作者 主题: [Legendary Games] 传奇操念使2E Legendary Kineticist 2nd Edition  (阅读 28972 次)

副标题: 正版操念使连个影子都还没有就出了的传奇操念使,已完工

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传奇操念使

你司掌位面能量,透过自己的身躯汲取元素之力,并将之化作惊人威能。术士是施展来自自己血统中的魔力,你则是以皮肉筋骨作为元素能量的触媒。虽然这份力量对你自己的肉体来说也是个负担,但久而久之你能逐渐掌控位面元素那纯粹的破坏之力。传说世界上还有力量不来自元素位面的操念使,但他们的数量诚可谓稀少。
剧透 -   :
You are a master of planar energy, drawing elemental might directly through your body to manifest as fantastical powers. While sorcerers tap into their magic through their blood, your flesh and bone acts as a catalyst for elemental energy. This energy can shock your body, but in time you can become a master of raw elemental destruction. Legends tell of kineticists with connections outside of the elemental planes, but these kineticists are rare indeed.

引用
关键属性
体质
1级时,你的职业会在体质上给予你属性提升。

生命值
6加你的体质调整值
你在1级和之后每个等级将你的最大生命值提升如上的数值。
初始熟练
1级时,你在如下列出的这些数据上获得熟练等级。你在任何没有列举于下方的项目上都视作未受训,除非你通过其他方式获得了更高的熟练等级。

察觉
在察觉上为受训

豁免检定
在强韧上为受训
在反射上为受训
在意志上为专家

技能
在2项取决于你元素念力的技能上受训
在自然和数量为2+你的智力调整值个额外技能上受训

攻击
在简易武器上为受训
在无武装攻击上为受训

防御
在轻甲上为受训
在无甲防御上为受训

法术
在原能法术攻击上为受训
在原能法术DC上为受训
剧透 -   :
KEY ABILITY
Constitution
At 1st level, your class gives you an ability boost to Constitution
HIT POINTS
6 plus yourConstitution modifier
You increase your maximum number of HP by this number at 1st level and every level thereafter
Perception
Trained in Perception
Saving Throws
Trained in Fortitude
Trained in Reflex
Expert in Will
Skills
Trained in two skills determined by your Elemental Conduit
Trained in Nature and a number of additional skills equal to 2 plus your Intelligence modifier
Attacks
Trained in simple weapons
Trained in unarmed attacks
Defenses
Trained in light armor
Trained in unarmored defense
Spells
Trained in primal spell attacks
Trained in primal spell DCs

在战斗遭遇中…
使用念袭跟念力来或是伤害敌人、或是在战场上移动、又或是强化盟友的能力。靠着坚韧的身体你即使与强敌接战依然不致败退。虽然可能比不上法师或德鲁伊的高环法术那般强大,但你与元素位面的联系提供了几乎是无穷无尽的魔力。
剧透 -   :
You use kinetic blasts and your elemental powers to injure your enemies, move around the battlefield, and enhance the abilities of your allies. Your resilient body helps you endure in combat, even when threatened with powerful foes. The connection with your elemental plane gives you near limitless magic, though not as potent as a wizard or druid’s most powerful spells
在社交遭遇中…
你操使元素的能力对没有法力的人来说实在恐怖。这可能使他人畏缩不前,但也可能会使已经气氛沉重的谈判变得更加紧张危险。
剧透 -   :
Your power over the elements can be intimidating to those with more mundane skills. This can cause your foes to cower in fear, but often makes more tense negotiations even more volatile.
在探索中…
你运用自己的超凡机动力及感官,在盟友到不了的地方发现盟友察觉不了的秘密。当环境与你的元素念力切合时你最能发挥。
剧透 -   :
You can use your extraordinary movement powers and unusual sensory abilities to go places and detect things you companions cannot. You’re at your best when surrounded by your element.
在休整期…
你钻研探究你的元素念力,寻找世上能帮助你强化与元素的联系或加深对其的理解的特殊地点。你可能会找到某种与你的元素念力切合的工作,并以念力提高工作表现。
剧透 -   :
You might research and explore the nature of your element even more, seeking out places in the world that help you better understand your elemental connection and strengthen that bond. You may find a trade that ties in closely with your element, giving you an edge over your competition.
你可能…
  • 努力去了解与自己相连的元素位面,发掘你的元素能力的本质。
  • 有着与自己的元素念力切合的个性,例如火爆脾气、冷漠风度、云端逍遥或顽石不灵。
  • 培养能让自己不单单被自己的元素念力给定位的兴趣或工作。
剧透 -   :
Wish to learn more about your associated elemental plane and explore the nature of your elemental nature.
Have a personality that is in tune with your element, such as a fiery temper, an icy demeanor, an airy light heartedness, or rock solid stubbornness.
Seek a hobby or profession to help define you over and above your elemental inclinations.
其他人可能…
  • 对于你不需训练就能驱使元素的才能感到不信任甚或是忌妒。
  • 认为你服侍著某个元素领主或其他异界大能。
  • 只看得见你的元素念力而看不见你这个人。
剧透 -   :
Distrust or are envious of your ability to command the elements without training.
Assume you are associated with an elemental lord or extra-planar power.
See you as an embodiment of your associated element and nothing more, failing to see your true self

你的等级职业特性
1族裔和背景,初始熟练,元素念力,元素护体,传奇操念使施法,注能
2传奇操念使专长,技能专长
3通用专长,注能,技能提升
4传奇操念使专长,技能专长
5属性提升,族裔专长,元素护体,注能,技能提升
6传奇操念使专长,技能专长
7专家操念使,通用专长,注能,技能提升
8传奇操念使专长,技能专长
9族裔专长,元素护体,注能,技能提升
10属性提升,传奇操念使专长,技能专长
11警觉,通用专长,注能,简易武器专家,技能提升
12传奇操念使专长,技能专长
13族裔专长,元素护体,注能,技能提升
14传奇操念使专长,技能专长
15属性提升,通用专长,注能,大师操念使,技能提升
16传奇操念使专长,技能专长
17族裔专长,元素护体,注能,技能提升
18传奇操念使专长,技能专长
19通用专长,注能,传奇操念使,技能提升
20属性提升,传奇操念使专长,技能专长

职业特性
作为一名传奇操念使你获得如下这些能力。高等级时才会获得的能力会在这些特性的名字旁边列出你获得它们的等级。

族裔与背景 Ancestry and Background
除了你的职业1级时所给予的能力之外,你还能得到你选择的族裔和背景给你的好处。

初始熟练 Initial Proficiencies
1级时,你获得一定数量的初始熟练来代表你所受的基本训练。这些熟练在这个职业最开始的部分列出。

元素念力 Elemental Conduit
从下列选取1种元素。这决定了你的初始念袭,你能选取的职业专长,以及你的元素护体能力该如何随着等级成长。

以太 Aether
你与灵界相连,并因此获得念动力。

气 Air
你与气元素位面相连,因此能操作风。

寒冷 Cold
你与水元素位面相连,因此能操作冰与雪。

土 Earth
你与土元素位面相连,因此能操作土、石与金属。

电击 Electricity
你与气元素位面相连,因此能操作雷电。

火 Fire
你与火元素位面相连,因此能操作火。

水 Water
你与水元素位面相连,因此能操作水。
剧透 -   :
Choose an element from the following list. This determines your initial kinetic blast, the types of class feats you can take, and how your elemental defense improves as you level up.
Aether: You have a connection with the Ethereal Plane and gain telekinetic powers.
Air: You have a connection with the Plane of Air and gain power over wind.
Cold: You have a connection with the Plane of Water and gain power over ice and snow.
Earth: You have a connection with the Plane of Earth and gain power over dirt, stone, and metal.
Electricity: You have a connection with the Plane of Air and gain power over electricity.
Fire: You have a connection with the Plane of Fire and gain power over flame.
Water: You have a connection with the Plane of Water and gain power over water.
元素护体 Elemental Defense
1级起,你会依据你的元素念力来获得相应的特殊防御。1级时,你依照元素念力获得护身念力,并将1种相应的豁免的熟练等级提高。在5级、9级、13级、17级时则会继续强化护身念力,并将相应的盔甲或豁免的熟练等级提高。
你依照元素念力获得下列相应的效果:
以太:你直觉地用以太绳将自己拉离危险区。你反射豁免的熟练等级提升至专家。
:你的身体能如同气流一般扭动。你反射豁免的熟练等级提升至专家。
寒冷:你的身体变得如冰一般坚硬。你强韧豁免的熟练等级提升至专家。
:你的身体获得了岩石的坚韧。你强韧豁免的熟练等级提升至专家。
电击:你的身体与电光一同闪动。你反射豁免的熟练等级提升至专家。
:长年伴火左右锻鍊了你的反应。你反射豁免的熟练等级提升至专家。
:奔腾不息的水流使你身体强健。你强韧豁免的熟练等级提升至专家。
剧透 -   :
Starting at 1st level, you gain special defenses based on your Elemental Conduit. At 1st level, you gain an elemental defense power and increase to a single saving throw proficiency based on your Elemental Conduit. At 5th, 9th, 13th and 17th levels you gain an increase to your elemental defense power and either your armor or saving throw proficiencies.
You gain one of the following based on your Elemental Conduit:
Aether: You instinctively manipulate strands of aether to move yourself out of harm’s way. Your proficiency rank for Reflex saves increases to expert.
Air: Your body flows like the currents of air. Your proficiency rank for Reflex saves increases to expert.
Cold: Your body becomes as unyielding ice. Your proficiency rank for Fortitude saves increases to expert.
Earth: Your body is suffused with the resilience of stone. Your proficiency rank for Fortitude saves increases to expert.
Electric: Your body twitches and moves with the sudden flash of lightning. Your proficiency rank for Reflex saves increases to expert.
Fire: Time around hot embers has honed your reflexes. Your proficiency rank for Reflex saves increases to expert.
Water: Your experience with the relentlessness of water has fortified your body. Your proficiency rank for Fortitude saves increases to expert.
传奇操念使施法 Legendary Kineticist Spellcasting
你的元素念力直接提供给你原能能量。虽然你没有正统的施法能力,你可透过被称为念袭的强大戏法来直接发出纯粹的元素威能。你透过施放法术行动来施放念袭,念袭一般会含有姿势成分。
念袭会需要你尝试法术攻击骰,来决定效果如何,或是会要敌人掷骰对抗你法术的DC(通常是进行豁免检定)。因为你的关键属性为体质,你的法术攻击骰和法术DC会使用你的体质调整值。
你可透过被称为注能的特殊超魔聚能法术来改变你的念袭,这可能是提高伤害、改变影响区域或产生附加效果(具体见下)。施放注能需要消耗聚能点,但可透过承受超载动作(具体见下)来免除聚能点的消耗。
虽然你的法术根源是原能,但你的法术表上只存在带有与你的元素念力同名的特征的法术。举例来说,元素念力是火的操火使的法术表上有火球术CRB焰击术CRB,因为这些法术带有[火]特征。在元素念力是以太的场合,则是获得带有[力场]特征的法术,以及依照GM判断算是念动力的法术。
剧透 -   :
Your Elemental Conduit provides you with direct access to primal energies. Though you don’t gain traditional spellcasting abilities, you gain access to raw elemental power through a powerful cantrip called a kinetic blast. You can cast a kinetic blast using the Cast a Spell activity, which typically uses a somatic component.
Your kinetic blasts require you to attempt a spell attack roll to see how effective they are, or have your targets roll against your spell DC (typically by attempting a saving throw). Since your key ability score is Constitution, your spell attack rolls and spell DCs use your Constitution modifier.
You can alter your kinetic blast with special metamagic focus spells called infusions. They can increase the damage, area of effectiveness, or cause additional effects (see below) by expending Focus Points. However, you can Accept Burn (see below) in place of expending Focus Points to cast these special metamagic spells.
Even though your tradition is primal, you are only considered to have a spell on your spell list if the spell has a trait that matches one of your Elemental Conduits. For example, a pyrokineticist with the fire Elemental Conduit has both fireball and flame strike on their spell list because both have the fire trait. If you have the Aether Elemental Conduit, spells with the Force trait are on your spell list, as are spells that involve telekinesis, at your GMs discretion.
戏法 Cantrips
你的念袭是种戏法,戏法是一种不使用法术位的特殊法术。你可以随心所欲的使用戏法,没有每日次数的限制。戏法会自动升阶到你等级的一半并向上取整。举个例子,一个1级传奇操念使的戏法就是1级法术;而一位5级传奇操念使的戏法就是3级法术。若你希望,你也可以降环施放戏法。
剧透 -   :
Your kinetic blast is a cantrip, which is a special type of spell that doesn’t use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always always automatically heightened to half your level rounded up. For example, as a 1st-level legendary kineticist, your cantrips are 1st-level spells, and as a 5th level legendary kineticist, your cantrips are 3rd-level spells. You can choose to cast your cantrips at a lower level, if you wish.
注能 Infusions
身为传奇操念使,你能透过被称为注能的特殊超魔聚能法术来强化你的念袭。注能分为2类:塑形注能和性质注能。
塑形注能常改变念袭击发的方式,或让你的念袭能攻击整片区域。随着等级提升你能选用更多种通用塑形注能。
性质注能会改变念袭成功击中敌人后所产生的效果,一般会允许目标进行豁免来减缓这些效果。
施放注能需要消耗聚能点,你在首次学会新注能时获得1点聚能点。每次你学会新注能时再获得1点聚能点,不过你的聚能池最大只能保存3点聚能点。
你必须在同个回合内施放注能以及想以之改变的念袭戏法,有些注能只能影响特定类别的念袭,其他的则没有这种限制。阅读注能的描述来判断它能影响哪些念袭。若注能的描述中列有需求元素念力条目,则该种注能只能对带有相应特征的念袭生效。大部分的塑形注能能影响所有念袭。
剧透 -   :
As a legendary kineticist, you can augment your kinetic blast through special metamagic focus spells called infusions. These infusions come in two different varieties: form infusions and substance infusions. A single kinetic blast can only be affected by one substance infusion and one form infusion.
Form infusions usually change the way your attack manifests, or allow your attack to affect an entire area. As you increase in level, you’ll automatically gain access to different universal form infusions.
Substance infusions change what sorts of effects a kinetic blast has when it successfully affects a target; these generally allow your target to attempt a saving throw to reduce the effects.
Infusions require spending a Focus Point. You gain 1 Focus Point the first time you learn a new infusion. Each time you gain an additional infusion, you gain an additional Focus Point up to a maximum of 3 Focus Points.
You must cast your infusion on the same turn as casting your kinetic blast cantrip. Certain infusions will only work with certain kinetic blasts, others work with all kinetic blasts. Read the description of the infusion to see which kinetic blasts it’s compatible with If the infusion will lists one or more required Elemental Conduits, it is only compatible with blasts that have matching Elemental Conduit traits. Most form infusions work with any type of kinetic blast.
超载 Burn
你可牺牲自己的健康,以身体超负荷引导元素能量来施展强力威能。这份突如其来的大能会冲击你的身体,使你无法正常行动。你获得承受超载动作。
剧透 -   :
You gain the ability to sacrifice your own health by over-channeling elemental power through your body and producing powerful effects. This shocks your body, leaving you unable to act as you recover from the surge of sudden power. You gain the Accept Burn action.
引用
承受超载 Accept Burn
[传奇操念使]
你在本回合结束前施放的下1个注能聚能法术不消耗聚能点。在本回合结束时,你陷入震慑2。若你本来就有震慑状态,则将状态值提升2。若你免疫震慑状态则无法使用此能力。
剧透 -   :
The next infusion focus spell you cast before the end of your turn costs no Focus Points. At the end of your turn, you are stunned 2. If you already have the stunned condition, increase the value by 2. You cannot use this ability if you are immune to the stunned condition.
念力凝聚 Gather Power
你可透过念力凝聚动作,花费时间从元素位面汲取能量。这样你不需要消耗自己的魔力也能施放强大威能,将下个注能消耗的聚能点减免掉。
剧透 -   :
You can take your time to siphon power from the elemental planes by Gathering Power. This allows you to safely channel powerful magic without using your own reserves and reduces the Focus Point cost of your next infusion.
引用
念力凝聚 Gather Power
[专注][传奇操念使]
频率 每回合1次
你以充满视听觉特效的方式凝聚元素之力。在你的下回合结束前施放的下1个注能聚能法术不消耗聚能点。
剧透 -   :
You harness the power of your element in an obvious visual and auditory display. The next infusion focus spell you cast before the end of your next turn costs no Focus Points.
再聚能 Refocus
在你进行再聚能行动时,需花费10分钟与你的元素念力互动,下为举例:
以太:调整物品的排列方式,拆卸或组合物品,使用医疗技能。
:唱歌跳舞做体操,站在强风处,吹奏管乐器。
寒冷:剷雪造冰雕,食用冰冷的食物饮料,推雪人。
:挖土叠石头,坐地上冥想,攀岩,造石雕。
电击:站在雷雨中,加工金属,制造静电。
:生火,瞪火,烹饪。
:取水,洗衣洗澡,炖煮食物。
剧透 -   :
When you use the Refocus activity, you must spend 10 minutes interacting with one of your Elemental Conduits. Some examples are listed below:
Aether: Spent time arranging objects, dismantling or constructing and object, using the Medicine skill
Air: Dancing, singing, performing calisthenics, standing in a windy place, playing a wind instrument
Cold: Shoveling snow, sculpting ice, consuming a frozen food or beverage, building a snowman
Earth: Digging, stacking stones, sitting on the ground and meditating, climbing, carving rocks
Electricity: Standing in a lightning storm, working with metal, creating static electricity
Fire: Building a fire, staring into a fire, cooking
Water: Gathering water, bathing, laundering clothes, boiling or poaching food
引述: 边栏
传奇操念使与法杖 Legendary Kineticists and Staves
传奇操念使在透过法杖施放法术时,可以加入自己的魔力来减少法杖的充能消耗。当传奇操念使启动法杖时,可以消耗1点充能与1点聚能点来透过法杖施放法术。这不会减少施放该法术需要的动作数。以此方法施法后,传奇操念使会因为以自己的身体不习惯的方式引导元素能量而陷入震慑2。
剧透 -   :
A legendary kineticist may Cast a Spell from a magic staff can reduce the number of charges it takes to Activate a staff by supplementing with their own energy. When a legendary kineticist Activates a staff, they can expend 1 charge from the staff and 1 Focus Point to Cast a Spell from the staff. This doesn’t change the number of actions it takes to cast the spell. After casting the spell in this way, they become stunned 2, as their body is not accustomed to channeling elemental energy in this way.
注能 Infusions
在1级以及之后每2级时,你学会1个新注能。这是种调整你在当前回合结束前施放的下个念袭的效果的特殊聚能法术。你能选取任何满足条件的注能,某些注能只有在你持有特定的元素念力时方可选取,也只能向该类元素念力的念袭生效。
剧透 -   :
At 1st level and every 2 levels thereafter, you learn a new infusion. These are special focus spells that modify the next kinetic blast you cast before the end of your turn. You can select any infusion you qualify for; many infusions require access to a specific Elemental Conduit and only work with blasts associated with that Elemental Conduit.
传奇操念使专长 Legendary Kineticist Feats  2级
在2级以及之后每个偶数等级,你获得1个传奇操念使职业专长。

技能专长 Skill Feats  2级
在2级以及之后每2级,你获得1个技能专长。你必须在对应的技能上达到受训或更高的熟练等级才能选择技能专长。

通用专长 General Feats  3级
在3级以及之后每4级,你获得1个通用专长。

技能提升 Skill Increases  3级
在3级以及之后每2级,你获得1个技能提升。你能够使用这个提升去将1个你未受训的技能的熟练等级提升至受训,或者将1个已经受训的技能的熟练等级提升至专家。
7级起,你能够使用技能提升去将1个你已经成为专家的技能的熟练等级提升至大师,15级起,你能够使用技能提升去将1个你已经成为大师的技能的熟练等级提升至传奇。

属性提升 Ability Boosts  5级
在5级以及之后每5级,你提升4项不同的属性值。你能够使用这些属性提升将你的属性值提升至18以上。提升一个已经有18或更高的属性值意味着将它的数值增加1,而提升低于18的属性值则将数值增加2。

族裔专长 Ancestry Feats  5级
在你起始获得的族裔专长外,你还会在5级和之后每4级获得1个族裔专长。

元素护体 Elemental Defense  5级
你的护身念力增强,并依照元素念力获得下列相应的效果:
以太:擅长操作以太这种隐密力量的你也擅长抵御心灵攻击。你的意志豁免将增加到大师,当你意志豁免成功,视为大成功。
:你的身体在空气中顺畅优雅地移动,完美避开任何爆炸及法术。你的反射豁免将增加到大师,当你反射豁免成功,视为大成功。
寒冷:你如同冰河一般沉着稳定。你的意志豁免将增加到大师,当你意志豁免大失败,视为失败。
:与岩石的连结强固了你的硬度。你的强韧豁免将增加到大师,当你强韧豁免成功,视为大成功。
电击:你能瞬间挪动身体。你的反射豁免将增加到大师,当你反射豁免成功,视为大成功。
:长年被火烤使你变得皮粗肉厚。你强韧豁免的熟练等级提升至专家。
:你的身体如同液体一般流动。你反射豁免的熟练等级提升至专家。
剧透 -   :
Your elemental defense power increases, and you gain one of the following based on your Elemental Conduit:
Aether: Your manipulation of the subtle forces of aether has hardened your mind against attack. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.
Air: Your body moves through the air fluidly and gracefully, avoiding explosions and spells completely. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.
Cold: You gain the rigid patience of a glacier. Your proficiency rank for Will saves increases to master. When you roll a critical failure on a Will save, you get a failure instead.
Earth: Your connection to stone has increased your hardiness. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Electric: You are able to move your body in a flash. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.
Fire: Exposure to intense heat has bolstered your toughness. Your proficiency rank for Fortitude saves increases to expert.
Water: You move with the fluidity of water. Your proficiency rank for Reflex saves increases to expert.
专家操念使 Expert Kineticist  7级
元素能量更加流畅地通过你的身体。你在原能法术攻击骰以及法术DC上的熟练度提升至专家。
剧透 -   :
Your elemental powers flow through you more easily. Your proficiency ranks for primal spell attack rolls and primal spell DCs increase to expert.
元素护体 Elemental Defense  9级
你的护身念力增强,并依照元素念力获得下列相应的效果:
以太:你将以太注入体内。你强韧豁免的熟练等级提升至专家。
:你如同强风一般坚韧,少有人能磨光你的耐心和毅力。你的意志豁免将增加到大师,当你意志豁免大失败,视为失败。
寒冷:你的身体恒久不变。你的强韧豁免将增加到大师,当你强韧豁免成功,视为大成功。
:你的意志坚若磐石。你的意志豁免将增加到大师,当你意志豁免大失败,视为失败。
电击:长年通电使你的身体变得坚韧。你强韧豁免的熟练等级提升至专家。
:你的反射如摇曳火焰般闪动。你的反射豁免将增加到大师,当你反射豁免成功,视为大成功。
:你像冰河一样势不可挡。你的强韧豁免将增加到大师。当你反射豁免成功,视为大成功。
剧透 -   :
Your elemental defense power increases, and you gain one of the following based on your Elemental Conduit:
Aether: You’ve infused aether into your very being. Your proficiency rank for Fortitude saves increases to expert.
Air: You are as resilient a wind current; few can stop your patience and determination. Your proficiency rank for Will saves increases to master. When you roll a critical failure on a Will save, you get a failure instead.
Cold: Your body is timeless and resilient. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Earth: Slow and steady, your will is your own. Your proficiency rank for Will saves increases to master. When you roll a critical failure on a Will save, you get a failure instead.
Electric: Repeated exposure to electricity has toughened your body. Your proficiency rank for Fortitude saves increases to expert.
Fire: Your reflexes flicker like burning flame. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.
Water: You become as inevitable as a glacier. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.
警觉 Alertness  11级
你保持对周遭危险的警觉性。你的察觉熟练等级提升至专家。

简易武器专家 Simple Weapon Expertise  11级
练习增进了你的武器技艺。你在所有简易武器上的熟练等级提升至专家。

元素护体 Elemental Defense  13级
你的护身念力增强,并熟悉了如何在穿着轻甲或无甲时闪避。你在轻甲以及无甲防御上的熟练等级提升至专家。
剧透 -   :
Your elemental defense power increases, and you’ve learned how to dodge wearing light or no armor. Your proficiency ranks for light armor and unarmored defense increase to expert.
大师操念使 Master Kineticist  15级
你能轻易地驱使元素能量。你在原能法术攻击骰以及法术DC上的熟练度提升至大师。
剧透 -   :
You exert your will over elemental forces with ease. Your proficiency ranks for primal spell attack rolls and primal spell DCs increase to master.
元素护体 Elemental Defense  17级
你的护身念力增强,并依照元素念力获得下列相应的效果:
以太:你以与意识相连的以太绳线复盖周遭,透过心灵感知一切。你的意志豁免将增加到传奇,当你意志豁免大失败,视为失败。当你对伤害效果的意志豁免失败,只承受一半伤害。
:你的身躯如同风中落叶一般迅速灵巧。你的反射豁免将增加到传奇,当你反射豁免大失败,视为失败。当你对伤害效果的反射豁免失败,只承受一半伤害。
寒冷:你又硬又猛。你的强韧豁免将增加到传奇。
:你的身躯坚若精钢。你的强韧豁免将增加到传奇。
电击:你以超凡入圣的神速移动。你的反射豁免将增加到传奇,当你反射豁免大失败,视为失败。当你对伤害效果的反射豁免失败,只承受一半伤害。
:你如火焰般闪动但速度却远超其上。你的反射豁免将增加到传奇,当你反射豁免大失败,视为失败。当你对伤害效果的反射豁免失败,只承受一半伤害。
:你如流水一般变幻莫测,能够适应任何状况。你的反射豁免将增加到大师,当你反射豁免大成功,视为失败。
剧透 -   :
Your elemental defense power increases, and you gain one of the following based on your Elemental Conduit:
Aether: Your mind expands as it touches everything around you, connected by strands of aether that tether your thoughts. Your proficiency rank for Will saves increases to legendary. When you roll a critical failure on a Will save, you get a failure instead. When you fail a Will save against a damaging effect, you take half damage.
Air: Your body moves as quickly and lightly as a leaf on the wind. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you fail a Reflex save against a damaging effect, you take half damage.
Cold: You are solid and unrelenting. Your proficiency rank for Fortitude saves increases to legendary.
Earth: Your body is as strong as steel. Your proficiency rank for Fortitude saves increases to legendary.
Electric: You move faster than should be possible for mortals. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you fail a Reflex save against a damaging effect, you take half damage.
Fire: You’re as fickle fire and move twice as fast. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you fail a Reflex save against a damaging effect, you take half damage.
Water: Your movements ebb and flow with the events around you, always adjusting to the situation. Your proficiency rank for Reflex saves increases to master. When you roll a critical failure on a Reflex save, you get
a failure instead.
传奇操念使 Truly Legendary  19级
你能自在呼唤纯粹的元素威能。你在原能法术攻击骰以及法术DC上的熟练度提升至传奇。
剧透 -   :
The power of pure elemental might is yours to command. Your proficiency ranks for primal spell attack rolls and primal spell DCs increase to legendary.
« 上次编辑: 2021-12-19, 周日 21:40:04 由 Passer556 »
Nat One to screw them all, Nat One to botch plans.
Nat One to TPK. It's time to roll new sheets then.
On the Virtual Table where the GM lies.

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元素念力/护身念力/念袭
« 回帖 #1 于: 2021-12-01, 周三 21:14:27 »
引用
绝技 Flourish
所有的念袭都带有[绝技]特征,有些专长也会给予你其他带有[绝技]特征的能力。拥有该特征的动作施展起来十分费力难以频繁使用。你每回合只能使用1个带有[绝技]特征的动作。
剧透 -   :
All kinetic blasts have the flourish trait, and some of the class feats that allow you to perform additional actions that also have the flourish trait. Actions with this trait require too much exertion for you to perform frequently. You can use only 1 action with the flourish trait per turn.

元素念力 Elemental Conduit
你的元素念力即是你的魔力泉源。这决定了你随着升级能取得的念袭、职业专长和豁免熟练。还有2项受训技能。你只能选取带有和你的元素念力同名的特征的职业专长。
剧透 -   :
Choose your Elemental Conduit, the source of your power. It determines which kinetic blast, class feats, and saving throw proficiencies you gain over time. It also grants you two trained skills. You can only take class feats that list a trait matching the name of your selected elemental Conduit.

