作者 主题: 自用自翻资源帖  (阅读 984476 次)

副标题: 积少成多 滴水成河

离线 unspeakable

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Re: 自用自翻资源帖
« 回帖 #540 于: 2023-07-14, 周五 12:54:02 »
万象真气Ki Diversity  (PFS不可用) 出自《组织指南》(Faction Guide pg.56)
你曾在武僧秘门锁镰宗(Kusari-Gama)的门下学艺,而他们的秘辛已被你融会贯通进真气的额外用法之中。
先决条件:气池职业特性,13感知,锁镰宗25TPA
专长效果:你明晰了如何导引你的真气,将其化作新的能力。从以下绝学中选择一个:

碎骨:当你在一次摔绊或卸武战技中成功,你可以迅捷动作从气池中消耗1点气并对你的对手造成伤害,如同你以徒手打击击中了他一样。

点穴:迅捷动作消耗1点气,你的下一次震慑拳变为近战接触攻击而非普通近战攻击。白展堂模拟器

剑心:迅捷动作消耗1点气,你可以让你手上的一把近战武器直到你的下一轮获得【真气】武器特殊能力。

鹤翼:如果你拥有【拨挡飞箭】专长,则你可以直觉动作消耗1点气使用这个专长拨挡掉本轮内的第二次远程攻击。如果你有【抓取飞箭】专长,那你也可以进行第二次抓取,但这次不能将其扔回。

禅武
:迅捷动作消耗1点气,你可以让你当轮的所有近战或远程攻击(melee or ranged attacks)适用感知调整值而非力量/敏捷调整值。

特殊:你可以多次选择这一专长,其效果不会叠加。你每次你选择这个专长,你可以选择一个上述的额外能力。武僧可将此专长作为奖励专长选取。

(TPA:Total Prestige Award,该势力的声望点)

原文:
劇透 -   :
Ki Diversity (Combat, Faction)
Source Faction Guide pg. 56
You have trained at the feet of the masters of the Kusari-Gama, a secret society of monk warriors. With their secrets you have mastered new ways to apply your ki.

Prerequisites: Ki pool class feature, Wis 13, Kusari-Gama 25 TPA.

Benefit: You learn how to channel your ki in a new ability. Choose one of the following ki powers:

Bone Crusher: When you succeed at a trip or disarm combat maneuver, you may spend 1 point from your ki pool as a swift action to deal damage to your opponent as if you had hit them with an unarmed strike.

Dim Mak: You may spend 1 point from your ki pool as a swift action to execute your next Stunning Fist attack as a melee touch attack rather than a normal melee attack.

Mind of the Kensai: You may spend 1 point from your ki pool as a swift action to imbue a single melee weapon in your hands with the ki focus weapon special ability until your next turn.

Wings of the Crane: If you have the Deflect Arrows feat, you may spend 1 point from your ki pool as an immediate action to use that feat to def lect a second missile weapon that round. If you have the Snatch Arrows feat, you may use this ability to catch a second weapon, but not throw it back.

Zen Combatant: You may spend 1 point from your ki pool as a swift action to substitute your Wisdom score for your Strength or Dexterity for all melee or ranged attacks you make that round.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, you may choose an additional ability from the list above. Monks can select this feat as a monk bonus feat.
严于律己,宽以待人。

GMing:
钢铁巨神1st(5/6)
钢铁巨神2nd(2/6)
PCing:
颅骨与镣铐(6/6)clear!
木乃伊的面具(0/6)
拥王者PF2(85%)
沙尖七灾PF2(40%)

