作者 主题: [3R] 7牧師5咒法召喚師 CORE  (阅读 3554 次)

副标题: 主要希望能夠糾錯,其次才是優化

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[3R] 7牧師5咒法召喚師 CORE
« 于: 2013-11-06, 周三 13:01:09 »
/**
## 話在前頭
## 由於正在學校手邊沒有SRD,因此購物部份未能完成,但是希望能建議一下應該買哪些物品。
## 雖然是咒法召喚師,但是主要還是面向戰牧,召喚只屬業餘愛好。
## 奶的方面希望交給CLW杖
## 第一次寫這麼高級的法系而且想面向戰力。
## 資源核心+CW
## 目前這張卡沒有DM,所以沒有徵詢DM的問題存在。
## 附上TXT版本的角色卡,排版整齊,utf-8,不會亂碼,簡體系統亦可開。
## 部屬的問題請無視。
**/

總等級:   12   職業:   7牧師 5咒法召喚師
經驗值:   66000   升級:   78000

年齡   20   體型   中型
性別   女   體重   62kg
種族     人類   身高   165kg

陣營   LN   信仰   法蘭恩

瞳色   金   髮色   金   膚色   白

慣用手   右手   速度   30Ft

語言  通用語

故鄉   

部屬:提夫林法師9級

○當前HP:100
最大HP:100
生命骰數:7d8+5d4+24


○屬性      合計  調整   基礎   升級   種族  法術   裝備   其它
力量 (Str)   16   +3   15   1            
敏捷 (Dex)   12   +1   10            2      
體質 (Con)   14   +2   14                        
智力 (Int)   10   +0   10                  
睿智 (Wis)   18   +4   16   2               
魅力 (Cha)   12   +1   12                  

○戰鬥      總合   基礎   屬性  種族  法術   裝備   其它
近AB (Str)   10   7   3                  
遠AB (Dex)   8   7   1                     
AC   (Dex)   23   10   1         12         
強韌 (Con)   8   6   2                  
反射 (Dex)   4   3   1                  
意志 (Wis)   13   9   4                  
先攻 (Dex)   5   0   1            4         

○技能      技能點 (2 + 1)*(12 + 3) = 45
技能      總合   等級   屬性   種族  法術   裝備   其它
專注(con)   20   15   2            3
法術辨識(int)   10   10   0
宗教知識(int)   5   5   0                        
醫療(wis)   21   15   4         2               
                        
○專長和能力
人類   Power Attack [Fighter Bonus Feat, General]
You can make exceptionally powerful melee attacks.
Prerequisite
STR 13
Benefit
On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn.
Special
If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your attack rolls. You can't add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks), even though the penalty on attack rolls still applies. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. If you choose to use a double weapon like a two-handed weapon, attacking with only one end of it in a round, you treat it as a two-handed weapon.) A fighter may select Power Attack as one of his fighter bonus feats (see page 38).

1級   Spell Focus  Conjouration [General]
Choose a school of magic, such as illusion. Your spells of that school are more potent than normal.
Benefit
Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
Special
You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic.

3級   Extend Spell [Metamagic]
You can cast spells that last longer than normal.
Benefit
An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. An extended spell uses up a spell slot one level higher than the spell's actual level.

6級   Scribe Scroll
You can create scrolls, from which you or another spellcaster can cast the scribed spells. See the Dungeon Master's Guide for rules on scrolls.
Prerequisite
Caster level 1st
Benefit
You can create a scroll of any spell that you know. Scribing a scroll takes one day for each 1,000 gp in its base price. The base price of a scroll is its spell level x its caster level x 25 gp. To scribe a scroll, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this base price. Any scroll that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when scribing the scroll.
 
咒法2   Augment Summoning [General]
Your summoned creatures are more powerful than normal.
Prerequisite
Spell Focus (PH) (conjuration)
Benefit
Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.

9級   Skill Focus Concentration [General]
Choose a skill, such as Move Silently. You have a special knack with that skill.
Benefit
You get a +3 bonus on all checks involving that skill.
Special
You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new skill.