以太 Aether
灵界威能充满了你的身体。由于你与充满幽魂灵体的位面的连结,你得以操纵充斥该位面的以太,将之引入物质界来暂时控制物品或产生纯粹的力场效果。身为念动使,你能用这份力量保护自己或操作远方物品。
剧透 -   :
The power of the Ethereal Plane infuses your body. Because you are tied to the plane of ghosts and ethereal beings, you gain power over the aether that infuses that realm, drawing it into the material plane temporarily to manipulate objects and create effects of pure force. As a telekineticist, this power can shroud you and allow you to manipulate objects from afar.
ELEMENTAL SKILLS Stealth or Thievery, Ethereal Plane Lore
ELEMENTAL DEFENSE POWER You gain the Force Ward ability
CANTRIPS You gain the telekinetic blast and mage hand cantrips
元素技能 隐秘或贼活,灵界学识
护身念力 力场结界
引用
力场结界 Force Ward

[罕见][护法][以太][传奇操念使]
你以以太绑带缠绕己身,创造出防御力场。你获得等级+施法属性调整值点的临时生命值池。当你回复聚能点,例如进行再聚能行动或你的每日准备后,将这个临时生命值池补满。
5级起,你将以太绑带缠得更紧。只要力场结界至少还有1点临时生命值,你在AC及豁免上获得+1状态加值。
9级起,你能在凝聚念力的同时汲取灵界的以太。当你进行念力凝聚动作时,力场结界回复你的施法属性调整值点临时生命值。
13级起,你能在灵界能量冲刷己身时汲取额外的力量。当你进行承受超载动作时,力场结界回复你的施法属性调整值点临时生命值。
17级起,你无时无刻不在虹吸灵界的能量。力场结界每分钟自动回复1点临时生命值。
剧透 -   :
Uncommon Abjuration Aether Legendary Kineticist
You learn to weave bands of ether around you, creating a defensive field. This gives you a pool of temporary Hit Points with a maximum amount equal to your level plus your spellcasting ability modifier. When you regain Focus Points, such as when you Refocus or during your daily preparations, you replenish these temporary Hit Points.
At 5th level, you wind the bands of ether more tightly around you. As long as you have at least one temporary Hit Point in your force ward, you gain a +1 status bonus to your Armor Class and on saving throws.
At 9th level, you learn to harness additional ether when using Gathering Power to draw energy from the Ethereal Plane. When you use the Gather Power action, you regain a number of temporary Hit Points to your force ward equal to your spellcasting ability modifier.
At 13th level, you learn to draw extra power from the Ethereal Plane even as it ravages your body. When you use the Accept Burn action, you regain a number of temporary Hit Points to your force ward equal to your spellcasting ability modifier.
At 17th level, you are constantly siphoning power from the Ethereal Plane and automatically regain 1 temporary Hit Point to your force ward each minute.
元素戏法 念动法师之手CRB
引用
念动 Telekinetic Blast  戏法 1

[罕见][以太][攻击][戏法][塑能][绝技]
根源 原能
施放姿势
射程 接触或30';目标 1个生物或物品
你用以太绳线捆住1个非魔法无主物或你持握的物品。你将此物品投向目标来发动近战或远程攻击。尝试1次法术攻击骰来对抗目标的AC。这一般来说是个远程攻击,但若目标处于你的触及范围内,可改为进行近战攻击。投掷物品向目标造成1d6+施法属性调整值点钝击伤害,并向投掷物品本身造成一半的伤害。在判断目标是否拥有掩蔽时,以投掷物品的原位为攻击发源点。
在使用会使此念袭影响整片区域的注能时,可以投掷复数物品,或是单件巨大物品。举例来说,直径5'的圆桌可以用来当成爆发或线形注能的投掷物品。若你使用此念袭投掷榴弹,将伤害类型改为与榴弹相同。
大成功 目标承受2倍伤害,投掷物品承受一半伤害。
成功 目标承受完整伤害,投掷物品承受一半伤害。
失败 投掷物品承受一半伤害。
升阶(+1) 伤害增加1d6。
剧透 -   :
Uncommon Aether Attack Cantrip Evocation Flourish
Tradition primal
Cast [one-action] somatic
Range touch or 30 feet; Targets 1 creature or object
You surround a non-magical unattended object or an object you hold in bands of aether. You direct it at your target either in melee or at range. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your reach. The object deals 1d6 bludgeoning damage plus your spellcasting ability modifier to the target and half of that amount to the object used with this blast. Determine if the target has cover from the space of the object used.
When using this blast with infusions that target an entire area, multiple objects must be used, or one larger object. For example, a 5-foot round table could be used for a blast or line infusion. If a grenade weapon is used as the object of the attack, the damage type changes to the same type the grenade deals.
Critical Success The target takes double damage and the object takes half normal damage.
Success The target takes normal damage and the object takes half normal damage.
Failure The object takes half normal damage.
Heightened (+1) The damage increases by 1d6.
气 Air
你是个操气使,浑身充满了长空流风般的自由。由于你与气元素位面的连结,你可轻易地操作气流产生风。随着能力成长,你的机动力也愈发强化,最后可以翱翔在云朵之间。
剧透 -   :
You are an aerokineticist; the freedom of the wind and sky imbue your being. Because you are tied to the Plane of Air, you manipulate air currents and create a breeze with ease. As your powers grow, you learn to use them to give yourself better mobility, eventually allowing you to fly freely among the clouds.
ELEMENTAL SKILLS Acrobatics or Stealth, Plane of Air Lore
ELEMENTAL DEFENSE POWER You gain the Enveloping Winds ability
CANTRIPS You learn the air blast and message cantrips
元素技能 特技或隐秘,气元素位面学识
护身念力 风卷之衣
引用
风卷之衣 Enveloping Winds

[罕见][气][咒法][传奇操念使]
你让一股湍急的气流时刻环绕着自己,在对抗投射武器的AC上获得+1状态加值。此加值对纯粹魔法的远程攻击(例如射线)以及特别巨大的投射物(例如巨人丢出来的巨石)无效。你也在抵抗诸如臭气或吸入式毒药的气体效果的豁免上,获得+1环境加值。你可以单动作启动或关闭此能力。
5级起,你能以新鲜空气完整环绕自己。你获得水下呼吸的能力。
9级起,你对抗投射武器及气体效果的加值提升到+2。
13级起,你在飞行时总是视为顺风移动,且无视强风的其他效果。
17级起,你对抗投射武器及气体效果的加值提升到+3。
剧透 -   :
Uncommon Air Conjuration Legendary Kineticist
You surround yourself in a cocoon of swirling currents of air, granting you a +1 status bonus to Armor Class against ranged attack rolls with thrown and projectile weapons. This bonus does not apply against purely magical ranged attacks, such as rays, and extremely massive projectiles, such as the thrown boulder from a giant. You also gain a +1 circumstance bonus on saving throws to resist gas effects such as stench and inhaled poisons. You can activate and deactivate this ability with one action.
At 5th level, you are able to completely envelop yourself in fresh air, gaining the ability to breathe underwater.
At 9th level, your circumstance bonus against projectiles and gas effects increases to +2.
At 13th level, you are always considered to be moving with the wind when flying and are otherwise immune to the effects of strong winds.
At 17th level, your circumstance bonus against projectiles and gas effects increases to +3.
元素戏法 突风传讯术CRB
引用
突风 Air Blast  戏法 1

[罕见][气][攻击][戏法][塑能][绝技]
根源 原能
施放姿势
射程 接触或60';目标 1个生物或物品
你从手中释出阵风来向目标来发动命中时造成1d6+施法属性调整值点钝击伤害的近战或远程攻击,你可在不承受攻击减值的情况下选择造成非致命钝击伤害。尝试1次法术攻击骰来对抗目标的AC。这一般来说是个远程攻击,但若目标处于你的徒手触及范围内,可改为进行近战攻击。
你可选择放弃以此念袭造成伤害,改为对所有目标产生造风术CRB的效果。
大成功 目标承受2倍伤害,并承受如同由你施放,DC为你的原能法术DC的造风术CRB的效果。
成功 目标承受完整伤害。
升阶(+1) 伤害增加1d6。
剧透 -   :
Uncommon Air Attack Cantrip Evocation Flourish
Tradition primal
Cast [one-action] somatic
Range touch or 60 feet; Targets 1 creature or object
A blast of air springs from your hand at a target you specify either in melee or at range dealing 1d6 bludgeoning damage plus your spellcasting ability modifier; you can choose to deal nonlethal bludgeoning damage without taking a penalty on attack rolls. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
You can choose to forgo the damage from this blast to automatically have all targets of this spell affected as if targeted by gust of wind.
Critical Success The target takes double damage and is effected as if you had cast gust of wind using your Primal Spell DC.
Success The target takes normal damage.
Heightened (+1) The damage increases by 1d6.
寒冷 Cold
来自水元素位面最阴冷角落的冻结寒气充斥你身。虽然这使你身躯冰冷,但没必要连内心也变得冷酷。像你一样的操冰使常被人认为冷漠绝情。你可以操作周围的气温,保护自己与玩弄敌人。
剧透 -   :
The icy chill of the coldest portions of the Plane of Water suffuse your flesh. Though this makes your skin cold to the touch, it doesn’t have to freeze your heart. Cryokineticists, like yourself, are often seen as distant and sociopathic. Your powers allow you to control the temperature around you, protecting you and manipulating your enemies.
ELEMENTAL SKILLS Intimidation or Survival, Plane of Water Lore
ELEMENTAL DEFENSE POWER You gain the Ice Armor ability
CANTRIPS You gain the cold blast cantrip and can cast gentle repose (2nd) at will as a primal innate spell. When you cast gentle repose, you put the corpse into a deep freeze; in a freezing environment, the spell lasts indefinitely.
元素技能 威吓或生存,水元素位面学识
护身念力 冰霜甲冑
引用
冰霜甲冑 Ice Armor

[罕见][寒冷][咒法][传奇操念使]
你将空气中的水分在你周遭凝固成盔甲。这套冰霜甲冑如同任意某种常见轻甲般运作,而甲冑散发出来的寒气对你没有影响,且你总是视为在你的冰霜甲冑上受训。若你原本就穿着轻甲,则将该轻甲的AC加值提升+1。制造或解除冰霜甲冑是个3动作的行动。
你可消耗1点聚能点来为其他生物制作1套存续10分钟的冰霜甲冑。
5级起,你能制作任意某种中甲,这些冰霜中甲如同冰霜轻甲一般影响你。你在中甲上受训。
9级起,你能制作任意某种重甲,这些冰霜重甲如同冰霜轻甲一般影响你。你在重甲上受训。
13级起,你在所有盔甲以及无甲防御上的熟练等级提升至专家。
17级起,你可以自由动作制造或解除冰霜甲冑。
剧透 -   :
Uncommon Cold Conjuration Legendary Kineticist
You solidify the moisture in the air into armor around your body. This functions as any type of common light armor, the cold from the armor doesn’t affect you, and you are always trained with ice armor. If you are already wearing light armor, increase the armor’s bonus to your Armor Class by 1 point. Donning and removing this armor is an activity that takes 3 actions.
By spending 1 Focus Point, you can create a suit of ice armor for another creature that lasts for 10 minutes.
At 5th level, you can create a suit of any common medium armor instead, affecting you in the same way as light ice armor. You become trained in medium armor.
At 9th level, you can create a suit of any common heavy armor instead, affecting you in the same way as light ice armor. You become trained in heavy armor.
At 13th level, your proficiency in all armor and unarmored defense increases to expert.
At 17th level, you can don or remove ice armor as a free action.
元素戏法 霜打且你可以2环级内在原能法术的形式随意施放遗体防腐CRB。此法术以冻结尸体的方式生效,在冰点以下的环境中持续时间为无限。
引用
霜打 Cold Blast  戏法 1

[罕见][寒冷][攻击][戏法][塑能][绝技]
根源 原能
施放姿势
射程 接触或30';目标 1个生物或物品
你从手中释出寒冷能量来向目标来发动命中时造成1d6+施法属性调整值点寒冷伤害的近战或远程攻击。尝试1次法术攻击骰来对抗目标的AC。这一般来说是个远程攻击,但若目标处于你的徒手触及范围内,可改为进行近战攻击。
大成功 目标承受2倍伤害,并在速度上承受-10'状态减值1轮。
成功 目标承受完整伤害。
升阶(+1) 伤害增加1d6。
剧透 -   :
Uncommon Cold Attack Cantrip Evocation Flourish
Tradition primal
Cast [one-action] somatic
Range touch or 30 feet; Targets 1 creature or object
Cold energy springs from your hand at a target you specify either in melee or at range dealing 1d6 cold damage plus your spellcasting ability modifier. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage and takes a –10-foot status penalty to its Speeds for 1 round.
Success The target takes normal damage.
Heightened (+1) The damage increases by 1d6.
土 Earth
像你一样的操土使与土元素位面有着连结。这份能量加固了你的肉体,使你成为世上最强韧的生物之一。透过岩石及金属的能力,你既强大又坚韧。
剧透 -   :
Geokineticists, like yourself, are in touch with the elemental powers from the Plane of Earth. This energy hardens your flesh, making you one of the toughest beings alive. Using the power of stone and metal, you become strong and resilient.
ELEMENTAL SKILLS Athletics or Survival, Plane of Earth Lore
ELEMENTAL DEFENSE POWER You gain the Flesh of Stone ability
CANTRIPS You gain the earth blast and know direction cantrips
元素技能 运动或生存,土元素位面学识
护身念力 顽石之肤
引用
顽石之肤 Flesh of Stone

[罕见][土][传奇操念使][变化]
你将皮肉转化为坚固岩石,以之吸收冲击偏转劈斩。你获得抗力 物理 2(除了精金)。你可以单动作启动或关闭此能力。
5级起,你的物理抗力提高到4。
9级起,你的物理抗力提高到6。
13级起,你的物理抗力提高到8。
17级起,你的物理抗力提高到10。
剧透 -   :
Uncommon Earth Legendary Kineticist Transmutation
You transform your flesh into solid stone, causing it to absorb impacts and deflect blows. You gain resistance 2 to all physical damage. Attacks with adamantine weapons can ignore this resistance. You can activate and deactivate this ability with one action.
At 5th level, your resistance to physical damage increases to 4.
At 9th level, your resistance to physical damage increases to 6.
At 13th level, your resistance to physical damage increases to 8.
At 17th level, your resistance to physical damage increases to 10.
元素戏法 岩击指北术CRB
引用
岩击 Earth Blast  戏法 1

[罕见][攻击][戏法][土][塑能][绝技]
根源 原能
施放姿势
射程 接触或30';目标 1个生物或物品
你从手中释出石砾来向目标来发动命中时造成1d4+施法属性调整值点钝击、挥砍或穿刺伤害的近战或远程攻击,在施法时决定伤害类型。尝试1次法术攻击骰来对抗目标的AC。这一般来说是个远程攻击,但若目标处于你的徒手触及范围内,可改为进行近战攻击。
大成功 目标承受2倍伤害。
成功 目标承受完整伤害。
升阶(+1) 伤害增加1d4。
剧透 -   :
Uncommon Earth Attack Cantrip Evocation Flourish
Tradition primal
Cast [one-action] somatic
Range touch or 30 feet; Targets 1 creature or object
Stone springs from your hand at a target you specify either in melee or at range dealing 1d4 bludgeoning, slashing, or piercing damage plus your spellcasting ability modifier; the type of damage is determined when you cast the spell. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage.
Success The target takes normal damage.
Heightened (+1) The damage increases by 1d4.
电击 Electricity
身为操电使的你从气元素位面的雷霆风暴汲取能量,使你得到奇快的反射速度与驱使破坏力惊人的雷电的力量。随着能力成长,你的速度越发超凡。你可以恐怖的速度应对危险。
剧透 -   :
As an electrokineticist, you draw your power from the electrical storms in the Plane of Air, giving you amazing reflexes and the power to channel the most destructive powers of lightning. As your powers grow, you become quicker than most mortals. You can react to danger with terrifying speed.
ELEMENTAL SKILLS Acrobatics or Athletics, Plane of Air Lore
ELEMENTAL DEFENSE POWER You gain the Living Capacitor ability
CANTRIPS You gain the electric blast cantrip and light cantrips
元素技能 特技或运动,气元素位面学识
护身念力 活体电容
引用
活体电容 Living Capacitor

[罕见][电击][传奇操念使][变化]
触发 你承受电击伤害
你对触发伤害获得角色等击*2的电击抗力。若在减去抗力后你依然承受了电击伤害,你获得1点临时聚能点。此临时聚能点在你的下回合结束时消灭。
剧透 -   :
[reaction]
Uncommon Electricity Focused Legendary Kineticist Transmutation
Trigger You take electricity damage
You gain electricity resistance equal to double your character level against the triggering damage. If you take electricity damage in excess of your electricity resistance, you gain 1 temporary Focus Point; this temporary Focus Point expires at the end of your next turn.
元素戏法 电刺光亮术CRB
引用
电刺 Electric Blast  戏法 1

[罕见][攻击][戏法][电击][塑能][绝技]
根源 原能
施放姿势
射程 接触或30';目标 1个生物或物品
你从手中释出电弧来向目标来发动命中时造成1d6+施法属性调整值点电击伤害的近战或远程攻击。尝试1次法术攻击骰来对抗目标的AC。这一般来说是个远程攻击,但若目标处于你的徒手触及范围内,可改为进行近战攻击。如果目标正穿戴金属护甲或者由金属组成,你在电刺的攻击骰上获得+1环境加值,且目标在抵抗此念袭效果的豁免上承受-1环境减值。
大成功 目标承受2倍伤害并陷入震慑1。
成功 目标承受完整伤害。
升阶(2环级) 伤害增加至1d12+施法属性调整值。
升阶(+2) 伤害增加1d12。
剧透 -   :
Uncommon Electricity Attack Cantrip Evocation Flourish
Tradition primal
Cast [one-action] somatic
Range touch or 30 feet; Targets 1 creature or object
Electricity springs from your hand at a target you specify either in melee or at range dealing 1d6 electricity damage plus your spellcasting ability modifier. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with electric blast and such targets take a –1 circumstance penalty to saving throws against its effects.
Critical Success The target takes double damage and is stunned 1.
Success The target takes normal damage.
Heightened (2nd) The damage increases to 1d12 plus your spellcasting ability modifier.
Heightened (+2) The damage increases by 1d12.
火 Fire
火元素位面的闷烧破坏力充满你的身体。身为操火使,你能轻易地带来大量毁灭。随着能力成长,你能更加轻松地将敌人烧成焦炭。
剧透 -   :
The smoldering destruction of the Plane of Fire inhabits your flesh. As a pyrokineticist, you have amazing destructive capabilities at your disposal. As you increase in power, your ability to turn your enemies to ash becomes ever more potent.
ELEMENTAL SKILLS Intimidation or Performance, Plane of Fire Lore
ELEMENTAL DEFENSE POWER You gain the Searing Flesh ability
CANTRIPS You gain the fire blast and dancing lights cantrip
元素技能 威吓或表演,火元素位面学识
护身念力 炎之血肉
引用
炎之血肉 Searing Flesh

[罕见][火][传奇操念使][变化]
触发 你受到来自非武装攻击(例如嘴咬或爪抓)的伤害
你向目标造成1d6火焰伤害。
5级起,你在使用此能力时放出热浪。所有与你邻接的生物陷入疲乏1分钟(强韧豁免抵销)。免疫火焰伤害或带有[火]特征的生物免疫此疲乏。
9级起,伤害增加至2d6,且你可在任何邻接生物以近战武器向你造成伤害时使用此反应动作。
13级起,被此能力伤害的目标再承受1d6持续火焰伤害。
17级起,初始伤害增加至3d6。
剧透 -   :
[reaction]
Uncommon Fire Legendary Kineticist Transmutation
Trigger You take damage from an unarmed strike or a creature’s natural attack (such as jaws or claws)
You deal 1d6 fire damage to that creature.
At 5th level, you release a wave of heat when using this ability. All creatures adjacent to you become fatigued for 1 minute (Fortitude negates). Creatures that are immune to fire or have the fire trait are immune to the fatigue from this ability.
At 9th level, the damage increases to 2d6 and you can use this reaction against any adjacent creature that deals damage to you with a melee weapon.
At 13th level, you cause 1d6 points of persistent fire damage to anyone damaged by this ability.
At 17th level, the initial damage increases to 3d6.
元素戏法 火冲舞光术CRB
引用
火冲 Fire Blast  戏法 1

[罕见][攻击][戏法][塑能][火][绝技]
根源 原能
施放姿势
射程 接触或30';目标 1个生物或物品
你从手中释出火焰来向目标来发动命中时造成1d6+施法属性调整值点火焰伤害的近战或远程攻击。尝试1次法术攻击骰来对抗目标的AC。这一般来说是个远程攻击,但若目标处于你的徒手触及范围内,可改为进行近战攻击。
大成功 目标承受2倍伤害与1d4持续火焰伤害。
成功 目标承受完整伤害。
升阶(+1) 伤害增加1d6,持续伤害增加1。
剧透 -   :
Uncommon Fire Attack Cantrip Evocation Flourish
Tradition primal
Cast [one-action] somatic
Range touch or 30 feet; Targets 1 creature or object
Fire springs from your hand at a target you specify either in melee or at range dealing 1d6 fire damage plus your spellcasting ability modifier. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage and takes 1d4 persistent fire damage.
Success The target takes normal damage.
Heightened (+1) The damage increases by 1d6 and the persistent damage by 1.
水 Water
操水使是最为柔和的操念使,能够引导来自水元素位面的流淌能量。你能灭火,中和强酸,或是用水柱留命制敌。操作水的和谐威能者既可支援盟友又可摧残敌人。
剧透 -   :
Hydrokineticists are the most gentle of the kineticist, with the ability to channel the flowing powers of the Plane of Water. You can put out fires, dilute acid, and mercifully subdue enemies with your rushing waters. Those with the serene powers of water can be the most helpful to their allies, while still remaining a destructive force to their enemies.
ELEMENTAL SKILLS Plane of Water Lore, Stealth
ELEMENTAL DEFENSE POWER You gain the Shroud of
Water ability
CANTRIPS You gain the water blast cantrip, plus you learn create water as a cantrip.
元素技能 隐秘,水元素位面学识
护身念力 水之护罩
引用
水之护罩 Shroud of Water

[罕见][咒法][传奇操念使][水]
你召唤一层由流水构成的护罩来保护自己不被攻击。当你被此护罩保护时,你在AC以及抵抗[火]攻击的豁免上获得+1环境加值。
你可以带有[专注]特征的单动作启动或关闭此能力。
5级起,你可改变水流来阻截攻击。当你成为攻击的目标时,可以反应动作解除护罩的效果来对这次攻击获得隐蔽。
9级起,当你使用反应动作来赋予自己隐蔽时,你另外获得抗力 火焰 等级*2。
13级起,在AC以及抵抗[火]攻击的豁免上的环境加值提升至+2。
17级起,当你使用反应动作来赋予自己隐蔽时,改为获得藏匿。
剧透 -   :
Uncommon Water Conjuration Legendary Kineticist
You conjure a swirling shroud of water which surrounds you, protecting you from attacks. While behind this water shroud, gain a +1 circumstance bonus to your Armor Class and on saving throws against fire attacks.
You can conjure or dismiss the shroud as a single action with the concentrate trait.
At 5th level, you can bend the flow of water to intercept an attack. When targeted by an attack, you can use a reaction to gain concealment against that attack and ending your shroud of water effect.
At 9th level, when you use a reaction to give yourself concealment, you also gain resistance to fire equal to double your character level.
At 13th level, the circumstance bonus to your Armor Class and on saving throws against fire attacks increases to +2.
At 17th level, when you use a reaction to give yourself concealment, you gain total concealment instead.
元素戏法 水突和戏法版的造水术CRB
引用
水突 Water Blast  戏法 1

[罕见][攻击][戏法][塑能][绝技][水]
根源 原能
施放姿势
射程 接触或30';目标 1个生物或物品
你从手中释出水柱来向目标来发动命中时造成1d6+施法属性调整值点钝击伤害的近战或远程攻击,你可在不承受攻击减值的情况下选择造成非致命钝击伤害。尝试1次法术攻击骰来对抗目标的AC。这一般来说是个远程攻击,但若目标处于你的徒手触及范围内,可改为进行近战攻击。
这个念袭可以灭火及中和酸液。被此念袭击中的生物可如同你向他们进行了协助恢复行动一般,尝试以裸骰检定终止目前承受的所有火焰或强酸持续伤害。你可选择不以此念袭造成伤害。
大成功 目标承受2倍伤害。
成功 目标承受完整伤害。
升阶(+1) 伤害增加1d6。
剧透 -   :
Uncommon Water Attack Cantrip Evocation Flourish
Tradition primal
Cast [one-action] somatic
Range touch or 30 feet; Targets 1 creature or object
A stream of water springs from your hand dealing 1d6 bludgeoning damage plus your spellcasting ability modifier; you can choose to deal nonlethal bludgeoning damage without taking a penalty on attack rolls. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
This blast quenches fires and dilutes acids. Targets hit by this blast immediately attempt a flat check to stop all persistent damage conditions that deal fire or acid damage as if you gave them assisted recovery. You can choose to deal no damage with this blast.
Critical Success The target takes double damage.
Success The target takes normal damage.
Heightened (+1) The damage increases by 1d6.
复合念袭 Composite Blasts
若你取得了复数元素念力(一般是透过元素扩展职业专长),你可将多种元素的能量融合成强力的念袭。这些戏法一般来说会比你在1级时取得的念袭来得强大。当你凑齐需求的念袭组合时,你会自动学会该种复合念袭。
剧透 -   :
If you gain access to more than one Elemental Focus (generally by selecting the Expanded Element class feat), you can combine the power of your elements into one powerful blast. These cantrips are generally more powerful than the kinetic blasts gained at 1st level. You automatically gain the ability to cast any composite blast cantrips if you know the required kinetic blasts listed.
引用
风卷雪 Blizzard Blast  戏法 3

[稀有][气][攻击][戏法][寒冷][塑能][绝技]
根源 原能
需求念袭 突风霜打
施放姿势
射程 接触或60';目标 1个生物或物品
你从手中释出寒风来向目标来发动命中时造成3d6+施法属性调整值点钝击和寒冷伤害的近战或远程攻击。尝试1次法术攻击骰来对抗目标的AC。这一般来说是个远程攻击,但若目标处于你的徒手触及范围内,可改为进行近战攻击。
大成功 目标承受2倍伤害并陷入震慑1,再陷入笨拙1,此笨拙持续1分钟。
成功 目标承受完整伤害并陷入笨拙1,此笨拙持续1轮。
升阶(+1) 伤害增加1d6。
剧透 -   :
Rare Air Cold Attack Cantrip Evocation Flourish
Tradition primal
Requirements air blast and cold blast
Cast [one-action] somatic
Range touch or 60 feet; Targets 1 creature or object
Icy wind springs from your hand at a target you specify either in melee or at range dealing 3d6 bludgeoning and cold damage plus your spellcasting ability modifier. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage, becomes stunned 1, and becomes clumsy 1 for 1 minute.
Success The target takes normal damage and becomes clumsy 1 for 1 round.
Heightened (+1) The damage increases by 1d6.
引用
带电水 Charged Water Blast  戏法 3

[稀有][攻击][戏法][电击][塑能][绝技][水]
根源 原能
需求念袭 电刺水突
施放姿势
射程 接触或30';目标 1个生物或物品
充盈著电压的水流向目标来发动命中时造成3d6+施法属性调整值点钝击和电击伤害的近战或远程攻击。尝试1次法术攻击骰来对抗目标的AC。这一般来说是个远程攻击,但若目标处于你的徒手触及范围内,可改为进行近战攻击。
大成功 目标承受2倍伤害与1d4持续电击伤害,并在现在与之后每次承受这个持续电击伤害时陷入震慑1。
成功 目标承受完整伤害与1点持续电击伤害。
升阶(+1) 伤害增加1d6。
剧透 -   :
Rare Electricity Water Attack Cantrip Evocation Flourish
Tradition primal
Requirements electric blast and water blast
Cast [one-action] somatic
Range touch or 30 feet; Targets 1 creature or object
A jet of electrified water douses a target you specify either in melee or at range dealing 3d6 bludgeoning and electricity damage plus your spellcasting ability modifier. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage, 1d4 persistent electricity damage, and becomes stunned 1 immediately and each time they take persistent electricity damage from this instance of this ability.
Success The target takes normal damage and 1 persistent electricity damage.
Heightened (+1) The damage increases by 1d6.
引用
冰枪 Ice Blast  戏法 3

[稀有][攻击][戏法][寒冷][塑能][绝技][水]
根源 原能
需求念袭 霜打水突
施放姿势
射程 接触或30';目标 1个生物或物品
你从手中释出锐冰来向目标来发动命中时造成3d6+施法属性调整值点寒冷和穿刺伤害的近战或远程攻击。尝试1次法术攻击骰来对抗目标的AC。这一般来说是个远程攻击,但若目标处于你的徒手触及范围内,可改为进行近战攻击。
大成功 目标承受2倍伤害与1d4持续流血伤害,再陷入笨拙1,此笨拙持续1分钟。
成功 目标承受完整伤害并在你的下回合结束前陷入笨拙1。
升阶(+1) 伤害增加1d6。
剧透 -   :
Rare Cold Water Attack Cantrip Evocation Flourish
Tradition primal
Requirements cold blast and water blast
Cast [one-action] somatic
Range touch or 30 feet; Targets 1 creature or object
Shards of sharp ice spring from your hand at a target you specify either in melee or at range dealing 3d6 cold and piercing damage plus your spellcasting ability modifier. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage, becomes clumsy 1 for 1 minute, and takes 1d4 persistent bleed damage.
Success The target takes normal damage and becomes clumsy 1 until the end of your next turn.
Heightened (+1) The damage increases by 1d6.
引用
熔岩流 Magma Blast  戏法 3

