純美蘋果園
TRPG討論區 => 研討區 => PF1 討論區 => 主题作者是: sleepinglord 于 2022-11-23, 周三 23:48:44
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恐慌(Panicked):恐慌的生物会扔掉任何手持的东西,并以最高速度尽力逃离恐惧源头,同样也会避开任何其它遭遇的危险,但路线随机。他不能做任何其他的动作。此外,恐慌的生物的所有豁免检定、技能检定和属性检定-2。如果被逼至绝路,恐慌的生物会陷入畏缩状态并且不会攻击,通常会在战斗中使用全防御动作。恐慌的生物会使用包括法术在内的特殊能力逃离;实际上,如果只能用特殊能力逃离,那么生物就必须用那种方式逃离。
恐慌是比惊惧和战栗更极端的恐惧程度。
畏缩(Cowering):角色被吓住以至于无法进行动作。畏缩的角色AC-2,且AC失去敏捷加值(若有加值)。
这两个状态描述是不是有矛盾的?
从恐慌状态描述来看,似乎可以认为畏缩的角色可以做全防御动作?而畏缩状态描述来看则不行?
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原文:
Panicked: A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can’t take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to f lee; indeed, the creature must use such means if they are the only way to escape.
Panicked is a more extreme state of fear than shaken or frightened.
Cowering: The character is frozen in fear and can take no actions. A cowering character takes a –2 penalty to Armor Class and loses his Dexterity bonus (if any).
我倾向于认为恐慌那里的畏缩只是一种描述性的说法 :em032
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恐慌那里的畏缩应该只是个画面效果。