角色提示 Character Tips 暴君魔爪的总概念——默语魔道的复苏以及他们的新型大规模破坏性武器——可以引导出许多种不同的角色,但你该如何从中选择单一项人物概念,而哪些人物概念又最能贴合战役的挑战和气氛呢?尽管故事线涉及范围很广,但大多数挑战都针对个体直接袭来——默语魔道和塔-巴冯的其他手下会直接威胁到PC个人性命,而在揭露和阻止他们阴谋的过程中,PC们会深入古代遗迹、踏足摧残过后的各处地平,探索秘密堡垒,而能保护他们的除了勇气和坚固的盾牌以外别无他物。PC们必须依靠自己和同行的冒险者,而非军队或社会法律。以下建议并未涵盖每个适合该战役的潜在角色概念;只要你的想象力无限,对过去十年间PFRPG产品中出现过的各种选项也有足够熟悉度,那么就有无限的可能。更多关于暴君魔爪冒险之路建立玩家角色的讨论,请浏览Paizo·com的论坛,并与其他正在游玩该战役的玩家们分享你的疑问与经验。
阵营 (Alignment) 无论善恶或是完全追随个人动机,在塔-巴冯和死者军团的统治之下,几乎所有人都注定会失去相当多的自由与人生安全,因此暴君魔爪中玩家的阵营观并非一定要锁死在崇高道德或是民族精神上面,只要他们认可默语暴君和默语魔道必须被阻止即可。由于终焉之墙是一个被圣骑士统治的国度,因此守序善良以及其近邻守序中立和中立善良是最常见的阵营:该国的国民会尽其所能为教育、社区和国家等公益事业而奋斗,并有着能在关键时刻提供专业知识、保护和资源的强大国家性基础设施作为后盾。就连终焉之墙的恶党们也更守信誉,更倾向于守序邪恶而非其他混乱倾向的价值观。混乱阵营的角色并不会特别被人鄙视,但在国家边境区域井然有序的社会体系中他们很难找到自己合适的定位(译者注:终焉之墙的大小城镇基本都在边境)。此类人等大多在像罗斯拉之匣之流的边境社区或锐齿森林内的伐木营地中辗转漂泊,而许多人最终则移居到更南方的涅玛萨斯。和往常一样,在创造邪恶阵营角色前记得与你的GM谈谈,因为他们并非适合每个队伍。
剧透 - 原文:
Almost everyone, whether good, evil, or purely self-motivated, stands to lose considerable freedom and safety under the rule of Tar-Baphon and legions of the dead, and so alignment isn’t necessarily limited by morality or ethos for Tyrant’s Grasp so long as characters can agree that the Whispering Tyrant and the Whispering Way must be stopped. As Lastwall is a nation ruled by paladins, lawful good and its immediate neighbors lawful neutral and neutral good are the most common alignments, with citizens expected to work toward the common good for their education, community and nation when they are able, and benefting from a strong support infrastructure that delivers expertise, protection, and resources where and when they are needed. Even Lastwall’s villains tend to adopt a code of honor, leaning more toward lawful evil than any chaotic outlook. Chaotic characters aren’t especially disdained, but they have a difcult time fnding a place in the wellordered societies of the border nation. Those who do exist drif toward border communities like Roslar’s Coffer or lumber camps in the Fangwood Forest, and many eventually migrate further south to Nirmathas. As always, talk to your Game Master before creating an evil character, as they are not appropriate for all groups.
