純美蘋果園

TRPG討論區 => 研討區 => 3版 討論區 => 主题作者是: 泰核坦 于 2020-01-04, 周六 02:38:53

主题: 雾龙/水银龙/钢龙的wotc草稿
作者: 泰核坦2020-01-04, 周六 02:38:53
雾龙网址
http://archive.wizards.com/default.asp?x=dnd/mm/20031226a
对照半天下面的钛豌豆大大的“费伦的龙”第8页雾龙,就修改了一个豁免值,感觉真失败
http://www.goddessfantasy.net/bbs/index.php?topic=66015.105#quickreply

蓝字是3.5e费伦的龙Dragons of Faerûn中原描述(简写为DoF)
红字是3.25eWOTC怪兽来袭专栏之前的修改值


怪兽来袭Monster Mayhem 2003年12月26日

雾龙
编写者威廉姆斯

雾龙 Mist Dragon
未改内容省略
龙类(水生,水系)环境:温带和热带水中、森林和地下。
组织:雏龙,幼龙,少年,青少年,青年:独居或一窝(2-5);成年,壮年,老年,极老,古龙,上古龙,太古龙:独居,配偶或家庭(1-2和2-5后代)
挑战等级:雏龙3,幼龙4,少年5.青少年6,青年8,成年10,壮年12,老年15,极老17,古龙18,上古龙19,太古龙21 
财宝:三倍标准
阵营:总是中立
进化:雏龙4-5HD(超小型);幼龙7-8HD(小型);少年10-11HD(中型);青少年13-14HD(中型);青年16-17HD(大型);成年19-20HD(大型);壮年22-23HD(超大型);老年25-26HD(超大型);极老28-29HD(超大型);古龙31-32HD(超大型);上古龙34-35HD(巨型);太古龙37+HD(巨型)

雾龙的各项数值依年龄列表(该豁免在费伦的龙中为5)
_年龄 _体型       生命骰( hp) 力量/敏捷/体质/智力/感知/魅力 _基攻/_擒抱 _攻击 _强韧 _反射 _意志 _喷吐武器DC_ 气势凶猛DC
_雏龙 _中型 _3d12+__3(_22) 11/10/13/10/11/10 +_3/_—5 +_5 +_4 +_ +_3 _2d6(12) ─
_幼龙 _中型 _6d12+__6(_45) 13/10/13/10/11/10 +_6/+_3 +_8 +_6 +_5 +_5 _3d6(14) ─
_少年 _中型 _9d12+_18(_76) 15/10/15/12/13/12 +_9/+11 +11 +_8 +_6 +_7 _4d6(16) ─
青少年 _中型 12d12+_24(102) 17/10/15/12/13/12 +12/+15 +15 +10 +_8 +_9 _5d6(18) ─
_青年 _大型 15d12+_45(142) 19/10/17/14/15/14 +15/+23 +18 +12 +_9 +11 _6d6(20) 19
_成年 _大型 18d12+_72(189) 23/10/19/14/15/14 +18/+28 +23 +15 +11 +13 _7d6(23) 21
_壮年 超大型 21d12+105(241) 27/10/21/16/17/16 +21/+37 +27 +17 +12 +15 _8d6(25) 23
_老年 超大型 24d12+120(276) 29/10/21/16/17/16 +24/+41 +31 +19 +14 +17 _9d6(27) 25
_极老 超大型 27d12+162(337) 31/10/23/18/19/18 +27/+45 +35 +21 +15 +19 10d6(29) 27
_古龙 超大型 30d12+180(375) 33/10/23/18/19/18 +30/+49 +39 +23 +17 +21 11d6(31) 29
上古龙 _巨型 33d12+231(445) 35/10/25/20/21/20 +33/+57 +41 +25 +18 +23 12d6(33) 31
太古龙 _巨型 36d12+288(522) 37/10/27/20/21/20 +36/+61 +45 +28 +20 +25 13d6(36) 33
(只改了一个雏龙的反射豁免)

未改内容省略
[/b]雾龙的能力依年龄列表
  年龄
 
速度
先攻
防御等级
特殊能力
施法者等级
法术抗力
  雏龙
 
40英尺,飞行100英尺(普通),游泳60英尺
+014(+2体型,+2天生),接触12,措手不及14免疫酸和火,雾化形态


  幼龙
 
40英尺,飞行100英尺(普通),游泳60英尺
+016(+1体型,+5天生),接触11,措手不及16云雾术


  少年
 
40英尺,飞行150英尺(不良),游泳60英尺
+018(+8天生),接触10,措手不及18雪雨暴
1
  青少年
 
40英尺,飞行150英尺(不良),游泳60英尺
+021(+11天生),接触10,措手不及21风墙术
3
  青年
 
40英尺,飞行150英尺(不良),游泳60英尺
+023(-1体型,+14天生),接触9,措手不及23伤害减免5/魔法
516
  成年
 
40英尺,飞行150英尺(不良),游泳60英尺
+026(-1体型,+17天生),接触9,措手不及26造风术
718
  壮年
 
40英尺,飞行150英尺(不良),游泳60英尺
+028(-2体型,+20天生),接触8,措手不及28伤害减免10/魔法
920
  老年
 
40英尺,飞行150英尺(不良),游泳60英尺
+031(-2体型,+23天生),接触8,措手不及31重雾术
1121
  极老
 
40英尺,飞行150英尺(不良),游泳60英尺
+034(-2体型,+26天生),接触8,措手不及34伤害减免15/魔法
1323
  古龙
 
40英尺,飞行150英尺(不良),游泳60英尺
+037(-2体型,+29天生),接触8,措手不及37操控水位
1524
  上古龙
 
40英尺,飞行200英尺(笨拙),游泳60英尺
+038(-4体型,+32天生),接触6,措手不及38伤害减免20/魔法
1725
  太古龙
 
40英尺,飞行200英尺(笨拙),游泳60英尺
+041(-4体型,+35天生),接触6,措手不及41操控天气
1927
这种龙有顺着脊柱从头部的紧后面一路延伸到长而扁平的尾巴的末端的鳍状的脊。它的头部靠近颈部的地方很宽,然后逐渐变细为长长的吻部,看上去就像是箭头的形状。一对长触须从上唇和鼻子末端垂下。这种龙的眼睛上方有很大的眉弓,头部后面长着两支大角,上颚的底部也长着一簇。雨的气味围绕着这种龙。
雾龙是独居的哲学家。它们喜欢的活动是安静地坐着思考。它们讨厌被打扰而且不喜欢交谈。
雏雾龙的鳞片是闪亮的蓝白色。随着年龄的增长,鳞片的颜色变深,变成蓝灰色,有在阳光下闪烁的银色金属光泽的斑纹。它的眼睛是海绿色,有银色的瞳孔。随着年龄的增长,这种龙的瞳孔似乎在扩大,直到-在最老时-眼睛就像是纯银的球体为止。
雾龙生活在瀑布、激流、海岸线和其它降雨量多而足的地方的附近。它们的巢穴常常是云雾缭绕而且潮湿的天然的大型洞穴或者石窟。住在森林里的雾龙偶尔与绿龙发生冲突。雾龙强烈厌恶绿龙的侵略或支配它们的尝试;它们常常把几个月的时间无益地用于在失去所有耐心之前尝试避开绿龙的进逼,然后发动一场全面战役以消灭或赶走侵略者。类似地,沿海的雾龙可能与青铜龙成为邻居。然而,这种情况下极少发生冲突,因为这两种龙都乐于互不干涉。
雾龙几乎能吃任何东西,包括木本植物和泥巴。然而,它们能从天然的雾或飞沫中摄取大部分食物。它们常常躺在有雾的地方,沉浸在水分里思考。