离线 萌新也有滥强的心

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Re: 自用自翻资源帖
« 回帖 #541 于: 2023-07-24, 周一 18:27:03 »
新手(Recruits)
出自:Ultimate Intrigue pg. 134, Cohorts and Companions pg. 30
你得以接触到一小群专用的仆从,不论他们是你组织的学生、家臣、新成员,亦或是你信仰的新皈依者。
先决条件:魅力13,角色等级5。
专长效果:你获得一群代表着你负责指导和监督的NPC部属(cohorts)(这如同领导力专长)。你可拥有这样的部署的数量等同于「1/2你角色等级」。不像正常的部署,这些新手(recruits)必须比你的等级低4级或4级以上。由于这些新手必须花费其大量的时间学习及积累经验,同一时间只能有一名新手可以与你旅行(不过他们都是以相同的速率获得经验的,这是由于那些不在场的人被认为是在进行独自的学习和成长)。不论何时,当你处于一个主要城镇或城市时,你都可以将目前陪同你的新手换成另一名新手。

由于新手们忙于学习和研究其职业生涯的基础知识,那些没有与你一道旅行的成员不能参与制造寻常物品及魔法物品、亦或是专业检定。然而,如果你使用休整期规则(downtime rules)的话,那些没有与你一同旅行的新手们可以担任你私产的管理人(managers)。如果一名新手死亡的话,你仅会承受-1的领导力减值。

特殊说明:在被视为满足先决条件的目的上时,新手专长被视为领导力专长。一名角色不能同时拥有领导力专长和新手专长。一名拥有新手专长的角色,如果后来有能力获得领导力专长的话,在获得了可拥有领导力专长的资格时,可以选择立即将该专长替换为领导力(选择其中一名次级部署成为一名完整的部署,而其余部署则会离开)。

原文:
劇透 -   :
Recruits
Source Ultimate Intrigue pg. 134, Cohorts and Companions pg. 30
Be they students, retainers, new recruits to your order, or neophyte members of your faith, you have access to a small set of dedicated servants.

Prerequisites: Cha 13, character level 5th.

Benefit: You gain a number of cohorts (as per the Leadership feat) that represent NPCs you are responsible for instructing and overseeing. You have a number of such cohorts equal to half your character level. Unlike normal cohorts, these recruits must be at least 4 levels lower than your level. Since these recruits must spend most of their time studying and gaining experience, only one recruit can travel with you at a time (though they all gain experience at the same rate, as those not present are assumed to be studying and growing independently). Whenever you are in a major town or city, you can exchange the recruit currently accompanying you for a different member of your recruits.

As recruits are busy learning and studying the basics of their careers, those not traveling with you can’t engage in mundane or magical crafting or Profession checks. Recruits not traveling with you can, however, serve as managers for your holdings if you are using the downtime rules. If a recruit dies, you take only a –1 penalty to your Leadership score.

Special: The Recruits feat counts as the Leadership feat for purposes of fulfilling prerequisites. A character cannot have both Leadership and Recruits. A character with Recruits who later qualifies for Leadership can exchange this feat for Leadership immediately upon qualifying (selecting one minor cohort to become a full cohort, while the rest move on).

译者的话:
劇透 -   :
1、(Recruits):动词是招募,名词是幼鱼、新成员、新员工、新兵。考虑到专长内部的描写,以及对这些部署的代称也是(Recruits)。所以(Recruits)是名词。也可意译为:雏鸟、菜鸟、萌新、新手、学徒。但是现在译为新手专长也有点怪怪的,专长持有者又不是新手。求更贴切的翻译。

2、休整期规则(downtime rules):详见柳深龙佐性大佬在《极限战役》翻译的系列帖子。

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Re: 自用自翻资源帖
« 回帖 #542 于: 2023-07-24, 周一 22:42:42 »
不可思议王国之秘(Secret of the Impossible Kingdom)
出自《初探内海》第9页(Inner Sea Primer)
类型:地区背景
需求:扎摩诔(Jalmeray)

你曾在扎摩诔的修道院中学习伏陀罗(Vudra)的古代知识,并学会了一个奥秘来增强你的施法。在你选择此背景特性时,指定一个法术。从此刻起,你施放该法术时的施法者等级+1。
« 上次编辑: 2023-07-25, 周二 10:32:11 由 草野 »