[稀有][攻击][戏法][土][塑能][火][绝技]
根源 原能
需求念袭 岩击火冲
施放姿势
射程 接触或30';目标 1个生物或物品
你从手中释出炽热熔岩来向目标来发动命中时造成3d6+施法属性调整值点钝击和火焰伤害的近战或远程攻击。尝试1次法术攻击骰来对抗目标的AC。这一般来说是个远程攻击,但若目标处于你的徒手触及范围内,可改为进行近战攻击。
大成功 目标承受2倍伤害与1d4持续火焰伤害,并在你的下回合结束前于速度上承受-10'状态减值。
成功 目标承受完整伤害与1点持续火焰伤害。
升阶(+1) 伤害增加1d6。
剧透 -   :
Rare Earth Fire Attack Cantrip Evocation Flourish
Tradition primal
Requirements earth blast and fire blast
Cast [one-action] somatic
Range touch or 30 feet; Targets 1 creature or object
Red hot magma flows from your hand at a target you specify either in melee or at range dealing 3d6 bludgeoning and fire damage plus your spellcasting ability modifier. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage, takes 1d4 persistent fire damage, and takes a –10 foot status penalty to their Speed until the end of your next turn.
Success The target takes normal damage plus 1 persistent fire damage.
Heightened (+1) The damage increases by 1d6.
引用
黏泥团 Mud Blast  戏法 3

[稀有][攻击][戏法][土][塑能][绝技][水]
根源 原能
需求念袭 岩击水突
施放姿势
射程 接触或30';目标 1个生物或物品
你从手中释出黏滞泥团来向目标来发动命中时造成3d6+施法属性调整值点钝击伤害的近战或远程攻击。尝试1次法术攻击骰来对抗目标的AC。这一般来说是个远程攻击,但若目标处于你的徒手触及范围内,可改为进行近战攻击。
大成功 目标承受2倍伤害,并在你的下回合结束前陷入禁足。
成功 目标承受完整伤害,并在你的下回合结束前于速度上承受-10'状态减值。
升阶(+1) 伤害增加1d6。
剧透 -   :
Rare Earth Water Attack Cantrip Evocation Flourish
Tradition primal
Requirements earth blast and water blast
Cast [one-action] somatic
Range touch or 30 feet; Targets 1 creature or object
Sticky mud flows from you towards a target you specify either in melee or at range dealing 3d6 bludgeoning damage plus your spellcasting ability modifier. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage and is immobilized until the end of your next turn.
Success The target takes normal damage and takes a –10 foot status penalty to their Speed until the end of your next turn.
Heightened (+1) The damage increases by 1d6.
引用
太阳风 Plasma Blast  戏法 3

[稀有][气][攻击][戏法][塑能][火][绝技]
根源 原能
需求念袭 突风火冲
施放姿势
射程 接触或60';目标 1个生物或物品
你释出闪耀光芒的超热风来向目标来发动命中时造成3d6+施法属性调整值点钝击和火焰伤害的近战或远程攻击。尝试1次法术攻击骰来对抗目标的AC。这一般来说是个远程攻击,但若目标处于你的徒手触及范围内,可改为进行近战攻击。
大成功 目标承受2倍伤害,并在你的下回合结束前陷入目盲。
成功 目标承受完整伤害,并在你的下回合结束前陷入目眩。
升阶(+1) 伤害增加1d6。
剧透 -   :
Rare Air Fire Attack Cantrip Evocation Flourish Light
Tradition primal
Requirements air blast and fire blast
Cast [one-action] somatic
Range touch or 60 feet; Targets 1 creature or object
You project bright, super-heated air at a target you specify either in melee or at range dealing 3d6 bludgeoning and fire damage plus your spellcasting ability modifier. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage and becomes blinded until the end of your next turn.
Success The target takes normal damage and becomes dazzled until the end of your next turn.
Heightened (+1) The damage increases by 1d6.
引用
豪雨 Rain Blast  戏法 3

[稀有][气][攻击][戏法][塑能][绝技][水]
根源 原能
需求念袭 突风水突
施放姿势
射程 接触或60';目标 1个生物或物品
你释出挟带刺人雨滴的强风来向目标来发动命中时造成3d6+施法属性调整值点非致命钝击和穿刺伤害的近战或远程攻击。尝试1次法术攻击骰来对抗目标的AC。这一般来说是个远程攻击,但若目标处于你的徒手触及范围内,可改为进行近战攻击。
大成功 目标承受2倍伤害,并在你的下回合结束前陷入措手不及。
成功 目标承受完整伤害。
升阶(+1) 伤害增加1d6。
剧透 -   :
Rare Air Water Attack Cantrip Evocation Flourish
Tradition primal
Requirements air blast and water blast
Cast [one-action] somatic
Range touch or 60 feet; Targets 1 creature or object
You project a gust of stinging rain and wind at a target you specify either in melee or at range dealing 3d6 nonlethal bludgeoning and piercing damage plus your spellcasting ability modifier. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage and becomes flat-footed until the end of your next turn.
Success The target takes normal damage.
Heightened (+1) The damage increases by 1d6.
引用
沙尘暴 Sandstorm Blast  戏法 3

[稀有][气][攻击][戏法][土][塑能][绝技]
根源 原能
需求念袭 突风岩击
施放姿势
射程 接触或60';目标 1个生物或物品
你释出带沙阵风来向目标来发动命中时造成3d6+施法属性调整值点穿刺伤害的近战或远程攻击。尝试1次法术攻击骰来对抗目标的AC。这一般来说是个远程攻击,但若目标处于你的徒手触及范围内,可改为进行近战攻击。
大成功 目标承受2倍伤害,并在你的下回合结束前陷入目盲。
成功 目标承受完整伤害。
升阶(+1) 伤害增加1d6。
剧透 -   :
Rare Air Earth Attack Cantrip Evocation Flourish
Tradition primal
Requirements air blast and earth blast
Cast [one-action] somatic
Range touch or 60 feet; Targets 1 creature or object
You project a stream of wind and sand at a target you specify either in melee or at range dealing 3d6 piercing damage plus your spellcasting ability modifier. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage and becomes blinded until the end of your next turn.
Success The target takes normal damage.
Heightened (+1) The damage increases by 1d6.
引用
蒸灼 Steam Blast  戏法 3

[稀有][攻击][戏法][塑能][火][绝技][水]
根源 原能
需求念袭 火冲水突
施放姿势
射程 接触或30';目标 1个生物或物品
你从手中释出蒸腾热气来向目标来发动命中时造成3d6+施法属性调整值点钝击和火焰伤害的近战或远程攻击,你可在不承受攻击减值的情况下选择造成非致命钝击伤害。尝试1次法术攻击骰来对抗目标的AC。这一般来说是个远程攻击,但若目标处于你的徒手触及范围内,可改为进行近战攻击。
大成功 目标承受2倍伤害,并在你的下回合结束前获得弱点 火焰 5。
成功 目标承受完整伤害。
升阶(+1) 伤害增加1d6。
剧透 -   :
Rare Fire Water Attack Cantrip Evocation Flourish
Tradition primal
Requirements fire blast and water blast
Cast [one-action] somatic
Range touch or 30 feet; Targets 1 creature or object
A jet of boiling steam flies from your hand to a target you specify either in melee or at range dealing 3d6 bludgeoning and fire damage plus your spellcasting ability modifier; you can choose to deal nonlethal bludgeoning damage without taking a penalty on attack rolls. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage and gains Weakness to fire 5 until the end of your next turn.
Success The target takes normal damage.
Heightened (+1) The damage increases by 1d6.
引用
风雷击 Storm Blast  戏法 3

[稀有][气][攻击][戏法][电击][塑能][绝技]
根源 原能
需求念袭 突风电刺
施放姿势
射程 接触或60';目标 1个生物或物品
你从手中释出雷霆风暴来向目标来发动命中时造成3d6+施法属性调整值点钝击和电击伤害的近战或远程攻击。尝试1次法术攻击骰来对抗目标的AC。这一般来说是个远程攻击,但若目标处于你的徒手触及范围内,可改为进行近战攻击。如果目标正穿戴金属护甲或者由金属组成,你在风雷击的攻击骰上获得+1环境加值,且目标在抵抗此念袭效果的豁免上承受-1环境减值。
大成功 目标承受2倍伤害与1d4持续电击伤害。
成功 目标承受完整伤害。
升阶(+1) 伤害增加1d6,持续伤害增加1。
剧透 -   :
Rare Air Electricity Attack Cantrip Evocation Flourish
Tradition primal
Requirements air blast and electric blast
Cast [one-action] somatic
Range touch or 60 feet; Targets 1 creature or object
The power of a ranging electrical storm springs from your hand at a target you specify either in melee or at range dealing 3d6 bludgeoning and electrical damage plus your spellcasting ability modifier. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with storm blast and such targets take a –1 circumstance penalty to saving throws against its effects.
Critical Success The target takes double damage and takes 1d4 persistent electrical damage.
Success The target takes normal damage.
Heightened (+1) The damage increases by 1d6 and the persistent damage by 1.
« 上次编辑: 2021-12-10, 周五 19:17:42 由 Passer556 »
Nat One to screw them all, Nat One to botch plans.
Nat One to TPK. It's time to roll new sheets then.
On the Virtual Table where the GM lies.

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注能
« 回帖 #2 于: 2021-12-01, 周三 21:14:34 »
注能 Infusions
在1级以及之后每2级时,你学会1个新注能。这是种调整你在当前回合结束前施放的下个念袭的效果的特殊聚能法术。等级足够时你能选取任何满足条件的注能,注能一般会列出需求的元素念力。你只能够选取等级需求不高过当前职业等级的注能。注能一般会随着环级提高而增强效果,允许你以多样的方式改变你的念袭。若你希望,你也可降环施放注能。
使念袭影响整片区域的塑形注能会使该念袭不掷攻击骰,改为由区域内的目标进行基础反射或强韧豁免对抗你的法术DC来抵抗伤害。若该念袭平常在命中时有额外效果,改为豁免失败的目标承受此效果。若该念袭平常在重击时有额外效果,改为豁免大失败的目标承受此效果。
剧透 -   :
At 1st level and every 2 levels thereafter, you gain a new infusion, a special kind of focus spell that modifies the next kinetic blast you cast before the end of your turn. You can select any of the available infusions depending on your legendary kineticist level as long as you meet any requirements, generally having a listed Elemental Conduit. You may only choose infusions listed for your level or lower. These infusions often grow in power as you level up, giving you a variety of different options for enhancing your kinetic blasts. You can cast an infusion at a lower level than your maximum spell level, if you wish.
Form infusions that cause your kinetic blast to affect an area do not require a spell attack roll but do allow the targets of your kinetic blast to attempt a basic Reflex save or basic Fortitude save against the damage, using your spell DC. If your kinetic blast has an additional effect other than damage on a successful hit, it applies when a target fails their save. If your kinetic blast has an additional effect other than damage on a critical hit, it applies when a target critically fails their save.
1级
引用
锥形注能 Cone Infusion  聚能法术 1

[罕见][塑形注能][传奇操念使][超魔][变化]
施放语言
你在下回合开始前施放的下1个念袭,将影响由你所占据的格子发源的15'锥形区域内的所有生物。目标需进行基础反射豁免。
升阶(5环级) 30'锥形区域。
升阶(7环级) 60'锥形区域。
剧透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests as a 15-foot cone originating fromyour space and affecting all creatures in the area. Targets attempt a basic Reflex save.
Heightened (5th) The area of the cone is 30 feet.
Heightened (7th) The area of the cone is 60 feet.
引用
线形注能 Line Infusion  聚能法术 1

[罕见][塑形注能][传奇操念使][超魔][变化]
施放语言
你在下回合开始前施放的下1个念袭,将影响由你所占据的格子发源的20'线形区域内的所有生物。目标需进行基础反射豁免。
升阶(2环级) 30'线形区域。
升阶(3环级) 40'线形区域。
升阶(4环级) 60'线形区域。
升阶(5环级) 80'线形区域。
升阶(6环级) 100'线形区域。
升阶(7环级) 120'线形区域。
升阶(8环级) 160'线形区域。
升阶(9环级) 200'线形区域。
剧透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests as a 20-foot line originating from your space and affecting all creatures in the area. Targets attempt a basic Reflex save.
Heightened (2nd) The area of the line is 30 feet.
Heightened (3rd) The area of the line is 40 feet.
Heightened (4th) The area of the line is 60 feet.
Heightened (5th) The area of the line is 80 feet.
Heightened (6th) The area of the line is 100 feet.
Heightened (7th) The area of the line is 120 feet.
Heightened (8th) The area of the line is 160 feet.
Heightened (9th) The area of the line is 200 feet.
引用
推行注能 Pushing Infusion  聚能法术 1

[罕见][传奇操念使][超魔][性质注能][变化]
需求元素念力 以太,气,土,力场,水
施放语言
你在下回合开始前施放的下1个念袭格外地有劲。若念袭命中,将目标往后推5'。若念袭重击,将目标往后推10'。
剧透 -   :
Uncommon Legendary Kineticist Metamagic Substance Infusion Transmutation
Elemental Conduit Required Aether, Air, Earth, Force, Water
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn connects with extra force. If your blast hits, the target is pushed back 5 feet. If your blast critically hits, your target is pushed back 10 feet.
引用
念动补击 Telekinetic Boomerang Infusion  聚能法术 1

[罕见][塑形注能][传奇操念使][超魔][变化]
需求元素念力 以太
施放语言
你精密地控制在下回合开始前施放的下1个念袭。若念袭失误,你可立刻以-4减值向目标再次进行攻击骰,这在计算多次攻击减值时视为2次攻击。
剧透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Elemental Conduit Required Aether
Cast [one-action] verbal
Range personal
You exercise greater control over the next kinetic blast you cast before the start of your next turn. If your blast misses, you can immediately attempt a second spell attack with the blast at a –4 penalty; this counts as two attacks against your multiple attack penalty.
引用
电击雷鸣 Thundering Infusion  聚能法术 1

[罕见][传奇操念使][超魔][性质注能][变化]
需求元素念力 电击
施放语言
你在下回合开始前施放的下1个念袭带有贯耳巨响。若念袭命中,目标陷入耳聋1小时。
升阶(2环级) 念袭获得[音波]特征,并额外造成1d6音波伤害。
剧透 -   :
Uncommon Legendary Kineticist Metamagic Substance Infusion Transmutation
Elemental Conduit Required Electricity
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests with a resounding boom. On a successful attack, your target is deafened for 1 hour.
Heightened (2nd) You add the sonic trait and deal 1d6 additional sonic damage with your kinetic blast.
引用
念刃 Weapon Infusion  聚能法术 1

[罕见][塑形注能][传奇操念使][超魔][变化]
施放语言
你在下回合开始前施放的下1个念袭,将显现为1把只能用来近战的单手武器。此念袭失去[塑能]特征但获得[咒法]特征。此念袭总是造成1d6+施法属性调整值点伤害,且在其他方面如同带有娴熟特征的简易武器一般运作。念刃存续1分钟,或直到你放下念刃或施放其他念袭,到时念刃消灭。
念袭需要你持握某物聚焦能量来变为念刃。以轰钢制作念刃时,会直接由作为器材的金属锭化为武器,并在念刃解除时恢复原样。
升阶(2环级) 念刃的伤害提升至2d6+施法属性调整值。
升阶(3环级) 念刃获得下列中的1种武器特征:灵巧、回摆、叠劲(若念袭能造成物理伤害)、非致命、格挡(若念袭能造成物理伤害)、横扫。
升阶(5环级) 从3环级升阶的表中获得2种武器特征。
升阶(6环级) 念刃的伤害提升至3d6+施法属性调整值。
升阶(8环级) 从3环级升阶的表中获得3种武器特征。
升阶(10环级) 念刃的伤害提升至4d6+施法属性调整值。
剧透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests as a one-handed weapon and can only attack in melee; it loses the evocation trait and gains the conjuration trait. It always deals damage equal to 1d6 plus your spellcasting ability modifier, and in other ways functions as a simple weapon with the finesse trait. The kinetic weapon lasts for 1 minute, or until you drop the weapon or cast another kinetic blast, at which point the weapon ceases to exist.
Telekinetic blasts require you to hold an item in your hand to focus this power on. The kinetic weapon from a metal blast is conjured from the ingot used in the blast and reverts to an ingot when the spell expires.
Heightened (2nd) The damage of the kinetic weapon increases to 2d6 plus your spellcasting ability modifier.
Heightened (3rd) You gain one of the following weapon traits on your kinetic weapon: agile, backswing, forceful (the kinetic blast must deal physical damage), nonlethal, parry (the kinetic blast must deal physical damage), reach, sweep.
Heightened (5th) You gain two of the weapon traits listed in the 3rd level version of the spell.
Heightened (6th) The damage of the kinetic weapon increases to 3d6 plus your spellcasting ability modifier.
Heightened (8th) You gain three of the weapon traits listed in the 3rd level version of the spell.
Heightened (10th) The damage of the kinetic weapon increases to 4d6 plus your spellcasting ability modifier.
3级
引用
光辉注能 Brilliant Infusion  聚能法术 2

[罕见][传奇操念使][超魔][性质注能][变化]
需求元素念力 电击,火
施放语言
你在下回合开始前施放的下1个念袭闪闪发光,获得[光亮]特征。被念袭命中的目标或物品会如同火把一般发光及陷入目眩1分钟。若念袭重击,再陷入目盲1轮。
剧透 -   :
Uncommon Legendary Kineticist Metamagic Substance Infusion Transmutation
Elemental Conduit Required Electricity, Fire
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests with a brilliant light; it gains the light trait. Targets and objects hit with the blast glow as a torch and are dazzled for 1 minute. Targets critically hit with the blast are also blinded for 1 round.
引用
爆发注能 Burst Infusion  聚能法术 2

[罕见][塑形注能][传奇操念使][超魔][变化]
施放语言
你在下回合开始前施放的下1个念袭,将影响由念袭射程内格子的一角发源的5'爆发区域内的所有生物。目标需进行基础反射豁免。
升阶(3环级) 10'爆发区域。
升阶(4环级) 15'爆发区域。
升阶(5环级) 20'爆发区域。
升阶(7环级) 30'爆发区域。
升阶(9环级) 60'爆发区域。
剧透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests as a 5-foot radius burst originating on an intersection within the range of your kinetic blast. Targets attempt a basic Reflex save.
Heightened (3rd) The area of the burst is 10 feet.
Heightened (4th) The area of the burst is 15 feet.
Heightened (5th) The area of the burst is 20 feet.
Heightened (7th) The area of the burst is 30 feet.
Heightened (9th) The area of the burst is 60 feet.
引用
圆柱注能 Column Infusion  聚能法术 2

[罕见][塑形注能][传奇操念使][超魔][变化]
施放语言
你在下回合开始前施放的下1个念袭,将影响由念袭射程内格子的地面一角发源的半径5'高度20'圆柱区域内的所有生物。目标需进行基础反射豁免。
升阶(4环级) 圆柱高30'。
升阶(6环级) 圆柱高40'。
升阶(8环级) 圆柱高60'。
剧透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests as a 20-foot tall column with a 5-foot radius originating on an intersection on the ground within the range of your kinetic blast. Targets attempt a basic Reflex save.
Heightened (4th) The height of the column is 30 feet.
Heightened (6th) The height of the column is 40 feet.
Heightened (8th) The height of the column is 60 feet.
引用
虹吸注能 Draining Infusion  聚能法术 2

[罕见][传奇操念使][超魔][性质注能][变化]
施放语言
你在下回合开始前施放的下1个念袭只能以持有与该念袭的元素念力同名的特征的生物为目标。若该念袭只有单一目标,不进行攻击骰,改为由目标进行基础强韧豁免来抵抗念袭的伤害。若该念袭有复数目标或能影响整片区域,则所有目标都进行基础强韧豁免来抵抗念袭的伤害。这个念袭无视目标持有的所有抗力免疫。只要有至少1个目标在豁免上大失败,你获得1点在你下回合结束时消灭的临时聚能点。
剧透 -   :
Uncommon Legendary Kineticist Metamagic Substance Infusion Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn can only target creatures whose type matches an Elemental Conduit used in your spell. If your kinetic blast targets a single creature, instead of making an attack roll the target must attempt a basic Fortitude save against the kinetic blast’s damage. If your kinetic blast targets multiple creatures or affects more than one creature in an area, the targets must each attempt a basic Fortitude save against the kinetic blast’s damage. Your kinetic blast’s damage ignores all immunities and resistances. If at least one target critically fails on their saving throw, you gain 1 temporary Focus Point that expires at the end of your next turn.
引用
集中注能 Focused Infusion  聚能法术 2

[罕见][塑形注能][传奇操念使][超魔][变化]
施放语言
你在下回合开始前施放的下1个念袭是个紧实集中的投射物。你在这个念袭的法术攻击骰上获得+1状态加值,且此念袭造成1d6额外伤害。
升阶(4环级) 额外伤害提升至2d6。
升阶(6环级) 状态加值提升至+2。
升阶(8环级) 额外伤害提升至3d6。
升阶(10环级) 状态加值提升至+3。
剧透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests as a concentrated projectile. You gain a +1 status bonus to your spell attack roll with your kinetic blast and deal 1d6 bonus damage.
Heightened (4th) The bonus to damage increases to 2d6.
Heightened (6th) The status bonus to hit increases to +2.
Heightened (8th) The bonus to damage increases to 3d6
Heightened (10th) The status bonus to hit increases to +3.
引用
穿透注能 Penetrating Infusion  聚能法术 2

[罕见][传奇操念使][超魔][性质注能][变化]
施放语言
你在下回合开始前施放的下1个念袭所造成的伤害能无视目标的至多5点抗力
剧透 -   :
Uncommon Legendary Kineticist Metamagic Substance Infusion Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn ignores up to 5 points of your target's resistance against the damage dealt by your kinetic blast.
引用
持续注能 Persistent Infusion  聚能法术 2

[罕见][传奇操念使][超魔][性质注能][变化]
需求元素念力 电击,火,力场,水
施放语言
你在下回合开始前施放的下1个念袭不正常造成伤害,改为造成同类型的1d6持续伤害。但力场念袭不造成持续力场伤害,而是持续钝击伤害;水念袭不造成持续钝击伤害,而是持续强酸伤害,且不会因为冲洗而允许目标进行停止持续强酸伤害的裸骰检定。
升阶(+2) 持续伤害增加1d6。
剧透 -   :
Uncommon Legendary Kineticist Metamagic Substance Infusion Transmutation
Elemental Conduit Required Electricity, Fire, Force, Water
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn deals 1d6 persistent damage instead of its regular type of damage. Force based blasts change their damage type from force to bludgeoning. Water based blasts change their damage type from bludgeoning to acid and do not grant the target a flat check against ongoing acid damage.
Heightened (+2) Increase the persistent damage increases by 1d6.
5级
引用
强击注能 Bowling Infusion  聚能法术 3

[罕见][传奇操念使][超魔][性质注能][变化]
需求元素念力 以太,气,土,力场
施放语言
你在下回合开始前施放的下1个念袭格外带劲。若念袭命中,目标陷入倒地。若念袭重击,目标再承受1d6钝击伤害。
剧透 -   :
Uncommon Legendary Kineticist Metamagic Substance Infusion Transmutation
Elemental Conduit Required Aether, Air, Earth, Force,
Water
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn connects with extra force. If your blast hits, the target is knocked prone. If your blast critically hits, your target also takes 1d6 bludgeoning damage.
引用
云形注能 Cloud Infusion  聚能法术 3

[罕见][塑形注能][传奇操念使][超魔][变化]
施放语言
你在下回合开始前施放的下1个念袭,将影响由念袭射程内格子的一角发源的10'爆发区域。任何进入或在区域内开始回合的生物,承受该念袭的一半伤害。在念袭区域中的所有生物获得掩蔽,也对效果线会通过念袭区域的攻击产生掩蔽。念袭云的持续时间为维持至多1分钟。目标需进行基础强韧豁免。
升阶(4环级) 20'爆发区域。
升阶(8环级) 30'爆发区域。
剧透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests as a 10-foot radius spread originating on an intersection within the range of your kinetic blast. Any creature that enters the area or starts their turn in the area takes 1/2 the normal damage dealt by your kinetic blast. The kinetic blast’s area creates cover for creatures inside of or targeted through the area. The duration of the kinetic blast changes from instantaneous to concentration (up to 1 minute). Targets attempt a basic Fortitude save.
Heightened (5th) The area of the spread is 20 feet.
Heightened (8th) The area of the spread is 30 feet.
引用
纠缠注能 Entangling Infusion  聚能法术 3

[罕见][传奇操念使][超魔][性质注能][变化]
需求元素念力 寒冷,土
施放语言
你在下回合开始前施放的下1个念袭会限制目标的移动。若念袭命中,目标陷入禁足1分钟,或直到他以逃脱检定击败你的法术DC。若念袭重击,目标改为陷入束缚。
剧透 -   :
Uncommon Legendary Kineticist Metamagic Substance Infusion Transmutation
Elemental Conduit Required Cold, Earth
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn restricts the mobility of your target. If your blast hits, the target becomes immobilized for 1 minute or until they succeed at an Escape check against your Spell DC. If your blast critically hits, your target is considered restrained instead.
引用
念动抛敌 Foe Throw Infusion  聚能法术 3

[罕见][塑形注能][传奇操念使][超魔][变化]
需求元素念力 以太
施放语言
你在下回合开始前施放的下1个念袭,能投掷生物而非无主物。被投掷的生物与念袭目标都必须位在念袭的射程内。若被投掷的生物通过DC为你的法术DC的强韧豁免,他只承受念袭的最低伤害。若豁免失败,则如常进行法术攻击骰。正常计算念袭的伤害。被投掷的生物会在邻接目标的格子里陷入倒地。
剧透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Elemental Conduit Required Aether
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn can use a creature instead of an unattended object as a projectile; both the creature being thrown and the target of the blast must be within your kinetic blast’s range. If the creature you choose to throw succeeds on a Fortitude save against your Spell DC, it takes minimum damage from your kinetic blast. If that creature fails, then attempt your spell attack roll as normal. Resolve damage normally based on your kinetic blast. The thrown creature lands prone in a space adjacent to your target.
引用
球形注能 Sphere Infusion  聚能法术 3

[罕见][塑形注能][传奇操念使][超魔][变化]
施放语言
你在下回合开始前施放的下1个念袭,将在念袭的射程内显现成占据单一5'格子的滚动元素能量球。除非念袭带有[气]特征,该球必须由固体平面支撑,例如石头地板。该念球对其出现时处于占据区域中的所有生物造成念袭伤害。在后续的轮中,你可以维持此念袭,令念球保持在原位或者滚动到射程内的其他区域,并对区域内的所有生物造成念袭伤害。念球的持续时间为维持至多1分钟。目标需进行基础反射豁免,但豁免成功就可免除所有伤害(而非承受一半伤害)。
升阶(6环级) 直径10'的球体。
剧透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests in the form of a rolling sphere of elemental energy appearing within the range of your kinetic blast, taking up a single 5-foot square. The sphere must be supported by a solid surface, such as a stone floor, unless it has the air trait. The sphere deals your kinetic blast’s damage to each creature in the square where it first appears. On subsequent rounds, you can Sustain your kinetic blast, leaving the sphere in its square or rolling it to another square within range and dealing kinetic blast damage to each creature in that square. The sphere lasts as long as you Sustain the Spell each round, up to 1 minute. Targets attempt a basic Reflex save; targets that succeed at their save take no damage (instead of half damage).
Heightened (6th) The size of the sphere increases to take up a 10-foot diameter.
引用
陷阱注能 Trap Infusion  聚能法术 3

[罕见][塑形注能][传奇操念使][超魔][变化]
施放语言
你在下回合开始前施放的下1个念袭,会变成附着在关闭的门、容器或特定空间上的简易魔法陷阱。当该物品被开启,或该空间被进入时,念袭陷阱会产生10'爆发区域的爆炸,向范围内的所有生物造成念袭伤害。目标需进行基础反射豁免。依照GM判断,其他物品或平面也可以设置念袭陷阱。念袭陷阱存续直到你下次进行每日准备,或再次使用此注能。
升阶(5环级) 你可以心灵感应的方式得知念袭陷阱被触发。
升阶(6环级) 你可同时保有2个念袭陷阱。
剧透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests as a simple magical trap on a closed door, container, or specific space. When that object is opened, or that space entered, the trap explodes in a 10-foot radius burst, dealing your kinetic blast damage to all creatures in the area. Targets attempt a basic Reflex save. With GM’s permission, other objects and surfaces can be magically trapped. The trap remains until your daily preparations, or until you use this infusion again.
Heightened (5th) You are telepathically aware of when your trap infusion is set off.
Heightened (7th) You can have up to 2 trap infusions active at one time.
7级
引用
灵光注能 Aura Infusion  聚能法术 4