战斗
雾龙使用雾化形态并在所有可能的时候把自己隐藏在雾中以努力避免遭遇。在战斗中,它们也躲藏。它们使用它们的腐蚀性喷吐武器对付身体强壮的敌人。它们喜欢使敌人困惑和动弹不得的法术。
喷吐武器(超自然):雾龙有两种喷吐武器,造成火伤害的锥形的滚烫蒸汽和线形的腐蚀性粘液。被粘液击中的生物必须成功通过强韧豁免,否则就会恶心(1d6+龙的年龄段)回合。
雾化形态(超自然):雾龙可以用一个标准动作随意变成雾态。该能力的运作如同等级等于龙的年龄段或施法者等级(取较高者)的角色施放的气化形体法术,以下除外:龙失去其天生护甲加值,但其防御等级获得两倍于其年龄段的偏斜加值。在雾化形态下时,龙与雾没有区别,而且处于任何种类的天然或魔法的雾中时即获得全隐蔽。它获得伤害减免10/魔法,或者-如果它老得已经拥有伤害减免(青少年以上)-它的伤害减免加10。它能以它的正常飞行速度的一半飞行,机动性完美。它不能使用它的天生武器或喷吐武器,但它能使用它的类法术能力和法术。龙能用一个标准动作解除该效果。
类法术能力:3/日—云雾术(幼龙以上),雪雨暴(少年以上),风墙术(青少年以上),造风术(成年以上);1/日—重雾术(老年以上),操控水位(古龙以上),操控天气(太古龙)。
技能:唬骗,察言观色,游泳和生存视为雾龙的本职技能。

关于作者
Skip Williams忙于为多家不同游戏公司从事自由投稿项目,并且自1986年以来一直担任龙杂的灵感指导Sage of DragonMagazine。Skip是D&D 3rd Edition游戏的联合设计师,也是《怪物手册》的首席设计师。 当不为玩家角色设计迅速又残酷的死亡游戏时,请快速切换到他的厨房或花园中(他的罗宋汤好评如潮)。



原文
   

   Monster Mayhem   12/26/2003
   

Mist Dragon
By Skip Williams




Dragon (Aquatic, Water)

Environment: Temperate and warm aquatic, forest, and underground

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings: Wyrmling 3; very young 4; young 5; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21

Treasure: Triple standard

Alignment: Always neutral

Advancement: Wyrmling 4-5 HD (Tiny); very young 7-8 HD (Small); young 10-11 HD (Medium); juvenile 13-14 HD (Medium); young adult 16-17 HD (Large); adult 19-20 HD (Large); mature adult 22-23 HD (Huge); old 25-26 HD (Huge); very old 28-29 HD (Huge); ancient 31-32 HD (Huge); wyrm 34-35 HD (Gargantuan); great wyrm 37+ HD (Gargantuan)

Mist Dragons by Age

Age   Size   Hit Dice (hp)   Str   Dex   Con   Int   Wis   Cha   Base Attack/
Grapple   Attack   Fort
Save   Ref
Save   Will
Save   Breath
Weapon
(DC)   Frightful
Presence
DC
Wyrmling   T   3d12+3 (22)   11   10   13   10   11   10   +3/-5   +5   +4   +3   +3   2d6 (12)   --
Very young   S   6d12+6 (45)   13   10   13   10   11   10   +6/+3   +8   +6   +5   +5   3d6 (14)   --
Young   M   9d12+18 (76)   15   10   15   12   13   12   +9/+11   +11   +8   +6   +7   4d6 (16)   --
Juvenile   M   12d12+24 (102)   17   10   15   12   13   12   +12/+15   +15   +10   +8   +9   5d6 (18)   --
Young adult   L   15d12+45 (142)   19   10   17   14   15   14   +15/+23   +18   +12   +9   +11   6d6 (20)   19
Adult   L   18d12+72 (189)   23   10   19   14   15   14   +18/+28   +23   +15   +11   +13   7d6 (23)   21
Mature adult   H   21d12+105 (241)   27   10   21   16   17   16   +21/+37   +27   +17   +12   +15   8d6 (25)   23
Old   H   24d12+120 (276)   29   10   21   16   17   16   +24/+41   +31   +19   +14   +17   9d6 (27)   25
Very old   H   27d12+162 (337)   31   10   23   18   19   18   +27/+45   +35   +21   +15   +19   10d6 (29)   27
Ancient   H   30d12+180 (375)   33   10   23   18   19   18   +30/+49   +39   +23   +17   +21   11d6 (31)   29
Wyrm   G   33d12+231 (445)   35   10   25   20   21   20   +33/+57   +41   +25   +18   +23   12d6 (33)   31
Great wyrm   G   36d12+288 (522)   37   10   27   20   21   20   +36/+61   +45   +28   +20   +25   13d6 (36)   33
Mist Dragon Abilities by Age

