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由于佐鸟姐姐删了贴,虽然说基本有备份,但errata还没重新把errata发来吧
@柳深龍佐性
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好的...... :em005
我自己沒有備份譯好的errata,還好果園會自己記錄成員發出的文章。
那麼請問我要做什麼呢?全部發在這一帖嗎?
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嗯,好备份
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心境澄明(Ex):野蠻人可以忽視狂暴所帶來的負面效果,為時一輪。啟動此狂暴之力是一個迅捷動作。這包括了防禦等級上的減值,和可行動作(譯註:狂暴能力第二段)的限制。此輪依舊算在野蠻人每日可狂暴輪數中。她每次狂暴只能使用1次此能力。
Page 33—In the Moment of Clarity barbarian rage power, after the f irst sentence, add the following sentence:
Activating this power is a swift action.
直覺閃避(Ex):2級起,野蠻人不會陷入遲滯,被隱形的敵人攻擊時也不會喪失AC的敏捷加值。不過如果他不能動,他還是會喪失AC的敏捷加值。如果野蠻人已經由其他職業上獲得了直覺閃避能力,那麼他自動獲得精通直覺閃避(見後)。如果對手成功以虛招唬弄擁有此能力的野蠻人,則野蠻人仍然會失去AC上的敏捷加值。
Uncanny Dodge (Ex): At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, even if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A barbarian with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.
Page 34—In the Uncanny Dodge class feature, in the first paragraph, change the second sentence to read as follows:
She cannot be caught f lat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible.
PRD沒改,但是errata提出更正
最後面補上"前野蠻人"
前野蠻人:轉為秩序陣營的野蠻人將喪失狂暴能力,並無法繼續獲得野蠻人等級。但仍然保留其他全部的職業能力。
Ex-Barbarians
A barbarian who becomes lawful loses the ability to rage and cannot gain more levels as a barbarian. She retains all other benefits of the class.
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吟遊表演(Bardic Performance)
若一項吟遊表演包含了聲音元素,那麼目標必須能夠聽見詩人的表演才會被影響,而這些能力多數和語言相關(如說明中所描述)。一名耳聾的詩人在進行此類表演時有20%的失敗率,若他在這項檢定中失敗,他的嘗試依舊計入每日使用輪數。耳聾的生物對依賴聲音成分運作的吟遊表演免疫。
若一項吟遊表演依賴視覺成份運作,目標必須存在和詩人之間的視覺線才會受到影響。一名目盲的詩人在進行此類表演時有50%的失敗率,若他在這項檢定中失敗,他的嘗試依舊計入每日使用輪數。目盲的生物對依賴視覺成分運作的吟遊表演免疫。
If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and many such performances are language dependent (as noted in the description). A deaf bard has a 20% chance to fail when attempting to use a bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to bardic performances with audible components.
Page 36—In the Bardic Performance class feature, in the fifth paragraph, in the first sentence, change “and such performances are language dependent” to “and many such performances are language dependent (as noted in the description)”.
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手藝領域(Artifice)
神祇:托拉格 Torag
神授力量:你能夠修復損壞的物品,給予物體生命,和無中生有地創造。
技工之觸Artificer's Touch (Sp): 你能夠任意施展修復術,使用你的牧師等級作為施法者等級去修復物品。並且你還能通過一次近戰接觸攻擊來破壞物品和建築,造成1D6+1/2牧師等級點傷害。這次攻擊忽略相當於你牧師等級的傷害減免和硬度。你可以使用此能力次數為3+感知修正值/天。
舞空武器Dancing Weapons (Su): 在8級,你能夠通過觸碰使得一個武器成為舞空武器4輪。在8級你能夠使用該能力每天1次,以後每比8級多4級增加1次。
領域法術:
1 活化繩
2 木頭形態(wood shape)
3 石頭形態(stone shape)
4 次級造物術
5 鬼斧神工
6 強效造物術
7 鐵牆術
8 雕像術
9 虹光法球
Page 42—In the Artifice domain, in the Domain Spells paragraph, change the 8th-level spell “instant summons” to “statue”.
Domain Spells: 1st—animate rope, 2nd—wood shape, 3rd—stone shape, 4th—minor creation, 5th—fabricate, 6th—major creation, 7th—wall of iron, 8th—statue, 9th—prismatic sphere.
團隊領域(Community)
神祇: 埃拉斯蒂爾 Erastil
神授力量:你的觸摸能治療傷害,你的風采使人團結,加強彼此情感的聯繫。
鎮定接觸Calming Touch (Sp)::你能夠通過一個標準動作來觸摸一個生物治療1d6+1/牧師等級點瘀傷,此接觸同時還能移除疲勞(nonlethal)、顫慄(shaken)和噁心(sickened)(對其它不良狀態無效)。你可以使用此能力次數為3+感知修正值/天。
團結Unity (Su): 在8級,當某個法術或效應以你或者你30英呎之內的戰友為目標時,你可以使用此能力,讓你的戰友選擇以你的豁免加值代替他以對抗法術效果。每個戰友都必須在結果出來前立刻決定是否接受此能力。使用此能力是一個自由動作。在8級時你每天可以使用此能力一次,在之後你每增加四個牧師等級可以多使用此能力一次。
領域法術:
1 祝福術
2 護衛他人
3 祈禱術
4 法術灌輸
5 心靈連線
6 英雄宴
7 脫身
8 集體治療致命傷
9 奇蹟術
Page 42—In the Domain Spells section of the Community Domain, change the 4th-level spell to “imbue with spell ability”.
Domain Spells: 1st—bless, 2nd—shield other, 3rd—prayer, 4th—imbue with spell ability, 5th—telepathic bond, 6th—heroes' feast, 7th—refuge, 8th—mass cure critical wounds, 9th—miracle.
機運領域(Luck)
好運Good Fortune (Ex) : 在6級時,你可以用一個直覺動作重擲剛投的一次d20擲骰,但必須在宣告擲骰帶來的結果前使用。你必須接受重擲的結果,即便比原本的結果更差。在6級時你每日可使用此能力一次,之後每6級牧師等級再增加一次。
Page 45—In the Good Fortune granted power of the Luck domain, change the first sentence to read as follows:
At 6th level, as an immediate action, you can reroll any one d20 roll you have just made before the results of the roll are revealed.
