作者 主题: 【RF】关系的本质 NATURE OF THE RELATIONSHIP P178-179  (阅读 5755 次)

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【RF】关系的本质 NATURE OF THE RELATIONSHIP P178-179
« 于: 2018-03-23, 周五 02:15:35 »
关系的本质 NATURE OF THE RELATIONSHIP
你如何定义你角色和人脉之间的关系?大多数情况是由忠诚属性决定的,但这里有些可以添加上来完善关系的特征。
剧透 -   :
How do you define the relationship between your character and his contact? Most of that is determined by the Loyalty rating, but there are some qualities that can be added to refine the relationship.

勒索 BLACKMAIL
角色有些能够牢牢控制人脉的东西,让他乖乖干活。忠诚变成了衡量你对这个人脉有多少影响力(Leverage)的数值。忠诚检定如常进行,但人脉在担忧的并非要不要放弃角色,而是要不要曝光勒索。进行勒索的时候,人脉的忠诚(影响力)并不会减少,人脉也不会离开角色。角色必须用恐吓(intimidation)来让人脉为他做事(见下面的〖进行恐吓〗)。勒索人脉的人情对角色来说不需要付出。
如果人脉在忠诚(影响力)检定中失败,意味着他不在乎别人知道他为什么被勒索了。人脉就不再是人脉了(见〖恩断义绝〗)。角色获得1点恶名,而且现在会有人来寻仇(使用联系等级决定来找茬的人的专业等级)。被勒索信息的其他附带后果取决于GM。带有这一特征的人脉花费额外2点业力。

剧透 -   :
The character has something that he can hold over the contact to get him to do his business. Loyalty then becomes a measure of how much leverage you have over this contact. Loyalty Tests still apply as normal, but it’s not giving up the character the contact is worried about, but having the blackmail exposed. With blackmail, a contact’s Loyalty (Leverage) doesn’t diminish, nor can a contact leave the character. The character must use intimidation in order to get this contact to do anything for him (see Using Intimidation, below). Favors with a blackmailed contact do not cost the character.
If the contact fails a Loyalty (Leverage) Test it means he doesn’t care who knows what he’s being blackmailed for. The contact then is not a contact anymore (see Burning Bridges). The character gains a point of Notoriety, and there are now people out for payback (use the Connection Rating to determine the approximate Professional Rating of the people who will be coming after the contact). Any other fallout of the blackmailed information on the contact is up to the gamemaster. Contacts with this quality cost an additional 2 Karma.

家人 FAMILY
血浓于水。对于有家人作为人脉的人来说尤其如此。在进行忠诚检定时,视带有家人特征的人脉的忠诚比实际忠诚高1点。角色在寻求人情帮助时比普通情况少花费1个筹码(chip)。用于提升关系的筹码也减少1个。
不利的一面是,人脉对于为家人做事没有那么勤奋,毕竟这是给家人干活嘛。在干活的时候,降低1点忠诚(p.387,SR5)。这包括额外骰子、折扣等等。购买带有这一特质的人脉花费额外1点业力。
译注:Chip是衡量人情的单位,具体规则在这章稍前面一点,有空翻掉

剧透 -   :
Blood is always thicker than water. This is true for having family as contacts. Treat contacts with the family quality as having a Loyalty one higher than their actual Loyalty when performing Loyalty Tests. The character earns 1 less chip than a normal contact when asking favors. Chips spent in improving relationships also cost one less.
On the downside, contacts are less diligent in getting things done for family, since it’s work for family. Reduce the Loyalty by 1 in performing their job (p. 387, SR5). This includes extra dice, discounts, etc. Buying a contact with this quality costs an additional 1 Karma.

保持人脉关系 MAINTAINING CONTACT RELATIONS
通过角色和人脉之间通常的互动,就能保持联系。如果角色没有在角色和联系人之间保持某种程度的互动(每{忠诚}月一次),GM可以进行一次忠诚(2)检定,看人脉会不会对角色失去兴趣,或是放弃他。如果没能成功,人脉的忠诚属性降低1。如果人脉的忠诚属性降低到0,这名人脉可能会从你生活里一走了之。见下面的〖恩断义绝〗。
剧透 -   :
Contacts are maintained through the usual interaction between character and contact. If the player does not keep up some sort of interaction between character and contact (once every (Loyalty) months), then the gamemaster can make a Loyalty (2) Test to see if the contact has lost interest or given up on the character. If unsuccessful, the contact’s Loyalty Rating drops by 1. If the contact’s Loyalty drops to 0, the contact may be lost all together. See Burning Bridges, p. 179.