Age   Speed   Initiative   AC   Special Abilities   Caster
Level   SR
Wyrmling   40 ft., fly 100 ft.(average), swim 60 ft.   +0   14 (+2 size, +2 natural), touch 12, flat-footed 14   Water subtype, immune to acid and fire, mist form   --   --
Very young   40 ft., fly 100 ft.(average), swim 60 ft.   +0   16 (+1 size, +5 natural), touch 11, flat-footed 16   Fog cloud   --   --
Young   40 ft., fly 150 ft.(poor), swim 60 ft.   +0   18 (+8 natural), touch 10, flat-footed 18   Sleet storm   1st   --
Juvenile   40 ft., fly 150 ft. (poor), swim 60 ft.   +0   21 (+11 natural), touch 10, flat-footed 21   Wind wall   3rd   --
Young adult   40 ft., fly 150 ft. (poor), swim 60 ft.   +0   23 (-1 size, +14 natural), touch 9, flat-footed 23   DR 5/magic   5th   16
Adult   40 ft., fly 150 ft. (poor), swim 60 ft.   +0   26 (-1 size, +17 natural), touch 9, flat-footed 26   Gust of wind   7th   18
Mature adult   40 ft., fly 150 ft. (poor), swim 60 ft.   +0   28 (-2 size, +20 natural), touch 8, flat-footed 28   DR 10/magic   9th   20
Old   40 ft., fly 150 ft. (poor), swim 60 ft.,   +0   31 (-2 size, +23 natural), touch 8, flat-footed 31   Solid fog   11th   21
Very old   40 ft., fly 150 ft. (poor), swim 60 ft.   +0   34 (-2 size, +26 natural), touch 8, flat-footed 34   DR 15/magic   13th   23
Ancient   40 ft., fly 150 ft. (poor), swim 60 ft.   +0   37 (-2 size, +29 natural), touch 8, flat-footed 37   Control water   15th   24
Wyrm   40 ft., fly 200 ft. (clumsy), swim 60 ft.   +0   38 (-4 size, +32 natural), touch 6, flat-footed 38   DR 20/magic   17th   25
Great wyrm   40 ft., fly 200 ft. (clumsy), swim 60 ft.   +0   41 (-4 size, +35 natural), touch 6, flat-footed 41   Control weather   19th   27
The dragon has a finlike crest running down its spine from just behind its head all the way to the tip of its long, flattened tail. Its head is very broad near the neck, and it tapers to a long snout, giving it an arrowlike shape. A pair of long barbels hangs from the upper lip and the end of the snout. The dragon has a heavy brow ridges over its eyes, two large horns rising from the back of the head, and clusters or hornlets at the base of the upper jaw. The scent of rain surrounds the dragon.

Mist dragons are solitary and philosophical. Their favorite activity is sitting quietly and thinking. They hate being disturbed and they dislike conversation.

A mist wyrmling's scales are shiny blue-white. As the dragon ages, the scales darken, becoming blue-gray with metallic silver flecks that sparkle in sunlight. Its eyes are sea green with silvery pupils. As it gets older, the dragon's pupils seem to spread, until in the oldest the eyes resemble orbs of sure silver.

Mist dragons live near waterfalls, rapids, coastlines, or where rainfall is frequent and heavy. Their lairs are usually large natural caverns or grottoes that are mist-filled and damp. Forest-dwelling mist dragons occasionally come into conflict with green dragons. Mist dragons greatly resent the green dragons' attempts to intimidate or dominate them; they usually spend several months vainly trying to avoid a green dragon's advances before losing all patience and launching an all-out campaign to destroy or drive away the aggressor. Likewise, coastal mist dragons might have bronze dragons for neighbors. This, however, seldom leads to conflict as both dragon types are content to leave each other alone.

Mist dragons can eat almost anything, including woody plants and even mud. However, they draw most of their sustenance directly from natural mist or spray. They often lie in misty or foggy places, thinking and basking in the moisture.

Combat

Mist dragons try to avoid encounters by assuming mist form and concealing themselves in fog or mist whenever they can. In a fight, they also hide. They use their caustic breath weapon against physically imposing foes. They prefer spells that confound and immobilize foes.

Breath Weapon (Su): Mist dragons have two types of breath weapons: a cone of scalding steam that deals fire damage and a line of caustic slime. Creatures struck by slime must make Fortitude saves or be sickened for 1d6 rounds plus 1 round per age category of the dragon.

Mist Form (Su): At will as a standard action, a mist dragon can assume a misty form. This power works just like a gaseous form spell cast by a character of the dragon's age category or caster level (whichever is higher), except as follows: The dragon loses its natural armor bonus, but gains a deflection bonus to AC equal to twice its age category. While in mist form the dragon is indistinguishable from mist or fog and gains total concealment when in any kind of natural or magical fog or mist. The dragon gains damage reduction 10/magic, or, if the dragon is old enough to have damage reduction already, its damage reduction increases by 10 points. The dragon can fly at half its normal flying speed, with perfect maneuverability. The dragon cannot use its natural weaponry or breath weapon, but it can use its spell-like abilities and spells. The dragon can dismiss the effect as a standard action.

Spell-Like Abilities: 3/day -- fog cloud, gust of wind, sleet storm, wind wall; 1/day -- control water, control weather, solid fog.

Skills: These skills are available to mist dragons at 1 skill point per rank: Bluff, Sense Motive, Swim, and Survival. These are in addition to the skills noted in the dragon entry on the Monster Manual.



About the Author

Skip Williams keeps busy with freelance projects for several different game companies and has been the Sage of Dragon Magazine since 1986. Skip is a co-designer of the D&D 3rd Edition game and the chief architect of the Monster Manual. When not devising swift and cruel deaths for player characters, Skip putters in his kitchen or garden (his borscht gets rave reviews).
主题: Re: 雾龙
作者: 泰核坦2020-01-04, 周六 04:53:02
原文地址
http://archive.wizards.com/default.asp?x=dnd/mm/20040103a

对照半天下面的钛豌豆大大的“费伦的龙”第8页的水银龙
http://www.goddessfantasy.net/bbs/index.php?topic=66015.105#quickreply


水银龙
龙类(火系)
环境 温带高山
组织 雏龙,幼龙,少年,青少年:独居或一窝(2–5);成年,壮年,老年,极老,古龙,上古龙或太古龙:独居,配偶或家庭(1-2和2-5后代)挑战等级 雏龙3;幼龙4;少年5;青少年6;青年8;成年10;壮年12;老年15;极老17;古龙18;上古龙19;太古龙21财宝 三倍标准
阵营 总是混乱善良
成长 雏龙4–5HD;幼龙7-8HD;少年10-11HD;青少年13-14HD;青年16-17HD;成年19-20HD;壮年22-23HD;老年25-26HD;极老28-29HD;古龙31-32HD;上古龙34-35HD;太古龙37+HD等级调整 雏龙+2;幼龙+3;少年+3;青少年+4;其它——

