corner posts shaped like dwarven sentinels. Three cots, a table, and four chairs fill out the decor.
M25. PYLLRAK'S QUARTERS (EL 2)
An iron cage dangles from the ceiling in one corner of this rectangular chamber. Trapped inside are two enormous beetles that shed a hellish light. The room's furnishings include a large bed covered with animal hides, its corner posts shaped like dwarven sentinels. Next to the bed sits an iron trunk with claw-shaped feet and four chains bolted to its sides.
Pyllrak Shyraat, one of Kazmojen's best clients, claims this room as his own.
The iron chest is locked (Open Lock, DC 25) and contains Pyllrak's supplies and personal effects (see Treasure, below). The four chains attached to the chest end in shackles; Pyllrak has keys for the shackles, which he uses to bind his slaves during long treks through the Underdark.
Creatures: two horrid blobs of flesh lurk here as well; these are Pyllrak's lemure thralls. They have orders to attack anyone other than Pyllrak who enters the room.
Lemures (2): hp 9 each; Monster Manual 48.
Treasure: Pyllrak's locked trunk contains the following items: an explorer's outfit, a bedroll, a jug of wine, a full waterskin, four spare sets of manacles, four small empty sacks, and two potions 0f cure light wounds.
M26. MAIN BARRACKS (EL 2)
The door to this room is slightly ajar, allowing the guards within to hear cries of alarm in area M22.
These barracks, which hold four rows of iron-wrought bunk beds, can accommodate 32 guards, although only half that many hobgoblins sleep here. The bunks are sized for dwarves, much to the hobgoblins' chagrin. two empty iron cages hang from the ceiling.
Creatures: Four hobgoblins rest here, their weapons leaning against their bunks or lying on the floor nearby. They respond quickly to cries of alarm or sounds of battle in area M22.
Hobgoblins (4): hp 6 each; Monster Manual 153.
M27. FORGE (EL 3)
PCs who listen at the west or south door can hear the sounds of a roaring fire and hammers striking metal. The north secret door is soundproof
This smithy is unpleasantly warm and filled with the stench of hot metal and ash. A blazing forge dominates the east wall, flanked by malachite caryatids depicting dwarven metalsmiths. In front of the hearth rests a ten-foot-wide, twenty-foot-long slab of gray stone surmounted by two black anvils. Barrels of water and metalsmithing tools rest nearby. two cylindrical iron cages, each one five feet tall and two feet wide, dangle from the ceiling by iron chains. The bottoms of the cages hang five feet above the floor, and the giant fire beetles locked within them shed a lurid orange glow. Atop the slab, a female dwarf and three goblins hammer away at pair of newly forged javelins while two halflings sit on the floor nearby, linking together tiny chains for what will ultimately become a suit of armor. The dwarf and halflings have manacles binding their ankles.
Dwarves used the forge to craft armor and weapons, and Kazmojen has just begun using the room for a similar purpose. His slaves are not well trained in the art of metalsrnithing, however, and progress has been slow.
One of the hobgoblins carries the key that unlocks the slaves' manacles. Otherwise, the manacles must be picked, smashed, or magically opened.
Creatures: The four hobgoblins who guard the slaves here are tired of watching them work. The loud hammering and roaring fire prevent them from bearing cries of alarm elsewhere in the fortress.
In addition, three goblins can be found here. They fight alongside the hobgoblins. If all of the hobgoblins are slain, the goblins surrender. They can be goaded into helping the PCs, but they remain untrustworthy and turn against the PCs to save their skins.
The dwarf and halflings are Cauldron townsfolk. They wear tattered clothes, but any other possessions of possible value or use have been stored in area M19.
Sondor lronfold (commoner 1; hp 4), a 127-year-old female dwarf who came here with her husband who was sold off four weeks ago. She has felt a lone ever since.
Jeneer Everdawn (commoner 1; hp 2; Appraise +4) is a 42 -year-old male balfling and is delirious with fear. Red rings around his eyes attest to the nightmares that consume his sleep.
Maple (see below) is a 32-year-old female halfling who constantly looks for a way to escape captivity. Escape and self-preservation are always foremost in her mind. She also speaks Goblin, so she secretly knows what her captors are saying.
If released from their cages, the giant fire beetles attack nearby targets indiscriminately.
Hobgoblins (4): hp 6 each; Monster Ma nual 153.
Goblins (3): hp 5 each; Monster Manual 133.
Maple, female balling rogue 1 : hp 5; see Appendix 4.
Giant Fire Beetle: hp 4; Monster Manual 285.
Ad-hoc XP Award: Award the party 100 XP for each townsperson returned lo Cau ldron alive, or 50 XP for each dead NPC returned to the town for proper burial.