偿还债务 PAYING OFF DEBT
就像之前说的,在可接受的时间表内,筹码可以以人脉喜欢的支付方式付清(p.176)。如果没有在时间表内付清,人脉进行一次忠诚检定,阈值等于已经过去的周数。如果成功,忠诚坚持了下来,人脉给角色喘息之机,可以在下一周再付款。如果没成功,对角色的忠诚降低至1。这一检定每周进行,直到债务付清。如果角色拒绝了人脉的人情要求,而且它可以用来偿还债务,就要进行一次阈值为{要花的筹码}的忠诚检定。无论玩家是否想以另一种方式偿还债务,这一检定都要进行,因为它显示出角色是如何对待人脉的。
剧透 -   :
As stated previously, chips can be paid off through the contact’s preferred method of payment within the acceptable timeframe (p. 176). If a payment is not made within the timeframe, the contact makes a Loyalty Test with a threshold equal to the number of weeks that have passed. If successful, the Loyalty endures and the contact gives the character a break and another week to make a payment. If unsuccessful, the Loyalty to the character is reduced by 1. This test occurs every week until the debt has been paid. If the character turns down a contact’s request for a favor that would pay off some debt, a Loyalty Test is made with a threshold of the number of chips that would have cost. This test is made regardless of whether the player wanted to pay off the debt in a different way, as it shows how the character treats his contacts.

进行恐吓 USING INTIMIDATION
你的角色会威胁/霸凌人脉来得到他想要的东西吗?可以用团队检定(p.45,SR5)交涉来进行恐吓,从而获得一个人脉的人情恩惠或服务,而无需为此付钱或是欠下筹码。像这样虐待人脉的代价是每次恐吓会降低1点忠诚,玩家也不能提高角色和人脉之间的关系。每次进行恐吓都会降低人脉的1点忠诚,直到角色与人脉间恩断义绝。降低忠诚的例外是被勒索的人脉。
剧透 -   :
Would your character threaten/bully a contact to get what he wants? Intimidation can be used with negotiations through a Teamwork Test (p. 49, SR5) in order to gain a favor or service from a contact without having to pay for it or fall into debt to the contact with chips. The cost of abusing contacts in this fashion is an immediate reduction of Loyalty by 1 and removal of the player’s ability to improve the relationship between the contact and character. Every use of intimidation continues to reduce a contact’s Loyalty by 1 until the character burns the bridge between them. The exception to this loyalty reduction is contacts who are being blackmailed.

欺瞒引诱 USING CON/SEDUCTION
你的角色会欺骗人脉来保持关系吗?在幕间,可以进行一次对抗的唬骗检定来保持人脉的忠诚。如果成功,人脉的忠诚保持不变,即便人脉要在同一周内进行一次忠诚检定。如果角色获得的净成功比人脉当前的忠诚属性还要高,人脉提高1点忠诚属性。在检定中失败会降低人脉的1点忠诚。这一检定在幕间只能对每个人脉进行一次。如果角色没有在恰当的时间内付清欠债,或是没有履行人脉要求的恩惠,任何失败的忠诚检定会让忠诚属性降低2点。角色同样会因为欺骗而获得1点恶名。
剧透 -   :
Would your character deceive/lie to their contact in order to keep the relationship going? During downtime, an opposed Con (p. 141, SR5) Test can be used to maintain the Loyalty of a contact. If successful, the contact’s Loyalty remains the same even if the contact had to make a Loyalty Test in the same week. If the character gets more net hits than the current Loyalty of the contact, the contact raises his Loyalty to the contact by 1. Failing this test reduces the contact’s Loyalty by 1. This test can be made only once in a downtime period per contact. If the character fails to pay off debt in the appropriate amount of time or does not redeem a favor asked by the contact, any Loyalty Test that fails reduces their Loyalty by 2. The character also earns a point of notoriety for their deception.

声名在外 WHEN YOUR REPUTATION PRECEDES YOU
拥有足够信誉或恶名的角色可能被其他狂奔者、人脉、执法者和犯罪组织知晓。在角色被认出来的时候,他的社交界限会获得等于信誉的加值(p.368,SR5)。如果角色的恶名高于信誉,它会成为建立新的人脉关系的障碍。恶名每超过信誉2点,提升忠诚花费额外的1业力或2筹码。
剧透 -   :
Characters with enough Street Cred or Notoriety can be known by other runners, contacts, law enforcement, and organized criminals. When a character is recognized, Street Cred becomes a bonus to his Social limit (p. 368, SR5). If the character has more Notoriety than Street Cred, it becomes a hindrance in forming new contact relations. For each 2 points of Notoriety over Street Cred, improving Loyalty costs additional 1 Karma or 2 chips.

恩断义绝 BURNING BRIDGES
忠诚属性降低到0的人脉准备好不再掺和角色的事情了。如果玩家没有在人脉身上花费时间或兴趣来尝试修复关系,人脉就会在下一次活之前消失。此时,所有拥有或欠的筹码都被清除掉了。人脉变成了角色历史的一部分(见〖我知道个人〗,p.177)。被勒索的人脉关系不能被修复。
剧透 -   :
Contacts whose Loyalty Ratings are reduced to 0 are getting ready to wash their hands of the character. If the player does not invest any time/interest in that contact to fix the relationship, that contact is lost to that character by the start of the next job/adventure. All chips owed by or debited to the contact are erased at this point. The contact becomes part of the character’s history (see I Know a Guy, p. 177). A blackmailed contact’s relationship cannot be fixed.
« 上次编辑: 2018-04-29, 周日 13:16:43 由 妖猫 »