作者 主题: 【Pathfinder #143: Borne by the Sun's Grace】奇科姆羽蛇(Couatl, Chicome)  (阅读 3730 次)

副标题: pf1的羽蛇家族应该算是翻完了,这最后一个我居然拖了一年半……

离线 My exodus

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  • 你的肩头是风
这条翼蛇的羽毛色彩翠绿,除了头上与羽冠的深红色羽毛。 它的翅膀弥散出薄薄的金色花粉云和阵阵露水。

奇科姆羽蛇,CR 16
XP 76800
秩序善良 超大型 异界生物(本地)
先攻 +9;感官 黑暗视觉120尺;侦测混乱/邪恶/善良/秩序 察觉 +36
光环 辉煌光环 (1/2英里)

防御

AC 31,碰触 14,措手不及 25 (+5 敏捷,+1闪避,+17天生,-2体型)
HP 250(20d10+140)
强韧 +13,反射 +19,意志 +21
伤害减免 10/寒铁或邪恶
抗力 寒冷 15,电击 15,火焰 15;免疫 强酸,疾病,毒素
法术抗力 28

攻击

速度 30尺,飞行120尺(机动性不良)
近战 噬咬+28 (2d8+15 附加摄抓与毒素)
占据 15尺 触及 15尺
类法术能力(施法者等级 18,专注 +26)
恒定—侦测混乱,侦测邪恶,侦测善良,侦测秩序
随意使用—侦测思想 (DC 19),幻化灵体,隐形术, 异界传送(DC 24)
1次/每日—转生术
准备法术(施法者等级 18,专注 +26)
9环
——嫌恶术(DC 28),再生术,召唤自然盟友 IX
8环
——控制植物(DC 27),群体治疗重伤,驱离金石,旋风术(DC 27)
7环
——活化植物,控制天气,医疗术,化铁为木
6环
——高等解除魔法,橡树守卫,移土术,木遁术,石墙术
5环
——动物异变(DC 24),启蒙术(DC 24),问道自然,操控风向(DC 24),圣居,荆棘之墙
4环
——防植物护罩,命令植物(DC 23),操纵水位,解除魔法,行动自如,驱离害虫
3环
——昼明术,支配动物(DC 22),中和毒性,灭火术(DC 22),移除疾病,植物交谈术
2环
——动物信使,造风术(DC 21),次级修复术,柔石术,曲木术(DC 21),塑木术(DC 21)
1环
——安抚动物(DC 20),魅惑动物(DC 20),侦测动植物,纠缠术(DC 20),妖火,隐雾术,动物交谈术
0环
——造水术,侦测魔法,指北术,净化食粮(DC 19) 
(0环可随意使用)


数据

力量 30,敏捷 20,体质 25,智力 18,睿智 29,魅力 27
BAB +20;CMB +32(+36 擒抱);CMD 48(无法被绊摔)
专长 警觉(Alertness),闪避(Dodge),法术强效(Empower Spell)施法免材(Eschew Materials),盘旋(Hover), 精通先攻(Improved Initiative),闪电反射(Lightning Reflexes),自然施法(Natural Spell),法术穿透(Spell Penetration)
),法术扩展(Widen Spell),侧滑飞行(Wingover)
技能 唬骗 +31,飞行 +20,威吓 +31,知识(地理)+27,知识(自然)+27,察觉 +36,察言观色 +36,法术辨识 +24,隐匿 +20,生存+32
语言 天界语,通用语,龙语,德鲁伊语;心灵感应100尺
特殊能力 天生形态(natural form),野性认同(empathy)+32