变体和职业选项 (Archetypes And Class Options) 暴君魔爪冒险之路中大部分涉及到与宁顽不化的邪恶之徒战斗,以及在面对不可阻挡的毁灭时求生。许多冒险中包含了一些困难的情节:不祥之事已经发生,玩家们必须尽全力做到事后的补救——抚慰生者,治疗上元。所有职业都适用于该冒险之路,但那些一定程度上依赖于社会基础设施,尤其是那些专注于城市冒险的职业与变体,可能会发现自己的技能难以派上用场。该冒险之路中还有相当多时间用于旅行,因此那些擅长导航,在路途中过活,或是拥有某些快速旅行能力的角色,也会大有用武之地。
从终焉之墙的流行度来看,圣骑士、牧师和战斗祭司都是明显的选项,但使用此类角色的玩家需要有开明的思想,因为在该冒险之路的许多重要的进展时刻,玩家都需要为了造福世界,而与两大邪恶势力中更弱的一方联手。值得一提的是,就连圣骑士的行为准则也允许守序善良的角色为了更大的良善而与邪恶同伴合作,只要他们能遏制住同伴们的黑暗行径。
其他与暴君魔爪相性良好的职业包括战士,游侠,盗贼和法师。德鲁伊——居住在附近的锐齿森林——同样是当地的常见职业,但德鲁伊玩家可能会觉得该战役中满地的荒芜地形对他们限制过大。由于不死生物敌人居多,吟游诗人(以及惑控系和幻术系的专精法师)的进攻魔法与歌曲可能仅能影响到较少的目标,但他们提振盟友抵御恐惧的能力同样值得称赞。枪手和其他需求特定种类装备的职业可能会因无处购物而犯难,尤其是在前几个冒险中。终焉之墙境内有几间艾奥梅黛的修道院,它们倡导借由武艺和完善肉体来获得启蒙,不过其更专注于阿维斯坦的战斗流派,而非天夏的。在基础职业中,骑将和审判者是终焉之墙最有代表性的职业,但就连召唤师和女巫也可以在此地平安度日,只要他们不将自己的技艺用于破坏或操控他人。该国的英雄行列中还包括拳师、猎人、调查员和杀手,以及唤魂师和灵媒:国土内遍地是自第一次闪耀远征就徘徊至今的不息之魂,而后两个职业则擅长处理这些精魂。屈于混乱的职业——尤其是野蛮人和歌者,也并非不存在,但在文化习俗极为重视道义与荣耀的终焉之墙相对少见。
下列是一些可能有用的变体(译者注:原文按变体首字母排序)
·战斗侦察兵游侠UC
·信仰先锋战斗祭司ACG
·弩手战士APG
·天诛之剑牧师UC
·无畏勇者骑将ACG
·传旨者杀手ACG
·圣战指挥官战斗祭司ACG
·神圣防卫者圣骑士APG
·天界骑士圣骑士UC
·教头拳师ACG
·祛魔师审判者UM
·墓园守卫杀手ACG
·树篱女巫UM
·阿尼萨恩特骑士(Knight of Arnisant)骑将 (PF玩家伴侣:护甲大师手册)
·武师武僧UC
·轮回僧APG
·方阵士兵战士APG
·着魔智者先知UM
·斥候盗贼APG
·御盾士拳师ACG
·圣银奏者吟游诗人OA
·散兵游侠APG
·洗礼之盾魔战士UC
·灵媒师调查员ACG
·旗手骑将UC
·陷阱师游侠UM
·亡灵制裁者圣骑士APG
·猎巫人审判者UC
除了这些选项外,
PFRPG:神秘冒险还为骑将们提供了专注于摧毁不死威胁的尸衣骑士团(Order of the Shroud)。
剧透 - 原文:
Most of the Tyrant’s Grasp Adventure Path involves battling unrepentant evil and surviving in the face of overwhelming destruction. Many adventures involve difcult scenarios where awful things have already transpired, and the PCs must do what good they can in the afermath—comforting survivors and healing victims. All character classes are suitable for this Adventure Path, but those who rely on a certain degree of stable infrastructure, especially urban-focused classes and archetypes, may have a harder time fnding useful applications for their skills. This Adventure Path also requires considerable travel, and so characters with some ability to navigate effectively, get by on the road, or have some ability to travel faster will fnd practical application for their skills.
Given their prevalence in Lastwall, paladins are an obvious choice, as are clerics and warpriests, but players of such characters should do so with an open mind, as many important growth moments in the Adventure Path require working alongside the lesser of two evils for the betterment of the world. It’s worth pointing out that even the paladin code allows lawful good characters to work alongside evil companions for the greater good, so long as they can curb the dark actions of their allies.
