作者 主题: 備忘錄  (阅读 24020 次)

副标题: 放參考資料的小地方

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備忘錄
« 于: 2015-12-02, 周三 22:18:13 »
Monster Lore Compendium
https://docs.google.com/spreadsheet/ccc?key=0AqBrEEa11XpJdG5jV2xaWGYxSXB3NHZYbkZOa3B2Vnc&usp=sharing

WOTC論壇的眾多網友編寫的怪物知識,雖然是3r版本的,不過還是可以拿來參考。
雅各之塔(Jacob's Tower) 個人翻譯的Pathfinder RPG非官方長篇系列冒險模組,一系列13個模組共17萬字,每個模組皆可獨立抽出使用。(已出版,商品頁面) 全彩地圖素材包
[PF]魔戰士變體大全
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Re: 備忘錄
« 回帖 #1 于: 2016-03-29, 周二 17:37:51 »
引用月夜的這篇並轉成繁體 http://45.79.87.129/bbs/index.php?topic=83620.0
這裡是名字(這裡是英文名)

角色信息
  這裡是背景。
  

性別種族(英文) 職業(變體)等級
陣營,體型種類
信仰:
XP - 英雄點 -

先攻 +X;感官察覺 +X
靈光

防禦能力

AC 10,接觸 10,措手不及 10()
HP 0()
抗性
強韌 +0,反射 +0,意志+0

攻擊能力

速度 30尺
近戰 武器 +0(1dx 10-20/x2)
遠端 武器 +0(1dx 10-20/x2)x0ft.
特殊攻擊
類法術能力

基本資料

力量 10,敏捷 10,體質 10,智力 10,感知 10,魅力 10
BAB +x;CMB +x;CMD 1x
專長 專長1,專長獎勵,專長3
背景 背景
技能
語言
特殊能力

法術

法術書
0環[22]:
1環[102]:
準備法術 專注+
0環[5+0]:
1環[4+2]:

裝備

裝備
奇物
藥水
卷軸
冒險裝備
錢幣

背景

  這裡是更大的背景

速查:
« 上次编辑: 2016-03-30, 周三 00:06:27 由 白貓 »
雅各之塔(Jacob's Tower) 個人翻譯的Pathfinder RPG非官方長篇系列冒險模組,一系列13個模組共17萬字,每個模組皆可獨立抽出使用。(已出版,商品頁面) 全彩地圖素材包
[PF]魔戰士變體大全
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Re: 備忘錄
« 回帖 #2 于: 2016-04-05, 周二 21:18:26 »
http://www.giantitp.com/forums/showthread.php?352704-Templates-and-you

一篇分析與介紹各種模版(Templates)的文章,對於開團要用各種方法加強怪物時用的到。
雅各之塔(Jacob's Tower) 個人翻譯的Pathfinder RPG非官方長篇系列冒險模組,一系列13個模組共17萬字,每個模組皆可獨立抽出使用。(已出版,商品頁面) 全彩地圖素材包
[PF]魔戰士變體大全
Pathfinder v2.0Pathfinder RPG的規則資源合集電子書,絕讚好評廢貓中。

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Re: 備忘錄
« 回帖 #3 于: 2016-04-05, 周二 21:26:18 »
« 上次编辑: 2017-03-24, 周五 21:59:35 由 白貓 »
雅各之塔(Jacob's Tower) 個人翻譯的Pathfinder RPG非官方長篇系列冒險模組,一系列13個模組共17萬字,每個模組皆可獨立抽出使用。(已出版,商品頁面) 全彩地圖素材包
[PF]魔戰士變體大全
Pathfinder v2.0Pathfinder RPG的規則資源合集電子書,絕讚好評廢貓中。

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Re: 備忘錄
« 回帖 #4 于: 2016-11-04, 周五 23:23:19 »
Weapon Attacks and Special Abilities: Many places in the rules use the term 「ranged weapon attacks」 and similar terms, but how does this apply to spells, spell-like abilities, supernatural abilities, and extraordinary abilities (heretoafter called special abilities) that require ranged attacks but might not necessarily seem like weapons?

In general, special abilities that require attack rolls benefit and suffer from all modifiers affecting attack rolls even if those modifiers mention weapon attack rolls (such as the penalty for firing into melee, the bonus on attack rolls from Point-Blank Shot and inspire courage, and the like), unless the spell specifically calls out that it doesn't apply them (for instance spiritual weapon calls out that it isn't affected by feats and combat actions, but it would still have to deal with cover, and firing into melee if ranged).

