純美蘋果園
TRPG討論區 => 研討區 => 3版 討論區 => 主题作者是: 逆神猪 于 2008-01-26, 周六 19:44:04
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假设人物A对B发动骑乘冲锋,人物C在冲锋途径上,C对A发动AO,并在没有“精通摔绊”的前提下以AO发动摔拌,也就是正常情况下他会引发摔拌对手的AO。
问题1:这种情况下,骑乘冲锋中的角色能因此对C先行进行AO吗?
问题2:如果1是可以,那么这次AO算不算冲锋状态?
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这个情况是不可能发生的,原因如下:
An unarmed character can’t take attacks of opportunity (but see “Armed” Unarmed Attacks, below).
既然徒手的角色不能做借机攻击,所以他也就不能进行徒手的借机绊摔攻击,自然不会引发借机攻击;而如果他有精通徒手击打专长使徒手攻击变成了“武装”徒手攻击,那么就可以用徒手进行借机绊摔攻击,但“武装”徒手攻击进行的绊摔尝试又不会引发借机攻击了;如果手持能绊摔的武器(如链枷)也能进行绊摔借机攻击,但同样不会引发对方的接机攻击。也就是只要能绊摔借机攻击,就肯定没AO,于是假设的情形不成立。
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绊摔只是一种假定条件...那么换成缴械呢?
没精通的情况下用武器卸除武器也会先引发AO.
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这样至少我会判不会造成反AoO。因为会引发AoO就表示生物当时分神了(或者某种其他原因)而不能很好的保护自己,而进行AoO是抓住对方分神的一瞬进行攻击,那么一个已经因分神而不能良好保护自己的生物也就无法抓住并利用对方分神的刹那,于是只能接招了。
好吧,其实这么判的最大原因是,如果判有反AoO的话,那么这次反AoO的攻击如果也是会引发AoO的,那么就会陷入AoO,反AoO,反反AoO,反反反AoO……的死循环了,两个人拿着兵器在那画了3个钟头的圈也没决定谁该AoO谁,还不如割了干脆 :em001
PS:这景象显然是不可能出现的,因为每轮AoO次数有限,不过就是这么个意思。
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其实两个有战斗反射的家伙直接拼AoO多华丽...
甲:"乙,今天就是你的死期了!"——向乙冲锋
丙:"休想!"——AoO
甲:"小卒让道!"
。。。。。。
两人打个天昏地暗,你来我往近十个来回
乙:"。。。你到底来不来,不来我走了。。"
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ao不会引发ao,因为引发ao的都是action,而ao本身实际上不算action.....
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ao本身实际上不算action
这句话有出处嘛?AO上说一个借机攻击就是一次近战攻击,而近战攻击本身是个标准动作,说AO不算ACTION好象没啥道理
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Sometimes a combatant in a melee lets her guard down. In this case, combatants near her can take advantage of her lapse in defense to attack her for free. These free attacks are called attacks of opportunity.
借机攻击不限制AO之类任何行为。。。
战斗反射打几下就没了
冲锋时的攻击:在移动之后,你只能进行一次近战攻击。你的这次攻击检定可以得到+2加值,而你的AC则受到-2减值,AC的减值会一直持续到你下一回合的行动开始之前。
应该只有冲锋的目标才可以+2
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Combat Reflexes and Additional Attacks of Opportunity: If you have the Combat Reflexes feat you can add your Dexterity modifier to the number of attacks of opportunity you can make in a round. This feat does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate attacks of opportunity (since each one represents a different opportunity). Moving out of more than one square threatened by the same opponent in the same round doesn’t count as more than one opportunity for that opponent. All these attacks are at your full normal attack bonus.
战斗反射和额外的借机攻击:如果你有战斗反射专长(Combat Reflexes),那么你的每轮借机攻击数可以增加上你的敏捷修正数。该专长无法让你对一次机会进行多次借机攻击,但是如果一个敌人给了你两次借机攻击的机会,那么你可以对他进行两次独立的借机攻击(每次攻击对应不同的机会)。在威胁范围内移动多个方格不会引发多次借机攻击。所有的借机攻击都使用正常的攻击加值。
机会
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虽然rules of the game里有ao ao ao ao...的说法,不过大家都知道rules of the game扯谈的内容不算少...
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ao本身实际上不算action
这句话有出处嘛?AO上说一个借机攻击就是一次近战攻击,而近战攻击本身是个标准动作,说AO不算ACTION好象没啥道理
规则内没有地方说ao算作任何action,而且实际上ao也不符合任何action的条件,能够在不轮到自己行动时进行的action只有直觉动作,而ao并不是直觉动作,根据规则一轮内只能做出一个标准+类移(或者是全轮)+一个迅捷或直觉+若干自由动作,而当你作出这所有的动作之后,你仍然可以进行ao,因此有理由认为ao独立于action系统之外,还有值得注意的是即使是5尺快步和延迟也被归入了no action,而ao仍然没有被归入Table: Actions in Combat。
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When an Attack of Opportunity Provokes an Attack of Opportunity
In some cases, you can make an attack of opportunity that provokes an attack of opportunity against you. For example, a foe runs past you, leaving a square you threaten and provoking an attack of opportunity from you. If you choose to disarm your foe, you'll provoke an opportunity from that foe (unless you're out of the foe's reach).
Attack of Opportunity Chains: If both you and your foe have multiple attacks of opportunity, the two of you could set up a whole chain of attacks of opportunity. For example, you try to disarm, provoking an attack of opportunity. Your foe responds by attempting to disarm you, and you respond with another disarm attempt.
When this situation occurs, simply allow both foes to keep going with attacks of opportunity until one of them either runs out of attacks of opportunity or chooses not to make any more. Keep track of all the attacks of opportunity each combatant provokes and makes. Resolve the final attack of opportunity in the chain first, and then work forward along the chain until you've resolved all of them or until one opponent's attack of opportunity foils the other's action.
Let's return to our previous example: Let's say you have three attacks of opportunity available and your foe has two.
You make a disarm attempt when your opponent moves past you (attack of opportunity #1). This provokes an attack of opportunity from your foe.
Your foe decides to disarm you in turn (attack of opportunity #2). This provokes an attack of opportunity from you.
You decide to disarm again (attack of opportunity #3).
Your foe also decides to disarm again (attack of opportunity #4 and your foe's second and last attack of opportunity).
You decide to disarm yet again (attack of opportunity #5 and your third and last attack of opportunity).
Your foe would like to disarm you again, but he's out of attacks of opportunity, so that's the end of the chain.
Resolve attack of opportunity #5 first; if you succeed, your foe no longer threatens you and can't continue, bringing the whole process to an end. If you fail to disarm your foe, move on to attack of opportunity #4; now your foe has a chance to end the process by disarming you. Continue until one of you is disarmed or until all the attacks of opportunity are resolved.
:em006 :em006
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这本来就和MTG的堆栈一样嘛