[罕见][塑形注能][传奇操念使][超魔][变化]
施放语言
你在下回合开始前施放的下1个念袭,会变成由你身上发源的5'弥漫区域,该念袭获得[灵光]特征。当你移动时该区域也会随你移动。你免疫自己的念袭灵光。任何进入或在区域内开始回合的生物,承受该念袭的一半伤害。念袭灵光的持续时间为维持至多1分钟。目标需进行基础强韧豁免。
升阶(6环级) 10'弥漫灵光。
升阶(8环级) 15'弥漫灵光。
升阶(10环级) 20'弥漫灵光。
剧透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests as a 5-foot emanation originating from your space; it gains the aura trait. When you move, the area moves with you. You are immune to your own kinetic blast when using this infusion. Any creature that enters the area or starts their turn in the area takes half the normal damage dealt by your kinetic blast. The duration of the kinetic blast changes from instantaneous to concentration (up to 1 minute). Targets attempt a basic Fortitude save.
Heightened (6th) The area of the emanation is 10-feet.
Heightened (8th) The area of the emanation is 15-feet.
Heightened (10th) The area of the emanation is 20-feet.
引用
爆弹注能 Detonation Infusion  聚能法术 4

[罕见][塑形注能][传奇操念使][超魔][变化]
施放语言
你在下回合开始前施放的下1个念袭,将如同你施放了同环级的爆发注能一般运作,但直到你的下回合结束时才会爆炸。透过进行维持法术动作,你能再将爆炸时间延后1轮,最长可延迟1分钟。
剧透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn functions as if you had used a burst infusion of the same level, but the burst does not manifest until the end of your next turn. By spending an action to Sustain the Spell, you can delay the burst 1 additional round, up to 1 minute.
引用
电击磁化 Magnetic Infusion  聚能法术 4

[罕见][传奇操念使][超魔][性质注能][变化]
需求元素念力 电击
施放语言
你在下回合开始前施放的下1个念袭会将电流注入目标,使目标电磁化。若念袭命中,直到你的下回合结束前,目标会变得更容易被金属武器击中,任何以金属武器向目标发动的攻击会在攻击骰上获得+2状态加值。
剧透 -   :
Uncommon Legendary Kineticist Metamagic Substance Infusion Transmutation
Elemental Conduit Required Electricity
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn charges your target with electrical current, causing them to become an electro-magnet. If your kinetic blast hits, the target becomes easier to hit with metal weapons until the end of your next turn; attacks against the target using a metal weapon gain a +2 status bonus to their attack rolls.
引用
奇点注能 Singularity Infusion  聚能法术 4

[罕见][塑形注能][传奇操念使][超魔][变化]
施放语言
你在下回合开始前施放的下1个念袭,将影响由念袭射程内格子的一角发源的5'爆发区域内的所有生物。任何进入或在区域内开始回合的生物,承受该念袭的完整伤害。在你后续的每个回合开始时,奇点的半径会扩大5',并在2回合后达到极限的15'。当奇点的区域扩大到超越极限时法术结束。在念袭区域中的所有生物获得掩蔽,也对效果线会通过念袭区域的攻击产生掩蔽。
升阶(6环级) 在3回合后达到极限的20'。
升阶(8环级) 在4回合后达到极限的25'。
升阶(10环级) 在5回合后达到极限的30'。
剧透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests as a 5-foot radius spread originating on an intersection within the range of your kinetic blast. Any creature that enters the area or starts their turn in the area takes the normal damage dealt by your kinetic blast. At the beginning of each of your subsequent turns, the spread’s radius increases by 5-feet to a maximum of 15-feet over 2 rounds. When the spread would grow beyond this size, the spell expires. The kinetic blast’s area creates cover for creatures inside of or targeted through the area.
Heightened (6th) The area of the spread grows to 20-feet over 3 rounds.
Heightened (8th) The area of the spread grows to 25-feet over 4 rounds.
Heightened (10th) The area of the spread grows to 30 feet over 5 rounds
引用
蛇行注能 Snake Infusion  聚能法术 4

[罕见][塑形注能][传奇操念使][超魔][变化]
施放语言
你在下回合开始前施放的下1个念袭,将影响由你所占据的格子发源的30'线形区域内的所有生物。这个线形区域可以转1次90度的弯,但总长度不变。
升阶(6环级) 可转2次弯的50'线形区域。
升阶(8环级) 可转3次弯的80'线形区域。
升阶(10环级) 可转4次弯的100'线形区域。
剧透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests as a 30-foot line originating from your space and affecting all creatures in the area. You can bend the line by 90 degrees one time, keeping the same maximum length.
Heightened (6th) The area of the line is 50-feet and can bend twice.
Heightened (8th) The area of the line is 80-feet and can bend three times.
Heightened (10th) The area of the line is 100-feet and can bend four times.
9级
引用
电击连锁 Chain Infusion  聚能法术 5

[罕见][塑形注能][传奇操念使][超魔][变化]
需求元素念力 电击
施放语言
你在下回合开始前施放的下1个念袭获得跳跃到邻近生物的能力,能造成更多的伤亡。每当你以念袭击中目标后,你可向离目标10'内的其他生物再进行额外法术攻击骰。这个跳跃出去的新念袭会向新目标造成比原目标低1个环级的伤害。你可持续跳跃到其他目标上直到你的攻击骰失误、你的念袭环级会降至1以下、或你没有其他可以攻击的生物。只有最初的攻击目标需要位在你念袭的射程内。每个生物每次施放时只能被此念袭影响1次。每次攻击都会计入你的多次攻击减值,但法术结算完以后才开始增加多次攻击减值。
剧透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Elemental Conduit Required Electricity
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn gains the ability to jump to nearby creatures, dealing additional damage. Each time you hit a creature with your kinetic blast, you can attempt an additional spell attack roll against a new creature within 10-feet; this blast deals damage as if the spell level were 1 lower than the previous creature. Continue making spell attack rolls until you miss, your effective spell level would be lower than 1, or you run out of creatures to attack. Only the first targeted creature needs to be in your spell’s range. A single creature can only be targeted once by each casting of your kinetic blast. Each of these attacks contributes to your multiple attack penalty normally, but does not apply until the spell is completed.
引用
缓慢注能 Slowing Infusion  聚能法术 5

[罕见][传奇操念使][超魔][性质注能][变化]
需求元素念力 以太,寒冷,电击,力场
施放语言
你在下回合开始前施放的下1个念袭会干涉目标行动的能力。若念袭命中,目标陷入缓慢1,此效果持续3轮。若念袭重击,目标先陷入缓慢2,1轮后变为缓慢1,此缓慢再持续3轮。
剧透 -   :
Uncommon Legendary Kineticist Metamagic Substance Infusion Transmutation
Elemental Conduit Required Aether, Cold, Electricity, Force
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn interferes with your target’s ability to act. If your blast hits, the target becomes slowed 1 for 3 rounds. If your blast critically hits, your target becomes slowed 2 for 1 round and then slowed 1 for 3 rounds.
引用
土石震荡 Tremor Infusion  聚能法术 5

[罕见][塑形注能][传奇操念使][超魔][变化]
需求元素念力
施放语言
你在下回合开始前施放的下1个念袭可以震撼地面。此念袭将如同你施放了同环级的爆发注能一般运作,但只影响与稳固地面接触的目标。掘地生物或带有潜地或其他相似能力的生物,无法对此念袭获得特别的优势。此念袭也会向区域内的地板、墙壁及其他建造物造成伤害。
剧透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Elemental Conduit Required Earth
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn shakes the ground. This functions as a blast infusion of the same level but only targets creatures touching solid ground. Burrowing creatures or creatures with earth glide or similar abilities gain no special advantage against your blast. This blast also deals damage to floors, walls, and other structures within its area.
引用
筑墙注能 Wall Infusion  聚能法术 5

[罕见][塑形注能][传奇操念使][超魔][变化]
施放语言
你在下回合开始前施放的下1个念袭将显现为直立且连续的墙,并影响区域内的所有生物。此墙宽5',高10',最长30'。整面墙必须由固体平面支撑,且其中一部分需要位在念袭的射程内。
升阶(7环级) 墙高15',最长60'。
升阶(9环级) 墙高20',最长120'。
剧透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests as a straight, continuous wall and affects all creatures in the area. The wall is 5-feet wide, up to 10-feet tall, and up to 30 feet long. The entire wall must be in contact with a solid surface and at least part of the wall’s area must be within your kinetic blast’s range.
Heightened (7th) The wall is up to 15-feet tall and 60 feet long.
Heightened (9th) The wall is up to 20-feet tall and 120 feet long.
11级
引用
分解注能 Disintegrating Infusion  聚能法术 6

[罕见][塑形注能][传奇操念使][超魔][变化]
需求元素念力 火,力场
施放语言
你在下回合开始前施放的下1个念袭能将目标化为粉尘,此念袭获得[死亡]特征。若念袭命中,目标需进行基础强韧豁免。若念袭重击,则强韧豁免的成功度恶化1阶。被此念袭击杀的生物会化为粉尘,但装备会留在原地。
以此注能调整力场弹时,被击中的物品会(无视硬度无豁免)立刻被摧毁,除非该物品是神器或其他差不多难以毁坏的物品。每次施放只能消灭至多5'立方的物质。此效果能自动毁灭任何念力构造物,例如力场墙CRB
剧透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Elemental Conduit Required Fire, Force
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn attempts to rip your target into dust; it gains the death trait. When you hit with your kinetic blast, the target must then attempt a basic Fortitude save; if your spell attack was a critical hit, treat the Fortitude save result as one degree worse. A creature reduced to 0 HP is reduced to fine powder; its gear remains.
If your blast is a force blast, an object you hit is destroyed (no save), regardless of Hardness, unless it’s an artifact or similarly hard to destroy. A single casting can destroy no more than a 5-foot cube of matter. This automatically destroys any force construct, such as a wall of force.
引用
力场钩 Force Hook Infusion  聚能法术 6

[罕见][塑形注能][传奇操念使][超魔][变化]
需求元素念力 力场
施放语言
你在下回合开始前施放的下1个念袭会埋入目标体内并将之拖曳过来。若念袭命中,且目标的体型不大于你,则目标会被拉进最接近的与你邻接的空格。若念袭命中,但目标的体型大于你,则你会被拉进最接近的与目标邻接的空格。此注能导致的移动不会触发反应动作。
剧透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Elemental Conduit Required Force
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn buries itself into your target and drags it back to you. If you hit your target and that target is your size or smaller, they are pulled to the closest available square adjacent to you. If you hit your target and that target is larger than you, you are pulled to the closest available square adjacent to it. Movement caused by this infusion does not trigger reactions.
引用
窒息注能 Suffocation Infusion  聚能法术 6

[罕见][塑形注能][传奇操念使][超魔][变化]
需求元素念力 以太,气,水
施放语言
你在下回合开始前施放的下1个念袭以单个会呼吸的生物为目标。目标进行基础强韧豁免来抵抗念袭的伤害,在豁免失败时额外承受1d6持续钝击伤害,并在此持续伤害的存续期间必须屏息。具体的溺水和窒息规则请见CRB第10章。
剧透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Elemental Conduit Required Aether, Air, Water
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn targets a single breathing creature. That creature attempts a basic Fortitude save against your kinetic blast’s damage; on a failure they take an additional 1d6 persistent bludgeoning damage and must hold their breath as long as the persistent damage remains. This otherwise follows the rules for Drowning and Suffocating (see Chapter 10 in the Pathfinder Core Rulebook (Second Edition)).
引用
拆魔注能 Unraveling Infusion  聚能法术 6

[罕见][传奇操念使][超魔][性质注能][变化]
需求元素念力 火,力场
施放语言
你在下回合开始前施放的下1个念袭拆毁魔法效果。若念袭命中,你向目标进行反制检定。此效果如同解除魔法CRB一般运作。火冲会优先反制提供火焰抗力或免疫的效果,力场弹会优先反制[力场]效果,除此之外的反制目标为随机。
剧透 -   :
Uncommon Legendary Kineticist Substance Infusion Metamagic Transmutation
Elemental Conduit Required Fire, Force
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn unravels the magic of a spell or effect. On a hit you can also attempt a counteract check against the target. This otherwise functions as dispel magic. Fire blasts first counteract effects that grant fire resistance or immunity and force blasts first counteract force effects, otherwise the targeted effect is determined randomly.
« 上次编辑: 2021-12-17, 周五 16:21:13 由 Passer556 »
Nat One to screw them all, Nat One to botch plans.
Nat One to TPK. It's time to roll new sheets then.
On the Virtual Table where the GM lies.

离线 Passer556

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专长1/2/4/6
« 回帖 #3 于: 2021-12-01, 周三 21:15:16 »
传奇操念使专长
在每个你获得传奇操念使专长的等级,你都可以从下列专长中选择1个。在选择专长之前,你必须满足它具有的任何先决条件。若专长有列出需求元素念力,则你在选取该专长时指定列出的1种念力,该专长会获得与该种念力同名的特征。举例来说,在选取念力跳跃时,必须持有以太、气或火的元素念力,而获得该专长时再指定该专长应得到[以太][气]还是[火]特征。
剧透 -   :
At every level at which you gain a legendary kineticist feat, you can select one of the following feats. You must satisfy any prerequisites before taking the feat. If the feat has one or more prerequisite Elemental Conduits listed, select one of your Elemental Conduits that matches the feat; your feat gains the selected Elemental Conduit as a trait. For example, to take the Kinetic Leap feat, you must have the Aether, Air, or Fire Elemental Conduit; when you choose that feat, you choose either Aether, Air, or Fire and add that trait to the feat.
1级但因为姑且算是施法者所以1级时没有职业专长位...


顺风而行 Beneficial Winds  专长 1
[传奇操念使]
需求元素念力
你永久获得羽落术CRB的效果,且风向不会导致你在移动时承受惩罚或要求你进行特殊检定。你在空中机动检定上获得+1环境加值。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Air
You are constantly under the effects of feather fall, and moving in wind poses no penalty for you nor does it require any special check. You gain a +1 circumstance bonus to Maneuver in Flight checks.
土石稳步 Earth Walk  专长 1
[传奇操念使]
需求元素念力
你的步伐沉稳有力,你无视来自岩石、泥或陡峭楼梯等歪斜地形的困难地形。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Earth
Your footing is strong; you ignore difficult terrain from rocks, mud, or uneven terrain including steep stairs.
土石之盾 Earthen Shield  专长 1
[专注][咒法][传奇操念使]
需求元素念力
需求 1只空手
你召唤出以厚实岩石或金属构成的盾牌。这视为进行了举起盾牌动作,会使你在下回合开始前于AC上获得+1环境加值。在此能力生效期间,你可以土石之盾进行盾牌格挡反应动作。土石之盾会在持续存在你的手上,直到你的下回合开始或你以之进行盾牌格挡后消灭。土石之盾的硬度为5。在5级以及之后每5级时,将硬度提高5。
剧透 -   :
Legendary Kineticist Concentrate Conjuration
Prerequisite Elemental Conduit Earth
Requirements You have one hand free
You conjure a shield from solid stone or metal. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn. While this ability is in effect, you can use the Shield Block reaction with your earthen shield. The earthen shield remains in your hand until the beginning of your next turn or until you use the Shield Block reaction. The shield has Hardness 5. At 5th level and every 5 levels thereafter, the hardness increases by 5.
元素适应 Elemental Adaptation  专长 1
[传奇操念使]
需求元素念力 气,寒冷,电击,火,水
你的身体适应了与你的元素念力相应的极端环境。选取此专长时,指定满足条件的1种元素念力。若你选取寒冷、电击或火,则获得同类的抗力,抗力值与你的等级相同。此外你还会依照选取的元素念力获得下列效果:
你免疫由于高度而导致的缺氧,且可屏息5+体质调整值分钟。当你被推撞时,你可额外向你自选的方向移动5',这个移动不触发反应动作。
寒冷 你免疫低温环境的效果,且高温环境对你的影响比正常凉1阶。
电击 你的身体能当避雷针用。你的活体电容能力能在临接你的生物承受电击伤害时被触发;如此使用时,由你代替该生物承受该次电击的完整伤害。
你免疫高温环境的效果,且低温环境对你的影响比正常暖1阶。
你获得水下呼吸的能力,且无视例如深海等高压环境的效果。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Air, Cold, Electricity, Fire, Water
Your body has adjusted to extreme environments that match your element. When you select this feat, choose one of your qualifying Elemental Conduits. If your selected Elemental Conduit is cold, electricity, or fire, you gain resistance of the same damage type equal to your level. Furthermore, you gain the following benefits based on your selected Elemental Conduit:
Air You are immune to the thin air in high altitudes, and can hold your breath for a number of minutes equal to 5 + your Constitution modifier. When you would be Shoved, you can move an additional 5 feet in the direction of your choosing; this movement doesn’t trigger reactions.
Cold You are immune to Temperature Effects from cold environments and treat hot environments as one degree cooler.
Electricity You act like a lightning rod. Your Living Capacitor ability triggers if a creature adjacent to you takes electricity damage; when you use it in this way, you take the electricity damage from the triggering attack instead of the adjacent creature who allowed you to trigger the reaction.
Fire You are immune to Temperature Effects from hot environments and treat cold environments as one degree warmer.
Water You gain the ability to breathe underwater and are immune to the effects of high-pressure environments, such as deep water.
雕塑元素 Elemental Sculptor  专长 1
[专注][咒法][传奇操念使][操作]
需求元素念力 寒冷,土,火,水
射程 120'
你能将体积为5'见方的元素物质移动至多5';具体能移动什么物质依元素念力而变。透过成功的手艺检定,你可将该些元素物质塑造成特定的形状,例如冰雕、石阶、火鸟甚或是回收复水等。在你中断专注后,该元素物质不会自动维持形状;坚固的物质,例如冰或岩石,可保持原样。
剧透 -   :
Legendary Kineticist Concentrate Conjuration Manipulate
Prerequisite Elemental Conduit Cold, Earth, Fire, Water
Range 120 feet
You can move a 5-foot-cube worth of elemental matter up to 5-feet; the type of matter moved is based on your Elemental Conduit. With a successful Craft check, you can form the elemental matter into specific shapes such as an ice sculpture, stone staircase, flying bird made of fire, or coax water leap into a bucket. Once you stop concentrating, the matter doesn’t automatically retain its shape; sturdy matter, such as ice or stone, will retain its shape.
武器充能 Energize Weapon  专长 1
[传奇操念使]
你能将你念力的元素能量注入武器之中。你获得武器充能聚能法术。
剧透 -   :
Legendary Kineticist
You can imbue a weapon with the power of your element. You learn the energize weapon focus spell.
引用
武器充能 Energize Weapon  聚能法术 1

[罕见][传奇操念使][变化]
施放姿势,语言
射程 接触;目标 1个武器或非武装攻击
持续时间 1分钟
你将元素能量注入接触的1个武器或非武装攻击,使之在攻击命中时额外造成1d6伤害,此伤害的伤害类型与你知道的1种念袭相同。
升阶(4环级) 你可以距离30'内的至多10个武器为法术目标。
剧透 -   :
Uncommon Legendary Kineticist Transmutation
Cast[two-actions] somatic, verbal
Range touch; Targets 1 weapon or unarmed attack
Duration 1 minute
One weapon or unarmed attack you touch becomes energized with your elemental power, dealing 1d6 additional damage per successful attack. This damage is the same type as a kinetic blast you know.
Heightened (4th) You can target up to 10 weapons within 30 feet.
念袭及远 Extended Range  专长 1
[传奇操念使]
你的念袭的射程延长至120'。若你的念袭带有[气]特征,改为将射程延长至240'。
剧透 -   :
Legendary Kineticist
The range of your kinetic blast extends to 120 feet. If your kinetic blast has the air trait, the range of your kinetic blast extends to 240-feet.
冰霜步法 Icewalker  专长 1
[传奇操念使]
需求元素念力 寒冷
你无视来自冰和雪的困难地形,且不需要在滑溜表面上保持平衡。你可透过将每一步落脚点的水面暂时冻结来在水面上以半速移动。12级起,你可透过持续在脚下产生与占据区域一样宽且延续不断的冰之道路来在空中步行,这个冰之路在其他方面如同冰墙术CRB一般运作。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Cold
You ignore difficult terrain from ice and snow and don’t have to Balance on slippery surfaces. You can move at half your Speed to walk across the surface of water, temporarily freezing it with each step you take. At level 12, you can walk on air by creating a contiguous path of ice as wide as your space; this ice path otherwise acts as wall of ice.
雷霆快步 Jolting Step  专长 1
[传奇操念使][移动]
需求元素念力 电击
你进行无视困难地形的至远10'快步
剧透 -   :
Legendary Kineticist Move
Prerequisite Elemental Conduit Electricity
You Step up to 10-feet, ignoring difficult terrain.
念力掩体 Kinetic Cover  专长 1
[专注][咒法][传奇操念使]
需求元素念力 以太,寒冷,土
你召唤以元素物质构成的粗糙掩体,例如一大堆小物品、薄博一层冰或小土堆。指定1条格线来产生掩体,这个掩体会遮蔽视线,使掩体两端的生物互有掩蔽。掩体的AC为10,硬度为你的等级,生命值为你的等级*5。你最多可同时维持体质调整值个念力掩体;当你尝试超额创造念力掩体时,1个由你指定的既存掩体会消灭。
剧透 -   :
Legendary Kineticist Concentrate Conjuration
Prerequisite Elemental Conduit Aether, Cold, Earth
You conjure a crude barrier from your elemental matter, such as a pile of small objects, a thin sheet of ice, or a mound of earth. Select a line between two squares to place the barrier; the barrier blocks line of sight and creates cover to creatures on the other side. The barrier has AC 10, Hardness equal to your level, and has 5 Hit Points for each of your levels. You can have a number of these barriers in existence equal to your Constitution modifier; when you attempt to create more barriers than your maximum, one of your existing barriers you choose crumbles.
念力医疗 Kinetic Healer  专长 1
[传奇操念使]
需求元素念力 以太,水
你获得念力医疗聚能法术。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Aether, Water
You learn the kinetic heal focus spell.
引用
念力医疗 Kinetic Heal  聚能法术 1

[罕见][治疗][传奇操念使][死灵]
施放姿势或姿势,语言
射程 接触或30';目标 1个自愿活物
持续时间 1轮
你操作你的元素念力来替活物疗伤。目标回复等同于你的念袭伤害的生命值。你在施放该法术时花费的动作数量决定其射程:
(姿势) 此法术的射程为接触。
(姿势,语言) 此法术的射程为30'。
剧透 -   :
Uncommon Legendary Kineticist Healing Necromancy
Cast [one-action] or [two-actions] somatic or somatic and verbal
Range touch or 30 feet; Targets 1 willing living creature
Duration 1 round
You manipulate your element to heal the wounds of the living creature. It regains a number of hit points equal to your Kinetic Blast damage. The number of actions you spend when Casting the Spell determines its range:
[one-action] (somatic) The spell has a range of touch.
[two-actions] (somatic, verbal) The spell has a range of 30 feet.
念力跳跃 Kinetic Leap  专长 1
[传奇操念使]
需求元素念力 以太,气,火
你在跳跃时,将你垂直移动或水平移动的距离延长5'。若你以2动作进行跳跃,可垂直或水平移动极限值2倍的高度和距离。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Aether, Air, Fire
When you Leap, increase the distance you can jump vertically and horizontally by 5 feet. If you spend two actions to Leap, you can jump up to double your maximum height and distance.
操念取巧 Skilled Kineticist  专长 1
[传奇操念使]
你以元素念力增强你的技能。指定1种你已受训的技能,获得该技能的1个技能专长,并在你的元素念力有办法辅助施展该技能时,于该技能的检定上获得+1环境加值。
剧透 -   :
Legendary Kineticist
You use your element to enhance your capabilities. Choose a skill in which you are trained; gain a bonus Skill Feat for that skill and a +1 circumstance bonus to checks with that skill as long as control over your element could aid you in the check.
精细念动 Telekinetic Finesse  专长 1
[传奇操念使]
需求元素念力 以太
当你施放法师之手CRB时,可精密控制细小物品,使你能对距离30'内的目标进行盗窃解除装置开锁。如此隔空作业时,你在检定上承受-2环境减值。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Aether
When you cast mage hand, you are able to manipulate fine objects with a gentle touch, allowing you to perform tasks such as Steal, Disable a Device, or Pick a Lock from up to 30 feet away. When performing these tasks at range, you take a –2 circumstance penalty to your checks.
2级

元素满溢 Elemental Overflow  专长 2
[传奇操念使]
若你在回合开始时处于承受超载动作带来的震慑状态中,你在本回合结束前,于念袭的攻击骰上获得+1状态加值。
剧透 -   :
Legendary Kineticist
If you begin your turn with the stunned condition from Accepting Burn, you gain a +1 status bonus to attack rolls with your kinetic blasts until the end of your turn.
元素魔宠 Elemental Whispers  专长 2
[传奇操念使]
指定1种你持有的元素念力。你获得魔宠,且此魔宠根据你指定的元素念力获得1种额外魔宠能力。
以太 此魔宠获得心灵手巧魔宠能力,即便该魔宠并不持有肢体;此能力在其他方面如同法师之手CRB一般运作。
此魔宠获得飞行魔宠能力。
寒冷 此魔宠获得回避伤害魔宠能力,但此能力只能在抵抗寒冷伤害或带有[寒冷]特征的效果的豁免上生效。
此魔宠获得掘地魔宠能力。
电击 此魔宠获得快速移动魔宠能力。
此魔宠获得回避伤害魔宠能力,但此能力只能在抵抗火焰伤害或带有[火]特征的效果的豁免上生效。
此魔宠获得两栖魔宠能力。
剧透 -   :
Legendary Kineticist
Select one of your Elemental Conduits. You gain a familiar with an additional Familiar Ability based on your selected Elemental Conduit.
Aether Your familiar gains the Manual Dexterity Familiar Ability even if it doesn’t have any limbs; this otherwise functions as mage hand.
Air Your familiar gains the Flier Familiar Ability.
Cold Your familiar gains the Damage Avoidance Familiar Ability; it can only use this against saves that deal cold damage or have the Cold trait.
Earth Your familiar gains the Burrower Familiar Ability.
Electricity Your familiar gains the Fast Movement Familiar Ability.
Fire Your familiar gains the Damage Avoidance Familiar Ability; it can only use this against saves that deal fire damage or have the Fire trait.
Water Your familiar gains the Amphibious Familiar Ability.
烈火焚身 Fire’s Fury  专长 2
[传奇操念使]
需求元素念力
每当你以带有[火]特征的念袭命中敌人时,你额外造成1点持续火焰伤害。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Fire
Whenever you hit with a kinetic blast with the fire trait, you deal 1 point of persistent fire damage.
骇人念力 Kinetic Awe  专长 2
[专注][情绪][恐惧][传奇操念使][操作][心灵]
先决条件 威吓技能受训
频率 每10分钟1次
你以元素念力产生骇人的声光效果。向所有距离30'内的敌人进行挫败士气。如此做时,挫败士气失去[听觉]特征但获得[视觉]特征,且不会因为目标与你语言不通而承受减值。
剧透 -   :
Legendary Kineticist Concentrate Emotion Fear Manipulate Mental
Prerequisite Trained in Intimidation
Frequency once per 10-minutes
You create a loud and obvious display of elemental might. Attempt a single Intimidation check to Demoralize all enemies within 30 feet. When you do, Demoralize loses the audio trait, gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language.
劈斩念袭 Slashing Blast  专长 2
[传奇操念使][变化]
需求元素念力 气,水
当你施放突风水突时,可造成挥砍伤害而非钝击伤害。
剧透 -   :
Legendary Kineticist Transmutation
Prerequisite Elemental Conduit Air, Water
When you cast air blast or water blast, you may deal slashing damage instead of bludgeoning damage.
冻水滑溜 Slick  专长 2
[咒法][绝技][传奇操念使]
需求元素念力 寒冷,水
距离 30';区域 4个连续的5'方格;持续时间 1轮
你以滑溜的水或冰(依元素念力而变)复盖区域内的稳固地面。每个站在滑溜表面的生物需以反射豁免或特技检定通过你的法术DC,否则陷入倒地。在你的下个回合开始前以动作进行移动来踏上滑溜表面的生物也需要进行反射豁免或维持平衡的特技检定,除非这个移动是快步爬行
剧透 -   :
Legendary Kineticist Conjuration Flourish
Prerequisite Elemental Conduit Cold, Water
Range 30 feet; Area 4 contiguous 5-foot squares; Duration 1 round
You cover all solid ground in the area with slick water or ice, depending on your Elemental Conduit. Each creature standing on the slippery surface must succeed at a Reflex save or an Acrobatics check against your spell DC or fall prone. Creatures using an action to move onto the slippery surface before the start of your next turn must attempt either a Reflex save or an Acrobatics check to Balance. A creature that Steps or Crawls doesn’t have to attempt a check or save.
4级

