作者 主题: 戰力向的七級術士要怎樣開始?  (阅读 13538 次)

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戰力向的七級術士要怎樣開始?
« 回帖 #40 于: 2006-08-09, 周三 01:55:18 »
整轮动作和整轮施法时间的法术是两回事……术士超魔是整轮动作,而非整轮施法时间。至于使用复数超魔专长的时间,faq明确说明,术士使用复数超魔专长不额外增加施法时间。这是用术士的基本知识吧……
引用
Therefore, such a character must also take more time to cast a metamagic spell (one enhanced by a metamagic feat) than he does to cast a regular spell. If the spell’s normal casting time is 1 action, casting a metamagic version is a full-round action for a sorcerer or bard. (This isn’t the same as a 1-round casting time.)
引用
A sorcerer needs at least a full-round action to cast anyspell modified by a metamagic feat. Does this means thespell takes effect in the following round, or does it go off atthe end of the round in which it is cast?
Despite the similarity in wording, a spell that requires a“full-round action” to cast (such as that required by ametamagic-affected sorcerer spell) isn’t the same as a spell with a “1-round casting time” (such as that of a summon monster spell). The former takes your entire turn to complete, while the latter takes your entire turn as well as the time between the end of your turn and the start of your next turn.
A full-round action, such as the run action or the withdraw action, requires an entire round to complete but ends on the same turn that it began (although you can split it between two consecutive turns, as described under the “Start/Complete Full-Round Action” entry on page 142 in the Player’s Handbook).
Thus, a spell that requires a full-round action to cast is completed at the end of the caster’s turn.
If a spontaneous spellcaster applies two metamagic feats to a spell does the casting time increase to 2 rounds?
Applying additional metamagic feats to a spell does not further increase the casting time of the spell. A sorcerer casting a still, silent fireball requires only a single full-round action to cast the spell.
术士超魔既然如此灵活,arcane preparation反而限制了这种灵活性。其主要意义还是让术士可以瞬发——这是本来术士超魔最逊色于法师的一点。我又没否定瞬发的意义……我只是说你搞错了arcane preparation的意义而已……
« 上次编辑: 2006-08-09, 周三 02:38:45 由 pigrush »

离线 Arshiss

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戰力向的七級術士要怎樣開始?
« 回帖 #41 于: 2006-08-09, 周三 03:00:15 »
借地方问一下

Sorcerer有什么值得进的PrC么?如果有的话,帮忙推荐下吧=,=

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戰力向的七級術士要怎樣開始?
« 回帖 #42 于: 2006-08-09, 周三 05:45:15 »
核心也就大法师了吧……虽然术士进这个feat很吃紧……
非核心的话,天运和超魔是最强的

离线 Arshiss

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戰力向的七級術士要怎樣開始?
« 回帖 #43 于: 2006-08-09, 周三 06:57:35 »
Incantatrix……FR的妖孽就要华丽地无视 :em006

Fatespinner……人家不要当赌徒么 :em030

还是老老实实地想着Archmage好了 :em007

PS:开PHB2的GM最好了,Sorcerer终于可以瞬了 :em003  

离线 Focuslight

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戰力向的七級術士要怎樣開始?
« 回帖 #44 于: 2006-08-09, 周三 09:29:10 »
术士要到17+才能进阶大法吧?
战略之所以成功是因为其正确,战术之所以正确是因为其成功。

离线 Sheepy

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戰力向的七級術士要怎樣開始?
« 回帖 #45 于: 2006-08-09, 周三 09:40:17 »
志向遠大的目標是不能受等級限制的. :em018
(10:23:05 PM) 欧剃: 咩的笑话一般不仅冷,而且是黑漆漆的阴冷?
(10:23:11 PM) 布布: 这只是,对别人来说是掉SAN值的腹黑,对咩来说仅仅是笑话而已
(10:23:45 PM) ***Sheepy 聳肩, 一笑置之
(10:24:17 PM) ***布布 死了
  D&D 4e 歿土英豪 頭兩章試譯

