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跑團活動區 => 網團活動區 => 小马谷的图书馆 => 主题作者是: Πληΐαδες 于 2017-12-08, 周五 22:44:08

主题: 【PF1e】战策全表
作者: Πληΐαδες2017-12-08, 周五 22:44:08
战策全表
战策Combat Trick,首次出现于Unchained。

      在魔法依赖于繁杂的公式,精准地调剂施法材料,以及惊人的专注时,武技则常常借助抓住转瞬的破绽,强化肉体和精神来使自己在战场上无往不利。那些凭武艺在世上谋生者清楚的知晓,能否突破自身耐力的极限正是胜与败,生与死的分野。
      耐力和战策帮助玩家更好地反映这种战场上的多变性与抉择。该系统允许玩家通过调动自身的耐力和意志,短暂地突破战斗的限制。依靠运气和精准的把握时机,勇士们能依靠这套系统反败为胜,立斩敌酋。

      在游戏中加入该系统有几种方式:
      专长:最简单的方式就是把战斗耐力(combat stamina)作为专长加入游戏。学习该专长者获得一个耐力池,以耐力点强化自身的战斗专长。基本上战斗耐力对于学习了许多战斗专长的人物来说相当强力。
      战士免费获得:如果想强化战士职业,战士在一级时自动获得战斗耐力
      仅限战士额外专长:如果想将此作为战士专属福利,战斗耐力是一个战士专属专长,同时只能作用于战士“额外战斗专长”职业能力提供的战斗专长。兼职战士在其他职业升级时学习的战斗专长不和该系统兼容,允许学习战士专属专长的职业(比如武者,游荡剑客)也无法享受该系统。这样唯有升级战士等级才能享受该系统的好处。
      免费:如果你想强化所有物理系职业,所有勇士职业,甚至是任何职业建卡时直接获得战斗耐力作为额外专长。

Pathfinder Core Index:Pathfinder Unchained,核心规则:开拓者解放,Unchained,翻译链接(译者 solariusyang,girigiripony) (http://www.goddessfantasy.net/bbs/index.php?topic=76864.0)
Pathfinder Player Companion: Weapon Master's Handbook,玩家伴侣:武器大师手册,WMH
Pathfinder Player Companion: Armor Master's Handbook,玩家伴侣:防具大师手册,AMH

耐力池

      当你拥有使你获得耐力点的能力时,你获得一个耐力池,上限为自身基础攻击加值加上体质加值。战斗时你能花费耐力点来使用战策,效果依据你所拥有的战斗专长而定。消耗耐力点不是动作,但在昏迷,疲乏,力竭时无法使用。在一个动作或攻击上你可以花费任意数量的耐力点(只要耐力池里还有剩),但无法重复使用战策。比如某战策强化一次攻击,那你无法在这次攻击中使用两次战策。
      耐力点到0会使你疲乏,直至你的耐力池恢复到一点或以上。
      暂时提升体质的能力无法获得耐力点或提升耐力池上限(比如熊之坚韧韧),而永久加值可以(比如体质腰带)。
      短休可以恢复耐力点。所谓休息不代表你需要睡觉,但也不能剧烈运动。进入战斗会终止耐力恢复;需要力量、敏捷、体质的属性鉴定和基于这些属性的技能鉴定会打断恢复,每轮多过一个移动动作或标准动作会打断恢复(所以休息时只能半速移动)。在未被打断的情况下每过一分钟恢复一个耐力点。处在以下状态时你无法恢复耐力点:困惑,畏缩,眩晕,死亡,瘫痪,力竭,迷魂,惊惧,无助,反胃,恐慌,麻痹,石化,战栗,恶心,恍惚或震慑。

新专长

战斗耐力Combat Stamina(战斗)
你不惜一切代价保证攻击命中。
先决条件:基本攻击加值+1
专长效果:你获得耐力池。如果你以自己擅长的人造武器,徒手或天生武器做出一次攻击,在结果揭晓前你可以花费不超过5点耐力点。每点耐力点为攻击提供一点表现加值。如果攻击并未命中,耐力点照常消耗
特殊:你现在有耐力池了,可以花费耐力点使用和你其他的战斗专长相关的战策了。
Combat Stamina (Combat)
You stop at nothing to drive your attack home.
Prerequisite: Base attack bonus +1.
Benefit: You gain a stamina pool. After you make an attack roll with a manufactured weapon, unarmed strike, or natural weapon attack with which you are proficient, but before the results are revealed, you can spend up to 5 stamina points. If you do, you gain a competence bonus on the attack roll equal to the number of stamina points you spent. If you miss with the attack, the stamina points you spent are still lost.
Special: Since you have a stamina pool, you can spend your stamina points to use any combat tricks associated with combat feats you possess.
额外耐力Extra Stamina(战斗)
你提升了自己的极限
先决条件:战斗耐力,基本攻击加值+5
专长效果:耐力池上限+3
特殊:最多可选择三次。
Extra Stamina (Combat)
You can push yourself to higher limits.
Prerequisites: Combat Stamina, base attack bonus +5.
Benefit: Your stamina pool increases by 3 points.
Special: You can select this feat up to three times. Each time you do, your stamina pool grows by 3 points.
突破极限Push The Limits (战斗)
即使在疲乏中,你依然能克服万难获取胜利。
先决条件:体质13,战斗耐力,基本攻击加值+1
专长效果:你获得一个次级耐力池,容量等同你的体质加值。只有当你主耐力池归零,或你疲乏时你才能动用该次级耐力池(通常在你疲乏时你无法使用耐力点)。如果你的次级耐力池也耗尽,你将力竭,直至主耐力池恢复到一点耐力或以上。无论次级耐力池里有多少耐力点,只要主耐力池为空,你依然疲乏。次级耐力池只有8小时睡眠能恢复。
Push the Limits (Combat) Even when suffering from fatigue, you can fight through and overcome incredible opposition. Prerequisites: Con 13, Combat Stamina, base attack bonus +1.
Benefit: You gain a secondary stamina pool with a number of stamina points equal to your Constitution modifier. You can spend these secondary stamina points only when you have 0 stamina points in your primary stamina pool or when you are fatigued, even though you normally can’t spend stamina points while fatigued. You can spend these secondary stamina points as normal, but if the secondary pool drops to 0 points, you become exhausted until you have at least 1 stamina point in your primary pool. Even if you have points in your secondary pool, you are still fatigued as long as you have 0 points in your primary pool. Your secondary pool refreshes only after a full night’s rest.