生态背景

环境 温带荒地或废墟
组织 单独
财宝 标准

特殊能力

辉煌光环(Aura of Resplendence/SP):奇科姆羽蛇身边时刻弥散出效果等同于法术“植物滋长(Plant Growth)”的光环,为半英里内的植物带来丰沃(Enrichment)效果的影响,它可以以一个自由动作压制或回复光环。
天生形态(Natural Form/SP):每天一次,以一个标准动作,奇科姆羽蛇可以化身为任何生命骰数不超过 18 的动物、龙、魔法兽或虫类生物。 这如同使用野兽形态 IV、巨龙形态 III、魔法兽形态或虫类形态 II,视具体情况而定;在其他方面,在判断能力效果及先决条件时,此能力视为德鲁伊的自然变身职业能力。 奇科姆羽蛇可以无限期地保持这种形态,并且可以以自由动作解除。
毒素(EX):噬咬伤害; 强韧检定 DC 27; 频率 每分钟一次,持续10分钟; 效果 2d4 力量伤害; 连续通过两次检定则治愈。此毒素DC基于体质。
法术:奇科姆羽蛇可以如18级德鲁伊一样施展法术,但是它无法将准备好的法术自发转换成召唤自然盟友法术
野性认同(Wild Empathy/SU):如德鲁伊的野性认同职业能力一般生效,奇科姆羽蛇在检定中有+6种族加值,在决定能力效果时将奇科姆羽蛇的有效德鲁伊等级视为18。

描述

奇科姆羽蛇是一种强大而温和的羽蛇——即作为秩序善良神祇代理的有翼蛇形异界生物——其目的是在被毁坏和蹂躏的土地上修复自然,尤其是那些刚刚驱除掉邪恶力量的土地。奇科姆羽蛇通过强大的德鲁伊法术和不断从它们的翅膀飘散的恢复性花粉云和露水来实现这一点。像其他羽蛇一样,奇科姆羽蛇有五颜六色的羽毛和美丽而有光泽的鳞片。羽蛇的翅膀的羽毛通常为绿色或棕色,但它们的羽冠总是鲜艳的深红色。与其他羽蛇一样,奇科姆羽蛇的羽毛在赐予被选定的凡人时是非常强大的魔法物品。这种被自由给予的羽毛可以用作“异界盟友”法术的材料成分。此外,如果将羽毛埋在至少 6 英寸深的土壤中,并且静置 24 小时后,羽毛可以作为材料成分来施展“圣居”法术;与圣地相关的法术效果始终为丰沃(Enrichment)效果的“植物滋长”。通过以这种方式使用羽毛,施法者可以无需花费该法术通常所需的金币或其他贵重材料。

一条典型的奇科姆羽蛇长40英尺,翼展30英尺,重5,500磅。

生态

奇科姆羽蛇通常会在发生令人难以置信的严重或广泛的破坏行为之后出现,例如大规模的战斗或大定居点被夷为平地,即使如此,羽蛇也只有在认为相关区域有值得恢复的价值时才会现身。 它们对有价值土地的判断标准尚不清楚; 众所周知,由这些受祝福的天空大蛇之一选择的荒地会因这些异界生物的存在而更加富有生机。 当奇科姆羽蛇恢复被破坏地区的自然平衡时,它会清除土地上任何残留的毒素和疾病,例如受污染的土壤或水,并播下新生命的种子。 如果恢复健康的生态群落不足以将附近的野生动物吸引回该地区——或者如果当地所有的动物群系都已经枯竭——羽蛇会使用它的魔法将世界其他角落的动物引诱到这个重获新生的环境中。

栖息地与社会

奇科姆羽蛇是居住在需要它们帮助的土地上的恪守独行的生物。当它们净化特定区域时,奇科姆羽蛇会定期飞行以调查该区域并确定它们是否还有正当理由停留于此。羽蛇也会附近寻找有价值的监护者来接管管理责任——通常是一种强大的启蒙动物,但有时是附近定居点的林中客。这些人通常会向奇科姆羽蛇学习以成为德鲁伊,尽管羽蛇认为合乎标准的任何人都可以成为这些土地的管理者,无论他们的魔法能力如何。那些获得奇科姆羽蛇祝福的人有时被称为奇科姆之子。如果有一个这样的管理者在保护她的荒野时被杀,她的奇科姆羽蛇导师将使用它的转生术让这些孩子复活。这些管理者通常会重生为她在生活中最认同的动物。