Other classes well suited for the Tyrant’s Grasp include fghters, rangers, rogues, and wizards. Druids—residents of the nearby Fangwood Forest—are likewise a local feature, though druid players may fnd the desolate landscapes visited over the course of this campaign too limiting. Because of the prevalence of undead opponents, bards (as well as enchanter and illusionist specialist wizards) may fnd fewer targets for their offensive magic and songs, but their ability to make their companions more resistant to fear will be appreciated nonetheless. Gunslingers and other classes that require very specifc equipment might struggle to fnd places to shop, particularly in the frst few adventures. A few monasteries of Iomedae exist within the nation, encouraging enlightenment through martial skill and physical perfection, though they focus on Avistani fghting styles rather than those of Tian-Xia. Among the base classes, cavaliers and inquisitors are most represented in Lastwall, but even summoners and witches are lef in peace so long as their gifs aren’t turned toward destruction or control. Brawlers, hunters, investigators, and slayers are also found among the nation’s heroes, as well as spiritualists and mediums who handle the omnipresent restless spirits still lingering afer the original Shining Crusade. Classes of a chaotic bent—barbarians and skalds especially—are not unheard of, but are not as heavily represented among the notably honor-bound culture of Lastwall.
Some potentially useful archetypes are listed below.
• Battle scout rangerUC
• Champion of the faith warpriestACG
• Crossbowman fghterAPG
• Crusader clericUC
• Daring champion cavalierACG
• Deliverer slayerACG
• Divine commander warpriestACG
• Divine defender paladinAPG
• Empyreal knight paladinUC
• Exemplar brawlerACG
• Exorcist inquisitorUM
• Grave warden slayerACG
• Hedge witchUM
• Knight of Arnisant cavalier (Pathfnder Player Companion: Armor Master’s Handbook)
• Martial artist monkUC
• Monk of the healing handsAPG
• Phalanx soldier fghterAPG
• Possessed oracleUM
• Reanimated mediumOA
• Scout rogueAPG
• Shield champion brawlerACG
• Silver balladeer bardOA
• Skirmisher rangerAPG
• Skirnir magusUC
• Spirit warden shamanACG
• Spiritualist investigatorACG
• Standard bearer cavalierUC
• Trapper rangerUM
• Undead scourge paladinAPG
• Witch hunter inquisitorUC
In addition to these options, Pathfnder RPG Occult Adventures also introduces the Order of the Shroud for cavaliers, dedicated to putting down undead threats.
血统,秘史域,和庇护主 (Bloodlines, Mysteries, And Patrons) 尽管大多数术士和血脉狂怒者血统都可用于暴君魔爪冒险之路,那些源于魔族位面的血统肯定会招来不少怀疑的目光。终焉之墙的圣骑士们充满理智,知道孩童不该为父母之罪孽而负责——而这类角色无需担心自己的生活被盯上,只要他们遵守法律——但魔族血统或魔法过于明显之人还是会引人注意和被密切关注。下列血统特别适合该战役:咒怨UM,奥秘,天界,命运,亡灵,苍翠APG。最切合该冒险之路的先知秘史域和萨满魂域包括战斗,骸骨,苍天,和生命。适用于暴君魔爪冒险之路的庇护主包括先祖UM,死亡UM,耐久,治疗UM,光耀UM,征兆UM,精魂UM,力量,复仇UM,和智慧。
这些选项仅为建议,玩家们无需受限于此。大多数血统,秘史域,魂域和庇护主都能在对抗默语魔道的战争中占得一席之地。
剧透 - 原文:
While most sorcerer and bloodrager bloodlines are acceptable for the Tyrant’s Grasp Adventure Path, those derived from the fendish planes are sure to earn more than a few suspicious glances. The paladins of Lastwall understand intellectually that a child is not responsible for the sins of his parents—and such characters have nothing to fear as far as their lives are concerned, provided they obey the law—but overtly fendish heritage or magic still draws second glances and increased scrutiny. The following suggestions are especially appropriate for this campaign: accursedUM, arcane, celestial, destined, undead, verdantAPG. The oracle mysteries and shaman spirits with the strongest thematic ties to this Adventure Path include battle, bones, heavens, and life. Suitable witch patrons for the Tyrant’s Grasp Adventure Path include ancestorsUM, deathUM, endurance, healingUM, lightUM, portentsUM, spiritsUM, strength, vengeanceUM, and wisdom.