主题: Re: 【PF】战策全表
作者: Πληΐαδες2017-12-08, 周五 22:44:48
战策

      基本上每一个战斗专长都有相应的战策。某些最基础的专长,如武器和铠甲擅长没有对应的战策。下述战策对应的专长包含在核心手册,APG,UM,UC,ARG和ACG中。

目录

探索者解放
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
武器大师手册
防具大师手册
主题: Re: 【PF】战策全表
作者: Πληΐαδες2017-12-08, 周五 22:45:13
蝰蛇打击UC(战斗):你可以消耗2点耐力来以迅捷动作将毒药涂抹在人造武器上。
灵巧武艺(战斗):你可以在尝试战技检定时花费最多不超过你敏捷加值的耐力点数。每如此消耗2点耐力,你在判定战技能否影响目标,以及计算战技的体型加值时视作比原有体型大一级。
业余铳士UC(战斗):选择第二个1级铳士铳技。你可以花费勇毅点数来使用此铳技,或以5点耐力为代价使用这两个铳技。如果你在提供勇毅点的职业上升了级,你可以选择花费5点耐力而非勇毅点来使用任何一种你的1级铳技。该战策也适用于额外勇毅专长。
业余剑客ACG(战斗):选择第二个1级游荡剑客派头。你可以花费时髦值来使用此炫技,或以5点耐力为代价使用这两个派头。如果你在提供时髦值的职业上升了级,你可以选择花费5点耐力而非时髦值来使用任何一种你的1级派头。该战策也适用于额外派头专长。
闪避捕捉ACG(战斗):你可以花费一点耐力,将闪避捕捉所提供的奖励上限提升2(但依然不能超过生物的闪避加值)
弧线投石UC(战斗):在使用投石索或半身人投石杖时,你可以花费一点耐力,在头两个射程增量中获得近距射击的效果
披甲奥术熟稔(战斗):当着甲施法时你可以花费一点耐力以自由动作启动披甲奥术熟稔,或通过消耗等同于法术等级的耐力点(最低1)来消除施展该法术的奥术失败几率。
披甲奥术训练(战斗):当着甲施法时你可以花费一点耐力以自由动作启动披甲奥术训练。
奥术打击(战斗):你可以通过消耗任意数量的耐力点来延长该专长的持续轮数,每点耐力一轮。
主题: Re: 【PF】战策全表
作者: Πληΐαδες2017-12-08, 周五 22:45:37
见招拆招ACG(战斗):通过消耗5点耐力,启动该能力由移动动作加速为迅捷动作。如果你有千招百式职业能力,你可以花费5点耐力将启动时间由移动动作加速为迅捷动作,或由迅捷动作加速为自由动作。
一击扑杀APG(战斗):如果你的近战武器攻击未能确认重击,你可以通过花费5点耐力对目标立刻发动一次盾击。如果对方免疫重击那你无法发动该盾击。
战嚎ACG(战斗):如果你花费5点耐力,在盟友选择重投豁免后他依然受战嚎影响,而非效果终止。
混乱拳ACG(战斗):如果花费5点耐力,你可以在攻击命中后再选择是否使用混乱拳。
阻绊投掷UC(战斗):你可以花费1点耐力,在迅捷擒抱时获得2点加值。
炽烈光环ARG(战斗):通过花费5点耐力,你可以将火焰伤害提升为2d6
流血重击(战斗):通过花费最多不超过3点耐力,你提升出血伤害,等同于两倍你消耗的耐力点。
盲斗(战斗):每轮一次,当你命中一个处在隐蔽状态下的敌人时,花费2点耐力可以令你无视该敌人的失手率,直至你的下一轮结束。
致盲重击(战斗):当你重击确认并尝试用该专长令目标致盲时,通过花费最多不超过5点耐力,你可以提升豁免DC等同所耗费的耐力点。
炽热虚招ARG(战斗):当你尝试用造成火焰伤害的武器进行虚招时,你可以花费最多不超过5点耐力,你可以提升唬骗鉴定结果等同所耗费的耐力点。
血喙ARG(战斗):当你的喙啄重击确认时,你可以花费一点耐力点将流血伤害提升至1d4。
血术之击ACG(战斗):当你以奥术打击强化武器时,你可以通过花费5点耐力使其在持续时间内伤害+1。
血腥切割APG(战斗):每轮你使用该专长时,你可以选择消耗最多不超过5点耐力,来消减等同于所消耗耐力点的命中惩罚,直至你下一轮结束。
钝击士UC(战斗):当你用致命钝击造成瘀伤时,你可以花费2点耐力点,令武器的大小增大一级。该效果不与其他增大武器形体的效果叠加。
牵制防御ARG(战斗):花费5点耐力令你10尺范围内的盟友获得该专长的益处。
豭突刺UC(战斗):如果你的对手在你用豭突流派撕裂对手之前已被威吓,花费5点耐力可令其恶心(sicken)一轮。
豭突千裂UC(战斗):花费2点耐力,你可以用迅捷动作威吓对手。
豭突势UC(战斗,流派):花费3点耐力,即使你一轮内只命中敌人一次,你依然可以撕裂敌人并造成流血伤害。你一轮依然只能造成一次额外伤害。
化敌为盾UC(战斗):花费5点耐力,你可以对正擒抱你的生物使用该专长。
保镖APG(战斗):你可选择花费1-2点耐力,并提升盟友的AC等同你花费的耐力点数。
碎骨者UC(战斗):如果你对眩晕或恍惚的敌人使用震慑拳,你可以花费5点耐力,选择放弃震慑拳的效果,转而造成1d6力量或敏捷伤害。
破除防御UC(战斗):如果花费5点耐力,你可以用自由动作而非迅捷动作来发动攻击。
弃兵断翼UC(战斗,团队):如果花费5点耐力,在敌人对你以此加值发起攻击时,你自己也可以发起借机攻击。
冲撞重击UC(战斗):如果重击未能确认,你依然可以花费2点耐力尝试冲撞。重投重击确认骰来做冲撞战技检定。此次重投不会令重击确认,该战策同样对免疫重击的敌人无效。
欺凌殴击ARG(战斗):花费2点耐力,你可以令全轮攻击中的一次攻击享受该专长效果。
主题: Re: 【PF】战策全表
作者: Πληΐαδες2017-12-08, 周五 22:46:01
巧技寻机ACG(战斗):在以+2表现加值攻击目标前,你可以选择花费不超过5点耐力,如果成功命中,每点消耗的耐力提升2点造成的伤害。
随手武器(战斗):在以临时武器攻击手持武器的敌人时,你可以花费5点耐力令目标对此次攻击呈措手不及状态。如果目标认出你并目睹你使用过随手武器能力,该战策无效。
谨慎战斗ARG(战斗):如果你不在防御式战斗或全力防御,通过花费5点耐力可以使你的闪避AC+2,直至你的下一轮开始。
骑兵阵列UC(战斗,团队):回合开始时,如果你花费2点耐力,你可以与不拥有此专长的骑乘盟友共处一个方格,持续到你下轮开始。
导能打击(战斗):在你使用引导打击时,可选择花费不超过你引导能量骰数的耐力点,每点消耗的耐力增加导能打击的正/负能量伤害1d6。
引导力刃ACG(战斗):引导利刃命中敌人时,你可以选择花费5点耐力,令此次攻击不计入持续3次的限额中。
闯越冲锋APG(战斗):如果闯越失败,你的冲锋终止于障碍生物,花费5点耐力可使你将此生物作为冲锋的目标。
冲锋投掷UC(战斗):如果花费2点耐力,移动的终点可以位于目标50尺内而非30尺内。
锁喉UC(战斗):如果花费2点耐力,锁喉所需承受的减值仅为-1。
爪袭ARG(战斗):使用该专长时,你可以选择花费5点耐力用你的一只爪子发动第二次攻击。
顺势斩(战斗):在使用顺劈或大顺劈时花费4点耐力可消除AC惩罚。
乱披风ARG(战斗):当使用该专长时,每轮当你以跟进的顺劈命中目标时,你可以花费5点耐力以自由动作再进行一次五尺快步。如果该次位移使得另一敌人进入你的威胁范围,该敌人可被你继续顺劈,只要其他限制条件都满足。
终势斩UC(战斗):如果终势斩将目标的HP降低至0或更低,花费5点耐力可继续终势斩。
近身投掷UC(战斗):如果花费2点耐力点,投掷任何投掷武器都不会触发借机攻击。
爆盔护体ARG(战斗):当你被重击威胁时,可最多花费5点耐力,并在对抗重击确认的投骰时获得等同所耗费耐力值的AC加值。
集束射击UC(战斗):使用该专长时每次成功的命中最多可花费2点耐力,在结算伤害时获得等同所花费耐力的伤害加值。
金蛇封穴APG(战斗):如果花费5点耐力,你可以对被夹击的敌人发动蛇鸡兽之突
寓守于攻(战斗):即使你不符合属性先决条件(13智力)你依然可以选择该专长,但只有在耐力池保有至少1点耐力时才生效。如果你花费耐力点通过战斗耐力专长提升命中,在使用寓守于攻时忽视等同所消耗耐力的命中惩罚。(译者:这段不太懂,似乎是启动寓守于攻时花费耐力点可直接削减惩罚,而非原有的表现加值,使得其可以和其他表现加值叠加的意思?)
战斗戒备APG(战斗):使用战斗戒备时,每次发起借机攻击并随之移动时,为每5尺移动距离花费1点耐力,就能免于被敌人借机攻击。
战斗反射(战斗):如果借机攻击失手,花费5点耐力就可以承受-5命中惩罚对同一目标再次借机攻击,但也会计入本轮借机攻击总和中。
流派大师UC(战斗):即使并非在你的回合,花费2点耐力你可以以自由动作切换流派。
协同冲锋UC(战斗):如果拥有此专长的盟友冲锋了目标,该目标不在你的移动范围内,但在两倍移动范围内的,花费5点耐力可对其直觉冲锋,但仍须遵守冲锋规则。
协同防御APG(战斗):在享受该专长益处时你还可以花费不超过2点耐力,并在CMD上获得等同消耗耐力的加值。
协同战技APG(战斗):在享受该专长益处时你还可以花费1点耐力,并在CMB上获得2点加值。(译者:这交换比跟楼上的不搭啊……)
准线规避ACG(战斗):如果拥有该专长的盟友在你远程攻击时为目标提供软掩蔽,花费2点耐力可无视掩蔽。
进无可进ACG(战斗):在对拥有灵活移动专长的敌人因移出你的威胁范围而触发你的借机攻击时,花费2点耐力可在命中上获得+4加值。
反手一拳ACG(战斗):如果花费5点耐力,你可以在同一轮第二次使用该专长。
掩护APG(战斗):如果花费5点耐力,你的盾牌也会为反射豁免提供掩蔽加值。
白鹤弹腿UC(战斗):在你的回合开始时如果你使用防御式战斗,花费2点耐力可抵消命中惩罚,直至你下一轮开始。
白鹤拳UC(战斗,流派):在防御式战斗或全防时,面对敌人的一次近战攻击,你可以花费不超过3点耐力,以直觉动作强化你对该攻击的闪避AC,等同所消耗耐力点。
白鹤亮翅UC(战斗):花费5点耐力可对第二个目标获得2点闪避AC。
重击致跛APG(战斗):当你重击确认并尝试用该专长令目标减速时,通过花费最多不超过5点耐力,你可以提升豁免DC等同所耗费的耐力点。
重击专攻(战斗):如果重击确认投出19或20,花费2点耐力可再次确认重击,如果成功,重击伤害倍数+1。你可继续确认重击,如果又投出19或20,便可继续花费耐力进行确认和提升重击倍数,如此往复。
重击大师(战斗):重击确认时,如果花费2点耐力,你可以选择不对目标引发两项重击专长,而引发一项你符合条件但未学习的重击专长效果。
灵活重击ARG(战斗):花费5点耐力,你每天可第二次使用该能力。
十字弓专精APG(战斗):只要耐力池中还又至少一点耐力,装填任何类型的弩弓都不会引起借机攻击。
圣战之拳UC(战斗):如果使用圣战之拳时确认了重击,花费5点耐力可令额外伤害享受暴击翻倍加成。
怒涛碎击UC(战斗):使用怒涛碎击时可选择花费2或4点耐力,令导致的AC惩罚提升1或2点。
主题: Re: 【PF】战策全表
作者: Πληΐαδες2017-12-08, 周五 22:46:19
慈悯终结APG(战斗):如果花费10点耐力,你可以以一个全轮动作对攻击范围内的2个适合目标发动致命一击,但会引发两次借机攻击。
晕眩强袭APG(战斗):如果花费5点耐力,你可以在一次近战命中敌人后尝试令对方眩晕,如同该专长的效果。
眩晕拳ACG(战斗):如果花费5点耐力,你可以在命中后再宣布使用眩晕拳。
炫目技巧(战斗):以一个标准动作用专攻武器命中敌人后,你可以选择此敌人和30尺内任意数量可见该行为的敌人。为这些目标支付每人2点耐力后可尝试用威吓挫败士气。
致命瞄准(战斗):每花费4点耐力,可以将该专长造成的命中惩罚消减1点,直至你下一轮开始。惩罚不能消减低于0。
致命终结UC(战斗):花费2点耐力,你可以令目标的强韧检定必然成功。
致命绝杀(战斗):花费5点耐力你可以对眩晕的目标进行致命绝杀,或花费10点对夹击的敌人致命绝杀。
致聋重击(战斗):当你重击确认并尝试用该专长令目标至聋时,通过花费最多不超过5点耐力,你可以提升豁免DC等同所耗费的耐力点。
殃云天降UC(战斗):花费4点耐力,你从高处冲锋还能享受5点伤害加成。
死地后生UC(战斗):花费5点耐力,你可在对方发动直觉反击时将其无效化。
亡命尖兵UC(战斗):花费2点耐力,你可免除在一轮内同时进行一个移动和一个标准动作、或进行一次整轮动作所造成的伤害。
亡命勇士UC(战斗):当你HP低于0,你可以以标准动作花费2点耐力,来获得2点(……)临时HP,持续1分钟。
亡命狂徒UC(战斗):如果两次重击确认都不成功,花费5点耐力你可以发动一次借机攻击。
防御式战斗训练(战斗):你可花费任意点数耐力获得同等数量的CMD加值。
防御式武器训练UC(战斗):花费5点耐力,你可以将所选择的武器组临时切换为另一种(天生武器除外),持续3轮。
拨挡飞箭(战斗):花费5点耐力,你可以在措手不及时使用该专长。
挫志鞭笞ARG(战斗):用连枷武器组命中被挫志的目标后,花费2点耐力可令战栗效果从1轮提升至1d4轮。
裂盔护体ARG(战斗):如果你恍惚(staggered),你可以花费5点耐力将其变为恶心(sicken)直至下一轮结束。如果你免疫恶心则该战策无效。
绝望打击ARG(战斗):每花费5点耐力你可以每日多使用一次该专长。
毁灭者之福ARG(战斗):无需破武,而只要将CR不低于你一半的目标HP降低到0,你就可以花费2点耐力获得1点每日狂暴轮数。
毁灭打击UC(战斗):花费5点耐力,你可获得+4伤害加值。
卸武重击APG(战斗):如果重击确认骰失败,花费2点耐力依然可以尝试卸武。重投重击确认投并以此与目标CMD对抗来尝试卸武。该重投只能尝试卸武,无法令此次攻击变为重击。
虚招脱离UC(战斗):即使能力不满足前提(13智力),只要耐力池依然有1点耐力就可以使用该专长。如果花费5点耐力,可以用移动动作尝试虚招脱离。
逃之夭夭UC(战斗):即使能力不满足前提(13智力),只要耐力池依然有1点耐力就可以使用该专长。如果花费5点耐力,可以用移动动作尝试逃之夭夭。
回马枪UC(战斗):即使能力不满足前提(13智力),只要耐力池依然有1点耐力就可以使用该专长。使用回马枪时最多可消耗5点耐力,每点消耗耐力提升回马枪伤害2点。
狂傲技巧ACG(战斗):如果花费5点耐力,一个受到本专长影响的生物在24小时内可以再次被本专长影响。
扰乱射击APG(战斗):使用该专长时最多可花费3点耐力,每点耐力提升专长适用距离10尺,最多到60尺。
扰法者:即使已经消耗了借机攻击次数,只要花费2点耐力依然可以令该专长生效,直至你下一轮开始。
长距投掷UC:使用投掷武器时,如果花费2点耐力,可以将超过射程的攻击检定惩罚再减4点。
暴雷击UC(战斗):启动本专长除了使用两次元素之拳,也可以使用一次元素之拳和2点耐力。
雷魂UC(战斗):使用元素拳时可以花费最多5点耐力,并提升DC等同所耗费耐力点数。
雷灵UC(战斗):使用元素拳时可以花费最多5点耐力,每点耐力提升2点闪电伤害。
闪避(战斗):如果你移动了自己的移动速度或更远的距离,你可花费最多等同2倍你敏捷加值的耐力点数,这样的话直到你下次回合开始,你获得等同所消耗耐力值一半的AC闪避加值。
领域打击UC(战斗):花费2点耐力,将神授力量传递给敌人只需一个自由动作而非迅捷动作。
双重切割(战斗):如果在双武器战斗时你的主手和副手都命中了目标,你可以选择花费最多不超过你力量调整值一半的耐力点数,并在副手伤害上获得等同耐力点的伤害加值。该能力一轮只能使用一次。
拽倒UC(战斗):即使能力不满足前提(13智力),只要耐力池依然有1点耐力就可以使用该专长。如果你拽倒的CMB鉴定超过对方CMD 10点,只要花费5点耐力就可以立刻从倒地状态站起并不受借机攻击。
龙威UC(战斗):在令对方陷入战栗状态时花费5点耐力,还能领目标恶心1d4轮。
龙吼UC(战斗):除了花费2次震慑拳次数,你可以用一次震慑拳和5点耐力来发动龙吼。
龙形拳UC(战斗,流派):在每轮第二次及以后的徒手打击中,每花费3点耐力就可以使一次攻击享受1.5倍力量修正。
取力拳ACG(战斗):花费5点耐力就可以在命中后再宣告使用该专长。
精彩武技UC(战斗):使用该专长时花费5点耐力就还能获得2点躲避AC直至你下一轮。
惧栗屠杀APG(战斗):使用该专长时可选择花费最多6点耐力,每点耐力令挫败士气的范围扩展5尺。
斗篷与匕首ACG(战斗):令目标陷入纠缠时你可以选择花费5点耐力而非一点派头。
主题: Re: 【PF】战策全表
作者: Πληΐαδες2017-12-08, 周五 22:46:26
狡兔搏鹰UC(战斗):巨人亚种生物因在俯卧状态中站起而引发你借机攻击时,你可以用5点耐力发动震慑拳。
以小搏大UC(战斗):你在徒手攻击命中巨人亚种生物时可以选择花费最多5点耐力,每点耐力提升2点伤害。
四两拨千斤UC(战斗):成功摔绊巨人时你可以选择消耗3点耐力,令目标承受2d6跌落伤害。
炎宿UC(战斗):使用元素之拳令对手着火时你可花费最多5点耐力,每点耐力提升DC1点。
炎灵UC(战斗):使用元素之拳并造成火焰伤害时你可花费最多5点耐力,每点耐力提升2点火焰伤害。
炎触UC(战斗):使用炎触时你可以选择不用2发元素之拳,而使用一发元素之拳和2点耐力。
奥秘之爪APG(战斗):只要耐力池里还有至少1点耐力,你的天生武器在克服伤害减免时视为寒铁武器。
元素之拳APG(战斗):花费5点耐力,你可以在攻击命中后选择使用元素之拳。
精灵之眼APG(战斗):花费5点耐力,你可在重投失手检定时自动通过。
精灵战斗训练ARG(战斗):如果持握专长所述的精灵传统武器,花费5点耐力你可获得多一次借机攻击的次数。
交叉火力UC(战斗):在每次攻击前,只要花费1点耐力,即使夹击的盟友不拥有团队专长你也可享受该专长的效果
胁迫者APG(战斗):重击后如果花费5点耐力,你可令对方惊惧1d4轮而非1轮。
力竭重击APG(战斗):重击威胁时你可选择花费最多不超过5点耐力,每点耐力提升重击确认骰2点。
极度仇视ACG(战斗):如果目标并非憎恶集中专长指定的敌人,你可以花费5点耐力来将其视为憎恶集中专长所指定的敌人。
主题: 战策F
作者: Πληΐαδες2017-12-08, 周五 22:48:15
妖精之击ACG(战斗):当你使用这个专长时,你能消耗至多5点耐力来将这个效果的DC提升你所消耗的耐力值。
Faerie’s StrikeACG (Combat): When using this feat, you can spend up to 5 stamina points to increase the DC of the effect by an amount equal to the number of stamina points you spent.
假意迎敌UC(战斗):当你使用这个专长时,你可以消耗5点耐力来对你借机攻击失手的敌人进行一次攻击(在他失去他在对抗你的AC上的敏捷加值后)。
False OpeningUC (Combat): When you use this feat, you can spend 5 stamina points to make an attack of opportunity against an opponent who misses you with the provoked attack (after it loses its Dexterity bonus to AC against you).
远距射击(战斗):当你以一个标准动作使用一次远程攻击时,你可以消耗5点耐力来让这次攻击无视掉所有的距离减值。
Far Shot (Combat): When making a single ranged attack as a standard action, you can spend 5 stamina points to ignore all range penalties on that attack.
联合虚招UC(战斗,团队):当你对一个进行虚招时,你可以消耗5点耐力来让它在下一次受到攻击时失去AC上的敏捷加值,这次攻击可以来自你的任意盟友。如果下一个攻击该敌人的盟友也拥有这个专长,那么该盟友的攻击在决定这个战策的效果时不会被视作下一次攻击,这可以让其他盟友获得这个好处。
Feint PartnerUC (Combat, Teamwork): When feinting an opponent, you can spend 5 stamina points to have that opponent lose its Dexterity bonus to AC against the next attack made by any of your allies. If the next ally to attack that opponent also has this feat, that ally’s attacks do not count as the next attack for the purpose of this combat trick, allowing another ally to gain this benefit.
击倒脱逃UC(战斗):即使在你并不满足属性先决条件(智力13)时你也能选取这个专长。你只能在你的耐力池至少拥有1点耐力时才能获得这个专长的好处。你可以使用5点耐力来让来自这个专长的摔绊尝试变成一个自由动作而不是迅捷动作。
Felling EscapeUC (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefit of this feat only as long as you have at least 1 stamina point in your stamina pool. You can spend 5 stamina points to make the trip attempt from this feat as a free action instead of a swift action.
击倒猛攻UC(战斗):即使在你并不满足属性先决条件(智力13)时你也能选取这个专长。你只能在你的耐力池至少拥有1点耐力时才能获得这个专长的好处。你可以使用5点耐力来让来自这个专长的摔绊尝试变成一个自由动作而不是迅捷动作。
Felling SmashUC (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefit of this feat only as long as you have at least 1 stamina point in your stamina pool. You can spend 5 stamina points to make the trip attempt from this feat as a free action instead of a swift action.
野性战斗训练UC(战斗):在你回合开始的时候,你可以消耗任意点数的耐力。直到你的下一轮开始,你每以这种方式消耗2点耐力,你可以将野性战斗专长的好处应用到一次由天生武器而不是你通过这个专长选择的武器做出的天生武器攻击上。
Feral Combat TrainingUC (Combat): At the start of your turn, you can spend any number of stamina points. Until the beginning of your next turn, for every 2 stamina points you spent this way, you can apply the effects of Feral Combat Training to a single natural weapon attack made with a natural weapon other than the weapon chosen with this feat.
不屈凶暴ARG(战斗):当你使用这个专长时,你可以使用2点耐力来代替一轮狂暴来获得一样的效果。
Ferocious TenacityARG (Combat): When using this feat, you can spend 2 stamina points in place of 1 round of rage to gain the same effects.
最终拥抱UC(战斗):你可以消耗2点耐力来擒抱一个比你大一个体型的生物。
Final EmbraceUC (Combat): You can spend 2 stamina points to grab a creature one size category larger than you.
恐怖最终拥抱UC(战斗):当一个生物被你的紧勒能力伤害时,你可以消耗2点耐力来让这个生物恶心直到你的下一个回合开始。
Final Embrace HorrorUC (Combat): When a creature is damaged by your constrict ability, you can spend 5 stamina points to sicken that creature until the start of your next turn.
最终拥抱极意UC(战斗):每当你擒抱时,你可以消耗5点耐力来将来自你紧勒能力的伤害骰翻三倍而不是两倍。
Final Embrace MasterUC (Combat): Each time you constrict, you can spend 5 stamina points to triple the damage dice of your constrict ability instead of doubling them.
火掌ARG(战斗):当你用火炬攻击击中一个生物时,你可以消耗1点耐力。如果你这样做了,这次攻击造成的火焰伤害将会提升到1d6点火焰伤害。
Fire HandARG (Combat): When you hit with a torch attack, you can spend 1 stamina point. If you do, the fire damage dealt with that attack increases to 1d6 points of fire damage.
挫败夹击UC(战斗)当你使用这个专长时,你可以消耗5点耐力。如果你这样做了,目标和他的盟友在你的下一回合开始之前不会构成夹击。
Flanking FoilUC (Combat): When using this feat, you can spend 5 stamina points. If you do, your target cannot flank with its allies against you until the start of your next turn.
集中射击APG(战斗):你可以消耗2点耐力来让集中射击攻击任何一个位于你第一个射程增量内的敌人。
Focused ShotAPG (Combat): You can spend 2 stamina points to make a Focused Shot attack against a target anywhere within your weapon’s first range increment.
咄咄逼人APG(战斗):当你使用这个专长来进行移动时,你可以消耗2点耐力来提升你的移动力至15呎。
Following StepAPG (Combat): When you use this feat to move, you can spend 2 stamina points to increase your movement to 15 feet.
丢卒保帅UC(战斗):当你使用这个专长来让重击无效时,你可以消耗5点耐力来让你的盔甲或盾牌有50%的概率来避免获得破损状态。
Fortified Armor TrainingUC (Combat): When you use this feat to negate a critical hit, you can spend 5 stamina points to give your armor or shield a 50% chance to avoid gaining the broken condition.
沉着暴怒APG(战斗):当你使用猛力攻击专长并持用双手近战武器或者用两只手持用单手近战武器时,你可以消耗5点耐力。如果你这样做了,你对一个目标每次成功的攻击都能降低你对那个目标的猛力攻击罚值1点(最小值为0),直到你的下一回合开始。
Furious FocusAPG (Combat): When using the Power Attack feat and wielding a two-handed melee weapon or a onehanded melee weapon with two hands, you can spend 5 stamina points. If you do, each successful attack you make against a target reduces your Power Attack penalty against that target by 1 (to a minimum of 0) until the beginning of your next turn.
主题: 战策G
作者: Πληΐαδες2017-12-08, 周五 22:48:33
一拥而上APG(战斗):在你并不满足这个专长的属性先决条件(智力13)时你也能选择这个专长。只有当你在耐力池中拥有1点耐力时你才能获得这个专长的好处。当你拥有5点耐力时,当你和另外一个盟友(而不是另外两个)同时威胁一个敌人时你就能获得这个专长的好处。
Gang UpAPG (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool. If you spend 5 stamina points, you can gain the feat’s benefits when you and one other ally are threatening an opponent (instead of two other allies).
巨人杀手ARG(战斗):只要你在你的耐力池中还拥有至少1点耐力,对于拥有巨人亚种的类人生物的顺势斩攻击的加值会提升至+4。
Giant KillerARG (Combat): As long as you have at least 1 stamina point in your stamina pool, the bonus on Cleave attacks made against humanoids with the giant subtype increases to +4.
阴暗打击ARG(战斗):只要你在你的耐力池中还拥有至少1点耐力,当你处在昏暗或者黑暗光照条件下你就能获得这个专长带来的加值,即使你正在攻击的生物并不在这种环境中。
Gloom StrikeARG (Combat): As long as you have at least 1 stamina point in your stamina pool, you gain the bonus for this feat when you are in dim light or darkness, even if the creature you are attacking is not.
侏儒武器专攻ARG(战斗):当你使用侏儒武器成功地对一个敌人做出一次攻击,并且这个敌人的体型至少比你大1级,你可以消耗最多5点耐力。如果你这样做了,你在攻击股上获得等同于两倍你消耗的耐力点的加值。
Gnome Weapon FocusARG (Combat): When you make a successful attack with a gnome weapon against an opponent  that is at least one size category larger than you, you can spend up to 5 stamina points. If you do, you gain a bonus on the damage roll equal to double the number of stamina points you spent.
地精切裂者ARG(战斗):只要你在你的耐力池中还拥有至少1点耐力,对抗地精类生物的顺势斩的加值就会提升到+4。
Goblin CleaverARG (Combat): As long as you have at least 1 stamina point in your stamina pool, the bonus on Cleave attacks made against goblinoids increases to +4.
地精铳士ARG(战斗):当你持用造成火焰伤害的火器时,当你重击威胁却在重击确认中失败时,你可以消耗5点耐力来回复1点勇毅。如果这个生物免疫重击你仍然无法获得勇毅。
Goblin GunslingerARG (Combat): When wielding a firearm that deals fire damage, when you threaten but fail to confirm a critical hit, you can spend 5 stamina points to regain 1 grit point. You still can’t gain a grit point if the target is immune to critical hits.
蛇形拳(战斗):你可以使用5点耐力来让蛇形拳成为全力攻击中的一次独立的攻击。
Gorgon’s Fist (Combat): You can spend 5 stamina points to make a Gorgon’s Fist attack as one of the individual attacks made during a full attack.
血腥击杀UC(战斗):当你使用血腥击杀攻击确认重击时,你可以消耗5点耐力来做一个威吓检定来挫败30迟内所有能看见这次攻击敌人的士气。
Gory FinishUC (Combat): You can spend 5 stamina points when confirming a critical on a Gory Finish attack to attempt an Intimidate check to demoralize all foes within 30 feet of you who can see your attack.
擒拿手ACG(战斗):在你使用了移动擒抱动作并以全速移动之后,你可以消耗5点耐力来再次以你的全速移动(而不是半速)而不需要再做一个擒抱检定。
Grabbing DragACG (Combat): After using the move grapple action and moving your full speed, you can spend 5 stamina points to move your full speed again (instead of half your speed) without the need to attempt another grapple check.
大擒拿手ACG(战斗):当你使用擒抱流架势擒抱只有一名敌人时,你可以消耗5点耐力来继续威胁你自由手所能威胁的范围,直到你下一轮开始。
Grabbing MasterACG (Combat): When you are grappling only one opponent while using Grabbing StyleACG, you can spend 5 stamina points to continue to threaten the area within your reach with your free hand until the beginning of your next turn.
擒拿手ACG(战斗,流派):当你在使用这个流派使用两隻手做出擒抱尝试时,你可以消耗1点耐力来在擒抱战技检定上获得+2加值。
Grabbing StyleACG (Combat, Style): When you make a grapple attempt with two hands while using this style, you can spend 1 stamina point to gain a +2 bonus on the grapple combat maneuver check.
纠缠之击ACG(战斗):当你使用这个专长时,你可以消耗最多5点耐力来提升这个效果的DC,提升的点数等同于你的消耗的耐力。
Grasping StrikeACG (Combat): When using this feat, you can spend up to 5 stamina points to increase the DC of the effect by an amount equal to the number of stamina points you spent.
大顺势斩(战斗):每轮一次,当你在使用顺势斩获得的一次对敌人的攻击失手时,你可以消耗5点耐力来做另一次顺势斩攻击。
Great Cleave (Combat): Once per round when you miss a foe with an attack gained from Cleave, you can spend 5 stamina points to make another Cleave attack anyway.
强烈仇恨ARG(战斗):当你击中一个拥有你的仇恨种族特性相关亚种的对手时,你可以消耗至多5点耐力来造成两倍于耐力消耗的额外伤害。
Great HatredARG (Combat): When you hit an opponent of a subtype subject to your hatred racial trait, you can spend up to 5 stamina points to deal an amount of extra damage equal to double the number of stamina points you spent.
高等盲斗APG(战斗):当你攻击一个拥有闪现术的生物时,你可以消耗5点耐力。如果你这样做了,你的高等盲斗专长可以作用于这个生物直到你的下一回合开始,你可以将闪现术的失手率降至20%并重股失手率。如果你能看见或者攻击到灵界生物,你可以忽略掉闪现术的失手率。
Greater Blind-FightAPG (Combat): When you attack a creature subject to the blink spell, you can spend 5 stamina points. If you do, your Greater Blind-Fight feat works against that creature until the beginning of your next turn, either treating the blink miss chance as 20% and allowing a reroll or ignoring the blink miss chance if you have a way to see or strike ethereal creatures.
高等衝撞(战斗):当你衝撞一个敌人时,你可以消耗5点耐力来让你的敌人的移动也能引起你的借机攻击。
Greater Bull Rush (Combat): When you bull rush an opponent, you can spend 5 stamina points to have the opponent’s movement from the bull rush provoke an attack of opportunity from you as well.
高等阴招APG(战斗):在你并不满足这个专长的属性先决条件(智力13)时你也能选择这个专长。只有当你在耐力池中拥有1点耐力时你才能获得这个专长的好处。当你成功进行一次阴招APG战技时,你可以消耗5点耐力来让对手必须使用一个整轮动作(而不是标准动作)来移除你用战技造成的负面效果。
Greater Dirty TrickAPG (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool. When you successfully complete a dirty trickAPG combat maneuver, you can spend 5 stamina points to make the condition you inflicted with that maneuver require a full-round action to remove (instead of a standard action).
高等卸武(战斗):在你并不满足这个专长的属性先决条件(智力13)时你也能选择这个专长。只有当你在耐力池中拥有1点耐力时你才能获得这个专长的好处。当你成功对一个对手卸武,你可以消耗5点耐力来选择这个武器的落点,这个落点方格必须在被卸武的敌人15迟内。如果你选择方格在你的佔据空间内,并且你至少拥有一隻自由手,你可以以卸武的一部分来抓住这个武器。
Greater Disarm (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool. When you successfully disarm a foe, you can spend 5 stamina points to select where the weapon lands by choosing a square within 15 feet of the disarmed foe. If you choose a square in your space and have at least one hand free, you can grab the weapon as part of the disarm attempt.
高等拖拽APG(战斗):当你成功进行一次拖拽APG战技时,你可以消耗5点耐力来让你的拖拽获得10迟移动。你可以使用这次移动来代替你正常的移动,但是只能拖拽一个对手。
Greater DragAPG (Combat): When you succeed at a dragAPG combat maneuver check, you can spend 5 stamina points to gain up to 10 feet of movement for your drag. You can use this movement in place of your normal movement, but only to drag an opponent
高等虚招(战斗):在你并不满足这个专长的属性先决条件(智力13)时你也能选择这个专长。只有当你在耐力池中拥有1点耐力时你才能获得这个专长的好处。如果你的耐力池还有至少1点耐力,你可以以一个迅捷动作进行虚招,但这个虚招只能让敌人对你的下一次攻击陷入措手不及,而不是到你的下一轮开始的所有攻击。
Greater Feint (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool. If you have at least 1 point in your stamina pool, you can feint as a swift action, but the feint causes the opponent to become flatfooted only for your next attack rather than for all attacks until the beginning of your next turn.
高等擒抱(战斗):在你成功使用移动动作维持擒抱时,你可以在你回合结束之前以一个迅捷动作使用5点耐力。这让你可以在一轮内做至多3次检定来维持擒抱,但只有在你启动擒抱的下一轮后才能使用。
Greater Grapple (Combat): After you take a move action to successfully maintain a grapple, you can spend 5 stamina points before the end of your turn to maintain that grapple as a swift action. This allows you to make up to three grapple checks to maintain a grapple during a round, but you still can’t maintain a grapple until the round after you initiate it.
高等闯越(战斗):如果你成功使用战技检定闯越了一名敌人,但是并没有超过你敌人的CMD5点或者更多,你可以消耗2点耐力来让你的敌人俯卧。
Greater Overrun (Combat): If you succeed at a combat maneuver check to overrun an opponent, but do not exceed your opponent’s CMD by 5 or more, you can spend 2 stamina points to knock the target prone anyway.
高等穿透打击(战斗):当你使用一把你拥有武器专攻的武器对一个拥有伤害减免的生物造成伤害时,你可以消耗5点耐力来让距离你30迟内的盟友忽略该生物10点伤害减免1轮。但对不针对特定类型的伤害减免时,效果减少到5点(例如“DR10/-”)。这个效果不会与高等穿透打击的正常效果叠加,但这让你可以在持续时间内把这个效果应用到你的其他武器上。
Greater Penetrating Strike (Combat): When you use a weapon with which you have Weapon Focus to damage a creature that has damage reduction, you can spend 5 stamina points to allow all your allies within 30 feet to ignore 10 points of that creature’s damage reduction for 1 round. This amount is reduced to 5 points for damage reduction without a type (such as DR 10/—). This effect does not stack with Greater Penetrating Strike’s normal effect, but it does allow you to apply the effect to all your other weapons for the duration.
高等狂怒撕扯UC(战斗):当你撕扯一名敌人时,你可以消耗2点耐力来对你的敌人造成1d6+2点流血伤害而不是1d6点流血伤害。
Greater Rending FuryUC (Combat): When you rend an opponent, you can spend 2 stamina points to deal 1d6+2 points of bleed damage to your opponent instead of 1d6 points of bleed damage.
高等移位APG(战斗):在你并不满足这个专长的属性先决条件(智力13)时你也能选择这个专长。只有当你在耐力池中拥有1点耐力时你才能获得这个专长的好处。当你对一个敌人尝试移位时,你可以消耗5点耐力,这样在决定你能把你的敌人移动到哪裡时你的触及会提升5迟。
Greater RepositionAPG (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool. When attempting to reposition a foe, you can spend 5 stamina points to increase your melee reach by 5 feet for the purpose of determining where you can move the foe.
高等盾牌专攻(战斗):当你正在使用一面盾牌时受到了一次攻击,你可以消耗最多4点耐力。针对这次攻击,你的盾牌加值会提升等同于你消耗的耐力的点数。这个加值并不会与来自盾牌专攻战策提供的叠加。
Greater Shield Focus (Combat): When an attack is made against you while you are using a shield, you can spend up to 4 stamina points. For that attack, your shield bonus increases by an amount equal to the number of stamina points you spent. This increase does not stack with any gained from the Shield Focus combat trick.
高等盾牌专精APG(战斗):你可以消耗5点耐力来使用你选择的盾牌来在一天内第二次让重击失效。
Greater Shield SpecializationAPG (Combat): You can spend 5 stamina points to use your selected shield to negate a critical hit a second time each day.
高等快枪UC(战斗):当你使用远程武器做出借机攻击时,你可以消耗3点耐力来让你从高等快枪上获得的加值加到攻击股上。
Greater Snap ShotUC (Combat): When you make an attack of opportunity using a ranged weapon, you can spend 3 stamina points to gain your bonus from Greater Snap Shot on the attack roll.
高等盗取APG(战斗):在你并不满足这个专长的属性先决条件(智力13)时你也能选择这个专长。只有当你在耐力池中拥有1点耐力时你才能获得这个专长的好处。当你使用长鞭进行盗取APG战技尝试时,你可以消耗2点耐力来无视检定上的-4减值。
Greater StealAPG (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool. When attempting a stealAPG combat maneuver with a whip, you can spend 2 stamina points to negate the –4 penalty on the check.
高等破武(战斗):当你成功进行了一次破武战技检定,你可以消耗至多等同于你力量加值的耐力来对目标造成两倍于你消耗的耐力点的额外伤害。这个伤害的类型和你在这次战技中使用的武器相同。
