作者 主题: 自用自翻资源帖  (阅读 987635 次)

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父爱如山
« 回帖 #350 于: 2018-01-27, 周六 15:29:58 »
坚毅(Stalwart) 出自极限战斗,第1页
你调整好架势,能够吸收和偏移更多打击。
先决条件:顽强,坚忍,基本攻击加值+4
专长效果:当你进行全防御动作、防御式战斗(补正),或使用“寓守于攻”专长时,你能放弃本应获得的AC闪避加值,而是代之以等量的伤害减免,最大达到“5/-”,直到下轮开始。此伤害减免和你从职业特性中获得的减免叠加,譬如野蛮人;但不与其他任何类型的伤害减免叠加。若你失去AC的敏捷加值,你也失去上述伤害减免。


劇透 -   :
Stalwart
Source Ultimate Combat pg. 1 (Amazon)
You adopt a defensive stance that allows you to absorb and redirect hits.

Prerequisites: Diehard, Endurance, base attack bonus +4.

Benefit: While using the total defense action, fighting defensively action, or Combat Expertise, you can forgo the dodge bonus to AC you would normally gain to instead gain an equivalent amount of DR, to a maximum of DR 5/—, until the start of your next turn. This damage reduction stacks with DR you gain from class features, such as the barbarian’s, but not with DR from any other source. If you are denied your Dexterity bonus to AC, you are also denied this DR.
213605-2 Holistacia 【商凰】赫里斯塔夏.银松
213605-3 Star Flower 星之花
213605-4 Galanodel·YL 嘉兰诺德·银翎
213605-5 hui
213605-7 Hololo 火洛洛.斯卡雷特
213605-8 Age.Lannide 【封疆领主】艾歌·索杜亚·兰妮德
213605-9 blaker 黑猫
213605-10 Alm Nord.Chaldean 阿玛诺德.占星者
213605-11 Phosphophyllite 法斯法菲莱特
213605-12 Ronoa.San.Christine 【侠盗】罗诺亚.圣.克里斯丁
213605-13 CeleMei 告死鸦.凯莱玫
213605-14 Secondas.Alison 朔月.阿利森

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Re: 自用自翻资源帖
« 回帖 #351 于: 2018-01-29, 周一 22:13:27 »
亘古奥秘寻者(Pathfinder savant)出自秘密追寻者(seekers of secrets)

亘古奥秘寻者漫游格拉里昂大陆寻找失落的知识和古代魔法装置。他们是魔法理论和实践的专家,解开那些尚存上古造物的奥秘。奥秘寻者之路让他们成为徽记和符号、异种魔法、以及解锁魔法装置全部力量的大师。
劇透 -   :


需求:

要成为一名亘古奥秘寻者,一名角色必须满足以下要求
专长:魔法天赋,任一造物专长(PFS替换为法术专攻)
技能:知识(奥秘)5级,法术辨识5级,使用魔法装置5级
特殊:可以释放2环法术

本职技能:
亘古奥秘寻者的本职技能为:估价,工艺,知识,语言学,察觉,专业,法术辨识,生存,使用魔法装置

每级技能点:2+智力调整值
生命骰:d6

职业特性

引用
等级基本攻击加值强韧豁免反射豁免意志豁免特殊每日法术量
1st+0+0+0+1启动专擅 大师学者-
2nd+1+1+1+1秘传魔法 寻找刻纹+1现有职业
3rd+1+1+1+2卷轴大师+1现有职业
4th+2+1+1+2快速鉴定+1现有职业
5th+2+2+2+3法印大师+1现有职业
6th+3+2+2+3解析咒文 无声大师+1现有职业
7th+3+2+2+4解除大师+1现有职业

以下为亘古奥秘寻者的职业特性:

法术:在2级及以上,一名亘古奥秘寻者如同在进阶之前已有的施法职业上升级一般获得新的每日法术。他不会获得这一职业角色可以获得的其他好处,除了每日额外法术、已知法术(如果是自发施法者),以及有效施法等级的增长。如果一名角色在成为亘古奥秘寻者之前有超过一个施法职业,他必须选择要在哪个职业上获得新等级来决定每日法术。