冲锋念袭 Blade Rush  专长 4
[传奇操念使][移动]
你向任意方向直线移动至多到你速度2倍的距离,然后施放1个念袭;此念袭只能进行近战攻击。
剧透 -   :
Legendary Kineticist Move
Move up to twice your Speed in a straight line in any direction, then cast a kinetic blast; you may only make a melee attack with your blast.
土石攀爬 Earth Climb  专长 4
[传奇操念使]
需求元素念力
你获得等同于陆地速度的攀爬速度,但此攀爬速度只能用来攀登土石。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Earth
You gain a climb Speed equal to your Speed when climbing on earth and stone.
念袭极远 Extreme Range  专长 4
[传奇操念使]
你的念袭的射程延长至500'。若你的念袭带有[气]特征,改为将射程延长至1000'。
剧透 -   :
Legendary Kineticist
The range of your kinetic blast extends to 500-feet. If your kinetic blast has the air trait, the range of your kinetic blast extends to 1,000-feet
念力身法 Kinetic Grace  专长 4
[传奇操念使]
需求元素念力 以太,气,电击,火
你在进行快步时可额外移动5'。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Aether, Air, Electricity, Fire
You can move an additional 5-feet when you Step.
失稳烈火 Playing with Fire  专长 4
[传奇操念使]
需求元素念力
你可以使你的火焰念力烧得更旺更热,但同时使魔法失去稳定。你本回合结束前施放的下1个要求进行攻击骰的[火]法术,会在伤害上获得法术环级点状态加值。但若此攻击骰失败,你会承受法术环级点持续火焰伤害。若大失败,则承受每法术环级1d4点持续火焰伤害。由此能力对你自己造成的火焰伤害无视你的火焰抗力。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Fire
You learn to intensify your fire, causing it to burn even hotter, but you cause the magic to act in unstable ways. The next fire spell you cast before the end of your turn that requires you to make a spell attack roll gains a status bonus to damage equal to the spell’s level. If you fail on your spell attack roll, you begin taking a number of persistent fire damage each round equal to the spell’s level. If you critically fail, you take 1d4 persistent fire damage for each level of the spell. Fire damage caused to yourself from this ability ignores any fire resistance you have.
元素创生 Spark of Life  专长 4
[传奇操念使]
需求元素念力 气,寒冷,土,电击,火,水
你获得元素创生聚能法术。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Air, Cold, Earth, Electricity, Fire, Water
You learn the spark of life focus spell.
引用
元素创生 Spark of Life  聚能法术 2

[罕见][咒法][传奇操念使]
施放姿势,语言
射程 30'
持续时间 维持至多1分钟
你召出元素生物来为你而战。你召唤1个持有与你的元素念力同名的特征,等级上限为1的常见元素生物。升阶会提高召唤生物的等级上限。
升阶(3环级) 等级上限为2。
升阶(4环级) 等级上限为3。
升阶(5环级) 等级上限为5。
升阶(6环级) 等级上限为7。
升阶(7环级) 等级上限为9。
升阶(8环级) 等级上限为11。
升阶(9环级) 等级上限为13。
升阶(10环级) 等级上限为15。
剧透 -   :
Uncommon Legendary Kineticist Conjuration
Cast[three-actions] sosmatic, verbal
Range 30 feet
Duration sustained up to 1 minute
You conjure an elemental to fight for you. You summon a common elemental creature with a trait matching one of your Elemental Conduits and whose level maximum level is 1. Heightening the spell increases the maximum level of the creature you can summon.
Heightened (3rd) Maximum Level 2.
Heightened (4th) Maximum Level 3.
Heightened (5th) Maximum Level 5.
Heightened (6th) Maximum Level 7.
Heightened (7th) Maximum Level 9.
Heightened (8th) Maximum Level 11.
Heightened (9th) Maximum Level 13.
Heightened (10th) Maximum Level 15.
念动搬运 Telekinetic Haul  专长 4
[传奇操念使]
需求元素念力 以太
频率 每10分钟1次
你在你的下回合开始前下1次施放法师之手CRB时,可将负载不大于等级的无主物指定为目标。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Aether
Frequency once per 10 minutes
The next time you cast mage hand before the start of your next turn, you can target an unattended object with a Bulk equal to your level or less.
水雾面纱 Veil of Mists  专长 4
[幻术][传奇操念使][视觉]
需求元素念力
你以一层水雾笼罩自身掩盖真容,使自己显现出其他生物的外观。此幻象持续直到你失去意识,承受火焰伤害,或以单动作解除之。此效果在其他方面如同1环级的幻象伪装CRB一般运作。
剧透 -   :
Legendary Kineticist Illusion Visual
Prerequisite Elemental Conduit Water
You weave a veil of mist around your body that masks your true form, allowing you to appear as another creature. This illusion lasts until you fall unconscious, take fire damage, or dismiss it as a single action. It functions in all other ways as illusory disguise (1st).
传讯风 Voice of the Wind  专长 4
[传奇操念使]
需求元素念力
当你施放传讯术CRB时,可以风将讯息运送至1哩内的任意目标。你只需要知道目标的大略方位以及清晰形象便可如此传讯。传讯风会在发信1d4分钟后抵达目标,但无法通过气密的屏障。若目标有回信,则回信也会在发信的1d4分钟后抵达你。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Air
When you cast message, you can allow it to ride on the wind towards any target you specify within a mile. You only need to know the general location of a target and have a clear picture of them in your mind. The message arrives 1d4 minutes after you have sent it and it cannot pass through air-tight barriers. Their response, if any, is received 1d4 minutes later.
6级

以太修补 Aetheric Reconstruction  专长 6
[传奇操念使]
需求元素念力 以太
你可如同戏法一般任意施放修复术CRB
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Aether
You learn to cast mending at will, as if it were a cantrip.
蓝焰击 Blue Flame  专长 6
[传奇操念使]
需求元素念力
你获得蓝焰击念袭戏法。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Fire
You learn the blue flame blast kinetic blast cantrip.
引用
蓝焰击 Blue Flame Blast  戏法 3

[罕见][攻击][戏法][塑能][火][绝技]
根源 原能
施放姿势
射程 接触或30';目标 1个生物或物品
你从手中释出火焰来向目标来发动命中时造成3d8+施法属性调整值点火焰伤害的近战或远程攻击。尝试1次法术攻击骰来对抗目标的AC。这一般来说是个远程攻击,但若目标处于你的徒手触及范围内,可改为进行近战攻击。
大成功 目标承受2倍伤害与3d4持续火焰伤害。
成功 目标承受完整伤害。
升阶(+1) 伤害增加1d8,持续伤害增加1d4。
剧透 -   :
Uncommon Fire Attack Cantrip Evocation Flourish
Tradition primal
Cast [one-action] somatic
Range touch or 30 feet; Targets 1 creature or object
Fire springs from your hand at a target you specify either in melee or at range dealing 3d8 fire damage + your spellcasting ability modifier. Attempt a spell attack roll against your target’s AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage and takes 3d4 persistent fire damage.
Success The target takes normal damage.
Heightened (+1) The damage increases by 1d8 and the persistent damage by 1d4.
寒流 Chilly Presence  专长 6
[灵光][传奇操念使]
需求元素念力 寒冷
先决条件 元素适应
你获得可以单动作启动或关闭的冻人寒气灵光。此能力生效期间,离你30'的环境温度比正常冷至多2阶,且在其回合开始时与你邻接的生物会陷入笨拙1(强韧豁免抵销)。若该生物原本就有笨拙状态,改为将状态值提升1。此笨拙持续10分钟或直到目标承受火焰伤害。对寒冷有抗力或免疫的生物不受此效果影响。你不得同时启动寒流和热浪。
剧透 -   :
Legendary Kineticist Aura
Prerequisite Elemental Conduit Cold; Prerequisite Elemental Adaptation
You gain an aura of numbing cold that you can activate or deactivate with one action. While active, the ambient temperature within 30 feet of you decreases by up to 2 categories and creatures that begin their turn adjacent to you become clumsy 1 (Fortitude negates). If the creature was already clumsy, increase the value by 1. This condition lasts for 10-minutes or until the creature takes fire damage. Creatures resistant or immune to cold are immune to this effect. You cannot activate Chilly Presence and Heat Wave at the same time.
雷霆滑步 Electric Slide  专长 6
[传奇操念使][传送]
需求元素念力 电击
你传送至多到速度一半距离内,你有视线及效果线的格子中。
剧透 -   :
Legendary Kineticist Teleportation
Prerequisite Elemental Conduit Electricity
You teleport up to half your Speed to a square that you can see and have line of effect to.
束缚元素 Elemental Grip  专长 6
[传奇操念使]
需求元素念力 气,寒冷,土,电击,火,水
你获得束缚元素聚能法术。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Air, Cold, Earth, Electricity, Fire, Water
You learn the elemental grip focus spell.
引用
束缚元素 Elemental Grip  聚能法术 3

[罕见][失能][传奇操念使][变化]
施放姿势,语言
射程 30';目标 1个生物
豁免 强韧;持续时间 可变
你控制持有与你的元素念力同名特征的生物身上的元素物质,借此拘束其行动。目标需进行强韧豁免。
大成功 目标不受影响。
成功 目标陷入震慑1。
失败 目标陷入麻痺1轮。
大失败 目标陷入麻痺4轮。在之后每回合结束时,目标可尝试新的强韧豁免来将麻痺时间缩短1轮,或在大成功时完全解除麻痺。
剧透 -   :
Uncommon Legendary Kineticist Transmutation Incapacitation
Cast[two-actions] somatic, verbal
Range 30 feet; Targets 1 creature
Saving Throw Fortitude; Duration varies
You control the elemental matter of a creature with a trait matching one of your Elemental Conduits, restricting their ability to act. The target must attempt a Fortitude save.
Critical Success The target is unaffected.
Success The target is stunned 1.
Failure The target is paralyzed for 1 round.
Critical Failure The target is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Fortitude save to reduce the remaining duration by 1 round, or end it entirely on a critical success.
吞噬之风 Engulfing Winds  专长 6
[专注][咒法][传奇操念使]
需求元素念力
你以强风制成的屏障阻止任何任何事物穿其而过。此风墙会在你的下回合开始时消灭,并在其他方面如同风墙术CRB一般运作。
剧透 -   :
Legendary Kineticist Concentrate Conjuration Manipulate
Prerequisite Elemental Conduit Air
You create a barrier of gusting winds that hinders anything moving through it. The wall lasts until the beginning of your next turn but otherwise functions as wall of wind.
元素扩展 Expand Element  专长 6
[传奇操念使]
你获得1种额外的元素念力,并学会相应的念袭。你不得选取力场元素念力。在你进行每日准备时,从所持有的元素念力中选择1种护身念力。你的豁免骰依然依照初始的元素念力来成长。由于你如今持有复数元素念力,会获得相应组合的复合念袭。
你可多次选取此专长,每次获得新的元素念力。
剧透 -   :
Legendary Kineticist
Gain an additional Elemental Conduit, including the associated kinetic blast. You cannot select the force Elemental Conduit. During daily preparations, you choose from one of your Elemental Conduits and gain the Elemental Defense power from that element; your saving throw and armor proficiencies always follow your original Elemental Conduit. Because you now have more than one Elemental Conduit, you can gain access to Combination Blasts that match your Elemental Conduits.
You can select this feat more than once, each time selecting a new Elemental Conduit.
力场念力 Force Conduit  专长 6
[传奇操念使]
需求元素念力 以太
你获得力场元素念力及力场弹念袭戏法。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Aether
You gain Force as an Elemental Conduit and you learn the force blast kinetic blast cantrip.
引用
力场弹 Force Blast  戏法 3

[罕见][攻击][戏法][塑能][绝技][力场]
根源 原能
施放姿势
射程 接触或30';目标 1个生物或物品
你从手中释出纯粹力场来向目标来发动命中时造成3d4+施法属性调整值点力场伤害的近战或远程攻击。尝试1次法术攻击骰来对抗目标的AC。这一般来说是个远程攻击,但若目标处于你的徒手触及范围内,可改为进行近战攻击。
大成功 目标承受2倍伤害。
成功 目标承受完整伤害。
升阶(+1) 伤害增加1d4。
剧透 -   :
Uncommon Force Attack Cantrip Evocation Flourish
Tradition primal
Cast [one-action] somatic
Range touch or 30 feet; Targets 1 creature or object
A projection of pure force springs from your hand at a target you specify either in melee or at range dealing 3d4 force damage plus your spellcasting ability modifier. Attempt a spell attack roll against your target’s AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage.
Success The target takes normal damage.
Heightened (+1) The damage increases by 1d4.
狐火 Foxfire  专长 6
[传奇操念使][光亮]
需求元素念力
频率 每分钟1次
强光从你身上弥漫而出,缠上离你30'内的所有生物。区域中包括你在内的生物,身上会笼罩着无热的火焰1分钟。此火焰在其他方面如同妖火术CRB一般运作。
剧透 -   :
Legendary Kineticist Light
Prerequisite Elemental Conduit Fire
Frequency once per minute
A bright light emanates from you, touching all creatures within 30 feet. Creatures in the area, including yourself, are limned in heatless fire for 1 minute. This fire functions in all other ways as faerie fire.
急冻 Freeze!  专长 6
[专注][传奇操念使]
需求元素念力 寒冷
离你30'内且为你可见的1个生物突然开始冻结。该生物需尝试DC为你的原能法术DC的反射豁免。
大成功 目标免疫此效果1小时。
成功 目标在速度上承受-10减值。
失败 目标陷入禁足。
大失败 目标陷入束缚。
剧透 -   :
Legendary Kineticist Concentrate
Prerequisite Elemental Conduit Cold
A creature you can see within 30 feet is hampered by the sudden growth of ice. The creature can attempt a Reflex save against your primal spell DC.
Critical Success The target becomes immune to this effect for 1 minute.
Success The target takes a –10 penalty to its Speed.
Failure The target becomes immobilized.
Critical Failure The target becomes restrained.
热浪 Heat Wave  专长 6
[灵光][传奇操念使]
需求元素念力
先决条件 元素适应
你获得可以单动作启动或关闭的蒸人热气灵光。此能力生效期间,离你30'的环境温度比正常热至多2阶,且在其回合开始时与你邻接的生物会陷入力竭1(强韧豁免抵销)。若该生物原本就有力竭状态,改为将状态值提升1。此力竭持续10分钟或直到目标承受寒冷伤害。对火焰有抗力或免疫的生物不受此效果影响。你不得同时启动寒流和热浪。
剧透 -   :
Legendary Kineticist Aura
Prerequisite Elemental Conduit Fire; Prerequisite
Elemental Adaptation
You gain an aura of sweltering heat that you can activate or deactivate with one action. While active, the ambient temperature within 30 feet of you increases by up to 2 categories and creatures that begin their turn adjacent to you become enfeebled 1 (Fortitude negates). If the creature was already enfeebled, increase the value by 1. This condition lasts for 10-minutes or until the creature takes cold damage. Creatures resistant or immune to fire are immune to this effect. You cannot activate Chilly Presence and Heat Wave at the same time.
念力复原 Kinetic Restoration  专长 6
[传奇操念使]
需求元素念力 以太,水
你获得念力复原聚能法术。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Aether, Water
You learn the kinetic restoration focus spell.
引用
念力复原 Kinetic Restoration  聚能法术 3

[罕见][治疗][传奇操念使][死灵]
施放[[1分钟]]姿势,语言
射程 接触;目标 1个生物
你在生物身上引导元素之力,复原身躯净化毒素。当你施放念力复原时,从下列选取1种效果;你只能选取持有相应元素念力的选项。每个生物每天只能获得念力复原复原术CRB的效果1次,每次中毒的毒素也只能以念力复原复原术CRB降阶1次。
缓解毒素(水) 将目标所承受的毒素效果的阶段缓解1阶,但不得以此效果将毒素的阶段降至1以下或解除之。
减轻状态(以太) 减低目标身上的笨拙、力竭或呆滞状态值2点,也可改为将前述2种状态的状态值各减1点。或是将目标的毁灭状态值减1点。此能力无法减低永久的毁灭状态。
减轻状态(水) 减低目标身上的笨拙、力竭、流失或呆滞状态值2点,也可改为将前述2种状态的状态值各减1点。
复原感官(以太) 你向导致目标陷入目盲或耳聋的1种效果进行反制检定,复原他的视听觉。此能力无法赋予先天(例如天生残疾)就不持有该些感官的生物视听觉。
移除疲乏(水) 你将水分直接注入生物体内并活化其细胞,移除目标的疲乏状态。
剧透 -   :
Uncommon Force Attack Cantrip Evocation
Tradition primal
Cast 1 minute (somatic, verbal)
Range touch; Targets 1 creature
You channel your element through a creature, restoring its body and purging toxins. When you cast kinetic restoration, choose one of the listed options; you can only select an option if you have the indicated Elemental Conduit. A creature can benefit from only one kinetic restoration or restoration spell each day, and it can’t benefit from kinetic restoration or restoration more than once to reduce the stage of the same exposure to a given toxin.
Lessen a Toxin (water) Reduce the stage of one toxin the target suffers from by one stage. This can’t reduce the stage below stage 1 or cure the affliction.
Reduce a Condition (aether) Reduce the value of the target’s clumsy, enfeebled, or stupefied condition by 2. You can instead reduce two of the listed conditions by 1 each or reduce the target’s doomed value by 1. You can’t use this to reduce a permanent doomed condition.
Reduce a Condition (water) Reduce the value of the target’s clumsy, enfeebled, drained, or stupefied condition by 2. You can instead reduce two of the listed conditions by 1 each.
Restore Senses (aether) You attempt a counteract check against a single effect imposing the blinded or deafened conditions on the target, restoring its vision or hearing. It doesn’t cure someone who does not have the sense due to some natural state or effect, such as from birth.
Remove Fatigue (water) You help hydrate and replenish a living creature’s cells, removing their fatigued condition.
电磁浮游 Magnetism  专长 6
[专注][传奇操念使][操作]
需求元素念力 土,电击
你在离你30'内的1块金属上聚焦念力;这块金属可以是个主要或完全以金属构成的无主物,或穿戴金属制中/重甲的生物。你可透过操作周遭的磁场来移动目标,如同他没有重量一般,此能力在其他方面如同浮空术CRB一般运作。非自愿目标可尝试DC为你的法术DC的强韧豁免来抵销此效果。只要你每回合持续消耗动作来控制,目标物品或生物能持续依照你的指令移动;非自愿生物每轮都可尝试新的强韧豁免来抵销此效果。
剧透 -   :
Legendary Kineticist Concentrate Manipulate
Prerequisite Elemental Conduit Earth, Electricity
You focus on a mass of metal within 30 feet; this can be an unattended object made mostly or entirely of metal or a creature wearing medium or heavy metal armor. You can move this target around as if it was weightless by manipulating the magnetic fields surrounding it; this ability otherwise functions as levitate. Unwilling creatures that succeed on a Fortitude save against your spell DC negate the effect. Objects and creatures continue to move at your command as long as you continue spending actions to manipulate them each round; unwilling creatures get a Fortitude save to negate these effects each round you target them.
金属念力 Metal Conduit  专长 6
[传奇操念使]
需求元素念力
你获得轰钢念袭戏法。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Earth
You learn the metal blast kinetic blast cantrip.
引用
轰钢 Metal Blast  戏法 3

[罕见][攻击][戏法][土][塑能][绝技]
根源 原能
施放器材
射程 接触或30';目标 1个生物或物品
施放此法术时,你必须持握1个作为法术器材成分的金属锭。你从手中释出金属弹来向目标来发动命中时造成3d4+施法属性调整值点钝击、挥砍或穿刺伤害的近战或远程攻击,在施法时决定伤害类型,且该攻击视为以器材金属锭的材质制成的武器所发动。尝试1次法术攻击骰来对抗目标的AC。这一般来说是个远程攻击,但若目标处于你的徒手触及范围内,可改为进行近战攻击。
大成功 目标承受2倍伤害。若该次攻击造成挥砍或穿刺伤害,额外承受1d4+2持续流血伤害。
成功 目标承受完整伤害。
升阶(+1) 伤害增加1d4,持续伤害增加1。
剧透 -   :
Uncommon Earth Attack Cantrip Evocation Flourish
Tradition primal
Cast [one-action] Focus
Range touch or 30 feet; Targets 1 creature or object
To cast this spell, you must be holding a metal ingot as a focus spell component. Metal springs from your hand at a target you specify either in melee or at range dealing 3d4 bludgeoning, slashing, or piercing damage plus your spellcasting ability modifier; the type of damage is determined when you cast the spell and takes on the properties of the ingot you are holding when you cast this spell. Attempt a spell attack roll against your target’s AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage. If the attack dealt piercing or slashing damage, the target also takes 1d4+2 persistent bleed damage.
Success The target takes normal damage.
Heightened (+1) The damage increases by 1d4 and the persistent damage increases by 1.
化火为烟 Smoke Storm  专长 6
[专注][绝技][传奇操念使][毒素]
需求元素念力
你将至多5'方格的非魔法火焰转化成20'弥漫区域的烟幕,这会使该火焰熄灭。所有处于烟幕中的生物获得隐蔽,但每个在烟幕中开始回合的生物需进行DC为你的法术DC的强韧豁免。承受持续火焰伤害的生物可以成为此能力的目标。
成功 目标需要屏息,否则陷入恶心1。
失败 目标陷入恶心1。
大失败 目标陷入恶心2。
剧透 -   :
Legendary Kineticist Concentrate Flourish Poison
Prerequisite Elemental Conduit Fire
You transform up to a 5-foot square of non-magical fire into a 20-foot emanation of smoke, which extinguishes the fire. All creatures in the smoke are concealed, and creatures that begin their turn in the smoke must attempt a Fortitude save against your spell DC. Creatures taking persistent fire damage are eligible targets.
Success The creature must hold their breath or become sickened 1.
Failure The creature becomes sickened 1.
Critical Failure The creature becomes sickened 2.
念动迷彩 Telekinetic Cloaking  专长 6
[专注][绝技][传奇操念使]
需求元素念力 以太
你用以太绑带缠绕自己扭曲周围的光线以藏身。你获得藏匿。但若你身处漂浮着密集粒子的环境,例如烟或雾等,则改为获得隐蔽。此效果持续1分钟或直到你攻击或施放法术。
剧透 -   :
Legendary Kineticist Concentrate Flourish
Prerequisite Elemental Conduit Aether
You wrap yourself in bands of obscuring aether, bending light around you. You become hidden. If you are in an area with dense particles, such as smoke, fog, or mist, then you become merely concealed. This effect lasts for 1 minute or until you attack or cast a spell.
念动战技 Telekinetic Maneuvers  专长 6
[绝技][传奇操念使][操作]
需求元素念力 以太
你以一波念动力推移敌人或他携带的物品。以法术攻击骰而非运动检定向念动射程内的目标发动卸武推撞摔绊
剧透 -   :
Legendary Kineticist Flourish Manipulate
Prerequisite Elemental Conduit Aether
With a rush of telekinetic power, you move a foe or something they carry. You can attempt to Disarm, Shove, or Trip the target using a spell attack roll instead of an Athletics check so long as the target is within range of your telekinetic blast.
水波舞者 Waterdancer  专长 6
[传奇操念使]
需求元素念力
你以流动的水围绕自己并藉著水流移动,使你在速度上获得10'状态加值。当你身处水中时,改为获得等同于速度的游泳速度。你可以单动作启动或关闭此效果。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Water
You create a current of water to surround you and push you around, granting you a 10-foot status bonus to your Speed or granting you a swim Speed equal to your Speed if you are in water. You can activate or halt this ability as one action.
土石重缚 Weight of the Earth  专长 6
[传奇操念使]
需求元素念力
你获得聚能法术版的地缚术CRB
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Earth
You gain earthbind as a focus spell.
风云视觉 Windsight  专长 6
[侦测][传奇操念使]
需求元素念力
你能看穿云雾,无视来自其的隐蔽。当你不在真空环境进行搜索时,可搜索内60'锥形区域或30'爆发区域的生物,或邻接的20'见方区域的物品。
剧透 -   :
Legendary Kineticist Detection
Prerequisite Elemental Conduit Air
You gain the ability to see through mist and fog, ignoring any concealed condition it causes. When not in a vacuum and Seeking, you can detect creatures in a 60-foot cone or 30-foot burst and objects in a 20-foot square adjacent to you.
« 上次编辑: 2021-12-18, 周六 14:44:31 由 Passer556 »
Nat One to screw them all, Nat One to botch plans.
Nat One to TPK. It's time to roll new sheets then.
On the Virtual Table where the GM lies.

离线 Passer556

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专长8/10/12/14
« 回帖 #4 于: 2021-12-01, 周三 21:15:23 »
8级

水生视觉 Aquasight  专长 8
[侦测][传奇操念使]
需求元素念力
你能看穿水和雾,无视来自其的隐蔽。在你视线中的[水][水栖][两栖]生物永不对你隐蔽或藏匿,一直为可见。
剧透 -   :
Legendary Kineticist Detection
Prerequisite Elemental Conduit Water
You gain the ability to see through mist and water, ignoring any concealed condition it causes. Water, aquatic, and amphibious creatures in your line of sight are never concealed or hidden from you, but are observed instead.
以太身躯 Body of Aether  专长 8
[专注][传奇操念使][化形][变化]
需求元素念力 以太
频率 每小时1次
你获得等级点临时生命值,进入隐匿,并在隐秘检定上获得+2状态加值。此效果持续1分钟。
剧透 -   :
Legendary Kineticist Concentrate Morph Transmutation
Prerequisite Elemental Conduit Aether
Frequency once per hour
You gain temporary Hit Points equal to your level, gain the concealed condition, and gain a +2 status bonus to Stealth checks. These benefits last for 1-minute.
云气身躯 Body of Air  专长 8
[专注][传奇操念使][化形][变化]
需求元素念力
频率 每小时1次
你获得等同于速度的飞行速度,并在抵抗气体攻击(例如吸入式毒药)的反射豁免上获得+2状态加值。此效果持续1分钟。
剧透 -   :
Legendary Kineticist Concentrate Morph Transmutation
Prerequisite Elemental Conduit Air
Frequency once per hour
You gain a fly Speed equal to your Speed, gain a +2 status bonus on Reflex saves and against gas attacks, such as inhaled poisons. These benefits last for 1-minute.
土石身躯 Body of Earth  专长 8
[专注][传奇操念使][化形][变化]
需求元素念力
频率 每小时1次
你在AC上获得+2状态加值,但在速度上承受-10'减值(最低到5'),且只要你能接触到土或石便可得到快速治疗1。此效果持续1分钟。
剧透 -   :
Legendary Kineticist Concentrate Morph Transmutation
Prerequisite Elemental Conduit Earth
Frequency once per hour
You gain a +2 status bonus to your AC, take a –10 status penalty to your Speed (minimum 5-feet), and gain fast healing 1 as long as you are touching earth or stone. These benefits last for 1-minute.
烈焰身躯 Body of Fire  专长 8
[专注][传奇操念使][化形][变化]
需求元素念力
频率 每小时1次
你在反射豁免上获得+2状态加值,并在火冲蓝焰击的伤害骰上获得+2状态加值。此外,你能以自由动作发动炎之血肉。此效果持续1分钟。
剧透 -   :
Legendary Kineticist Concentrate Morph Transmutation
Prerequisite Elemental Conduit Fire
Frequency once per hour
You gain a +2 status bonus to Reflex saves and to damage rolls with your fire blast and blue flame blast. Additionally, you can use Searing Flesh as a free action. These benefits last for 1-minute.
冰霜身躯 Body of Ice  专长 8
[专注][传奇操念使][化形][变化]
需求元素念力 寒冷
频率 每小时1次
你在AC上获得+1状态加值,在对抗擒拿的强韧DC上获得+4状态加值,在逃脱检定上获得+4状态加值。当邻接你的生物以近战攻击命中你时,该生物承受2d6寒冷伤害。此效果持续1分钟。
剧透 -   :
Legendary Kineticist Concentrate Morph Transmutation
Prerequisite Elemental Conduit Cold
Frequency once per hour
You gain a +1 status bonus to your AC, a +4 status bonus to your Fortitude DC against Grapple checks, and a +4 status bonus to Escape checks. When an adjacent creature hits you with a melee attack, they take 2d6 cold damage. These benefits last for 1-minute.
疾速 Celerity  专长 8
[传奇操念使]
需求元素念力 气,电击
你获得疾速聚能法术。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Air, Electricity
You gain celerity as a focus spell.
引用
疾速 Celerity  聚能法术 4

