喵觉得比如说快速骑乘战斗的效果啦,小体型生物骑乘中体型生物的触及啦,骑乘冲刺骑手究竟要使用什么动作这样每一张骑乘卡都会遇到的问题
我觉得每个都很明确怎么办。。
快速骑乘那个描述怎么看都是让你捅死人才能继续跑的
触及有什么问题
人宠分开计算,宠冲锋人根本就不需要交动作就受了冲锋调整值影响,人动的时候一下攻击有骑乘倍伤
我怎么觉得RC都写的很明白
不,有人喜欢“按一切不利于PC且严格字面意思来判”于素出现偶和海灵儿讨论那些例子了233
好吧……既然如此喵就给乃们展示一下为什么律师如喵却说骑冲规则根本就没法按字面意思判
猪老爷乃说RC都写得很明白对吧?
那首先看看触及的问题;小体型生物拿骑枪骑乘5尺触及的中体型坐骑冲锋一个中体型敌人,这是个很常见的情况没错吧?
但是如果坐骑按冲锋规则,“After moving, you can make a single melee attack. (rc p27)”,那么当这个中体型坐骑达成冲刺的时候,骑手也必须“If you make an attack at the end of the charge, you receive the bonus gained from the charge.(rc p89)”才能享受骑冲的好处;那么试问正常情况下一个持骑枪的小体型生物如何攻击5尺的敌人?如果说卫生纸的设计意图就是让小体型骑乘中体型只有在乱搞的情况下才能进行骑乘冲锋那显然是非常荒谬的,那么这里就只能是规则上有问题了
然后,快速骑乘攻击的问题,乃说“怎么看都是让你捅死人才能继续跑的”
When using the Ride-By attack feat, you must conduct your
charge so that you move in a straight line toward the closest
square from which it is possible to attack your chosen foe, so
long as it is a square that allows you to attack and then continue
on in the straight line of the charge. You still must attack your
foe the moment you reach that square. (Although the feat
description doesn’t say so, you and your mount also must move
at least 5 feet after you make your attack to get the benefit of
the feat.) This is a special rule for charging when using the
Ride-By Attack feat.
faq p95
看到了么?喵觉得能令faq的规则师和玩家做出完全不同理解的规则,本身就已经不能称作好规则了——但是其实这还不够糟:
Ride-By Attack: This feat works something like the Spring Attack feat. You can charge a foe, attack, and then keep moving. The total distance you move cannot exceed twice your mount's speed. You and your mount's movements don't provoke attacks of opportunity from the foe you attack. Since you must charge in a straight line and you cannot move through another creature's space when charging, exactly how you use this feat is problematical. According to the D&D FAQ, you charge directly toward your target as normal. After your attack, you can change direction so you can move away in a straight line.
RotG,all about mounts,part5
非要“严格按照字面意思”来抠rotg描述的话,这™完全又变成另一个意思了……
至于最后一个动作问题,如果只有RC一个版本的话,喵觉得猪老爷乃的理解也没什么错
但是问题是……
Full-Round Actions
As with standard actions, you can sometimes perform a full-round action while your mount moves. Other times, your mount's movement interferes with the full-round action, especially when you have to be someplace in particular to perform the action. If a full-round action is shown on Table 8-2 but not included here, you can perform it from a moving mount. You complete the action after the mount completes its movement for the turn. Some full-round actions require some additional notes:
Full Melee Attack: A moving mount usually keeps you from using the full attack action for melee attacks because you spend part of your turn just moving along with your mount. You can make a full melee attack while mounted, however, if your mount moves no more than 5 feet during the turn. The rules don't say so, but common sense dictates that 5 feet of movement in this case constitutes a 5-foot step. If your mount uses the minimum movement rule to move 5 feet though (see page 149 in the Player's Handbook), the best you can manage on the same round is a single melee attack.
