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[Path of War]流派-星矢流 Sagitta Stellaris
« 于: 2023-03-03, 周五 03:46:03 »
[Path of War]流派-星矢流 Sagitta Stellaris

Back in the time before history, when warriors shaped the land and rulers shone like the sun, the attentions of priests and scholars were focused on more distant pursuits. The night sky, the stars, the way the paths of every constellation governed the fate of man and housed the wills of the divine - after a myriad dusks of meditation, astronomy and study alike, the ancient sages would discover the first sparks of what would evolve into the Sagitta Stellaris discipline. Just as there is purpose to the path of every comet, they sought to imbue that will into their arrows, weaving fate into steel to have every projectile fly true. It wasn’t just about where the arrow landed: each curve was an omen, and every path an orbit. To an archer of Sagitta Stellaris, each battlefield is a microcosm of another part of the night sky.
所有星矢流架势和招式都起源于神术,被视为超自然能力。星矢流的关键技能是知识(地理),偏好武器组为弓类、弩类、火器和投掷。

关键技能:知识(地理)
偏好武器组:弓类、弩类、火器和投掷。
Martial Tradition: The Echoes of Prophecy
Title Veil: The Astronomer

特殊规则:
星矢流武术有两个新的描述符:[轨迹]和[箭雨]。

获取流派:
任何可以使用阳风流或岚雨流的职业都可以使用该职业已知的任何一个流派来交换星矢流,并且获得知识(地理)作为其本职技能。他们用作交换的流派不需要是阳风流或岚雨流。

进阶互动:
使用轨迹和暴雨规则可能会导致各种细节问题,但你不需要学习如何在一般游戏中使用这些规则。这些不太常见的情况在系统和使用(Systems and Use)中有详细描述。

新规则:轨迹(Trail)
具有[轨迹]描述符的打击技会使用弹药在战场上划出一道路径。每种[轨迹]射击都会从攻击的起点处开始,在以英尺为单位的范围内可控地自由飞行。当它进入目标所在的方格内时,这次远程攻击将如常结算,即使它还有剩余的移动距离,该弹药也会停止移动。尽管这样的攻击可以从任意角度接近目标,但目标仍然能够从掩蔽(cover)中获得保护,因为你很难判断目标在障碍物后方的移动。
该弹药会在它穿过或进入的每一个方格中都留下一道由缓慢消散的神圣魔力构成的可见轨迹,这包括攻击的起始位置和目标位置。进入该轨迹上的任何方格内的生物都会在首次进入轨迹时受到打击技中所述的后续效果的影响——除非另有说明,否则每个轨迹对任何一个特定的生物都只会生效一次。此轨迹持续至你的下个回合开始时,或是直到你使用另一个[轨迹]打击技,取较先的一方。
在绘制完成后,每道轨迹都会向上下两个方向延伸每两个武道家等级5尺距离,但不会穿透全掩蔽(total cover)。使用你最高的武道家等级来确定此距离。在一个静止的生物上创造轨迹并不会让他们受到轨迹效果的影响,除非他们稍后移动到另一个受影响的方格。强迫移动进一道轨迹会触发其效果,并且一道轨迹并不会被认为是天然的危险地形。

新规则:暴雨(Rain)
具有[暴雨]描述符的远程打击技能够与一些特定类型的额外攻击关联起来。
如果你的武道家等级至少达到6级,并且拥有任何允许你在全回合攻击中进行额外的远程攻击的能力或效果(例如快速射击Rapid Shot专长,或是使用加速术haste法术,但不包括你从基本攻击加值中获得的正常攻击),你可以将其中一定数量的额外攻击应用于你[暴雨]打击技,如同这是一次全回合攻击。你可以在6级时进行最多一次额外攻击,在6级之后的每5个武道家等级再增加一次,只要你在通常情况下有能力进行那么多次额外攻击。
为了进行这些额外的攻击,你需要将武术的启动动作从标准动作延长至整轮动作,然后结算打击技,再进行不超过限度的额外攻击。如果使用这些额外攻击通常会对全回合攻击的其他部分施加任何惩罚(例如快速射击专长带来的-2攻击检定减值),则这些惩罚也适用于打击技攻击。
你可以使用你的基本攻击加值取代武道家等级,以确定可以使用[暴雨]描述符进行的攻击次数。