启动专擅(Ex):
一名亘古奥秘寻者在除盲目启动物品以外的使用魔法装置鉴定上总是可以取10。

大师学者(Ex):一名亘古奥秘寻者在知识(奥秘),法术辨识,使用魔法装置上获得等于1/2职业等级(最小为1)的加值。他在知识(奥秘)以及法术辨识鉴定上总是可以取10,即使分心或受到威胁也一样。

秘传魔法(Ex):
在1级后每获得一个职业等级,亘古奥秘寻者可以从任意施法者职业的法术列表中选择一个法术,视为这一法术在他的基础施法职业的法术表上;如果它的基础施法职业通常无法施放这一法术,那么法术将视为高1环。法术的类型(神术或奥术)以及豁免DC如同他的基础施法职业一样作用。也受到他基础施法职业所具有的一切限制。这一能力不允许其他施法者准备、施放秘传魔法、或使用秘传魔法的法术完成型或触发型物品。(比如术士使用治疗轻伤卷轴)

寻找刻纹(Ex):
在2级时,一名亘古奥秘寻者可以使用法术辨识寻找基于书写的魔法陷阱(包括刻纹、符文、法印、徽记),作用方式如同盗贼使用察觉搜索陷阱。

卷轴大师(Su):3级亘古奥秘寻者可使用他本身的施法者等级代替物品的施法者等级来使用卷轴或其他法术完成型物品。

快速鉴定(Sp):4级起,奥秘寻者可以用迅捷动作施放鉴定术。他可以使用这一能力的次数为每天每2职业等级一次。

法印大师(Su):5级起,一名亘古奥秘寻者在对抗基于书写的魔法陷阱时豁免骰获得等同于职业等级的加值,如果豁免成功他不会触发这一陷阱。如果他离开陷阱区域之后再次进入,他必须再次进行豁免。已经被触发的陷阱对亘古奥秘寻者照常运作,虽然他依旧可以获得豁免加值。

解析咒文(Sp):
6级起,奥秘寻者可以使用解析咒文,每等级每天一轮。他必须以1轮为增量使用这一能力。

无声大师(Su):6级奥秘寻者可以无声激活法术触发性,法术完成性,命令词物品,用一个魔法手势来代替必要的语言。他无法在不能使用含有姿势的法术的情况下使用这一能力。他必须知道如何正常启动物品来使用这一能力。
每天三次他可以在施放六环或以下法术时如同使用法术默发超魔权杖。

解除大师(Su):7级起,如果奥秘寻者如同法师一般准备和施放法术,他可以自发将任何准备好的法术转化为解除魔法高等解除魔法,如同善良牧师将准备的法术转化为治疗法术一般。如果如同术士一般自发施法,他将解除魔法高等解除魔法加入她的已知法术。每次他成功使用这两个法术之一进行目标性解除或法术反制,他可以回复等同于被解除或被反制法术施法者等级的生命值。

劇透 -   :
Pathfinder Savant
Source Seekers of Secrets pg. 60 (Amazon)
Pathfinder savants roam Golarion in search of forgotten lore and ancient magical devices. They are specialists in the theory and practice of magic, illuminating mysteries of the eldritch fabric that permeates existence. The path of the savant brings mastery of the lore of glyphs and sigils, knowledge of exotic spells, and the power to unlock the full potential of magical devices.
Requirements
To qualify to become a Pathfinder savant, a character must fulfill all the following criteria.

Feats: Magical Aptitude, any one item crafting feat.
Skills: Knowledge (arcana) 5 ranks, Spellcraft 5 ranks, Use Magic Device 5 ranks.
Special: Ability to cast 2nd-level spells.
Class Skills
The Pathfinder Savant's class skills are Appraise, Craft, Knowledge, Linguistics, Perception, Profession, Spellcraft, Survival, Use Magic Device.

