作者 主题: 想找关于迅剑士的资料  (阅读 247 次)

副标题:

离线 星界旅者

  • Peasant
  • 帖子数: 27
  • 苹果币: 0
想找关于迅剑士的资料
« 于: 2022-04-08, 周五 22:47:20 »
最近翻书的时候看到一个叫迅剑士(Swiftblade)的职业,但没找到相关的职业资料,有大佬能给个吗?或者原文也行,谢谢了!

线上 魔女

  • Knight
  • ***
  • 帖子数: 382
  • 苹果币: 1
  • Everybody loves you,but nobody likes you.
Re: 想找关于迅剑士的资料
« 回帖 #1 于: 2022-04-08, 周五 23:38:27 »
Swiftblade
(Web 3.5 variant, p. None)

While sorcerers and wizards consider haste one of many spells in their repertoire, swiftblades covet haste above all others. As a swiftblade, your arcane-assisted speed combined with melee skill can turn your first strike into a deadly assault. Swiftblades discover unconventional ways to utilize the haste spell, permanently augmenting their speed and fusing complimentary spell effects into each casting. In a very real sense, swiftblades bond to their chosen spell until the two become immutable.

Requirements
Base Attack Bonus: +3

Skills: Concentration 6 ranks , Spellcraft 6 ranks

Feats: Dodge , Mobility

Spellcasting: Ability to cast haste.
Weapon Proficiency: Must be proficient with at least one martial weapon.
Special: Must have spent the entire previous level using all 3rd level spell slots to exclusively cast haste.


Hit die
d6

Skill points
4 + Int

Class Features
Spellcasting: At each level indicated on the swiftblade table, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a swiftblade, they must decide which class gains each level for the purpose of determining spells per day, caster level, and spells known.

Spring Attack: Beginning at 1st level, you gain Spring Attack (see page 100 of the Player's Handbook) as a bonus feat. If you already have Spring Attack, choose a different feat for which you do meet the prerequisites.

Swift Surge (Ex): Your body is augmented with the residual energy of previous haste castings. You gain a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. At 7th level, these bonuses increase to +2. At 4th level, you gain a +10 foot enhancement bonus to all of your modes of movement and deal an extra 1d6 points of damage during any round in which you move at least 10 feet. At 10th level, this bonus increases to +20 feet and an extra 2d6 points of damage during any round in which you move at least 20 feet. These bonuses stack with the bonuses gained from the haste spell and skirmish ability.

Blurred Alacrity (Ex): At 2nd level, your understanding of the haste spell makes you difficult to target with melee and ranged attacks. While under the effect of a haste spell that you cast yourself, you gain concealment (20% miss chance). This miss chance increases by +10% at 3rd, 4th, and 5th level. The effect of this ability does not stack with blur, displacement, or similar spell effects.

Sudden Casting (Ex): At 3rd level, you learn how to seamlessly cast the haste spell. You can cast haste as a free action once per round, as if augmented by the Quicken Spell metamagic feat, but without using up higher-level spell slots.

Arcane Reflexes (Ex): At 4th level, you infuse the energy of previous haste castings into your natural reaction time. You receive a competence bonus on initiative rolls equal to your arcane spellcasting ability modifier.

Evasive Celerity (Ex): At 5th level, your knowledge of the haste spell makes you difficult to target with spells. While under the effect of a haste spell that you cast yourself, individually targeted spells have a 20% chance of failing against you. This spell failure chance increases by +10% at 6th, 7th, and 8th level. The effect of this ability does not stack with blink or similar spell effects.

Fortified Hustle (Ex): At 6th level, you learn how to intuitively absorb the haste spell into your body. While under the effect of a haste spell that you cast yourself, the effect becomes extraordinary rather than a continuous spell effect, and therefore cannot be dispelled by any means. The haste spell otherwise functions as it normally would, is expended normally, and can be countered as a spell at the moment of casting.