Good Fortune (Ex): At 6th level, as an immediate action, you can reroll any one d20 roll that you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it's worse than the original roll. You can use this ability once per day at 6th level, and one additional time per day for every six cleric levels beyond 6th.
詭術領域(Trickery)
大師幻覺Master's Illusion (Sp): 在8級時,你能夠施展幻術來掩飾自己和30呎內盟友的外表,輪數等同你的牧師等級。除上述外,此能力都與法術隱匿之紗相同。看破幻象的豁免DC等於10+1/2牧師等級+感知調整值。這些輪不必是連續的。
Master's Illusion (Sp): At 8th level, you can create an illusion that hides the appearance of yourself and any number of allies within 30 feet for 1 round per cleric level. This ability otherwise functions like the spell veil. The save DC to disbelive this effect is equal to 10 + 1/2 your cleric level + your Wisdom modifier. The rounds do not need to be consecutive.
Page 48—In the Master’s Illusion granted power of the Trickery domain, add the following sentence before the last sentence of the paragraph:
The save DC to disbelieve this effect is equal to 10 + 1/2 your cleric level + your Wisdom modifier.
戰爭領域(War)
武器大師Weapon Master (Su): 在8級時,以一個迅捷動作,你可以獲得一個戰鬥專長的使用能力,每日可用輪數等於你的牧師等級。你可以分做多次使用,並且每次使用本能力時都可以改變選擇的專長。但你必須滿足使用該專長的先決條件。
Weapon Master (Su): At 8th level, as a swift action, you gain the use of one combat feat for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive and you can change the feat chosen each time you use this ability. You must meet the prerequisites to use this feat.
Page 48—In the Weapon Master granted power of the War domain, in the first sentence, add “as a swift action,” right after “At 8th level,”.
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馬(Horse)
初始數據:體型 大型;速度 50英呎;AC +4天生防禦;攻擊 齧咬1d4,2蹄擊*1d6;屬性 力量16,敏捷13,體質15,智力2,感知12,魅力6;特性 昏暗視覺,靈敏嗅覺。*此處為次要天生武器,次要攻擊的作用方式見第8章。
4級進化:屬性 力量+2,體質+2;特性 戰鬥訓練(combat trained)(見〈馴養動物〉技能)。
矮種馬(Pony)
初始數據:體型 中型;速度 40英呎;AC +2天生防禦;攻擊 2蹄擊1d3;屬性 力量13,敏捷13,體質12,智力2,感知11,魅力4;特性 昏暗視覺,靈敏嗅覺。
4級進化:屬性 力量+2,體質+2;特性 戰鬥訓練(combat trained)(見〈馴養動物〉技能)。
Page 54—In the Animal Choices section, under the Horse description, in the second paragraph, under Special Qualities, change “see the Pathfinder RPG Bestiary” to “see the Handle Animal skill”.
Page 54—In the Animal Choices section, under the Pony description, in the second paragraph, under Special Qualities, change “see the Pathfinder RPG Bestiary” to “see the Handle Animal skill”.
Horse
Starting Statistics: Size Large; Speed 50 ft.; AC +4 natural armor; Attack bite (1d4), 2 hooves* (1d6); Ability Scores Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent. *This is a secondary natural attack, see Combat for more information on how secondary attacks work.
4th-Level Advancement: Ability Scores Str +2, Con +2; Special Qualities combat trained (see the Handle Animal skill).
Pony
Starting Statistics: Size Medium; Speed 40 ft.; AC +2 natural armor; Attack 2 hooves (1d3); Ability Scores Str 13, Dex 13, Con 12, Int 2, Wis 11, Cha 4; Special Qualities low-light vision, scent.
4th-Level Advancement: Ability Scores Str +2, Con +2; Special Qualities combat trained (see the Handle Animal skill).
狼(Wolf)
初始數據:體型 中型;速度 50英呎;AC +2天生防禦;攻擊 齧咬1d6附加摔絆;屬性 力量13,敏捷15,體質15,智力2,感知12,魅力6;特性 昏暗視覺,靈敏嗅覺。
7級進化:體型 大型;攻擊 齧咬1d8附加摔絆;屬性 力量+8,敏捷-2,體質+4。
Page 54—In the Animal Choices section, under the Wolf description, in the first paragraph, in Special Qualities, add “low-light vision,”.
Wolf
Starting Statistics: Size Medium; Speed 50 ft.; AC +2 natural armor; Attack bite (1d6 plus trip); Ability Scores Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.
7th-Level Advancement: Size Large; AC +2 natural armor; Attack bite (1d8 plus trip); Ability Scores Str +8, Dex –2, Con +4.
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疾風連擊(Ex):1級起,武僧可以在全力攻擊動作時使出疾風連擊。當武僧使用疾風連擊時,如同擁有雙武器攻擊專長,所有的攻擊檢定承受-2減值,並增加一次額外攻擊(他不需要持用兩把武器來使用此能力)。他可以併用徒手擊打或者是特殊武僧武器來使出疾風連擊。在使用疾風連擊時,來自武僧等級的基本攻擊加值等同於他的武僧等級。但在其他情況下,比如說符合專長或進階的條件時,則使用他正常的基本攻擊加值。
將原規則書疾風連擊部分第一段第二句整個改寫,變得囉嗦但比較不會起爭議。不過武器部分的描述就精簡化了。
Flurry of Blows (Ex): Starting at 1st level, a monk can make a flurry of blows as a full-attack action. When doing so, he may make on additional attack, taking a -2 penalty on all of his attack rolls, as if using the Two-Weapon Fighting feat. These attacks can be any combination of unarmed strikes and attacks with a monk special weapon (he does not need to use two weapons to use this ability). For the purpose of these attacks, the monk's base attack bonus from his monk class levels is equal to his monk level. For all other purposes, such as qualifying for a feat or a prestige class, the monk uses his normal base attack bonus.
