1.一项是啊,所以要好好律一下。
2.不知道
3.不能
4.不能
5.不是写得很清楚是一把武器吗……天武就不知道了,应该是可以吧
6.你能让DM接受重拳护符是一件武器就可以(
↑上面说的基本都是胡诌,错了不怪我 :em003
最后说一句,试图模糊规则去滥强是要不得的
你给我讲一下这个“附魔近战武器特殊能力”和重拳护符是一件武器是怎么等同的?除了强行等同我想不到其他的解释啊(1.一项是啊,所以要好好律一下。
2.不知道
3.不能
4.不能
5.不是写得很清楚是一把武器吗……天武就不知道了,应该是可以吧
6.你能让DM接受重拳护符是一件武器就可以(
↑上面说的基本都是胡诌,错了不怪我 :em003
最后说一句,试图模糊规则去滥强是要不得的
重拳护符是说穿戴者在天生武器攻击和徒手攻击的攻击和伤害检定上得到+1到+5的增强加值。这里的“附魔近战武器特殊能力”是否包括临时给的附魔呢……那么就可以在被附魔的时候视为一件武器了。
或者,该护符可以附魔近战武器特殊能力,只要这些能力可以作用于徒手攻击。参见武器附魔表格。特殊能力在计算价格时使用其等效加值,替换原本的增强加值。重拳护符的等效加值综合不能超过+5(包含增强加值与特殊能力等效加值)。重拳护符在附魔先不需要拥有+1增强加值。
不过这里还是有个问题是能不能上天武,因为是或者,所以纯粹按照行文含义的话是只能上徒手的。
你给我讲一下这个“附魔近战武器特殊能力”和重拳护符是一件武器是怎么等同的?除了强行等同我想不到其他的解释啊(无基底确实挺厉害的,不过不能临场上破敌好伤心……
此外这里的上徒手是指你只能给重拳护符附魔能给徒手的近战武器特殊能力,天武一样能获得效果(这就是这个玩意儿破格的地方,双倍价格且无基底要求让你所有天武获得附魔好处(所以都这么破格你还乱搞怕不是要跟DM情谊破碎
与其想站桩进行溢出输出不如提升灵活性和酷炫度吧(卧槽说这种话真爽(虽然我大概是最没资格说这种话的人引用你给我讲一下这个“附魔近战武器特殊能力”和重拳护符是一件武器是怎么等同的?除了强行等同我想不到其他的解释啊(无基底确实挺厉害的,不过不能临场上破敌好伤心……
此外这里的上徒手是指你只能给重拳护符附魔能给徒手的近战武器特殊能力,天武一样能获得效果(这就是这个玩意儿破格的地方,双倍价格且无基底要求让你所有天武获得附魔好处(所以都这么破格你还乱搞怕不是要跟DM情谊破碎
Arcane Pool (Su): At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the magus prepares his spells.摳字眼的話,武器要holding,天武算不算holding問DM吧
At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.
At 5th level, these bonuses can be used to add any of the following weapon properties: dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, or vorpal. Adding these properties consumes an amount of bonus equal to the property's base price modifier (see the Magic Weapon Special Ability Descriptions). These properties are added to any the weapon already has, but duplicates do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. These bonuses and properties are decided when the arcane pool point is spent and cannot be changed until the next time the magus uses this ability. These bonuses do not function if the weapon is wielded by anyone other than the magus.
A magus can only enhance one weapon in this way at one time. If he uses this ability again, the first use immediately ends.
1. 假如我有一咬兩爪,那要三次高魔牙不是兩次高魔牙,一個爪抓就要單獨施放一次高魔牙。说得好,我同意你的观点,爪抓确实应该是同一种的两件武器,是我想岔了
5.引用Arcane Pool (Su): At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the magus prepares his spells.摳字眼的話,武器要holding,天武算不算holding問DM吧
At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.
At 5th level, these bonuses can be used to add any of the following weapon properties: dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, or vorpal. Adding these properties consumes an amount of bonus equal to the property's base price modifier (see the Magic Weapon Special Ability Descriptions). These properties are added to any the weapon already has, but duplicates do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. These bonuses and properties are decided when the arcane pool point is spent and cannot be changed until the next time the magus uses this ability. These bonuses do not function if the weapon is wielded by anyone other than the magus.
A magus can only enhance one weapon in this way at one time. If he uses this ability again, the first use immediately ends.
6. 不行吧? 重拳護符不是武器