Skill Points at each Level: 2 + Int modifier.
Hit Die: d6.
Class Features
Level   Base Attack Bonus   Fort Save   Ref Save   Will Save   Special                                  Spells Per Day
1st   +0                               +0      +0               +1   Adept activation, master scholar   —
2nd   +1                               +1      +1               +1   Esoteric magic, glyph-finding   +1 level of existing class
3rd   +1                               +1      +1               +2   Scroll master                           +1 level of existing class
4th   +2                               +1      +1               +2   Quick identification                   +1 level of existing class
5th   +2                               +2      +2               +3   Sigil master                           +1 level of existing class
6th   +3                               +2      +2               +3   Analyze dweomer, silence master   +1 level of existing class
7th   +3                               +2      +2               +4   Dispelling master                   +1 level of existing class

The following are class features of the Pathfinder savant prestige class.

Spells: At 2nd level and beyond, a Pathfinder savant gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a Pathfinder savant, he must decide to which class he adds the new level for purposes of determining spells per day.

Adept Activation (Ex): A Pathfinder savant can always take 10 on Use Magic Device checks, except when activating an item blindly.

Master Scholar (Ex): A Pathfinder savant adds 1/2 his class level (minimum 1) as a bonus on all Knowledge (arcana), Spellcraft, and Use Magic Device checks. He can always take 10 on Knowledge (arcana) and Spellcraft checks, even if distracted or endangered.

Esoteric Magic (Ex): At each class level beyond 1st, the Pathfinder savant chooses a spell from any class’s spell list and thereafter treats it as if it were on the spell list of his base spellcasting classes; if his base class could not normally cast that spell, it is treated as 1 level higher. The spell’s type (arcane or divine) and save DCs function as normal for his base spellcasting class. All other restrictions of his normal spellcasting class apply. This ability does not allow other spellcasters to prepare, cast, or use spell trigger or spell completion items of esoteric spells (such as a sorcerer using a cure light wounds scroll).

Glyph-Finding (Ex): At 2nd level, a Pathfinder savant can use Spellcraft to find writing-based magical traps (including glyphs, runes, sigils, and symbols) in the same way a rogue can use Perception to search for traps.

Scroll Master (Su): A 3rd-level Pathfinder savant uses his own caster level instead of the item’s caster level when using a scroll or other spell completion item.

Quick Identification (Sp): Starting at 4th level, a savant may use identify as a swift action. He may do this once per day per two class levels.

Sigil Master (Su): A 5th level, a Pathfinder savant receives a bonus equal to his class level on saving throws against writingbased magical traps, and if the save is successful he does not trigger the trap. If he leaves the trap’s area and then re-enters, he must save again. A trap that has already been triggered functions normally against a Pathfinder savant, though he still receives this saving throw bonus.

Analyze Dweomer (Sp): Starting at 6th level, a savant may use analyze dweomer for up to 1 round per level per day. He may use this ability in 1-round increments.

Silence Master (Su): A 6th-level savant is able to activate spell trigger, spell completion, and command word items silently, substituting a magical gesture for the necessary words. He cannot use this ability in circumstances where he could not cast a spell with somatic components. He must know how to activate the item normally for this ability to work.

Three times per day he may cast a spell of 6th level or lower as if he were using a silent metamagic rod.

Dispelling Master (Su): Starting at 7th level, if the savant prepares and casts spells like a wizard, he can spontaneously convert any prepared spell into dispel magic or greater dispel magic as a good cleric converts prepared spells into cure spells. If he casts spells as a sorcerer, he adds dispel magic and greater dispel magic to his spells known. Every time he successfully uses either of these spells to make a targeted dispel or counterspell, he heals hit points equal to the caster level of the effect dispelled or counterspelled.
本職業於AG中已有翻新,詳見:http://www.archivesofnethys.com/PrestigeClassesDisplay.aspx?ItemName=Pathfinder%20Savant
若想为某个“高尚”的理想号召群众,最有效的方式,莫过于许诺他们一种折磨他人的正当理由。
能在无愧的良知下肆意破坏,能将恶行化作道德的怒火,这是心理上最精致的奢侈品,是道德感所能提供的最甜美诱惑。