[罕见][传奇操念使][变化]
施放姿势,语言
射程 30';目标 1个生物
持续时间 1分钟
你将气元素位面的疾速注入目标之中。目标获得迅捷状态,且每轮可以此额外动作进行跳跃快步行走打击
升阶(8环级) 你可以至多6个生物为目标。
剧透 -   :
Uncommon Legendary Kineticist Transmutation
Cast[two-actions] somatic, verbal
Range 30 feet; Targets 1 creature
Duration 1 minute
You imbue the target with the swiftness of the Plane of Air. The target gains the quickened condition and can use the extra action each round to Leap, Step, Stride, or Strike.
Heightened (8th) You can target up to 6 creatures.
融身土石 Earthmeld  专长 8
[罕见][传奇操念使][变化]
需求元素念力
你能将身形潜进土或石中至多1小时不必呼吸,使你能暗中窃听周遭的谈话。使用此能力时,你在假扮成土或石的易容检定上获得+4状态加值。
剧透 -   :
Uncommon Legendary Kineticist Transmutation
Prerequisite Elemental Conduit Earth
You can meld into earth and stone for up to an hour without taking a breath, allowing you to hear nearby conversations without being detected. You gain a +4 status bonus on Disguise checks to appear like earth or stone when you are melded in this way.
雷霆舞步 Electric Boogaloo  专长 8
[传奇操念使][传送]
需求元素念力 电击
先决条件 雷霆滑步
需求 你在你的回合期间使用了雷霆滑步
触发 你的回合结束
你使用雷霆滑步。
剧透 -   :
Legendary Kineticist Teleportation
Prerequisite Elemental Conduit Electricity; Prerequisite Electric Slide
Requirement you used Electric Slide on your turn; Trigger your turn ends.
You use Electric Slide.
元素飞行 Elemental Flight  专长 8
[传奇操念使][移动]
需求元素念力 以太,气,火
频率 每回合1次
你驱使元素念力来腾空而起,飞行至多到你速度的距离。若你没有在稳固地面上结束移动,则正常坠落。但若你的元素念力为气,则直到你下回合结束前不开始坠落。
剧透 -   :
Legendary Kineticist Move
Prerequisite Elemental Conduit Aether, Air, Fire
Frequency once per turn
You use your element to propel yourself through the air, Flying up to your speed. If you do not land on solid ground, you fall normally. If you have the air Elemental Conduit, you don’t fall until the end of your turn.
烈火视觉 Firesight  专长 8
[侦测][传奇操念使]
需求元素念力
你能看穿火和烟,无视来自其的隐蔽。在你视线中的[火]生物永不对你隐蔽或藏匿,一直为可见。
剧透 -   :
Legendary Kineticist Detection
Prerequisite Elemental Conduit Fire
You gain the ability to see through flames and smoke, ignoring any concealed condition it causes. Fire creatures in your line of sight are never concealed or hidden from you, but are observed instead.
念袭连击 Flurry of Blasts  专长 8
[传奇操念使]
指定1种念袭;以最高-1的环级用该念袭进行3次法术攻击骰,此时视为该念袭带有灵巧武器特征,并正常计算多次攻击减值。
剧透 -   :
Legendary Kineticist
Choose a single kinetic blast; attempt three spell attacks with that blast as if it had the agile trait and was cast at 1 level lower than your highest spell level. Calculate your multiple attack penalty normally.
医疗爆发 Healing Burst  专长 8
[传奇操念使]
需求元素念力 以太,水
你可以3行动施放念力医疗,此时会回复离你30'内所有活物的生命值,但治疗量只有一半。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Aether, Water
When you cast kinetic heal you can spend 3 actions to cast the spell to heal all living creatures within 30 feet for half the listed amount of Hit Points.
净身烈火 Purifying Flames  专长 8
[传奇操念使]
需求元素念力
你不需要医疗工具也能进行治疗疾病治疗中毒,且可以原能法术攻击骰代替医疗检定。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Fire
You can Treat Disease or Treat Poison without healer’s tools, and can use your primal spell attack bonus in place of your Medicine check.
急寒 Sudden Chills  专长 8
[专注][绝技][失能][传奇操念使]
需求元素念力 寒冷
你使30'内的1个活物感受到冷冽寒气。目标需进行DC为你的原能法术DC的强韧豁免来决定效果。对寒冷有抗力或免疫的生物不受此效果影响。
大成功 目标不受影响。
成功 目标在你的下回合开始前陷入措手不及。
失败 目标陷入震慑1且在你的下回合开始前陷入措手不及。
大失败 目标陷入震慑2且在你的下回合开始前陷入措手不及。
剧透 -   :
Legendary Kineticist Concentrate Flourish Incapacitation
Prerequisite Elemental Conduit Cold
You fill a living creature within 30 feet of you with an intense cold. Your target attempts a Fortitude save against your primal spell DC to determine the effects. Creatures immune or resistant to cold are immune to this effect.
Critical Success No effect.
Success The target is flat-footed until the beginning of your next turn.
Failure The target is stunned 1 and flat-footed until the beginning of your next turn.
Critical Failure The target is stunned 2 and flat-footed until the beginning of your next turn.
疾如风 Swift as the Wind  专长 8
[专注][传奇操念使][变化]
需求元素念力 气,电击
频率 每分钟1次
你及30'内的盟友在你的下回合结束前于速度上获得+10'状态加值。若你持有此专长,在计算旅行速度时将你及至多6个盟友速度视为比正常快10'。
剧透 -   :
Legendary Kineticist Concentrate Transmutation
Prerequisite Elemental Conduit Air, Electricity
Frequency once per minute
You and your allies within 30 feet gain a +10 status bonus to their Speeds until the end of your next turn. While you have this feat, calculate the overland Speed of you and up to 6 allies as if their Speed were 10-feet faster.
念动触觉 Touchsight  专长 8
[侦测][传奇操念使]
需求元素念力 以太
以太丝线连接着任何你以念动力触碰过的事物。当你以念动力场弹向生物造成伤害后,该生物直到你的下回合结束前对你为可见。直到此效果结束前,该生物无法变得对你无踪、藏匿或隐蔽。
剧透 -   :
Legendary Kineticist Detection
Prerequisite Elemental Conduit Aether
You attach strands of aether to everything your telekinesis touches. When you damage a creature with your telekinetic blast or force blast, they become observed by you until the end of your next turn. They cannot become undetected, hidden, nor concealed to you until this duration expires.
烈焰步迹 Trail Blaze  专长 8
[绝技][传奇操念使][移动]
需求元素念力
行走2次。每当你离开格子时,会留下5'厚10'高的火墙,此火墙会在你下回合开始时消灭。火墙两侧的生物互有隐蔽。任何试图穿越火墙或在回合开始时与火墙同格的生物承受4d6火焰伤害。
剧透 -   :
Legendary Kineticist Flourish Move
Prerequisite Elemental Conduit Fire
Stride twice. Every time you leave a square, you leave a 5-foot-thick wall of flame that rises 10-feet-high until the beginning of your next turn. Everything on each side of the wall is concealed from creatures on the opposite side. Any creature that crosses the wall or is occupying the wall’s area at the start of its turn takes 4d6 fire damage.
震地感官 Tremorsense  专长 8
[传奇操念使]
需求元素念力
你获得射程30'的颤动感知模糊感官。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Earth
You gain tremorsense (imprecise) up to a range of 30 feet.
水面升降 Water Manipulator  专长 8
[传奇操念使]
需求元素念力
你获得水面升降聚能法术。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Water
You gain water manipulation as a focus spell.
引用
水面升降 Water Manipulator  聚能法术 4

[罕见][塑能][传奇操念使][水]
施放姿势,语言
射程 可变;区域 可变
持续时间 维持至多1分钟
你控制周围的水分,自在地提高或降低水面。指定念袭射程内任意连续格子分量的水体。你将该些格子内的水面升或降5'。当你维持此法术时,可再将水面升或降5',至多可以升降到20'。在法术区域内开始回合的[水][水栖][两栖]生物陷入缓慢1。
剧透 -   :
Uncommon Legendary Kineticist Evocation Water
Cast[two-actions] somatic, verbal
Range varies; Area varies
Duration sustained up to 1 minute
You control the water around you, raising the water level or lowering it, as you please. Select any number of contiguous squares of water around you within your kinetic blast’s range. You raise or lower the water level in those squares by 5 feet. When you Sustain the Spell, you can raise or lower the water level by an additional 5 feet, up to a maximum of 20 feet. Water, aquatic, and amphibious creatures who start their turn in the area are slowed 1.
水波感官 Watersense  专长 8
[传奇操念使]
需求元素念力
你获得射程120'的水波感知模糊感官。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Water
While submerged in water, you gain tremorsense (imprecise) up to a range of 120 feet, but only for creatures also submerged in water.
10级

以太人偶 Aether Puppet  专长 10
[罕见][传奇操念使]
需求元素念力 以太
你能以1小时的施法时间执行活化物体CRB仪式。你在这个仪式检定成功时,视为大成功处理。你可不以昂贵精油为仪式的开销,改为花费1点聚能点;若如此做,则在活化物体被摧毁或对其的魔法束缚被解除(单动作)前,这个聚能点无法恢复。
剧透 -   :
Uncommon Legendary Kineticist
Prerequisite Elemental Conduit Aether
You are able to perform the animate object ritual with a casting time of 1 hour. When you get a success, you get a critical success instead. Instead of expending rare oils with the listed value, you can expend one Focus Point; you cannot regain that Focus Point until the animated object is destroyed or the magic binding it is dismissed (a single action).
元素隧道 Elemental Corridor  专长 10
[探索][传奇操念使]
需求元素念力 气,寒冷,土,火,水
你在与自己念力相应的元素物质上打通隧道穿过其中,在路经时将该些物质挤开,你离开后则回归原位。你能在元素物质中打开15'宽15'高50'长的隧道。若你在身处隧道的期间进入遭遇模式,则你每回合需以1个动作维持隧道,否则在你的回合结束时隧道会塌陷,所有元素物质回归原位。你可以此能力在暴风雨、积雪、炎石、野火、岩浆或海水中打开隧道,只要你的元素念力与挤开的物质相应。
剧透 -   :
Legendary Kineticist Exploration
Prerequisite Elemental Conduit Air, Cold, Earth, Fire, Water
You create a passage by tunneling through your element, shunting elemental matter aside as you pass and allowing it to move back into its original position after you’ve gone. You can shunt enough matter to create a 15-foot-wide, 15-foot-high tunnel that is 50-feet long. If you enter Encounter Mode while using this activity, you must use one action each round to Sustain a Spell on the elemental corridor, otherwise the corridor collapses and the elemental matter returns to its original state at the end of your turn. You can tunnel through hurricanes, snow banks, solid rock, wild fires, lava, or the ocean floor as long as your Elemental Conduit matches the elemental material you are tunneling through.
元素反击 Elemental Shield  专长 10
[传奇操念使]
需求元素念力 气,寒冷,土,电击,火,力场,水
触发 在你徒手触及范围内的生物以近战武器或非武装攻击向你造成伤害
你向该生物造成2d6伤害,伤害类型需与你的某种念袭相同。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Air, Cold, Earth, Electricity, Fire, Force, Water
Trigger a creature within your natural reach deals damage to you with a melee weapon or natural attack.
You deal 2d6 damage to that creature; the damage must be the same type as dealt by one of your kinetic blasts.
注能专精 Infusion Specialization  专长 10
[传奇操念使]
指定1种注能;你在以最低环级施放该注能时不需消耗聚能点。
剧透 -   :
Legendary Kineticist
Choose one infusion; you gain the ability to cast that infusion at its lowest level without expending a Focus Point.
偏光蜃影 Shimmering Mirage  专长 10
[传奇操念使][操作]
需求元素念力 以太,气,火,水
频率 每小时1次
你以元素物质偏折光线(或是操作以太,或是调节气压,或是高热蜃影,或是一层薄水),使你获得隐蔽1分钟。
剧透 -   :
Legendary Kineticist Manipulate
Prerequisite Elemental Conduit Aether, Air, Fire, Water
Frequency once per hour
Your elemental matter bends light (by weaving aether, changing air pressure, creating heat mirages, or thin layers of water), giving you concealment for 1 minute.
电刺神经 Synaptic Stun  专长 10
[失能][传奇操念使]
需求元素念力 电击
需求 你的上个动作是成功造成伤害的电刺
电流超载被念袭伤害的目标,目标需进行DC为你的法术DC的强韧豁免。
大成功 目标不受影响。
成功 目标在你的下个回合开始前陷入呆滞1。
失败 目标在你的下个回合开始前陷入震慑1与呆滞2。
大失败 目标在你的下个回合开始前陷入震慑2与呆滞4。
剧透 -   :
Legendary Kineticist Incapacitation
Prerequisite Elemental Conduit Electricity
Requirements your last action was an electric blast that dealt damage
A target damaged by your blast is overloaded with electrical energy. They must attempt a Fortitude save against your spell DC.
Critical Success No effect.
Success The target is stupefied 1 until the beginning of your next turn.
Failure The target is stunned 1 and stupefied 2 until the beginning of your next turn.
Critical Failure The target is stunned 2 and stupefied 4 until the beginning of your next turn.
12级

念袭横扫 Blade Whirlwind  专长 12
[传奇操念使]
施放1个已知念袭。以该念袭向邻接你的所有敌人发动攻击。对每个目标分别投攻击骰。
剧透 -   :
Legendary Kineticist
Cast a kinetic blast you know. Attack all adjacent enemies with your kinetic blast. Roll a separate spell attack roll for each target.
潜地 Earth Glide  专长 12
[罕见][传奇操念使]
需求元素念力
先决条件 融身土石
你能穿越土石移动。你获得速度一半的掘地速度,且在移动时不会留下坑道或其他痕迹。
剧透 -   :
Uncommon Legendary Kineticist
Prerequisite Elemental Conduit Earth; Prerequisite Earthmeld
You can Burrow through earthen matter, including rock. When you do so, you move at half your Speed, leaving no tunnels or signs of your passing.
元素通信 Elemental Transmission  专长 12
[罕见][探索][传奇操念使]
需求元素念力 气,寒冷,土,火,水
频率 每小时1次
你能透过念力控制元素物质来与其他身处同位面的生物交流。你必须知道目标生物的姓名,且你们两者必须都在与你的元素念力同元素的某个集中元素物质团块(例如雾、积雪、石堆、篝火、或一碗水等)10'内。非自愿目标依然能从元素物质中听见你的声音与看见你的脸,但除非他打算回话你无法看见或听见他;在同意通信的场合你能与目标生物进行至多10分钟的谈话。
剧透 -   :
Uncommon Legendary Kineticist Exploration
Prerequisite Elemental Conduit Air, Cold, Earth, Fire, Water
Frequency once per hour
You can manipulate your element to allow you to converse with another creature on the same plane as you. The creature must be one you can name and both of you must be within 10-feet of a concentration of elemental matter matching one of your Elemental Conduits such as fog, a snow bank, pile of rocks, bonfire, or bowl of water. Unwilling creatures can hear you and see your face in the elemental matter but do not appear before you unless they choose to respond, otherwise you can carry a conversation with the target creature for up to 10-minutes.
化身念袭 Ride the Blast  专长 12
[专注][传奇操念使]
需求元素念力 气,寒冷,土,电击,火,力场,水
你在下回合开始前施放下1个念袭时会将身躯转化为活能量并随着该念袭移动。你在念袭路径的终点,或是在爆发/弥漫区域的中心点现身。
剧透 -   :
Legendary Kineticist Concentrate
Prerequisite Elemental Conduit Air, Cold, Earth, Electricity, Fire, Force, Water
The next kinetic blast you cast before the beginning of your next turn transforms your body into living energy and travels with the blast. You appear at the end of the blast’s path or in the center of a burst, emanation, or spread.
窥探触觉 Spying Touchsight  专长 12
[预言][传奇操念使][探知]
需求元素念力 以太
先决条件 念动触觉
当你发动念动触觉时,你可将连接1个生物的以太丝线存续至多1小时。在期间对目标获得关照术CRB的效果,且可透过该生物五感中的1种来观察周遭(以单动作能切换观察用的感官)。当你透过目标的感官来观察时,你自己相应的感官会钝化。透过识破隐形CRB及类似效果能发现目标沾上的以太线,沿着线走就能抵达你或目标处。这个以太线在你或目标使用[传送]效果、被解除魔法、或承受5点力场伤害后断裂。
剧透 -   :
Legendary Kineticist Divination Scrying
Prerequisite Elemental Conduit Aether; Prerequisite Touchsight
When you use Touchsight, you can allow your strand of aether to stay attached to a single creature for up to one hour. During that time you gain the benefit of status on that creature and can spy in it using any of your five senses, changing which senses to share with the creature by spending one action. While you are experiencing a target’s sense, your own sense is dulled. Creatures using see invisibility or similar effects can notice the trailing strand of aether and follow it to you or the creature you are spying on. This strand can be broken by you or the target using a teleportation effect, by dispelling it, or by dealing 5 force damage to the strand.
超聚合 Supercharge  专长 12
[传奇操念使]
频率 每分钟1次
你进行念力凝聚
剧透 -   :
Legendary Kineticist
Frequency once per minute
You Gather Power.
操作风势 Wind Manipulator  专长 12
[专注][传奇操念使][操作]
需求元素念力
你操作半径为你的突风念袭射程的区域内的风速及风向。以此产生强风时,受影响的生物采用在风中移动规则(CRB>GM>环境>气候>风),此时以你的法术DC为空中机动与运动检定的DC。你也可向区域内所有的生物产生如同造风术CRB一般的阵风。
剧透 -   :
Legendary Kineticist Concentrate Manipulate
Prerequisite Elemental Conduit Air
You control the wind’s speed and direction to the entire area within the range of your air blast. If you create strong winds, creatures function as described in Moving in Wind, using your spell DC for their Maneuver in Flight and Athletics checks. Instead, you are able to create winds strong enough to affect all creatures in your air blast range with gust of wind.
14级

水生躯体 Aquabody  专长 14
[传奇操念使][化形][变化]
需求元素念力
先决条件 元素适应
你与水亲和到获得[两栖]特征的地步。你能在水面如同地面一般行走,即便这个水可能正在快速流动;依照GM判断,特别汹涌的水流可视为困难地形。潜入水中时,你获得速度*2的游泳速度。你不因为在水中攻击而承受减值。你从水下发动的水突在法术攻击骰及法术DC上获得+2状态加值。
剧透 -   :
Legendary Kineticist Morph Transmutation
Prerequisite Elemental Conduit Water; Prerequisite Elemental Adaptation
You become truly one with the water and gain the amphibious trait. You are able to walk on water as easily as land, even if the water is flowing swiftly; at the GM’s discretion particularly turbulent water counts as difficult terrain. When submerged, you gain a swim Speed equal to double your Speed. You take no penalties for attacking underwater. Your water blasts made underwater gain a +2 circumstance bonus to spell attack rolls and spell DCs.
生电平衡 Bioelectric Balance  专长 14
[传奇操念使]
需求元素念力 电击
你进行再聚能时一并调整了自己的神经系统,强化反应能力。你在1小时内进行的下1次先攻骰上获得+4状态加值。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Electricity
When performing a refocus activity you hone your body’s nervous system, heightening your reflexes. You gain a +4 status bonus to your next Initiative roll within the next hour.
热血沸腾 Burning Blood  专长 14
[传奇操念使]
需求元素念力
你进行再聚能时身体会升高体温来对抗一切感染。向所有影响你的毒素和疾病效果进行豁免,并无视任何失败及大失败的结果。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Fire
When performing a refocus activity, your body temperature rises, fighting off any infection. Attempt a saving throw against all poisons and diseases currently affecting you, ignore any failures or critical failures.
土石滋养 Earthen Rejuvenation   专长 14
[传奇操念使]
需求元素念力
你进行再聚能时若能接触天然土石,则恢复等级*2点生命值。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Earth
When performing a refocus activity and in contact with natural earth or stone, you heal 2 Hit Points for each level you have.
土语 Earthsense  专长 14
[罕见][预言][探索][传奇操念使]
需求元素念力
先决条件 震地感官
你可以10分钟安静冥想,来收集周遭环境的庞大情报。进行土元素位面学识检定,DC为你的等级的标准DC。若检定成功,你得知离你1000'范围内有多少生物,他们的体型,以及他们与你的相对方位,前提是这些生物必须与地面接触。你也能粗略了解任何地底洞窟、隧道、走廊或房间的布局。
剧透 -   :
Uncommon Legendary Kineticist Exploration Divination
Prerequisite Elemental Conduit Earth; Prerequisite Tremorsense
When you spend at least 10-minutes in silent meditation, you can discover a vast amount of information about the area around you. Attempt a Plane of Earth Lore check against the standard DC for your level; if you succeed, you learn the number of creatures, their size, and their relative direction within a 1,000-foot radius so long as those creatures are in contact with the ground. You also learn the rough layout of any subterranean caverns, tunnels, hallways, or rooms.
冷澈沉着 Frozen Calm  专长 14
[传奇操念使]
需求元素念力 寒冷
你进行再聚能时你集中心志掌握情绪。你在1小时内进行的下1次对抗[情绪]效果的豁免上获得+4状态加值。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Cold
When performing a refocus activity, you center yourself and take control over your emotions, gaining a +4 Status bonus against the next saving throw you attempt to resist an emotion effect within the next hour.
水信 Flow of Information   专长 14
[罕见][预言][探索][传奇操念使][探知]
需求元素念力
你可以10分钟接触水体并安静冥想,来透过水体投射你的感官,使你能够听见离你1000'范围内且邻接或位于该水体中的声音。你只能同时在1处地点集中你的感官。使用此能力时你对在你身体周遭发生的事为目盲及耳聋。
剧透 -   :
Uncommon Legendary Kineticist Exploration Divination Scrying
Prerequisite Elemental Conduit Water
When you spend at least 10-minutes in silent meditation while in contact with a body of water, you can project your senses through the water, allowing you to hear and listen to things happening within 1,000 foot radius of you as long that location is within or adjacent to the body of water. You can only focus your senses on one specific place at a time. While using this ability you are blinded and deafened to activities around you.
力场屏障 Force Barrier  专长 14
[传奇操念使]
需求元素念力 力场
你获得力场屏障聚能法术。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Force
You learn the force barrier focus spell.
引用
力场屏障 Force Barrier  聚能法术 7

[罕见][塑能][传奇操念使]
施放姿势
触发 你或与你邻接的1个生物成为攻击、法术或区域效果的目标。
区域 1个5'球体
持续时间 维持至多1分钟
你创造不可见的力场墙来组成以你为中心的5'球体。此球体也会复盖邻接格子中的所有生物与物品。若某生物或物品的尺寸无法为球体所容纳,则会被推撞离开你至离你最接近的可用空格。此球体不会穿过如墙或地板等不可动的物品。此球体在其他方面如同力场墙CRB一般运作。此法术会在触发的攻击/法术/区域效果结算前完成,并使力场屏障成为新的目标。若触发区域效果本来该以球体内部的某处为发源点(例如爆发区域),改为以力场屏障外最接近的空格或格子角落为发源点。
升阶(+1) 墙的生命值增加20。
剧透 -   :
Uncommon Legendary Kineticist School
Cast [reaction] somatic; Trigger You or a creature adjacent to you is targeted by an attack, spell, or area effect.
Range personal; Area one 5-foot sphere
Duration sustained up to 1 minute
You form an invisible wall of pure force around you in a 5-foot sphere. The sphere encompases all creatures and objects in adjacent spaces. If a creature or object does not fit within the sphere, they are Shoved away from you to the closest available space. The sphere does not penetrate immovable objects such as the walls or floor. It functions in all other ways as wall of force. The spell manifests before resolving the triggering attack, spell, or area effect and the force barrier becomes its new target. Area effects triggering this spell, such as bursts, with a grid intersection or square inside the force barrier as their origin point instead originate from the closest square or grid intersection outside of the force barrier.
Heightened (+1) The Hit Points of the wall increases by 20.
念力疗癒 Kinetic Revivification  专长 14
[传奇操念使]
需求元素念力 以太,水
先决条件 念力医疗
你以念力医疗治癒生物后,一并将该生物的受伤状态解除。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Aether, Water; Prerequisite Kinetic Healer
After you heal a creature with kinetic heal, you end their wounded condition.
机动凝聚 Mobile Gathering  专长 14
[传奇操念使][移动]
需求元素念力 气,电击,火
频率 每分钟1次
你进行行走念力凝聚
剧透 -   :
Legendary Kineticist Move
Prerequisite Elemental Conduit Air, Electric, Fire
Frequency once per minute
You Stride and Gather Energy.
反应触觉 Reactive Touchsight  专长 14
[侦测][传奇操念使]
需求元素念力 以太
你永不因生物对你为无踪或藏匿,又或是生物在夹击你而措手不及。在从你开始的30'弥漫区域内对你为无踪的生物,改为对你为藏匿。
剧透 -   :
Legendary Kineticist Detection
Prerequisite Elemental Conduit Aether
You never have the flat-footed condition because a creature is undetected or hidden from you or because a creature is flanking you. Creatures who are undetected by you and are within a 30-foot emanation from you are instead hidden from you.
撕裂冰枪 Rending Ice  专长 14
[侦测][传奇操念使]
先决条件 可施放冰枪
你的冰枪命中敌人时额外造成1d4持续流血伤害,重击时额外造成3d4持续流血伤害。
剧透 -   :
Legendary Kineticist
Prerequisite ability to cast ice blast
Successful attacks with your ice blast deal 1d4 persistent bleed damage; critical hits with your ice blast deal 3d4 persistent bleed damage.
炽热烈火 Searing Flame  专长 14
[传奇操念使]
需求元素念力
你的火冲蓝焰击能无视目标生物的火焰抗力,但还是会被火焰免疫无效化。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Fire
When targeting a creature with your fire blast or blue flame blast, you ignore the target’s fire resistance, but not immunity.
天行 Sky Walk  专长 14
[专注][传奇操念使][操作][变化]
需求元素念力
频率 每小时1次
你赋予离你30'内的所有盟友等同于其速度或20'(两者取高)的飞行速度,此效果持续1分钟。
剧透 -   :
Legendary Kineticist Concentrate Manipulate Transmutation
Prerequisite Elemental Conduit Air
Frequency once per hour
You grant all allies within 30 feet a fly Speed equal to their Speed or 20-feet, whichever is greater for 1 minute.
念动隐形 Telekinetic Invisibility  专长 14
[传奇操念使]
需求元素念力 以太
先决条件 念动迷彩
你使用念动迷彩时,变得隐形。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Aether; Prerequisite Telekinetic Cloaking
When you use Telekinetic Cloaking, you become invisible.
风之翼 Wings of Air  专长 14
[传奇操念使]
需求元素念力
你获得等同于速度的飞行速度。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Air
You gain a fly Speed equal to your Speed.
« 上次编辑: 2021-12-17, 周五 11:09:47 由 Passer556 »
Nat One to screw them all, Nat One to botch plans.
Nat One to TPK. It's time to roll new sheets then.
On the Virtual Table where the GM lies.