招式简述:

一环星矢流招式:
小行星带(Asteroid Belt):架势技--在你的身旁维系一个放置弹药和小物体的轨道,取回发射的弹药,并获得拨挡飞箭能力。
闪耀彗星轨迹(Blazing Comet Trail):打击技[暴雨][轨迹]--你的攻击轨迹会灼伤通过它的人。
天象示警(Celestial Warning):应对技--威胁敌人停止移动,否则将被攻击或摔绊。
银河轨迹(Milky Way Trail):打击技[暴雨][轨迹]--你的攻击轨迹能够保证同伴的安全或阻碍敌人。
星尘残片(Slivers of a Shattered Star):架势技--攻击时的弹药可以在半空中转向一次,并在转向时留下魔法尘埃。
神秘凶兆(Uncertain Omen):强化技--目标或靠近攻击路径的一个敌人被推开,并承受失手率。

二环星矢流招式:
如我所见(Aligned with Prediction):应对技--重投先攻检定,或使用另一个未准备的招式替换此招式。
星体移位(Astral Displacement):应对技--进行知识(地理)检定以抵挡攻击,并且可以传送到已生效的轨迹中。
恶月当空(Bad Moon Rising):强化技--推动你沿直线飞行,并且允许你盘旋一轮。
黑猫轨迹(Black Cat's Trail):打击技[诅咒][暴雨][轨迹]--通过这条轨迹的生物将承受失败的预兆。
虚空灌注轨迹(Vacuum Imbuement Trail):打击技[暴雨][轨迹]--你创建一道能够削弱敌人物理防御的轨迹。

三环星矢流招式:
星体风暴之姿(Celestial Hurricane Stance):架势技--每一次攻击都会发射力场飞弹,对敌人投射弹幕。
昼夜等分(Equinox):应对技--你的弹药在最完美的时机落下,抵挡由你选择的攻击。
天锁轨迹(Heaven's Binding Trail):打击技[暴雨][轨迹]--穿过该轨迹的生物会被纠缠,如果被另一次攻击命中则会被定在原地。
微缩黑洞(Micromassive Black Hole):强化技--将一切事物向由你选择的一点拖动20尺。

四环星矢流招式:
永恒裂隙轨迹(Aeon Rift Trail):打击技[暴雨][轨迹]--通过该轨迹的生物延迟到本轮结束或是被缓慢。
小行星齐射(Asteroid Salvo):强化技--发射一组飞弹,推动并伤害敌人。
星辰闪光(Lucent Flashback):强化技--发射一束星光以削弱敌人的防御和视野。
圆弧之音(Music of the Spheres):打击技[暴雨]--同伴可以在环绕被击中目标的轨道上自由移动。

五环星矢流招式:
星象仪之姿(Celestrial Orrery Stance):架势技--获得完美飞行,先攻+4,给予同伴少量的自由动作移动。
双重日蚀轨迹(Dual Eclipse Trail):打击技[暴雨][轨迹]--轨迹使同伴隐身或使敌人失去视野。
重力井(Gravity Well):应对技--击退一个正进行攻击的敌人,使敌人的远程攻击被该敌人吸引,持续一轮。
局部虫洞轨迹(Localized Wormhole Trail):打击技[暴雨][轨迹]--将进入此轨迹的同伴和敌人传送至轨迹上的任意位置。
毁灭预兆(Prophecy of Destruction):强化技--指定一个敌人无法传送的区域,如果在下个回合开始时有敌人位于其中,则猛烈地投掷他们,并对其获得大量攻击加值。