氣運丹田(Ki Pool)(Su):4級時,武僧獲得了一個丹田氣池(pool of ki),當中流轉的超自然能量──氣──能使武僧完成神妙的技藝。武僧的丹田氣池大小等同於「他1/2的武僧等級加上睿智調整值」。只要他的丹田中至少還有1點氣,他就能使用鬥氣擊。4級時,在穿透傷害減免時,武僧的徒手攻擊視為魔法武器。鬥氣擊將隨著武僧等級增加而愈加強大。7級時,在穿透傷害減免時,武僧的徒手攻擊亦視為寒鐵和鍍銀武器。10級時,在穿透傷害減免時,武僧的徒手攻擊同樣被視為守序武器,而16級時,在穿透傷害減免或對抗物品硬度的時候,武僧的徒手攻擊則被視為精金。
精簡語句,並加上Lv.7時的強化。
Ki Pool (Su): At 4th level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a monk's ki pool is equal to 1/2 his monk level + his Wisdom modifier. As long as he has at least 1 point in his ki pool, he can make a ki strike. At 4th level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.
最後,errata也提到表格的訂正:
表4—8:武僧
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等級 基礎攻 強韌 反射 意志 特殊 徒手攻 AC 速度加值 疾風連擊
擊加值 能力 擊傷害 加值 攻擊加值
1 +0 +2 +2 +2 獎勵專長,疾風連擊,震懾拳 1d6 +0 +0呎 -1/-1
徒手攻擊
2 +1 +3 +3 +3 獎勵專長,反射閃避 1d6 +0 +0呎 +0/+0
3 +2 +3 +3 +3 快速移動,招式訓練,心如止水 1d6 +0 +10呎 +1/+1
4 +3 +4 +4 +4 氣運丹田(魔法),輕身落20呎 1d8 +1 +10呎 +2/+2
5 +3 +4 +4 +4 輕功,百病不侵 1d8 +1 +10呎 +3/+3
6 +4 +5 +5 +5 獎勵專長,輕身落30呎 1d8 +1 +20呎 +4/+4/-1
7 +5 +5 +5 +5 氣運丹田(寒鐵和鍍銀),混元體 1d8 +1 +20呎 +5/+5/+0
8 +6 +6 +6 +6 輕身落40呎 1d10 +2 +20呎 +6/+6/+1/+1
9 +6 +6 +6 +6 精通反射閃避 1d10 +2 +30呎 +7/+7/+2/+2
10 +7 +7 +7 +7 獎勵專長,氣運丹田(守序) 1d10 +2 +30呎 +8/+8/+3/+3
輕身落50呎
11 +8 +7 +7 +7 金剛體 1d10 +2 +30呎 +9/+9/+4/+4/-1
12 +9 +8 +8 +8 遁術,輕身落60呎 2d6 +3 +40呎 +10/+10/+5/+5/+0
13 +9 +8 +8 +8 鑽玉魂 2d6 +3 +40呎 +11/+11/+6/+6/+1
14 +10 +9 +9 +9 獎勵專長,輕身墜70呎 2d6 +3 +40呎 +12/+12/+7/+7/+2
15 +11 +9 +9 +9 滲透勁 2d6 +3 +40呎 +13/+13/+8/+8/+3/+3
16 +12 +10 +10 +10 氣運丹田(精金),輕身墜80呎 2d8 +4 +50呎 +14/+14/+9/+9/+4/+4/-1
17 +12 +10 +10 +10 不老身軀,與天地語 2d8 +4 +50呎 +15/+15/+10/+10/+5/+5/+0
18 +13 +11 +11 +11 獎勵專長,輕身墜90呎 2d8 +4 +50呎 +16/+16/+11/+11/+6/+6/+1
19 +14 +11 +11 +11 空靈體 2d8 +4 +50呎 +17/+17/+12/+12/+7/+7/+2
20 +15 +12 +12 +12 超凡入聖,無限輕身墜 2d10 +5 +60呎 +18/+18/+13/+13/+8/+8/+3
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這陣子總覺得errata的出現像是在嘲笑苦力的付出一樣 :em005
還有之前我所提到的,本職技能少了知識(宗教)
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神祐(Divine Health,特異能力):
3級時,聖武士免疫所有疾病,包括超自然或者魔法疾病,以及木乃伊腐屍病。
Page 61—In the Divine Health class feature, at the end of the sentence, add “, including mummy rot.”
Divine Health (Ex): At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.
木乃伊腐屍症雖然是超自然疾病,但是也包含了詛咒的成分,可能是因為這樣才特別標註。
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直覺閃避(Ex):4級起,遊蕩者可以超越感官的限制,對不可見的危險作出反應。她不會陷入遲滯,被隱形的敵人攻擊時也不會喪失AC的敏捷加值。如果她無法行動,她還是會失去AC的敏捷加值。擁擁有此能力的遊蕩者在被成功的虛招(詳見戰鬥說明)唬弄後依然會失去AC的敏捷加值。
Page 69—In the Uncanny Dodge class feature, in the first paragraph, change the second sentence to read as follows:
She cannot be caught f lat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible.
Uncanny Dodge (Ex): Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.
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于素这贴转型成errata合集贴
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深淵血統 Abyssal
爪(SU):1級開始,你通過一個自由動作長出爪子。這些爪視為天生武器,並允許你用完整的基本攻擊加值作出2次爪抓的全力攻擊。每次攻擊造成1D4傷害(小體型1D3),並附加力量加值。5級開始,這些爪在擊破傷害減免時視為魔法武器。7級開始,傷害增加至1D6(小體型1D4)。11級開始,這些爪成為熾炎武器。成功命中時造成額外1D6火焰傷害。這是一個超自然能力。每天你能使用爪抓的輪數為3+魅力修正值。這些輪不必是連續的。
將能力改為超自然,並修正一些不清楚的地方,刪除線的部分是真的要被削除。
Page 73—In the Claws bloodline power of the Abyssal bloodline, change the power from an “(Ex)” to “(Su)”.
Delete the second to last sentence of this power. Add the following sentence to the end of the paragraph:
These rounds do not need to be consecutive.
Claws (Su): At 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. These attacks deal 1d4 points of damage each (1d3 if you are Small) plus your Strength modifier. At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws become flaming weapons, each dealing an additional 1d6 points of fire damage on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.
