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[目录] Exalted Third Edition
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不朽食物:
Introduction: The First and Final Days
The Age of the Exalted
The Doom Out of the Darkness
The Birth of the Realm
Into the Time of Tumult
The Return of the Solar Exalted
As the tale of the Exalted continues
How to Play This Game
Lexicon
Suggested Resources
Chapter One: The Exalted
Exaltation
Essence Fever
Caste Marks
The Tools of the Chosen
The Roll of the Chosen
The Exalted
The Solar Exalted
The Abyssal Exalted
The Dragon-Blooded
The Lunar Exalted
The Sidereal Exalted
The Liminal Exalted
The Exigents
And the tale of the Exalted continues…
Chapter Two: The Age of Sorrows
The Spirits of the World
The Realm
Religion and Worship
Of Silver and Jade: Money in Creation
The Threshold
The North
The Northeast
The East
The Southeast
The South
The Southwest
The West
Lunar Dominions
The Wyld
The Grave and Beyond
Behemoths
Chapter Three: Character Creation
Preparation
Step 1: Concept and Caste
Step 2: Attributes
Step 3: Abilities
Step 4: Merits
Step 5: Charms
Step 6: Intimacies and Limit Trigger
Step 7: Bonus Points
Step 8: Finishing Touches
Things to Think About
Circles: Putting Things Together
Character Creation Summary
Example of Character Creation
Chapter Four: Traits
The Great Curse and Limit Break
Attributes
Abilities
Merits
Flaws
Willpower
Intimacies
Health
Essence
The Anima Banner
Character Advancement
Chapter Five: Systems and Conflict
Glossary
General System Structure
Stunts
Action Complications
Extended Actions
Opposed Actions
Reflexive Actions
Combat
How Combat Works
Resolving Attacks
Elements of Combat
Initiative
Combat Actions
Combat Movement
Complications
Battle Groups
Battle Group Traits
Fighting Battle Groups
Strategic Warfare
Potential Modifiers
Potential Stratagems
Social Influence
Resolve
Guile
Intimacies
Social Actions
Resisting Influence Rolls
Social Complications
Retrying Social Actions
Social Actions in Combat
Crime and Investigation
Larceny
Investigation
Leadership
What Do Leaders Do?
What is a Project?
Step One: Is the Project Possible?
Step Two: Does the Project Succeed?
Step Three: Responding to Failure Conditions
Step Four: Dealing With the Result
Environmental Rules
Feats of Strength and Demolition
Survival
Environmental Hazards
Poison
Disease
Medicine
Lore
Crafting
Elements of Crafting
Crafting Experience
Basic Projects
Major Projects
Superior Projects
Legendary Projects
Repairs
Craft and First Age Wonders
Sailing
Sailing Rules
Naval Combat
Sample Ships
Make These Rules Your Own
Chapter Six: Charms
Depicting Charms
Using Charms and Charm Limitations
Presentation Format
Excellencies
Archery
Athletics
Awareness
Brawl
Bureaucracy
Craft
Momentum
Repairing and Reforging
Power
Dodge
Integrity
Investigation
Larceny
Linguistics
Lore
Martial Arts
Medicine
Melee
Occult
Sorcery
Performance
Omni-Applicable
Utility
Oratory
Music and Singing
Dance
Acting
Voice
Sex
Presence
Resistance
Ride
Sail
Socialize
Stealth
Survival
Thrown
War
Chapter Seven: Martial Arts and Sorcery
Martial Arts
Martial Arts Charms
Snake Style
Tiger Style
Single Point Shining Into the Void Style
White Reaper Style
Ebon Shadow Style
Crane Style
Silver-Voiced Nightingale Style
Righteous Devil Style
Black Claw Style
Steel Devil Style
Sorcery
Spells and Sorcerous Workings
The Three Circles
Becoming a Sorcerer
Sorcerous Motes and the Shape Sorcery Action
Countermagic
Shaping Rituals
Terrestrial Circle Spells
Celestial Circle Spells
Solar Circle Spells
Sorcerous Workings
Thaumaturgy
Example Rituals
Chapter Eight: Antagonists
Quick Characters
Mortal Antagonists
Strange Folk and Monsters
The Dead
Spirits
Creatures of the Wyld
The Exalted
Animals
Chapter Nine: The Grand Panoply
The Resources System
Mortal Weapons
Exceptional Weapons and Equipment
Artifacts
Hearthstones
Evocations
Example Artifacts and Evocations
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