六环星矢流招式:
极光要塞轨迹(Localized Wormhole Trail):打击技[轨迹]--你的轨迹如同力场墙。
阅读命运之锦(Reading the Tapestry of Fate):强化技--敌人必须通过意志豁免,否则你将了解他下个回合的计划。如果他偏离计划,就会受到惩罚。
无尽预言之姿(Celestrial Orrery Stance):架势技--通过观察未来以了解敌人的防御敌人,并忽略失手率,你可以撤销一个回合。
群星成列(When the Stars Align):打击技[暴雨]--发射一次延迟的攻击,在满足条件时落下且不会失手。

七环星矢流招式:
命定终局(Fate's Rail Gun):打击技--你在一次射击中注入敌人死亡的命运。
天国之怒(Heaven's Fury):打击技[轨迹]--你的远程全回合攻击如同流星一般倾泻在战场上。
全能追迹(Omniscience Trace):强化技--无论敌人在何处,你都能瞄准该敌人,并打开一个通向他的传送门。

八环星矢流招式:
宇宙闪烁(A Blink of the Universe):打击技[轨迹]--你的轨迹像超新星一样引爆,然后像黑洞一样坍缩,令敌人措手不及、目盲、被推动且被压制。
原初陨星之姿(Embodiment of the first Meteor):架势技--获得最强的飞行能力,并能在回合之间突然飞行,在你的背后留下更多轨迹。你的轨迹在消失之前爆炸,且你的[暴雨]打击技获得更多额外攻击。
贯穿命运之锦(Threading the Tapestry of Fate):应对技--发动一次攻击,迫使敌人选择一个不同的目标,如果他们失败了,你可以代替他们选择目标。

九环星矢流招式:
神兵天降(Timeless Army Across Heaven):打击技--你的轨迹创造出一支永恒的军团,它们会使用其他星矢流招式向敌人开火。


招式详述:

小行星带(Asteroid Belt)
流派:星矢流(架势技)
等级:1环
启动动作:一个迅捷动作
距离:个人
目标:自身
持续时间:架势
你将自己同宇宙调谐,在身体周围仿造出一个特殊的引力场,让你的私人物品围绕着你旋转。当维持此架势时,你可以取出任意数量的你能够一手持握的物体(每个最多重10磅),让它们围绕你的身体旋转。尽管它们只是缓慢地漂浮着,但却意外地安全:当你移动时,这些物体会随着你一起移动,并且在被当作目标或遭受盗取战技时仍然视为受看管且被固定着,且依然计入你的负重。
你可以以自由动作取回你周围轨道上的任何物品,并且你用于远程攻击的任何弹药或武器(包括投掷武器)都会在你的下个回合开始时回到你的轨道上。将一个无人看管的物体拉入你的轨道是一个自由动作,且不需要你为此空出一只手。你获得拨挡飞箭(Deflect Arrow)专长的好处,被拨挡的弹药将被加入你的轨道之中,除非有其他效果作用于该弹药。
当维持此架势时,你所使用的弹药不会在进行攻击后自动被摧毁,但如果它通常会被摧毁,那么它会失去它所拥有的任何魔法特性。无论何时,当你自愿结束该架势时,轨道上的物体将自动被装进你身上的容器之中。此外,在这种架势下,你可以以类法术能力的形式随意使用法师之手(mage hand),施法者等级等于你的武道家等级。