These choices are only suggestions, and players should not feel obligated to select from only these options. Most bloodlines, mysteries, spirits, and patrons can fnd their place in the war against the Whispering Way.
魔宠和动物伙伴 (Familiar And Animal Companions) 由于其特殊性,第一册的冒险会将玩家角色与其可能有的追随者,动物伙伴,坐骑或魔宠分离开来。在整一册的冒险期间失去一个职业特性可能充满挑战,但这只是暂时的,PC们在第二册冒险之初便能与伙伴们重聚。如果PC们能接受这项临时限制,下列魔宠多见于终焉之墙,且是不错的选择:蝙蝠,猫,狐狸B3,山羊B3,猎鹰,刺猬UM,蚰蜒UM,猫头鹰,猪B3,兔rabbit(PF玩家伴侣:动物档案),浣熊B3,鼠,渡鸦,臭鼬skunkB3(译者注:但B3并没说这个能当魔宠),树懒sloth B4(译者注:果园索引漏掉了,未翻译),松鼠squirrel(动物档案),蟾蜍,和鼬。寻找进阶魔宠的角色会发现下列魔宠最契合暴君魔爪的主题和各种挑战:灵猫神使B2,圣盔天使B2,预兆神使B3,卡班克尔B3,仲裁者B2,伪龙,和招魂者疫鸟B4 。
下列动物多见于终焉之墙,它们是作为动物伙伴和坐骑的好选择,而当角色原有的动物伙伴死亡后也便于进行快速更换:野牛,斧嘴鸟B3,獾Badger B2(译者注:B2没说这个能当动物伙伴),熊,鸟(老鹰,猎鹰falcon,隼hawk),野猪,小型猫科动物(猞猁lynx或美洲狮mountain lion),钉锤猞猁Digmaul B5,凶暴鼠,狗,马,公羊B2,巨渡鸦Giant raven B6(未翻译),杜鹿B4,袋狼B3,巨秃鹫B3,巨鼬B4,和狼。
剧透 - 原文:
Because of its unusual nature, the frst adventure separates the player characters from any followers, animal companions, mounts, or familiars they may have. Losing a class feature for the duration of an adventure may be challenging, but it is only temporary, and PCs will be able to regain their companions at the beginning of the second adventure. If players can accept this temporary limitation, the following list of familiars are local to Lastwall and make ideal choices for familiars: bat, cat, foxB3, goatB3, hawk, hedgehogUM, house centipedeUM, owl, pigB3, rabbit (Pathfnder Player Companion: Animal Archive), raccoonB3, rat, raven, skunkB3, slothB4, squirrel (Animal Archive), toad, and weasel. Characters looking for improved familiars will fnd the following most appropriate to the themes and challenges of tyrant’s Grasp: silvanshee agathionB2, cassisian angelB2, harbinger archonB3, carbuncleB3, arbiter inevitableB2, pseudodragon, and nosoi psychopompB4.
The following animals can be found throughout Lastwall and would be good choices for companions or mounts, and are readily available replacements should a character’s existing animal companion perish: aurochs, axe beakB3, badger, bear, bird (eagle, falcon, or hawk), boar, small cat (lynx or mountain lion), digmaulB5, dire rat, dog, horse, ramB2, giant ravenB6, stagB4, thylacineB3, giant vultureB3, giant weaselB4, and wolf .