Greater Sunder (Combat): When you succeed at a sunder combat maneuver check, you can spend a number of stamina points up to your Strength bonus to deal an amount of extra damage to the target equal to double the number of stamina points you spent. The damage type is the same as that of the weapon you used to attempt the maneuver.
高等摔绊(战斗):在你并不满足这个专长的属性先决条件(智力13)时你也能选择这个专长。只有当你在耐力池中拥有1点耐力时你才能获得这个专长的好处。你可以在你成功摔绊一个敌人时候消耗2点耐力对目标造成1d6点坠落伤害。
Greater Trip (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool. You can spend 2 stamina points after you successfully trip an opponent to deal 1d6 points of falling damage to the target.
高等双武器格斗(战斗):如果你用该专长赋予的第三次攻击命中且你的基本攻击加值达到16或更高,你可以消耗2点耐力来用你的副手做出另外一次-15减值的攻击。
Greater Two-Weapon Fighting (Combat): If you hit with the third attack granted by this feat and your base attack bonus is 16 or higher, you can spend 2 stamina points to make another attack with your off hand at a –15 penalty.
高等要害打击(战斗):当你使用要害打击战策时,你可以消耗4点耐力而不是2点来重投4个伤害股。
Greater Vital Strike (Combat): When using the Vital Strike combat trick, you can spend 4 stamina points instead of 2 to reroll four damage dice.
高等武器专攻(战斗):每轮一次,你可以消耗2点耐力来将高等武器专攻在攻击股上的加值应用到其它一件武器上。这个加值会持续到你的下一回合开始。
Greater Weapon Focus (Combat): Once per round, you can spend 2 stamina points to gain your Greater Weapon Focus bonus on attack rolls with another weapon. This bonus lasts until the start of your next turn.
高等神选武器ACG(战斗):当你用神选武器ACG专长指定的武器做出全力攻击中的一次攻击时,你可以消耗5点耐力来在这次攻击上获得这个专长的好处。
Greater Weapon of the ChosenACG (Combat): When making an attack as part of a full attack with the weapon designated by your Weapon of the ChosenACG feat, you can spend 5 stamina points to gain the benefits of this feat on that attack.
高等武器专精(战斗):每轮一次,你可以消耗2点耐力来将高等武器专精在伤害股上的加值应用到其它一件武器上。这个加值会持续到你的下一回合开始。
Greater Weapon Specialization (Combat): Once per round, you can spend 2 stamina points to gain your Greater Weapon Specialization bonus on damage rolls with another weapon. This bonus lasts until the start of your next turn.
高等长鞭熟稔UC(战斗):当你使用长鞭发动擒抱时,你可以使用5点耐力来以一个迅捷动作再尝试一次擒抱检定来移动或伤害你正在擒抱的生物。这个检定不能用于维持擒抱。
Greater Whip MasteryUC (Combat): When you initiate a grapple with a whip, you can spend 5 stamina points to attempt a second grapple check as a swift action to either move or damage the creature you are grappling. This is not a check to maintain the grapple.
怀恨在心ARG(战斗):当你击中一个在当前战斗中攻击过你的生物时,你可以消耗至多2点耐力来造成两倍于消耗耐力的额外伤害。
Grudge FighterARG (Combat): When you hit a creature that attacked you in the current combat, you can spend up to 2 stamina points to deal an amount of extra damage to it equal to double the number of stamina points you spent.
惧怖宰杀ACG(战斗):当你使用这个专长时,你可以消耗至多5点耐力来提升这个效果的DC,提升的点数等于你消耗的耐力。
Gruesome SlaughterACG (Combat): When using this feat, you can spend up to 5 stamina points to increase the DC of the effect by an amount equal to the number of stamina points you spent.
主题: 战策H
作者: Πληΐαδες2017-12-08, 周五 22:49:03
穷锤猛打UC(战斗):当你使用这个专长时,你可以消耗5点耐力来提升每次后续攻击的额额外伤害1点。
Hammer the GapUC (Combat): When you use this feat, you can spend 5 stamina points to increase the amount of extra damage dealt by 1 point per consecutive hit you make.
铁头ARG(战斗):当你受到一次可能让你恍惚或震慑的法术或特殊能力时,你可以在尝试豁免之前消耗至多2点耐力来在这次豁免骰上获得等同于你消耗的耐力点数的加值。
Hard-HeadedARG (Combat): When targeted by a spell or a special ability that could cause you to become staggered or stunned, you can spend up to 2 stamina points before attempting the save to gain a bonus on the saving throw equal to the number of stamina points you spent.
精怪侏儒UC(战斗):你可以消耗5点耐力来在一天内额外使用一次精怪之相UC
Haunted GnomeUC (Combat): You can spend 5 stamina points to use haunted fey aspectUC an additional time in a day.
精怪侏儒突击UC(战斗):当你冲锋命中了一名敌人,或者确认了一次重击,你可以消耗2点耐力来让被攻击的目标颤栗1轮而无须解消精怪之相UC
Haunted Gnome AssaultUC (Combat): When you hit an opponent with a charge attack or confirm a critical hit, you can spend 2 stamina points to make the target of the attack shaken for 1 round without discharging haunted fey aspectUC.
精怪侏儒防护UC(战斗):当一个目标因为精怪侏儒防护带来的失手率对你失手时,你可以消耗5点耐力来迫使该敌人对你所有的攻击骰都获得-2减值,直到这个敌人对你造成了伤害。这个能力不会与自身叠加。
Haunted Gnome ShroudUC (Combat): When an opponent misses you due to the miss chance from Haunted Gnome Shroud, you can spend 5 stamina points to impose a –2 penalty on all that opponent’s attack rolls against you until that opponent deals damage to you. This ability doesn’t stack with itself.
英豪演武UC(战斗,演武):当你使用这个专长时,你可以消耗至多6点耐力来提升挫败士气效果的范围,每消耗一点耐力提升5呎半径(半径最大为60呎)。
Hero’s DisplayUC (Combat, Performance): When using this feat, you can spend up to 6 stamina points to increase the radius of the demoralizing effect by 5 feet per stamina point you spent (to a maximum of 60 feet).
巫术打击UC(战斗):你可以消耗5点耐力来以一个自由动作而不是迅捷动作来使用你选择的巫术APG的效果。
Hex StrikeUC (Combat): You can spend 5 stamina points to apply the effects of your chosen hexAPG as a free action instead of a swift action.
坐骑大师UC(战斗):你可以消耗5点耐力来让你的坐骑获得等同于你角色等级的临时生命值。这些临时生命值持续1分钟。
Horse MasterUC (Combat): You can spend 5 stamina points to grant your mount a number of temporary hit points equal to your character level. These temporary hit points last for 1 minute.
主题: 战策I
作者: Πληΐαδες2017-12-08, 周五 22:49:27
冲撞射击UC(战斗,重击):当你确认重击并且用这个专长对目标进行了冲撞或者绊摔时,你可以消耗5点耐力来同时进行另外一种战技检定。使用重击确认骰来同时用于两个战技检定。
Impact Critical ShotUC (Combat, Critical): When you confirm a critical hit and use this feat to either bull rush or trip the target, you can spend 5 stamina points to perform the other combat maneuver as well. Use the confirmation roll for the combat maneuver check of both maneuvers.
穿刺射击UC(战斗,重击):当你使用这个专长对一个敌人造成了穿刺时,你可以消耗5点耐力来让移除这个武器的动作变为标准动作(而不是移动动作)。
Impaling CriticalUC (Combat, Critical): When you impale a foe with this feat, you can spend 5 stamina points to make the weapon require a standard action to remove (rather than a move action).
至尊打ACG(战斗):当一个生物尝试对你使用王霸拳战技时,你可以消耗至多3点耐力来提升你对抗这个战技的CMD,提升的点数等于你消耗的耐力。这个加值与至尊打给予的加值迭加。
Improved Awesome BlowACG (Combat): When a creature attempts an awesome blow combat maneuver against you, you can spend up to 3 stamina points to increase your Combat Maneuver Defense against that combat maneuver by an amount equal to the number of stamina points you spent. This bonus stacks with the bonus granted by Improved Awesome Blow.
精通盲斗APG(战斗):当你对抗一个拥有全掩蔽的敌人时,你可以消耗5点耐力来让这个敌人对你变为普通掩蔽(20%的失手率而不是50%)。
Improved Blind-FightAPG (Combat): When attacking a foe with total concealment, you can spend 5 stamina points to treat that foe as having normal concealment (20% miss chance instead of 50%).
精通冲撞(战斗):当你作为冲撞战技的目标时,你可以消耗最多等于你的力量或敏捷加值的耐力,两者取高。你对抗那次冲撞尝试的CMD提升等同于你消耗的点数。
Improved Bull Rush (Combat): When you are the target of a bull rush combat maneuver, you can spend a number of stamina points up to your Strength or Dexterity bonus, whichever is greater. Your CMD increases by that number for that bull rush attempt.
精通冲锋投掷UC(战斗):当你使用冲锋投掷UC对抗一个30呎内的目标时,你可以消耗至多2点耐力。当你这样做时,加在这次攻击上的加值提升两倍于你消耗的耐力的点数。
Improved Charging HurlerUC (Combat): When using Charging HurlerUC against a target within 30 feet, you can spend up to 2 stamina points. When you do, the bonus on your damage roll for that attack increases by double the number of stamina points you spent.
精通终势斩UC(战斗):每轮一次,当你确认一次重击时,你可以消耗5点耐力来让这次攻击在决定终势斩UC专长的效果时视为将目标的生命值降为了0或更少。
Improved Cleaving FinishUC (Combat): Once per round when you confirm a critical hit, you can spend 5 stamina points to treat that attack as if you reduced the target to 0 or fewer hit points for the purpose of using the Cleaving FinishUC feat.
精通重击(战斗):当你一次攻击命中,但投骰离重击威胁不超过3点时,你可以消耗5点耐力来让这次攻击造成两倍伤害。然后如同确认重击一样投骰。如果这次确认骰成功了,你的攻击可以造成两倍伤害,但仍然不能算作是重击。
Improved Critical (Combat): When you hit with an attack and the roll fails to threaten a critical hit by 3 or less, you can spend 5 stamina points to attempt to deal double damage anyway. Roll as if confirming a critical hit. If this confirmation roll succeeds, your attack is still not a critical hit, but it deals double damage.
精通毁灭打击UC(战斗):当你使用毁灭打击战策时,将每次额外武器伤害骰上附加的额外伤害提升到+6。对于拥有多于一个伤害骰的武器,将武器全部的基础伤害骰合并计算为一个伤害骰。
Improved Devastating StrikeUC (Combat): Whenever you use the Devastating Strike combat trick, increase the bonus damage to +6 on each of the extra sets of weapon damage dice. For weapons with more than one damage die, count all the weapon’s base damage dice together as one set.
精通阴招APG(战斗):即使你没有满足属性值先决条件(智力13)时也可以选择这个专长。只有在你的耐力池中至少还有1点耐力时你才能获得这个专长的好处。当你作为阴招APG战技的目标时,你可以消耗至多为你的力量或者敏捷加值的耐力,两者取高。你对抗阴招尝试的CMD提升等同于你消耗的耐力点的点数。
Improved Dirty TrickAPG (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool. When you are the target of a dirty trickAPG combat maneuver, you can spend a number of stamina points up to your Strength or Dexterity bonus, whichever is greater. Your CMD against that dirty trick attempt increases by that number.
精通卸武(战斗):即使你没有满足属性值先决条件(智力13)时也可以选择这个专长。只有在你的耐力池中至少还有1点耐力时你才能获得这个专长的好处。当你作为卸武战技的目标时,你可以消耗至多为你的力量或者敏捷加值的耐力,两者取高。你对抗卸武尝试的CMD提升等同于你消耗的耐力点的点数。
Improved Disarm (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefit of this feat only as long as you have at least 1 stamina point in your stamina pool. When you are the target of a disarm combat maneuver, you can spend a number of stamina points up to your Strength or Dexterity bonus, whichever is greater. Your CMD against that disarm attempt increases by that number.
精通拖拽APG(战斗):当你作为拖拽APG战技的目标时,你可以消耗至多为你的力量或者敏捷加值的耐力,两者取高。你对抗拖拽尝试的CMD提升等同于你消耗的耐力点的点数。
Improved DragAPG (Combat): When you are the target of a dragAPG combat maneuver, you can spend a number of stamina points up to your Strength or Dexterity bonus, whichever is greater. Your CMD against that drag attempt increases by that number.
精通虚招(战斗):即使你没有满足属性值先决条件(智力13)时也可以选择这个专长。只有在你的耐力池中至少还有1点耐力时你才能获得这个专长的好处。你可以消耗5点耐力来以一个移动动作进行虚招。
Improved Feint (Combat): You can select this feat even if you don’t meet the Ability score prerequisite (Intelligence 13). You gain the benefit of this feat only as long as you have at least 1 stamina point in your stamina pool. You can spend 5 stamina points to feint as a move action.
精通联合虚招UC(战斗,团队):当你进行虚招时,你可以赋予任意数量的额外盟友一次借机攻击——即使他们没有这个专长,对于每一个你给予攻击的额外盟友你都要消耗5点耐力。
Improved Feint PartnerUC (Combat, Teamwork): When you feint, you can spend 5 stamina points for each additional ally to grant an attack of opportunity to any number of additional allies—not just those with this feat.
精通擒抱(战斗):当你成为一次用于启动或者维持擒抱的擒抱战技的目标时,你可以消耗至多为你的力量或者敏捷加值的耐力,两者取高。你对抗擒抱尝试的CMD提升等同于你消耗的耐力点的点数。
Improved Grapple (Combat): When you are the target of a grapple combat maneuver to initiate or maintain a grapple, you can spend a number of stamina points up to your Strength or Dexterity bonus, whichever is greater. Your CMD against that grapple attempt increases by that number.
精通穿刺重击UC(战斗,重击):当你使用这个专长来对一个敌人进行穿刺时,你可以消耗5点耐力来把你的敌人限制在当前的空间(而不是将它的移动速度减半),只要你还持有你的武器并且你的敌人仍然处于被刺的状态下。如果你放开了武器,你的敌人可以移动,但是它的移动力仍会减半。
Improved Impaling CriticalUC (Combat, Critical): When using this feat to impale a foe, you can spend 5 stamina points to immobilize the foe in its current space (instead of halving its movement) for as long as you maintain your grip and the foe is impaled. If you let go of the weapon, the foe can move, but its movement is still halved.
精通先攻(战斗):在你投掷先攻之前,你可以消耗10点耐力来使用20作为投骰的结果。
Improved Initiative (Combat): Before rolling initiative, you can spend 10 stamina points to use 20 as the number rolled.
精通太极推手APG(战斗):当你使用这个专长来将一个目标甩进另一个生物的空间时,你可以消耗至多6点耐力来降低对抗第二个目标冲撞尝试的减值,降低的减值等于你消耗耐力的点数。
Improved Ki ThrowAPG (Combat): When using this feat to throw a target into another creature’s space, you can spend up to 6 stamina points to reduce the penalty on the bull rush attempt against the secondary target by an amount equal to the number of stamina points you spent.
精通闯越(战斗):当你作为闯越战技的目标时,你可以消耗至多为你的力量或者敏捷加值的耐力,两者取高。你对抗闯越尝试的CMD提升等同于你消耗的耐力点的加值。
Improved Overrun (Combat): When you are the target of an overrun combat maneuver, you can spend a number of stamina points up to your Strength or Dexterity bonus, whichever is greater. Your CMD against that overrun attempt increases by that number.
精通精准射击(战斗):当你使用精准射击的战策能力时,那些加值提升到+4。
Improved Precise Shot (Combat): When you use the ability of the Precise Shot combat trick, the bonuses increase to +4.
精通狂怒撕扯UC(战斗):只要你在你的耐力池中拥有至少1点耐力,来自这个专长的额外伤害就能在重击时翻倍。
Improved Rending FuryUC (Combat): As long as you have at least 1 stamina point in your stamina pool, the extra damage from this feat is multiplied on a critical hit.
精通移位APG(战斗):即使你没有满足属性值先决条件(智力13)时也可以选择这个专长。只有在你的耐力池中至少还有1点耐力时你才能获得这个专长的好处。当你作为移位APG战技的目标时,你可以消耗至多为你的力量或者敏捷加值的耐力,两者取高。你对抗移位尝试的CMD提升等同于你消耗的耐力点的点数。
Improved RepositionAPG (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool. When you are the target of a repositionAPG combat maneuver, you can spend a number of stamina points up to your Strength or Dexterity bonus, whichever is greater. Your CMD against that reposition attempt increases by that number.
精通燕归来APG(战斗):即使你没有满足属性值先决条件(智力13)时也可以选择这个专长。只有在你的耐力池中至少还有1点耐力时你才能获得这个专长的好处。你可以消耗5点耐力在全力攻击的第一次攻击后的任何攻击上使用燕归来APG进行重投,使用相同的加值。如果在同一次全力攻击中使用了多于一次燕归来,这些减值将会迭加。
Improved Second ChanceAPG (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool. You can spend 5 stamina points to use Second ChanceAPG to reroll any attack after the first in a full attack at the same bonus. If you use Second Chance more than once in the same full attack, the penalties stack.
精通盾击(战斗):当你尝试一次盾击攻击时,你可以消耗5点耐力来像轻武器一样持用重盾或者在使用轻盾进行盾击的攻击骰上获得+2加值。无论你做出了什么选项,这个效果将会持续到你的下一轮开始。
Improved Shield Bash (Combat): When attempting a shield bash attack, you can spend 5 stamina points to either wield a heavy shield as if it were a light weapon or gain a +2 bonus on the shield bash attack roll with a light shield. Whichever option you choose, the effect lasts until the start of your next turn.
精通滑步APG(战斗):只要你在耐力池中还拥有至少1点耐力,你就可以在你对手的回合中以一个自由动作使用精通滑步。
Improved SidestepAPG (Combat): As long as you have at least 1 stamina point in your stamina pool, you can use the Improved Sidestep feat as a free action that you can take during your opponent’s turn.
精通快枪UC(战斗):在你的回合结束时,你可以消耗5点耐力来在使用快枪专长时获得额外15呎威胁范围(而不是10呎)直到你对一个拓展威胁范围内的敌人做出了借机攻击或者你的下一轮开始,取决于哪一个先发生。
Improved Snap ShotUC (Combat): At the end of your turn, you can spend 5 stamina points to threaten an additional 15 feet with Snap ShotAPG (instead of an additional 10 feet) until you take an attack of opportunity against an opponent in the expanded threat range or the beginning of your next turn, whichever comes first.
精通盗取APG(战斗):即使你没有满足属性值先决条件(智力13)时也可以选择这个专长。只有在你的耐力池中至少还有1点耐力时你才能获得这个专长的好处。当你作为盗取APG战技的目标时,你可以消耗至多为你的力量或者敏捷加值的耐力,两者取高。你对抗盗取尝试的CMD提升等同于你消耗的耐力点的点数。
Improved StealAPG (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool. When you are the target of a stealAPG combat maneuver, you can spend a number of stamina points up to your Strength or Dexterity bonus, whichever is greater. Your CMD against that steal attempt increases by that number.
精通击破武器(战斗):当你作为破武战技的目标时,你可以消耗至多为你的力量或者敏捷加值的耐力,两者取高。你对抗破武尝试的CMD提升等同于你消耗的耐力点的点数。
Improved Sunder (Combat): When you are the target of a sunder combat maneuver, you can spend a number of stamina points up to your Strength or Dexterity bonus, whichever is greater. Your CMD increases by that number for that sunder attempt.
精通顺势突袭ARG(战斗):当你击中一个因为这个专长失去敏捷加值的敌人时,你可以使用顺势突袭战策来造成额外伤害,这个造成的额外伤害将提升到1d6。
Improved Surprise Follow-ThroughARG (Combat): When you hit a foe that’s denied its Dexterity bonus via this feat and you use the Surprise Follow-Through combat trick to deal extra damage, the amount of extra damage dealt increases to 1d6 points.
精通换位ACG(战斗,团队):当你在使用这个专长尝试冲撞时,如果为了给你的盟友创造出空间必须这么做的话,你可以消耗2点耐力来获得让目标移动超过5呎的能力(你仍然必须要在冲撞尝试中投出足够高才能让目标移动额外的距离,就和正常情况一样)。
Improved Swap PlacesACG (Combat, Teamwork): When you attempt a bull rush when using this feat, you can spend 2 stamina points to gain the ability to move the target of that combat maneuver more than 5 feet if necessary to create space for your ally (you must still roll high enough on the bull rush attempt to move the target an extra distance, as normal).
精通绊摔(战斗):即使你没有满足属性值先决条件(智力13)时也可以选择这个专长。只有在你的耐力池中至少还有1点耐力时你才能获得这个专长的好处。当你作为绊摔战技的目标时,你可以消耗至多为你的力量或者敏捷加值的耐力,两者取高。你对抗绊摔尝试的CMD提升等同于你消耗的耐力点的点数。
Improved Trip (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool. When you are the target of a trip combat maneuver, you can spend a number of stamina points up to your Strength or Dexterity bonus, whichever is greater. Your CMD against that trip attempt increases by that number.
精通双武器虚招UC(战斗):即使你没有满足属性值先决条件(智力13)时也可以选择这个专长。只有在你的耐力池中至少还有1点耐力时你才能获得这个专长的好处。你可以消耗5点耐力来让对手失敏的时间延长到你的下一轮开始。
Improved Two-Weapon FeintUC (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool. You can spend 5 stamina points to increase the duration for which the opponent is denied its Dexterity bonus until the start of your next turn.
精通双武器格斗(战斗):当你做出一次借机攻击时,你可以消耗5点耐力来用你的副手武器也做出一次借机攻击。第二次攻击会受到-5减值。
Improved Two-Weapon Fighting (Combat): When making an attack of opportunity, you can spend 5 stamina points to also make an attack of opportunity with your off-hand weapon. That second attack takes a –5 penalty.
精通徒手击打(战斗):当你用徒手击打造成非致命伤害时,你可以消耗至多5点耐力来造成等同于你消耗耐力两倍的额外非致命伤害。
Improved Unarmed Strike (Combat): When you deal nonlethal damage with an unarmed strike, you can spend up to 5 stamina points to deal an amount of additional nonlethal damage equal to double the amount of stamina points you spent.
精通要害打击(战斗):当你使用要害打击时,你可以消耗3点耐力而不是2点来投三次伤害骰。
Improved Vital Strike (Combat): When using the Vital Strike combat trick, you can spend 3 stamina points instead of 2 to reroll three damage dice.
临时武器熟稔(战斗):当你使用临时武器进行攻击时,你可以消耗2点耐力让攻击骰提升一级(最大值为1d10,如果临时武器是双手的话则是2d8)。
Improvised Weapon Mastery (Combat): When making an improvised weapon attack, you can spend 2 stamina points to increase the damage of the attack by an additional step (to a maximum of 1d10, or 2d8 if the improvised weapon is two-handed).
精通神选武器ACG(战斗):当你使用这个专长时,在它的正常持续时间结束时你可以消耗2点耐力来延长持续时间到你的下一回合结束。
Improved Weapon of the ChosenACG (Combat): When using this feat, at the end of its normal duration you can spend 2 stamina points to extend the duration until the end of your next turn.
精通长鞭熟稔UC(战斗):在你回合开始时,你可以消耗5点耐力来提升你持用长鞭的威胁范围的半径额外5呎,直到你在额外触及中对一个敌人使用了借机攻击或者到你下一回合开始,取决于哪一个先发生。
Improved Whip MasteryUC (Combat): At the start of your turn, you can spend 5 stamina points to increase the radius of the area you threaten while wielding a whip by an additional 5 feet until you make an attack against an opponent in the expanded reach or the beginning of your next turn, whichever comes first.
肉盾APG(战斗):当你使用这个专长的效果时,你可以消耗5点耐力来降低被拦截攻击的伤害,降低的点数等于两倍你以这种方式消耗的耐力。这不会改变其它来自这次攻击的效果(比如流血,毒素等等),即使伤害已经降低到0。
In Harm’s WayAPG (Combat): When using this feat’s benefit, you can spend up to 5 stamina points to reduce the damage from the intercepted attack by an amount equal to double the number of stamina points you spent this way. This does not alter other effects from that attack (such as bleed, poison, etc.), even if the damage is reduced to 0.
炽焰核心ARG(战斗):当你在对抗一次拥有火或光描述符的效果的豁免骰上失败时,你可以消耗5点耐力来重投这次豁免。你必须接受第二次的结果,即使它更糟。
Inner FlameARG (Combat): When you fail a saving throw against an effect that has the fire or light descriptor, you can spend 5 stamina points to reroll the saving throw. You must take the second result, even if it is worse.
迎身上前ACG(战斗,团队):当你使用这个专长时,你可以消耗5点耐力不让你的移动计入你下一回合的移动中。
Intercept ChargeACG (Combat, Teamwork): When using this feat, you can spend 5 stamina points to not have your movement count toward your movement on your next turn.
威逼(战斗):当你尝试威吓检定时,你可以通过消耗耐力来消除你和目标之间的体型差距带来的减值,每消耗2点可以消除一个体型的差距。
Intimidating Prowess (Combat): When attempting an Intimidate check, you can spend 2 stamina points for each size category smaller you are than a given target to ignore the size difference penalty against that target.
主题: 战策J
作者: Πληΐαδες2017-12-08, 周五 22:50:02
百裂步ACG(战斗):在你使用百裂拳ACG移动五呎而不受借机攻击时,如果你的耐力池中还有1点耐力,你仍可以在你的下一轮使用5呎快步。
Jabbing DancerACG (Combat): After you use Jabbing StyleACG to move 5 feet without provoking attacks of opportunity, if you have at least 1 stamina point in your stamina pool, you can still take a 5-foot step on your next turn.
千手百裂ACG(战斗):当你在使用百裂拳架势时使用徒手击打造成了重击威胁,你可以消耗5点耐力来让对那个目标的千手百裂额外伤害翻倍。一轮中你只能对一个目标使用一次这个能力。
Jabbing MasterACG (Combat): When you threaten a critical hit with an unarmed strike while using Jabbing StyleACG, you can spend 5 stamina points to double your extra damage from Jabbing Master against that target. You can use this ability only once per target per round.
百裂拳ACG(战斗,流派):当你因为使用徒手击打命中单个目标两次或更多而获得额外伤害时,你可以消耗2点耐力来提升额外徒手击打伤害1d6点。
Jabbing StyleACG (Combat, Style): When you gain the extra damage from this style after hitting a single target with two or more unarmed strikes, you can spend 2 stamina points to increase the extra unarmed strike damage by 1d6 points.
罡风惊天UC(战斗):你可以消耗5点耐力来让来自这个专长的额外伤害骰在重击中翻倍。
Janni RushUC (Combat): You can spend 5 stamina points to multiply the extra damage dice from this feat on a critical hit.
御风UC(战斗,流派):当你位于这个架势下对敌人冲锋时,你可以消耗2点耐力让冲锋不获得AC减值,并移动额外10呎作为该次冲锋的一部分。
Janni StyleUC (Combat, Style): When you charge while using this style, you can spend 2 stamina points to take no penalty to AC for charging and move an additional 10 feet as part of the charge.
乱披风UC(战斗):当你在处于御风UC架势下使用徒手击打命中了一个敌人时,你可以消耗2点耐力来提升这个专长的加值2点。你可以消耗2点耐力来将这个专长的加值应用在拖拽APG或者移位APG战技检定而不是冲撞或者绊摔。
Janni TempestUC (Combat): When you hit an opponent with an unarmed strike while using Janni StyleUC, you can spend 2 stamina points to increase this feat’s bonus by 2. You can also spend 2 stamina points to apply the feat’s bonus on checks to a dragAPG or repositionAPG combat maneuver instead of a bull rush or trip.
主题: 战策K
作者: Πληΐαδες2017-12-08, 周五 22:50:14
太极推手APG(战斗):你可以消耗5点耐力来投掷一个体型比你大一级的生物。
Ki ThrowAPG (Combat): You can spend 5 stamina points to throw a creature one size category larger than you.
挂金钩ACG(战斗):你可以消耗2点耐力来踢起一件位于你邻接的被敌人占据方格的物品。
Kick UpACG (Combat): You can spend 2 stamina points to kick up an unattended object in an adjacent space occupied by an enemy.
处刑秀ACG(战斗):当你确认一次重击,你可以消耗5点耐力并使用一个迅捷动作来尝试一次威吓检定来挫败30呎内可以看见你这次攻击的敌人。
Killing FlourishACG (Combat): When you confirm a critical hit, you can spend 5 stamina points and take a swift action to attempt an Intimidate check to demoralize all foes within 30 feet who can see your attack.
麒麟步UC(战斗):当你使用麒麟势UC时,你可以消耗5点耐力而不是使用一次借机攻击来移动等同于你5呎×你的智力调整值的距离。
Kirin PathUC (Combat): When using Kirin StyleUC, you can spend 5 stamina points instead of using an attack of opportunity to move a distance equal to 5 feet × your Intelligence modifier.
麒麟破UC(战斗):只要你在你的耐力池中还拥有至少1点耐力,当你击中一个你用麒麟势鉴定过的生物时,你可以在之后的24小时将你的智力调整值加到对抗那个生物的近战和远程伤害骰上。你可以以一个迅捷动作将两倍智力调整值加到伤害骰上,但不会与来自这个战策的伤害迭加。