奧秘血統 Arcane
奧術聯結(SU):1級開始,你獲得一個奧術聯結。等同於同級的法師。你的術士等級與你的法師等級累加來決定魔寵或者連結物品的能力。此能力不允許你同時連結魔寵和物品。一天一次,你的連結物品令你能施展任何一個已學會的法術(不同於法師的連結物品,那能令法師施展任何一個法術書中的法術。)
Arcane Bond (Su): At 1st level, you gain an arcane bond, as a wizard equal to your sorcerer level. Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar or bonded object. This ability does not allow you to have both a familiar and a bonded item. Once per day, your bond item allows you to cast any one of our spells known (unlike a wizard's bonded item, which allows him to cast any one spell in his spellbook).
Page 73—In the Arcane Bond bloodline power of the Arcane bloodline, add the following sentence before the last sentence of the paragraph:
Once per day, your bonded item allows you to cast any one of your spells known (unlike a wizard’s bonded item, which allows him to cast any one spell in his spellbook).
龍脈血統 Draconic
爪(SU):1級開始,你通過一個自由動作長出爪子。這些爪視為天生武器,並允許你使用完整基本攻擊加值作出2次爪抓的全力攻擊。每次攻擊造成1D4傷害(小體型1D3),並附加力量加值。5級開始,這些爪在擊破傷害減免時視為魔法武器。7級開始,傷害增加至1D6(小體型1D4)。11級開始,這些爪成功命中時造成額外1D6你所選擇的龍脈能量傷害。這是一個超自然能力。每天你能使用爪抓的輪數為3+魅力修正值。這些輪不必是連續的。
Page 75—In the Claws bloodline power of the Draconic bloodline, change the power from an “(Ex)” to “(Su)”.
Delete the second to last sentence of this power. Add the following sentence to the end of the paragraph:
These rounds do not need to be consecutive.
Claws (Su): Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier (1d3 if you are Small). At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws deal an additional 1d6 points of damage of your energy type on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.
精類血統 Fey
笑料之觸(SP):在1級時,你能用一次近戰接觸攻擊導致一個生物爆笑一輪。爆笑中的生物只能做一個移動動作,但是他們不能正常保護自己。當一個生物被笑料之觸所影響,它在之後的24小時內免疫該效果。你能夠每天使用此能力次數為3+魅力修正值。這是一個影響心智的效果。
Page 76—In the Laughing Touch bloodline power of the Fey bloodline, add the following sentence to the end of the paragraph:
This is a mind-affecting effect.
Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier. This is a mind-affecting effect.
[/quote]
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奧術聯結 Arcane Bond
選擇連結物品的法師在開始時免費獲得一個連結物品。作為奧術聯結的物品必須作為下列形式中的一種出現:護符,戒指,法杖,魔杖,或者武器。這些物品總是精製品。在1級獲得的聯結武器不能由任何特殊材料製成。如果物品是護符或者戒指,則必須有效佩帶;法杖,魔杖,武器則必須被一隻手抓著。如果法師試圖在沒有佩帶或持有聯結物品的情況下施法,則必須做一次專注鑑定,以免失去法術。DC=20+法術等級。如果物品是護符或者戒指,則需要佔據戒指或項鏈的位置。
Wizards who select a bonded object begin play with one at no cost. Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material. If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be held in one hand. If a wizard attempts to cast a spell without his bonded object worn or in hand, he must make a concentration check or lose the spell. The DC for this check is equal to 20 + the spell's level. If the object is a ring or amulet, it occupies the ring or neck slot accordingly.
Page 78—In the Arcane Bond class feature, in the second paragraph, in the fifth sentence, change “weapons must be wielded” to “weapons must be held in one hand”.
控惑學派 Enchantment School
絕望光環(SU):在8級時,你能散發出30尺半徑的絕望光環,每天持續輪數等同你法師等級。在此範圍內的敵人在屬性檢定,攻擊,傷害,豁免和技能檢定上獲得-2罰值。此能力作用時間不需要連續。這是一個影響心智的效果。
Page 81—In the Enchantment school, in the Aura of Despair ability, add the following sentence to the end of the paragraph:
This is a mind-affecting effect.
Aura of Despair (Su): At 8th level, you can emit a 30-foot aura of despair for a number of rounds per day equal to your wizard level. Enemies within this aura take a –2 penalty on ability checks, attack rolls, damage rolls, saving throws, and skill checks. These rounds do not need to be consecutive. This is a mind-affecting effect.
塑能學派 Evocation School
銳化法術(SU):每當你施展一個造成傷害塑能的法術時,在傷害上增加等於你1/2法師等級的加值(最小為1)。此加值僅僅加在法術上,而不是每顆飛彈或是每道射線。這種額外傷害不會因法術強效或其他類似能力而增加。此傷害與施放的法術相同。在20級時,每當你施展一個塑能法術時,你能在穿透生物法術抗力的施法等級檢定中投骰兩次,並且選擇其中較好的結果。
Intense Spells (Su): Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by Empower Spell or similar effects. This damage is of the same type as the spell. At 20th level, whenever you cast an evocation spell you can roll twice to penetrate a creature's spell resistance and take the better result.
Page 81—In the Intense Spells school power of the Evocation school, add the following sentence after the second sentence:
This bonus damage is not increased by Empower Spell or similar effects.
死靈學派 Necromancy School
生命視野(SU):8級開始,你獲得10尺盲視,每天持續等於你法師等級的輪數。此能力僅僅允許你偵測活物和不死生物。這個視野也會告訴你一個生物到底是不死是活物。構裝體和其他不死不活的生物無法被此能力看見。此能力的範圍在12級以及之後的每4級額外增加10尺。這些輪不必是連續的。
Page 82—In the Life Sight school power of the Necromancy school, add the following sentence to the end of the paragraph:
These rounds do not need to be consecutive.
Life Sight (Su): At 8th level, you gain blindsight to a range of 10 feet for a number of rounds per day equal to your wizard level. This ability only allows you to detect living creatures and undead creatures. This sight also tells you whether a creature is living or undead. Constructs and other creatures that are neither living nor undead cannot be seen with this ability. The range of this ability increases by 10 feet at 12th level, and by an additional 10 feet for every four levels beyond 12th. These rounds do not need to be consecutive.