水银龙的各项数值依年龄列表(费伦的龙中青年/壮年/老年是中型/大型/大型)
  年龄
 
体型
生命骰(hp)力量
敏捷
体质
智力
感知
魅力
基础攻击/擒抱
攻击
强韧豁免
反射豁免
意志豁免
喷吐武器(DC)气势凶猛DC
  雏龙
 
超小型
3d12+3(22) 111413101110+3/-5+5+4+5+31d8(12)
  幼龙
 
小型
6d12+6(45)131413101110+6/+3+8+6+7+52d8(14)
  少年
 
中型
9d12+18(76)151415121312+9/+11+11+8+8+73d8(16)
  青少年
 
中型
12d12+24(102)171615121312+12/+15+15+10+11+94d8(18)
  青年
 
中型大型
15d12+45(142)191617141514+15/+23+18+12+12+115d8(20)19
  成年
 
大型
18d12+72(189)231619141514+18/+28+23+15+14+136d8(23) 21
  壮年
 
大型超大型
21d12+105(241)271821161716+21/+37+27+17+16+157d8(25)23
  老年
 
大型超大型
24d12+120(276)291821161716+24/+41+31+19+18+178d8 27)25
  极老
 
超大型
27d12+162(337)311823181918+27/+45+35+21+19+199d8(29)27
  古龙
 
超大型
30d12+180(375)331823181918+30/+49+39+23+21+2110d8(31)29
  上古龙
 
巨型
33d12+231(445)351825202120+33/+57+41+25+22+2311d8(33)31
  太古龙
 
巨型
36d12+288(522)371827202120+36/+61+45+28+24+2512d8(36)33

水银龙的能力依年龄列表
  年龄
 
速度
先攻
防御等级
特殊能力
施法者等级
法术抗力
  雏龙
 
60英尺,飞行200英尺(完美)150英尺(普通)+216(+2体型,+2天然,+2敏捷),接触12,措手不及14火免,畏寒,保护视力聚光成束


  幼龙
 
60英尺,飞行200英尺(完美)150英尺(普通)+218(+1体型,+5天然,+2敏捷),接触11,措手不及16七彩喷射缺省未注明


  少年
 
60英尺,飞行250英尺(良好)200英尺(不良)+220(+8天然,+2敏捷),接触10,措手不及18 催眠图纹凝视之幕
1
  青少年
 
60英尺,飞行250英尺(良好)200英尺(不良)+324(+11天然,+3敏捷),接触10,措手不及21镜影术
3
  青年
 
60英尺,飞行250英尺(良好)200英尺(不良)+326(-1体型,+14天然,+3敏捷),接触9,措手不及23伤害减免5/魔法
518/17
  成年
 
60英尺,飞行250英尺(良好)200英尺(不良)+329(-1体型,+17天然,+3敏捷),接触9,措手不及26变形
720/19
  壮年
 
60英尺,飞行250英尺(良好)200英尺(不良)+432(-2体型,+20天然,+4敏捷),接触8,措手不及28伤害减免10/魔法
922/21
  老年
 
60英尺,飞行250英尺(良好)200英尺(不良)+435(-2体型,+23天然,+4敏捷),接触8,措手不及31心灵遥控
1124/22
  极老
 
60英尺,飞行250英尺(良好)200英尺(不良)+438(-2体型,+26天然,+4敏捷),接触8,措手不及34伤害减免15/魔法
1325/24
  古龙
 
60英尺,飞行300英尺(普通)200英尺(不良)+441(-2体型,+29天然,+4敏捷),接触8,措手不及37投影术空白
1527/25
  上古龙
 
60英尺,飞行300英尺(普通)250英尺(笨拙)+442(-4体型,+32天然,+4敏捷),接触6,措手不及38伤害减免20/魔法
1728/26
  太古龙
 
60英尺,飞行300英尺(普通)250英尺(笨拙)+445(-4体型,+35天然,+4敏捷),接触6,措手不及41虹光喷射投影术
1930/28
龙在你面前伸展,它长而细,有狭窄的身体和鞭子般的尾巴。它圆滑的头部有长而尖的吻,短角从下颚后面弯向前方,更大的角从上颚和眼睛后面弯向后方。它镜子般的翅膀反射出明亮的光线。这生物全身都漂浮着清香,就像春天的早晨那样。
水银龙是冲动的生物,惯于在身心两方面反复无常和迅速转向。它们乐于出乎意料,甚至极少在转向另一件想到的事情之前完成一个想法。
出生时,水银龙的鳞片是古银色的。随着年龄的增长,鳞片越来越明亮,直到变成闪耀的抛光镜面为止。水银龙是迅速而敏捷的飞行者,它们有光滑、扁平、似乎融为一体、几乎无法识别的鳞片。这种龙的眼睛是深蓝或紫色的,有黑色的瞳孔和暗淡的黄白色虹膜。随着年龄的增长,其瞳孔越来越白而亮,直到眼睛就像是银球为止。
水银龙喜欢在温暖的火山地区筑巢,把它们的家安在熔岩洞和其它狭窄、弯曲的隧道中,或者是面对东方的高处的洞穴以迎接朝阳,它们热爱干净的空气和明亮的阳光,住在晴天有阳光闪耀的雪地、冰川、山地湖泊和阳光投下斑点的高山草甸附近。
水银龙能吃任何东西,但它们喜欢以金属矿物为食。虽然水银龙没有毒性攻击,但它们的肉有剧毒(视为口服形式的insanity mist)。

战斗
在战斗中,水银龙和在其它情况下一样不可预测。它们常常逃避而非战斗,使用它们的类法术能力拖延敌人,同时成功逃走。如果敌人追赶,水银龙喜欢使用它们杰出的机动性和速度以用计谋胜过敌人,从太阳的方向发出一系列打带跑攻击。
喷吐武器(超自然):水银龙的喷吐武器是能点燃任何碰到的东西的线形强光,造成火伤害。
变形(超自然):每日三次,以一个标准动作,成年以上的水银龙能变成任何中型以下的动物或类人生物的形态。该能力的功能如同以其施法者等级对自己施放的变形术,除了该龙不因变形而恢复hp和只能变成动物或类人生物的形态以外。龙能保持其动物或类人生物形态,直到它选择使用新形态或返回其天然形态为止。
保护视力(特异):水银龙免疫任何目盲或目眩效果。它还在对抗任何光线或心灵幻觉效果的豁免检定上获得+3种族加值。(DoF是雏龙阶段,wotc中应该是未注明幼龙阶段)
类法术能力:随意—七彩喷射(幼龙以上),催眠图纹(少年以上),;3/日—镜影术(青少年以上);2/日—心灵遥控(老年以上);1/日—投影术(古龙以上),虹光喷射(太古龙)。
技能:平衡,脱逃,跳跃和翻滚被视为水银龙的本职技能。
法术:像真龙那样施法(如同《怪物图鉴》69页上的描述),除了水银龙还能将牧师法术和来自机运或太阳领域的那些法术作为奥术施放之外。