Kirin StrikeUC (Combat): As long as you have at least 1 stamina point in your stamina pool, when you hit a creature you have identified with Kirin StyleUC, you add your Intelligence modifier to melee and ranged attack damage rolls against that creature for the next 24 hours. You still can take a swift action to add twice your Intelligence modifier to damage rolls, but that damage doesn’t stack with the damage from this combat trick.
麒麟势UC(战斗,流派):当你尝试一次知识检定来鉴定一个生物时,你可以消耗最多2点耐力来在这次检定上获得等同于两倍你消耗耐力的加值。
Kirin StyleUC (Combat, Style): When you attempt a Knowledge check to identify a creature, you can spend up to 2 stamina points to gain a bonus on that check equal to double the number of stamina points you spent.
狗头人伏击者ARG(战斗):当你使用奔跑或者冲锋动作并希望保持躲藏时,你可以消耗5点耐力来让这样做的减值降低到-5。
Kobold AmbusherARG (Combat): When you use the run or charge action and wish to remain hidden, you can spend 2 stamina points to decrease the penalty for doing so to –5.
狗头人狙击手ARG(战斗):当你正在狙击时,你可以消耗5点耐力来将拥有保持躲藏的隐匿检定降低到-5,持续到你的下一轮开始。
Kobold SniperARG (Combat): When you are sniping, you can spend 5 stamina points to decrease the penalty on Stealth checks to stay hidden to –5 until the start of your next turn.
主题: 战策L
作者: Πληΐαδες2017-12-08, 周五 22:50:24
地滚翻UC(战斗):当你使用这个专长时,你可以消耗5点耐力来在直觉移动后作为直觉动作一部分起身。起身会引发借机攻击。
Landing RollUC (Combat): When using this feat, you can spend 5 stamina points to stand up as part of your immediate action after you move. Standing up provokes attacks of opportunity.
闪电步(战斗):当你使用单个移动动作并移动不少于你的速度时,你可以消耗5点耐力来获得50%失手率的好处,直到你的下一轮开始。
Lightning Stance (Combat): When you take a single move action and move no less than your speed, you can spend 5 stamina points to benefit from a 50% miss chance until the start of your next turn.
警备APG(战斗,团队):只要你在你的耐力池中还有1点耐力,并且在拥有这个专长盟友的10呎之内,你就能获得这个专长的好处。
LookoutAPG (Combat, Teamwork): As long as you have at least 1 stamina point in your stamina pool, you gain the benefit of this feat as long as you are within 10 feet of an ally who has this feat.
矮身迎敌APG(战斗):当你作为一个远程攻击的目标时,你可以消耗最多为你敏捷的加值的耐力。你每以这种方式消耗1点耐力,你AC上的闪避加值就会提升1点。
Low ProfileAPG (Combat): When targeted by a ranged attack, you can spend a number of stamina points up to your Dexterity bonus. For each stamina point you spend in this way, your dodge bonus to AC against that attack increases by 1.
幸运打击ARG(战斗):你可以消耗5点耐力而不是万用幸运的次数来重投单次攻击的伤害骰。
Lucky StrikeARG (Combat): You can spend 5 stamina points instead of a use of adaptable luckARG to reroll the damage from a single attack.
突刺(战斗):当你使用这个专长时,你可以消耗2点耐力来避免在使用这个专长时受到AC上的-2减值。
Lunge (Combat): When you use this feat, you can spend 2 stamina points to avoid taking the –2 penalty to AC for that use.
主题: 战策M
作者: Πληΐαδες2017-12-08, 周五 22:50:34
螳螂拳UC(战斗,流派):当你使用这个架势时,你可以消耗5点耐力来使用震慑拳而不需要消耗每日震慑拳使用次数。
Mantis StyleUC (Combat, Style): While using this style, you can spend 5 stamina points to use Stunning Fist without expending a use of Stunning Fist for the day.
螳螂铁刺UC(战斗):你可以选择5点耐力或者2点耐力加上一次震慑拳使用次数来使出螳螂铁刺徒手击打,而不需要消耗两次震慑拳使用次数。
Mantis TormentUC (Combat): Instead of expending two uses of Stunning Fist to make the Mantis Torment unarmed strike, you can choose to spend either 5 stamina points or one use of Stunning Fist and 2 stamina points.
六合拳劲UC(战斗):你可以消耗2点耐力幷使用一个标准动作但不需要接触攻击来移除你给其他生物造成的震慑拳效果。无论被震慑拳影响的生物在什么地点你都可以使用这个能力。
Mantis WisdomUC (Combat): You can spend 2 stamina points and take a standard action to remove any Stunning Fist effect you have applied to a creature without making a touch attack. You can use this ability no matter where the affected creature is located.
多重射击(战斗):当你使用这个专长时,你可以消耗5点耐力来在全力攻击中的最后一次攻击时同时射出两支箭。
Manyshot (Combat): When using this feat, you can spend 5 stamina points to fire two arrows with your final iterative attack during the full attack.
雪暴UC(战斗):你可以消耗一次元素拳APG和2点耐力来释放一股寒流,而不是消耗2次元素拳。
Marid ColdsnapUC (Combat): Instead of spending two uses of Elemental FistAPG to unleash a line of frigid water, you can spend one use of Elemental Fist and 2 stamina points.
冰魂UC(战斗):当一个生物因为你的元素拳APG攻击而受到寒冷伤害时,你可以消耗至多5点耐力来提升生物避免纠缠的豁免DC,提升的点数等于你消耗的耐力。
Marid SpiritUC (Combat): When a creature takes cold damage from your Elemental FistAPG attack, you can spend up to 5 stamina points to increase the DC of the saving throw to avoid becoming entangled by an amount equal to the number of stamina points you spent.
雪灵UC(战斗,流派):当你使用元素拳APG攻击造成寒冷伤害时,你可以消耗最多5点耐力来造成等同于消耗耐力两倍的额外寒冷伤害。
Marid StyleUC (Combat, Style): When you make an Elemental FistAPG attack to deal cold damage, you can spend up to 5 stamina points to deal an amount of additional cold damage equal to double the number of stamina points you spent.
武器熟稔ARG(战斗):在你回合开始时,你可以消耗5点耐力来将所有专长应用到一件不属于同一武器组的武器上。在你下一轮开始之前你将获得这一好处。
Martial MasteryARG (Combat): At the start of your turn, you can spend 5 stamina points to apply the feats to another weapon that is not of the same weapon group. You gain this benefit until the start of your next turn.
武器变通ARG(战斗):在你回合开始时,你可以消耗2点耐力来将一个选定专长应用到一件不属于同一武器组的武器上。在你下一轮开始之前你将获得这一好处。
Martial VersatilityARG (Combat): At the start of your turn, you can spend 2 stamina points to apply the selected feat to another weapon that is not of the same weapon group. You gain this benefit until the start of your next turn.
演武大师UC(战斗):当你尝试演武检定时,你能消耗至多5点耐力来在检定上获得等同于消耗耐力的加值。
Master Combat PerformerUC (Combat): When you attempt a performance combat check, you can spend up to 5 stamina points to gain a bonus on the check equal to the number of stamina points you spent.
攻城宗匠UC(战斗):你可以消耗5点耐力在1轮内降低瞄准和装填攻城武器动作一个等级(最少为一个动作)。你必须是攻城武器的队伍领袖。
Master Siege EngineerUC (Combat): You can spend 5 stamina points to reduce the number of actions it takes to aim and load a siege engine by one for 1 round (minimum one action). You must be the crew lead of that siege engine.
宗师极意UC(战斗,演武):当你选择任何两个你拥有的演武专长的效果时,你可以消耗2点耐力来在演武战斗检定上获得来自两个专长的加值。
Masterful DisplayUC (Combat, Performance): When choosing the effects of any two performance feats you possess, you can spend 2 stamina points to gain the bonus from both feats on your performance combat check.
万蛇出洞(战斗):当你使用这个专长时,你可以消耗10点耐力来对你正在夹击的敌人做出额外的攻击,而不是只能对晕眩,措手不及,麻痹,恍惚,震慑,或者失去意识的敌人做出额外攻击。
Medusa’s Wrath (Combat): While using this feat, you can spend 10 stamina points to make the bonus attacks against a foe that you are flanking, instead of only a dazed, flatfooted, paralyzed, staggered, stunned, or unconscious foe.
无情杀戮ACG(战斗):当你使用这个专长时,你可以消耗10点耐力来在CDG中提升你武器的重击倍率一倍(×2变成×3,×3变成×4)
Merciless ButcheryACG (Combat): You can spend 10 stamina points when you use this feat to increase your weapon’s critical multiplier by 1 (×2 becomes ×3, and ×3 becomes ×4) for your coup de grace
盾牌辟矢(战斗):只要你在你的耐力池中还有1点耐力,你就能用小圆盾发动这个专长。你可以在措手不及的情况下消耗5点耐力来偏转一支箭矢。但你仍然需要意识到这次攻击。
Missile ShieldAPG (Combat): As long as you have at least 1 stamina point in your stamina pool, you can use this feat with a buckler. You can spend 5 stamina points to deflect an arrow even while you’re flat-footed. You must still be aware of the attack.
灵活移动(战斗):你在AC上来自闪避专长战策的闪避加值在对抗移动引起的借机攻击翻倍。如果你没有闪避专长,你仍然可以使用它的战策。
Mobility (Combat): Your dodge bonus to AC from the Dodge feat combat trick is doubled against attacks of opportunity provoked by movement. If you don’t have the Dodge feat, you can still use its combat trick.
嘲弄舞步UC(战斗,演武):当你使用这个专长时,你可以消耗5点耐力来移动至多你一半的速度(而不是只能5呎)而不会引发借机攻击。
Mocking DanceUC (Combat, Performance): When using this feat, you can spend 5 stamina points to move up to half your speed (instead of only 5 feet) without provoking attacks of opportunity.
修道传承UC(战斗):在你回合开始时,你可以消耗5点耐力来使用你全部的等级来在决定你的徒手击打伤害时作为你的有效武僧等级。这种提升将会持续到你的下一轮开始。
Monastic LegacyUC (Combat): At the start of your turn, you can spend 5 stamina points to use your full character level to determine your effective monk level for your unarmed strike damage. This increase lasts until the start of your next turn.
猿步UC(战斗):在你回合开始时,你可以消耗5点耐力来获得等同于你陆地速度的攀爬速度,直到你的下一回合开始。
Monkey MovesUC (Combat): At the start of your turn, you can spend 5 stamina points to gain a climb speed equal to your land speed until the start of your next turn.
猿跃UC(战斗):在你使用这个专长进入一个对手的空间时,如果这个对手远离了你,你可以消耗耐力点来和他一起移动。每移动5呎你需要消耗2点耐力。如果你和对手一起移动,他不会引发你的借机攻击,但你也不会因为这种方式移动而引发借机攻击。
Monkey ShineUC (Combat): After you have used this feat to enter an opponent’s space, if that opponent moves away from you, you can spend stamina points to move along with the opponent. You must spend 2 stamina points per 5 feet you move. The opponent’s movement doesn’t provoke attacks of opportunity from you if you move with the opponent, nor do you provoke attacks of opportunity when moving in this way.
猴拳UC(战斗,流派):当你使用这个专长时,你可以消耗2点耐力来以一个迅捷动作起身。而不需要成功通过一个DC20的特技检定。
Monkey StyleUC (Combat, Style): When using this style, you can spend 2 stamina points to stand up as a swift action without having to succeed at a DC 20 Acrobatics check.
月夜伏击者UC(战斗):当你对一个对手有全隐蔽时,你可以消耗2点耐力来将你在这个专长所获得的攻击和伤害骰上的加值提升到+4。
Moonlight StalkerUC (Combat): When you have total concealment from an opponent, you can spend 2 stamina points to increase your bonuses on attack and damage rolls from this feat to +4.
月夜虚招UC(战斗):当你尝试一个唬骗检定来对一个你对其拥有隐蔽的对手进行虚招时,你可以消耗至多5点耐力来在唬骗检定上获得加值,等于你消耗耐力的两倍。
Moonlight Stalker FeintUC (Combat): When you attempt a Bluff check to feint against an opponent from whom you have concealment, you can spend up to 5 stamina points to gain a bonus on the Bluff check equal to double the number of stamina points you spent.
月夜伏击大师UC(战斗):当你在拥有隐蔽时,一个对手对你做出了攻击,你可以消耗5点耐力来将这次命中的失手率提升额外的20%。
Moonlight Stalker MasterUC (Combat): When an opponent makes an attack against you while you have concealment, you can spend 5 stamina points to increase that attack’s miss chance by an additional 20%.
骑乘射击(战斗):当你在骑乘时使用远程武器做出攻击时,你可以消耗1或2点耐力来降低攻击骰上的减值,降低的减值等于你消耗耐力的两倍。
Mounted Archery (Combat): When making an attack using a ranged weapon while mounted, you can spend 1 or 2 stamina points to reduce the penalties on the attack roll by double the number of stamina points you spent.
骑乘战斗(战斗):当你已经使用了这个专长之后,你可以消耗5点耐力来在同一轮中再次使用它一次。你可以在一轮内任意多次使用这个战策次,但每次都要消耗5点耐力。
Mounted Combat (Combat): Once you have already used this feat, you can spend 5 stamina points to use it an additional time during the same round. You can use this trick as many times in a round as you like, as long as you spend 5 stamina points per use.
骑乘盾牌防御APG(战斗):只要你的耐力池中还有1点耐力,你就能将你盾牌上的增强加值加到坐骑的AC上。
Mounted ShieldAPG (Combat): As long as you have at least 1 stamina point in your stamina pool, you can add your shield’s enhancement bonus to your mount’s Armor Class.
骑乘散兵APG(战斗):当你的坐骑移动的距离小于它的速度时,你可以消耗5点耐力来鞭策它移动额外10呎。这是额外的移动,你在坐骑使用了这个额外的移动后也能做出全力攻击。
Mounted SkirmisherAPG (Combat): When your mount moves its speed or less, you can spend 5 stamina points to spur it on 10 additional feet. This is bonus movement, and you can still make a full attack when your mount takes this bonus movement.
杀戮回旋UC(战斗,演武):你可以消耗2点耐力来在造成最大伤害或者成功对一个生物进行虚招后使用这个专长。你必须邻接该生物。
Murderer’s CircleUC (Combat, Performance): You can spend 2 stamina points to use this feat after dealing maximum damage to or successfully feinting against a creature. You must still be adjacent to the creature.
主题: 战策N
作者: Πληΐαδες2017-12-08, 周五 22:50:51
碎颈者UC(战斗):当你使用这个专长时,你可以消耗10点耐力来造成1d6点体质伤害而不是2d6点力量或敏捷伤害。
NeckbreakerUC (Combat): When using this feat, you can spend 10 stamina points to deal 1d6 points of Constitution damage instead of 2d6 points of Strength or Dexterity damage.
捕网熟练UC(战斗):你可以消耗2点耐力来以一个标准动作折叠捕网。
Net AdeptUC (Combat): You can spend 2 stamina points to fold a net as a standard action.
网叉并用UC(战斗):当你使用轻型或者单手近战武器对一个被你的捕网纠缠住的敌人进行攻击时,你可以在击中敌人时消耗至多5点耐力来在伤害骰上获得加值,这个加值等于你消耗耐力的两倍。
Net and TridentUC (Combat): When you use a light or one-handed melee weapon to attack an opponent entangled by your net, you can spend up to 5 stamina points when you hit the opponent to gain a bonus on the damage roll equal to double the number of stamina points you spent.
捕网战技UC(战斗):只要你的耐力池中还有1点耐力,你就能使用捕网进行拖拽和移位战技。
Net ManeuveringUC (Combat): As long as you have at least 1 stamina point in your stamina pool, you can also use a net to drag or reposition an opponent.
捕网诡计UC(战斗):只要你的耐力池中还有1点耐力,你就能使用阴招APG战技来让一个敌人目眩或者恶心,而不是让他致盲。
Net TrickeryUC (Combat): As long as you have at least 1 stamina point in your stamina pool, you can dazzle or sicken the opponent with a dirty trickAPG combat maneuver instead of blinding it.
夜魇之拳UC(战斗):当你在魔法黑暗中战斗时,你可以消耗至多5点耐力来提升这个专长在一次伤害骰上赋予的加值,提升的点数等于你消耗耐力的两倍。
Nightmare FistUC (Combat): When fighting in an area of magical darkness, you can spend up to 5 stamina points to increase the bonus granted by this feat on one damage roll by double the number of stamina points you spent.
夜魇强袭UC(战斗):当你使用震慑拳击中一个目标并且那个目标豁免失败时,你可以消耗5点耐力来让对手惊惧而不是战栗1d4轮。
Nightmare StrikerUC (Combat): When you hit an opponent with a Stunning Fist attack and that opponent fails its saving throw, you can spend 5 stamina points to make the opponent frightened for 1d4 rounds instead of shaken.
夜魇织者UC(战斗):当你以一个标准动作施放黑暗术时,你可以消耗5点耐力来尝试对法术初始范围内的所有敌人进行一次挫败士气的威吓检定。
Nightmare WeaverUC (Combat): When you cast darkness as a standard action, you can spend 5 stamina points to also attempt Intimidate checks to demoralize all foes in the spell’s initial area.
机敏前锋ARG(战斗):当你使用顺势斩或者突刺专长时,又或者当你冲锋时,你可以消耗5点耐力来在AC上获得+2闪避加值。这个加值持续到你的下一回合开始。
Nimble StrikerARG (Combat): When you use the Cleave or Lunge feats or when you charge, you can spend 5 stamina points to gain a +2 dodge bonus to AC. This bonus lasts until the start of your next turn.
主题: 战策O
作者: Πληΐαδες2017-12-08, 周五 22:51:00
远近夹攻UC(战斗):当你使用远程攻击造成伤害时,你可以消耗2点耐力,让你对该敌人进行的之后两次近战攻击获得+4环境加值,而不是只有第一次近战攻击。
Opening VolleyUC (Combat): When you deal damage with a ranged attack, you can spend 2 stamina points to gain a+4 circumstance bonus on the next two melee attack rolls you make against that opponent until the end of your next turn, instead of on only the next melee attack.
兽人屠戮者ARG(战斗):只要你的耐力池中还有1点耐力,你在对抗拥有兽人亚种的类人生物的顺势斩攻击加值提升到+4.
Orc HewerARG (Combat): As long as you have at least 1 stamina point in your stamina pool, the bonus on Cleave attacks against humanoids with the orc subtype increases to +4.
兽人武器娴熟ARG(战斗):当你持用一把名字中带有“兽人”的武器,并且你熟稔这把武器时,你可以消耗5点耐力来在一分钟内获得这个专长中一个你并未获得的好处。
Orc Weapon ExpertiseARG (Combat): When wielding a weapon with “orc” in its name that you are proficient with, you can spend 5 stamina points to gain one of the benefits for this feat that you don’t already have for 1 minute.
包抄APG(战斗,团队):当你成功对一个你正在夹击的敌人造成重击威胁,但并未重击确认时,你可以消耗5点耐力。如果你这样做了,那个生物将会引起任何拥有这个专长并正在夹击这个生物的盟友的一次借机攻击,即使你并没有确认重击。你仍然不能对免疫重击的目标使用这个能力。
OutflankAPG (Combat, Teamwork): When you threaten but fail to confirm a critical hit against a creature you are flanking, you can spend 5 stamina points. If you do, that creature provokes an attack of opportunity from each ally with this feat who is flanking the creature, even though you didn’t confirm the critical hit. You still can’t use this ability against targets immune to critical hits.
主题: 战策P
作者: Πληΐαδες2017-12-08, 周五 22:51:14
机动攻击UC(战斗,团队):当你邻接一个同样拥有这个专长的盟友时,你可以消耗2点耐力以一个自由动作而不是直觉动作来做出5呎快步。你仍然只能在一轮内使用一次这个专长的能力。
Pack AttackUC (Combat, Teamwork): When you are adjacent to an ally that also has this feat, you can spend 2 stamina points to take a 5-foot step as a free action instead of an immediate action. You can still use this feat’s ability only once per round.
双重借机APG(战斗,团队):只要同样拥有这个专长的盟友在你的近战触及范围内,你就能消耗2点耐力来在你的下一回合开始之前获得这个专长的好处。
Paired OpportunistsAPG (Combat, Teamwork): As long as an ally that also has this feat is within your melee reach, you can spend 2 stamina points to gain this feat’s benefits until the end of your next turn.
豹拳UC(战斗):当你做出一次反击时,你可以消耗至多5点耐力来在伤害骰上获得等同于你消耗耐力两倍的加值。
Panther ClawUC (Combat): When making a retaliatory strike, you can spend up to 5 stamina points to gain a bonus on the damage roll equal to double the number of stamina points you spent.
迅豹闪UC(战斗):当你的反击对敌人造成伤害时,你可以消耗5点耐力来让目标在攻击和伤害骰上的减值提升到-4。
Panther ParryUC (Combat): When your retaliatory strike damages an opponent, you can spend 5 stamina points to increase the penalty the target takes on attack and damage rolls to –4.
豹形拳UC(战斗,流派):当你引发借机攻击时,你可以消耗5点耐力来以迅捷动作做出一次反击。
Panther StyleUC (Combat, Style): Whenever you provoke an attack of opportunity, you can spend 5 stamina points to make a retaliatory strike as a swift action.
定身拳ACG(战斗):你可以消耗5点耐力来在你使用徒手击打击中敌人之后宣告使用这个专长。
Paralyzing StrikeACG (Combat): You can spend 5 stamina points to declare that you are using this feat after you’ve hit with an unarmed strike roll.
牵制射击APG(战斗):你可以消耗2点耐力来在单次遭遇中第二次获得这个专长的好处。你在每次遭遇中只能使用一次该战策,所以在单次遭遇中最多只能使用牵制射击2次。
Parting ShotAPG (Combat): You can spend 2 stamina points to use this feat’s benefit a second time during a single encounter. You can use this combat trick only once per encounter, so you still can’t make more than two Parting Shot attacks total in one encounter.
越位虚招UC(战斗):你可以消耗5点耐力来在使用这个专长时以一个自由动作而不是迅捷动作尝试虚招。
Passing TrickUC (Combat): You can spend 5 stamina points to attempt a Bluff check as a free action instead of a swift action when using this feat.
穿透打击(战斗):当你对一个拥有伤害减免的敌人使用选定武器造成伤害时,你可以消耗5点耐力来让你在30呎内的盟友(除了你自己)忽略该生物的5点伤害减免。这对拥有无类型伤害减免的生物没有效果(像是DR 10/—)。这个效果不会与穿透打击的正常效果叠加,但是它能让你在持续时间内将这个效果应用到你其他所有武器上。
Penetrating Strike (Combat): Whenever you deal damage to a creature with damage reduction using the selected weapons, you can spend 5 stamina points to allow all your allies (other than yourself) within 30 feet of the creature to ignore 5 points of the creature’s damage reduction for 1 round. This has no effect on creatures with damage reduction without a type (such as DR 10/—). This effect does not stack with Penetrating Strike’s normal effect, but it does allow you to apply the effect to all your other weapons for the duration.
完美打击APG(战斗):你可以消耗5点耐力来在同一轮中使用第二次完美打击。
Perfect StrikeAPG (Combat): You can spend 5 stamina points to use Perfect Strike a second time during the same round.
演武武器熟稔UC(战斗):只要你的耐力池中还有1点耐力,你就能将你的所有武器——不只是你擅长的——视为拥有演武UC武器特性。
Performance Weapon MasteryUC (Combat): As long as you have at least 1 stamina point in your stamina pool, you treat all weapons—not just the ones you are proficient with—as if they had the performanceUC weapon quality.
演武战士UC(战斗):当你使用这个专长时,你可以消耗至多5点耐力来在你的演武战斗检定上获得等同于你消耗耐力的加值。
Performing CombatantUC (Combat): When using this feat, you can spend up to 5 stamina points to gain a bonus on your performance combat check equal to the number of stamina points you spent.
压迫锚定UC(战斗):当你使用这个专长时,你可以消耗5点耐力来在该借机攻击上既获得该专长的好处又能造成伤害。
Pin DownUC (Combat): When using this feat, you can spend 5 stamina points to gain its benefits and still deal damage with the attack of opportunity.
压制击昏UC(战斗):当你使用徒手击打或者轻型或单手武器对一个被压制的敌人使用该专长造成非致命伤害时,你可以消耗5点耐力来将伤害提升到三倍而不是两倍。
Pinning KnockoutUC (Combat): When using an unarmed strike or a light or one-handed weapon to deal nonlethal damage to a pinned opponent with this feat, you can spend 5 stamina points to triple the damage instead of doubling it.
压制撕裂UC(战斗):当你使用这个专长造成流血伤害时,你可以消耗至多5点耐力来让流血伤害提升等同于你消耗的耐力的点数。
Pinning RendUC (Combat): When you deal bleed damage with this feat, you can spend up to 5 stamina points to increase the bleed damage by an amount equal to the number of stamina points you spent.
毒针刺击UC(战斗):当你在使用这个专长以投掷手里剑的方式向一个10呎内的目标投掷吹箭时,你可以消耗5点耐力来让这次攻击对抗目标的接触AC。
Pinpoint PoisonerUC (Combat): When throwing blowgun darts as shuriken with this feat while you’re within 10 feet of your target, you can spend 5 stamina points to make your attack roll against the target’s touch AC instead.
精准射击(战斗):当你使用这个专长时,你可以消耗耐力来获得移动的能力。如果你消耗了2点耐力,你能在你做出该攻击后做一个5呎快步。如果你消耗了5点耐力,你可以以一个移动动作移动至多你速度的一半。
Pinpoint Targeting (Combat): When you use this feat, you can spend stamina points to retain the ability to move. If you spend 2 stamina points, you can take a 5-foot step after you make the attack. If you instead spend 5 stamina points, you can move up to half your speed as a move action.
贴身射击APG(战斗):当使用任何种类的远程武器射击,投掷武器,或者做一个远程接触攻击时,你可以消耗2点耐力来避免一次借机攻击。
Point-Blank MasterAPG (Combat): When firing any type of ranged weapon, throwing a weapon, or making a ranged touch attack, you can spend 2 stamina points to avoid provoking an attack of opportunity.
近距射击(战斗):你可以消耗至多6点耐力来提升这个专长的范围,每消耗1点提升5呎。
Point-Blank Shot (Combat): You can spend up to 6 stamina points to increase this feat’s range by 5 feet for each stamina point you spent.
猛力攻击(战斗):当你使用这个专长时,你可以消耗2点耐力来获得这个专长的好处和缺陷直到你的回合结束,而不是到你下一回合开始。
Power Attack (Combat): When using this feat, you can spend 2 stamina points to gain the benefits and the hindrances of that feat until the end of your turn, instead of until your next turn.
精确瞄准(战斗):以一个标准动作,你可以消耗2点耐力,并对一个与盟友在近战接战的敌人进行一次远程攻击。如果这次攻击命中了,它将不造成伤害,但你的盟友将会获得由你选择的一个好处:他可以在下一次对那个敌人的攻击上获得+2加值,或者在对抗那个敌人下一次攻击的AC上获得+2加值。这个加值将会持续到你的下一回合开始。
Precise Shot (Combat): As a standard action, you can spend 2 stamina points and make a ranged attack against a foe engaged in melee with an ally. If the attack hits, it deals no damage, but your ally gains your choice of either a +2 bonus on her next attack roll against that opponent or a +2 bonus to AC against that opponent’s next attack. This bonus lasts until the start of your next turn.
精准打击APG(战斗,团队):当你使用这个专长造成精准伤害时,你可以消耗2点耐力来将精准伤害提升到2d6。
Precise StrikeAPG (Combat, Teamwork): When dealing precision damage with this feat, you can spend 2 stamina points to increase that precision damage to 2d6.
匍匐射手UC(战斗):只要你的耐力池中还有1点耐力,你就能获得这个专长的加值,即使你在你上一回合结束的时候并未俯卧。
Prone ShooterUC (Combat): As long as you have at least 1 stamina point in your stamina pool, you gain the bonuses from this feat even if you haven’t been prone since the end of your last turn.
匍匐投手(战斗):只要你的耐力池中还有1点耐力,你就能在俯卧并使用投石索攻击时在攻击骰上获得+2加值。
Prone SlingerUC (Combat): As long as you have at least 1 stamina point in your stamina pool, you gain a +2 bonus on attack rolls made while prone and using a sling.
刚烈波ACG(战斗):当你使用刚烈掌ACG进行攻击时,你可以消耗2点耐力来以一个自由动作做出一次冲撞而不是移位尝试。
Pummeling BullyACG (Combat): When you hit with a Pummeling StyleACG attack, you can spend 2 stamina points to make a bull rush attempt as a free action instead of a reposition attempt.
天将奔烈ACG(战斗):当你使用天将奔烈攻击时,你可以消耗5点耐力来以你的最高加值做出一次额外攻击。
Pummeling ChargeACG (Combat): When you make a Pummeling Charge attack, you can spend 5 stamina points to make a single extra attack at your highest bonus.
奔烈掌ACG(战斗,流派):当你使用这个流派时,你可以消耗5点耐力来以一个标准动作打出你所有的攻击,而不是一个整轮动作。
Pummeling StyleACG (Combat, Style): While using this style, you can spend 5 stamina points to pool all of your attacks as a standard action, instead of a full-round action.