宿敌和偏好地形 (Favored Enemies And Favored Terrains) 在暴君魔爪冒险之路中,玩家们将要遇到最多最明显的敌人显然是不死生物,他们占据了默语暴君势力的大部。PC们还会遇到许多为塔-巴冯效力的有生命敌人,其中包括人类和精灵。其他常见的威胁包括异怪,植物,以及新的接合类人亚种(mortic humanoid subtype)。战役中包含多种地形,而地下城——埋葬着死者和其秘密之所——最为多见。其他常见地形包括都市和森林,以及在终焉之墙和乌斯塔拉夫的起伏丘陵与崎岖山脉间度过的一段时日。
起源 (Origins) 由于战役开始在一座十多年前经受兽人袭击后稳步重建的边境小镇中,一般来说大多数玩家角色都来自终焉之墙,或者就是罗斯拉之匣本地人。他们可能是神职人员、工程司、农夫、治疗师、砖瓦将,小镇守卫或纺织工;当地产业主要集中于种植亚麻,绵羊养殖,重建,利用本地亚麻和羊毛织布,以及售卖亚麻油和羊毛脂。尽管最近几年与贝尔克泽恩的交界处平安无事,警醒城依然在罗斯拉之匣维持着一批由治疗者、骑士、斥候和士兵组成的小型防备力量,还派遣一些学术观察员评估和回报当地重建工作。罗斯拉之匣吸引了来自涅玛萨斯和乌斯塔拉夫的商贸,偶尔还会有瓦瑞西亚的大篷车队和拉兹密安的难民们造访。当地的重建工作吸引了许多渴望工作机会之人,而看到当局为流离失所的居民们派发补助和各类扶持后,也有一些投机分子来到此地,试图从此类善举中分一杯羹;不过大部分善款和补助运转到今日已经只剩下涓涓细流。
剧透 - 原文:
With the campaign’s beginning set in a border town steadily rebuilding afer an orc attack a decade ago, most player characters likely hail from Lastwall in general, if not Roslar’s Coffer specifcally. They may be clergy, engineers, farmers, healers, masons, town watch, or weavers, with the local industry focusing primarily on flax farming, sheep herding, reconstruction, and weaving cloth from the local flax and wool, as well as selling linseed oil and lanolin. Even though the border with Belkzen has been quiet the past few seasons, Vigil maintains a small defensive force in Roslar’s Coffer made up of healers, knights, scouts, and soldiers, as well as a few academic observers who report on the reconstruction efforts. Roslar’s Coffer attracts trade from Nirmathas and Ustalav, and even the occasional Varisian caravan and Razmiri refugee. The reconstruction effort attracted many souls eager for work, as well as a few opportunistic sorts who saw the local authorities handing out compensation and support to displaced locals and decided to take advantage of this generosity, though most of these have long since moved on now that the charity has dwindled to a trickle.
语言 (Languages) 由于闪耀远征的军力最初主要来自塔尔多,因此塔尔多官话(Taldan common tongue)成为了该地的语言。大量来自克拉铎冈( Kraggodan,涅玛萨斯矮人城堡)的矮人在战争和重建中提供了援助,所以矮人语也在此地流传开来,就连在人类之中也很常用。类似的,终焉之墙与乌斯塔拉夫接壤意味着许多农民至少能说得上一两句瓦瑞西亚语——尤其是咕哝几句诅咒或庇护的话语。许多早于塔-巴冯统治时期的古代遗迹之中仍能找到哈利特语和兽人语的内容,而亡灵语(Necril)曾是默语暴君铁拳之下唯一的语言选择,且至今仍常用于默语魔道成员之中。艾奥梅黛教会也经常用天界语来传递重要信息或祈祷。
进阶职业 (Prestige Classes)有志于使用进阶职业的角色有很多选择。任何能突出他们的信仰与崇敬的选项——尤其是对艾奥梅黛或古拉姆两位神祇——都属上佳之选。下列选项是最贴合暴君魔爪冒险之路主题的一些建议。
·先锋 APG
·传音者(PF战役设定:内海诸神)
·颂教者(内海诸神)
·大地旅者 APG
·欧泽姆骑士(PF战役设定:进阶之路)
·卡利斯拉德先知(进阶之路)
·卫道者(内海诸神)
·坚定防卫者 APG
种族 (Races) 人类占据了终焉之墙人口的绝大多数,但闪耀远征也带来了来自整个内海地区的卫士们,而几乎阿维斯坦每个种族都在当地人口中有所体现。尽管终焉之墙大部分人口至少是混血塔尔多人,大多数国民体内都流淌着来自塔尔多人、切利亚斯人、瓦瑞西亚人、卡利德人和伽伦德人的混合血脉,而在终焉之墙从塔尔多独立后,就连珂莱士人和天洲人血统也因贸易往来增加而变得更为常见。
矮人和半身人随处可见,在军队内尤甚。侏儒和精灵访客——主要来自锐齿森林——也并非闻所未闻,但至今终焉之墙中最为常见的非人类种族乃是半兽人。该国大多数半兽人来自于人类边境城镇与兽人游牧部落之间一代代紧张但和平的接触;还有一些则来自于自给自足的半兽人村落,这些村落自黑暗之年以来便坐落于眩心山脉山脚,偶尔还会接纳外来人类或兽人成员加入当地人口。尽管起源各异,由于人类对兽人的负面认知,大多数半兽人都至少会承受些许污名。
尽管罕见,神裔和吸血裔都会以终焉之墙为家,也都遭受某种程度的猜忌:吸血裔出于他们与不死的明显联系,而神裔则出于他们的异界出身。此地还能找到少量替换儿,Duskwalker(出自PFRPG 位面冒险 )和易型者(Skinwalker B5)——大多从乌斯塔拉夫移居至此——但他们是如此少见,以至于通常不会引人注目,只会被当成是不太寻常的旅行者。