离线 萌新也有滥强的心

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Re: 自用自翻资源帖
« 回帖 #543 于: 2023-07-28, 周五 16:19:22 »
碎钢心境之秘(Secret of Steel-Shattering Spirit)[/b]
出自:Pathfinder Campaign Setting pg. 85
作为一名训练过扎摩诔(Jalmeray)那貌似不存于世间的技艺的学徒,你可以完美的集中和运用你的气,并可用之崩木、裂砖、乃至碎钢。
先决条件:精通徒手打击,基础攻击加值+6,必须是秩序阵营。
专长效果:你获得一个等同于「1+你的感知修正(最少为1)」点气的气池。以一个迅捷动作,你可于克服任何对抗物品硬度的打击上集中你的气。在这种集气的情况下,你以徒手打击做出的每一次攻击,不管它是否命中,都会从你的气池中消耗1点气。当你的气用完时、或是当该遭遇结束时、或是当你的生命值被减至0或以下乃至被杀时,你可以自动失去这种集中,亦或是在任意时间你自愿以一个自由动作也可以失去这种集中。

当以这种方式集中时,你的徒手打击在用于克服伤害减免或击破硬度的目的上被视为精金武器。

特殊说明:你可以多次获得该专长。你每额外获得该专长一次,你的气池就会增加1点,并且你的徒手打击在克服伤害减免时还会按以下顺序获得额外一种性质:精金、寒铁、银、魔法、秩序、传奇。如果你的徒手打击已经被视为拥有了这些性质中的一种或多种的话(来自任何来源),他们会顺位获得下一种性质。

一名在完美学社中训练过的武僧可以选择碎钢心境之秘(Secret of Steel-Shattering Spirit)作为他的6级武僧奖励专长。

劇透 -   :
Secret of Steel-Shattering Spirit
Source Pathfinder Campaign Setting pg. 85
As a student trained in the Impossible Techniques of Jalmeray, you can rend wood, burst brick, or even shatter steel with the perfect focus and application of your ki.

Prerequisites: Improved Unarmed Strike, base attack bonus +6, must be lawful.

Benefit: You gain a pool of ki points equal to 1 + your Wisdom modifier (minimum of 1). As a swift action, you may focus your ki into strikes that can overcome the hardness of any substance. Each unarmed strike attack you make while in this focus expends 1 ki from your pool, whether or not it hit. You lose your focus automatically when you run out of ki, when the encounter ends, if you are reduced to fewer than 0 hit points or killed, or as a free action any time you wish.

While focused in this way, your unarmed strikes are treated as adamantine weapons for the purpose of overcoming damage reduction or bypassing hardness.

Special: You may gain this feat multiple times. For each additional time you gain the feat you add 1 to your ki pool and your unarmed strikes gain an additional property for overcoming damage reduction, in the following order: adamantine, cold iron, silver, magic, lawful, epic. If your unarmed strikes already count as one or more of those properties (from any source), they gain the next property in line.

A monk trained at one of the Houses of Perfection may select Secret of Steel-Shattering Spirit as his 6th-level monk bonus feat.

闲话:
似乎是仅有的两个可获得气池的专长之一,而且是早期的专长。

离线 思维熵化

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背景
« 回帖 #544 于: 2023-08-18, 周五 16:44:12 »
惊啸跃击(Screaming Leap)
出自《进化职业起源》(Advanced Class Origins pg. 13)
类型 地区背景
需求 猛犸象大王之国
你家乡的岩石山麓非常适合组织跳跃式伏击,这让(你的)受害者遍体鳞伤溃不成军。当你居高临下发动一次冲锋攻击时,你在近战伤害投骰上会获得+1背景加值。每天一次,当你居高临下发动一次冲锋攻击时,你可以以迅捷动作使用威吓技能来挫败你的目标的士气。
劇透 -  原文:
PFS Legal Screaming Leap
Source Advanced Class Origins pg. 13
Category Region
Requirement(s) Realm of the Mammoth Lords
The rocky foothills of your homeland are ideal for staging leaping ambushes that leave your victims battered and routed. You gain a +1 trait bonus on melee damage rolls when you make a charge attack from higher ground. Once per day, when you make a charge attack from higher ground, you can use the Intimidate skill to demoralize your target as a swift action.
« 上次编辑: 2023-08-18, 周五 19:18:33 由 思维熵化 »