Bounding Assault: At 7th level, you gain Bounding Assault (see page 75 of Player's Handbook II) as a bonus feat. You need not have the prerequisites normally required for Bounding Assault to gain this feat. If you already have Bounding Assault, choose a different feat for which you do meet the prerequisites.

Diligent Rapidity (Ex): At 8th level, you automatically overcome magic and mundane obstacles with the haste spell. While under the effect of a haste spell that you cast yourself, you can move and attack normally, even under the influence of magic that usually impedes movement, as the freedom of movement spell. See the spell description on page 233 of the Player's Handbook. As an additional effect, you can also move across the surface of placid or flowing water, but not whitewater rapids or stormy water, by making two move actions in a round. You immediately sink any time you make a single move action in a round or come to a complete stop while traversing water.

Perpetual Options (Ex): At 9th level, you can perform even more actions with the haste spell. Instead of making one extra attack at your highest base attack bonus while under the effect of a haste spell that you cast yourself, you now have the choice of making one extra move action or one extra standard action. For example, you could make three consecutive move actions with this ability, two move actions and one standard action, one move action and two standard actions, a full attack action and a move action, a full attack action and a standard action, a full round action and a move action, or a full round action and a standard action.

Innervated Speed (Ex): At 10th level, your mastery of the haste spell can bring the world around you to a standstill. Any time you prepare or spontaneously cast haste in a 6th level spell slot, you can subsume the spell at the moment of casting instead, increasing your speed so greatly that other creatures seem frozen in time, as the time stop spell, but for one round. See the spell description on page 294 of the Player's Handbook. For each spell slot level higher than 6th level, you can extend innervated speed by 1 additional round. For example, a sorcerer could subsume haste in an 8th level spell slot to create three rounds of innervated speed. You cannot subsume a new haste spell until the original innervated speed duration expires and your turn ends. Moreover, you cannot subsume a metamagic version of haste .
What's your name?          What do you do?
Do you want to do anything else,and if so what is it?
What's your first memory?          What's the most amazing thing you've ever witnessed?
What's the best thing about being you?What's the worst?
If you could switch bodies with someone for 24 hours,who would it be?
What there superpowers do you wish you had?
What's life going to look like in the year 3000?
How far is a light year?
Do you have any secret talents?
What would you do on your last day on Earth?

离线 霜落青荷

  • Knight
  • ***
  • 帖子数: 319
  • 苹果币: 5
Re: 想找关于迅剑士的资料
« 回帖 #2 于: 2022-04-08, 周五 23:38:55 »
迅剑士出自官网文章,以下我就直接复制粘贴扩展大全1.14的内容了


当兽人狩猎小队狂吼着通过他藏身的树向他扑来之际,凯维尔只是沉静默立。

仅仅豪厘之差,兽人几乎在迅剑士呼唤出那能够助他克服每个挑战的法术之前就抓到他。然而,转瞬之间,宛如整个世界都忽然陷入时间泥沼,一切都变得缓慢。兽人们的移动在他面前犹如一连串琐碎的动作片段。迅剑士拔出腰际典雅的细剑,并且坚定了自己接下来将要完成的恐怖任务。实际上,凯维尔远比他所承认的更加喜欢这个部分。他们是兽人,而且,罪有应得。



当术士和法师们只把加速术作为他们众多咒语中的一个时,迅剑士们则将它放在了所有其他法术之上。作为一名迅剑士,奥术所提升的疾速与近战搏击技巧的结合能将你的第一击变得相当致命。通过发现加速术打破常规的使用之道,迅剑士永远地提升了他们的速度,并且咒语的威能也融合到他们每一次的施法当中。就现实意义来说,迅剑士已将自己和他们所选择的法术紧密结合,直至成为一体。


以下进阶职业提供了与《Complete Mage》相关的新材料。请紧记《城主手册》第176页的内容--“进阶职业总是在DM可控制的范围内。我们鼓励DM在战役中对进阶职业给予紧密的控制。”如果你是一个玩家,一定要向你的DM确保一个像迅剑士这么强大的进阶职业和它与加速术的搭配使用对你们的战役来说是公平且合理的。