魔寵Familiars
如果魔寵被解約、丟失或者死亡,主人能在一週後通過一個消耗每法師等級200GP的特殊儀式更換魔寵。儀式完成需要8小時。
Page 82—In the Familiars section, in the fourth paragraph, in the first sentence, change “If a familiar is lost or dies” to “If a familiar is dismissed, lost, or dies”.
If a familiar is dismissed, lost or dies, it can be replaced 1 week later through a specialized ritual that costs 200 gp per wizard level. The ritual takes 8 hours to complete.
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特技動作:Acrobatics
此外,你可以使用本技能試著不受機會攻擊地穿越敵人威脅的方格。此時你只能以半速移動。你也可以全速移動,但是這會相對地將DC調高10。而當你的速度因為負重或穿著中甲、重甲而受到減值時,你便不能使用特技動作從敵人面前穿過。除非有某種能力允許你在那些狀況下全速移動,那麼你可以正常地使用這個技能。你可以在倒地的時候使用特技動作來移動,但這麼做需要花費一個整輪動作來移動五呎,並且DC會提高5。如果你嘗試通過敵人威脅方格的檢定失敗了,你失去這個移動動作並且引發機會攻擊。
Page 88—In the Acrobatics skill check description, in the second paragraph (which describes using the skill to avoid attacks of opportunity), add the following sentence to the end of the paragraph:
If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity.
脫逃 Escape Artist
你受的訓練讓你知道如何逃離束縛並掙脫擒拿。
檢定:下表給出從不同的限制中脫逃的DC。
繩索:你的脫逃檢定要和捆綁者戰鬥技倆對抗。因為將人捆綁起來要比捆綁時脫身容易,因此捆綁者在其檢定上獲得+20加值。
鐐銬和精製品鐐銬:鐐銬的DC由其結構決定。(見下表)
狹窄空間:表中給出的DC是通過那些可以過頭但是肩膀無法通過的空間的DC。如果空間較長,你也許需要做多次檢定。你不能通過頭也無法通過的空間。
脫離擒拿:你可以用脫逃檢定代替戰技檢定,來掙脫擒拿(詳見戰鬥章節)或壓制。
所以壓制一個人要先過擒拿檢定進入擒拿狀態,然後再通過維持擒拿才能檢定壓制對方,但從壓制恢復自由身卻只要一次脫逃檢定。
Grappler: You can make an Escape Artist check in place of a combat maneuver check to escape a grapple (see Combat) or a pin.
Page 96—In the Escape Artist skill check description, in the Grappler paragraph, change “or to change from a pinned condition to merely grappled” to “or a pin”.
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威嚇 Intimidate
挫敗敵人士氣:你可以用這個技能讓一名對手陷入戰慄數輪。DC等於10+對手HD+對手感知調整值。如果你通過檢定,對方將會戰慄(shaken)1輪。你每多超過DC5點,這個影響會多持續1輪。你只能威脅一個在你30呎內、可以清楚看見並聽見你的敵人。對同一個生物使用威嚇只能延長效果的輪數,不會令該生物陷入更嚴重的恐懼狀態。
原文較精簡,然後errata改很大。苦力少譯了聽見。
Page 99—In the Intimidate skill check description, in the Demoralize paragraph, in the first sentence, change “your opponents” to “an opponent.” In the last sentence, change “threaten opponents in this way if they are within 30 feet” to “threaten an opponent this way if it is within 30 feet.” Add the following sentence to the end of the paragraph:
Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.
Demoralize: You can use this skill to cause an opponent to become shaken for a number of rounds. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent in this way if they are within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.
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表演 Perform
特別:吟遊詩人必須在特定類型的表演技能上受訓才能使用某些吟遊表演能力。詳見吟遊詩人職業說明中的吟遊表演能力。另外在使用表演技能的時候,你可以加入巧手(sleight of hand)、特技動作、以及法術(特別是幻術)來達到更好的娛樂效果。
「特殊」、「特別」交互參雜著,是否能統合譯名一下?
另外,抱歉又藍又紅的讓人眼痛,敘述中有刪除線的prd全都刪掉了。黑色刪除線的部分有在原書中,errata也沒說要刪只是要改第一句,但prd就是沒有。紅色刪除線的部分我在手邊版本的原書電子檔中沒看到,errata和prd也沒有,應該是其它版本或苦力好心加上去的。
Special: A bard must have ranks in specific Perform categories to use some of his Bardic Performance abilities.
Page 103—In the Perform skill, change the first sentence of the special paragraph to read as follows:
A bard must have ranks in specific Perform categories to use some of his Bardic Performance abilities.
騎術 Ride
跳躍:你可以讓你的坐騎跳躍過障礙物,這是它移動的一部分。如果成功通過騎術檢定躍過了障礙物,請用你的騎術調整值或是坐騎的跳躍調整值中較低的一個來決定跳躍的距離。如果你的騎術檢定失敗,你就會在坐騎跳躍的時候摔下來,並受到跌落傷害(至少1d6)。這種用法不需要花費動作,而是坐騎移動的一部分。
Page 104—In the Ride skill check description, in the Leap paragraph, replace the second sentence with the following sentence:
If the Ride check to make the leap succeeds, make a check using your Ride modifier or the mount’s jump modifier, whichever is lower, to see how far the creature can jump.
Leap: You can get your mount to leap obstacles as part of its movement. If the Ride check to make the leap succeeds, make a check using your Ride modifier or the mount's jump modifier, which is lower, to see how far the creature can jump. If you fail your Ride check, you fall off the mount when it leaps and take the appropriate falling damage (at least 1d6 points). This usage does not take an action but is part of the mount's movement.