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炼金物品
« 回帖 #545 于: 2023-08-18, 周五 18:49:12 »
粘液凝滞剂/史莱慢(Slime slow)
出自《恶魔猎人手册》(Demon Hunter's Handbook pg. 19)
价格 15 gp
重量 1/2磅
类型 炼金武器

描述

深蓝色的晶体悬浮在这瓶冰冷液体的大块混合物的不同位置。当内部的液体暴露在空气中时,一小瓶粘液凝滞剂就会对不定形的(amorphous)躯体产生独特的凝结效果。持有者可以将一瓶粘液凝滞剂作为溅射武器投掷出去。如果一只具有不定型体(Amorphous)特殊能力的生物被直接击中,该生物必须成功通过DC20的强韧豁免,否则就会在1d4轮内失去不定形的好处。被粘液凝滞剂间接击中的不定形的生物必须尝试相同的强韧豁免,但只承担在1回合内失去不定形的好处的风险。制造一瓶粘液凝滞剂需要一次成功的DC20的工艺(炼金)检定。

制造

工艺(炼金) DC20
劇透 -  原文:
Slime slow
Source Demon Hunter's Handbook pg. 19
Price 15 gp; Weight 1/2 lb.
Category Alchemical Weapons
Description
Dark blue crystals are suspended at various points in this chunky mixture of icy liquid. When the liquid inside is exposed to open air, a vial of slow slime has a unique congealing effect on amorphous bodies. The wielder can throw a vial of slime slow as a splash weapon. If a creature with the amorphous special quality suffers a direct hit, that creature must succeed at a DC 20 Fortitude save or lose the benefits of being amorphous for 1d4 rounds. Amorphous creatures indirectly hit by slime slow must attempt the same Fortitude save, but only risk losing the benefits of being amorphous for 1 round. Crafting a vial of slime slow requires a successful DC 20 Craft (alchemy) check.
Construction
Craft (Alchemy) DC 20
« 上次编辑: 2024-06-21, 周五 11:28:09 由 思维熵化 »

离线 空山鳴

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冒險裝備
« 回帖 #546 于: 2023-08-25, 周五 04:16:04 »
紳士公文箱 Esquire attaché case 出自《極限詭道》233頁

价格 100gp      重量 8磅       

紳士公文箱包含了起草協定和條約的材料與參考文獻。這套由大使或外交官隨身攜帶的公文包中裝有精製的書寫工具、上好的羊皮紙、專用墨水以及特定國家或地區法律術語的參考資料。購買此物品時你必須選擇一個國家或地區。紳士公文箱在你起草有關所選國家或地區的外交與法律文件時提供+2環境加值。通常來說,這會是一個專業(律師)檢定,但是也可以是其他與製造文書有關的檢定,例如知識(地方)、知識(貴族)或語言學。


劇透 -  原文:
An esquire attaché case contains the materials and references for drafting agreements and treaties. Carried by ambassadors and diplomats, these kits hold masterwork writing implements, fine parchments, special inks, and references on the legal languages of specific nations or regions. When purchasing a kit, you must select a nation or region. An esquire attaché case grants you a +2 circumstance bonus when used to draft diplomatic and legal documents in the chosen nation or region. These are typically Profession (barrister) checks, but may include other checks related to creating documents, such as Knowledge (local), Knowledge (nobility), or Linguistics.


离线 萌新也有滥强的心

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Re: 自用自翻资源帖
« 回帖 #547 于: 2023-11-29, 周三 13:02:07 »
背心(Vest)
出自:Adventurer's Armory pg. 19
价格:1 SP - 50 GP;重量:1/2磅。
就像帽子一样,背心也几乎出现在所有文化中。尽管其基本设计千篇一律,但它们的裁剪、色彩和功用上差异很大。塔尔多的宫廷背心和瓦瑞西安的舞蹈背心之间的差异是惊人的。

原文:
劇透 -   :
Clothing

According to the worshipers of Abadar, “Clothing is what separates the civilized from the savage.”