wotc专栏原相关部分
龙在你面前伸展,它长而细,有狭窄的身体和鞭子般的尾巴。它圆滑的头部有长而尖的吻,短角从下颚后面弯向前方,更大的角从上颚和眼睛后面弯向后方。它镜子般的翅膀反射出明亮的光线。这生物全身都漂浮着清香,就像春天的早晨那样。
水银龙们是极快动摇和高度反复无常的。当他们说话时(通常是这样),这些单词“吐/突”得太快了,以至于大多生物无法跟上。水银龙们经常作出和变化决策是众所周知的。
出生时,水银龙的鳞片是古银色的。随着年龄的增长,鳞片越来越明亮,直到变成闪耀的抛光镜面为止。这种龙的眼睛是深蓝或紫色的,有黑色的瞳孔和暗淡的黄白色虹膜。随着年龄的增长,其瞳孔越来越白而亮,直到上古龙年龄段眼睛变成纯黄白色为止。在水银龙的鳞片和翅膀上反射的阳光或其他光源可能会令人致盲。
水银龙喜欢晴朗的空气和明亮的阳光。它们在高大的洞穴中筑巢,最好面朝东,以抓取早晨的阳光,并且它们的领地上总是有这么几个地方,在晴朗的日子里充满了灿烂的光明。 这些居所可能包括雪原,冰川,高山湖泊和斑驳的高山草甸。
如果需要欲高涨时,水银龙几乎可以吃任何东西,并且它们至少在某些时候喜欢狩猎。 从大型猎物到小型啮齿动物,它们会袭击几乎任何大小的猎物。 他们声称猎物越小越快的,它的味道就越好。
因为它们共选相同的栖息地习性,所以红龙是水银龙的最大敌人。较大的红龙在一对一对抗中具有优势,因此水银龙通常试图以其超快的速度躲避它们。水银龙通常与附近的任何银龙保持友好关系,当一条红龙威胁另一只时,它们可能会不时地结队互保。然而,由于它们的狂躁行为和反复无常的本性,银龙通常最多认为水银龙令自己生厌。

战斗
与其他任何情况一样,水银龙在战斗中也是不可预测的。 他们可能会和谈,可能会直接发动进攻,甚或可能会完全避免战斗。 除非激怒他们,否则他们永远不会攻击善良阵营的生物。
如果有机会,水银龙在战斗中总是使用法术。 他们非常有创造力,并且总是可以找到一些创新的方式使用几乎全部法术来在战斗中占优势。
特殊能力:
聚光成束(Ex):以一个标准动作,水银龙可以使用其龙翼的镜面亮/反光膜将可利用的光反射并将其聚焦成一束令人目眩亮度的光线。 为了使用该力量,龙需要如同阴天或晴朗的月夜一样亮度的光。(弱到)火炬或蜡烛的亮度无法满足该条件。
该力量产生了一束细光,该龙能以它对准30英尺每龙年龄段内的单个目标。 除非目标获得反射豁免(DC101/2龙的生命骰,+龙的敏捷修正),否则目标将目盲1d4+1轮。如果不使用该技巧为武器的话,则该龙可以创造与日光法术一样亮度的锥形照射(光源),距离可长达60英尺每龙年龄段。锥形照射持续3轮。(译者注,该能力看对象看使用条件看天气,看位面,用得好就是吊打,不过用不好的情况太多)
类法术能力:随意—凝视之幕*[/i],(少年以上);3/日—镜影术(青少年以上);2/日—心灵遥控(老年以上);1/日—投影术[/i](太古龙)。
*该法术来自于卷轴与血脉Tome and Blood
GazeScreen凝视之幕
千法之书——防护学派
等级:牧师2,德鲁伊2,术士/法师2
成分:V声音,S手势
施法时间:1个标准动作
时长:10分钟/级别
范围:触摸
目标:1个生物
豁免检定:意志,通过则无效(无害)
法术抗力:可(无害)
在受术者眼前创造一个镜子般的区域,随受术者移动,不影响视觉,无需豁免便有50%几率避开凝视攻击

原文
   

   Monster Mayhem   01/03/2004
   

Mercury Dragon
By Skip Williams




Dragon (Fire)

Environment: Temperate and warm mountain and underground

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings: Wyrmling 3; very young 4; young 5; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21

Treasure: Triple standard

Alignment: Always chaotic good

Advancement: Wyrmling 4-5 HD (Tiny); very young 7-8 HD (Small); young 10-11 HD (Medium); juvenile 13-14 HD (Medium); young adult 16-17 HD (Large); adult 19-20 HD (Large); mature adult 22-23 HD (Huge); old 25-26 HD (Huge); very old 28-29 HD (Huge); ancient 31-32 HD (Huge); wyrm 34-35 HD (Gargantuan); great wyrm 37+ HD (Gargantuan)

Mercury Dragons by Age

Age   Size   Hit Dice (hp)   Str   Dex   Con   Int   Wis   Cha   Base Attack/
Grapple   FortSave   RefSave   WillSave   BreathWeapon(DC)   Frightful
Presence
DC
Wyrmling   T   3d12+3 (22)   11   14   13   10   11   10   +3/-5   +4   +5   +3   1d8 (12)   --
Very young   S   6d12+6 (45)   13   14   13   10   11   10   +6/+3   +6   +7   +5   2d8 (14)   --
Young   M   9d12+18 (76)   15   14   15   12   13   12   +9/+11   +8   +8   +7   3d8 (16)   --
Juvenile   M   12d12+24 (102)   17   16   15   12   13   12   +12/+15   +10   +11   +9   4d8 (18)   --
Young adult   L   15d12+45 (142)   19   16   17   14   15   14   +15/+23   +12   +12   +11   5d8 (20)   19
Adult   L   18d12+72 (189)   23   16   19   14   15   14   +18/+28   +15   +14   +13   6d8 (23)   21
Mature adult   H   21d12+105 (241)   27   18   21   16   17   16   +21/+37   +17   +16   +15   7d8 (25)   23
Old   H   24d12+120 (276)   29   18   21   16   17   16   +24/+41   +19   +18   +17   8d8 (27)   25
Very old   H   27d12+162 (337)   31   18   23   18   19   18   +27/+45   +21   +19   +19   9d8 (29)   27
Ancient   H   30d12+180 (375)   33   18   23   18   19   18   +30/+49   +23   +21   +21   10d8 (31)   29
Wyrm   G   33d12+231 (445)   35   18   25   20   21   20   +33/+57   +25   +22   +23   11d8 (33)   31
Great wyrm   G   36d12+288 (522)   37   18   27   20   21   20   +36/+61   +28   +24   +25   12d8 (36)   33
Mercury Dragon Abilities by Age