扫堂腿APG(战斗):你可以消耗5点耐力来在你做出一次成功的徒手击打后宣告使用这个专长。
Punishing KickAPG (Combat): You can spend 5 stamina points to declare you are using this feat after you make a successful unarmed strike attack.
推进强袭APG(战斗):你可以消耗5点耐力来同时获得这个专长的效果和来自猛力攻击的额外伤害。
Pushing AssaultAPG (Combat): You can spend 5 stamina points to gain the effects of this feat and still deal the extra damage from Power Attack.
主题: 战策Q
作者: Πληΐαδες2017-12-08, 周五 22:51:29
木棍大师UM(战斗):当你使用这个专长来以单手武器持用木棍时,你可以消耗5点耐力来获得以双头武器使用它的能力,幷同时保持一只手空闲。这个效果持续到你的下一回合开始。
Quarterstaff MasterUM (Combat): When you use this feat to wield a quarterstaff as a one-handed weapon, you can spend 5 stamina points to retain the ability to use it as a double weapon and still keep a hand free. This effect lasts until the beginning of your next turn.
快速冲撞UC(战斗):你可以消耗2点耐力来让一次不是最高基本攻击加值的攻击变成冲撞战技。你每轮只能使用这个战策1次,但你可以在你已经使用你最高基本攻击加值进行冲撞之后使用这个战策。
Quick Bull RushUC (Combat): You can spend 2 stamina points to change an attack that does not have your highest base attack bonus into a bull rush combat maneuver. You can use this combat trick only once per round, but you can use it even if you already used your attack at the highest base attack bonus to bull rush.
快速阴招UC(战斗):即使你没有满足属性值先决条件(智力13)时也可以选择这个专长。只有在你的耐力池中至少还有1点耐力时你才能获得这个专长的好处。你可以消耗2点耐力来让一次不是最高基本攻击加值的攻击变成阴招APG战技。你每轮只能使用这个战策1次,但你可以在你已经使用你最高基本攻击加值进行虚招之后使用这个战策。
Quick Dirty TrickUC (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool. You can spend 2 stamina points to change an attack that does not have your highest base attack bonus into a dirty trickAPG combat maneuver. You can use this combat trick only once per round, but you can use it even if you already used your attack at the highest base attack bonus for a dirty trick.
快速拖拽UC(战斗):你可以消耗2点耐力来让一次不是最高基本攻击加值的攻击变成拖拽APG战技。你每轮只能使用这个战策1次,但你可以在你已经使用你最高基本攻击加值进行拖拽之后使用这个战策。
Quick DragUC (Combat): You can spend 2 stamina points to change an attack that does not have your highest base attack bonus into a dragAPG combat maneuver. You can use this combat trick only once per round, but you can use it even if you already used your attack at the highest base attack bonus to drag.
即时备战(战斗):只要你的耐力池中还有1点耐力,你就能以一个迅捷动作将武器放回鞘中。
Quick Draw (Combat): As long as you have at least 1 stamina point in your stamina pool, you can sheathe a weapon as a swift action.
快速移位UC(战斗):即使你没有满足属性值先决条件(智力13)时也可以选择这个专长。只有在你的耐力池中至少还有1点耐力时你才能获得这个专长的好处。你可以消耗2点耐力来让一次不是最高基本攻击加值的攻击变成移位APG战技。你每轮只能使用这个战策1次,但你可以在你已经使用你最高基本攻击加值进行移位之后使用这个战策。
Quick RepositionUC (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool. You can spend 2 stamina points to change an attack that does not have your highest base attack bonus into a repositionAPG combat maneuver. You can use this combat trick only once per round, but you can use it even if you already used your attack at the highest base attack bonus to reposition.
快速盗取UC(战斗):即使你没有满足属性值先决条件(智力13)时也可以选择这个专长。只有在你的耐力池中至少还有1点耐力时你才能获得这个专长的好处。你可以消耗2点耐力来让一次不是最高基本攻击加值的攻击变成盗取APG战技。你每轮只能使用这个战策1次,但你可以在你已经使用你最高基本攻击加值进行盗取之后使用这个战策。
Quick StealUC (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefit of this feat only as long as you have at least 1 stamina point in your stamina pool. You can spend 2 stamina points to change an attack that does not have your highest base attack bonus into a stealAPG combat maneuver. You can use this combat trick only once per round, but you can use it even if you already used your attack at the highest base attack bonus to steal.
主题: 战策R
作者: Πληΐαδες2017-12-08, 周五 22:51:50
快速擒抱UC(战斗):你可以使用2点耐力来在使用这个专长时以迅捷动作做出的擒抱检定上获得+2加值。
Rapid GrapplerUC (Combat): You can spend 2 stamina points to gain a +2 bonus on a grapple check made as a swift action with this feat.
快速装填(战斗):当你装填十字弓或者火器时,你可以消耗5点耐力来降低装填的时间一级;标准动作变为移动动作,移动动作变为迅捷动作,迅捷动作变为自由动作。你正在装填的武器不需要是你在获得这个专长时选择的。如果你的武器已经可以使用自由动作装填,当你用这件武器全力攻击时,你可以消耗2点耐力来在全力攻击时的伤害骰上获得+1加值。
Rapid Reload (Combat): When reloading a crossbow or firearm, you can spend 5 stamina points to reduce the reload time by one step; a standard action becomes a move action, a move action becomes a swift action, and a swift action becomes a free action. The weapon you are reloading doesn’t need to be the one you chose when you took this feat. If the weapon already has a reload time of one free action, when you make a full attack with the weapon, you can spend 2 stamina points to gain a +1 bonus on all damage rolls with the weapon during that full attack.
快速射击(战斗):当你使用这个专长时,你可以消耗至多等同于你在使用这个专长时打出的远程攻击次数的耐力。如果你这样做了,你可以降低单次快速射击远程攻击的减值,每消耗1点耐力就能降低2点。
Rapid Shot (Combat): When using this feat, you can spend a number of stamina points up to the number of shots taken using this feat. If you do, you decrease the penalty of a single Rapid Shot ranged attack by 2 for each stamina point you spent.
盾牌反射APG(战斗):你可以消耗2点耐力来在获得这个专长的效果时防止法术或效果影响你的盾牌。
Ray ShieldAPG (Combat): You can spend 2 stamina points to gain the effect of this feat while preventing the spell or effect from affecting your shield.
返身上马UC(战斗):当你在使用枪矛跃击(leaping lance)职业特性尝试特技检定来跳跃时,你可以消耗5点耐力来在该检定上获得等同于你消耗耐力的加值。
Rebounding LeapUC (Combat): When attempting an Acrobatics check to jump as part of your leaping lance class feature, you can spend up to 5 stamina points to gain a bonus on that check equal to the number of stamina points you spent.
爆肉刚体UC(战斗):当你在使用这个专长成功通过冲撞战技检定时,你可以消耗2点耐力来和目标一起移动至多5呎。
Rebuffing ReductionUC (Combat): When you succeed at a bull rush combat maneuver check with this feat, you can spend 2 stamina points to move up to 5 feet with the target.
撕扯之爪APG(战斗):当你做出两次爪抓攻击但是只有一次命中时,你仍可以消耗5点耐力来造成这个专长赋予的精准伤害。
Rending ClawsAPG (Combat): When you make two claw attacks but hit with only one, you can spend 5 stamina points to deal the precision damage granted by this feat anyway.
狂怒撕扯UC(战斗):当你做出撕扯攻击时,你可以消耗5点耐力来造成等同于你消耗耐力两倍的额外伤害。
Rending FuryUC (Combat): When you make a rend attack, you can spend up to 5 stamina points to deal an amount of additional damage equal to double the number of stamina points you spent.
移位重击APG(战斗):当你在近战攻击中确认重击失败时,你仍可以消耗2点耐力来对目标尝试移位。如果你这样做了,重投确认骰,并使用这次的结果来决定移位APG尝试是不是能超过对手的CMD。这次重投只能用于移位战技,它不能让重击确认。你仍不能对免疫重击的目标做出该尝试。
Repositioning StrikeAPG (Combat): When you fail to confirm a critical hit with a melee attack, you can spend 2 stamina points to attempt to reposition the target anyway. If you do, reroll the confirmation roll and use it to determine if the repositionAPG attempt exceeds the opponent’s CMD. This reroll is used only for the reposition combat maneuver; it can’t cause the critical hit to be confirmed. You still can’t make the attempt if the target is immune to critical hits.
启示打击UC(战斗):在你使用徒手击打命中时,你可以消耗2点耐力来以一个自由动作而不是迅捷动作将你选择的启示APG效果应用到对手身上。如果选择的启示没有每日使用次数限制,这个战策将会消耗5点耐力。
Revelation StrikeUC (Combat): After hitting with an unarmed strike, you can spend 2 stamina points to apply the effects of your chosen revelationAPG as a free action instead of a swift action. If the chosen revelation has unlimited daily uses, this combat trick costs 5 stamina points instead.
倒打一耙ARG(战斗):你可以消耗2点耐力来以一个自由动作而不是直觉动作做出这个专长赋予的攻击。每次使用这个专长时你仍只能做出该攻击一次。
Reverse-FeintARG (Combat): You can spend 2 stamina points to make the attack granted by this feat as a free action rather than an immediate action. You can still make the attack only once per use of this feat.
骑乘掠击(战斗):在你使用这个专长做出骑冲攻击之后,你可以消耗5点耐力来改变你移动的方向,而不是继续沿着直线移动。
Ride-By Attack (Combat): After making a mounted charge attack using this feat, you can spend 5 stamina points to change the direction of your movement instead of continuing to move in a straight line.
危机战斗ARG(战斗):当你使用这个专长时,你可以消耗5点耐力来在对抗比你至少大一个体型的生物时获得伤害骰上的加值。这个好处在你停止使用这个专长或者1分钟后结束,以先到来的来结算。
Risky StrikerARG (Combat): When using this feat, you can spend 5 stamina points to gain the bonus on damage rolls against creatures one or more size categories larger than you. This benefit ends when you stop using this feat or after 1 minute, whichever comes first.
奥能收割ACG(战斗):当你使用这个专长时,你可以消耗至多3点耐力来延长这个效果的持续时间,每消耗1点就能多持续1轮。
Riving StrikeACG (Combat): When you use this feat, you can spend up to 3 stamina points to increase the duration of the effect by 1 round for each stamina point spent.
主题: Re: 【PF】战策全表
作者: Πληΐαδες2017-12-08, 周五 22:54:08
闷棍手UC(战斗):当你使用这个专长时,你可以消耗等同于你偷袭骰个数的耐力来提升你所造成的非致命伤害,提升的数值等于你消耗耐力的两倍。
Sap AdeptUC (Combat): When you use this feat, you can spend a number of stamina points equal to the number of sneak attack dice you roll to increase the amount of nonlethal damage dealt by double the number of stamina points you spent.
闷棍师UC(战斗):你可以消耗10点耐力来在一次针对你所夹击敌人的攻击上应用这个专长,而不是针对一个措手不及的敌人。
Sap MasterUC (Combat): You can spend 10 stamina points to use this feat on one attack against an opponent you are flanking, instead of one that is flat-footed.
凶蛮伎俩UC(战斗,演武):当你使用这个专长时,你可以消耗2点耐力来在伤害骰上获得额外+2d6点伤害(而不是+1d6)。
Savage DisplayUC (Combat, Performance): When using this feat, you can spend 2 stamina points to gain a +2d6 bonus on damage rolls (instead of +1d6).
盾牌掩护APG(战斗):当你使用这个专长时,你可以消耗2点耐力来提升你所赋予盟友的盾牌加值,提升的点数等于你正在使用的盾牌的增强加值。
Saving ShieldAPG (Combat): When you use this feat, you can spend 2 stamina points to increase the shield bonus granted to your ally by an amount equal to the enhancement bonus of the shield you are using.
学派打击UC(战斗):在你使用徒手击打命中后,你可以消耗2点耐力来以一个自由动作而不是迅捷动作来使用你所选择的奥术学派之力的效果。
School StrikeUC (Combat): After hitting with an unarmed strike, you can spend 2 stamina points to apply the effects of your chosen arcane school power as a free action instead of a swift action.
炙热武器ARG(战斗):当你使用这个专长来让一把或者更多金属武器变得红热1轮时,你可以消耗2点耐力来将额外的火焰伤害提升至2点,并且让这个伤害与其他赋予武器火焰伤害的效果迭加(像是炽焰武器附魔)。
Scorching WeaponsARG (Combat): When you use this feat to make one or more metallic weapons red hot for 1 round, you can spend 2 stamina points to increase the additional fire damage to 2 points, and have that damage stack with other effects that add fire damage to a weapon (such as the flaming weapon special ability).
蝎形拳(战斗):当你在启用这个专长时使用徒手击打命中目标,并且目标成功通过了该效果的豁免,你可以消耗2点耐力来降低目标一半的移动力,持续1轮。
Scorpion Style (Combat): When you hit with an unarmed attack using this feat and the target successfully saves against the effect, you can spend 2 stamina points to reduce the target’s movement speed by half for 1 round.
海之猎手ARG(战斗):当你在使用这个专长成功将一个目标击倒至失衡时,你可以消耗至多5点耐力来让目标在用于恢复平衡的游泳检定上获得减值,这个减值等于你所消耗的耐力。
Sea HunterARG (Combat): When you successfully knock a target off balance while using this feat, you can spend up to 5 stamina points to apply a penalty on the target’s Swim checks to recover its balance from the effect equal to the number of stamina points you spent.
燕归来APG(战斗):即使在你没有满足先决条件中的属性要求(智力13)时,你也能选择这个专长。只有在你的耐力池中还有1点耐力时你才能获得这个专长的好处。在你使用燕归来时,你可以消耗5点耐力,这样你就能在重投你的第一次攻击后打出你次高攻击加值的一次攻击。
Second ChanceAPG (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool. After you use Second Chance, you can spend 5 stamina points to still make an attack at your second-highest attack bonus after rerolling your first attack.
憎恶集中ACG(战斗):你可以消耗5点耐力来改变你的宿敌类型至其他任何位于游侠宿敌表格(核心规则书64)中的一种。这种改变将会持续到你的下一回合开始。
Seething HatredACG (Combat): You can spend 5 stamina points to change your favored enemy type to any other favored enemy on the Ranger Favored Enemies table (Core Rulebook 64). This change lasts until the start of your next turn.
巧夺优势ACG(战斗):当你在使用这个专长进行反击时,你可以消耗至多5点耐力来提升反击的伤害,提升的伤害等于你消耗耐力的两倍。
Seize AdvantageACG (Combat): When you make a riposte using this feat, you can spend up to 5 stamina points to increase the damage of the riposte by double the number of stamina points you spent.
抓准时机UC(战斗,团队):当一个拥有这个专长的盟友重击威胁但是并未确认时,你仍可以通过消耗5点耐力做出借机攻击。
Seize the MomentUC (Combat, Teamwork): When an ally with this feat threatens a critical hit but fails to confirm it, you can spend 5 stamina points to make your attack of opportunity anyway.
阴影奇袭APG(战斗):当你命中一个全隐蔽的敌人时,你可以消耗5点耐力来对该生物造成精准伤害。
Shadow StrikeAPG (Combat): You can spend 5 stamina points when you hit a creature with total concealment to deal precision damage to that creature.
地裂UC(战斗):你可以消耗2点耐力和一次元素拳使用次数而不是两次元素拳的使用次数来施放一道酸柱。
ShaitanEarthblastUC (Combat): Instead of spending two uses of Elemental FistAPG to unleash a column of acid, you can spend one use of Elemental Fist and 2 stamina points.
土隐UC(战斗):当你使用元素拳APG攻击时,你可以消耗至多5点耐力来提升避免恍惚的豁免DC,提升的点数等于你消耗的耐力。
ShaitanSkinUC (Combat): When you make an Elemental FistAPG attack, you can spend up to 5 stamina points to increase the DC of the saving throw to avoid being staggered by an amount equal to the number of stamina points you spent.
土灵UC(战斗,流派):当你使用元素拳APG攻击造成酸伤害时,你可以消耗至多5点耐力。如果你这样做了,你将造成等同于你所消耗耐力两倍的额外酸伤害。
ShaitanStyleUC (Combat, Style): When you make an Elemental FistAPG attack to deal acid damage, you can spend up to 5 stamina points. When you do, you deal an amount of additional acid damage equal to double the number of stamina points you spent.
锐爪ARG(战斗):你可以消耗2点耐力来提升你的爪抓攻击伤害骰至1d6,直到你的下一回合开始。
SharpclawARG (Combat): You can spend 2 stamina points to increase the damage die of your claw attacks to 1d6 until the start of your next turn.
粉碎防御(战斗):如果你命中了一个因为该专长对你的攻击陷入措手不及的敌人时,你可消耗5点耐力来让该敌人对你的一个盟友的所有攻击视为措手不及,这个盟友必须在那个生物的30呎内,这个效果持续到你的下一回合开始。
Shatter Defenses (Combat): When you hit an opponent that has been made flat-footed to your attacks by this feat, you can spend 5 stamina points to make that opponent flat-footed to the attacks of one ally who is within 30 feet of that creature until the start of your next turn.
碎法ARG(战斗):当你消耗完了这个专长所有的每日使用次数后,你可以花费5点耐力来在当天额外使用一次该专长。
ShatterspellARG (Combat): When you have depleted all uses of this feat for a day, you can spend 5 stamina points to use this feat one additional time that day.
盾牌专攻(战斗):当你使用盾牌时,你可以在一次针对你的攻击做出后消耗至多2点耐力。如果你这样做了,对抗那次攻击的AC盾牌加值将会提升等同于你消耗的耐力。
Shield Focus (Combat): When an attack is made against you while you are using a shield, you can spend up to 2 stamina points. If you do, the shield’s bonus to AC against that attack increases by an amount equal to the number of stamina points you spent.
盾牌大师(战斗):在你投出一次强韧或者反射豁免骰之前,你可以消耗5点耐力来将你盾牌上的增强加值加在豁免骰上。
Shield Master (Combat): Just before you roll a Fortitude or Reflex saving throw, you can spend 5 stamina points to add your shield’s enhancement bonus as a bonus on the saving throw.
剑刃屏障APG(战斗):当你使用这个专长时,你可以消耗2点耐力来让伤害减半的效果只持续到你的回合结束,但你在回合结束到你下一回合开始这段时间内只能在AC上获得+2盾牌加值。
Shield of SwingsAPG (Combat): When using this feat, you can spend 2 stamina points to reduce your damage dealt by half only until the end of your turn, but you gain the +2 shield bonus to AC only from the end of your turn until the start of your next turn.
盾牌猛冲(战斗):你可以消耗2点耐力来在使用盾牌猛冲专长时尝试卸武,移位APG,摔绊,或者破武战技,而不是尝试一次自由冲撞。该战技
尝试不会引起目标的借机攻击。
Shield Slam (Combat): Instead of attempting a free bull rush when using the Shield Slam feat, you can spend 2 stamina points to attempt a disarm, repositionAPG, trip, or sunder combat maneuver. This combat maneuver attempt does not provoke an attack of opportunity from the target.
盾牌专精APG(战斗):当你成为一次战技的目标时,你可以消耗2点耐力来将你的盾牌增强加值加到对抗那次战技的CMD上。
Shield SpecializationAPG (Combat): When you are the target of a combat maneuver, you can spend 2 stamina points to add your shield’s enhancement bonus to your CMD for that combat maneuver.
盾墙APG(战斗,团队):你可以消耗2点耐力来提升你赋予你盟友的加值1点,直到你的下一回合结束。
Shield WallAPG (Combat, Teamwork): You can spend 2 stamina points to increase the bonus you grant to your ally with this feat by 1 until the end of your next turn.
移动射击(战斗):你可以消耗5点耐力来以一个标准动作而不是整轮动作使用这个专长。
Shot on the Run (Combat): You can spend 5 stamina points to use this feat as a standard action instead of a full-round action.
恶心重击(战斗,重击):当你在使用这个专长时进入重击威胁范围,但还没有投确认骰时,你可以消耗5点耐力。如果你这样做了,并且重击确认,你的敌人将会反胃1d4轮,除非他们通过了一个DC为10+你的基本攻击加值的强韧豁免,这会将这个效果降低为普通的恶心状态。
Sickening Critical (Combat, Critical): When you threaten a critical hit using this feat, before rolling the confirmation roll, you can spend 5 stamina points. If you do and the critical hit is confirmed, the foe is nauseated for 1d4+1 rounds unless it succeeds at a Fortitude save with a DC equal to 10 + your base attack bonus, which reduces the effect to the normal sickened condition.
滑步APG(战斗):当这个专长让你移动时,你可以消耗2点耐力来移动10呎而不是5呎。你必须保持在你敌人的威胁范围内。你仍只会失去你的5呎快步或者5呎移动力——移动力的损失不会增加到10呎。
SidestepAPG (Combat): When this feat lets you move, you can spend 2 stamina points to move 10 feet instead of 5. You must still remain in your opponent’s threatened area. You still lose your 5-foot step or 5 feet of movement—the movement lost doesn’t increase to 10 feet.
攻城将领UC(战斗):只要你的耐力池中还有至少1点耐力,当你率领攻城器械组装技师团队时,团队中即使有人并没有在工艺(攻城器械)上受训,他们也能在组装攻城器械的检定上取10。
Siege CommanderUC (Combat): As long as you have at least 1 stamina point in your stamina pool, when you lead a siege engine assembly crew, even those among the crew who are not trained in Craft (siege engine) can take 10 on the check to assemble the siege engine.
攻城技师UC(战斗):只要你的耐力池中还有至少1点耐力,你就能在所有攻城武器的攻击骰上获得+1加值。
Siege EngineerUC (Combat): As long as you have at least 1 stamina point in your stamina pool, you gain a +1 bonus on attack rolls with all siege weapons.
攻城炮手UC(战斗):只要你的耐力池中还有至少1点耐力,你就能在所有你擅长的攻城武器的攻击骰上获得+1加值。
Siege GunnerUC (Combat): As long as you have at least 1 stamina point in your stamina pool, you gain a +1 bonus on attack rolls with all siege weapons you are proficient with.
寂灭杀ACG(战斗):当你使用这个专长时,你可以消耗至多等于你敏捷加值的耐力,并在潜行检定上获得等同于你消耗耐力的加值。
Silent KillACG (Combat): When you use this feat, you can spend a number of stamina points up to your Dexterity bonus and gain a bonus on the Stealth check equal to the number of stamina points you spent.
优雅挥砍ACG(战斗):你可以消耗2点耐力来选择另一件轻型或单手挥砍武器。该武器将会被视为优雅挥砍所选中的武器,直到你下一回合开始。
Slashing GraceACG (Combat): You can spend 2 stamina points to select another light or one-handed slashing weapon. That weapon counts as a chosen weapon for Slashing Grace until the start of your next turn.
杀手机锋ACG(战斗):当你使用特技尝试虚招时,你可以消耗至多等于你敏捷加值的耐力。如果你这样做了,你在那次虚招尝试上获得等同于你消耗耐力的加值。
Slayer’s FeintACG (Combat): When attempting a feint using Acrobatics, you can spend a number of stamina points up to your Dexterity bonus. If you do, you gain a bonus on that feint attempt equal to the number of stamina points you spent.
流星链锁UC(战斗):你可以消耗2点耐力来提升使用装填好的投石索进行近战攻击的伤害,你造成的伤害将会比投石索实际型号应造成的伤害大一级。举个例子,小型投石索会造成1d4点伤害,而中型的则会造成1d6点伤害。这个好处将会持续到你的下一回合开始,而且并不会与其他将投石索型号视为大一级的效果迭加,除非这些效果真正增大了投石索的型号。
Sling FlailUC (Combat): You can spend 2 stamina points to increase the damage dealt by the melee attacks you make with a loaded sling as if your sling were one size category larger than its actual size. For example, a Small sling would deal 1d4 points of damage, while a Medium one would deal 1d6. This benefit lasts until the start of your next turn, and doesn’t stack with other effects that treat the sling as a larger size category unless they increase the sling’s actual size.
粉碎击APG(战斗):当你尝试破武战技检定或者对一个拥有硬度的构装体做出一次攻击时,你可以消耗5点耐力来忽视目标的前10点硬度。
SmashAPG (Combat): When attempting a sunder combat maneuver or making an attack against a construct that has a hardness, you can spend 5 stamina points to ignore the first 10 points of the target’s hardness.
白蛇吐信UC(战斗):当你在因为白蛇吐信做出的借机攻击上失手时,你可以消耗5点耐力来重投这次攻击骰。你只能在每次借机攻击使用一次该战策。
Snake FangUC (Combat): When you miss with an attack of opportunity you made due to Snake Fang, you can spend 5 stamina points to reroll the attack roll. You can use this combat trick only once per attack of opportunity.
蛇行UC(战斗):当你处于蛇拳UC架势下使用徒手击打进入重击威胁并选择尝试察言观色来代替确认骰时,你可以消耗5点耐力来在察言观色检定上获得加值,这个加值等于你消耗的耐力。
Snake SidewindUC (Combat): When you threaten a critical hit with your unarmed strike while using Snake StyleUC and choose to attempt a Sense Motive check in place of the confirmation roll, you can spend up to 5 stamina points to gain a bonus on the Sense Motive check equal to the number of stamina points you spent.
蛇拳UC(战斗,流派):当你成为一次近战或者远程攻击的目标时,你可以消耗5点耐力来尝试察言观色检定,这将使用一次你在该轮中的借机攻击次数而不是消耗一次直觉动作。
Snake StyleUC (Combat, Style): When targeted by a melee or ranged attack, you can spend 5 stamina points to attempt the Sense Motive check by using one of your attacks of opportunity for the round instead of taking an immediate action.
快枪UC(战斗):在你回合结束时,你可以消耗2点耐力来提升你使用远程武器的威胁范围到10呎,直到你在拓展的威胁范围中对一个敌人做出了借机攻击,或者直到你的下一回合开始,取决于两者哪一个先发生。
Snap ShotUC (Combat): At the end of your turn, you can spend 2 stamina points to increase the range at which you threaten squares with ranged weapons to 10 feet until you take an attack of opportunity against an opponent in the expanded threat range or the beginning of your next turn, whichever comes first.
龟爪UC(战斗):当你因为这个专长效果以一个直觉动作尝试一次擒抱战技检定时,你可以消耗2点耐力来无视掉那个战技上的-2减值。
Snapping Turtle ClutchUC (Combat): When you attempt a grapple combat maneuver as an immediate action as a result of this feat, you can spend 2 stamina points to negate the –2 penalty on that combat maneuver check.
龟甲UC(战斗):当你使用鳄龟流时,你可以消耗至多5点耐力让敌人在针对你的重击确认骰上获得额外的减值,这个减值等于你消耗的耐力点数。
Snapping Turtle ShellUC (Combat): While using Snapping Turtle Style, you can spend up to 5 stamina points to cause an enemy to take an additional penalty on one critical confirmation roll against you equal to the number of stamina points you spent.
鳄龟流UC(战斗,流派):当你使用这个流派时,只要你的耐力池中还有1点耐力,AC上的盾牌加值就能提升1点。
Snapping Turtle StyleUC (Combat, Style): When using this style, as long as you have at least 1 stamina point in your stamina pool, your shield bonus to AC increases by 1.
抓取飞箭(战斗):当你抓取一件投掷武器时,只要你的耐力池中还有1点耐力,你就能使用它做出一次远程投掷攻击,这次攻击的目标可以是任何人而不只是最开始的攻击者。
Snatch Arrows (Combat): When you snatch a thrown weapon, as long as you have at least 1 stamina point in your stamina pool, you can make a thrown ranged attack with it against any target, not just the original attacker.
术士打击UC(战斗):在你使用徒手击打命中之后,你可以消耗2点耐力来以一个自由动作而不是迅捷动作来使用你所选择的血脉之力的效果。
Sorcerous StrikeUC (Combat): After hitting with an unarmed strike, you can spend 2 stamina points to apply the effects of your chosen bloodline power as a free action instead of a swift action.
破法者(战斗):当你使用一次因为防御式施法失败引发的借机攻击命中一位施法者时,你可以消耗5点耐力来让该施法者晕眩,持续到它的下一回合结束。如果施法者成功通过了一个DC为10+你的基础攻击加值的强韧豁免,它将转而陷入恍惚。
Spellbreaker (Combat): When you hit a caster with an attack of opportunity it provoked by failing to cast defensively, you can spend 5 stamina points to daze the caster until the end of its next turn. If the caster succeeds at a Fortitude save with a DC equal to 10 + your base attack bonus, it is staggered instead.
回旋推手UC(战斗):如果你在冲撞检定中成功,你可以消耗2点耐力来将该敌人推开额外5呎,或者你消耗4点耐力来将目标推开额外10呎。
Spinning ThrowUC (Combat): If you succeed at the bull rush check, you can spend 2 stamina points to push the opponent 5 additional feet, or 4 stamina points to push the target 10 additional feet.
奋力冲锋(战斗):当你做出骑乘冲锋时,你可消耗至多等于你力量加值的耐力。如果你的冲锋命中了,你将造成等同于你消耗耐力点数的额外伤害。这个伤害将会被该专长翻倍(如果你使用长枪的话则会翻三倍)。