诗人,术士和法师(还有欺愚者 :em001 )是迅剑士最当之无愧的候选者。诗人可以轻易满足必要的军用武器擅长,不过术士和法师也不必在职业上太过分心。精灵自动擅长种族军事武器而人类可以用他们的额外种族专长来选择军事武器擅长而不必损失施法能力。出于其他原因,术士和法师还是可能会选择兼职一级其他武士类职业。


除了他们的施法关键属性以外,敏捷是迅剑士第二重要的属性。高敏捷可以让人物避免受到攻击并且提升他们在战斗中作出第一击的可能。对一名在很大程度上偏向近战的角色来说,力量和体质也总是重要的。而对一名不怎么经打的纯粹战士来说,滚翻无疑也是一项帮助迅剑士回避借机攻击的最佳技能。


进阶要求


基础攻击加值(BAB):+3

技能:专注6级,法术辨识6级

施法能力:施展加速的能力

专长:闪避(Dodge),灵活移动(Mobility)

武器擅长:至少一件军事武器

特殊:进阶前一级时,必须将所有的三级法术位记忆加速。


迅剑士


生命骰:D6


等级 基本攻击加值 强韧 反射 意志  特殊         法术

1    +1   +0 +2 +2  跳跃攻击       ――

                    瞬动+1/+0尺

2    +2   +0 +3 +3  胧影之捷      奥术施法者+1级

3    +3   +1 +3 +3  猝发施法      奥术施法者+1级

4    +4   +1 +4 +4  神秘反射      ――

                    瞬动+1/+10尺

5    +5   +1 +4 +4  轻灵闪避      奥术施法者+1级

6    +6   +2 +5 +5  强化急速      奥术施法者+1级

7    +7   +2 +5 +5  分击脱离      ――

                    瞬动+2/+10尺

8    +8   +2 +6 +6  如风疾步      奥术施法者+1级

9    +9   +3 +6 +6  恒敏之力      奥术施法者+1级

10   +10  +3 +7 +7  锐觉神速      ――

                    瞬动+2/+20尺


本职技能:(4+智力调整值)――平衡,手艺,专注,收集信息,条约,知识(奥术),聆听,专业,侦察,法术辨识,游泳,滚翻



职业特性:

随着等级的提升,迅剑士精进了施法的造诣,提升了速度,并且对加速术的运用也有了空前的掌握。他们最后终于学会了如何使用高级法术位来发挥加速术的强大效果。


施法能力:每级如迅剑士的表格所示,你获得每日法术并且提升施法者等级(以及可知法术,如果有的话)如同你提升了一级你凭其进阶的奥术施法者等级。你不获得该职业给你带来的其他任何好处。如果你在成为迅剑士前拥有多个奥术施法职业,你必须选择其中哪一个获得如上奖励。


跳跃攻击:在1级时,你获得跳跃攻击(Spring Attack)作为奖励专长。如果你已经有该专长了,则你可以选择另外一个你满足条件的专长。


瞬动(EX):你的身体里保存着加速术的能量。你获得+1加值到攻击和+1闪避加值到AC和反射。该加值在7级时变成+2。4级时,你的速度获得+10尺增强加值,并且如果你在当轮中以任何方式至少移动10尺的话,你可以造成额外的1D6点伤害。该加值在10级时变成+20和额外的2D6伤害如果你在该轮中至少做了20尺移动。

瞬动能力与加速术和斥侯的职业能力相叠加。


胧影之捷(EX):在2级时,你对加速术的理解让你难以被近战或远程攻击命中。当你处在由你自己所施展的加速术的效果下时,你获得掩蔽(20%失手率。)该失手率分别在3,4,5级提升10%。该效果与朦胧术,移位术或类似的法术效果不叠加。