Age   Speed   Initiative   AC   Special
Abilities   Caster
Level   SR
Wyrmling   60 ft., fly 150 ft. (average)   +2   16 (+2 size, +2 natural, +2Dex), touch 14, flat-footed 14   Fire subtype, brilliance,   --   --
Very young   60 ft., fly 150 ft. (average)   +2   18 (+1 size, +5 natural, +2 Dex), touch 13, flat-footed 16       --   --
Young   60 ft., fly 200 ft. (poor)   +2   20 (+8 natural, +2 Dex), touch 12, flat-footed 18   gaze screen   1st   --
Juvenile   60 ft., fly 200 ft. (poor)   +3   24 (+11 natural, +3 Dex), touch 13, flat-footed 21   mirror image   3rd   --
Young adult   60 ft., fly 200 ft. (poor)   +3   26 (-1 size, +14 natural, +3 Dex), touch 12, flat-footed 23   DR 5/magic   5th   17
Adult   60 ft., fly 200 ft. (poor)   +3   29 (-1 size, +17 natural, +3 Dex), touch 12, flat-footed 26   Alternate form   7th   19
Mature adult   60 ft.,) fly 200 ft. (poor   +4   32 (-2 size, +20 natural, +4 Dex), touch 12, flat-footed 28   DR 10/magic   9th   21
Old   60 ft., fly 200 ft. (poor)   +4   35 (-2 size, +23 natural, +4 Dex ), touch 12, flat-footed 31   telekinesis   11th   22
Very old   60 ft., fly 200 ft. (poor)   +4   38 (-2 size, +26 natural, +4 Dex), touch 12, flat-footed 34   DR 15/magic   13th   24
Ancient   60 ft., fly 200 ft. (poor)   +4   41 (-2 size, +29 natural, +4 Dex), touch 12, flat-footed 37      15th   25
Wyrm   60 ft., fly 250 ft. (clumsy)   +4   42 (-4 size, +32 natural, +4 Dex), touch 10, flat-footed 38   DR 20/magic, project image   17th   26
Great wyrm   60 ft., fly 250 ft. (clumsy)   +4   45 (-4 size, +35 natural, +4 Dex), touch 10, flat-footed 41      19th   28
The dragon seems long and slim, with a narrow body and a slender, whiplike tail. The sleek head has a long, pointed snout, with short horns curving forward from behind the lower jaw and larger horns curving backward from behind the upper jaw and eyes. The wings seem mirror bright. There is a crisp scent, like a spring morning, about the creature.

Mercury dragons are fast moving and highly whimsical. When they speak, which is fairly often, the words come so quickly that many creatures can't keep up. Mercury dragons are known for making and changing decisions frequently.

At birth, a mercury dragon's scales are dull silver. As it ages, the scales become brighter and brighter, until at adult age they gain a brilliant mirror finish. The dragon's eyes start out a deep blue or violet with a dark pupil and a pale yellow-white iris. As it gets older, the eyes become paler and brighter, until they become pure yellow white at the wyrm stage. Sunlight or other sources of light reflecting off the scales and wings of a mercury dragon can be blinding.

Mercury dragons love clear air and bright sunlight. They lair in high caves, preferably facing east to catch the morning sun, and their territories always contain several places that fill with sparkling light in clear days. These may include snowfields, glaciers, mountain lakes, and sun-dappled alpine meadows.

Mercury dragons can and will eat almost anything if the need arises, and they love to hunt, at least some of the time. They'll pounce on prey of nearly any size, from big game to tiny rodents. They claim that the smaller and quicker the prey, the better it tastes.

Because they share the same habitat, red dragons are mercury dragons' worst enemies. The larger reds have the advantage in one-on-one confrontations, so mercury dragons usually try to evade them through their superior speed. Mercury dragons usually stay on friendly terms with any silver dragons living near them, and they may team up from time to time when a red dragon threatens one or the other. A silver dragon, however, usually considers mercury dragons tiresome company at best due to their manic behavior and capricious natures.

Combat

Mercury dragons are as unpredictable when it comes to combat as they are in any other situation. They may parley, they might attack instantly, or, perhaps, they may avoid combat entirely. They never attack good-aligned creatures unless sorely provoked.

Mercury dragons always use spells in combat, if possible. They are very creative and can always figure out some innovative way of using virtually any spell to advantage in combat.

Breath Weapon (Su): A mercury dragon's breath weapon is a line of intense light that burns whatever it touches, dealing fire damage.

Brilliance (Ex): As a standard action, a mercury dragon can use the mirror-bright membranes of its wings to reflect and concentrate available light into a beam of dazzling brightness. To use this power, the dragon needs light as bright as an overcast day or clear, moonlight night. Torchlight or candle light is insufficient.

The power creates a thin beam the dragon can aim at a single target within 30 feet per age category of the dragon. The target is blinded for 1d4+1 rounds unless it makes a Reflex save (DC 10 + 1/2 the dragon's Hit Dice, + the dragon's Dexterity modifier). If not using this technique as a weapon, the dragon can create a cone of light as bright as a daylight spell up to 60 feet long per age category of the dragon. The cone lasts 3 rounds.

Alternate Form (Su): A mercury dragon of adult age or older can assume any animal or humanoid form of Medium size or smaller as a standard action three times a day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can assume only the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its normal form.

Fire Subtype (Ex): Fire immunity, +50% damage from cold.

Protected Sight (Ex): A mercury dragon is immune to any effect that would blind or dazzle it. It also gains +3 racial bonus on saving throws against any light or pattern effect.

Spell-Like Abilities: At will -- gaze screen*; 3/day -- mirror image; 2/day -- telekinesis; 1/day -- project image.

*This spell is available below and in Tome and Blood.

Skills: These skills are available to mercury dragons at 1 skill point per rank: Bluff, Disguise, Sense Motive, and Survival. Mercury dragons have the Jump skill for free at 1 rank per Hit Die .These are in addition to the skills noted in the dragon entry in the Monster Manual.

Gaze Screen
Abjuration
Level: Clr 2, Drd 2, Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Duration: 10 minutes/level
Range: Touch
Target: 1 living creature
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You create a shimmering, mirrorlike area in the air before the recipient's eyes. The area moves with the recipient, and does not affect the recipient's vision. If the recipient is subjected to a gaze attack while the spell lasts, there is a 50% chance that recipient does not need to make saving throw against the attack (just as if the recipient had averted his eyes). The foe with the gaze attack does not have concealment from the recipient (see Gaze Attacks on page 294 of the Dungeon Master's Guide). The recipient gets no additional protection from averting his eyes while the spell lasts, though he can shut his eyes and entirely avoid the gaze.