尽管它们可能服务于一系列守序善良的神祇,但奇科姆羽蛇通常是那些与自然或生命相关的神祇的代理者,例如埃拉斯蒂尔或奇华考特尔(Cihua Couatl,同一本书里出现的中立善良神祇,形象是共享同一个身体的奇科姆羽蛇和忒尔特利羽蛇,象征着攻击者与保护者的二元一体),或者像萨那诺斯或瓦拉尼这样的至高天神使。一些奇科姆羽蛇甚至可能服务于中立阵营的神祇,例如哥兹莱或费洛尼亚。 奇科姆羽蛇从不侍奉那些神职包括破坏自然或传播文明的神祇,无论他们多么崇高,比如托拉格。许多奇科姆羽蛇根本不侍奉神灵,而只为自然的原始力量服务。

剧透 -   :
Couatl, Chicome
The feathers of this winged serpent are hues of verdant green, save for the crimson feathers on its head and crest. Its wings let forth thin clouds of golden pollen and showers of dew.
Chicome CR 16
Source Pathfinder #143: Borne by the Sun's Grace pg. 82
XP 76,800
LG Huge outsider (native)
Init +9; Senses darkvision 120 ft., ,detect chaos/evil/good/law; Perception +36
Aura resplendence (1/2 mile)
Defense
AC 31, touch 14, flat-footed 25 (+5 Dex, +1 dodge, +17 natural, –2 size)
hp 250 (20d10+140)
Fort +13, Ref +19, Will +21
DR 10/cold iron or evil; Immune acid, disease, poison; Resist cold 15, electricity 15, fire 15; SR 28
Offense
Speed 30 ft., fly 120 ft. (poor)
Melee bite +28 (2d8+15 plus grab and poison)
Space 15 ft., Reach 15 ft.
Special Attacks constrict (2d8+10)
Spell-Like Abilities (CL 18th; concentration +26)
Constant—detect chaos, detect evil, detect good, detect law
At will—detect thoughts (DC 19), ethereal jaunt, invisibility, plane shift (DC 24)
1/week—reincarnate
Spells Prepared (CL 18th; concentration +27)
9th—antipathy (DC 28), regenerate, summon nature’s ally IX
8th—control plants (DC 27), mass cure serious wounds, repel metal or stone, whirlwind (DC 27)
7th—animate plants, control weather, heal, transmute metal to wood
6th—greater dispel magic, liveoak, move earth, transport via plants, wall of stone
5th—animal growth (DC 24), awaken (DC 24), commune with nature, control winds (DC 24), hallow, wall of thorns
4th—antiplant shell, command plants (DC 23), control water, dispel magic, freedom of movement, repel vermin
3rd—daylight, dominate animal (DC 22), neutralize poison, quench (DC 22), remove disease, speak with plants
2nd—animal messenger, gust of wind (DC 21), lesser restoration, soften earth and stone, warp wood (DC 21), wood shape (DC 21)
1st—calm animals (DC 20), charm animal (DC 20), detect animals or plants, entangle (DC 20), faerie fire, obscuring mist, speak with animals
0 (at will)—create water, detect magic, know direction, purify food and drink (DC 19)
Statistics
Str 30, Dex 20, Con 25, Int 18, Wis 29, Cha 27
Base Atk +20; CMB +32 (+36 grapple); CMD 48 (can't be tripped)
Feats Alertness, Dodge, Empower Spell, Eschew MaterialsB, Hover, Improved Initiative, Lightning Reflexes, Natural Spell, Spell Penetration, Widen Spell, Wingover
Skills Bluff +31, Fly +20, Intimidate +31, Knowledge (geography) +27, Knowledge (nature) +27, Perception +36, Sense Motive +36, Spellcraft +24, Stealth +20, Survival +32
Languages Celestial, Common, Draconic, Druidic; telepathy 100 ft.
SQ natural form, wild empathy +32
Ecology
Environment warm badlands or ruins
Organization solitary
Treasure standard
Special Abilities
Aura of Resplendence (Sp) A chicome constantly radiates an aura of plant growth, as the spell, providing enrichment to plants within a half-mile radius. The chicome can suppress or resume the aura as a free action.