  Cleats
Source Ultimate Equipment pg. 89, Adventurer's Armory pg. 19, Advanced Player's Guide pg. 185, Pathfinder #51: The Hungry Storm pg. 67
Price 5 gp; Weight 2 lbs.
Category Clothing
Description
Cleats reduce the penalty for walking over slick surfaces by 50%. For example, walking across ice normally costs 2 squares of movement (1 square plus a 1 square penalty) for every square of movement, but with cleats it costs only 1.5 squares for every square. Cleats cause damage to any type of finished flooring. They may supplement another outfit.

  Furs
Source Ultimate Equipment pg. 89, Pathfinder #51: The Hungry Storm pg. 67, Advanced Player's Guide pg. 185, Adventurer's Armory pg. 19
Price 12 gp; Weight 5 lbs.
Category Clothing
Description
The most basic of cold-weather gear, animal furs serve to keep their wearers warm. Wearing enough fur to cover the body provides a +2 bonus on Fortitude saves to resist cold weather. This does not stack with any bonuses gained from the Survival skill. Furs may supplement another outfit.

  Hats
Source Ultimate Equipment pg. 89, Pirates of the Inner Sea pg. 21, Adventurer's Armory pg. 19
Price 1 sp–50 gp; Weight 1/2 lb.–2 lbs.
Category Clothing
Description
Hats of various styles appear in all cultures. Ranging from the turban to the tricorne to the furred cap, a hat can be a simple covering for the head. Particular hats are sometimes mandatory for social or religious sects. A utilitarian hat such as a tricorne typically costs 2 sp.

  Hot weather outfit
Source Ultimate Equipment pg. 89, Adventurer's Armory pg. 19, Advanced Player's Guide pg. 185
Price 8 gp; Weight 4 lbs.
Category Clothing
Description
Covering your body from head to foot in light, airy cloth keeps you cooler than baring your skin to the sun. This outfit typically consists of a loose linen robe and either a turban or loose head covering and veil. The outfit provides a +2 bonus on Fortitude saves to resist warm or hot weather. This does not stack with any bonuses gained from the Survival skill.


  Jewelry
Source Ultimate Equipment pg. 89, Adventurer's Armory pg. 19
Price Varies; Weight Varies
Category Clothing
Description
The price of jewelry varies wildly by its quality. Many cultures, particularly nomads, consciously use jewelry as a form of portable wealth, most notably with belts and bangles made from coins. A commoner’s ornaments may only be worth a few copper pieces, an artisan’s a few silver pieces, and a merchant’s a few gold pieces, while nobles rarely wear jewelry worth less than 100 gp.

  Mask
Source Ultimate Equipment pg. 89, Adventurer's Armory pg. 19
Price 1 sp–50 gp; Weight 1 lb.
Category Clothing
Description
The gala events of decadent nobles are where one might see the most outlandish and stylish of masks, but simpler masks might be found wherever local customs permit. They range from small bits of fabric that cover only a portion of the face to elaborate constructions that cover the entire face or head.

  Pickpocket's outfit
Source Ultimate Equipment pg. 89, Adventurer's Armory pg. 19
Price 5 gp; Weight 3 lbs.
Category Clothing
Description
Outfitted with concealed pockets, this clothing gives you a +2 bonus when hiding small objects on your person.

  Scarf
Source Ultimate Equipment pg. 89, Adventurer's Armory pg. 19, Varisia, Birthplace of Legends pg. 15
Price 1 sp–5 gp; Weight 1/2 lb.
Category Clothing
Description
Entertainers often employ seductive garb and entrancing props in their performances. Scarves of colorful cloth or transparent silk, often embroidered with elaborate scenes or motifs, are favorite accessories.