剧透 - 原文:
Humans are the overwhelming majority of Lastwall’s population, but the Shining Crusade brought defenders from across the Inner Sea region, and almost every ethnicity on Avistan is represented in the local populace. Though the majority of Lastwall’s population is at least part Taldan, most citizens carry a blend of Taldan, Chelaxian, Varisian, Kellid, and Garundi ancestry, and Keleshite and Tian heritage have also become more common as trade has increased following Lastwall’s independence from Taldor.
Dwarves and halflings are common sights, especially in the military. Gnome and elven visitors—primarily from the Fangwood Forest—are not unheard of, but by far the most common non-humans in Lastwall are half-orcs. Most of the nation’s half-orcs hail from the generations of tense but peaceful contact between human border towns and nomadic orc tribes, or even self-sustaining villages of half-orcs that have dwelled along the Mindspin Mountains since the Age of Darkness and that have occasionally adopted human or orc members into the local population. Despite these diverse origins, the negative perception of orcs among humans sees that most half-orcs bear at least some stigma.
Though rare, aasimars and dhampirs both call Lastwall home, and both are treated with a certain level of mistrust— dhampirs for their obvious ties to undeath, and aasimars for their otherworldly origins. Changelings, duskwalkers, and skinwalkers—many immigrants from Ustalav—can also be found in small numbers, but are uncommon enough that they generally don’t draw attention as anything more than unusual travelers.
宗教 (Religion) 宗教是终焉之墙文化的奠基石。由于该国的根源便是来自一场对抗庞大邪恶势力的宗教远征,无论崇敬之心多与少,几乎每个国民都会定期向一位或多位神祇致敬。在闪耀远征的74年间——以及那之后持续多年的复苏时期——生还者们都依靠着呼唤神祇之光的能力,或是借助从信仰中汲取的勇气与毅力,才得以生存。尽管严格来说终焉之墙并非神权国家,但每位守卫总帅(watcher-lord)都与某一教会有紧密联系。
身为远征军一员,以及阿拉兹妮和奥罗登的典范,艾奥梅黛是终焉之墙最重要的神祇,而古拉姆紧随其后,他在终焉之墙的远征军和他们贝尔克泽恩的兽人宿敌之间都很有人气。大多数士兵同时信仰两者。艾奥梅黛在国内最受欢迎,而艾奥梅黛教会几乎算是当地政府的分支机构。其他常见于终焉之墙的神祇包括由最早的远征军带来的塔尔多神系——阿布达尔,凯登·凯连,诺格巴和莎琳。塞恩蕾信徒不那么常见,但也是闪耀远征军中的中流砥柱,尤其多见于治疗者。黛丝娜也是平民百姓中的常见信仰,在瓦瑞西亚人定居点中更是重要的神祇。许多矮人崇敬着托拉格以及矮人神系中的其他成员。
此地还有着许多崇拜至高天神使的小教派,尤其是复仇天使拉贾瑟尔(Ragathiel)——他被许多最为暴烈的圣骑士所追随——以及安多莱塔(Andoletta),她被期望唤来她的庇护的社区以及渴望获得治疗与安定的老兵们所拥护。
剧透 - 原文:
Faith is a cornerstone of Lastwall’s culture. Owing to the nation’s roots as a religious crusade against overwhelming evil, nearly every citizen pays homage, whether casual or devout, to one or more gods on a regular basis. During the 74 years of the Shining Crusade—and for many years into the recovery era—survival depended on the ability to invoke the light of the gods or fnd courage and perseverance through faith. Although Lastwall is not technically a theocracy, every watcher-lord has maintained strong ties to one church or another.