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Re: 自用自翻资源帖
« 回帖 #352 于: 2018-02-09, 周五 00:44:14 »
记忆仓库(Mnemonic Repository)
出处Pathfinder #112: The Whisper Out of Time pg. 73
价格:3000gp
位置:无 CL:3rd 重量:1磅
灵光:昏暗预言系[影响心灵]
描述:这件装置看起来基本上是一个拳头大的透明晶体,内部有一些几乎不可见的银白色金属丝缕组成的网格。通过使用双手握住该水晶并集中精神,使用者可以将自身的记忆写入水晶,以在之后可以将信息提取出来,并且保持完美的清晰度。水晶可以记录几乎无限的信息,但是用其他方式传达该信息每需要10分钟,使用者必须专注1分钟来记录这些信息。
在记忆仓库中的信息可以通过相似的方式获取,用其他方式传达该信息每需要10分钟,使用者必须专注1分钟来获取这些信息。但是此时使用者必须了解记忆仓库的心理密钥,这由记录该记忆的生物决定。记忆仓库可以用于移除篡改记忆(modify memory)或者压制记忆(repress memory,OA)的效果,只要使用者在他受到这些法术影响之前记录了自己真实的记忆,但是该装置不能移除心智擦除(Mindwipe,OA)所造成的负向等级,同样它也不能恢复已经施放的法术。
制造需求:制造奇物、讯息传递(Mindlink,OA)
制造花费:1500gp


劇透 -  原文:
Mnemonic Repository
Source Pathfinder #112: The Whisper Out of Time pg. 73
Aura faint divination [mind-affecting]; CL 3rd
Slot none; Price 3,000 gp; Weight 1 lb.
Description
This device looks like a clear, fist-sized crystal with an internal lattice made up of nearly invisible strands of silver-white metal. By holding the crystal in both hands and concentrating, the user can record its own memories, storing the information in the crystal so that it can be retrieved later with perfect clarity. The crystal can store a nearly limitless amount of information, but the user must concentrate for 1 minute to record an amount of information that would require 10 minutes to communicate in other ways.

The information in a mnemonic repository can be recalled in a similar fashion, requiring 1 minute of concentration for each 10 minutes’ worth of information gained, but the user must know the repository’s mental keyword, which is set by the creature that recorded the memories. A mnemonic repository can be used to remove the effects of spells such as modify memory or repress memory, as long as the user recorded its true memories prior to being affected by those spells, but the device cannot remove negative levels imposed by a mindwipe spell, nor can it restore previously cast spells.
Construction
Requirements Craft Wondrous Item, mindlink; Cost 1,500 gp
« 上次编辑: 2018-02-09, 周五 06:50:26 由 超脑洞带鱼 »
吾日三省吾身:为人律而不义乎?与朋友团而鸽乎?坑不填乎?

《TRPG中的道德哲学》 对跑团不带骰子行为的彻底批判
《游戏主持与模组创作概论》 针对TRPG的叙事理论研究
《关于NPC在故事进展作用的分析》 不是和NPC谈恋爱教程

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Re: 自用自翻资源帖
« 回帖 #353 于: 2018-02-09, 周五 01:43:30 »
记忆仓库(Mnemonic Repository)
出处Pathfinder #112: The Whisper Out of Time pg. 73
价格:3000gp
位置:无 CL:3rd 重量:1磅
灵光:昏暗预言系[影响心灵]
描述:这件装置看起来基本上是一个拳头大的透明晶体,内部有一些几乎不可见的银白色金属丝缕组成的网格。通过使用双手握住该水晶并集中精神,使用者可以将自身的记忆写入水晶之后,以在之后可以将信息提取出来,并且保持完美的清晰度。水晶可以记录几乎无限的信息,但是信息用其他方式每需要10分钟来传达,使用者必须专注1分钟来记录这些信息。
在记忆仓库中的信息可以通过相似的方式获取,信息用其他方式每需要10分钟来传达,使用者必须专注1分钟来获取这些信息。但是此时使用者必须了解记忆仓库的心理密钥,这在生物记录该记忆的时候决定。记忆仓库可以用于移除篡改记忆(modify memory)或者压制记忆(repress memory,OA)的效果,只要使用者在他受到这些法术影响之前记录了自己真实的记忆,但是该装置不能移除心智擦除(Mindwipe,OA)所造成的负向等级,同样它也不能恢复已经施放的法术。
制造需求:制造奇物、讯息传递(Mindlink,OA)
制造花费:1500gp