离线 Passer556

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« 回帖 #5 于: 2021-12-01, 周三 21:15:29 »
16级

冻结静滞 Cryokinetic Stasis  专长 16
[传奇操念使]
需求元素念力 寒冷
你获得冻结静滞聚能法术。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Cold
You learn the cryokinetic stasis focus spell.
引用
冻结静滞 Cryokinetic Stasis  聚能法术 8

[罕见][咒法][失能][传奇操念使]
施放姿势,语言
射程 30';目标 1个生物或物品
豁免 反射;持续时间 1分钟
你立刻将目标彻底冻结,封入冰壳之中。此冰壳的AC为20,硬度为10,生命值为60,免疫 寒冷,抗力 10 挥砍,弱点 10 火焰。向目标发动的攻击会先向冰壳结算,在冰壳被破坏时,溢出的伤害会转移到目标身上。飞行生物会立刻坠落,此时通常会碰伤冰壳。反射豁免成功的目标完全回避此效果。
升阶(+1) 冰壳的生命值增加20。
剧透 -   :
Uncommon Legendary Kineticist Conjuration Incapacitation
Cast[three-actions] somatic, verbal
Range 30 feet; Targets 1 creature or object
Saving Throw Reflex; Duration 1 minute
You deep freeze your target instantly, encasing it within a shell of ice. The ice has AC 20, Hardness 10, 60 Hit Points, is immune to cold damage, has Resistance 10 slashing, and Weakness 10 fire. Attacks directed at the target strike the shell of ice first, damaging it until it is destroyed; remaining damage transfers through to the target. Flying targets immediately fall to the ground, often damaging the ice shell. Targets that succeed on a Reflex save completely avoid the effect.
Heightened (+1) The shell of ice has 20 more Hit Points.
土石言语 Earth Tongue  专长 16
[传奇操念使]
需求元素念力
你获得石言术CRB常驻内在原能法术。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Earth
You gain stone tell as a constant primal innate spell.
元素放逐 Elemental Exile  专长 16
[罕见][传奇操念使]
需求元素念力 气,寒冷,土,电击,火,水
你获得聚能法术版的放逐术CRB,但此法术只能以与你的某种元素念力带有同名特征的生物为目标。
剧透 -   :
Uncommon Legendary Kineticist
Prerequisite Elemental Conduit Air, Cold, Earth, Electricity, Fire, Water
You gain banishment as a focus spell, but can only target creatures with a trait that matches one of your Elemental Conduits.
化身灵体 Ethereal Phasing  专长 16
[传奇操念使]
需求元素念力 以太
你获得聚能法术版的幻化灵体CRB,且由你施放时此法术的根源为原能。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Aether
You gain ethereal jaunt as a focus spell. When you cast it, it is a primal spell.
力场球罩 Force Globe  专长 16
[传奇操念使]
需求元素念力 力场
先决条件 力场屏障
你可以3动作来施放力场屏障,导致该屏障能在你的力场弹射程内的任意某处显现。会被封入球中的非自愿生物能以反射豁免尝试脱逃之,豁免成功时能移动到邻接的自选空格。当你维持此法术时,可将球罩向任意方向移动30',移动时会将被封入其中的生物一起移动。若球罩会移入生物所占据的格子,则推撞该生物,以你的法术攻击骰代替运动检定,在这个检定的效果结算后球罩停止移动。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Force; Prerequisite Force Barrier
You can cast force barrier as a three action spell, causing it to manifest anywhere within your force blast’s range. Unwilling creatures that would be trapped inside the sphere can attempt a Reflex save to escape the sphere, moving to an adjacent square of their choice on a successful save. When you sustain the spell, you can move the sphere up to 30 feet in any direction, taking the sphere’s occupants with it. If the sphere would enter a creature’s space, Shove that creature, using your spell attack bonus instead of Athletics; the sphere stops moving after the results of the check are determined.
纯焰念袭 Pureflame Blasts  专长 16
[传奇操念使]
需求元素念力
当你施放带有[火]特征的念袭时,只有在对你有利时这些念袭才会被视为魔法效果。拥有针对魔法的特殊防御的生物无法用之抵抗这些念袭。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Fire
When making a kinetic blast with the fire trait, your blasts are only considered magical if it is beneficial to you. A target with special defenses against magic does not get those defenses against such blasts.
反弹法术 Spell Deflection  专长 16
[传奇操念使]
需求元素念力 力场
先决条件 力场屏障
当你因为被法术指定为特定目标而触发并施放了力场屏障时,将整个法术的效果反弹回施法者身上。影响整片区域的魔法效果不受此能力影响。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Force; Prerequisite Force Barrier
When you cast force barrier due to it being triggered by a targeted spell, you reflect the spell away from you and turn it back on its original caster. Magical spells that affect an entire area are not affected.
神经紧张 Twitchy Reactions  专长 16
[传奇操念使]
需求元素念力 电击
雷电游走于你的体内,使你有时会突发地抽动。你在回合开始时获得2个反应动作而非1个。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Electricity
Electricity surging through your body occasionally causes you to move in sudden, twitchy movements. You gain 2 reactions at the beginning of your turn instead of 1.
究极疗癒 Ultimate Revivification  专长 16
[传奇操念使]
需求元素念力
先决条件 念力疗癒
你的念力医疗甚至能将残破不堪的躯体重建。当你施放念力医疗时,能以在你上回合以后死去的生物为目标,将之复活。目标的生命值回复到1点,并陷入毁灭1。若目标原本就持有毁灭状态,则将状态值提升1(至多到3)。你不能以被解离术CRB或死亡效果杀害的生物为目标。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Water
Prerequisite Kinetic Revivification
Your kinetic healing can reconstruct even the most devastated body. When you cast kinetic heal, you can target a creature that has died since your last turn and return it to life. The target returns to life with 1 Hit Point but becomes doomed 1. If they are already doomed, they increase their doomed value by 1 to a maximum of 3. You can’t use Ultimate Revivification if the creature died from disintegrate or a death effect.
风声 Whispered Secrets  专长 16
[罕见][预言][探索][传奇操念使][探知]
需求元素念力
你可以在大气中安静冥想10分钟。来透过空气投射你的感官,使你能够听见离你1000'范围内且没有被气密屏障封锁的声音。你只能同时在1处地点集中你的感官。使用此能力时你对在你身体周遭发生的事为目盲及耳聋。
剧透 -   :
Uncommon Legendary Kineticist Divination Exploration Scrying
Prerequisite Elemental Conduit Air
When you spend at least 10-minutes in silent meditation while in an atmosphere, you can project your senses through the air, allowing you to hear and listen to things happening within 1,000 foot radius of you, as long as there are no barriers that prevent air flow. You can only focus your senses on one specific place at a time. While using this ability you are blinded and deafened to activities around you.
风飘势 Windblown Stance  专长 16
[传奇操念使][架式]
需求元素念力
需求 你正在飞行
你进入能使自己随着多变风势摆动的架式,并藉之进行难与预测的动作。当你处于风飘势时,你在AC及反射豁免上获得+2环境加值。若你停止飞行,此架式立刻停止。
剧透 -   :
Legendary Kineticist Stance
Prerequisite Elemental Conduit Air
Requirement you are flying
You enter a stance allowing you to ride the fickle winds, allowing them to toss you about in unpredictable patterns. While in Windblown Stance, you gain a +2 circumstance bonus to your AC and Reflex saves. If you stop flying, the stance ends immediately.
18级

精金不坏 Adamantine Resilience  专长 18
[专注][传奇操念使][化形]
需求元素念力
需求 你的护身念力是顽石之肤
频率 每日1次
你将肉体转化为活精金,将你对物理伤害的抗力翻倍1分钟。
剧透 -   :
Legendary Kineticist Concentrate Morph
Prerequisite Elemental Conduit Earth; Flesh of Stone
Frequency once per day
You transform your body into living adamantine, doubling your Resistance to physical damage for 1 minute.
元素超导 Elemental Superconductor  专长 18
[传奇操念使]
来自异位面的力量流经你的体内。若距离上次你再聚能时已至少消耗3点聚能点,你进行再聚能时能恢复3点聚能点而非1点。
剧透 -   :
Legendary Kineticist
The power of the planes flows through you. If you have spent at least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points when you Refocus instead of 1.
永冻之身 Eternal Body  专长 18
[传奇操念使][化形]
需求元素念力 寒冷
你的体温降到冰般寒冷;你不再因老化而承受惩罚,也不会因年龄死去。你免疫寒冷伤害。
剧透 -   :
Legendary Kineticist Morph
Prerequisite Elemental Conduit Cold
Your body becomes cold to the touch; you no longer take penalties from aging and do not die of old age. You are immune to cold damage.
水液形体 Fluid Form  专长 18
[传奇操念使][化形]
需求元素念力
你的肉体完全转化为液态;你免疫来自非魔法武器的重击与精准伤害。当你在游泳时,获得再生 1;此再生可被电击或火焰伤害中止。
剧透 -   :
Legendary Kineticist Morph
Prerequisite Elemental Conduit Water
Your body transforms into pure liquid; you become immune to critical hits and precision damage from nonmagical weapons. While swimming, you gain regeneration 1; this regeneration is stopped by electricity or fire damage.
异界回返 Reverse Shift  专长 18
[罕见][传奇操念使]
需求元素念力 以太,气,寒冷,土,电击,火,力场,水
你获得聚能法术版的异界传送CRB,但只能以此法术前往你的家乡位面或你透过元素念力相连的位面。你与该些位面的连接足够强,因此施法时不需要准备共鸣音叉或其他材料。
剧透 -   :
Uncommon Legendary Kineticist
Prerequisite Elemental Conduit Aether, Air, Cold, Earth, Electricity, Fire, Force, Water
You gain plane shift as a focus spell, but can only use it to travel to your home plane or a plane associated with one of your Elemental Conduits. You do not need a magic tuning fork or material components for the spell, as your connection to the plane is sufficient.
念动接挡 Telekinetic Deflection  专长 18
[传奇操念使]
需求元素念力 以太
触发 你成为远程投掷或投射物攻击的目标。
进行法术攻击骰来与触发攻击骰对抗。若你的攻击骰大于敌人的攻击骰,则本次攻击自动失误。若你的攻击骰比敌人的攻击骰高10以上,你将攻击反弹回去;向攻击者施放念动,此时以原本用来攻击你的投射物为本次念动的投掷物品。
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Aether
Trigger you are targeted by a ranged thrown or projectile attack.
Attempt a spell attack roll and compare the results to the triggering attack roll. If your result is greater than the attacking creature’s result, the creature’s attack automatically misses. If your roll beats the triggering roll by 10 or more, you reflect the attack back at the attacker; you cast telekinetic blast against the triggering creature using their thrown weapon or projectile as the object used in the spell.
无穷念力 Unlimited Energy  专长 18
[传奇操念使]
需求元素念力 气,电击,火
你获得常驻的迅捷状态,但只可用此迅捷赋予的额外动作进行移动或念力凝聚
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Air, Electricity, Fire
You are permanently quickened; you can use your extra action to perform a move action or to Gather Power.
20级

以太建筑 Aether Architect  专长 20
[专注][传奇操念使][操作][构造物]
需求元素念力 以太
你能以变换不定的以太创作至多每级10'立方的建筑物。除非你再进行手艺、工程学识或其他类似的技能的检定,这个建筑物的设计会非常单纯。这个建筑物上附有足够的拴绳,可以安稳地黏接到任何平面(包括垂直墙面甚或是洞窟的洞顶)上。此建筑在你维持此能力时持续存在。若你在使用此能力时花费1点聚能点,则建筑物则会存续直到被摧毁;如此做时,这点聚能点无法以再聚能行动回复,但会在你进行每日准备时恢复。你可透过连续多次使用此能力来创造巨大的建筑物。
剧透 -   :
Legendary Kineticist Concentrate Manipulate Structure
Prerequisite Elemental Conduit Aether
You are able to spin simple buildings out of scintillating aether, up to one 10-foot cube per level. The are basic in design unless you succeed at a Craft, Engineering Lore, or similar check. The building can consist of tethers to securely latch to any solid surface, even vertical surfaces or cavern ceilings. This building lasts as long as you concentrate. If you expend 1 Force Point, the building lasts until destroyed; you cannot regain that Force Point using a Recovery action, but it is restored to you during your daily preparations. You can use this ability multiple times in a row to create larger edifices.
骤霜 Cold Snap  专长 20
[专注][传奇操念使][操作]
需求元素念力 寒冷
你立即将由你视线内的某点发源,半径1哩内的一切冰冻。此区域内的环境温度变为寒,并在1小时候回复正常。若你在使用此能力时花费1点聚能点,你可将此能力持续时间变为无限。你也可透过消耗聚能点来将降温效果强化,每花1点聚能点变更冷1阶。举例来说,透过消耗3点聚能点,你能永久地将区域内的环境温度降为极寒。如此做时,这些聚能点无法以再聚能行动回复,但会在你进行每日准备时恢复。
剧透 -   :
Legendary Kineticist Concentrate Manipulate
Prerequisite Elemental Conduit Cold
You instantly freeze everything in a 1-mile radius, centered on a spot you can see. The area is considered a mild cold zone for 1 hour before the temperature returns to normal naturally. By expending 1 Focus Point, you can change the duration of this ability to unlimited. You can also expend a number of Focus Points to decrease the temperature category by one step per Forus Point spent. For example, you could expend 3 Focus Points to create an area of extreme cold with an unlimited duration. Focus Points expended with this ability cannot be regained using a Recovery action, but are restored to you during your daily preparations.
浴火重生 From the Ashes  专长 20
[传奇操念使]
需求元素念力
触发 你的生命值降至0
频率 每日1次
你的身躯炸成一团火球,灼烧30'内的敌人并留下一团灰烬。向离你30'内的所有敌人投1次火冲的伤害。在你的下回合开始时,你的身躯(连同装备)从灰烬中重组,你的生命值变为100,且你在再聚能前陷入缓慢1,
剧透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Fire
Trigger you reach 0 Hit Points
Frequency once per day
Your body explodes in a tremendous display of fire, scorching enemies within 30 feet and leaving only a pile of ashes. Roll a fire blast against all enemies within 30 feet. At the beginning of your next turn, your body reforms from the ashes (gear intact), you have 100 Hit Points, and you are slowed 1 until you are able to refocus.
全能念力 Omnikinesis  专长 20
[传奇操念使]
你获得七元念袭聚能法术。你可透过冥想10分钟来将1个职业专长重训成同级或以下的职业专长,但原专长与新专长必须有共通的需求元素念力。以此方式重训的所有专长会在你下次进行每日准备时回复原状。
剧透 -   :
Legendary Kineticist
A kineticist gains the transcendent blast focus spell. By spending 10 minutes meditating, a kineticist can retrain one of their class feats with another of equal or lesser level as long as those feats share at least one prerequisite Elemental Conduit. All feats retrained in this manner revert back to their original feat selections during daily preparations.
引用
七元念袭 Transcendent Blast  戏法 10

[稀有][攻击][戏法][塑能][绝技]
根源 原能
施放姿势
射程 接触或500';目标 1个生物或物品
多元宇宙的所有元素能量都由你掌握。每当你施放此法术时,从下列中选择1种念袭并复制其效果:突风霜打岩击电刺火冲念动水突
剧透 -   :
Rare Attack Cantrip Evocation Flourish
Tradition primal
Cast [one-action] somatic
Range touch or 500-feet; Targets 1 creature or object
Elemental energy from the entire multiverse is at your command. Each time you cast this spell, choose one of the following spells and duplicate its effects: air blast, cold blast, earth blast, electric blast, fire blast, telekinetic blast, or water blast.
地动山摇 Seismic Master  专长 20
[专注][传奇操念使][操作]
需求元素念力
你创造局部地震,攻击地面上的一切。此能力在其他方面如同10环级的地震术CRB一般运作。你在使用此能力时必须花费1点聚能点;若你因故无法支付聚能点,则承受由你施放的岩击的重击伤害。支付给此能力的聚能点无法以再聚能行动回复,但会在你进行每日准备时恢复。
剧透 -   :
Legendary Kineticist Concentrate Manipulate
Prerequisite Elemental Conduit Earth
You cause a localized earthquake, damaging everything on the ground. This ability otherwise duplicates the effects of an earthquake (Level 10) spell. You must expend 1 Focus Point when using this ability; if you cannot expend a Focus Point when using this ability, you take damage as if you were critically hit by your own earth blast. Focus Points expended with this ability cannot be regained using a Recovery action, but are restored to you during your daily preparations.
滔天巨浪 Tidal Wave  专长 20
[专注][传奇操念使][操作]
需求元素念力
你以视线内海岸上的某处为发源点,创造会袭击沿岸5哩宽1哩深区域的海啸。投你施放的水突的伤害骰,并将其效果运用到区域内的一切上,对构造物造成2倍伤害。若你选择这个水突不造成伤害,区域内依旧会淹水,但改成以10分钟慢慢淹没。你在使用此能力时必须花费1点聚能点;若你因故无法支付聚能点,则承受由你施放的水突的重击伤害。支付给此能力的聚能点无法以再聚能行动回复,但会在你进行每日准备时恢复。
剧透 -   :
Legendary Kineticist Concentrate Manipulate
Prerequisite Elemental Conduit Water
You cause a tsunami, damaging everything on an area of shoreline 5-miles wide by 1-mile inland, centered on a spot of coastline you can see. Roll damage from your water blast and apply it to everything in the area, dealing double damage to structures. If you choose to deal no damage with your water blast the area is still flooded, but the water rushes in over the course of 10-minutes. You must expend 1 Focus Point when using this ability; if you cannot expend a Focus Point when using this ability, you take damage as if you were critically hit by your own water blast. Focus Points expended with this ability cannot be regained using a Recovery action, but are restored to you during your daily preparations.
无拘之雷 Unbridled Lightning  专长 20
[塑能][传奇操念使][传送]
需求元素念力 电击
你能透过化身雷电来传送至视线内的任何位置。这视为你施放附加了电击连锁线形注能电刺,但射程/区域为无限长并使用了化身念袭专长的效果。或者,你能传送进云里并永久藏身其中。藏身云朵时,若你持有气元素念力,你可将云高速移动(时速约30哩,或说每轮300')来旅行。
剧透 -   :
Legendary Kineticist Evocation Teleporation
Prerequisite Elemental Conduit Electricity
You can teleport yourself anywhere within your line of sight by transforming yourself into a bolt of lightning. This functions as casting an electric blast with a chain infusion or line infusion with unlimited range and the Ride the Blast feat. Alternatively, you can teleport into a cloud and stay there indefinitely. While in a cloud, if you have the Air Elemental Conduit, you can move the cloud at high speeds for overland travel moving approximately 30 miles per hour (or 300 feet per round).
呼风唤雨 Weather Master  专长 20
[专注][传奇操念使][操作]
需求元素念力
你以10分钟聚集念力控制周遭的风,来随心所欲地改变天气。此能力在其他方面如同操控天气CRB仪式一般运作;若你在仪式检定上失败,视为成功。若你持有复数元素念力,还可创造违反季节和常识的天气。
寒冷 寒冷天气,寒温度,极寒温度,霰,雹,雪暴
电击 雷暴
融雪,炎热天气,热温度,炽热温度
雾,细雨,暴雨,飓风
你在使用此能力时必须花费1点聚能点;若你因故无法支付聚能点,则承受由你施放的突风的重击伤害。支付给此能力的聚能点无法以再聚能行动回复,但会在你进行每日准备时恢复。
剧透 -   :
Legendary Kineticist Concentrate Manipulate
Prerequisite Elemental Conduit Air
You concentrate your energy for 10-mintues, harnessing the power of the winds to create the weather pattern you desire. This ability otherwise functions as the control weather ritual; if you roll a failure on this ritual, you gain a success instead. If you have additional Elemental Conduits, you can create unseasonable weather or contradictory weather.
Cold cold weather, mild cold, extreme cold, sleet, hail, blizzard
Electricity thunderstorm
Fire thaw, hot weather, mild heat, extreme heat
Water fog, drizzle, downpour, hurricane
You must expend 1 Focus Point when using this ability; if you cannot expend a Focus Point when using this ability, you take damage as if you were critically hit by your own air blast. Focus Points expended with this ability cannot be regained using a Recovery action, but are restored to you during your daily preparations.
« 上次编辑: 2021-12-16, 周四 20:30:16 由 Passer556 »
Nat One to screw them all, Nat One to botch plans.
Nat One to TPK. It's time to roll new sheets then.
On the Virtual Table where the GM lies.

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兼职变体
« 回帖 #6 于: 2021-12-01, 周三 21:15:49 »
兼职传奇操念使角色
传奇操念使变体适合由想添加一些元素划风但又懒得计算法术位的角色所选用。由于传奇操念使的施法属性是体质,想拿一些魔法玩具的肉搏职业也很适合兼职传奇操念使。
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The legendary kineticist archetype is great for characters looking to add some elemental flavor to their characters without the hassle of tracking spell slots. Because legendary kineticists use Constitution as their primary spellcasting statistic, martial characters looking for some magical support often make powerful multiclass legendary kineticists.
传奇操念使入门 Legendary Kineticist Dedication  专长 2
[变体][入门][兼职]
先决条件 体质 14
你能像传奇操念使一般施法。你获得施放法术行动。选择1种元素念力;你获得该念力的初始念袭。你在原能法术攻击骰与DC上受训。你的传奇操念使变体施法属性是体质,传奇操念使变体法术是原能法术。你在自然以及与元素念力相应的学识上受训,若你已经在该些技能上受训,则每重复1个技能便自行选择1个其他技能变为受训作为替代。你不获得所选取元素念力的其他能力。
特殊 直至选取另外2个传奇操念使变体的专长之前,你无法再选择任何其他[入门]专长。
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Archetype Dedication Multiclass
Prerequisites Constitution 14
You cast spells like a legendary kineticist. You gain access to the Cast a Spell activity. Choose one Elemental Conduit; you learn the kinetic blast cantrip from your chosen conduit. You’re trained in spell attack rolls and spell DCs for primal spells. Your key spellcasting ability for legendary kineticist archetype spells is Constitution, and they are primal legendary kineticist spells. You become trained in Nature and your Elemental Conduit’s associated Lore skill; for each of these skills in which you were already trained, you become trained in a skill of your choice. You don’t gain any other abilities from your choice of Elemental Conduit.
Special You cannot select another dedication feat until you have gained two other feats from the legendary kineticist archetype.
基础传奇操念使施法 Basic Legendary Kineticist Spellcasting  专长 4
[变体]
先决条件 传奇操念使入门
你获得你所选取的元素念力除了念袭以外的另1个元素戏法,以及1种你满足条件的注能聚能法术。你获得承受超载念力凝聚动作。若你没有聚能池,你获得含有1点聚能点的聚能池,你可通过与你的元素念力互动(见上)来再聚能
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Archetype
Prerequisites Legendary Kineticist Dedication
You learn the second cantrip listed for your chosen Elemental Conduit and one infusion Focus Spell that you qualify for. You can also use the Accept Burn and Gather Power actions. If you don’t already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by communing with your element (see page 4).
基础操念 Basic Elementalist  专长 4
[变体]
先决条件 传奇操念使入门
你获得1个1级或2级传奇操念使专长。若该专长会给予你新的聚能法术但你没有聚能池,你获得含有1点聚能点的聚能池,你可通过与你的元素念力互动(见上)来再聚能
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Archetype
Prerequisites Legendary Kineticist Dedication
You gain a 1st- or 2nd-level legendary kineticist feat. If that feat grants you a new focus spell and you don’t already have a focus pool, you gain a focus pool of 1 Focus Point, which you can Refocus by communing with your element (see page 4).
进阶操念 Advanced Elementalist  专长 6
[变体]
先决条件 基础操念
你获得1个传奇操念使专长。在判断专长的先决条件时,你的传奇操念使等级等同于自身角色等级的一半。若该专长会给予你新的聚能法术但你没有聚能池,你获得含有1点聚能点的聚能池,你可通过与你的元素念力互动(见上)来再聚能;若你已有聚能池,你的聚能池中的聚能点容量提升1(最大到3)。
特殊 你可多次选取该专长。每次选取都会获得另1个传奇操念使专长。
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Archetype
Prerequisites Basic Elementalist
You gain one legendary kineticist feat. For the purpose of meeting its prerequisites, your legendary kineticist level is equal to half your character level. If that feat grants you a new focus spell and you don’t already have a focus pool, you gain a focus pool of 1 Focus Point, which you can Refocus by communing with your element (see page 4). If that feat grants you a new focus spell and you already have a focus pool, increase the number of Focus Points in your focus pool by 1 (maximum 3).
Special You can select this feat more than once. Each time you select it, you gain another legendary kineticist feat.
额外注能 Extra Infusion  专长 6
[变体]
先决条件 基础传奇操念使施法
你获得1个满足条件的注能聚能法术,且你的聚能池中的聚能点容量提升1(最大到3)。
特殊 你可多次选取该专长。每次选取都会获得另1个注能聚能法术。
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Archetype
Prerequisites Basic Legendary Kineticist Spellcasting
You learn one infusion Focus Spell that you qualify for and increase the number of Focus Points in your focus pool by 1 (maximum 3).
Special You can select this feat more than once. Each time you select it, you gain another infusion Focus Spell.
护身念力 Elemental Defense  专长 8
[变体]
先决条件 传奇操念使入门
你获得你所选取的元素念力的护身念力。在判断护身念力的效果时,你的传奇操念使等级等同于自身角色等级的一半。
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Archetype
Prerequisites Legendary Kineticist Dedication
You learn the Elemental Defense Power associated with your chosen Elemental Conduit. When determining the effects of that power, your legendary kineticist level is equal to half your character level.
专家传奇操念使施法 Expert Legendary Kineticist Spellcasting  专长 12
[变体]
先决条件 基础传奇操念使施法
你的原能法术攻击与DC的熟练度提升至专家,你获得1个满足条件的注能聚能法术,且你的聚能池中的聚能点容量提升1(最大到3)。
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Archetype
Prerequisites Basic Legendary Kineticist Spellcasting
You become an expert in primal spell attack rolls and primal spell DCs. You learn one infusion Focus Spell that you qualify for and increase the number of Focus Points in your pool by 1 (maximum 3).
大师传奇操念使施法 Master Legendary Kineticist Spellcasting  专长 16
[变体]
先决条件 专家传奇操念使施法
你的原能法术攻击与DC的熟练度提升至大师,你获得1个满足条件的注能聚能法术,且你的聚能池中的聚能点容量提升1(最大到3)。
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Archetype
Prerequisites Expert Legendary Kineticist Spellcasting
You become a master in primal spell attack rolls and primal spell DCs. You learn one infusion Focus Spell that you qualify for and increase the number of Focus Points in your pool by 1 (maximum 3).
« 上次编辑: 2021-12-18, 周六 07:10:59 由 Passer556 »
Nat One to screw them all, Nat One to botch plans.
Nat One to TPK. It's time to roll new sheets then.
On the Virtual Table where the GM lies.

离线 Passer556

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技能专长
« 回帖 #7 于: 2021-12-01, 周三 21:15:57 »
技能专长

感知元素 Sense Element  专长 5
[通用][技能]
先决条件 在并非物质界的某个位面的学识上受训
你对位面的知识让你能够侦测与该位面的元素相关的生物。每日1次,你可以3环级原能内在法术的形式,施放侦测阵营CRB,但这个法术并不侦测指定的阵营,而是侦测1种你持有学识的位面的相应元素特征。
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General Skill
Prerequisites trained in Lore related to a plane other than the Material Plane
Your knowledge of the planes allows you to identify when beings of an associated element are present. You gain detect alignment as a 3rd-level primal innate spell that you can cast once per day, except instead of choosing an alignment, choose an elemental trait linked to a plane for which you have a Lore skill trained.
穿梭风雨 Storm Traveler  专长 1
[通用][技能]
先决条件 航海学识受训或察觉专家
你习惯在惊滔骇浪或大风大雨中旅行。当你在降水时进行基于视觉或听觉的察觉检定时,将检定承受的减值降低2。若你在航海学识或察觉上为大师,改为将减值降低3,两者之中有传奇时降低4。减值不能被降至0以下。
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General Skill
Prerequisites trained in Sailing Lore or expert in Perception
You are used to traveling on raging seas and through rainstorms. When making sound or vision-based Perception checks in precipitation, reduce the penalties against those checks by 2. If you are a master in either Sailing Lore or Perception, instead reduce the penalty by 3, and if you are legendary in either skill, reduce the penalty by 4. Penalties cannot be reduced below 0.
念动天赋 Telekinetic Gift  专长 1
[通用][技能]
先决条件 奥法或神秘技能受训
你从小就能单用意志移动物品。你能以内在戏法的形式施放法师之手CRB,此戏法会属于你用以达成先决条件的技能的根源,奥法时奥术,神秘时异能。若你在两方皆有受训,选择其1。
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General Skill
Prerequisites trained in either Arcana or Occultism
Even as a child you were capable of moving objects using nothing but your mind. You gain mage hand as an innate cantrip. The cantrip matches the tradition of the skill used to qualify for this feat; Arcana for arcane and Occultism for occult. If you are trained in both, choose one.
稳定姿势 Stabilize Posture  专长 2
[通用][技能][架式]
先决条件 特技技能专家
你是利用风阻及重心来妥善移动身体的专家。你可以单动作调整自己的姿势,准备进行下次的机动。直到你的回合结束前,若你以单动作进行保持平衡空中机动挤入空间,你在这些动作的检定上的成功度提高1阶(大失败→失败→成功→大成功)。
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General Skill Stance
Prerequisites expert in Acrobatics
You’re an expert at moving your body to take the most advantage of your center of gravity and wind resistance. You can spend an action to adjust your stance, preparing you for your next maneuver. Until the end of your turn, if you take an action to Balance, Maneuver in Flight, or Squeeze, the checks made for that action are one step more successful (a critical failure becomes a failure, a failure becomes a success, and a success becomes a critical success).
热火珍馔 Burning Gourmand  专长 9
[通用][技能]
先决条件 烹饪学识专家,施放1种[火]法术的能力
你学会以操火之术强化厨艺的方法。若你在烹调需要加热的食物时的烹饪学识技能检定上失败,视为成功。
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General Skill
Prerequisites expert in Cooking Lore, must be able to cast a spell with the fire trait
You’ve learned to use your ability to manipulate fire to enhance your cooking. If you roll a failure on a skill check using Cooking Lore to prepare food that must be heated, you get a success instead.
魔焰珍馔 Blazing Gourmand  专长 13
[幸运][通用][技能]
先决条件 热火珍馔,烹饪学识大师,拥有聚能池,施放1种[火]法术的能力
你再以魔法进一步补强你以满腔热情做出的美食。你在以烹饪学识检定烹调需要加热的食物前,可消耗1点聚能点,来在该次检定上双骰取高。
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General Skill Fortune
Prerequisites Burning Gourmand, master in Cooking Lore, must possess a Focus Pool, must be able to cast a spell with the fire trait
Your passion for cooking brilliant dishes is further enhanced by your magical prowess. You may expend one Focus Point before attempting a Cooking Lore check to prepare food that must be heated; if you do, you may roll the check twice and take the higher result.
魔术医学 Powerful Healer  专长 1
[通用][技能]
先决条件 医疗技能受训,施放1种回复生命值的法术的能力
你以医学知识补强你的治疗法术。当你施放回复生命值的法术时,目标额外回复每法术环级1点生命值。若你的医疗技能为专家,改为每法术环级2点生命值,大师时3点,传奇时4点。
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General Skill
Prerequisites trained in Medicine, must be able to cast a spell that restores Hit Points
Your skill with medicine translates into improved skill with magical methods of healing. When using a spell that recovers HP, targets recover 1 additional Hit Point for each level of the spell used. Increase this amount to an additional 2 Hit Points if you’re an expert at Medicine, 3 Hit Points if you’re a master, or 4 Hit Points if you’re legendary.
« 上次编辑: 2021-12-18, 周六 07:51:45 由 Passer556 »
Nat One to screw them all, Nat One to botch plans.
Nat One to TPK. It's time to roll new sheets then.
On the Virtual Table where the GM lies.