When it comes to modifiers that affect weapon damage rolls, or simply 「damage rolls」 (such as the bonus on damage rolls from Point-Blank Shot, inspire courage, and smite evil), special abilities that deal damage on a successful attack roll, apply them on hit point damage only, and only once per casting or use, rather than once per attack. For instance, if a spell or special ability launched a dozen different ranged attacks simultaneously, only one (of the user's choice) would receive bonus damage. This doesn't apply on area effects with the rare potential for extraneous attack rolls, like fireball. However, there is a category of abilities that deserve a special note: Abilities like Arcane Strike that specifically enhance a character's weapon or weapons themselves never apply to special abilities (with the exception of special abilities like the warlock's mystic bolts that specifically call out that Arcane Strike applies).

In the same vein as abilities like Arcane Strike that affect a character's weapons, abilities that say 「with a weapon,」 「with a melee weapon,」 and 「with a ranged weapon」 almost never work with special abilities because such wording is almost always used as shorthand for 「manufactured weapon,」 「manufactured melee weapon,」 and 「manufactured ranged weapon.」 The exception is abilities that deal damage when a creature touches or hits you in melee (for instance, the occultis's energy ward focus power), which should also deal damage when a creature makes a melee touch attack against you but rarely call them out directly.

Certain special abilities (for instance rays, kinetic blasts, and mystic bolts) can specifically be selected with feats like Weapon Focus and Improved Critical. They still aren't considered a type of weapon for other rules; they are not part of any weapon group and don't qualify for the effects of fighter weapon training, warpriest sacred weapon, magus arcane pool, paladin divine bond, or any other such ability.

Abilities that modify the action usage of ranged weapon attacks or require their own special action almost never work with special abilities, since special abilities require their own actions. For instance, Pinpoint Targeting wouldn't work with scorching ray or the soundstriker's weird words because each of them requires its own action to activate and thus can't be part of the feat's specific standard action. Rare exceptions include mystic bolts and kinetic blade, which can specifically be used as part of other actions.
雅各之塔(Jacob's Tower) 個人翻譯的Pathfinder RPG非官方長篇系列冒險模組,一系列13個模組共17萬字,每個模組皆可獨立抽出使用。(已出版,商品頁面) 全彩地圖素材包
[PF]魔戰士變體大全
Pathfinder v2.0Pathfinder RPG的規則資源合集電子書,絕讚好評廢貓中。

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Re: 備忘錄
« 回帖 #5 于: 2016-11-28, 周一 23:51:16 »
引述: Ultimate Campaign, pg 170, under "Pricing New Items"
Some new items are really existing magic items with a different weapon or armor type, such as a dagger of venom that is a rapier instead of a dagger or a lion's shield that's a wooden shield instead of a metal shield. For these items, just replace the price of the nonmagical masterwork item with the cost of the new type of item. For example, a rapier of venom has a price of 8,320 gp instead of the dagger of venom's price of 8,302 gp.

引述: Inner Sea Gods pg 250
The following specific armors and shields are popular
among mortal devotees of the deities of the Inner Sea
region, as designated in the item entries. This section
focuses on relatively inexpensive magic armors and
shields that low-level characters can afford. For higher level
characters, remember that these armors can be
upgraded like any other magic item by adding "plus
equivalent" or "gp value" abilities, then paying the
difference between the original item's price and the price
of the item when upgraded with the additional special
abilities. Likewise, variants of these armors may exist
using different types of armor, such as Deadeye leather,
which is made from leather armor instead of studded
leather
. The full rules for customizing magic armor and
shields can be found in Chapter 15 of the Pathfinder RPG
Core Rulebook.

關於不同基底物品和材質的魔法物品
雅各之塔(Jacob's Tower) 個人翻譯的Pathfinder RPG非官方長篇系列冒險模組,一系列13個模組共17萬字,每個模組皆可獨立抽出使用。(已出版,商品頁面) 全彩地圖素材包
[PF]魔戰士變體大全
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Re: 備忘錄
« 回帖 #6 于: 2016-12-05, 周一 00:17:32 »
A question about chill touch and similar spells with an istantaneous duration and multiple touches.
The touches after the first round count as held charges and so disappear if you cast any other spell?


引述:  James Jacobs Creative Director
Chill touch is a weird spell. The touch attacks it grants do not function as "held charges." They don't disappear if you cast another spell, and the spell is pretty vague on how long the effects last—in theory, you could cast the spell on a Tuesday and still have some touches left over on Friday, for example, as long as you haven't made more touches than your level. Re-casting the spell when you still have charges left doesn't add to the existing charges—it merely resets your total available touches to its maximum.

http://paizo.com/threads/rzs2l7ns&page=513?Ask-James-Jacobs-ALL-your-Questions-Here#25604
雅各之塔(Jacob's Tower) 個人翻譯的Pathfinder RPG非官方長篇系列冒險模組,一系列13個模組共17萬字,每個模組皆可獨立抽出使用。(已出版,商品頁面) 全彩地圖素材包
[PF]魔戰士變體大全
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Re: 備忘錄
« 回帖 #7 于: 2016-12-12, 周一 02:10:25 »
引述: 佐鳥かなこ
邊欄:扮演魔人Playing Tieflings
    Source: Council of Thieves Player's Guide
註:即便以下的規則起初是為了Council of Thieves Player's Guide中的魔人所設計,但是任何允許玩家使用附帶HD的怪物的戰役將會發現它們十分有用。