劇透 -  原文:
Mnemonic Repository
Source Pathfinder #112: The Whisper Out of Time pg. 73
Aura faint divination [mind-affecting]; CL 3rd
Slot none; Price 3,000 gp; Weight 1 lb.
Description
This device looks like a clear, fist-sized crystal with an internal lattice made up of nearly invisible strands of silver-white metal. By holding the crystal in both hands and concentrating, the user can record its own memories, storing the information in the crystal so that it can be retrieved later with perfect clarity. The crystal can store a nearly limitless amount of information, but the user must concentrate for 1 minute to record an amount of information that would require 10 minutes to communicate in other ways.

The information in a mnemonic repository can be recalled in a similar fashion, requiring 1 minute of concentration for each 10 minutes’ worth of information gained, but the user must know the repository’s mental keyword, which is set by the creature that recorded the memories. A mnemonic repository can be used to remove the effects of spells such as modify memory or repress memory, as long as the user recorded its true memories prior to being affected by those spells, but the device cannot remove negative levels imposed by a mindwipe spell, nor can it restore previously cast spells.
Construction
Requirements Craft Wondrous Item, mindlink; Cost 1,500 gp


 :em009 这个东西帅哭了

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Re: 自用自翻资源帖
« 回帖 #354 于: 2018-02-11, 周日 00:33:20 »
即兴手套
出处:冒险家的军械库
位置:手部 CL:5rd 重量:1磅
灵光:微弱的变化灵光
价格:4,000gp (+1),16,000gp (+2),36,000gp (+3),64,000gp(+4),100,000gp(+5);
描述:粗糙的皮革手套可以使用简易武器在攻击和伤害上获得+1到+5的增强加值。另外,手套可以给予近战武器的特殊能力,只要它们可以用于近战或投掷的武器。特殊能力在计算价格时使用其等效加值,替换原本的增强加值。即兴手套的等效加值综合不能超过+5 (包含增强加值与特殊能力等效加值)。与重拳护符不同的是,即兴手套必须具有+1增强加值才能授予近战武器特殊能力。普通武器不受即兴手套的影响,除非武器描述特别允许用为临时武器,例如使用箭头作为近战武器(或者有能力把普通武器作为简易武器使用)。
除非他拥有随手武器专长或类似的能力,否则佩戴者仍然会使用简易武器在正常情况下在攻击检定上受到-4的非专业惩罚。

虽然不知道原文如何,但是从最后一句来看应该是临时武器?
角色信息: 费恩 男性 | NG 魔裔 | 审判者1|HP 9/9 | AC 19(12 tch, 17 fl)  | CMD 16 | F3 R2 W5 | 先攻+2 | 黑暗视觉60尺 |  觉察+7 | 通用语,深渊语,炼狱语,龙语 | 戏法:侦测魔法;眩晕术;神导术;光亮术 | | 一环:神恩;命令术

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Re: 自用自翻资源帖
« 回帖 #355 于: 2018-02-11, 周日 09:34:10 »
即兴手套
出处:冒险家的军械库
位置:手部 CL:5rd 重量:1磅
灵光:微弱的变化灵光
价格:4,000gp (+1),16,000gp (+2),36,000gp (+3),64,000gp(+4),100,000gp(+5);
描述:粗糙的皮革手套可以使用简易武器在攻击和伤害上获得+1到+5的增强加值。另外,手套可以给予近战武器的特殊能力,只要它们可以用于近战或投掷的武器。特殊能力在计算价格时使用其等效加值,替换原本的增强加值。即兴手套的等效加值综合不能超过+5 (包含增强加值与特殊能力等效加值)。与重拳护符不同的是,即兴手套必须具有+1增强加值才能授予近战武器特殊能力。普通武器不受即兴手套的影响,除非武器描述特别允许用为临时武器,例如使用箭头作为近战武器(或者有能力把普通武器作为简易武器使用)。
除非他拥有随手武器专长或类似的能力,否则佩戴者仍然会使用简易武器在正常情况下在攻击检定上受到-4的非专业惩罚。

