純美蘋果園
TRPG討論區 => 研討區 => PF1 討論區 => 主题作者是: Narr 于 2017-03-02, 周四 08:32:10
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原则上同源加值不叠加,但是如果多个同源的加值分别加在不同的地方然后合起来影响同一个数值应该怎样判定呢?
例如
1. 狂暴在力量上提供的士气加值所带来的攻击检定加值,与英勇术在攻击检定加值上提供的士气加值,二者是否叠加?
2. 力量腰带在力量上提供的增强加值所带来的攻击检定加值,与武器附魔在攻击检定上提供的增强加值,二者是否叠加?
作为参考,关于魔法盔甲的增强加值与魔法盾牌的增强加值,规则里专门明确提到二者叠加(http://paizo.com/pathfinderRPG/prd/coreRulebook/magicItems/armor.html#armor (http://paizo.com/pathfinderRPG/prd/coreRulebook/magicItems/armor.html#armor)):
In general, magic armor protects the wearer to a greater extent than nonmagical armor. Magic armor bonuses are enhancement bonuses, never rise above +5, and stack with regular armor bonuses (and with shield and magic shield enhancement bonuses). All magic armor is also masterwork armor, reducing armor check penalties by 1.
Shields: Shield enhancement bonuses stack with armor enhancement bonuses. Shield enhancement bonuses do not act as attack or damage bonuses when the shield is used in a shield bash. The bashing special ability, however, does grant a +1 bonus on attack and damage rolls (see the special ability description).
我记得好像看到过关于这些情况的解释,但我一时记不起在哪里了……求教
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Bonus Types: Usually, a bonus has a type that indicates how the spell grants the bonus. The important aspect of bonus types is that two bonuses of the same type don't generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works (see Combining Magical Effects). The same principle applies to penalties—a character taking two or more penalties of the same type applies only the worst one, although most penalties have no type and thus always stack. Bonuses without a type always stack, unless they are from the same source.
http://paizo.com/pathfinderRPG/prd/coreRulebook/magic.html
所以
1.疊
2.疊
:em014我自己都不知道自己在打什麼了
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所以
1.不疊
2.疊
1竟然不叠么? :em017
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Bonus Types: Usually, a bonus has a type that indicates how the spell grants the bonus. The important aspect of bonus types is that two bonuses of the same type don't generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works (see Combining Magical Effects). The same principle applies to penalties—a character taking two or more penalties of the same type applies only the worst one, although most penalties have no type and thus always stack. Bonuses without a type always stack, unless they are from the same source.
http://paizo.com/pathfinderRPG/prd/coreRulebook/magic.html
所以
1.不疊
2.疊
:em017第一个是指力量的士气加值带来的命中检定加值把?就是狂暴的士气+4和英雄气概的直接AB+2不叠嘛?我个人感觉是叠的
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两个都叠加呀,其实你举得这两个例子不就互相证明了彼此吗(
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1、叠
2、叠
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:em032
......請原諒,第一個問題我看成兩個效果都是對力量加值的...... :em032
我這就去上吊 :em006
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嗯我也一直觉得应该叠加来着,不过之前好像在哪里看到说本质上同源的加值都不叠加,于是看到这里
Bonus Types: Usually, a bonus has a type that indicates how the spell grants the bonus. The important aspect of bonus types is that two bonuses of the same type don't generally stack.
就开始对这个type所指代的东西有点疑惑了……毕竟morale bonus应该属于一种bonus type吧,于是一时觉得由狂暴带来的力量+4 morale bonus所提供的额外+2AB是不是也要溯源成morale bonus了
不过回过头来想一想,“同源”和“同源”可能也不是一回事,所以其实果然还是我想歪了吧 :em032
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嗯我也一直觉得应该叠加来着,不过之前好像在哪里看到说本质上同源的加值都不叠加,于是看到这里
Bonus Types: Usually, a bonus has a type that indicates how the spell grants the bonus. The important aspect of bonus types is that two bonuses of the same type don't generally stack.
就开始对这个type所指代的东西有点疑惑了……毕竟morale bonus应该属于一种bonus type吧,于是一时觉得由狂暴带来的力量+4 morale bonus所提供的额外+2AB是不是也要溯源成morale bonus了
不过回过头来想一想,“同源”和“同源”可能也不是一回事,所以其实果然还是我想歪了吧 :em032
的確都是屬於士氣加值,只是一個是加在力量上,一個是加在攻擊檢定上。
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都叠
因为其中都有一个是属性加值。。。属于不同值