剧透 -   :
Asteroid Belt
Discipline: Sagitta Stellaris (Stance); Level: 1
Prerequisites: None
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
Attuning yourself to the cosmos, you emulate a special gravitational field around your body that lets your possessions orbit around you. When you enter this stance, you may draw out any number of objects in your possession that you can carry in one hand (to a maximum of 10 lbs. each) and have them start to circle around your body. Despite their lazy drifting, they are unexpectedly secure: these objects move with you when you do, and still count as attended and fastened for targeting or steal combat maneuvers, and count towards your encumbrance.
You may retrieve any item in orbit around you as a free action, and any ammunition or weapon (including thrown weapons) you make ranged attacks with returns to your orbit at the start of your next turn. Pulling an unattended object within your natural reach into your orbit is a free action and does not need any free limbs. At 6th initiator level, weapons and fired ammunition instead return immediately after the attack resolves, and you gain the benefits of the Deflect Arrow feat, adding the projectiles of negated attacks to your orbit unless there is an effect that would say otherwise.
Ammunition used while this stance is active is not destroyed as part of the attack, but if it would have been destroyed, it still loses any magical properties it had. Objects automatically stow themselves into containers on your person however you choose whenever you willingly leave this stance. In addition, while in this stance you may use mage hand as a spell-like ability at will, with caster level equal to your initiator level.

闪耀彗星轨迹(Blazing Comet Trail)
流派:星矢流(打击技)[暴雨][轨迹]
等级:1环
启动动作:一个标准动作,或[暴雨]
距离:远程攻击,90尺[轨迹]
目标:一个生物
持续时间:立即
你的箭矢满溢着天国之光,在它飞过的战场上留下一道路径。进行90英尺的远程轨迹攻击,若攻击命中,则如常造成武器伤害,且被击中的生物会受到如同进入轨迹一般的效果影响。进入轨迹的生物会受到等同于你的关键属性调整值点的力场伤害。你每比1级高出5个武道家等级,该伤害便增加一倍(总伤害在6级时变为你的关键属性调整值的2倍,11级时变为3倍,以此类推)。

剧透 -   :
Blazing Comet Trail
Discipline: Sagitta Stellaris (Strike) [Rain] [Trail]
Level: 1
Initiation Action: 1 standard action, or [Rain]
Range: ranged attack, [Trail] 90 ft.
Target: one creature
Duration: instantaneous
Imbued with the light of the heavens, your arrow sears a path across the battlefield where it flew. Make a 90-foot trail ranged attack. If it hits, it deals weapon damage as normal, and the creature hit is affected as if they entered the trail. Enemies entering the trail take force damage equal to your initiation modifier. The damage increases by your initiation modifier every 5 levels past 1st (total damage of double your initiation modifier at 6th level, triple at 11th level, and so on).

天象示警(Celestial Warning)
流派:星矢流(应对技)
等级:1环
启动动作:一个直觉动作
距离:中距(100尺+10尺/每等级)
目标:一个生物
持续时间:1轮
作为夜空的守护者,你射出一支注定将要命中那些误入歧途之人的利箭。当招式范围内的你能看见的生物正在进行他们的回合时,只要他们尚未移动超过他们速度的一半,你就可以随时启动这个应对技。如果该生物在该回合中移动超过他速度的一半(不包括被迫移动),或是在你启动该应对技后仍然通过冲锋动作进行任何进一步的移动,那么你可以立即使用你持握的武器对其进行一次远程武器攻击,这次攻击将自动命中并且如常造成伤害。或者,你可以对其进行一次远程摔绊战技来取代这次攻击:这需要如常投骰,而不会自动成功。启动此应对技后,目标生物会意识到它的效果,并且可以选择停止任何自愿的移动,包括中途停止冲锋。

剧透 -   :
Celestial Warning
Discipline: Sagitta Stellaris (Counter)
Level: 1
Initiation Action: 1 immediate action
Range: medium (100 ft. + 10 ft./level)
Target: one creature
Duration: 1 turn
As a warden of the night sky, you fire an arrow destined to strike those who stray onto the wrong path. You may initiate this counter at any time while a creature you can see within range is taking their turn, as long as they have not already moved more than half their speed. If the creature moves more than half their speed that turn(not including forced movement), or takes any further movement from the charge action after you initiate this counter, you may immediately make a ranged weapon attack against them with a wielded weapon, that automatically hits and deals damage as normal. Alternatively, you may make a ranged trip attempt against them instead of an attack: this is rolled as normal, and does not automatically succeed. Either option takes place during the target’s movement, potentially interrupting it. After you initiate this counter, the target creature becomes aware of its effects, and may choose to stop any willing movement, including stopping partway through a charge.