虽然不知道原文如何,但是从最后一句来看应该是临时武器?
Gloves of Improvised Might
Source Adventurer's Armory 2 pg. 23
Aura faint transmutation; CL 5th
Slot hands; Price 4,000 gp (+1), 16,000 gp (+2), 36,000 gp (+3), 64,000 gp (+4), 100,000 gp (+5); Weight 1 lb.
Description
These rough leather gloves grant an enhancement bonus of +1 to +5 on attack and damage rolls with improvised weapons. Alternatively, the gloves can grant melee weapon special abilities, so long as they can be applied to melee or thrown weapons (see pages 136– 137 of Pathfinder RPG Ultimate Equipment for a list of abilities). Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. Gloves of improvised might cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5. Unlike an amulet of mighty fists, gloves of improvised might must have a +1 enhancement bonus to grant a melee weapon special ability.

Normal weapons are unaffected by gloves of improvised might except when used as an improvised weapon in a way specifically permitted by the weapon description, such as using an arrow or bolt as a melee weapon (or if the user has an ability that allows the use of normal weapons as improvised weapons). The wearer still takes a –4 nonproficiency penalty on attack rolls with improvised weapons, as normal, unless he has the Catch Off-Guard feat or a similar ability.
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Re: 自用自翻资源帖
« 回帖 #356 于: 2018-02-14, 周三 15:22:01 »
精灵荆棘刃出自《冒险者指南(Adventure Guide)》114页
价格 60GP
类型 单手异种近战武器
重量 4磅
伤害(小型)1d4 伤害(中型)1d6 重击范围18-20/x2 伤害类型 穿刺/挥砍
这把适合于格挡和突刺的利刃尤其擅长造成深入血肉的贯穿伤害。一名拥有武器娴熟(Weapon Finesse)专长的持用者能够将他的敏捷调整值取代力量调整值加到命中骰上。但是双手持用精灵荆棘刃也不会带来额外的好处。此外,使用精灵荆棘刃造成重击威胁时,持用者可以在确认重击的命中骰上获得+2的加值。


劇透 -  原文:
ELVEN THORNBLADE
PRICE 60 GP
TYPE one-handed exotic melee
WEIGHT 4 lbs.
DMG (S) 1d4 DMG (M) 1d6 CRIT 18–20/×2 TYPE P/S
This blade is suited for thrusts and parries, making it especially capable of inflicting deep, penetrating wounds. A wielder with Weapon Finesse can apply her Dexterity modifier to attack rolls with an elven thornblade instead of her Strength modifier. An elven thornblade grants no additional benefit when wielded two-handed. In addition, attacks with an elven thornblade gain a +2 bonus on attack rolls made to confirm critical hits.
不要在意这个很弱的家伙。

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Re: 自用自翻资源帖
« 回帖 #357 于: 2018-02-14, 周三 22:23:39 »
精灵叶刃出自《冒险者指南(Adventure Guide)》114页
价格 40GP
类型 轻型异种近战武器
重量 3磅
伤害(小型)1d3 伤害(中型)1d4 重击范围18-20/x2 伤害类型 穿刺/挥砍
精灵的传统是避免使用那些过于笨重的武器,并代之以轻巧的武器来发挥武器使用者的灵敏和稳重。精灵曲刃是这类武器中最负盛名的一种,但叶刃(通常会与另一把长得多的荆棘刃搭配使用)相比之下要更为契合这种战斗风格。这把短剑的锋刃令人联想到狭长的叶片,看起来十分适合于猛烈的削砍和戳刺。这些武器被设计为与精灵荆棘刃一同持用。使用精灵叶刃造成重击威胁时,持用者能够在确认重击的命中骰上获得+2加值。