M28 隐秘的武器库
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几十件锻造好的武器整齐地排列在房间中央的四个铁制武器架上。东侧的墙边有两张桌子,上面摆满了各种盔甲。
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宝藏:搜查这个房间的PC发现了以下装备:2件链甲衫,2套混织铁甲,1套半身铠甲,2副带刺铁手套,1把精致品巨斧,15跟短矛,10把飞斧,10把手斧,5把重型十字镐,5把战斧和5把战锤。
M29 食堂
餐厅目前空无一人,尽管大地精卫兵每天都会在这里享用奴隶厨师们(见M33区)提供的大餐。他们坐在四张长桌子旁的长凳上,桌子上现在散落着各种空罐头盒、破碎的陶器和变质食物的残渣。
M30 厨师宿舍
厨师们(见M33区)住在这里,这里没有贵重物品,也没有地方适合躲藏。房间里只有三张小床,上面铺着一条灰色的细长被单。
M31 食物橱
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挂在挂钩上的是四块干肉,他们是由四种中体型大小的动物剥皮风干后制成的:一只巨大的蜥蜴,一只骨面斑兽,一只蝙蝠和一条蛇。
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这些尸体最终会被煮熟,并作为食物提供给卡莫真和他的部下。
M32 食品贮藏室
PC们可以从石头架子上的水壶、瓶子、罐子、木桶和麻袋里,找到从幽暗地域商人那里买来的各种可食用的食品。大多数食物由食用菌、霉菌、害虫和麦芽酒组成。
宝藏: 货架里满是装着来自幽暗地域的调味料的瓶子。PC们最多可以收集15瓶异国香料,每瓶价值2 金币。
M33 厨房 (EL1)
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这间设备简陋的厨房的东南角有一个石砌壁炉,中央有一张工作台,桌子上摆着各种锅碗瓢盆。西墙上镶着几个储物架,架子上堆满了陶器。
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厨房没什么有价值的物品,而且通常都有人在。
生物: 格里芬·马雷克(平民1; hp4) 一个33岁的人类是卡莫真的首席厨师,他曾经是煮锅城的酒保。为了避免卡莫真将他当做奴隶贩卖,他千方百计的要到了这份工作。作为对他忠诚服务的回报,他可以睡在小床上而不是牢房,他可以吃热的剩饭而不是冷的剩饭。当然也有不便的地方,他必须和两个地精一起工作,他们甚至分不清叉子和勺子的区别。
地精(2):每个hp5;怪物图鉴
发展:大地精们安排了两个地精去监视格里芬,并检测他做的食物是否有毒。地精会在受到重伤或面对死亡时投降。
如果PC们给格里芬提供一个完美的逃跑计划,格里芬就会同意和PC们一起执行。然而,如果所谓的“救星”们不能提出一个可行的逃跑计划,格里芬宁愿留在这里,他不愿承担卡莫真的怒火。说服他逃跑的PC需要一个成功的唬骗,外交,或恐吓鉴定,如果他的朋友克瑞斯(见M1区)也在场,则+2环境加值,。
特殊经验值说明:如果格里芬活着回到坩埚里,就奖励100 经验值;如果PC们把他的尸体送回城镇并妥善安葬,则奖励50 经验值。
剧透 - :
M28. SECRET ARMORY
Dozens of forged weapons are neatly arrayed on four wrought-iron weapo n racks standing in the middle of this floor. Pushed against the east wall are two tables covered with suits of armor.
Treasure; Characters who search this room find the following equipment: two chain shirts, two suits of banded mail, a suit of half-plate, two spiked gauntlets, a masterwork greataxe, 15 sbortspears, ten throwing axes, ten handaxes, five batlleaxes, five heavy picks, and five warhammers.
M29. DINING HALL
The dining hall is currently unoccupied, although the hobgoblin garrison gathers here every 24 hours to partake in a feast served by their enslaved cooks (see area M33). They seat themselves on benches around the four long tables, which are littered with empty tankards, smashed pottery, and moldering scraps of food.
M30. COO K’S QUARTERS
The cooks (see area M33 ) sleep here and have neither valuables nor a place 10 hide them. The room holds only three cots atop a gray, slained rug.
M31. LARDER
Four slabs of meat hanging from hooked chains are the skinned, dried corpses of four Medium-size monsters: a giant lizard, a krenshar, a bunting bat, and a snake.
These remains will eventually be cooked and served up to Kazmojen and his garrison.
M32. PANTRY
Characters who search the jugs, flasks, pots, casks, and sacks on the stone shelves find various edible fo odstuffs purchased from Underdark traders. Most of the food consists of edible fungi, mold, small vermin, and ale.
Treasure: Exotic Underdark spices and seasonings fill bottles along the shelves. Characters can collect 15 bottles of exotic spices worth 2 gp each.
M33. KITCHEN ( EL 1)
This sparsely appointed kitchen has a stone hearth set into the southeast corner, a worktable in the middle of the room, and some shelves carved into the west wall. The table bears many pots and utensils, and clay dishware clutters the shelves.
The kitchen contains little of value but is usually occupied
Creatures: Gryffon Malek (commoner 1; hp 4), a 33-year-old human barkeeper from Cauldron, serves as Kazmojen's head cook. He wormed his way into the position to avoid Kazmojen's slave auction. In exchange for his loyal service, he gets to sleep in a cot instead of a cell, and he gets to eat warm leftovers instead of cold ones. On the downside, he musl work with two goblin assistants who can't tell the difference between a fork and a spoon.
Goblins (2): hp 5 each; Monster Manual 133 .
Tactics: The hobgoblins have instructed the two goblins to watch Grytfon and test the food he cooks to make sure it's not poisoned. The goblins are bullies who yield when injured or faced with certain death.
If presented with a no-fail plan of escape, Gryffon agrees to accompany the PCs. However, if his so- called "saviors" fail to present a viable plan of escape, Gryffon would rather stay here than risk Kazmojen's ire. Convincing him to accompany the PCs requires a successful Bluff, Diplomacy, or Intimidate check, with a +2 circumstance bonus if his friend Krylscar (see area M18) is present.
Ad-hoc XP Award: Award the party 100 XP ifGryffon is returned to Cauldron alive or 50 XP if the PCs return his dead body to the town for proper burial. ·