Scarf
Source Ultimate Equipment pg. 89, Varisia, Birthplace of Legends pg. 15, Adventurer's Armory pg. 19, Pathfinder Campaign Setting pg. 213, Curse of the Crimson Throne Player's Guide pg. 12, Rise of the Runelords Player's Guide pg. 11
Price   8 gp (pocketed),   10 gp (reinforced); Weight 1/2 lb. (pocketed), 1 lb. (reinforced)
Description
An elaborate design disguises several small pockets on one side of this scarf. This scarf grants you a +4 bonus on Sleight of Hand checks made to hide objects on your body. This bonus does not stack with the bonus wearing heavy clothing provides but does stack with bonuses for attempting to hide small objects.One side of this 8-foot-long scarf is reinforced with chain links and metal plates. While not enough to provide a benefit to Armor Class, these versatile scarves can be used like a length of chain to climb short distances or bind an enemy. A reinforced scarf has hardness 10 and 4 hit points. It can be burst with a successful DC 24 Strength check.



  Snowshoes
Source Ultimate Equipment pg. 89, Pathfinder #51: The Hungry Storm pg. 67, Adventurer's Armory pg. 19, Advanced Player's Guide pg. 185
Price 5 gp; Weight 4 lbs.
Category Clothing
Description
These high-tension nets of rope or sinew in wooden frames are lashed to the feet to spread your weight across the snow, making you much less likely to break through the crust and rendering walking much easier. Snowshoes reduce the penalty for walking through heavy snow by 50%; for example, if moving through snow normally costs you 2 squares of movement (1 square plus a 1 square penalty) per square traveled, snowshoes reduce this cost to 1.5 squares per square traveled. Snowshoes may supplement another outfit.


  Tear-away clothing
Source Ultimate Equipment pg. 89, Adventurer's Armory pg. 19
Price +5 gp; Weight —
Category Clothing
Description
Sneaks and thieves know the value of a good disguise. The ability to remove that disguise in a hurry, thus revealing the next layer of disguise, is nearly as valuable. Tear-away clothing is generally loose fitting and allows another layer of clothing to be worn underneath. The seams on this clothing are designed to break easily, making it a simple matter (a standard action) to remove these items and walk away with none the wiser. Any outfit can be crafted as tear-away clothing for an additional price.

  Vest
Source Adventurer's Armory pg. 19
Price 1 sp-50 gp; Weight 1/2 lb.
Category Clothing
Description
Much like hats, vests appear in almost all cultures. Though the basic design remains the same, they vary wildly in cut, color, and function. The difference between the court vests of Taldor and the dancing vests of Varisia is quite striking.

  Wig
Source Ultimate Equipment pg. 89, Adventurer's Armory pg. 19
Price 5 gp–500 gp; Weight 1/2 lb.–4 lbs.
Category Clothing
Description
False hair comes in many forms, from the severe coif of a judge to the towering confection adorning a noble to the simple curls worn by a housewife whose hair is thinning. Wigs can be found for sale in any major city and can be special-ordered in most towns. As they are usually made of hair, the available colors are likely limited by the locally predominant hair color, but others can be obtained by applying dye.





闲话:
劇透 -   :
忽然发现Adventurer's Armory的服饰章节的服饰基本都被翻译完全了,将最后一个未翻译的服饰补上翻译。希望哪天有大佬做个整合。