银河轨迹(Milky Way Trail)
流派:星矢流(打击技)[暴雨][轨迹]
等级:1环
启动动作:一个标准动作,或[暴雨]
距离:远程攻击,90尺[轨迹]
目标:一个生物
持续时间:立即
你的攻击会留下闪闪发光的轨迹,微妙地影响重力,并改变行动能力。进行90英尺的远程轨迹攻击,并且选择低重力或高重力。若攻击命中,则如常造成武器伤害。如果你选择低重力,你的同伴在离开轨迹所在的方格时不会引发借机攻击。如果你选择高重力,敌人需要将轨迹所在的区域视为困难地形。当你的武道家等级达到8级或更高时,你可以同时选择两种效果。只要轨迹仍然存在,该效果就会持续生效,而不是只对每个生物触发一次。

剧透 -   :
Milky Way Trail
Discipline: Sagitta Stellaris (Strike) [Rain] [Trail]
Level: 1
Initiation Action: 1 standard action, or [Rain]
Range: ranged attack, [Trail] 90 ft.
Target: one creature
Duration: instantaneous
Your attack leaves a shimmering trail of light behind it, subtly affecting gravity to influence movements. Make a 90-foot trail ranged attack and choose low or high gravity. If the attack hits, it deals damage as normal. If you chose low gravity, allies never provoke attacks of opportunity for movement when leaving a space within the trail. If you chose high gravity, enemies treat the area of the trail as difficult terrain. Once you are 8th initiator level or above, you can choose both modes at once. The effects of this trail are constant as long as the trail exists, rather than triggering once for each creature.

星尘残片(Slivers of a Shattered Star)
流派:星矢流(架势技)
等级:1环
启动动作:一个迅捷动作
距离:个人
目标:自身
持续时间:架势
你的弹药携带着被毁灭的星星所蕴含着的爆炸能量——但它表现为命运而非力量。当维持此架势时,你的所有远程攻击的射程增量提升10尺,并且每次攻击一次,它们可以在半空中于路径上的一点改变方向,使用它们改变方向时的位置来判断目标是否能获得掩蔽(cover)和效果线(line of effect)。你无法看见的目标对你而言依然具有全隐蔽(total concealment)。当一个非[轨迹]攻击改变方向时,它会在该方格留下虚幻的能量尘埃,持续一轮或直到被获取。位于该尘埃所在方格的同伴可以以一个自由动作获取该尘埃,从而在他们的速度上获得+10尺神圣加值(可以与自身叠加,并且能够立即应用于当前的移动),并在他们的攻击检定和伤害投骰中获得+1神圣加值(该加值不叠加),持续一轮。这些攻击检定和伤害加值在武道家等级达到6级以及之后每6级时都增加1点。[轨迹]打击技在该架势下与正常情况相同,但其最大射程提升15英尺,可以在轨迹上的任意一点创造尘埃,并根据尘埃的位置来确定掩蔽情况。

剧透 -   :
Slivers of a Shattered Star
Discipline: Sagitta Stellaris (Stance)
Level: 1
Initiation Action: 1 swift action
Range: personal
Target: you
Duration: stance
Your projectiles carry the explosive energy of a destroyed star within them - but it manifests as fate rather than force. While you maintain this stance, all your ranged attacks have their range increment increased by 10 feet, and once per attack they may change direction in mid-air in any empty space of their path, determining cover and line of effect to their target from the space they changed direction in. This does not negate total concealment against targets you cannot see. When a non-trail attack changes course, it leaves behind an insubstantial mote of energy that remains in that space for 1 round or until claimed. An ally in a mote’s space may claim the mote as a free action, gaining a +10-foot sacred bonus to their speed (which stacks with itself, and immediately applies to any current movement), and a +1 sacred bonus to their attack and damage rolls for 1 round (this bonus does not stack). The bonus to attack and damage increases by 1 at 6th initiator level and again every 6 levels after. [Trail] strikes made when in this stance instead are drawn as normal but have their maximum range increased by 15 feet and can create their mote within any space in the trail, determining cover from the mote’s position.