Spirited Charge (Combat): When making a mounted charge, you can spend a number of stamina points up to your Strength bonus. If your charge attack hits, you deal an amount of extra damage equal to the number of stamina points you spent. This additional damage is doubled by this feat (or tripled if you’re using a lance).
喷毒ARG(战斗):当你喷吐毒药时,你可以消耗5点耐力。你消耗的每点耐力都会将这次攻击的距离提升5呎。
Spit VenomARG (Combat): When you spit poison, you can spend up to 5 stamina points. For each stamina point spent, you can increase the range of the attack by 5 feet.
跳跃攻击(战斗):你可以消耗5点耐力来以一个标准动作而不是整轮动作来使用这个专长。
Spring Attack (Combat): You can spend 5 stamina points to use this feat as a standard action instead of a full-round action.
迫退射击ARG(战斗):当你使用这个专长时,你可以消耗2点耐力来无视掉所有攻击上的-2减值,持续1轮。
Stabbing ShotAPG (Combat): When using this feat, you can spend 2 stamina points to negate the –2 penalty on all attacks for 1 round.
演武斗士UC(战斗):如果你的耐力池中还有1点耐力,在你使用你拥有武器专攻的武器做出不造成伤害的攻击时,你将会在攻击上获得+2加值。
Stage CombatantUC (Combat): If you have at least 1 stamina point in your stamina pool, you gain a +2 bonus on attack rolls with a weapon with which you have Weapon Focus when you attempt to make an attack that deals no damage.
恍惚重击(战斗,重击):当你造成了重击并使用这个专长尝试让一个敌人恍惚时,你可以消耗5点耐力来提升这个专长的豁免DC,提升的点数等于你所消耗的耐力。
Staggering Critical (Combat, Critical): When you score a critical hit and attempt to stagger an opponent with this feat, you can spend up to 5 stamina points to increase the DC of this feat’s saving throw by an amount equal to the number of stamina points you spent.
恍惚拳ACG(战斗):你可以消耗5点耐力来在你的徒手击打命中后宣告使用这个专长。
Staggering FistACG (Combat): You can spend 5 stamina points to declare that you are using this feat after you’ve hit with an unarmed strike.
禁止通行(战斗):当你成功使用该专长以战技检定阻止了一个生物的移动时,你可以消耗5点耐力。如果你这样做了,在那个生物的下一回合,它的移动力将会减半,而且它将不能做出5呎快步。
Stand Still (Combat): When you succeed at a combat maneuver check to stop a creature’s movement with this feat, you can spend 5 stamina points. If you do, on that creature’s next turn, its movement speed is halved and it can’t take a 5-foot step.
快步跟进(战斗):只要你的耐力池中还有1点年里,在你使用这个专长后的那一回合中,你仍能做出5呎快步,并且你将不会因为这个专长而降低你在使用动作移动时的移动力。
Step Up (Combat): As long as you have at least 1 stamina point in your stamina pool, on the turn after you use this feat, you can still take a 5-foot step, and you don’t reduce your speed if you take an action to move due to this feat.
飞步进击APG(战斗):你可以消耗5点耐力来让使用这个专长做出的攻击并不计入当轮的借机攻击次数。
Step Up and StrikeAPG (Combat): You can spend 5 stamina points to make this feat’s attack without having that attack count as one of your attacks of opportunity for the round.
扼杀UC(战斗):只要你的耐力池中还有1点耐力,你就能在成功维持擒抱后对你正在擒抱的生物造成偷袭伤害,而不是以一个迅捷动作造成伤害。
StranglerUC (Combat): As long as you have at least 1 stamina point in your stamina pool, you can automatically deal your sneak attack damage to a creature you are grappling when you successfully maintain the grapple, instead of taking a swift action to deal damage.
回击(战斗):当你准备了一个动作来攻击一个在你近战触及外的人时,你可以消耗5点耐力做出一个5呎快步,但你必须向着你将攻击的生物的方向移动。即使在你准备的动作中包含5呎快步你也能做出5呎快步。
Strike Back (Combat): When you ready an action to attack someone outside of your melee reach, you can spend 5 stamina points to take a 5-foot step, but you must move closer to the attacking creature. You can take this 5-foot step even if your readied action includes a 5-foot step.
震慑强袭APG(战斗):你可以消耗2点耐力来在你回合结束时而不是你的下一回合开始时结束这个专长的效果。
Stunning AssaultAPG (Combat): You can spend 2 stamina points to end the effects of this feat at the end of your turn instead of the start of your next turn.
震慑重击(战斗,重击):当你确认重击并尝试使用这个专长震慑一个敌人时,你可以消耗至多5点耐力来提升这个专长的豁免DC,提升的点数等于你所消耗的耐力。
Stunning Critical (Combat, Critical): When you confirm a critical hit and attempt to stun an opponent with this feat, you can spend up to 5 stamina points to increase the DC of this feat’s saving throw by an amount equal to the number of stamina points you spent.
震慑拳(战斗):你可以消耗5点耐力来在你的徒手击打命中后宣告使用这个专长。
Stunning Fist (Combat): You can spend 5 stamina points to declare that you are using Stunning Fist after you’ve hit with an unarmed strike.
震慑压制UC(战斗):你可以消耗5点耐力来一个自由动作而不是迅捷动作使用震慑压制。
Stunning PinUC (Combat): You can spend 5 stamina points to use Stunning Pin as a free action instead of a swift action.
破武重击APG(战斗):当你在近战攻击的重击确认中失败时,你仍可以消耗2点耐力来尝试击破目标的武器。当你这样做时,重投确认骰,并使用它来决定破武尝试是否达到了目标的CMD。该重投只能被用来进行破武战技,它不能让重击确认。你仍不能对免疫重击的目标做出该尝试。
Sundering StrikeAPG (Combat): When you fail to confirm a critical hit with a melee attack, you can spend 2 stamina points to attempt to sunder the target’s weapon anyway. When you do, reroll the confirmation roll and use it to determine if the sunder attempt exceeds the opponent’s CMD. This reroll is used only for the sunder combat maneuver; it can’t cause the critical hit to be confirmed. You still can’t make the attempt if the target is immune to critical hits.
顺势突袭ARG(战斗):当你命中了一个因为这个专长失去敏捷加值的敌人时,你可以消耗2点耐力来造成额外1d6点伤害。这个伤害是精准伤害并且不能被重击翻倍。
Surprise Follow-ThroughARG (Combat): When you hit a foe that has been denied its Dexterity bonus by this feat, you can spend 2 stamina points to deal an extra 1d6 points of damage. This damage is precision damage and is not multiplied on a critical hit.
意外伤害ARG(战斗):当你使用过一次这个专长后,你可以消耗5点耐力来在当天额外使用一次该专长,每次使用将会5点耐力。
Surprise StrikeARG (Combat): After you have used this feat once, you can spend 5 stamina points to use it additional times per day, at a cost of 5 stamina points per use.
换位APG(战斗,团队):当你使用这个专长时,你可以消耗2点耐力。如果你这样做了,你在换位过程中的移动将不会引发借机攻击。
Swap PlacesAPG (Combat, Teamwork): When using this feat, you can spend 2 stamina points. If you do, your movement during the swap doesn’t provoke attacks of opportunity.
迅捷援助(战斗)APG:只要你的耐力池中还有1点耐力,你就能使用这个专长以一个移动动作援助他人。
Swift AidAPG (Combat): As long as you have at least 1 stamina point in your stamina pool, you can use this feat to aid another as a move action.
枪剑击鸣UC(战斗):当你持用一把近战武器和一把十字弓或火器进行双武器战斗时,只要你的耐力池中还有1点耐力,你就能在所有使用十字弓和火器做出的攻击骰上获得+1加值。
Sword and PistolUC (Combat): When you use the Two-Weapon Fighting feat while wielding a melee weapon and a crossbow or firearm, as long as you have 1 stamina point in your stamina pool, you gain a +1 bonus on all attack rolls made with the crossbow or firearm.
共鸣狂暴ARG(战斗):当一个30呎内的盟友正在狂暴时,你可以消耗5点耐力来进入共鸣狂暴,即使你并未邻接那个盟友。你必须在狂暴盟友的30呎内才能维持共鸣狂暴,直到狂暴结束。
Sympathetic RageARG (Combat): When an ally within 30 feet is raging, you can spend 5 stamina points to enter a sympathetic rage even if you aren’t adjacent to that ally. Until the rage ends, you only need to stay within 30 feet of a raging ally to maintain your sympathetic rage.
主题: 战策T
作者: Πληΐαδες2017-12-08, 周五 22:55:03
惊骇之尾ARG(战斗):在你回合开始的时候,你可以消耗5点耐力来将你的尾扫作为主要天生武器,直到你的下一回合开始。即使在你使用它与武器共同进行全力攻击时尾扫也能被视作主要攻击。
Tail TerrorARG (Combat): At the start of your turn, you can spend 5 stamina points to treat your tail slap as a primary natural attack until the beginning of your next turn. The tail slap is treated as a primary attack even if used along with weapon attacks as part of a full attack.
接力绊摔UC(战斗,团队):当你对一个被你其中一位盟友所威胁的目标进行绊摔时,你可以消耗2点耐力来获得这个专长的好处,即使正在威胁的盟友并没有这个专长。
Tandem TripUC (Combat, Teamwork): When attempting to trip a target that is threatened by one of your allies, you can spend 2 stamina points to gain this feat’s benefit even if the threatening ally doesn’t have this feat.
左脚绊右脚ARG(战斗):当你使用这个专长让一个对手失去平衡时,你可以消耗2点耐力来提升避免俯卧所需要特技检定DC,这个DC将会提升至20。
Tangle FeetARG (Combat): When you make an opponent lose its balance with this feat, you can spend 2 stamina points to increase the DC of its Acrobatics check to avoid falling prone to 20.
见缝插针UC(战斗,团队):你可以消耗5点耐力来让这个专长赋予的攻击变为借机攻击而不是直觉动作。每轮你只能使用一次该战策。
Target of OpportunityUC (Combat, Teamwork): You can spend 5 stamina points to make the attack granted by this feat as an attack of opportunity instead of an immediate action. You can use this combat trick only once per round.
监工ARG(战斗):当你使用这个专长时,你可以消耗5点耐力来让自己能够影响一个不超过自己5个HD的生物。
TaskmasterARG (Combat): When using this feat, you can spend 5 stamina points to affect a creature with up to 5 more Hit Dice than you possess.
团队进击APG(战斗):当你和至少两个你的盟友同时邻接一个敌人时,你可以消耗2点耐力来以迅捷动作尝试援助他人。
Team UpAPG (Combat): When you and at least two of your allies are adjacent to an opponent, you can spend 2 stamina points to attempt to aid another as a swift action.
传送抗击APG(战斗):当你使用该专长赋予的借机攻击命中一个目标时,你可以消耗2点耐力来让目标晕眩1轮。该目标可以尝试一个DC为10+你的基本攻击加值的强韧豁免来忽视这个效果。
Teleport TacticianAPG (Combat): When you hit a target with an attack of opportunity granted by this feat, you can spend 2 stamina points to daze the target for 1 round. The target can attempt a Fortitude save with a DC equal to 10 + your base attack bonus to negate this effect.
骇人技巧ARG(战斗):当你使用这个专长时,你可以消耗5点耐力来影响60迟而不是30迟内的盟友。
Terrorizing DisplayARG (Combat): When you use this feat, you can spend 5 stamina points to affect allies within 60 feet instead of 30 feet.
随手投掷(战斗):只要你的耐力池中还有1点耐力,在你使用并非投掷武器的近战武器进行一次临时远程武器攻击时,你可以使用近战武器的威胁范围和倍率来代替正常临时武器的20/×2。你可以消耗2点耐力来提升投掷武器的射程增量(包括临时远程武器)10迟,直到你的下一回合开始。
Throw Anything (Combat): As long as you have at least 1 stamina point in your stamina pool, when you use a melee weapon that is not a thrown weapon for a ranged improvised weapon attack, you use the weapon’s melee critical threat range and multiplier instead of the normal 20/×2 for improvised weapons. You can spend 2 stamina points to increase your range increment for thrown weapon attacks (including ranged improvised weapons) by 10 feet until the beginning of your next turn.
虎爪功UC(战斗):如果你来自该专长的衝撞尝试成功,你可以消耗2点耐力来如常移动你的对手。
Tiger ClawsUC (Combat): If your bull rush attempt from this feat succeeds, you can spend 2 stamina points to move with your opponent normally.
虎跃UC(战斗):当你使用虎形拳UC时,你可以消耗2点耐力以一个迅捷动作来向一个你在这场战斗中而不是你在该轮或者上一轮使用徒手击打命中或者对其成功使用了一次战技的敌人移动。
Tiger PounceUC (Combat): When using Tiger StyleUC, you can spend 2 stamina points and take a swift action to move closer to an enemy you’ve hit with an unarmed strike or made a successful combat maneuver against at any point during this combat, instead of one you hit on this or your last turn.
虎形拳UC(战斗,流派):当你使用你的挥砍徒手击打造成一次重击时,你可以消耗2点耐力来让流血伤害持续到目标被魔法或者医疗检定治疗(而不是持续2回合)。
Tiger StyleUC (Combat, Style): When you score a critical hit with your slashing unarmed strike, you can spend 2 stamina points to make the bleed damage last until the target is healed either with a Heal check or magical healing (instead of lasting only 2 turns).
疲倦重击(战斗,重击):当你对一个已经疲乏的敌人的攻击进入重击威胁时,你可以在尝试确认股之前消耗5点耐力。如果你确认了重击,目标将会变得力竭。
Tiring Critical (Combat, Critical): When you threaten a critical hit against a fatigued foe, you can spend 5 stamina points before attempting the confirmation roll. If you confirm the critical hit, the foe becomes exhausted.
点血截脉APG(战斗):你可以消耗5点耐力来在你的攻击股命中之后宣告使用这个专长。目标仍然能够尝试豁免来抵抗点血截脉的效果。
Touch of SerenityAPG (Combat): You can spend 5 stamina points to declare you are using this feat after you hit with an attack roll. The target can still attempt the saving throw to resist Touch of Serenity’s effects.
践踏(战斗):当你在骑乘时尝试闯越一个敌人并且你在闯越战技检定中并未成功时,你可以消耗2点耐力来继续移动,就如同被闯越的目标从你的路线中被移开了一样。
Trample (Combat): When you attempt to overrun an opponent while mounted and you don’t succeed at the overrun combat maneuver check, you can spend 2 stamina points and continue to move as if the target of the overrun had moved out of the way.
挂树功ARG(战斗):当你向上跳起并把你的尾巴挂在一个物体上时,你可以消耗至多5点耐力。你会在特技检定上获得等同于你消耗耐力点数的加值。
Tree HangerARG (Combat): When you jump upward to use your tail to hang from an object, you can spend up to 5 stamina points. You gain a bonus on the Acrobatics check equal to the number of stamina points you spent.
骑乘技巧APG(战斗):只要你的耐力池中还有1点耐力,你就能在穿著中甲时获得这个专长的效果。
Trick RidingAPG (Combat): As long as you have 1 stamina point in your stamina pool, you gain the effects of this feat when wearing medium armor.
木棍绊摔UM(战斗):即使在你没有满足属性先决条件(智力13)的时候你也能选择这个专长。只有当你的耐力池中还有1点耐力时你才能获得这个专长的效果。
Tripping StaffUM (Combat): You can select this feat even if you don’tmeet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool.
绊摔重击APG(战斗):当你在近战攻击上的重击确认失败时,你仍可以获得2点耐力来尝试一次绊摔。当你这样做时,重投重击股并用它来决定绊摔尝试是都能够超过对手的CMD。该重投只能用于绊摔战技,它不能使重击确认。你仍不能对一个免疫重击的目标做此尝试。
Tripping StrikeAPG (Combat): When you fail to confirm a critical hit with a melee attack, you can spend 2 stamina points to attempt to trip the target anyway. When you do, reroll the confirmation roll and use it to determine if the trip attempt exceeds the opponent’s CMD. This reroll is used only for the trip combat maneuver; it can’t cause the critical hit to be confirmed. You still can’t make the attempt if the target is immune to critical hits.
绊摔旋风UM(战斗):即使在你没有满足属性先决条件(智力13)时你也能选择这个专长。只有当你的耐力池中还有1点耐力时你才能获得这个专长的效果。
Tripping TwirlUM (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool.
雷霆双击UC(战斗):你可以消耗2点耐力来在对一个体型至少大你一级的非巨人亚种生物时获得这个专长的好处。在你下一回合开始之前你都能获得该好处。
Twin ThundersUC (Combat): You can spend 2 stamina points to gain the benefits of this feat against a creature at least one size category larger than you that does not have the giant subtype. You gain this benefit until the start of your next turn.
雷霆连击UC(战斗):你可以消耗2点耐力来对一个没有巨人亚种的超大型生物尝试绊摔战技。
Twin Thunders FlurryUC (Combat): You can spend 2 stamina points to attempt a trip combat maneuver against a Huge creature that does not have the giant subtype.
雷霆大师UC(战斗):当你使用雷霆双击UC专长来对一个对手造成额外伤害时,你可以消耗2点耐力来让对手战慄1d4轮。
Twin Thunders MasterUC (Combat): When you use the Twin ThundersUC feat to deal extra damage to an opponent, you can spend 2 stamina points to make that opponent shaken for 1d4 rounds.
双发诱敌ACG(战斗):当你在使用该专长时的第一次虚招成功时,你可以消耗2点耐力来对你触及内的任一敌人尝试第二次虚招,即使它没有邻接第一个敌人。
Twinned FeintACG (Combat): After succeeding at the first feint while using this feat, you can spend 2 stamina points to attempt a second feint against any foe within your reach, even if it’s not adjacent to the first foe.
双手掷者UC(战斗):当你使用双手投掷一把单手投掷武器或者投掷一把双手投掷武器时,你可以消耗2点耐力来将你两倍而不是1.5倍的力量加值加到那次攻击的伤害上。
Two-Handed ThrowerUC (Combat): When you throw a one-handed thrown weapon with two hands or throw a two-handed thrown weapon, you can spend 2 stamina points to add twice your Strength bonus to that attack’s damage instead of 1-1/2 times your Strength bonus.
双武器防御(战斗):每轮1次,你可以消耗2点耐力来将该专长赋予的加值翻倍,直到你的下一回合开始。
Two-Weapon Defense (Combat): Once per round, you can spend 2 stamina points to double the bonuses granted by this feat until the start of your next turn.
双武器虚招UC(战斗):即使在你没有满足属性先决条件(智力13)时你也能选择这个专长.只有当你的耐力池中还有1点耐力时你才能获得这个专长的效果。当你使用双武器战斗做出近战攻击时,你可以消耗5点耐力来放弃你其中一次近战攻击(而不限定是你第一次主手攻击)来尝试唬骗检定来对一个对手进行虚招。该虚招尝试在你的所有攻击之前进行,即使你放弃的是之后的攻击。
Two-Weapon FeintUC (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool. When using Two-Weapon Fighting to make a melee attack, you can spend 5 stamina points to forgo any one of your melee attacks (not just your first primary-hand attack) to attempt a Bluff check to feint an opponent. This feint attempt occurs before all of your attacks, even if you give up a later attack.
双武器战斗(战斗):你可以消耗任意点数的耐力来降低在双武器战斗中你用主手做出的攻击所受到的减值,每消耗2点耐力就能降低1点减值。这个好处将会持续到你的下一回合开始。你不能将减值降到0以下。
Two-Weapon Fighting (Combat): You can spend any number of stamina points to reduce the penalty from Two-Weapon Fighting on attacks made with a weapon in your primary hand by 1 for every 2 stamina points you spent. This benefit lasts until the start of your next turn. You can’t reduce the penalty below 0.
双武器撕裂(战斗):你可以消耗5点耐力来在一轮中第二次使用这个专长的效果。
Two-Weapon Rend (Combat): You can spend 5 stamina points to use this feat’s benefit a second time in a single round.
主题: 战策U
作者: Πληΐαδες2017-12-08, 周五 22:55:18
本能防御ARG(战斗):当你防御式战斗或者使用全防御动作时,如果你尝试了一次反射豁免或者成为了一次战技的目标,你可以消耗点数至多为你的敏捷加值的耐力来在你的反射豁免或者你的CMD上获得等同于你消耗耐力点数的加值。
Uncanny DefenseARG (Combat): When fighting defensively or taking the total defense action, if you attempt a Reflex saving throw or are the target of a combat maneuver, you can spend a number of stamina points up to your Dexterity bonus to gain a bonus on the Reflex save or to your CMD equal to the number of stamina points you spent.
过犹不及APG(战斗):当你使用这个专长时,你可以消耗点数至多为你的敏捷加值的耐力来在你的绊摔尝试上提供加值,每1点耐力提供2点加值。
Under and OverAPG (Combat): When using this feat, you can spend a number of stamina points up to your Dexterity bonus to increase the bonus on the trip attempt by 2 for each stamina point spent.
钻跨而过APG(战斗):你可以消耗2点耐力来在对抗一个与你体型相同的对手时使用这个专长,持续到你的回合结束。
UnderfootAPG (Combat): You can spend 2 stamina points to use the benefit of this feat against opponents of your size until the end of your turn.
小型坐骑ACG(战斗):当你的耐力池中还有至少1点耐力,你在骑乘和你体型相同的坐骑时的纵马跳跃以及快速上下的骑乘检定DC将会降低5点。
Undersized MountACG (Combat): While you have at least 1 stamina point in your stamina pool, the DCs of your Ride checks to leap with a mount of your size, and to perform a fast mount or dismount with such a mount, decrease by 5.
落马击(战斗):当你使用这个专长成功地将一名敌人击落马下,你可以消耗5点耐力来让该骑手摔倒在一个由你选择的邻接他坐骑的未被占据空间,而不是在一个直线远离你的位置。
Unseat (Combat): When you use this feat to successfully unseat a foe, you can spend 5 stamina points to make the rider fall prone in an unoccupied space of your choice adjacent to the mount instead of a space directly away from you.
主题: 战策V
作者: Πληΐαδες2017-12-08, 周五 22:55:37
剧烈仇恨ARG(战斗):你可以消耗5点耐力来指定一个来自游侠的宿敌职业能力列表中生物种类(或者适当的亚种)。直到你的下一回合开始,来自仇恨种族特性的攻击加值也能应用到你所选定的生物种类(或者适当的亚种上)。
Vast HatredARG (Combat): You can spend 5 stamina points to designate a creature type (and subtype, if appropriate) from the Ranger Favored Enemies table (Core Rulebook 64). Your attack bonus from the hatred racial trait also applies to creatures of the selected type (and subtype, if appropriate) until the start of your next turn.
恶毒踩踏UC(战斗):当一个对手因为摔倒引发了你的徒手击打借机攻击,你可以消耗2点耐力来在那次徒手击打上造成额外的1d6点伤害。
Vicious StompUC (Combat): When an opponent provokes an unarmed strike attack of opportunity from you by falling prone, you can spend 2 stamina points to deal an additional 1d6 points of damage with that unarmed strike.
要害打击(战斗):在你投出要害打击的攻击后,你可以消耗2点耐力来重投至多两个武器伤害骰。(对于拥有多于一个伤害骰的武器,将所有武器的基本伤害骰视为一个)。你必须接受第二次结果,即使它更糟。
Vital Strike (Combat): After rolling the damage of a Vital Strike attack, you can spend 2 stamina points to reroll up to two of the weapon’s damage dice. (For weapons with more than one damage die, count all the weapon’s base damage dice together as one.) You must take the second result, even if it’s lower.
主题: 战策W
作者: Πληΐαδες2017-12-08, 周五 22:56:04
波浪打击UC(战斗):在一场战斗中,你可以消耗2点耐力来在你的第二个或者接下来的回合中使用这个专长。你每场战斗中只能使用1次这个战策,但在你的第一轮中除了使用该专长,你还能使用这个战策。
Wave StrikeUC (Combat): You can spend 2 stamina points to use this feat on your second or subsequent turns in a combat. You can use this combat trick only once per combat, though you can use it in addition to using the feat on your first turn.
武器嫺熟(战斗):你可以消耗2点耐力来忽视掉攻击骰上来自你的盾牌防具检定减值,直到你的下一回合开始。
Weapon Finesse (Combat): You can spend 2 stamina points to negate the penalty on attack rolls from your shield’s armor check penalty until the start of your next turn.
武器专攻(战斗):每轮1次,你可以消耗2点耐力来让一件你并没有武器专攻的武器获得武器专攻在攻击股上的加值。这个加值将会持续到你的下一回合开始。
Weapon Focus (Combat): Once per round, you can spend 2 stamina points to gain your Weapon Focus bonus on attack rolls with a weapon with which you don’t have Weapon Focus. This bonus lasts until the start of your next turn.
神选武器ACG(战斗):当你使用这个专长时,你可以消耗5点耐力来选定一件并非你神祇偏好武器的武器。你在这件武器上获得这个专长的好处,直到你的下一回合开始。
Weapon of the ChosenACG (Combat): When using this feat, you can spend 5 stamina points to designate a weapon other than your deity’s favored weapon. You gain this feat’s benefits with that weapon until the start of your next turn.
武器专精(战斗):每轮1次,你可以消耗2点耐力来在一件你并没有武器专精的武器上获得武器专精在伤害股上的加值。这个加值将会持续到你的下一回合开始。
Weapon Specialization (Combat): Once per round, you can spend 2 stamina points to gain your Weapon Specialization bonus on damage rolls with a weapon with which you don’t have Weapon Specialization. This bonus lasts until the start of your next turn.
长鞭熟稔UC(战斗):当你使用长鞭造成非致命伤害时,只要你的耐力池中还有至少1点耐力,长鞭就能造成1d8点非致命伤害(小型长鞭则是1d6)。在你回合开始的时候,无论你是造成致命伤害或者非致命伤害,你都可以消耗2点耐力来在下一次攻击中增加长鞭的伤害股,就如同长鞭的型号比原来大一级一样。对于非致命攻击,两个伤害股的提升叠加。这个效果并不与其他任何将武器视为大一级的能力叠加,除非这些能力实际提升了武器的大小。
Whip MasteryUC (Combat): When using a whip to deal nonlethal damage, as long as you have at least 1 stamina point in your stamina pool, the whip deals 1d8 points of nonlethal damage (1d6 for a Small whip). At the start of your turn, you can spend 2 stamina points to increase the damage die of the whip as if it were one size category larger for your next attack, regardless of whether you are dealing lethal or nonlethal damage. For nonlethal attacks, these two increases stack. This effect doesn’t stack with other effects that treat the weapon as a larger size category unless they increase the actual size.
旋风攻击(战斗):当你使用这个专长时,你可以通过过消耗耐力来打出其他专长,法术,或者能力赋予的额外攻击和加值。对于每次你以这种方式做出的攻击,你都必须消耗5点耐力。该战策允许你做出你能够做出的额外攻击——该专长自身并不能赋予额外的攻击。
Whirlwind Attack (Combat): When using this feat, you can spend stamina points to still take bonus or extra attacks granted by other feats, spells, or abilities. You must spend 5 stamina points per extra attack you take in this way. This combat trick allows you to make extra attacks to which you have access—it doesn’t by itself grant extra attacks.
疾风步(战斗):当你使用这个专长时,你可以消耗5点耐力来在一轮内对抗所有的攻击(而不仅仅是远程攻击)上都获得20%的隐蔽.
Wind Stance (Combat): When using this feat, you can spend 5 stamina points to gain 20% concealment for 1 round against all attacks (not just ranged attacks).
严冬之击ACG(战斗):当你使用这个专长时,你可以消耗至多5点耐力来提升这个效果的DC,提升的点数等于你所消耗的耐力。
Winter’s StrikeACG (Combat): When using this feat, you can spend up to 5 stamina points to increase the DC of the effect by an amount equal to the number of stamina points you spent.
折箭伤爪ACG(战斗,团队):当你做出一次该专长赋予的远程攻击时,你可以消耗5点耐力来让那次远程攻击变为一次借机攻击而不是一次直觉动作。你仍只能在一轮中使用该专长做出一次攻击。
Wounded Paw GambitACG (Combat, Teamwork): When you make a ranged attack granted by this feat, you can spend 5 stamina points to make that ranged attack as an attack of opportunity instead of as an immediate action. You can still use this feat to make an extra attack only once per round.
主题: Re: 【PF】战策全表
作者: Πληΐαδες2017-12-08, 周五 22:56:45
防具战策Armored Combat tricks
      战斗中的风险犹如潮水般涨落。一位毫无破绽的斗士可能在转瞬之间就会露出自己的软肋,而一名精明的战斗者则知道该如何去抓住这转瞬之间出现的胜机。耐力和战策可以帮助玩家和角色更好地感受战斗这种变幻莫测的特点。该系统表现了角色在关键时刻所使用的内在力量或者意志。在角色明智地使用他们有限的耐力池,并只有在最关键的时刻才消耗这些宝贵的资源时,战策才会发挥最大的作用。
      耐力和战策(在开拓者RPG解放112页上有所介绍)是一个通常预留给战士的可选资源,这让纯粹的战斗角色能够在战斗中获得更多的灵活度,但是GM也能让其他角色职业通过专长或者GM的许可来使用这个系统。
      下列选项包含了一系列防御性质的战策,它们相关联的专长在其他开拓者玩家伴侣中有所介绍,这些战策可以帮助角色偏转致命的强袭或是避开最为险恶的攻击。战策相关联的专长来源已在战策描述中给出。