离线 蠢蠢的骑士

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Re: 自用自翻资源帖
« 回帖 #548 于: 2023-12-05, 周二 13:42:46 »
滚过它(战斗专长)PFS合法的地精玩家才可以选择
    格拉里昂的地精 25页
    你知道如何承受攻击,即使你的反应是大声尖叫着弹跳起来,飞出战场。
先决条件:地精,特技1级
专长效果:如果你被近战武器击中,你可以尝试将部分或全部伤害转化为移动,使你在不受控制的弹跳中翻滚。如此做,你必须用直觉动作进行一个特技检定(DC=5+这次攻击造成的伤害)。如果你在这次检定中成功,你不会受到这此攻击的实际伤害但是作为这次伤害的每一点将会转化成1尺移动。例如,如果你受到了 6 点伤害,你可以将其转化为 6 尺的移动。你会立即朝你选择的方向直线移动,移动距离为这个英尺数(提升到最接近的 5 英尺倍数),如果你移动了等同于你速度的距离,你就会停下。如果这个移动会使你击中一个与你体型相当或更大的物体或生物,则移动立即结束,你会受到 1d4 点伤害,并俯卧在该方格中。如果你穿过受威胁的方格,这种非自愿的移动通常会引发借机攻击,但不会引发首先攻击你的生物的借机攻击。

尝试使用此专长后,无论成功与否,你都会被恍惚一轮。

原文
劇透 -   :
https://aonprd.com/FeatDisplay.aspx?ItemName=Roll%20With%20It


Only legal goblin PCs are allowed to choose anything from this book Roll With It (Combat)
Source Goblins of Golarion pg. 25
You know how to take a hit, even if your reaction sends you bouncing and flying out of battle while shrieking at the top of your lungs.

Prerequisites: Goblin, Acrobatics 1 rank.

Benefit: If you are struck by a melee weapon you can try to convert some or all of that damage into movement that sends you off in an uncontrolled bouncing roll. To do so, you must make an Acrobatics check (DC = 5 + the damage dealt from the attack) as an immediate action. If you succeed in this check, you take no damage from the actual attack but instead convert that damage into movement with each point equating to 1 foot of movement. For example, if you would have taken 6 points of damage, you would convert that into 6 feet of movement. You immediately move in a straight line in a direction of your choice this number of feet (rounded up to the nearest 5-foot-square), halting if you reach a distance equal to your actual speed. If this movement would make you strike an object or creature of your size or larger, the movement immediately ends, you take 1d4 points of damage, and fall prone in that square. This involuntary movement provokes attacks of opportunity normally if you move through threatened squares, but does not provoke an attack of opportunity from the creature that struck you in the first place.

You are staggered for 1 round after you attempt to use this feat, whether or not you succeed.
« 上次编辑: 2023-12-05, 周二 13:45:34 由 蠢蠢的骑士 »
带团:腐肉王冠ing
一直没团跑。。。又很喜欢战役的扮演模式和剧情。。
如果感觉评论对你有所帮助,可以考虑一下下次开团优先考虑下我qaq

离线 蠢蠢的骑士

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Re: 自用自翻资源帖
« 回帖 #549 于: 2023-12-05, 周二 14:11:03 »
盗贼天赋
错误的攻击者(EX) pfs不合法
 (Heroes of the Streets pg. 26)
每当游荡者在隐匿中攻击敌人时, 她可以用直觉动作进行一个哄骗检定(对抗目标的察言观色或者察觉检定,以有更高加值为准) 来让敌人在受到伤害前相信攻击者是另一个生物。这个哄骗检定也会加上让目标相信谎言的加值,但是这个过程可以只用物理诡计来完成(不需要共同语言)。如果哄骗成功而且游荡者保持掩蔽或隐蔽,游荡者的隐匿不会结束。

原文
劇透 -   :
False Attacker (Ex) (Heroes of the Streets pg. 26): Whenever the rogue strikes a foe from hiding, she can attempt a Bluff check as an immediate action (opposed by the target’s Sense Motive or Perception check, whichever has a higher bonus) before rolling damage to convince the foe that another creature was the attacker. This Bluff check applies the normal modifiers for convincing a creature of a falsehood, but can be accomplished with just physical trickery (a shared language is not required). If the Bluff is successful, and the rogue maintains concealment or cover, the rogue’s stealth does not end.
带团:腐肉王冠ing
一直没团跑。。。又很喜欢战役的扮演模式和剧情。。
如果感觉评论对你有所帮助,可以考虑一下下次开团优先考虑下我qaq