Full Ranged Attack: You can make a full ranged attack from your moving mount. If your mount makes a single move, you make all your ranged attacks either before or after the movement, and the rules assume your mount is stationary when you shoot. If your mount makes a double move, you can still make a full ranged attack, but you're shooting while the mount is moving and you take a -4 penalty on your attack roll. If your mount runs, you take a -8 penalty on ranged attacks. In either case, you make all your attack rolls when your mount has completed half its movement for the turn.
Charge: Performing a mounted charge works just like performing a charge on foot. You use your mount's speed rating. Remember that no creature can charge through an obstacle, another creature, or terrain that hampers movement. Due to its larger size, your mount might be unable to charge in a location where you could if on foot (see page 148 in the Player's Handbook).
If you're armed with a lance, you deal double damage when you perform a mounted charge.
Deliver Coup de Grace: You can deliver a coup de grace from a moving mount only when your mount moves 5 feet or less during the current turn.
Escape From a Net: If you happen to find yourself caught in a net and your mount is not, you can attempt to escape from it while your mount moves. Resolve the attempt after the mount completes its movement.
Use a Skill That Takes 1 Round: Using a skill that requires you to touch or handle something while mounted (such as Disable Device or Open Lock) is subject to the same limitations that apply to mounted melee attacks. Whatever you touch or handle must be within reach when you use the skill. If you can carry whatever you're touching or handling as part of your skill along with you as your mount moves, your mount's movement doesn't affect the skill use (though the DM might chose to impose a check penalty or DC increase).
A skill that works at a distance (such as Search or Survival) usually isn't affected by your mount's movement (though the DM might choose to impose a check penalty or DC increase. If your mount makes a single move, you can make your skill check before or after the mount moves). If your mount runs or makes a double move, you use your skill check when your mount has completed half its movement for the turn.
Use a Touch Spell on Up to Six Friends: You can deliver a touch spell while your mount moves. You can use your mount's speed to move from friend to friend. If you cast the spell with a casting time of one action during the same round you deliver it, the spell isn't completed until your mount completes half its movement for the turn.
Withdraw: You can withdraw while mounted. Use your mount's speed rating. The first square you and your mount leave is not considered threatened and neither you nor your mount provoke attacks of opportunity when you leave that square.
RotG,all about mounts,part4
按rotg的说法,骑乘冲锋就是个骑手的整轮动作!
有人曾经对喵说过,这里是“后出的规则取代先出的规则”,如果只有RotG和RC两个版本的话,这种说法确实可以自圆其说,不过……
CHARGING
If your mount charges, you also take the AC penalty associ-
ated with a charge. If you make an attack at the end of the
charge, you receive the bonus gained from the charge.
RC p89
If your mount charges, you also take the AC penalty associated
with a charge. If you make an attack at the end of the charge, you
receive the bonus gained from the charge. When charging on horse-
back, you deal double damage with a lance (see Charge, page 154).
PHB p157
看,与其说RC是后出取代先出,其实RC根本就一点没改PHB,完全抄过来的啊 :em032
所以再度总结一下喵始终未变的核心观点:骑冲规则之所以如此令人困扰的根本原因,就是骑冲规则本身的混乱模糊和前后矛盾;
对于高伤的心理问题,当然在某些团里或许是重要原因甚至是主导因素,但是首先喵认为“克服心理问题”并不能说明其他问题都无关紧要——问题容易解决和问题不重要是完全不一样的;其次,如果真的按“有利于pc”——按影姐姐乃的看法,按等同于骑手冲锋的方向判,难道就一点问题没有么?喵确定在和其他规则互动时必然还会有新的问题出现(随便举个例子,骑手骑乘的时候能不能进行“follow all the normal rules for using the Jump skill and for making a charge”的跳劈?如果可以的话用谁的跳跃级数?即便可以,用骑手还是坐骑的级数也都是没有明文支持的hr),而喵个人认为把所有情况都一刀切不适于骑冲规则这种本身就莫名其妙的东西;最后……其实说这个可能有些跑题,不过喵不觉得坐骑冲锋骑手标动攻击就等同于按对PC不利来判……一个老梗,暮刃咒剑骑冬狼不就是反过来利用这种判法的build么?