About the Author

Skip Williams keeps busy with freelance projects for several different game companies and has been the Sage of Dragon Magazine since 1986. Skip is a co-designer of the D&D 3rd Edition game and the chief architect of the Monster Manual. When not devising swift and cruel deaths for player characters, Skip putters in his kitchen or garden (his borscht gets rave reviews).
主题: 3.25e钢龙
作者: 泰核坦2020-01-04, 周六 16:46:01
原文地址
http://archive.wizards.com/default.asp?x=dnd/mm/20040328a

对照半天下面的钛豌豆大大的“费伦的龙”第8页的钢龙
http://www.goddessfantasy.net/bbs/index.php?topic=66015.105#quickreply

3.25e钢龙
对比3.5e费伦的龙Dragons of Faerûn中钢龙原描述
3.25eWOTC怪兽来袭专栏中的钢龙没有酸免疫虽然其吐息有线形强酸
当夜晚的寂静笼罩了市场,老书商收拾起了他的商品。在书架周围,其它商人们及其助手迅速工作以合起货摊并因夜色离开,但书商独自工作,小心地将每个书册装进装有折叠板和隔层的多年积灰的手推车中。 他的工作速度缓慢得令人痛苦,关节发出的吱吱声几乎与车上古老的铰链一样响。

到他完成打包工作的时候,夜幕完全降下来,荒凉的市场几乎只剩书商自己。 一伙三人的冷酷男人们(一个带有半兽人的灯罩/宽下巴)从阴影里大步走出,以无声的脚步走到书商的手推车边。 “抱歉,孩子们。”老人边干咳边说。 “刚收拾起来,这些旧的铰链和接头在大晚上一个也不会太灵活。”

“哦,我们不买东西,”半兽人冷笑着说道。 “我们正在出售-提供罕见的书籍,其中充满了实用建议。” 半兽人的同伴对此嘲笑。

书商站直了盯着他们。 “我一直对稀有书籍感兴趣,”他叹了口气。 “但是,恐怕今天真是糟糕的一天,而且我几乎没啥钱可花了。也许你们对用一本你们罕有的书卷换购一本书感兴趣?”

半兽人露出了牙齿。 “哦,钱币就是我们想要的。只要你有,钱币就足够了。我们没有随身携带的书,所以只需要把钱箱交给我们,我们以后再把书拿来。” 话声刚落,三人就散开在手推车周围,用从腰包和腰带上迅速具现的(家伙事)招呼这个傻瓜。

令暴徒们惊讶的是,老书商像猫一样敏捷地跳上了手推车。

“你们确定要完成这个交易?”书商问到,他芦苇般的嗓音突然变得低沉而回响。那个老人跳到空荡荡的集市广场时似乎越变越大,他一直惊人的长着。片刻之后,暴徒发现自己面对着一只轻盈的爬行动物,鳞片在消逝的光芒中像抛光的剑一样闪闪发光。暴徒们惊慌失措,但钢铁般的巨龙像猫一样猛扑,将他们压在车上。

“我认为现在是你们这些家伙换职业的时候了,”这只(猫脸)龙呼噜着说。
原文
   Monster Mayhem   03/28/2004
   

Steel Dragon
By Sean K Reynolds and Skip Williams




The old bookseller gathered his wares as the hush of evening settled over the market. All around the bookstall, merchants and their assistants worked quickly to shutter their booths and leave for the night, but the bookseller labored alone, carefully packing each tome into a dusty pushcart fitted with folding panels and compartments. He worked at a painfully slow pace, his joints creaking nearly as loudly as the ancient hinges of his cart.

By the time he had finished his packing, night had fallen, and the bookseller had the deserted market to himself -- almost. A trio of hardened men (one with a half-orc's lantern jaw) strode from the shadows and walked on silent feet to the bookseller's cart. "Sorry boys," said the old man with a dry cough. "Just closed up, and these old hinges and joints are none too spry in the night air."

"Oh, we ain't buyin'," said the half-orc with a sneer. "We're sellin' -- offerin' a rare volume that's chock full of practical advice." The half-orc's companions sniggered at this.

The bookseller straightened and stared. "I'm always interested in rare books," he said with a sigh. "But I'm afraid it's been a bad day, and I have very little coin to spare. Perhaps you'd care to take a book in trade for your rare volume?"

The half-orc bared his teeth. "Oh, coin is what we want. A few coins will suffice, if that's all you have. We don't have the book with us, so just hand over the cash box and we'll bring the book along later." With that, the trio fanned out around the cart, brandishing saps that had quickly materialized from sleeves and belts.

Much to the thugs' amazement, the old bookseller leapt atop his cart, as agile as a cat.

"Are you sure you want to finish this transaction?" asked the bookseller, his reedy voice suddenly deep and booming. The old man seemed to loom larger as he leapt down into the empty market square, and he kept right on growing. Within moments, the thugs found themselves facing a lithe, reptilian creature with scales that gleamed like a polished sword in the dying light. The thugs panicked and scrambled, but the steely dragon pounced like a cat, pressing them against the cart.

"I think it's time for you boys to change your profession," purred the dragon.

Steel Dragon

Dragon (Air)

Steel Dragons by Age

Age   Size   Hit Dice (hp)   Str   Dex   Con   Int   Wis   Cha   Base
Attack/
Grapple   Attack   Fort
Save   Ref
Save   Will
Save   Breath
Weapon
(DC)   Frightful
Presence
DC
Wyrmling   S   4d12+4 (30)   11   10   13   10   11   12   +4/+0   +5   +5   +4   +4   1d6 (13)   --
Very young   S   7d12+7 (52)   13   10   13   12   13   12   +7/+4   +9   +6   +5   +6   2d6 (14)   --
Young   M   10d12+20 (85)   15   10   15   14   13   14   +10/+12   +12   +9   +7   +8   3d6 (17)   --
Juvenile   M   13d12+26 (110)   17   10   15   16   15   14   +13/+16   +16   +10   +8   +10   4d6 (18)   --
Young adult   M   16d12+48 (152)   19   10   17   18   15   16   +16/+20   +20   +13   +10   +12   5d6 (21)   21
Adult   L   19d12+57 (180)   21   10   17   20   19   16   +19/+28   +23   +14   +11   +15   6d6 (22)   22
Mature adult   L   22d12+88 (231)   23   10   19   20   19   18   +22/+31   +26   +17   +13   +17   7d6 (25)   25
Old   L   25d12+100 (262)   25   10   19   22   21   18   +25/+36   +31   +18   +14   +19   8d6 (26)   26
Very old   H   28d12+140 (322)   27   10   21   22   23   20   +28/+44   +34   +21   +16   +22   9d6 (29)   29
Ancient   H   31d12+186 (387)   29   10   23   24   25   20   +31/+48   +38   +23   +17   +24   10 d6 (31)   30
Wyrm   H   34d12+238 (459)   31   10   25   24   25   22   +34/+52   +42   +26   +19   +26   11d6 (34)   33
Great wyrm   H   37d12+296 (536)   33   10   27   26   27   24   +37/+56   +46   +28   +20   +28   12d6 (36)   35
Steel Dragon Abilities by Age