离线 密银马甲

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戰力向的七級術士要怎樣開始?
« 回帖 #46 于: 2006-08-09, 周三 10:21:55 »
引用
借地方问一下

Sorcerer有什么值得进的PrC么?如果有的话,帮忙推荐下吧=,=
狂野怎么样?超强的大火球~~
当然,RP要好 :em001  

从今天起我就不是BON太君了……而是BON太DOG·QB。

离线 Arshiss

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戰力向的七級術士要怎樣開始?
« 回帖 #47 于: 2006-08-09, 周三 20:36:55 »
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术士要到17+才能进阶大法吧?
14就可以了呀

离线 蒼月溟

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戰力向的七級術士要怎樣開始?
« 回帖 #48 于: 2006-08-15, 周二 12:46:35 »
引用
整轮动作和整轮施法时间的法术是两回事……术士超魔是整轮动作,而非整轮施法时间。至于使用复数超魔专长的时间,faq明确说明,术士使用复数超魔专长不额外增加施法时间。这是用术士的基本知识吧……
引用
Therefore, such a character must also take more time to cast a metamagic spell (one enhanced by a metamagic feat) than he does to cast a regular spell. If the spell’s normal casting time is 1 action, casting a metamagic version is a full-round action for a sorcerer or bard. (This isn’t the same as a 1-round casting time.)
引用
A sorcerer needs at least a full-round action to cast anyspell modified by a metamagic feat. Does this means thespell takes effect in the following round, or does it go off atthe end of the round in which it is cast?
Despite the similarity in wording, a spell that requires a“full-round action” to cast (such as that required by ametamagic-affected sorcerer spell) isn’t the same as a spell with a “1-round casting time” (such as that of a summon monster spell). The former takes your entire turn to complete, while the latter takes your entire turn as well as the time between the end of your turn and the start of your next turn.
A full-round action, such as the run action or the withdraw action, requires an entire round to complete but ends on the same turn that it began (although you can split it between two consecutive turns, as described under the “Start/Complete Full-Round Action” entry on page 142 in the Player’s Handbook).
Thus, a spell that requires a full-round action to cast is completed at the end of the caster’s turn.
If a spontaneous spellcaster applies two metamagic feats to a spell does the casting time increase to 2 rounds?
Applying additional metamagic feats to a spell does not further increase the casting time of the spell. A sorcerer casting a still, silent fireball requires only a single full-round action to cast the spell.
术士超魔既然如此灵活,arcane preparation反而限制了这种灵活性。其主要意义还是让术士可以瞬发——这是本来术士超魔最逊色于法师的一点。我又没否定瞬发的意义……我只是说你搞错了arcane preparation的意义而已……
反正PHBII有了超魔大師.....這些似乎都不重要了....
(雖然個人是機動至上主義....)

不過相比起超魔個人對血脈系的專長還比較看好...

或許是個性所致,個人一向認為與其造成傷害不如直接癱瘓或者防止我方受傷害或狀態魔法影響才是比較正確的....
被癱掉的獅子永遠比受傷反咬的獅子要?淼陌踩...
而兵法有云:全軍破敵

記得自己第一次在跑團時一法一術
我術士走防護幻象的場控康法進行癱瘓輔助
而我們法師則是無敵DC一擊斃殺

結果一次遇到法師帶鐵魔像....
法師豪氣的一招「死亡一指」點過去....
結果被法術反轉?椈?泶┻^自己的大法師之袍,然後自己過不了自己法術?婍g被自己法術點死....
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戰力向的七級術士要怎樣開始?
« 回帖 #49 于: 2006-08-15, 周二 13:38:29 »
血脉又不是核心……
的确,奥术系职业直接造成伤害的能力不如肉搏,然则直接瘫痪莫非不是轰杀……我这里的轰杀定义包括但不局限于造成伤害。何况有一点很重要的,就是奥术职业的爆发性伤害能力其实胜过肉搏(肉搏的高伤害建立在全会合基础上),这在有些遭遇中是非常重要的棋子。
至于“防止我方受傷害或狀態魔法影響”,那是牧师的活……无论职业特性还是法术列表,牧师都比术士适合这个活计百倍……