劇透 -  原文:
ELVEN LEAFBLADE
PRICE 40 GP
TYPE light exotic melee
WEIGHT 3 lbs.
DMG (S) 1d3 DMG (M) 1d4 CRIT 18–20/×2 TYPE P/S
Elves have traditionally eschewed the use of larger weaponry, opting instead for lighter weapons that take advantage of their wielders’ agility and poise. The elven curve blade is perhaps the best-known weapon in this category, but the leafblade (often partnered with the substantially longer thornblade) embraces these fighting styles to an even greater extent. This short sword has a blade reminiscent of a long, narrow leaf and is suitable both for slashing swings and targeted thrusts. These weapons are designed to be wielded alongside elven thornblades. Attacks with an elven leafblade gain a +2 bonus on attack rolls made to confirm critical hits.
不要在意这个很弱的家伙。

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Re: 自用自翻资源帖
« 回帖 #358 于: 2018-02-16, 周五 13:25:42 »
即兴手套
出处:冒险家的军械库
位置:手部 CL:5rd 重量:1磅
灵光:微弱的变化灵光
价格:4,000gp (+1),16,000gp (+2),36,000gp (+3),64,000gp(+4),100,000gp(+5);
描述:粗糙的皮革手套可以使用简易武器在攻击和伤害上获得+1到+5的增强加值。另外,手套可以给予近战武器的特殊能力,只要它们可以用于近战或投掷的武器。特殊能力在计算价格时使用其等效加值,替换原本的增强加值。即兴手套的等效加值综合不能超过+5 (包含增强加值与特殊能力等效加值)。与重拳护符不同的是,即兴手套必须具有+1增强加值才能授予近战武器特殊能力。普通武器不受即兴手套的影响,除非武器描述特别允许用为临时武器,例如使用箭头作为近战武器(或者有能力把普通武器作为简易武器使用)。
除非他拥有随手武器专长或类似的能力,否则佩戴者仍然会使用简易武器在正常情况下在攻击检定上受到-4的非专业惩罚。
PS:天杀P子不开  :em032 PFS不可用

虽然PFS不可用但我还是要喷。跟雪骑士一个水准的翻译,脑补就算了,该翻的地方没有翻、非要用跟别人不同的译名(或者其实根本就没有查过这个词通常怎么翻的?)。
辣鸡就是辣鸡。


临时力量手套(Gloves of Improvised Might)
出处 《冒险者的武器库2》第23页
灵光 微弱变化系;CL 5
栏位 手部;价格 4,000 gp(+1),16,000 gp(+2),36,000 gp(+3),64,000 gp(+4),100,000 gp(+5);重量 1磅
描述
这对粗制的皮革手套在穿戴者使用临时武器(Improvised Weapon)时,在命中与攻击检定上赋予其+1至+5的增强加值。或者,这对手套也可以赋予其近战武器特殊能力,只要这些能力是能被附加于近战武器或投掷武器上(详见探索者角色扮演游戏《极限宝具》第136至137页的特殊能力表)即可。在决定物品的市场价格时,特殊能力算做额外加值,但并不调整命中或伤害加值。临时力量手套的调整值(即增强加值加上特殊能力的等效加值)不能超过+5。临时力量手套与重拳护符不同,必须至少要有+1增强加值才能附加近战武器特殊能力。

除非是以武器描述中特别允许的方式将一般武器作为临时武器——比如将箭或矢作为近战武器——使用(或者使用者拥有能够将一般武器作为临时武器使用的能力),否则一般武器不受临时力量手套的影响。除非穿戴者拥有「随手武器(Catch Off-Guard)」专长或类似能力,否则在使用临时武器进行攻击时仍如常在命中上承受-4减值。

劇透 -   :
These rough leather gloves grant an enhancement bonus of +1 to +5 on attack and damage rolls with improvised weapons. Alternatively, the gloves can grant melee weapon special abilities, so long as they can be applied to melee or thrown weapons (see pages 136– 137 of Pathfinder RPG Ultimate Equipment for a list of abilities). Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. Gloves of improvised might cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5. Unlike an amulet of mighty fists, gloves of improvised might must have a +1 enhancement bonus to grant a melee weapon special ability.