隱匿 Stealth
你善於掩人耳目,允許你自敵人眼下溜過或由暗處襲擊敵人。這樣技能包含躲藏與潛行。
檢定:你的隱匿檢定對抗意圖找出你的人的的察覺檢定。對抗隱匿檢定失敗的生物將不會發現你,你對該生物視同具有完全隱蔽。你可以無減值地邊隱匿邊半速移動。當用比半速快但是低於全速的速度隱匿時你受到-5減值。你不可能在你攻擊、奔跑或衝刺的時候隱匿。
生物會因體型在隱匿上受到加值或減值:超微型+16、微型+12、超小型+8、小型+4、大型-4、超大型-8、巨型-12、超巨型-16。
如果你正暴露在對手的感官下(通常是視覺),那你無法使用隱匿。對大多數的對手,找到掩蔽物便可以讓你使用隱匿。如果你成功轉移他們的注意力(例如使用唬弄),你便可以試著隱匿。當有人將注意力集中到你身上,你可以做一次隱匿來調整到一個比較不容易被發現的位置,但是要受到-10減值因為你手腳得快。
解除隱匿:當你在隱匿狀態下開始你的行動輪時,只要你成功通過隱匿檢定,就可以維持掩蔽或隱蔽狀態不被發現,並且在這種狀態下結束你的行動輪。只要你一進行攻擊檢定,那麼你的隱匿立即結束,無論該次攻擊是否命中(除了下文的狙擊情況)。
狙擊:如果你在隱匿上極端成功,並且距離目標至少10呎,你可以做一次遠程攻擊接著立刻再次使用隱匿。在隨後的隱匿檢定中你會承受-20減值來維持不被鎖定位置。
轉移注意:你可以用唬弄來讓對方分心,以提供你躲藏的機會。成功的唬弄可以讓你在周圍有掩蔽物的狀況下使用隱匿。
動作:通常不需要。一般而言,隱匿是移動的一部分,你不需要特別做額外的動作。但是,在狙擊敵人後立刻再躲起來是一個移動動作。
特殊:如果你處於隱形,你在不移動的情況下得到隱匿+40加值;移動時則是+20。
如果你有隱秘(Stealthy)專長的話,你可以在隱匿上得到加值。(詳見第5章)
errata三條改了不少。狙擊的部份沒有errata,但我試著譯得更清楚些。
原本佐鳥大將Stealth譯作潛行,但是我們這邊將Hide和Move silently譯為躲藏和潛行,為了自己不被混亂,所以在翻譯時我就先將Stealth譯為有人提過的「隱匿」,裁定權皆在版主。
Page 106—In the Stealth skill, in the Check section, in the first paragraph, add the following sentence after the first sentence:
Creatures that fail to beat your Stealth check are not aware of you and treat you as if you had total concealment.
Page 106—In the Stealth skill, in the Check section, change the second paragraph to read as follows:
Creatures gain a bonus or penalty on Stealth checks based on their size: Fine +16, Diminutive +12, Tiny +8, Small +4, Medium +0, Large –4, Huge –8, Gargantuan–12, Colossal –16.
Page 106—In the Stealth skill, in the Check section, add the following paragraph after the third paragraph:
Breaking Stealth: When you start your turn using Stealth, you can leave cover or concealment and remain unobserved as long as you succeed at a Stealth check and end your turn in cover or concealment. Your Stealth immediately ends after you make an attack roll, whether or not the attack is successful (except when sniping as noted below).[/color]
Stealth
(Dex; Armor Check Penalty)
You are skilled at avoiding detection, allowing you to slip past foes or strike from an unseen position. This skill covers hiding and moving silently.
Check: Your Stealth check is opposed by the Perception check of anyone who might notice you. Creatures that fail to beat your Stealth check are not aware of you and treat you as if you had concealment. You can move up to half your normal speed and use Stealth at no penalty. When moving at a speed greater than half but less than your normal speed, you take a –5 penalty. It's impossible to use Stealth while attacking, running, or charging.
Creatures gain a bonus or penalty on Stealth checks based on their size: Fine +16, Diminutive +12, Tiny +8, Small +4, Medium +0, Large -4, Huge -8, Gargantuan -12, Colossal -16.
If people are observing you using any of their senses (but typically sight), you can't use Stealth. Against most creatures, finding cover or concealment allows you to use Stealth. If your observers are momentarily distracted (such as by a Bluff check), you can attempt to use Stealth. While the others turn their attention from you, you can attempt a Stealth check if you can get to an unobserved place of some kind. This check, however, is made at a –10 penalty because you have to move fast.
Breaking Stealth: When you start your turn using Stealth, you can leave cover or concealment and remain unobserved as long as you succeed at a Stealth check and end your turn in cover or concealment. Your Stealth immediately ends after you make and attack roll, whether or not the attack is successful (except when sniping as noted below).
*prd筆誤
Sniping: If you've already successfully used Stealth at least 10 feet from your target, you can make one ranged attack and then immediately use Stealth again. You take a –20 penalty on your Stealth check to maintain your obscured location.
Creating a Diversion to Hide: You can use Bluff to allow you to use Stealth. A successful Bluff check can give you the momentary diversion you need to attempt a Stealth check while people are aware of you.
Action: Usually none. Normally, you make a Stealth check as part of movement, so it doesn't take a separate action. However, using Stealth immediately after a ranged attack (see Sniping, above) is a move action.
Special: If you are invisible, you gain a +40 bonus on Stealth checks if you are immobile, or a +20 bonus on Stealth checks if you're moving.
If you have the Stealthy feat, you get a bonus on Stealth checks (see Feats).
使用魔法裝置 Use Magic Device
使用魔杖、法杖或其它即發法術物品:一般而言,要使用法杖,該法杖的法術必須要在你的職業法術列表中。這種用法可以允許你如同該法術在你的職業法術列表中一樣來使用法杖。這種用法也可以用在其它即發法術魔法物品(spell trigger magic items)上,例如手杖(staff)。即使擲骰失敗也不會消耗發數。
紅色刪除線的部分我在手邊版本的原書電子檔中沒看到,errata和prd也沒有,應該是其它版本或苦力好心加上去的。
Page 109—In the Use Magic Device check description, in the Use a Wand, Staff, or Other Spell Trigger Item paragraph, add the following sentence to the end of the paragraph:
Failing the roll does not expend a charge.
Use a Wand, Staff, or Other Spell Trigger Item: Normally, to use a wand, you must have the wand's spell on your class spell list. This use of the skill allows you to use a wand as if you had a particular spell on your class spell list. Failing the roll does not expend a charge.
