现阶段为11 Druid/ 1 Monk/ 2 Warshaper
属性为14,18,14,16,18,11...
如果变成一下动物......
ELEPHANT
Huge Animal
Hit Dice:
11d8+55 (104 hp)
Initiative:
+0
Speed:
40 ft. (8 squares)
Armor Class:
15 (–2 size, +7 natural), touch 8, flat-footed 15
Base Attack /Grapple:
+8/+26
Attack:
Gore +16 melee (2d8+15)
Full Attack:
Slam +16 melee (2d6+10) and 2 stamps +11 melee (2d6+5); or gore +16 melee (2d
8+15)
Space/Reach:
15 ft./10 ft.
Special Attacks:
Trample 2d8+15
Special Qualities:
Low-light vision, scent
Saves:
Fort +12, Ref +7, Will +6
Abilities:
Str 30+4+4+8=46, Dex 10-2, Con 21+4+4, Int 2, Wis 13, Cha 7
Skills:
Listen +12, Spot +10
Feats:
Alertness, Endurance, Iron Will, Skill Focus (Listen)
Environment:
Warm plains
Organization:
Solitary or herd (6–30)
Challenge Rating:
7
Advancement:
12–22 HD (Huge)
Level Adjustment:
—
Massive herbivores of tropical lands, elephants are unpredictable creatures bu
t nevertheless are sometimes used as mounts or beasts of burden.
This entry describes an African elephant. Indian elephants are slightly smalle
r and weaker (Strength 28), but more readily trained (Wisdom 15). These statis
tics can also represent prehistoric creatures such as mammoths and mastodons.
Combat
Elephants tend to charge at threatening creatures.
Trample (Ex): Reflex half DC 25. The save DC is Strength-based.
这时候如果擒抱...
Improve Grapple+4,Animal Growth以后STR+8,体形变大一倍,对Medium的生物来说就+8..(STR +4,体形+4)
.Warshaper+4STR,Grapple+2...Bull's strength STR+4,Grapple+2...
也就是说Elephant的Grapple Check总共要+26+16=42......现在当前的BAB是+9/+4,那么整个Grapple的时候我方的判定为+9/+4 +42 +1D20...
一旦被Grapple住了...you can attempt one of these actions in place of each of y
our attacks, but at successively lower base attack bonuses.
攻击:AB-4...但是不知道算是整轮攻击还是一次攻击.大象整轮攻击的威力太恐怖了:
Slam +9/+4 +18(STR)-4(Size) melee (2d6+10) and 2 stamps +5/-1+18 melee (2d6+5
); or gore +9/+4 +18(STR)-4(Size) melee (2d8+15)
一次攻击的话是不是 +9/+4 +18(STR)-4(Size)+1D20...而且算是Gore,伤害为2D8+15+(Animal Growth+Warshaper+Bull's Strength)...
伤害:以Unarmed算...但大象Unarmed和用天生武器攻击有什么区别么?
Damage Your Opponent: While grappling, you can deal damage to your opponent equivalent to an unarmed strike. Make an opposed grapple check in place of an attack. If you win, you deal nonlethal damage as normal for your unarmed strike(1d3 points for Medium attackers or 1d2 points for Small attackers, plus Strength modifiers). If you want to deal lethal damage, you take a –4 penalty on your grapple check.
Exception: Monks deal more damage on an unarmed strike than other characters,and the damage is lethal. However, they can choose to deal their damage as nonlethal damage when grappling without taking the usual –4 penalty for changing lethal damage to nonlethal damage.
这一段,实在是有点诡异啊...由于兼了LV1 MONK,那么至少攻击时不会有-4.但是伤害该怎
么算呢?用Gore的(2D8+15+8)?
不过不管怎么样,变大象貌似是现阶段的主要战力啊.........(虽然AC不怎么样,不过血多
67(基本)+9X11+55=221,外带10/magic减免.....)