Normal weapons are unaffected by gloves of improvised might except when used as an improvised weapon in a way specifically permitted by the weapon description, such as using an arrow or bolt as a melee weapon (or if the user has an ability that allows the use of normal weapons as improvised weapons). The wearer still takes a –4 nonproficiency penalty on attack rolls with improvised weapons, as normal, unless he has the Catch Off-Guard feat or a similar ability.
« 上次编辑: 2022-01-04, 周二 12:51:48 由 沉淪 »
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Re: 自用自翻资源帖
« 回帖 #359 于: 2018-02-16, 周五 23:29:05 »
精灵荆棘刃出自《冒险者指南(Adventure Guide)》114页
价格 60GP
类型 单手异种近战武器
重量 4磅
伤害(小型)1d4 伤害(中型)1d6 重击范围18-20/x2 伤害类型 穿刺/挥砍
这把适合于格挡和突刺的利刃尤其擅长造成深入血肉的贯穿伤害。一名拥有武器娴熟(Weapon Finesse)专长的持用者能够将他的敏捷调整值取代力量调整值加到命中骰上。但是双手持用精灵荆棘刃也不会带来额外的好处。此外,使用精灵荆棘刃造成重击威胁时,持用者可以在确认重击的命中骰上获得+2的加值。


劇透 -  原文:
ELVEN THORNBLADE
PRICE 60 GP
TYPE one-handed exotic melee
WEIGHT 4 lbs.
DMG (S) 1d4 DMG (M) 1d6 CRIT 18–20/×2 TYPE P/S
This blade is suited for thrusts and parries, making it especially capable of inflicting deep, penetrating wounds. A wielder with Weapon Finesse can apply her Dexterity modifier to attack rolls with an elven thornblade instead of her Strength modifier. An elven thornblade grants no additional benefit when wielded two-handed. In addition, attacks with an elven thornblade gain a +2 bonus on attack rolls made to confirm critical hits.


精灵叶刃出自《冒险者指南(Adventure Guide)》114页
价格 40GP
类型 轻型异种近战武器
重量 3磅
伤害(小型)1d3 伤害(中型)1d4 重击范围18-20/x2 伤害类型 穿刺/挥砍
精灵的传统是避免使用那些过于笨重的武器,并代之以轻巧的武器来发挥武器使用者的灵敏和稳重。精灵曲刃是这类武器中最负盛名的一种,但叶刃(通常会与另一把长得多的荆棘刃搭配使用)相比之下要更为契合这种战斗风格。这把短剑的锋刃令人联想到狭长的叶片,看起来十分适合于猛烈的削砍和戳刺。这些武器被设计为与精灵荆棘刃一同持用。使用精灵叶刃造成重击威胁时,持用者能够在确认重击的命中骰上获得+2加值。


劇透 -  原文:
ELVEN LEAFBLADE
PRICE 40 GP
TYPE light exotic melee
WEIGHT 3 lbs.
DMG (S) 1d3 DMG (M) 1d4 CRIT 18–20/×2 TYPE P/S
Elves have traditionally eschewed the use of larger weaponry, opting instead for lighter weapons that take advantage of their wielders’ agility and poise. The elven curve blade is perhaps the best-known weapon in this category, but the leafblade (often partnered with the substantially longer thornblade) embraces these fighting styles to an even greater extent. This short sword has a blade reminiscent of a long, narrow leaf and is suitable both for slashing swings and targeted thrusts. These weapons are designed to be wielded alongside elven thornblades. Attacks with an elven leafblade gain a +2 bonus on attack rolls made to confirm critical hits.


AG的作者之一同时也是这两把武器的设计者Isabelle Lee在官网论坛回答说这两把武器都属于轻刃武器组,但他说自己的话做不得准,目前还需要等待PF或PFS的澄清。

我目前也会判两者为轻刃武器组。叶刃明显是轻刃,而荆棘刃则可能是细剑或者弯刀的替代——但是鉴于双手拿没有1.5倍,更倾向于细剑,所以也判为轻刃。
比切尔|守序中立人类|战士 1| 生命值8/12|防御等级18(接触12,措手不及16)|战技防御16|强韧+4 反射+2 意志+2|先攻+2|察觉+1 察言观色+1 交涉+0 特技-3 隐匿-3|
特殊:默认不携带盾牌,对抗擒抱/摔绊战技时CMD+1|角色卡連結

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