ABRAXAS
MASTER OF THE FINAL INCANTATION
CE male demon lord of forbidden lore, magic, and snakes
CULT
Domains :Chaos, Evil, Knowledge, Magic
Subdomains: Arcane, Demon, Memory, Thought
Favored Weapon: whip
Unholy Symbol: demonic face encircled by a serpent with two
snake tails descending from a mouth
Temples :libraries, reliquaries, vaults
Worshipers: drow, sorcerers, spirit nagas, those who seek
forbidden secrets
Minions: mariliths, snakes, xacarbas B2
Obedience:Self-flagellate with a small whip or tree branch,punctuating each stroke with utterances of mystic words ofpower. Gain a +4 profane bonus on saving throws against charm effects and written magical effects.
VANGELIST BOONS
1: Warped Arcana (Sp) magic aura 3/day, touch of idiocy 2/day, or dispel magic 1/day
2: Poisoned Mysticism (Su) Your magic is imbued with the toxic lore of Abraxas. You add your Intelligence bonus on concentration checks and on caster level checks to penetrate spell resistance or dispel ongoing magical effects; if you already add your Intelligence modifier on such a check, add your Wisdom bonus instead. In addition, whenever you poison a creature via any method, whether from a spell such as poison or prismatic spray, from an envenomed weapon, or any other means, the saving throw DC of the poison effect is increased by 2. Curing this poison effect requires one additional successful save, and caster level checks to cure this poison effect (such as that required for neutralize poison) take a –4 penalty. You never risk accidentally poisoning yourself when you apply poison to a weapon. Finally, once per day, you can cast poison as a spell-like ability.
3: Invert Magic (Sp) The Master of the Final Incantation grants you the power to turn magic back on its source. You gain spell resistance equal to 11 + your Hit Dice; if you already have spell resistance as a result of a racial ability, it instead increases by 5. Whenever you would be affected by a spell, you can allow it to bypass your spell resistance, even when it’s not your turn. Once per day, as an immediate action when a spell that targets only you fails to penetrate your spell resistance, you can reflect that spell back on the original caster, as if you were under the effect of spell turning.
EXALTED BOONS
1: Secret Lore (Sp) identify 3/day, augury 2/day, or illusory script 1/day
2: Heretical Revelation (Su) Three times per day as a standard action, you can
whisper terrible secrets to an adjacent target. The target must succeed at a Will save (DC = 10 + half your Hit Dice + your Charisma modifier) or be stunned for 1 round, then confused for 1d4 rounds, and then nauseated for 2d6 rounds. This is a mind-affecting effect.
3: Penultimate Incantation (Sp) Three times per day, you can affect a single creature within 60 feet with a targeted greater dispel magic. Each spell or effect so dispelled deals an amount of fire damage to the target equal to the result of your caster level check to dispel that effect.
SENTINEL BOONS
1: Serpent Knight (Sp) blade lash ACG 3/day, extreme flexibility ACG 2/day, or summon monster III (1 fiendish constrictor snake or 1d4+1 fiendish vipers only) 1/day
2: Fanged Lash (Su) Any whip you wield grows serpentine scales, and the tip of the whip becomes a biting snake’s head. Damage with your whip deals lethal damage, and you can damage creatures wearing armor. The whip deals an additional 1d6 points of damage on a hit, and once per minute as a swift action as you strike a foe with a whip, you can cause the whip to poison the target with black adder venom (Pathfinder RPG Core Rulebook 558). The saving throw DC of this venom is equal to 10 + half your Hit Dice + your Constitution modifier.
3: Tools of the Master (Su) You can imbue your weapons with echoes of those wielded by Abraxas himself. When you perform your obedience, choose a single whip and a single light or heavy shield you have to become imbued. An imbued shield gains the animated special ability. An imbued whip can siphon magical energy from spellcasting foes it strikes: up to three times per day as a swift action as you strike such a foe, you can attempt to drain magic. When you do so, the target must attempt a Will save (DC = 10 + half your Hit Dice + your Charisma modifier). If the target succeeds, it takes 1d4 points of ability damage to its Intelligence, Wisdom, or Charisma score (whichever is highest). If the target fails, the whip deals 1d6 points of ability drain to this ability score instead, and it absorbs one spell from the target. If the target is a spontaneous caster, one of its highest-level available spell slots is expended, and you regain a spell slot of an equal or lower level (your choice; if you don’t have the ability to spontaneously cast spells, you receive no benefit from this). If the target is a prepared spellcaster, one of its highest-level spells (determined randomly) is lost as if cast, and that spell becomes stored in your whip (as per a major ring of spell storing). Your whip can store only one spell at a time in this way; if you drain another spell while your whip already contains one, the contained spell is replaced by the new spell you drain.
Abraxas is a hideous creature with the head of a deformed, fanged bird and two writhing vipers in place of legs. His torso is humanoid, and he wields a whip and shield, both of which have eerie and deadly powers: the whip can steal portions of a thinking creature’s mind or its prepared spells and give them to Abraxas for his use, while the shield can animate and attack foes as it continues to defend the demon lord. Abraxas knows countless destructive secrets and eldritch magical formulae, particularly those that cause great devastation and pain. He claims to know secrets ranging from the magic the aboleths used to call down death from the skies for Earthfall to the true and unclean source of the mortal soul and the location of an unguarded back door into the vaults of the planar city of Axis. However, his greatest weapon is the dreaded “Final Incantation,” a single potent word that can unmake magic itself. Abraxas has only rarely used the Final Incantation, for its use temporarily negates many of his own spell-like and supernatural abilities, but in the past he has used the Final Incantation to destroy minor artifacts, forever strip spellcasting creatures of their ability to use magic, and to remove all knowledge of a certain spell from an entire world’s libraries and minds.
Although Abraxas’s following is quite strong among the drow of Golarion, small cults of his worshipers can be found in most large cities on the surface. His cult is particularly strong in Nex’s capital city of Quantium, where his followers maintain a notorious library called Scrivenbough, a fortified stone structure with countless rare books in its holdings, where cultists tattoo their greatest secrets on their ownbodies. Some of those who have delved into the deepest corners of Scrivenbough claim to have encountered Abraxas himself in those depths and found the demon lord strangely friendly and willing to chat about magical theory, yet after each such encounter, the speaker worries that she may have accidentally revealed something of great import to Abraxas—a secret the nature of which she has forgotten.
Abraxas dwells in the realm of Pleroma, a deceptive world of false paradise maintained by complex illusions and clever construction. A visitor to Pleroma may not even realize she wanders an Abyssal realm, as the nefarious region reshapes itself—between blinks and around every corner—into arrangements the traveler might view as serene and beautiful. Abraxas himself rules Pleroma from the spiral city of Diovengia. Hypnotic in its beauty, Diovengia consists of thousands of library towers and fortified repositories of hidden knowledge. Populated by serpents, enslaved souls, and plenty of demons, Diovengia’s libraries are sometimes visited by brave and curious seekers of knowledge, although travelers must be wary when bargaining with the custodians therein. The city as a whole is protected by a cabal of powerful marilith demons, who are themselves ruled by one of Abraxas’s favorite consorts and minions, the marilith Alistraxia, a master of many exotic weapons and the grisly art of evisceration.
While Abraxas is served by all manner of serpentine minions, the creatures known as xacarbas are his favorites. These tripartite serpents can often be found as guardians in the largest of his hidden temples or libraries.