Iomedae, the crusader and disciple of both Arazni and Aroden, is the most prominent god of Lastwall, followed closely by the war god Gorum, who is popular with both the crusaders of Lastwall and their orc rivals in Belkzen. Most soldiers worship both. Iomedae is the usual favorite, and the church of Iomedae is all but a branch of the government. Other gods commonly seen in Lastwall include the Taldan pantheon—Abadar, Cayden Cailean, Norgorber, and Shelyn—imported by the earliest crusaders. Sarenites are less common, but were still a strong foundation in the Shining Crusade, especially among healers. Desna, largely important among Varisian settlers, is also a common faith among the civilian citizenry.
Many dwarves pay homage to Torag and the rest of the dwarven pantheon. Many small cults exist to various empyreal lords as well, especially the avenging angel Ragathiel—whom many of the most violent paladins follow—and Andoletta, who is embraced both by communities hoping to invoke her protection and by veterans who look to her for healing and peace.
技能与专长 (Skills And Feats) 多样化的技能搭配能让暴君魔爪的队伍获益匪浅。各种知识技能都会在解决谜题和辨别威胁时体现价值,其中知识(历史)和知识(宗教)最为有用,而知识(奥秘),知识(工程),知识(地理)和知识(位面)也都有各自的用途。该冒险中许多体能挑战能让特技、攀爬和骑术等体能技能派上用场。察觉对大多数冒险者而言都很有用,而其他传统冒险类技能,如解除装置、法术辨识、隐匿和生存也都有闪光时刻。
与种类繁多的敌人战斗是暴君魔爪冒险之路的重要一环,而PC也会从专注于一条或多条专长树中受益。由于不死生物十分常见,像猛力攻击和顺势斩这类能让武者迅速砍倒顽强敌人的专长,以及增强强韧和意志豁免的专长,都会十分好用。跨界法术 APG 超魔专长能让施法者更有效地对付虚体不死生物,而增强牧师或圣骑士引导能量的专长也同样有用。
剧透 - 原文:
A Tyrant’s Grasp party will beneft most from a great diversity of skills. A diversity of Knowledge skills will prove valuable to solving puzzles and identifying threats, with Knowledge (history) and Knowledge (religion) being the most useful, and Knowledge (arcana), Knowledge (dungeoneering), Knowledge (geography), and Knowledge (planes) all having their own applications. Many of the physical challenges in the adventure will provide use for physical skills like Acrobatics, Climb, and Ride. Perception will serve most adventurers well, and classic adventuring standbys like Disable Device, Spellcraf, Stealth, and Survival will all have moments to shine.
Combat with a wide variety of foes is a staple of the Tyrant’s Grasp Adventure Path, and PCs will beneft from dedicating themselves to one or more combat feat trees. With undead as a common feature, feats like Power Attack and Cleave that allow a warrior to carve quickly through resilient opponents will be handy, as will feats to bolster one’s Fortitude and Will saving throws. The Ectoplasmic SpellAPG metamagic feat allows spellcasters to more effectively engage incorporeal undead, and feats that augment a cleric or paladin’s ability to channel energy will likewise prove useful.
背景 (Traits) 除了下列的战役背景以外,许多来自APG的背景在信仰心重的终焉之墙国民中也十分常见和相配:甲胄士(战斗),刻印使(信念),庙之子(信念),无畏者(战斗),圣战使(宗教,艾奥梅黛) ,坚信徒(信念),护卫兵(地区),反制者(战斗),铁胃人(战斗),圣能渠(信念),屠亡使(宗教,法莱斯玛),和精锐军(宗教,古拉姆)
剧透 - 原文:
In addition to the campaign traits listed below, several traits from the Advanced Player’s Guide are common and appropriate among the faith-minded citizens of Lastwall: Armor Expert, Birthmark, Child of the Temple, Courageous, Divine Warrior, Indomitable Faith, Militia Veteran, Reactionary, Resilient, Sacred Conduit, Undead Slayer, and Veteran of Battle.