Combat is an ever-changing ebb and flow of danger. A warrior might shift from unassailable to vulnerable from moment to moment and a canny combatant knows how best to take advantage of any opportunity. Stamina and combat tricks can help players and characters better capture this fluid nature of combat. This system represents characters calling up internal reservoirs of strength or willpower at the precise moment when they need it most. Combat tricks work best when a character makes intelligent use of his limited pool of stamina points, hoarding this precious resource until the most opportune moment.
Stamina and combat tricks (introduced on page 112 of Pathfinder RPG Pathfinder Unchained) are optional resources normally reserved for fighters, affording purely martial characters an extra degree of flexibility in combat, though GMs may allow other classes access to this system via feats or GM fiat.
The following section contains a number of defense-themed combat tricks for feats introduced in this book and in other Pathfinder Player Companions that can help characters turn aside deadly assaults or avoid the most dangerous of attacks. The source for each combat trick’s associated feat is noted in the combat trick’s description.
内海战策Inner Sea Combat Tricks
下列专长来自本书和其他开拓者玩家伴侣线的专长拥有与其相关联的战策。
The following feats from this book and other books in the Pathfinder Player Companion line have combat tricks associated with them.
突袭警惕DTT(战斗):你可以消耗3点耐力来将该专长的好处赋予一名临近的盟友。
Ambush Awareness (Combat): You can spend 3 stamina points to grant the benefit of this feat to an adjacent ally.
盔甲专攻AMH(战斗):你可以消耗2点耐力来将该专长赋予的额外护甲加值提升至+2,持续1轮。
Armor Focus (Combat): You can spend 2 stamina points to increase the additional armor bonus granted by this feat to +2 for 1 round.
盔甲材料专家AMH(盔甲掌握):你可以使用5点耐力来使用一种材料的能力,即使你的盔甲并不是由它做成。这仍然会消耗你的每日盔甲材料能力的次数。
Armor Material Expertise (Armor Mastery): You can spend 5 stamina points to use an ability for a material, even though your armor isn’t made of it. This still counts against your daily limit of armor material abilities.
盔甲材料大师AMH (盔甲掌握):你可以使用5点耐力来在不消耗每日盔甲材料能力使用次数的情况下使用它。
Armor Material Mastery (Armor Mastery): You can spend 5 stamina points to use an armor material ability without it counting against your daily limit.
护甲技法(战斗):你可以花费5点耐力点数来在你装备不擅长的盔甲,或者不满足技法的额外先决条件时使用护甲技法。
Armor Trick (Combat): You can spend 5 stamina points to use an armor trick while wearing armor with which you are not proficient, or without meeting the trick’s additional prerequisites.
着甲运动者MTT(战斗):你可以消耗3点耐力来在与该专长相关联的基于敏捷或力量的技能上取10,即使通常因为危险的环境而不能这样做。
Armored Athlete (Combat): You can spend 3 stamina points to take 10 on a Dexterity- or Strength-based skill that is associated with this feat even when doing so would not normally allowed because of the strenuous circumstances.
巧妙闪躲MTT(战斗):你可以消耗5点耐力来对所有你是唯一一个威胁他们的目标获得+1闪避加值。
Artful Dodge (Combat): You can spend 5 stamina points to gain a +1 dodge bonus for each opponent that you threaten that no other ally threatens.
盾牌掩护(战斗):你可以消耗3点耐力来在你对抗单次攻击或者危险的反射豁免上同时获得你盾牌上的增强加值。
Covering Shield (Combat): You can spend 3 stamina points to also gain the enhancement bonus of your shield on your Reflex save against one attack or hazard.
缓冲盔甲AMH(盔甲掌握):你可以消耗5点耐力来在引导坠落伤害至盔甲时将盔甲的硬度应用上去。
Cushioning Armor (Armor Mastery): You can spend 5 stamina points to utilize your armor’s hardness when directing falling damage to it.
盾牌缓冲 AMH(盾牌掌握):你可以消耗5点耐力来在引导坠落伤害至盾牌时将盾牌的硬度应用上去。
Cushioning Shield (Shield Mastery): You can spend 5 stamina points to utilize your shield’s hardness when directing falling damage to it.
谨慎移动AMH(盾牌掌握):你可以以一个直觉动作消耗3点耐力来在单次攻击上将你的AC加值提升到4。
Defended Movement (Shield Mastery): You can spend 3 stamina points as an immediate action to increase the bonus to your AC to +4 against a single attack.
拓展壁垒MM(战斗,团队):你可以消耗5点耐力来在不损失自己AC上的护甲加值的情况下使用这个专长,或者你也可以使用专长将该加值赋予一名盟友。
Extend the BulwarkMM (Combat, Teamwork): You can spend 5 stamina points either to use this feat without losing your own armor bonus to AC, or to use this feat to grant the bonus to an ally.
防御虚招AMH(盾牌掌握):你可以消耗5点耐力来迫使一名对手在对你尝试虚招时做出两次唬骗检定,并使用较低的结果。
Feint Defender (Shield Mastery): You can spend 5 stamina points to force a foe to attempt two Bluff checks when trying to feint against you in combat, and use the lower of the two results.
注意背后(战斗,团队):如果你在使用该专长时消耗3点耐力,你的盟友获得的AC加值将会持续到你的下一回合开始。
Got Your Back (Combat, Teamwork): If you spend 3 stamina points when you use this feat, your ally benefits from the AC bonus until the beginning of your next turn.
高等装甲反应AMH(盔甲掌握):你可以使用5点耐力来在使用这个专长时不计入你的每轮最大借机攻击次数。
Greater Ironclad Reactions (Armor Mastery): You can spend 5 stamina points to use this feat without it counting against your maximum number of attacks of opportunity for that round.
高等盾牌反射AMH(盾牌掌握):当你成功偏转了一次远程接触攻击时,你可以以一个迅捷动作或者直觉动作消耗10点耐力来将这次攻击反射到另一个目标上,这个目标必须在你的60呎内。最初的攻击者到你的距离以及你到下一个目标的距离不能超过最初攻击的最大射程。在你该次射击新目标的远程接触攻击上有-5减值。
Greater Ray Shield (Shield Mastery): When you successfully deflect a ranged touch attack, you can spend 10 stamina points as a swift or immediate action to reflect the attack toward another target, which must be within 60 feet of you. The total distance from the original attacker, to you, and then to the new target cannot exceed the original attack’s maximum range. You take a –5 penalty on the ranged touch attack to hit the new target.
掠阵搭档DH(战斗,团队):当你使用协助他人动作来帮助另一个拥有此专长的盟友时,你可以消耗5点耐力来让你赋予的加值变为+4而不是正常的+2。你也可以选择在你盟友的下一次攻击和下一次对她攻击的AC上都获得+2加值。
Harrying Partners (Combat, Teamwork): When using the aid another action to help an ally who also has this feat, you can spend 5 stamina points to grant a +4 bonus instead of the normal +2. Alternatively, you can grant your ally a +2 bonus both on her next attack roll and to her AC against the next attack against her.
强进姿态AMH(盔甲掌握):你可以以一个迅捷动作消耗5点耐力来将你护甲加值的一半加到你的下一次战技检定上。或者你也可以以一个直觉动作消耗5点耐力来将你护甲加值的一半加到当回合中对抗单次战技的CMD上。
Imposing Bearing (Armor Mastery): You can spend 5 stamina points as a swift action to add half your armor bonus to your next combat maneuver check this turn. Alternatively, you can spend 5 stamina points as an immediate action to add half your armor bonus to your CMD against a single combat maneuver this turn.
进阶盔甲专攻AMH(战斗):你可以消耗5点耐力在一次技能检定上忽视来自你盔甲的防具检定减值。
Improved Armor Focus (Combat): You can spend 5 stamina points to negate your armor’s armor check penalty for 1 skill check.
精通盾牌专攻AMH(战斗):你可以消耗3点耐力在一次技能检定上忽视来自你盾牌的防具检定减值。
Improved Shield Focus (Combat): You can spend 3 stamina points to negate your shield’s armor check penalty for one skill check.
强力冲击AMH(盔甲掌握):你可以消耗5点耐力来在一次战技检定上将该专长在你CMD上的加值翻倍。
Intense Blows (Armor Mastery): You can spend 5 stamina points to double this feat’s bonus to your CMD for one combat maneuver check.
装甲反应AMH(盔甲掌握):你可以消耗3点耐力来使用这个专长,即使这次借机攻击并未命中你。
Ironclad Reactions (Armor Mastery): You can spend 3 stamina points to use this feat even if an attack of opportunity against you misses.
不在范围内MTT(战斗):你可以消耗5点耐力来在任意一次近战攻击上获得该专长的好处。
Just Out of Reach (Combat): You can spend 5 stamina points to gain the benefits of this feat against any one melee attack.
震撼冲击AMH(盔甲掌握):你可以在使用这个专长时消耗5点耐力来让目标CMD减值变为-6。
Knocking Blows (Armor Mastery): You can spend 5 stamina points when using this feat to change the target’s penalty to CMD to –6.
跳跃躲避MTT(战斗):你可以消耗5点耐力来忽视掉因为该专长造成的恍惚状态。
Leaping Evasion (Combat): You can spend 5 stamina points to ignore the staggered condition normally imparted by this feat.
如影随形MTT(战斗):你可以消耗至多5点耐力来延长如影随形专长的效果,每消耗1点就能延长1轮。
Mirror Move (Combat): You can spend up to 5 stamina points to extend the duration that you benefit from a mirrored feat by 1 round per stamina point spent.
蓄势姿态AMH(盔甲掌握):你可以一个迅捷动作消耗3点耐力,这个专长对你体型的效果将会决定其他生物能否对你施展特定战技。
Poised Bearing (Armor Mastery): You can spend 3 stamina points as a swift action to have this feat’s effect on your size for the purposes of specific combat maneuvers also determine what size a creature must be to perform the combat maneuvers against you.
以牙还牙DH(战斗):当一个体型至少比你大一级的敌人尝试对你进行一次战技检定时,你可以消耗5点耐力来对该敌人进行一次借机攻击。即使通常情况下你的敌人尝试该战技并不会引发借机攻击。
Porcupine Defense (Combat): You can spend 5 stamina points to make an attack of opportunity against an opponent at least one size category larger than you if that opponent attempts a combat maneuver check against you. You can perform this attack of opportunity even if your opponent can attempt such combat maneuvers without normally provoking attacks of opportunity.
碎刺防御MM(战斗):如果你在使用该专长时选择使用5点耐力,那么你的甲刺有50%的可能性不会获得破损状态。这个战策不会在你的甲刺已经破损的时候生效。
Quillbreaker Defense (Combat): If you choose to spend 5 stamina points when using this feat, there is a 50% chance that your armor spikes do not gain the broken condition. This combat trick has no effect if your armor spikes already have the broken condition.
长距防御DH(战斗):你可以消耗5点耐力来让这个这个专长的好处对于任何邻接你的敌人生效,持续1轮。
Reach Defense (Combat): You can spend 5 stamina points to grant the benefit of this feat to any adjacent allies for 1 round.
乾坤挪移MTT(战斗):你可以消耗至多5点耐力来让自己在该战技检定上获得等同于你消耗耐力的加值。
Redirect Attack (Combat): You can spend up to 5 stamina points to grant yourself a bonus on the combat maneuver check equal to the number of stamina points you spent.
护心盔甲AMH(盔甲掌握):如果你未能成功让对你的重击无效,你可以消耗5点耐力来让这次攻击造成一半的伤害。
Secured Armor (Armor Mastery): If you fail to negate a critical hit against you, you can spend 5 stamina points to cause the attack to deal half damage.
盾牌支撑AMH(盾牌掌握):你可以消耗1点耐力来在一轮中无视因为使用该专长造成的攻击减值。
Shield Brace (Shield Mastery): You can spend 1 stamina point to negate the penalty on attacks for using this feat for a single round.
盾钩MM(战斗):你可以在进行因为盾牌猛冲带来的冲撞战技的同一轮中消耗5点耐力来使用这个专长。
Shield Snag (Combat): You can spend 5 stamina points to use this feat in the same round as a bull rush combat maneuver performed with the Shield Slam feat.
轻快盔甲AMH(盔甲掌握):你可以以一个直觉动作消耗5点耐力来在你的反射豁免上获得等同于你盔甲增强加值的环境加值,持续1轮。
Sprightly Armor (Armor Mastery): You can spend 5 stamina points as an immediate action to gain a circumstance bonus on your Reflex saves equal to your armor’s enhancement bonus for 1 turn.
合作闪避DH(战斗,团队):即使你邻接的盟友并没有这个专长,你也可以消耗5点耐力来获得这个专长的效果。但如果你的豁免失败,你会被击倒。
Tandem Evasion (Combat, Teamwork): You can spend 5 stamina points to benefit from this feat even if there are no adjacent allies who also have this feat. However, if you fail your save, you are knocked prone.
倾覆盾击AMH(盾牌掌握):你可以消耗5点耐力来忽视掉你在用于击倒一个生物的战技检定上的减值。
Toppling Bash (Shield Mastery): You can spend 5 stamina points to negate the penalty on your combat maneuver check to knock a creature prone.
主题: Re: 【PF】战策全表
作者: Πληΐαδες2017-12-09, 周六 09:03:19
耐力与战策Stamina and Combat Tricks
      在战斗中,精明的战士会抓住任何机会来让他们走上通向胜利的道理。耐力和战策能够反映这种在战场中的活力爆发,它能让一位斗士通过使用内在力量的储备来抓住胜利曙光。该如何使用战策和耐力的细节已经在开拓者RPG解放的112页上列出。
In combat, canny fighters take advantage of any opportunity on the path to victory. Stamina and combat tricks help reflect such bursts of vigor by allowing a warrior to seize victory using a reservoir of inner strength. The details of how to use stamina and combat tricks are detailed on page 112 of Pathfinder RPG Pathfinder Unchained.
内海战策INNER SEA COMBAT TRICKS
下列来自开拓者战役设定:内海战斗,开拓者战役设定:内海诸神,以及开拓者战役设定:内海世界指南的专长拥有与其相关联的战策。
The following feats from Pathfinder Campaign Setting: Inner Sea Combat, Pathfinder Campaign Setting: Inner Sea Gods, and Pathfinder Campaign Setting: The Inner Sea World Guide have combat tricks associated with them.
奥多里战斗学徒ISC(战斗):在任何并非决斗的战斗中,你可以在你回合开始的时候消耗1点耐力来在决定获得奥多里战斗学徒专长好处的时候将这场战斗视为决斗,这将持续到你的下一回合开始。
Aldori Dueling DiscipleISC (Combat): During any combat that is not a duel, you can spend 1 stamina point at the start of your turn to treat the combat as a duel until the start of your next turn for the purpose of gaining the benefits of the Aldori Dueling Discipline feat.
奥多里决斗大师ISWG(战斗):你可以在你回合开始的时候消耗至多6点耐力来提升你从奥多里决斗大师专长上获得的盾牌加值,每消耗2点耐力就能提升1点,这将持续到你的下一回合开始。
Aldori Dueling MasteryISWG (Combat): You can spend up to 6 stamina points at the start of your turn to increase the shield bonus that you gain from the Aldori Dueling Mastery feat by 1 per 2 stamina points spent until the start of your next turn.
惊人重挥ISC(战斗,演武):在你成功进行了一次冲撞或者破武战技检定时,你可以消耗至多5点耐力来提升来自惊人重挥的演武表演的战斗检定加值,每一点耐力能够提升1点。
Awe-Inspiring SmashISC (Combat, Performance): After successfully performing a bull rush or sunder combat maneuver, you can spend up to 5 stamina points to increase the bonus on performance combat checks that you gain from Awe-Inspiring Smash by 1 per stamina point spent.
黑火药表演ISC(战斗,勇毅,演武):你可以消耗2点耐力来在使用黑火药表演进行威吓检定和演武检定时获得+4加值,持续1轮。
Black Powder SpectacleISC (Combat, Grit, Performance): You can spend 2 stamina points when using Black Powder Spectacle in order to gain a +4 bonus on Intimidate checks and Perform checks for 1 round.
血溅五步ISG(战斗):当你使用穿刺或者挥砍武器确认一次重击时,你可以消耗至多2点耐力来提升血溅五步造成的流血伤害,每消耗1点就能提升1点流血伤害。
BloodlettingISG (Combat): When you confirm a critical hit with a piercing or slashing weapon, you can spend up to 2 stamina points to increase the bleed damage dealt by Bloodletting by 1 per stamina point spent.
血腥双刀ISG(战斗):在使用血腥双刀造成流血伤害时,你可以消耗2点耐力提升你对对手造成的流血伤害1点。
Bloody SabresISG (Combat): You can spend 2 stamina points when dealing bleed damage with the Bloody Sabres feat to increase the amount of bleed damage your opponent takes by 1.
中的射击(战斗):你可以消耗5点耐力来以一个迅捷动作使用中的射击。
Bullseye ShotISG (Combat): You can spend 5 stamina points to use Bullseye Shot as a swift action.
彩蝶毒蛰ISG(战斗):当你确认一次重击时,你可以消耗10点耐力来在不放弃自己重击的情况下使用彩蝶毒蛰。
Butterfly’s StingISG (Combat): When you confirm a critical hit, you can spend 10 stamina points to use Butterfly’s Sting without forgoing your own critical hit.
火炮大师ISC(战斗):当你作为攻城器械队伍的领袖时,你可以在攻城器械哑火时以一个直觉动作消耗5点耐力来无视掉这次哑火。
Cannon MasterISC (Combat): While acting as the leader of a firearm siege engine crew, you can spend 5 stamina points as an immediate action when the siege engine rolls a misfire to negate the misfire.
破法枪击ISC(战斗,勇毅):当你使用破法枪击时,你可以消耗至多5点耐力来提升由该专长造成的专注检定的DC,提升的点数等于你消耗的耐力。
Casterbane ShotISC (Combat, Grit): When using Casterbane Shot, you can spend up to 5 stamina points to increase the DC of the concentration check imposed by the feat by an amount equal to the number of stamina points spent.
正义冲锋ISG(战斗):当你向任何一个邪恶的敌人冲锋时,你可以消耗2点耐力来忽略掉冲锋带来在AC上的-2减值。
Charge of the RighteousISG (Combat): When charging any creature with an evil alignment, you can spend 2 stamina points in order to ignore the –2 penalty to AC imposed by charging.
恶魔猎手ISWG(战斗):当你成功使用知识(位面)辩认出了一只恶魔时,你可以消耗至多9点耐力来提升来自恶魔猎手的攻击骰和施法者等级检定的士气加值,每消耗3点提升1点。
Demon HunterISWG (Combat): When you successfully identify a demon using Knowledge (planes), you can spend up to 9 stamina points to increase the morale bonus on attack rolls and caster level checks from Demon Hunter by 1 per 3 stamina points spent.
亡命斗士ISWG(战斗):你可以消耗2点耐力来获得亡命斗士的好处,即使你的盟友在你10呎之内(但获得援助他人的增益时并不会获得这个好处)。
Desperate BattlerISWG (Combat): You can spend 2 stamina points to gain the benefits of Desperate Battler even while an ally is within 10 feet of you (but not when receiving the benefits of the aid another action).
特征抹杀ISG(战斗,重击):当你确认一次对一名敌人的重击时,你可以消耗4点耐力来提升敌人从特征抹杀重受到的魅力伤害至1d3+1点。
Destroy IdentityISG (Combat, Critical): When you confirm a critical hit against an opponent, you can spend 4 stamina points to increase the Charisma damage that opponent takes from Destroy Identity to 1d3+1 points.
怒流剑式ISC(战斗):当你用奥多里决斗剑使用近战攻击命中了一名敌人时,你可以消耗4点耐力来在决定获得怒流剑式的加值时将该敌人视为战栗,这个效果持续到你的下一回合开始。
Duelist of the Roaring FallsISC (Combat): When you hit a foe with a melee attack made using an Aldori dueling sword, you can spend 4 stamina points to treat that foe as being shaken for the purpose of gaining a bonus from Duelist of the Roaring Falls until the start of your next turn.
雾池剑式ISC(战斗):当你在使用奥多里决斗剑尝试战技检定时,通过消耗5点耐力,你在对抗该目标的AC上获得+4加值,直到你的下一回合开始。
Duelist of the Shrouded LakeISC (Combat): By spending 5 stamina points when you attempt a combat maneuvercheck with an Aldori dueling sword, you gain a +4 bonus to your AC against attacks made by that target until the beginning of your next turn.
落花流水剑ISC(战斗):通过消耗4点耐力,你可以获得对一名来自战栗,惊惧,或恐慌的敌人攻击进行决斗闪避或者决斗格挡的能力,即使是在你并没有参与一场决斗时。
Falling Water GambitISC (Combat): By spending 4 stamina points, you gain the ability to attempt a dueling dodge or a dueling parry against attacks made by a shaken, frightened, or panicked opponent, even if you aren’t participating in a duel.
旗手ISWG(战斗):当你可以看到你的旗帜但你并未握住它时,你可以消耗1点耐力来获得旗手的好处,就如同你已经握住旗帜了一样。
FlagbearerISWG (Combat): Whenever you can see your flag but aren’t holding it, you can spend 1 stamina point to gain the benefits of Flagbearer for 1 minute as if you were holding it.
严守纪律ISWG(战斗):你可以消耗2点耐力来获得严守纪律的好处一轮,就如同你成为了一个未能影响到你的恐惧效果的目标一样。
Focused DisciplineISWG (Combat): You can spend 2 stamina points in order to gain the benefit of Focused Discipline for 1 round as if you had been targeted by a fear effect that failed to affect you.
尖刺魔之击ISWG(战斗):通过消耗5点耐力,你可以将一次徒手击打做出的攻击在决定你从尖刺魔之击获得的好处时视为重击。
HamatulatsuISWG (Combat): By spending 5 stamina points, you can treat a hit with an unarmed strike as a critical hit for the purpose of determining the benefits that you gain from Hamatulatsu.
英勇介入ISG(战斗):通过消耗4点耐力,你可以在一天中额外使用一次该专长。
Heroic InterpositionISG (Combat): By spending 4 stamina points, you can use this feat an additional time per day.
无畏救援ISG(战斗):当一个敌人因为无畏救援引发了来自你的借机攻击时,如果你的借机攻击命中了,你可以消耗5点耐力来让对手的攻击对你的盟友自动失手。
Intrepid RescuerISG (Combat): When an opponent provokes an attack of opportunity from you as a result of the Intrepid Rescuer feat, if your attack of opportunity hits, you can spend 5 stamina points to cause the opponent’s attack to automatically miss your ally.
黄金律ISG(战斗):你可以在做出一次应用了黄金律的近战或远程攻击之前消耗5点耐力来将这次攻击骰的结果视作10。
Measured ResponseISG (Combat): You can spend 5 stamina points before making a melee or ranged attack with Measured Response to treat the attack roll’s result as a 10.
技指弱点ISC(战斗,演武):你可以消耗2点耐力来选择另个一个种类的宿敌(如果你选择的是类人或者异界生物,则需要选择亚种)。被你选定的种类将会在决定技指弱点的效果时被视为你宿敌职业能力所选中的种类,获得等同于你最高宿敌加值的加值。
Ostentatious WeaknessISC (Combat, Performance): You can spend 2 stamina points to select another type of favored enemy (and subtype if humanoid or outsider is chosen). For the purposes of Ostentatious Weakness, that type counts as having been chosen with the favored enemy class feature, with a bonus equal to your highest favored enemy bonus.
无瑕式ISC(战斗,流派):你可以消耗至多5点耐力来提升无瑕式赋予你的抗力,每消耗1点提升2点抗力。
Perfect StyleISC (Combat, Style): You can spend up to 5 stamina points to increase the resistance granted to you by Perfect Style by 2 per stamina point spent.
撞球射艺ISC(战斗,勇毅):通过消耗4点耐力,你可以在每轮中额外使用一次该专长。
Redirected ShotISC (Combat, Grit): By spending 4 stamina points, you can use this feat an additional time per round.
激流冲压ISG(战斗):通过消耗4点耐力,当你成功用激流冲压发动一次绊摔战技攻击时,你可以以一个自由动作而不是迅捷动作,对被绊摔成功的目标尝试一次拖拽战技。
Riptide AttackISG (Combat): By spending 4 stamina points, you can attempt a dragAPG combat maneuver check against any opponent that you successfully trip using Riptide Attack as a free action instead of a swift action.
汹涌狂怒ISC(战斗,演武):你可以消耗耐力点而不是狂暴轮数来使用汹涌狂怒。
Savage SurgeISC (Combat, Performance): You can spend stamina points instead of rounds of rage when using Savage Surge.
狡诈谋士ISWG(战斗):当一个敌人对你尝试虚招时,你可以消耗至多5点耐力来提升用于虚招的技能检定DC,每消耗1点耐力提升1点DC。
Shrewd TacticianISWG (Combat): When an opponent attempts a feint against you, you can spend up to 5 stamina points to increase the DC of the skill check made to feint by 1 per point of stamina spent.
枪矛旋舞ISG(战斗):当你使用枪矛旋舞专长让一个敌人陷入目眩时,你可以消耗至多5点耐力来提升该效果的持续时间,每消耗1点提升1轮。
Spear DancerISG (Combat): When you inflict the dazzled condition on an opponent using the Spear Dancer feat, you can spend up to 5 stamina points to increase the duration of the effect by 1 round per stamina point spent.
华丽转进ISC(战斗,演武):当你使用华丽转进避免因为撤退在演武检定上受到-5减值,你可以消耗5点耐力,这样你就不需要成功通过特技检定来避免减值。
Spectacular ExitISC (Combat, Performance): When you use Spectacular Exit to withdraw without taking the –5 penalty on performance combat checks and you spend 5 stamina points, you don’t need to succeed at an Acrobatics check in order to avoid the penalty.
钢刺碎击ISG(战斗):你可以在成功通过冲撞或者闯跃战技之后消耗4点耐力以一个自由动作使用钢刺碎击专长。
Spiked DestroyerISG (Combat): You can spend 4 stamina points after succeeding at a bull rush or overrun combat maneuver check to use Spiked Destroyer against that target as a free action.
不动如山ISG(战斗):你可以消耗至多4点耐力来在你所尝试的任何作为不动如山一部分的战技检定获得加值,每消耗1点耐力获得1点加值。
Steady EngagementISG (Combat): You can spend up to 4 stamina points to gain a +1 bonus per stamina point spent on any combat maneuver check that you attempt as part of Steady Engagement.
烈日刀ISG(战斗,重击):当你对一个不死生物威胁了一次重击时,你可以消耗至多4点耐力来在确认重击时获得加值,每消耗1点耐力获得1点加值。
Sun StrikerISG (Combat, Critical): Whenever you threaten a critical hit against an undead creature, you can spend up to 4 stamina points to gain a +1 bonus per stamina point spent to confirm the critical hit.
塔尔多决斗家ISWG(战斗):当在装备小圆盾持用钩形砍刀用双手做出攻击时,你可以在装备小圆盾时消耗3点耐力来忽略掉因为使用持盾手持用武器而在所有攻击上获得的-1减值,并保留小圆盾的盾牌加值,持续1轮。
Taldan DuelistISWG (Combat): When you make an attack with a falcata using two hands while wearing a buckler, you can spend 3 stamina points to ignore the –1 penalty on attack rolls for using your shield arm to wield a weapon while wearing a buckler and to retain the buckler’s shield bonus for 1 round.
复仇之喜ISC(战斗,演武):你可以消耗3点耐力来提升你从复仇之喜获得演武战斗检定的加值2点。
Thrilling VengeanceISC (Combat, Performance): You can spend 3 stamina points to increase the bonus on performance combat checks that you gain from Thrilling Vengeance by 2.
死战不休ISG(战斗):当你瘫痪时你可以消耗1点耐力来让自己在不损失1点生命值的情况下做出一个标准动作。
To the LastISG (Combat): You can spend 1 stamina when disabled to take a standard action without losing a hit point.
火炬手ISG(战斗):通过消耗2点耐力,当你使用火炬命中一名敌人时,你可以提升由火炬造成的火焰伤害至1d4点。
Torch BearerISG (Combat): By spending 2 stamina points when you hit an opponent with a torch, you can increase the amount of fire damage dealt by the torch to 1d4.
业火袭ISC(战斗,流派):你可以在使用业火袭时消耗2点耐力而不是1点气。
Unblinking Flame FeintISC (Combat, Style): You can spend 2 stamina points instead of 1 ki point when using Unblinking Flame Feint.
业火灼身ISC(战斗,流派):你可以在使用业火灼身时消耗2点耐力而不是1点气。
Unblinking Flame FistISC (Combat, Style): You can spend 2 stamina points instead of 1 ki point when using Unblinking Flame Fist.
八风流转ISC(战斗,流派):你可以在使用八风流转时消耗2点耐力而不是1点气。
Unfolding Wind RushISC (Combat, Style): You can spend 2 stamina points instead of 1 ki point when using Unfolding Wind Rush.
八风涌ISC(战斗,流派):你可以在使用八风涌时消耗2点耐力而不是1点气。
Unfolding Wind StrikeISC (Combat, Style): You can spend 2 stamina points instead of 1 ki point when using Unfolding Wind Strike.
金刚霸体ISC(战斗,流派):你可以在使用金刚霸体时消耗2点耐力而不是1点气。
Untwisting Iron SkinISC (Combat, Style): You can spend 2 stamina points instead of 1 ki point when using Untwisting Iron Skin.
金刚劲ISC(战斗,流派):你可以在使用金刚劲时消耗2点耐力而不是1点气。
Untwisting Iron StrengthISC (Combat, Style): You can spend 2 stamina points instead of 1 ki point when using Untwisting Iron Strength.
主题: Re: 【PF】战策全表
作者: Πληΐαδες2017-12-21, 周四 23:23:27
掉链子战策补完
并加入了AMH与WMH的战策
掉链子书F以前的字母并未受到前译者的回应,故并未整合