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子域SUBdomains:
以下介紹了關於子域的新規則。牧師崇拜的重點具體化和玩家定製的靈活性。
每個領域都有一些與之相關的子域,子域提供了替代的神授力量和領域法術。牧師從她神的領域和子域中選擇,如果牧師選擇了子域,她就無法選擇其連接領域(實際上,子域取代了連接領域)。子域在作為基礎和前提時視為連接領域。如果子域有兩個連接領域,牧師只能選擇一個進行連接。德魯伊(除了金子域)和審判者(若他們的神允許)可以選擇子域。
如果子域能力要進行豁免,那麼DC為10+牧師等級一半+感知加值
Page 86—In the Subdomains section, in the first paragraph, add the following sentence to the end of the paragraph:
Subdomains can be selected by druids (except the metal subdomain) and inquisitors (if their deity allows it).
夢夢子域Nightmare Subdomain
關聯領域:狂亂領域Madness
替代能力:下列能力替換狂亂領域的狂亂感知Vision of Madness能力
Fearful Touch (Su): 你以標準動作近戰接觸敵對生物令其經歷1輪可怕幻覺,期間生物失去對恐懼效果的免疫,且對你進行攻擊時受到-2懲罰。此外生物對恐懼效果的意志豁免受到等於你牧師等級一半的懲罰(最少-1)。此能力為心智效果,每天3+感知加值次。
替代領域法術
4:魅影殺手
6:夢披風cloak of dreams*:1輪施展,自己周圍5尺內生物必須通過意志豁免否則睡著
9:怪影殺手 ←errata削除,不過prd沒改就是了
Page 94—In the Nightmare subdomain, in the Replacement Domain Spells section, change “6th—nightmare” to “6th—cloak of dreams*.” Delete “9th—weird”
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戰士的errata,德魯伊、武僧的好像都被勘完了
堅定不移(EX):2級開始,方陣士兵在對抗衝撞、闖越和絆摔時CMD上獲得+1加值。此加值也在對抗踐踏攻擊的豁免上生效。此加值在2級後每4級再+1。
最開始時是 bull rush,overrun, pull, push, and trip (5種)
→之後errata提到改成bull rush, drag, overrun, and trip(4種) 其實就只是改個drag
→PRD修正成bull rush, overrun, and trip(3種)
→可聽說PDF二刷時按照errata改成bull rush, drag, overrun, and trip (4種)
同法師的errata,二刷的消息來自日文PRD,PRD仍然只有3種,目前參照PRD,下面附上errata和PRD的原文:
Page 105—In the Phalanx Soldier archetype, in the Stand Firm class feature, in the first sentence, change “overrun, pull, push, and trip” to “drag, overrun, and trip.”
Stand Firm (Ex): At 2nd level, a phalanx soldier gains a +1 bonus to CMD against bull rush, overrun, and trip attempts. This bonus also applies on saves against trample attacks. The bonus increases by +1 for every four levels beyond 2nd. This ability replaces bravery.
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新戰鬥流派
在2級時,遊俠必須選擇一種戰鬥流派進行修行,箭術或是雙武器戰鬥。(見核心書籍65頁),他也可以選擇新的戰鬥流派:十字弓,騎乘戰鬥,天生武器,雙手武器,weapon and shield style。他可以根據他的戰鬥流派選擇專長即使他沒有滿足專長的先決條件。
新加了一個戰鬥流派 weapon and shield style
weapon and shield:如果遊俠選擇weapon and shield戰鬥流派,那他可以在獲得戰鬥流派專長能力時從以下專長表中選擇:精通盾擊、盾牌專攻、盾牌猛衝、雙武器攻擊。6級時,他可以添加盾牌大師和盾牌掩護*到列表中.10級時,他可以添加高等盾牌專攻和一擊撲殺*到列表中。
譯名就交給板主吧 :em005
專長譯名參照索引的連結,標註星號的地方應該沒錯,原文在下方
Weapon and Shield: If the ranger selects weapon and shield style, he can choose from the following list whenever he gains a combat style feat: Improved Shield Bash, Shield Focus, Shield Slam, and Two-Weapon Fighting. At 6th level, he adds Saving Shield and Shield Master to the list. At 10th level, he adds Bashing Finish and Greater Shield Focus to the list.
都市獵人
都市暴走(ex):自7級開始,都市獵人在偏好社區環境內可以以正常速度通過任何障礙地形.此外,他可以穿過那些被普通市民佔據的位置,就如同他們是盟友一般.這一能力對那些有敵意的生物並不生效.但是,那些被魔法效果強化的,或用魔法手段特意造成的障礙地形還是會阻礙都市獵人的行動.此能力取代穿林。
Push Through (Ex): At 7th level, an urban ranger is never slowed by difficult terrain in his favored communities. In addition, he can move through the space occupied by local citizens as if they were allies. This does not apply to creatures intent on harming the ranger. Areas that are enchanted or magically manipulated to impede motion, however, still affect him. This replaces woodland stride.
泯然眾人(ex):自12級開始,都市獵人在偏好社區環境內可以用潛行鑒定替代易容鑒定.他並不需要進行實際易容動作.當某人試圖從人群找出他時,都市獵人必須進行一次技能鑒定.如果都市獵人沒有吸引敵人注意力,那麼敵人就不會注意他的存在,除非他們本身要對人群發起攻擊.此能力取代偽裝。
Blend In (Ex): An urban ranger of 12th level or higher can use his Stealth bonus in place of a Disguise skill check in any of his favored communities. This disguise does not take an action to don. He must make a check whenever someone attempts to pick him out from the local citizens. If his check is successful, he blends into the crowd. While not invisible, enemies do not notice his presence and take no actions against him unless they are taking actions against the local citizens in general. This replaces camouflage.
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防禦式突襲**(Ex):擁有這一天賦的遊蕩者在對一個目標進行近戰攻擊造成偷襲傷害時,對該目標獲得每偷襲骰數+1 AC閃避加值。這一效果持續一輪。
Offensive Defense** (Ex): When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage, the rogue gains a +1 dodge bonus to AC for each sneak attack die rolled for 1 round.
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暴雪(sp):15級開始,你可以創造一場以你為中心的暴風雪.這一能力效果類似于操控風相,但是整個地區都將由可怖的暴風雪所籠罩(不包括術士所處的暴風眼位置),所有生物都將暴露在極端的寒冷之中(見Pathfinder RPG Core Rulebook 442頁)。你每天只能使用此能力一次。
Blizzard (Sp): At 15th level, you can create a savage winter storm centered on you. This power acts as control winds, but in addition the entire area (not including the “eye” at the center of the storm) is affected as a sleet storm and all in the area are exposed to extreme cold. You may use this ability once per day.