Natural Form (Sp) Once per day as a standard action, a chicome can take the form of any animal, dragon, magical beast, or vermin with 18 Hit Dice or fewer. This functions as if using beast shape IV, form of the dragon III, magical beast shape, or vermin shape II, as appropriate, and otherwise counts as a druid’s wild shape ability for the purposes of abilities and prerequisites. The chicome can maintain this form indefinitely and can end the transformation as a free action.

Poison (Ex) Injury—bite; save Fort DC 27; frequency 1/minute for 10 minutes; effect 2d4 Str; cure 2 consecutive saves.

Spells A chicome casts spells as an 18th-level druid, but cannot swap out prepared spells to cast summon spells.

Wild Empathy (Su) This works like the druid’s wild empathy class feature, except the chicome has a +6 racial bonus on the check. The chicome’s effective druid level is 18 for the purpose of determining its total modifier to the check.
Description
Chicomes are a powerful but gentle variety of couatl— winged serpentine outsiders who act as agents of lawful good deities—whose purpose is to reestablish nature in destroyed and ravaged lands, especially those that have been recently cleansed of evil. Chicomes accomplish this by way of powerful druidic magic and the cloud of restorative pollen and dew that constantly drifts from their wings. Like other couatls, chicomes have varicolored feathers and beautiful, glossy scales. The couatls' wing feathers are typically shades of green or brown, but their crests are always a brilliant crimson. Like for other couatls, the feathers of chicomes are incredibly powerful magic items when bestowed upon chosen mortals. Such a freely given feather can be used as the material component for a planar ally spell. In addition, if buried in at least 6 inches of soil and undisturbed for 24 hours, the feather can be used as the material component to cast a hallow spell; the spell effect tied to the hallowed site is always the enrichment version of plant growth. By using a chicome feather in this way, the caster need not expend the typical payment of gold or other valuables required by the spell.

A typical chicome is 40 feet long with a wingspan of 30 feet and weighs 5,500 pounds.
Ecology
Chicomes typically show themselves only in the aftermath of an incredible act of devastation or widespread destruction, such as a massive battle or the razing of a large settlement, and even then only if the couatl deems the area in question worthy of being restored. Their exact criteria for worthy lands are unclear; what is known is that badlands chosen by one of these blessed sky serpents are enormously enriched by the outsider’s presence. When a chicome restores the balance of nature to a ruined area, it cleanses the land of any residual toxins and contagions, such as contaminated earth or water, and plants the seeds of new life. If the restoration of healthy biomes is not enough to draw nearby wildlife back to the region— or if all the local fauna has been exhausted—the couatl uses its magic to coax animals from other corners of the world to the fledgling environment.
Habitat and Society
Chicomes are strictly solitary creatures who dwell in the lands that need their help. While they are purifying a particular region, chicomes periodically take flight to survey the area and determine whether their presence is still justified. The couatls also scout for worthy guardians in the vicinity to take over stewardship—typically a powerful awakened animal, but sometimes a nemophilist in a nearby settlement. These individuals typically become druids who learn their abilities from the chicome, though anyone the couatl deems worthy may serve as a steward of such lands, regardless of the individual’s magical prowess. Those who have received a chicome’s blessing are sometimes referred to as Children of the Chicome. If ever one such steward is slain while protecting her pocket of wilderness, her host chicome will return its child to life using its powers of reincarnation. The steward is typically reborn as the animal it most identified with in life.

Though they may serve a range of lawful and good deities, chicomes are typically agents of those gods with an aspect of nature or life, such as Erastil or Cihua Couatl, or empyreal lords like Cernunnos or Valani. Some chicomes may even serve neutral-aligned deities such as Gozreh or Feronia. Chicomes never serve deities, no matter how noble, whose portfolio includes the destruction of nature or the spread of civilization, such as Torag. Many chicomes serve no deities at all and are dedicated only to the primordial forces of nature.
Nato al lume guizzante della candela 生于摇曳的烛光
Scritto in tempi oscuri 写于黑暗的时代
Sulla vecchia pergamena 在古老的羊皮纸上
Scorre la penna 笔尖滑动
E dal suo braccio nasce 从他的臂膀生出
Il disegno delle volte celesti 苍穹的图案
È l'inizio dei tempi 那是时代的起点
E cambierà il mondo 它也将改变世界