12級   Improved Initiative[Fighter Bonus Feat, General]
You can react more quickly than normal in a fight.
Benefit
You get a +4 bonus on initiative checks.
Special
A fighter may select Improved Initiative as one of his fighter bonus feats (see page 38).


牧師領域
旅行  TRAVEL DOMAIN
Granted Powers: For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability.
Add Survival to your list of cleric class skills.
Travel Domain Spells
    Longstrider: Increases your speed.
    Locate Object: Senses direction toward object (specific or type).
    Fly: Subject flies at speed of 60 ft.
    Dimension Door: Teleports you short distance.
    Teleport: Instantly transports you as far as 100 miles/level.
    Find the Path: Shows most direct way to a location.
    Greater Teleport: As teleport, but no range limit and no off-target arrival.
    Phase Door: Creates an invisible passage through wood or stone.
    Astral ProjectionM: Projects you and companions onto Astral Plane.

機運    LUCK DOMAIN
Granted Power: You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it’s worse than the original roll.
Luck Domain Spells
    Entropic Shield: Ranged attacks against you have 20% miss chance.
    Aid: +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +10).
    Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
    Freedom of Movement: Subject moves normally despite impediments.
    Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
    Mislead: Turns you invisible and creates illusory double.
    Spell Turning: Reflect 1d4+6 spell levels back at caster.
    Moment of Prescience: You gain insight bonus on single attack roll, check, or save.
    MiracleX: Requests a deity’s intercession.

每日法術數量
0環(6)   造水術 光亮術 偵測毒性 修復術 光亮術 偵測魔法
1環(6+1)   神恩 神恩 虔誠護盾 隱霧術 忍受環境 熵光護盾 腳底抹油
2環(5+1)   熊之堅韌 抵抗能量傷害 抵抗能量傷害 誠實之域 融身入石 尋找物品
3環(5+1)   解除魔法 三級怪物召喚術 三級怪物召喚術 飛行
4環(4+1)   神能 凌空而行 防死結界 四級怪物召喚術 次元門
5環(3+1)   正氣如虹 反制邪惡 破除結界 傳送術
6環(2+1)   醫療術 劍刃障壁 mislead



武器      握持手   命中   傷害值   重擊   射程   傷害   重量(lb   價錢(gp
釘頭錘   
鎧甲或盾牌   類型   防禦   敏加   減值   奧失敗   速度   重量(lb   價錢(gp
全身甲+1   重甲   9
重鋼盾+1   重盾   3
○物品      重量(磅lb)      價格(金幣gp)
-------------------------------
霍華便利袋   5         2000
豁免斗篷+1
敏捷手套+2            4000
醫藥箱               50
銀製聖徽
治療輕傷魔杖   -         750
次等復原術魔杖   -         750
防護邪惡魔杖   -         750
觀命術魔杖   -         750
神能卷軸
安定心神卷軸
移除麻痹卷軸
移除目盲卷軸
移除耳聾卷軸
移除詛咒卷軸
移除疾病卷軸
傳送術卷軸
-------------------------------



○負重能力
輕度負荷   中度負荷   重度負荷
   磅以下      磅      磅



'Kiss me!'

'I am only the woman who is thirsty of love, and it drives me to mad...'

Farawayland 1:42

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Re: [3R] 7牧師5咒法召喚師 CORE
« 回帖 #1 于: 2013-11-12, 周二 05:10:28 »
个人认为体质与力量对调会好一点。
“是谁把正装裤带提到咯吱窝,我告诉你我身经百战见得多。西方哪一个国家我没有去过?荒烟蔓草的年头,辣妹子唱着小背篓。”

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Re: [3R] 7牧師5咒法召喚師 CORE
« 回帖 #2 于: 2014-02-04, 周二 11:20:57 »
战牧首选不是安徽人吗?
人类虽然不差不过不兼职似乎还是比不上安徽人吧。
我们在天上的海灵:愿人都尊你的名为万动。
愿你的整轮降临。愿你的动作行在D20,如同行在3R。
我们日用的标动,自由赐给我们。
免我们的准备,同我们免了人的准备。
不叫我们遇见直觉。救我们脱离突袭。
因为标动、移动、迅捷全是你的,直到永远。阿门。
万动福音6:9-13