毒蛇巢穴(sp):自15級開始,你可以召喚一批毒蛇集群,效果類似于漫天蟲蝕,但是集群造成體質傷害,此外,所有和集群共格的生物(除你之外)都會處於糾纏狀態 。你每天只能使用此能力一次。
這邊PRD沒改,但是errata上有
Page 139—In the Serpentine bloodline, in the Den of Vipers bloodline power, add the following sentenceto the end of the paragraph: You may use this ability once per day.
極暗之淵(sp):自15級開始,你可以創造一個被深邃幽暗所環繞的地區,你的視覺線不受這一地區影響.除你之外,所有處於這一區域內的生物都將處於糾纏狀態(除非使用行動自如或者類似效果的能力).(ps:這個sp的影響範圍沒提,後期的勘誤大概是有修正了..不過我認為一般也就30尺)你每天只能使用此能力一次。
Enveloping Darkness (Sp): At 15th level, you may create an area of deeper darkness that you can see through without penalty. All creatures except you are entangled within this darkness unless using freedom of movement or a similar effect. You may use this ability once per day.
微型流星(sp):自1級開始,你可以一個標準動作召喚一陣微弱的流星雨墜落地面,影響區域為柱形(5尺半徑*,30尺高度).這陣流星雨造成1d4+每兩個術士等級1點火焰傷害.一次成功的反射豁免可以不受這一傷害影響.反射dc為10+二分之一術士等級+你的魅力調整值.你每日可以使用3+魅力調整值次數的這一能力.
這裡改正的似乎譯成中文後是沒影響的。
Minute Meteors (Sp): At 1st level, you can summon a rain of tiny meteorites as a standard action to fall in a 5-foot column, 30 feet high, with a range of 30 feet. The meteors inflict 1d4 points of fire damage + 1 per 2 sorcerer levels. A Reflex save negates this damage. The save DC is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. You may use this ability a number of times per day equal to 3 + your Charisma modifier.
Page 140—In the Starsoul bloodline, in the MinuteMeteors bloodline power, in the first sentence, change “30 feet high” to “30 feet high, with a range of 30 feet.” In the Breaching the Gulf bloodline power, in the last sentence, change “and immediately begins to suffocate” to “and must hold its breath or begin to suffocate.”
同一條寫了兩的改正項目,第二個是下面的:
破碎虛空(sp):自15級開始,你在施展傳送類子學派法術時cl+3.此外,每日一次,你可以將30尺內的一個生物傳送至可怖的虛空之中,如果目標未能通過意志檢定.豁免dc為10+1/2術士等級+魅力調整值.目標可以以一個全回合動作重骰一個意志檢定嘗試從虛空中返回現實.當目標被困在那片真空的虛空環境中時,他每輪承受6d6寒冷傷害並且必須停止呼吸否則立刻陷入窒息狀態。
感覺怪怪的......
Breaching the Gulf (Sp): At 15th level, your caster level is increased by 3 when casting spells of the teleportation subschool. In addition, once per day you can teleport a single creature within 30 feet into the void of space if it fails a Will save. The save DC is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. The target can attempt a new saving throw as a full-round action each round to return. While trapped in the airless void, the target takes 6d6 points of cold damage per round and must hold its breath or begin to suffocate.
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大地主宰(Su):當你碰觸地面時,你獲得+2增強加值在對抗衝撞、復位、阻絆和闖越的CMD上。這個加值在每五個法師等級會再加一。除此之外,當你跟你的對手都在地面上的時候,你在攻擊跟傷害的擲骰上獲得+1洞察加值。在20級的時候地面跟石塊並不會阻止你法術的效果線,雖然他們依然會阻止你的視線。
最開始時是bull rush, pull, push, reposition (4種)
→之後errata提到改成bull rush, drag, reposition(3種)
→PRD修正成bull rush, reposition, trip, and overrun(4種)
→可聽說PDF二刷時又變成bull rush, drag, reposition, trip, and overrun (5種)
以上先後更改的過程挺混亂的,最後二刷消息來自日文PRD,PRD仍然只有4種,因為我沒有2刷時的資料可確認,所以就參照PRD,下面附上errata和PRD的原文:
Page 142—In the Earth School elemental arcane school, in the Earth Supremacy ability, in the first sentence, change “bull rush, pull, push, reposition” to “bull rush, drag, reposition.”
Earth Supremacy (Su): You gain a +2 enhancement bonus to your CMD to resist bull rush, reposition, trip, and overrun attempts as long as you are touching the ground. This bonus increases by +1 for every five wizard levels you possess. In addition, you gain a +1 insight bonus on melee attack and damage rolls whenever both you and your foe are touching the ground. At 20th level, earth and stone do not block the line of effect of your spells, although they do still block your line of sight.
風之侍從(Sp):以一個標準動作,你可以對30呎內有視線的無主物品(或複數物品)或一件你的持有物產生一道突發的旋風捲走它。如果你有一隻空著的手,你可以將這個物品捲到你手上。你可以移動至多每法師等級一磅的物品。這個物品並沒有足以造成傷害的拋擲力道,雖然易碎物像是鍊金潑濺武器在撞到硬物表面或生物時也會爆開。要靠這招打中一個生物,你必須作一個成功的遠端觸碰檢定。
Wind Servant (Sp): As a standard action, you can generate a blast of air that hurls an unattended object (or objects) or an object in your possession up to 30 feet in a straight line. If you have a free hand, you can catch an object hurled toward yourself. You can move objects weighing up to 1 pound per wizard level. Objects are not thrown with enough force to cause damage, although fragile objects like alchemical weapons shatter on contact with a creature or hard surface. To hit a creature with an object, you must succeed at a ranged touch attack. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Page 146—In the Generation School, in the Wind Servant replacement power, in the first sentence, change “(or objects) in your possession” to “(or objects) or an object in your possession.”
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應該之前用的都發上來了,因為不確定哪些被刪文,所以乾脆全都發上來,不知道還缺了哪個?
想說把不同項目發在不同樓,以為這樣版主會比較好處理,可我這樣看著眼睛都花了……辛苦版主了 :em002
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辛苦了