====== Created Using Wizards of the Coast D&D Character Builder ======
Sisvrae, level 1
Human, Paladin
Build: Ardent Paladin
Human Power Selection: Bonus At-Will Power
FINAL ABILITY SCORES
Str 20, Con 14, Dex 10, Int 8, Wis 11, Cha 10.
STARTING ABILITY SCORES
Str 18, Con 14, Dex 10, Int 8, Wis 11, Cha 10.
AC: 20 Fort: 17 Reflex: 14 Will: 12
HP: 29 Surges: 12 Surge Value: 7
TRAINED SKILLS
Heal +5, Religion +4, Insight +7, Endurance +3, Intimidate +5
UNTRAINED SKILLS
Acrobatics -4, Arcana -1, Bluff, Diplomacy, Dungeoneering, History -1, Nature, Perception, Stealth -4, Streetwise, Thievery -4, Athletics +1
FEATS
Human: Weapon Expertise (Heavy Blade)
Level 1: Power of the Sun
POWERS
Bonus At-Will Power: Challenging Strike
Lay on Hands: Lay on Hands
Paladin at-will 1: Ardent Strike
Paladin at-will 1: Valiant Strike
Paladin encounter 1: Divine Pursuit
Paladin daily 1: Blood of the Mighty
ITEMS
Longsword, Heavy Shield, Plate Armor, Adventurer's Kit
====== Created Using Wizards of the Coast D&D Character Builder ======
Sycamore, level 1
Half-Elf, Bard
Build: Prescient Bard
Bardic Virtue: Virtue of Cunning
FINAL ABILITY SCORES
Str 13, Con 12, Dex 8, Int 15, Wis 13, Cha 18.
STARTING ABILITY SCORES
Str 13, Con 10, Dex 8, Int 15, Wis 13, Cha 16.
AC: 16 Fort: 11 Reflex: 13 Will: 15
HP: 24 Surges: 8 Surge Value: 6
TRAINED SKILLS
Arcana +7, Diplomacy +11, History +7, Bluff +9, Streetwise +9
UNTRAINED SKILLS
Acrobatics +2, Dungeoneering +5, Endurance +4, Heal +5, Insight +7, Intimidate +8, Nature +5, Perception +5, Religion +6, Stealth +2, Thievery +2, Athletics +4
FEATS
Bard: Ritual Caster
Level 1: Bard of All Trades
POWERS
Bard at-will 1: Misdirected Mark
Bard at-will 1: Jinx Shot
Dilettante: Storm Walk
Bard encounter 1: Focused Sound
Bard daily 1: Arrow of Warning
ITEMS
Ritual Book, Adventurer's Kit, Flute, Longbow, Chainmail
RITUALS
Traveler's Chant, Make Whole
====== Created Using Wizards of the Coast D&D Character Builder ======
Tyra, level 1
Human, Cleric
Build: Devoted Cleric
Versatile Expertise: Versatile Expertise (Mace)
Versatile Expertise: Versatile Expertise (Holy Symbol)
Human Power Selection: Bonus At-Will Power
FINAL ABILITY SCORES
Str 11, Con 13, Dex 8, Int 10, Wis 18, Cha 16.
STARTING ABILITY SCORES
Str 11, Con 13, Dex 8, Int 10, Wis 16, Cha 16.
AC: 16 Fort: 12 Reflex: 11 Will: 17
HP: 25 Surges: 8 Surge Value: 6
TRAINED SKILLS
Arcana +5, Religion +5, Diplomacy +8, Insight +9, Heal +10
UNTRAINED SKILLS
Acrobatics -2, Bluff +3, Dungeoneering +4, Endurance, History, Intimidate +3, Nature +4, Perception +4, Stealth -2, Streetwise +3, Thievery -2, Athletics -1
FEATS
Cleric: Ritual Caster
Human: Versatile Expertise
Level 1: Combat Medic
POWERS
Bonus At-Will Power: Sacred Flame
Channel Divinity: Turn Undead
Cleric at-will 1: Astral Seal
Cleric at-will 1: Lance of Faith
Cleric encounter 1: Divine Glow
Cleric daily 1: Cascade of Light
ITEMS
Ritual Book, Adventurer's Kit, Holy Symbol, Sunrod (2), Mace, Chainmail
RITUALS
Gentle Repose, Simbul's Conversion
====== Created Using Wizards of the Coast D&D Character Builder ======
Finienne, level 1
Human, Wizard
Arcane Implement Mastery: Orb of Deception
Human Power Selection: Bonus At-Will Power
FINAL ABILITY SCORES
Str 8, Con 11, Dex 10, Int 20, Wis 10, Cha 14.
STARTING ABILITY SCORES
Str 8, Con 11, Dex 10, Int 18, Wis 10, Cha 14.
AC: 15 Fort: 11 Reflex: 16 Will: 15
HP: 21 Surges: 6 Surge Value: 5
TRAINED SKILLS
History +10, Arcana +10, Insight +5, Dungeoneering +5, Nature +5
UNTRAINED SKILLS
Acrobatics, Bluff +2, Diplomacy +2, Endurance, Heal, Intimidate +2, Perception, Religion +5, Stealth, Streetwise +2, Thievery, Athletics -1
FEATS
Wizard: Ritual Caster
Human: Phantom Echoes
Level 1: Arcane Reserves
POWERS
Bonus At-Will Power: Illusory Ambush
Wizard at-will 1: Phantom Bolt
Wizard at-will 1: Storm Pillar
Wizard encounter 1: Grasping Shadows
Wizard daily 1: Phantom Chasm
Wizard daily 1 Spellbook: Sleep
ITEMS
Spellbook (2), Adventurer's Kit, Dagger, Orb Implement
RITUALS
Tenser's Floating Disk, Comprehend Language, Arcane Mark