逗多克说:“逗逼的逗逼,逗逼的逗逼,凡事都是逗逼。”
人一切的坑团,就是他在日光之下的坑团,有甚么益处呢?
一代过去,一代又来,坑却永远长存。
二货出现,二货消失,急归所出之地。
开团的消息往南传,又向北转,不住地坑团,然而返回的只是消息。
众人都往坑里去,坑却不满;众人从无团来,仍归无团处。
逗多克令人厌烦,人不能说尽。眼看,看不饱;耳听,听不足。
已有的坑,后必再有;已坑的团,后必再坑。日光之下,并无新坑。
传逗书1:2-9

正如坑货书上记着说『看哪、我要差遣我的使者在你前面、挖出大坑.
在旷野有人声喊着说,预备坑的团,减少跑团的人。』
照这话,多多森来了,在旷野挖坑,传脑洞的真意,使人不得结团。
面团各处,和贴吧Q群的人,都出去到多多森那里,展现他们的反抗,却依旧受他的坑。
多多森拿DND的书,宣脑洞之道,坑的是所有的人。
他总是说,有一位在我以后来的,坑的比我更多,我就是弯腰给他跪舔,也是不配的。
我是用团给你们坑团,他却要用无团给你们坑团。
那时,有逗多克从不知何处来,在果园里受了多多森的坑。
逗多克从坑里一上来,就看见天裂开了,铲子仿佛雨点,打在他身上。
又有多多森的声音自地下说:“你是我的爱子,我坑死你。”
多多森就把逗多克催到旷野里去。
逗多克在旷野四十天受魔鬼的试探,并与铲子同在一处,且要挖众多的坑。
多多森下监以后、逗多克来到果园、宣传坑团的真意,
说:日期满了、坑团的时日近了,你们当悔改,坑他人。
坑团祸音1: 2-15

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Re: [3R] 7牧師5咒法召喚師 CORE
« 回帖 #3 于: 2014-02-04, 周二 11:32:18 »
楼上果然近视,看看这张卡的开卡资源是啥。
* 子虚子 立誓会用法师之前不看其他职业
* 子虚子 觉得也许我这辈子都看不到其他职业了。。。

成了!吾是万动,亦是海灵;吾是标动,吾是迅捷。吾要把万动泉的水白白的赐给没动作的人喝。——启动录21:6

——2014年1月7日,太古的群公告

Mystryl=The Hidden One=Lord Ao
参考文献:AAN Page. 49,F&A Page. 30
逻辑严谨,无懈可击(死)于是至高无上的神上神密斯瑞尔万岁万岁万万岁!


有生之年的2版学派和专精法师填坑计划:
防护,咒法,预言,塑能,幻术,附魔,死灵,变化,地,水,风,火,空间,力场,暗影,炼金,机关,几何,诗歌,野魔法,共通

防护师,咒法师,预言师,塑能师,幻术师,附魔师,死灵师,变化师,控地师,卜水师,占火师,唤风师,次元师,力能师,灵术师,影法师,炼金师,奇械师√,几何师,歌法师,狂法师

——希望有生之年能填完吧。。。


shipiaozi忧心忡忡地跟我说:“现在从3r到4E、从4R到5E,甚至还有果园的很多地方,一个歧视shipiaozi、迫害shipiaozi、虐待shipiaozi的事实联盟已经形成。人们不应该因为自己的理论就受到嘲讽,必须让世界上更多有知的人们伸出正义之手,支持清晰正确的shipiaozi理论……” “等等,”我说,“他们都怎么嘲讽你了?” “他们既不肯同意我的观点,又不肯不提实战!”shipiaozi一脸悲愤地说。


“你手中的这本书是对《龙与地下城》3.5版角色扮演游戏规则的最终修订。这本书在编制的过程中,从各种规则扩展、勘误和阐释中汇集了大量资源,是进行《龙与地下城》游戏的官方权威指南。这本书修正并阐明了规则,并且从游戏乐趣和规则简化两方面进行了适当的扩充。当现行的核心或扩展规则与本书矛盾时,一律以本书,即《万律全书》为准。如果你在进行游戏时对游戏规则产生了疑问,本书就是为解答你的疑问而问世的。”