猝发施法(EX):在3级时,你学会了如何毫无破绽地施展加速术。每轮一次,你可以以一个自由动作施展加速术,如同搭配了法术瞬发这个超魔专长,不过不必使用高级法术位。


神秘反射(EX):在4级时,你将加速术的力量灌输到了你平时的反应能力里。你获得等同于你的施法关键属性调整值的表现加值到你的先攻检定。


轻灵闪避(EX):在5级时,你对加速术的知晓令你难以被法术所瞄准。当处在由你自己所施展的加速术的效果下时,单体法术对你将会有20%的失败率。该法术失败率在6,7,8级的时候分别提升10%。该效果与闪现术或类似的法术效果不能叠加。


强化急速(EX):在6级时,你学会了如何自然地将加速术的力量吸收到自己体内。当处于你自己施展的加速术效果下时,该效果的持续性相当于处在法术延时效果下,并且无法被人在任何意义下驱散。加速术的其他部分运作正常,并且依然可以在施展的瞬间被反制。


分击脱离*:7级时,你获得分击脱离专长(来自玩家手册2)作为奖励专长。你不需要满足分击脱离专长通常所需要的前提条件就能获得这个专长。如果你已经有了这个专长,则选择其他你满足前提的专长。


如风疾步(EX):8级时,你自然地以加速术来克服魔法或凡物的妨碍。当处于你自己施展的加速术效果下时,你可以正常地移动和攻击,即使你处在通常会限制行动的法术效果影响下也一样,就如同自由行动这个法术的效果。通过在一轮中使用双移动动作,你也可以移动穿过平静的水面或流水,不过急速的水流或风暴下的水流则不行。当你在水上行动时,如果你在当轮中只使用了一次移动动作或完全停止移动,你会立即沉入水中。


恒敏之力(EX):9级时,通过加速术,你甚至可以作出更多的动作。当处于你自己施展的加速术效果下时,代替以你的最高攻击加值做出一次额外攻击这个效果,你可以选择做一个额外的移动动作或一个额外的标准动作。举例来说,你可以凭借该能力一轮内做三个移动动作,或两个移动动作一个标准动作,或一个移动动作和二个标准动作,或在是整轮动作再加上和一个移动或一个标准动作。(简单地说,你可以对3E的加速术说一声:‘Return to my embrace,Baby~ :em001


锐觉神速(EX):10级时,你对加速术的掌握可以带给你一个静止的世界。任何时候你以6级法术位准备或自发施展加速术的时候,你可以选择在瞬间将整个法术吸收以代替施展,你的速度变得如此之快以致于其他生物在你看上去仿佛被冻结在时间中一般,如同时间停止这个法术的效果,不过持续时间只有1轮(见关于时间停止这个法术的描述)。你花费的法术位每比6级高1级,则你获得超常速度的时间多1轮。比如说一名术士可以花费一个8级法术位来创造3轮锐觉神速的效果。你无法在锐觉神速的效果消失,并且你的回合结束前使用另一次锐觉神速的能力。最后,你无法吸收超魔过的加速术。


*Bounding Assault [General]

分击脱离

 你可以用超快速度和力量来移动和攻击。

 先决条件:敏捷达13、闪避、灵活移动、一击脱离、基本攻击加值达+12

 效果:当使用一击脱离专长时,你可以指定两个而非一个敌人。你的移动不会

    从这两个敌人引发机会攻击。当攻击时使用一击脱离,你第二个攻击必

    须承受-5减值。你可以用此专长,来同时攻击一个,或分开的两个敌

    方目标。

    

    该专长翻译者为snakylin
颅献颅座:在一次团中拿到所有敌人的击杀 1/1
友伴之羁:心灵控制被敌人心灵控制的队友 1/1
屹立无亡:血量为负数时没有死亡继续战斗 1/1
十全十美:传奇模组最终战时没有任何损伤 1/1

离线 星界旅者

  • Peasant
  • 帖子数: 27
  • 苹果币: 0
Re: 想找关于迅剑士的资料
« 回帖 #3 于: 2022-04-09, 周六 00:08:27 »
就是这个,谢谢了!