Age   Speed   Initiative   AC   Special
Abilities   Caster
Level   SR
Wyrmling   60 ft., fly 150 ft. (average), swim 30 ft.   +0   14 (+1 size, +3 natural), touch 11, flat-footed 14   Polymorph, poison resistance   1st   16
Very young   60 ft., fly 150 ft. (average), swim 30 ft.   +0   17 (+1 size, +6 natural), touch 11, flat-footed 17   Minor arcane shield   3rd   18
Young   60 ft., fly 200 ft. (poor), swim 30 ft.   +0   19 (+9 natural), touch 10, flat-footed 19   Moderate arcane shield   5th   20
Juvenile   60 ft., fly 200 ft. (poor), swim 30 ft.   +0   22 (+12 natural), touch 10, flat-footed 22   Enthrall   7th   22
Young adult   60 ft., fly 200 ft. (poor), swim 30 ft.   +0   25 (+15 natural), touch 10, flat-footed 25   Damage reduction 5/magic   9th   24
Adult   60 ft., fly 200 ft. (poor), swim 30 ft.   +0   27 (-1 size, +18 natural), touch 9, flat-footed 27   Charm person   11th   26
Mature adult   60 ft., fly 200 ft. (poor), swim 30 ft.   +0   30 (-1 size, +21 natural), touch 9, flat-footed 30   Damage reduction 10/magic   13th   28
Old   60 ft., fly 200 ft. (poor), swim 30 ft.   +0   33 (-2 size, +24 natural), touch 9, flat-footed 33   Suggestion   15th   30
Very old   60 ft., fly 200 ft. (poor), swim 30 ft.   +0   35 (-2 size, +27 natural), touch 8, flat-footed 35   Damage reduction 15/magic   17th   32
Ancient   60 ft., fly 200 ft. (poor), swim 30 ft.   +0   38 (-2 size, +30 natural), touch 8, flat-footed 38   Mass suggestion   19th   34
Wyrm   60 ft., fly 250 ft. (poor), swim 30 ft.   +0   41 (-4 size, +33 natural), touch 8, flat-footed 41   Damage reduction 20/magic   20th   36
Great wyrm   60 ft., fly 250 ft. (poor), swim 30 ft.   +0   44 (-4 size, +36 natural), touch 8, flat-footed 44   Mass charm   21st   38
The dragon's body seems somewhat feline, but its face has a humanlike quality. Spines that vaguely resemble hair and a beard ring its head, and its scales shine like burnished steel.

Steel dragons prefer human form to their own, so they're rarely seen in their natural forms. They routinely use their special abilities to infiltrate human society, typically masquerading as sages, scholars, wizards, and other intellectuals. Endlessly curious about the art, culture, history, and politics of civilized races, steel dragons live among humans and similar beings. Though they keep their true nature secret from the people with whom they mingle, they can always recognize each other.

When a steel dragon hatches, its scales are a deep blue-gray color with steely highlights. As it grows to adulthood, its color lightens to a lustrous burnished steel, and its shine increases as it continues to age. In human form, a steel dragon always has one steel-gray feature, such as hair, eyes, or nails. In rare cases, this feature may be a ring, tattoo, or other ornamentation. In its natural form, a steel dragon smells of wet steel.

Since they prefer human form, steel dragons rarely live in caves. Instead, they choose human dwellings such as mansions or castles. Such a home need not be opulent, but it must be large enough to accommodate a strongroom that will hold all the dragon's treasure. Steel dragons also prefer to dine in human form, but since they need to eat much more than humans do to maintain their true body mass, they make monthly trips to hunt in dragon form. These absences are always explained away in terms consistent with the roles they take in human society. For example, a steel dragon in the guise of a historian might claim to be exploring records in another city's library.

Steel dragons prefer treasure that they can carry in their human forms, such as jewelry, valuable coins, and magic items usable by Medium-size creatures. They hate creatures that disrupt normal life in cities or despoil natural hunting grounds. Within a city, they usually rely on local authorities to deal with troublemakers, though they are quite capable of dealing out their own justice when such authorities cannot be relied upon to do so. Steel dragons tend to prefer swifter forms of justice in the wilderness.

Combat

Steel dragons prefer talking to fighting, but if forced into combat, they usually begin with spells and avoid actual melee. If seriously threatened, a steel dragon reverts to its draconic shape and uses its breath weapon. It tries to incapacitate foes with its spells and other abilities unless they display obvious lethal intent and seem capable of inflicting serious harm. If outmatched, a steel dragon tries to either teleport away or assume a human guise and become lost in a crowd.

Breath Weapon (Su): A steel dragon has two kinds of breath weapons: a line of acid and a cone of poisonous gas. Every creature within the area of the poisonous gas must succeed on a Fortitude save or take 1 point of Constitution damage per age category of the dragon. It must then succeed on a second save at the same DC 1 minute later or take the same amount of damage.

Minor Arcane Shield (Su): A steel dragon's spell resistance against 1st- and 2nd-level arcane spells is higher than normal by +10.

Moderate Arcane Shield (Su): A steel dragon's spell resistance against 3rd- and 4th-level arcane spells is higher than normal by +10.

Poison Resistance (Ex): A steel dragon gets a +10 racial bonus on all Fortitude saving throws against poison.

Spell-Like Abilities: 5/day -- polymorph; 1/day -- charm person, enthrall, mass charm, mass suggestion, suggestion.

Skills: Bluff, Craft (any), and Profession (any) are considered class skills for steel dragons.

Environment: Any city (rarely any hill, plain, or forest).

Organization: Wyrmling, very young, young: solitary (with humanoid companions) or clutch (2-5); juvenile, young adult, adult, mature adult, old, very old, ancient, wyrm, great wyrm: solitary (with humanoid companions).

Challenge Ratings: Wyrmling 2; very young 4; young 4; juvenile 5; young adult 7; adult 8; mature adult 11; old 12; very old 13; ancient 15; wyrm 16; great wyrm 18.

Treasure: Wyrmling, very young, young, juvenile, young adult: standard; adult, mature adult, old: double standard; very old, ancient, wyrm, great wyrm: triple standard.

Alignment: Usually lawful neutral, often lawful good.

Advancement: Wyrmling 5-6 HD (Small); very young 8-9 HD (Small); young 11-12 HD (Medium); juvenile 14-15 HD (Medium); young adult 17-18 HD (Medium); adult 20-21 HD (Large); mature adult 23-24 HD (Large); old 26-27 HD (Large); very old 29-30 HD (Huge); ancient 32-33 HD (Huge); wyrm 35-36 HD (Huge); great wyrm 38+ HD (Huge).



About the Author

Skip Williams keeps busy with freelance projects for several different game companies and has been Dragon Magazine's Sage since 1986. Skip is a codesigner of the D&D 3rd edition game and the chief architect of the Monster Manual. When not devising swift and cruel deaths for player characters, Skip putters in his kitchen or garden (his borscht gets rave reviews).