首先我要说,3R的翻译错误实在是太……让人防不胜防了。
唉,好吧,废话少说,先把跑团写卡过程中抓到的虫堆在这里,当作做卡时的备忘。
然并卵你已经火星了 变形术(PHB/法术):目标应为“接触到的自愿活物”。原文:wiiling living creature touched。
庇护之翼(龙之族裔/法术):龙血亚种的生物或龙类每3施法者等级能额外庇护一个盟友,而非每等级一个。原文:Special: A dragonblooded character, or a character with the dragon type, can provide cover for one additional adjacent ally for every three caster levels.
太阳门派(完美战力/战术专长):“破晓之光”战术选项并不能令敌人措手不及。原文:Flash of Sunset: To use this maneuver, you must move adjacent to a foe instantaneously, as with a dimension door spell or the monk’s abundant step class feature. If you do so, you can immediately make a single attack at your highest attack bonus against that foe.
徽民(天命族裔/种族):光之符文不提供属性加值,而是“属性检定与基于该属性的技能检定”以加值。原文:Aesh (“vigor”): +1 bonus on Strength checks and Strength-based skill checks.其它属性符文暂略。
吉斯护身符(万物/物品):提供的加值(而且是洞察加值)只在对抗异怪的攻击和能力时有用。When you activate a githborn talisman, you gain a +2 insight bonus on attack rolls and weapondamage rolls against aberrations, as well as a +2 insight bonus on Will saves made against the extraordinary, supernatural,and spell-like abilities of aberrations.
战斗腰带(万物/物品):+2先攻表现/能力(competence)加值。3发充能将给予一个整轮动作/全回合动作(1 full-round action),而不是一整轮。While worn, it grants you a +2 competence bonus on initiative checks. This is a continuous effect and requires no activation.(中略)3 charges: 1 full-round action.
龙魂环带(万物/物品):完整翻译如下。
妖精法术传闻(PHB2/专长):原文专长名为“Elven Spell Lore”,先决条件为Int 17 or elf, Knowledge (arcana) 12 ranks.此处的“妖精”应为“精灵”,该专长也应译作“精灵法术学识”。仅仅只看原译文的话,容易将此处的“妖精(Elven/Elf)”误解为“精类(Fey)”,故在此提出。
鲜血领主手套(万物/物品):懒得给原翻译挑刺,干脆重译。
劇透 - 重译,附原文:
价格(物品等级):5120GP(10级)
位置:手部
施法者等级:20
灵光:强烈(DC25),死灵系
激活:-
重量:2磅
这些沉重的带刺铁手套用重重叠叠的金属板制成,从它的结合处慢慢滴出鲜血,在这双手套的表面上覆盖了一层厚厚的红色血浆。
传说,每双血手套都被一千名受难者的血浸泡过,并且有着漫长而可怕的历史。在守序邪恶、中立邪恶或守序中立的穿戴者手中时,它如同一副+1带刺铁手套一般作用。
遗宝之力(Relic Power):如果你建立了适当的神圣连接(proper divine connection),在你穿戴着它进行近战接触攻击检定时,鲜血领主手套将给予你+2幸运加值。
为了使用它的遗宝之力,你必须信仰海克斯托并且要么牺牲一个4环神术位(sacrifice a 4th-level divine spell slot),要么拥有真实信徒专长并至少达到7HD。
如果你牺牲了一个6级神术法术(sacrifice a 6th-level divine spell)或者有真实信徒专长并且达到至少11HD,那么你施展的全部3级或更低的近战接触法术自动强效化,如同搭配了法术强效专长(不需要占用高级法术位,也不需要延长施法时间)。
传说:第一双鲜血领主手套诞生于一个无情地屠杀了整村人,来为鲜血领主军队开路的海克斯托牧师(宗教知识DC15)。在这个牧师死后,海克斯托收回了这双铁手套。从那之后,每个世纪至少一次,海克斯托都会将铁手套给予一个他中意的追随者(宗教知识DC20)。
先决条件:制造魔法武器和盔甲,法术极效,Sanctify Relic,造成重伤。
花费:2250gp(外加一双精制铁手套所需的620gp),180xp,5天。
劇透 - 原文:
GAUNTLETS OF THE BLOOD-LORD [RELIC]
Price (Item Level): 5,120 gp (10th)
Body Slot: Hands
Caster Level: 20th
Aura: Strong; (DC 25) necromancy
Activation: —
Weight: 2 lb.
These heavy spiked gauntlets are made from overlapping metal plates. Blood drips slowly from the junctures, coating the surface of the gauntlets with a thick, red ooze.
Said to harbor the blood of a thousand victims, each pair of these gauntlets has a long and grisly history. They function as +1 spiked gauntlets if you are lawful evil, lawful neutral, or neutral evil.
Relic Power: If you have established the proper divine connection, gauntlets of the blood-lord grant you a +2 luck bonus on melee touch attacks while you wear them.
To use the relic power, you must worship Hextor and either sacrifice a 4th-level divine spell slot or have the True Believer feat and at least 7 HD. If you sacrifice a 6th-level divine spell or have the True Believer feat and at least 11 Hit Dice, every 3rd-level or lower melee touch spell that you cast is automatically empowered as by the Empower Spell feat (although such a spell doesn’t use a higher-level spell slot and the casting time of the spell isn’t increased).
Lore: The first pair of these gauntlets was worn by a priest of Hextor who mercilessly slew entire villages to make way for the Blood-Lord’s approaching army (Knowledge [religion] DC 15). Upon the priest’s death, Hextor reclaimed the gauntlets. Since then, he has given a pair to a favored follower at least once every century (Knowledge [religion] DC 20).
Prerequisites: Craft Magic Arms and Armor, Maximize Spell, Sanctify Relic,inflict serious wounds.
Cost to Create: 2,250 gp (plus 620 gp for pair of masterwork spiked gauntlets), 180 XP, 5 days.
魔杖袭(完美奥术/专长):听猹说有人吹这个专长能花750块钱造成50d6点伤害……妈的有这好事贼就不用那么苦逼了,包里装满0级法术魔杖什么的……
劇透 - 重译并附原文:
魔杖袭
你能以近战接触攻击来引导魔杖中的魔法能量。
先决条件:使用魔法装置4级
效果:以一个标准动作,你能以魔杖进行一次近战接触攻击检定,消耗1发能量对一个生物造成1d6点伤害。任何来源的额外伤害都无法加到此次伤害上(包括宿敌favored enemy、偷袭sneak attack、破X斩加值smite bonuses)。但作为攻击的一部分,你能够启动魔杖,如果魔杖内的法术是一个射线或目标法术,那么被攻击的生物同样也会成为法术的目标(射线法术将自动命中)。如果法术效果是一个区域或创造一个扩散效果(creates a spread),你可以指定该生物占据的任意方格交叉点为法术源点(但这么做可能会让法术影响到你自己)。不产生范围效果的法术(例如各种召唤怪物法术)不能应用于魔杖袭。
尾扫术(龙之族裔/法术):这个法术是允许法抗的,并且一个龙血亚种或龙类施法者施展时+1CL而不是每次都击退(Special: A dragonblooded character, or a character with the dragon type, casts this spell at +1 caster level),最后,它是10尺半径爆发(10-foot-radius burst)而不是10尺直径。