  基於魔人相較於其他基礎種族而言略為強勢,在你創造一名魔人的時候請向你的GM確認。以魔人來說,其優勢尚屬輕微,乃至有些GM可能會允許你直接使用這個種族,但是下方的規則更有助於平衡一般種族玩家與魔人之間的差距─如果有玩家使用強力的種族,你的GM可以、會需要使用下面的方法之一或類似的限制來平衡整個遊戲。和你的GM商議並且確保其他團員對結果還算滿意。

經驗值消耗(XP Debt):你從1級升到2級所需的經驗值是其他人的1.5倍,這讓你的角色稍微落後於其他玩家,卻又不會過分遜色。

使用NPC職業(NPC Class):GM能要求使用強力怪物的玩家選擇平民、專家、導師或武人作為他們的第一個等級。

種族背景元素(Tiefling Trait):如果你的GM開放使用背景元素規則,他可以要求使用魔人的玩家選擇「邪魔之子」(Infernal Bastard)這項元素,而它本來就是被設計來弱化玩家的。(譯註:相關背景元素屬於Council of Thieves Player's Guide)

強化其他PC(PC Boons):你的GM可以單純給其他PC幾個額外的等級,或者讓你比其他人低個幾等。或者允許其他PC在還沒有獲得種族屬性加值的屬性上獲得額外+2種族屬性加值,又或者讓非怪物玩家的起始金額提升一定比例。
雅各之塔(Jacob's Tower) 個人翻譯的Pathfinder RPG非官方長篇系列冒險模組,一系列13個模組共17萬字,每個模組皆可獨立抽出使用。(已出版,商品頁面) 全彩地圖素材包
[PF]魔戰士變體大全
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Re: 備忘錄
« 回帖 #8 于: 2017-01-07, 周六 00:36:21 »
http://www.goddessfantasy.net/bbs/index.php?topic=40152.msg340593#msg340593
[BoED]第一章:善良的本性THE NATURE OF GOOD

http://www.goddessfantasy.net/bbs/index.php?topic=47086.0
[BoVD]第一章:邪惡的本質

未來有機會碰到善邪話題時撕逼或許用的上,先丟著有空再看。
雅各之塔(Jacob's Tower) 個人翻譯的Pathfinder RPG非官方長篇系列冒險模組,一系列13個模組共17萬字,每個模組皆可獨立抽出使用。(已出版,商品頁面) 全彩地圖素材包
[PF]魔戰士變體大全
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Re: 備忘錄
« 回帖 #9 于: 2017-02-04, 周六 20:51:46 »
引述:
Sean K Reynolds Contributor
Here's the official word:

1. The game differentiates between permanent ability score bonuses (such as +1 every 4 character levels and wearing a +2 belt of giant strength for 24 hours) and temporary ability score bonuses (such as from barbarian rage, an alchemist mutagen, or a bull's strength spell).

2. Permanent ability score bonuses do count for the purpose of qualifying for feats.

3. If you lose a permanent ability score bonus, you still have the feat, you just can't use it until your ability score qualifies again.

4. Temporary ability score bonuses do not count for the purpose of qualifying for feats. (My earlier statement contradicting this point was my opinion of how it should work.)

5. I personally believe that differentiating between permanent and temporary scores in this fashion is needlessly complex and only hinders player choices in a metagaming way.

6. I personally believe that you could revise the feat prerequisite system so characters could select feats before they actually meet the prerequisites, but wouldn't be able to use the feat until they do, which would allow (for example) monks and rogues to take Weapon Focus at level 1 in anticipation of having the required BAB +1 at level 2.

7. Implementing points 5 and 6 as official game rules would require making revisions to language elsewhere in the game (such as qualifying for a prestige class), similar to how the discussion about revising the Stealth skill is a significant change that affects other parts of the rules (such as scent and hide in plain sight).

8. The design team hasn't discussed implementing 5 and 6 as official game rules.

http://paizo.com/threads/rzs2l4kc&page=2?Feats-Prerequisite#91
雅各之塔(Jacob's Tower) 個人翻譯的Pathfinder RPG非官方長篇系列冒險模組,一系列13個模組共17萬字,每個模組皆可獨立抽出使用。(已出版,商品頁面) 全彩地圖素材包
[PF]魔戰士變體大全
Pathfinder v2.0Pathfinder RPG的規則資源合集電子書,絕讚好評廢貓中。