离线 Passer556

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背景
« 回帖 #8 于: 2021-12-01, 周三 21:16:05 »
背景

躯体艺术家 Body Artist  背景
你曾以在他人身体上创作艺术为生。你可能做过穿环,刺青,划疤,植入物或其他肉体改造。这可能是为了给证明了自己的战士做标记,充当身分地位的象征,在某些文化里也可能只是为了帮他人展现个性来换钱。
选择2项属性加成。1项必须是敏捷或感知,另1项为自选属性加成。
你在医疗技能和躯体艺术学识上受训。你获得技能专长:魔术医学。
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You once did work to create art on others’ bodies. You may have provided piercings, tattoos, scarifications, implants, or other body modification. These are sometimes used to mark warriors who have proven themselves, identify individuals at a particular social status, or in some cultures, simply as a means to make money and help others express individuality.
Choose two ability boosts. One must be to Dexterity or Wisdom, and the other is a free ability boost.
You’re trained in the Medicine skill as well as the Body Art Lore skill. You gain the Powerful Healer skill feat.
烈火纹身 Burn-Scarred  背景
你年轻时曾受过严重的烧伤;这可能是意外火灾,也可能是惨遭烙印,又或者是荣光之纹,或其他能跟冒险伙伴分享的趣事。
选择2项属性加成。1项必须是魅力或体质,另1项为自选属性加成。
你在威吓技能和奥法或自然技能上受训。你获得技能专长:金刚怒目。
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When you were young you were severely scarred in a fire; it may have been an accidental home fire, you may have been the victim of a vicious branding, or perhaps you were careless while practicing fire magic. Regardless of the cause, it left you with highly-prominent scars that, depending on your personality, might be a mark of shame, a brand of honor, or an interesting story to tell fellow adventurers.
Choose two ability boosts. One must be to Charisma or Constitution, and the other is a free ability boost.
You’re trained in the Intimidation skill and your choice of the Arcana skill or Nature skill. You gain the Intimidating Glare skill feat.
远洋渔夫 Deep-Sea Fisher  背景
为了生活,你长时间出海打鱼,可能是在猎捕被他人当作罕见珍馔的大鱼,又或是在捞捕虾蟹。
选择2项属性加成。1项必须是力量或体质,另1项为自选属性加成。
你在运动技能和捕鱼学识上受训。你获得技能专长:配达人或穿梭风雨。
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As a means to make ends meet, you took prolonged trips out to sea, either capturing large fish that served as rarer delicacies or perhaps trawling for crabs or lobsters along the ocean floor. You got used to enduring rough conditions, knowing that it was worth it if you came back to shore with a full net.
Choose two ability boosts. One must be to Strength or Constitution, and the other is a free ability boost.
You’re trained in the Athletics skill as well as the Fishing Lore skill. You gain your choice of the Hefty Hauler skill feat or the Storm Traveler skill feat.
飓风摧残 Hurricane-Ravaged  背景
你的老家曾被为期数年(甚或数十年)的飓风侵袭,因此你习惯被强风不断推挤的情况。这可能是你老家的常态,也可能是你难得幸存的近日灾害。这种状况可能是由于物质界与气元素位面的交叠,或是老家承受的周期性诅咒,又或者单纯是神祕的自然现象。
选择2项属性加成。1项必须是敏捷或体质,另1项为自选属性加成。
你在特技技能和气元素位面学识上受训。你获得技能专长:稳定姿势。
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The area you once lived in has been subjected to constant windstorms for years, even decades, and you’ve had to learn to adapt to constantly being buffeted with savage wind. This may simply be your peoples’ way of life, or it may have been a recent catastrophe of which you are one of the lucky survivors. These conditions could have been caused by an overlap in the Material Plane and Plane of Air or a cyclical curse on your town, if not just a strange quirk of nature.
Choose two ability boosts. One must be to Dexterity or Constitution, and the other is a free ability boost.
You’re the Acrobatics skill as well as the Plane of Air Lore skill. You gain the Stabilize Posture skill feat.
孤岛求生 Lost at Sea  背景
你生涯中曾有过一段时期被困在无人岛上,这可能是因为搭的船沉了,被老家流放,又或是传送法术事故。在数个月(甚或数年)的期间,你只能以海产及少数几种植物为食,并以自己搭的破烂篷屋遮风避雨。虽然最后是被人给救出来了,但在孤岛上的经历深深地影响了你的神智,让你对海洋是又爱又怕。
选择2项属性加成。1项必须是力量或体质,另1项为自选属性加成。
你在生存技能和捕鱼学识上受训。你获得技能专长:地形专家(水域)。
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At one point in your life, you found yourself stranded on a deserted island, whether the result of a sunken ship, exile from your old home, or a teleportation spell gone awry. For several months, possibly even years, you had to subsist on nothing but the sea life and a few plants as sustenance and endured the elements in little more than a rickety self-built shack. You have since been rescued from the remote isle, but your experience has left an indelible scar on your psyche, giving you both a fascination with and a fear of the sea.
Choose two ability boosts. One must be to Constitution or Strength, and the other is a free ability boost.
You’re trained in the Fishing Lore skill and the Survival skill. You gain the Terrain Expertise (aquatic) skill feat.
采珠人 Pearl Diver  背景
你在某种充满贝类生物的巨大水体的附近长大,可能是在岛上,海岸边或湖畔。为了一家的生计,你早早便学会了游泳来帮忙采集水底的牡蛎,也会在缺少船只或其他交通工具直接用游泳来旅行。
选择2项属性加成。1项必须是力量或体质,另1项为自选属性加成。
你在运动技能和水域学识上受训。你获得技能专长:迅速游泳。
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You were raised near a large body of water where clams and oysters are commonly found: likely an island, the seashore, or by a large lake. Due to your family’s lifestyle, you were taught to swim at an early age to help collect oysters from the sea or lake bed, and you often needed to swim to travel to other places when a boat or other transportation was either unavailable or simply inconvenient.
Choose two ability boosts. One must be to Constitution or Strength, and the other is a free ability boost.
You’re trained in the Athletics skill and the Aquatic Lore skill. You gain the Quick Swim skill feat.
航海士 Ship Navigator  背景
你曾经出海,也可能依然在跑船。你可能是个海盗、海军、商人或单纯的水手。你深受船长信赖,被委以在天候不佳时领航的重任,并且表现杰出。
选择2项属性加成。1项必须是力量或感知,另1项为自选属性加成。
你在运动或生存技能和航海学识上受训。你获得技能专长:穿梭风雨。
剧透 -   :
You used to sail the high seas, and perhaps still do. You may have been a pirate, a naval officer, a merchant, or even a common sailor. You earned the trust of your captain well enough to be trusted with navigating during harsh weather conditions, and did so with great skill.
Choose two ability boosts. One must be to Strength or Wisdom, and the other is a free ability boost.
You’re trained in the Sailing Lore skill, as well as your choice of the Athletics skill or Survival skill. You gain the Storm Traveler skill feat.
街头艺人 Street Magician  背景
你年轻时学习过手上功夫,并以之娱乐家人朋友,久而久之开始在人前表演为生。你的花招可能单纯是比常人灵巧的手技,也可能隐藏了直觉发动的超常异能。
选择2项属性加成。1项必须是敏捷或魅力,另1项为自选属性加成。
你在表演技能和你演出的城市的学识上受训。你获得技能专长:迷魂。
剧透 -   :
You learned quite a bit of sleight of hand in your youth, and used it entertaining family, friends, and eventually small crowds, earning yourself a meager living. It’s hard to tell if you’re simply more dexterous than most, or if the tricks you perform are truly fueled by an instinctive supernatural power.
Choose two ability boosts. One must be to Dexterity or Charisma, and the other is a free ability boost.
You’re trained in the Performance skill and a Lore skill for the city you performed in. You gain the Fascinating Performance skill feat.
天打雷劈 Struck by Lightning  背景
你被雷打中却没死。这个经历在你的外貌、内脏、心理及其他种种方面都留下了创伤。你从此对风险管理甚为重视,并以此为人生导航。
选择2项属性加成。1项必须是敏捷或智力,另1项为自选属性加成。
你在自然或生存技能和学术或赌博学识上受训。你获得通用专长:死硬。
剧透 -   :
You’ve been struck by lightning and survived. The experience has left you scarred: externally, internally, spiritually, or in some other way. Ever since, you’ve become hyper-aware of risks, and statistical odds, using these to guide your life choices.
Choose two ability boots. One must be to Dexterity or Intelligence, and one is a free ability boost.
You’re trained in your choice of the Nature skill or Survival skill, as well as your choice of the Academia Lore skill or Games Lore skill. You gain the Diehard general feat.
念动力 Telekinetic  背景
你一直以来都有能以意志移动物品的怪奇才能。这可能是独特的灵能天赋,或某种魔法系统的才能,或是神或庇护主赐与的威能,又或是愿意听从指令为你做些小事神秘力量。总之你常年使用这份异能,难以想像失去念动力的生活会是什么样子。
选择2项属性加成。1项必须是智力或魅力,另1项为自选属性加成。
你在奥法或神秘技能和算卦或黑街学识上受训。你获得技能专长:念动天赋。
剧透 -   :
You’ve always had a strange gift for moving things with your mind. It might be a unique psychic trait, the beginnings of an innate skill in magic, the gifts of a deity or patron, or even some esoteric force that does your bidding on some rudimentary level. This strange power has aided you in many ways throughout the years, and you couldn’t imagine everyday life without it.
Choose two ability boosts. One must be to Intelligence or Charisma, and the other is a free ability boost.
You’re trained in your choice of the Arcana skill or Occultism skill and your choice of the Fortune-Telling Lore skill or Underworld Lore skill. You gain the Telekinetic Gift skill feat.
异界来客 Visited  背景
你曾与异界存在相遇;可能是该存在在梦中来访,也可能你与该存在在现世巧遇。在那以后,你一直很好奇祂究竟来自何方,以及为何在相遇后你便开始与未知能量变得莫名亲和。
选择2项属性加成。1项必须是智力或感知,另1项为自选属性加成。
你在自然或神秘技能和某种特定位面的学识上受训。你获得技能专长:感知元素。
剧透 -   :
You were once visited by an otherworldly being; it may have been an extraterrestrial come to you in a dream, or a visitor from another plane that came across you by happenstance. Ever since, you’ve wanted to know where the mysterious being came from and why it left you with an indelible affinity toward unknown energies.
Choose two ability boosts. One must be to Intelligence or Wisdom, and the other is a free ability boost.
You’re trained in your choice of the Nature skill or Occultism skill, as well as a Lore skill relating to a specific plane of existence. You gain the Sense Element skill feat.
« 上次编辑: 2021-12-19, 周日 10:54:17 由 Passer556 »
Nat One to screw them all, Nat One to botch plans.
Nat One to TPK. It's time to roll new sheets then.
On the Virtual Table where the GM lies.

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物品
« 回帖 #9 于: 2021-12-01, 周三 21:16:13 »
物品
下列物品常由操念使使用。

御气扇 Aero Fans  物品 4+
[罕见][气][绑定][魔法][变化]
用法 2手持握;负载 L
一对扇面绘有强风过林折枝落叶的图象的装饰折扇。当由可施放突风的角色绑定并持握时,该角色施放的突风能造成挥砍伤害。2把扇子都持握时才能获得此效果。
类型 标准;等级 4;价格 100 gp;辨识 辨识魔法(奥法,自然,神秘,宗教) DC 19
类型 高等;等级 10;价格 1100 gp;辨识 辨识魔法(奥法,自然,神秘,宗教) DC 27
当你持握2把御气扇时,你在对抗带有[气]特征的效果的反制检定上获得+2物品加值,且可启动御气扇来猛地创造阵风:
启动互动;效果 你以致密的轨迹挥舞双扇,创造了个疾风法球,再将此法球射到120'内由你指定的某处。法球会炸成阵风,影响10'爆发区域内的所有生物。此效果在其他方面如同误季狂风 Unseasonable SquallAP151一般运作,DC为你的法术DC或职业DC。
剧透 -   :
Uncommon Air Invested Magical Transmutation
Usage held in 2 hands; Bulk L
This pair of decorative folding fans displays images of a strong wind blowing through a forest, ripping off tree branches and blowing around leaves. When invested by someone who can cast air blast, it allows them to deal slashing damage with their air blast spell. They must be holding both fans to receive any benefit.
Type standard; Level 4; Price 100 gp; Identify Identify Magic (Arcana, Nature, Occultism, or Religion) DC 19
Type greater; Level 10; Price 1,100 gp; Identify Identify Magic (Arcana, Nature, Occultism, or Religion) DC 27
While wielding both fans you gain a +2 item bonus to counteract checks against effects with the air trait and you can activate the fans to create a sudden burst of wind:
Activate [two-actions] Interact; Effect You wave the fans together in an intricate pattern, creating a sphere of unstable wind, then fling the sphere to a spot within 120 feet that you designate. The sphere erupts into a blast of sudden wind, affecting all creatures in a 10-foot burst. This effect otherwise functions as unseasonable squall using your spell DC or class DC.
翔天杖 Aero Staff  物品 2
[罕见][法杖]
价格 40 gp
用法 2手持握;负载 1
一根中空长杖,内部藏有以连接至杖体中心的铜条组成的机关,可一按下杖身上隐藏的按钮便将铜条机关展开成扇形滑翔翼。装备此杖的人可以单动作来展开或收起滑翔翼。
收起时,翔天杖能作为木杖武器使用,也能正常地蚀刻该类武器适用的符文。
展开时,装备者能进行着陆反应动作或不坠落而滑翔:
启动互动;触发 你正在坠落或因为强风而被迫移动,且翔天杖的滑翔翼已展开;效果 以自由动作进行空中机动检定,DC为强风效果的DC或由GM判定。
大成功 你在天上滑翔;如同你持有等同于速度的飞行速度一般飞行至少10'。
成功 同大成功,但你不能爬升。
失败 你失速并坠落至多60';在强风环境时,你还会顺着风移动。
大失败 你坠落。
剧透 -   :
Uncommon Staff
Price 40 gp
Usage held in 2 hands; Bulk 1
This long hollow staff has been delicately carved to allow several brass rods to connect to the center of the staff and spring out by pressing a hidden button along the staff’s shaft. When opened, the brass rods spread out to reveal a fan-like glider. The wielder of this staff can open and close the glider with one interact action.
When closed, the wielder can use this as a staff weapon, including inscribing runes as normal for a weapon of this type.
When open, the wielder can use the staff to Arrest a Fall or glide instead of fall:
Activate [reaction] Interact; Trigger you are falling or forced to move because of strong winds and the fan glider arms of the staff are open; Effect Make a Maneuver in Flight check as a free action with a DC of the wind effect or as determined by your GM.
Critical Success You glide through the air; Stride at least 10-feet as though you had a fly Speed equal to your Speed.
Success As a critical success, but you cannot move upwards.
Failure You stall and fall up to 60-feet; in a strong wind, you also move in the direction of the wind.
Critical Failure You fall.
激热浆 Blisterblaze Serum  物品 3
[消耗品][火][魔法][油]
价格 12 gp
用法 2手持握;负载 L
启动互动
一种淡橘色的油,散发著即使隔着容器都能感受到的高热。这油有2种使用方法:
将激热浆涂抹到武器的表面。此时若该武器不造成火焰伤害,则将其造成的一半伤害转化成火焰伤害。若该武器原本就造成火焰伤害,但不造成持续火焰伤害,则开始会在攻击命中时造成持续2轮的1d6持续火焰伤害。若该武器原本就造成持续火焰伤害,将持续火焰伤害提高1d6。
或是将激热浆涂抹到双手或法杖上。涂到手上时上述效果会影响使用者所施放的所有[火]法术,涂到法杖上时则是影响以法杖施放的所有[火]法术。
不论是以何种方法使用激热浆,其效果会在涂抹1分钟后结束。一般来说药瓶里容纳的激热浆是刚好够向1件物品或1个角色使用1次的份量,因此不能分享给复数物品或角色使用。若向获得缠霜油效果的物品或角色使用激热浆,两种油的效果会互相抵消。
剧透 -   :
Consumable Fire Magical Oil
Usage held in two hands; Bulk L
Activate [one-action] Interact
Price 12 gp
This concoction is a thin orange oil that feels incredibly hot to the touch, even when still stored in its container. It can be used in two ways:
You can pour this oil over the surface of a weapon. If the weapon doesn’t deal fire damage, half the damage it deals is converted to fire damage. If it already deals fire damage, but does not apply persistent fire damage, it now applies 1d6 persistent fire damage on a successful hit for the next 2 rounds. If the weapon applies persistent fire damage, increase the persistent fire damage by 1d6.
One can also apply the oil to both hands or to a staff. If used this way, the above effects apply to any spell the user casts with the fire trait if applied to their hands, or to any spell with the fire trait cast from the staff if it was applied to the staff.
However one uses blisterblaze serum, its effects last for 1 minute after it is applied. Vials typically contain just enough blisterblaze serum to have an effect on a single object or individual, and thus cannot be split amongst multiple items or players. If applied to an item or individual under the effects of rime-laden oil, each oil cancels out the effects of the other.
导电膏 Conductive Paste  物品 8
[消耗品][电击][魔法]
价格 100 gp
用法 2手持握;负载 L
启动互动
这种暗灰色的软膏能被涂抹到1件近战武器上。软膏里面藏有导电性能特别好的金属丝线。每当你以该武器发动的打击命中时─不论有没有造成伤害─你可接着向刚击中的目标进行施放法术行动。以此方式施放的法术环级不得高于2,必须有[电击]特征,且必须可以你刚击中的目标为目标,而不论原本的施放动作为何,这次施放会缩短为自由动作。此法术只会影响目标,即便原本可影响复数目标。若此法术要求法术攻击骰,则以你原本用武器进行的攻击骰来判定法术的成功度。若此法术要求豁免,则DC为你的法术DC。
导电膏能在武器上维持效果10分钟或直到被使用,此时导电膏会烧掉并从武器上化为灰烬掉落在地,结束其效果。
剧透 -   :
Consumable Electric Magical
Usage held in 2 hands; Bulk L
Activate [one-action] Interact
Price 100 gp
This dark grey paste can be slathered onto a single melee weapon. It contains metallic filaments that are able to conduct electricity with far greater potency than typical metals. Whenever you hit with a Strike from that weapon - whether or not you deal damage - you can immediately use the Cast a Spell action, targeting whatever you just hit with your Strike. A spell cast this way cannot be higher than 2nd level, must have the electric trait, and must be one which can target whatever you just hit with your Strike, but it is a free action regardless of the spell’s normal activation. The spell affects only the target hit, even if it would normally affect more than one target. If the spell requires a spell attack roll, use the result of your attack roll with the weapon to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC.
Conductive paste remains intact on the weapon until it is activated or until 10 minutes pass, at which time the paste burns out and falls from the weapon as a fine ash, ending its effects.
念力法杖 Kinetic Staff  物品 6+
[塑能][魔法][法杖]
用法 1手持握;负载 1
一根中空的银管,表面刻有符文与按键,乍看是管特大的笛子。
启动 施放法术;效果 你消耗一定充能从法杖法术列表中施放法术。
类型 次等;等级 6;价格 240 gp;辨识 辨识魔法(奥法,自然,神秘,宗教) DC 22
戏法 法师之手CRB念袭*
1环级 治疗术CRB
2环级 念动战技CRB
类型 高等;等级 10;价格 950 gp;辨识 辨识魔法(奥法,自然,神秘,宗教) DC 27
3环级 治疗术CRB
4环级 闪现术CRB
类型 上等;等级 14;价格 4100 gp;辨识 辨识魔法(奥法,自然,神秘,宗教) DC 32
5环级 念动移物CRB
6环级 排斥术CRB
特殊 当你以此法杖施放念袭时,采用岩击的数据,但伤害类型为无类型,也不带有你的元素念力的特征。传奇操念使消耗聚能点来用此法杖施法时,只会陷入震慑1。
剧透 -   :
Evocation Magical Staff
Usage held in 1 hand; Bulk 1
This staff is a hollow silver tube, etched with runes and keys, making it reminiscent of an oversized flute.
Activate Cast a Spell; Effect You expend a number of charges from the staff to cast one of the spells from its list.
Type lesser kinetic staff; Level 6; Price 240 gp; Identify Identify Magic (Arcana, Nature, Occultism, or Religion) DC 22
Cantrips mage hand, kinetic blast*
1st heal
2nd telekinetic maneuver
Type greater kinetic staff; Level 10; Price 950 gp; Identify Identify Magic (Arcana, Nature, Occultism, or Religion) DC 27
3rd heal
4th blink
Type major kinetic staff; Level 14; Price 4,100 gp; Identify Identify Magic (Arcana, Nature, Occultism, or Religion) DC 32
5th telekinetic haul
6th repulsion
Special When you cast kinetic blast through this staff, use the rules for earth blast, but the damage is always untyped and cannot have traits from your Elemental Conduit added to it. When a legendary kineticist uses a Focus Point to Activate this staff, they only become stunned 1.
操念头环 Kineticist’s Diadem  物品 5+
[塑能][绑定][原能]
用法 穿戴头环;负载 L
启动专注;频率可变
效果 穿戴者在回合结束前施放的下1个念袭在攻击骰上获得状态加值。
这种轻薄的白金头饰镶有单颗象征元素念力的水晶。操念头环有红(火)、蓝(水和寒冷)、绿(土)、白(气和电击)以及透明(以太和力场)的版本,并会获得与水晶颜色相应的特征(举例来说,红水晶操念头环带有[火]特征),依照GM判断,也可能存在其他颜色的水晶/特征组的头环。操念头环的功能是聚焦念袭的魔力。
类型 次等;等级 5;价格 160 gp
状态加值为+1,频率为每日1次。
类型 标准;等级 10;价格 1000 gp
状态加值为+2,频率为每日1次。
类型 高等;等级 15;价格 7000 gp
状态加值为+3,频率为每小时1次。
类型 上等;等级 20;价格 80000 gp
状态加值为+3,频率为每10分钟1次。
剧透 -   :
Usage worn circlet; Bulk L
Activate [free-action] Concentrate; Frequency varies
Effect The next kinetic blast cast by the wearer before the end of their turn gains a status bonus to their attack roll.
This thin platinum headpiece is adorned with a single crystal representing the powers a kineticist wields. Kineticist’s diadems come in red (fire), blue (cold and water), green (earth), white (air and electric), or clear (aether and force) and gain the trait(s) associated with its color (for example, a red kineticist’s diadem gains the fire trait), but can potentially possess other colors and traits as allowed by the GM. These diadems can be used to focus the power of a kinetic blast.
Type lesser kineticist’s diadem; Level 5; Price 160 gp
The status bonus is +1 and the frequency is once per day.
Type kineticist’s diadem; Level 10; Price 1,000 gp
The status bonus is +2 and the frequency is once per day.
Type greater kineticist’s diadem; Level 15; Price 7,000 gp
The status bonus is +3 and the frequency is once per hour.
Type major kineticist’s diadem; Level 20; Price 80,000 gp
The status bonus is +3 and the frequency is once per 10-minutes.
缠霜油 Rime-laden Oil  物品 3
[寒冷][消耗品][魔法][油]
价格 12 gp
用法 2手持握;负载 L
启动互动
一种白色的油,散发著低温,包装的容器及涂抹上的物品会被无法溶解的冰霜所复盖并持续散发白雾。这油有2种使用方法:
将缠霜油涂抹到武器的表面。此时若该武器不造成寒冷伤害,则将其造成的一半伤害转化成寒冷伤害。若该武器原本就造成寒冷伤害,还会在命中时使目标陷入笨拙1,此效果持续3轮。若该武器原本就在命中时造成笨拙状态,则在3轮间将笨拙的状态值提高1。
或是将缠霜油涂抹到双手或法杖上。涂到手上时上述效果会影响使用者所施放的所有[寒冷]法术,涂到法杖上时则是影响以法杖施放的所有[寒冷]法术。
不论是以何种方法使用缠霜油,其效果会在涂抹1分钟后结束。一般来说药瓶里容纳的缠霜油是刚好够向1件物品或1个角色使用1次的份量,因此不能分享给复数物品或角色使用。若向获得激热浆效果的物品或角色使用缠霜油,两种油的效果会互相抵消。
剧透 -   :
Cold Consumable Magical Oil
Usage held in two hands; Bulk L
Activate [one-action] Interact
Price 12 gp
This concoction is a white oil that feels incredibly cold. Objects coated in it and vials filled with it are covered by unmeltable frost and emit a whitish fog. Rime-laden oil can be used in two ways:
One can pour this oil over the surface of a weapon. If the weapon doesn’t deal cold damage, half the damage it deals is converted to cold damage. If it already deals cold damage, it now also applies the clumsy 1 condition for three rounds on a successful hit. If it already applies the clumsy condition on a successful hit, increase the clumsy condition by 1 for three rounds instead.
One can also apply the oil to both hands or to a staff. If used this way, the above effects apply to any spell the user casts with the cold trait if applied to their hands, or to any spell with the cold trait cast from the staff if it was applied to the staff.
However one uses rime-laden oil, its effects last for 1 minute after it is applied. Vials typically contain just enough rime-laden oil to have an effect on a single object or individual, and thus cannot be split amongst multiple items or players. If applied to an item or individual under the effects of blisterblaze serum, each oil cancels out the effects of the other.
岁月石 Rock of Ages  物品 4
[消耗品][土][塑能][魔法][护符]
辨识 辨识魔法(奥法,自然,神秘,宗教) DC 19
价格 20 gp
用法 附着到1把武器;负载 -
启动想像;触发 你用附着的武器击中生物。
一搓从土元素位面的元素石上削下来的棕灰小石片。最大的石片被用线绑着,其他较小的石片则绕着它浮游旋转,彷彿是绕着行星公转的卫星一般。当你启动岁月石时,小裂片会从护符处飞散,并扎进4个连续的5'格子中,其中必须要有被你击中的触发生物所占据的格子。在启动岁月石的回合结束时,大量土针会从被影响的格子里窜出来,使该些格子在3轮间变为困难地形。进入或在此困难地形中开始回合的生物,需通过DC为你的职业DC的反射豁免,否则承受1d8穿刺伤害。
剧透 -   :
Consumable Earth Evocation Magical Talisman
Identify Identify Magic (Arcana, Nature, Occultism, or Religion) DC 19
Price 20 gp
Usage affix to a weapon; Bulk —
Activate [free-action] Envision; Trigger You hit a creature with the affix weapon.
This is a cluster of brown or grey shards chipped from elemental stone originating from the Plane of Earth. While the largest dangles from a piece of twine, the other shards hover around it in a loose orbit, as if they were moons rotating around a planetoid. When you activate the stone, the smaller shards fly away from the talisman, and embed themselves into 4 contiguous 5-foot squares, including the square of the creature targeted by your triggering attack. At the end of the turn in which the rock of ages is activated, dozens of earthen spines spring up in the affected squares, turning them into hazardous terrain for 3 rounds. Creatures that move into or start their turn in the hazardous terrain must succeed at a Reflex save against your class DC or take 1d8 piercing damage.
掷印手套 Runecaster Gloves  物品 8+
[塑能][绑定][魔法]
用法 穿戴手套;负载 -
以轻薄织物做成的手套上缝有能将手上放出的能量引导至手心处的特殊符文的细管。
启动专注;触发 你施放要求法术攻击骰的法术,在攻击骰上骰出19且结果为命中;频率每日1次;效果 该次攻击变为重击。
掷印手套的等级决定了其能影响的戏法的最高环级。
类型 标准;等级 8;价格 450 gp
此物品能影响4环级以下的戏法。
类型 高等;等级 14;价格 4000 gp
此物品能影响7环级以下的戏法。
类型 上等;等级 20;价格 50000 gp
此物品能影响10环级以下的戏法。
剧透 -   :
Evocation Invested Magical
Usage worn hands; Bulk —
Made from a thin fabric, these gloves are riddled with thin tubules that can channel energy from one’s hands into a special rune etched into its palm.
Activate [reaction] Concentrate Trigger You cast a cantrip that requires a spell attack roll and rolled a 19 on the die, resulting in a hit; Frequency once per day; Effect the hit becomes a critical hit.
The level of the runecaster gloves determines the level of cantrips it functions with.
Type runecaster’s gloves; Level 8; Price 450 gp
The item works with 4th-level cantrips or lower.
Type greater runecaster’s gloves; Level 14; Price 4,000 gp
The item works with 7th-level cantrips or lower.
Type major runecaster’s gloves; Level 20; Price 50,000 gp
This item works with 10th-level cantrips or lower.
符文护腕 Runic Vambrace  物品 6+
[塑能][绑定][魔法]
用法 穿戴护腕;负载 -
这种黑色皮革护腕上附有小皮带,内侧则是垫了白色皮毛。皮带上附有魔法能量,使此护腕可如同武器一般被护符附着。若穿戴符文护腕,则在判断能否触发附着其上的护符时,可将你施放的要求法术攻击骰的法术,视为被护符附着的武器来处理。
只有在附着护符的等级不大于符文护腕的等级时才能被启动
类型 次级;等级 6;价格 250 gp
类型 标准;等级 10;价格 980 gp
类型 高等;等级 14;价格 4300 gp
类型 上等;等级 18;价格 19500 gp
剧透 -   :
Evocation Invested Magical
Usage worn wrists; Bulk —
This pair of bracers is composed of black leather and affixed with leather cords, the inside lined with white fur. The cords used to bind them are infused with mystical energies, and can have a talisman affixed as if the runic vambrace was a weapon. While wearing a runic vambrace, you can treat your spells that require spell attack rolls as affixed weapons for the purpose of activating talismans attached to your runic vambrace.
A talisman attached to a runic vambrace can only be activated if its item level is less than or equal to the item level of the runic vambrace.
Type lesser runic vambrace; Level 6; Price 250 gp
Type runic vambrace; Level 10; Price 980 gp
Type greater runic vambrace; Level 14; Price 4,300 gp
Type major runic vambrace; Level 18; Price 19,500 gp
« 上次编辑: 2021-12-19, 周日 12:21:23 由 Passer556 »
Nat One to screw them all, Nat One to botch plans.
Nat One to TPK. It's time to roll new sheets then.
On the Virtual Table where the GM lies.