希望有人能将该资源专门开给战士 :em014
其他职业要嫖至少交个专长税
主题: Re: 【PF】战策全表
作者: 我因昵称中有某个名字而被扣了2......2021-11-05, 周五 17:42:27
发现有两个精确瞄准,第二个应该实际是精准射击 :em003

精确瞄准(战斗):当你使用这个专长时,你可以消耗耐力来获得移动的能力。如果你消耗了2点耐力,你能在你做出该攻击后做一个5尺快步。如果你消耗了5点耐力,你可以以一个移动动作移动至多你速度的一半。

精确瞄准(战斗):以一个标准动作,你可以消耗2点耐力,并对一个与盟友在近战接战的敌人进行一次远端攻击。如果这次攻击命中了,它将不造成伤害,但你的盟友将会获得由你选择的一个好处:他可以在下一次对那个敌人的攻击上获得+2加值,或者在对抗那个敌人下一次攻击的AC上获得+2加值。这个加值将会持续到你的下一回合开始。
主题: Re: 【PF】战策全表
作者: Πληΐαδες2021-11-12, 周五 12:15:44
发现有两个精确瞄准,第二个应该实际是精准射击 :em003

精确瞄准(战斗):当你使用这个专长时,你可以消耗耐力来获得移动的能力。如果你消耗了2点耐力,你能在你做出该攻击后做一个5尺快步。如果你消耗了5点耐力,你可以以一个移动动作移动至多你速度的一半。

精确瞄准(战斗):以一个标准动作,你可以消耗2点耐力,并对一个与盟友在近战接战的敌人进行一次远端攻击。如果这次攻击命中了,它将不造成伤害,但你的盟友将会获得由你选择的一个好处:他可以在下一次对那个敌人的攻击上获得+2加值,或者在对抗那个敌人下一次攻击的AC上获得+2加值。这个加值将会持续到你的下一回合开始。
已修改