神秘凶兆(Uncertain Omen)
流派:星矢流(强化技)
等级:1环
启动动作:一个迅捷动作
距离:个人
目标:自身
持续时间:立即
你的箭矢擦肩而过,让敌人对未来充满了混乱而神秘的想像,使得他们偏离了方向。启动此强化技后,当你的下次远程攻击的路径首次从一个并非攻击目标的敌方生物身旁5尺范围内经过时,他们会朝一个由你选择的方向(除了向上)被推开10尺,并且直到下个回合结束前,他们的攻击将承受30%的失败率。如果没有合适的敌人,则此次攻击的主要目标会被朝着你选择的方向推开5尺,并且直到下个回合结束前,他们的攻击将承受15%的失败率。

剧透 -   :
Uncertain Omen
Discipline: Sagitta Stellaris (Boost)
Level: 1
Initiation Action: 1 swift action
Range: personal
Target: self
Duration: instantaneous
A near miss from your arrow fills enemies with esoteric, jumbled visions of the future that steer them off course. After you initiate this boost, the first time the path of your next ranged attack passes within 5 feet of an enemy creature that isn’t its main target, they are pushed up to 10 feet in a direction of your choice (except up) and suffer a 30% miss chance on their attacks until the end of their next turn. If there are no applicable enemies, the main target of your attack instead is pushed up to 5 feet in a direction of your choice and suffers a 15% miss chance on their attacks until the end of their next turn.

如我所见(Aligned with Prediction)
流派:星矢流(应对技)
等级:2环
启动动作:一个直觉动作
距离:个人
目标:自身
持续时间:立即
你已经深入思考过星辰的运动,以及它们对无数未来的隐喻,几乎没有什么是你未曾预料到的。当进行先攻检定时,你可以在结果确定之后启动该应对技,即使你正处于措手不及。你再投一次先攻检定,并且可以选择使用新的结果。如果你没有使用新的结果,你可以立即选择另一个你已知但没有准备的武术招式,使用所选的招式替换该招式加入你已准备的招式列表当中,你可以在接下来的遭遇中如常使用和恢复所选的招式。当你获得该替换招式时,它会被准备好(and granted, if you use granted maneuver recovery)。替换招式的武术等级最多不能超过你所知最高武术等级的一半。当遭遇结束时,你再次在你已准备的招式列表中将该替换招式更换为如我所见。或者,你可以在你的回合开始时启动该应对技,这允许你如上所述一般使用另一个招式来替换它,但不会为你的先攻带来任何好处。

剧透 -   :
Aligned with Prediction
Discipline: Sagitta Stellaris (Counter)
Level: 2
Initiation Action: 1 immediate action
Range: personal
Target: self
Duration: instantaneous
You have pondered keenly on the movements of the stars, and the metaphors they hold for the myriad futures: there is little that you haven’t anticipated. You may activate this counter when initiative is rolled, after the results are revealed, even if you are flat-footed. You roll your initiative again and may then choose to take the new result. If you do not choose to take the new result, instead of expending this maneuver you may immediately replace it on your list of readied maneuvers with another maneuver you know but have not readied, which can be expended and recovered for the rest of the encounter as normal. This replacement maneuver is readied when you gain it (and granted, if you use granted maneuver recovery). The replacement maneuver’s level cannot exceed half your highest maneuver level known. At the end of the encounter, you replace the chosen maneuver with aligned with prediction again on your readied maneuvers list. Alternately, you may activate this counter immediately before the start of one of your turns. This allows you to replace it with another maneuver known as above, but gives no bonuses to your initiative.

星体移位(Astral Displacement)
流派:星矢流(应对技)[传送]
等级:2环
启动动作:一个直觉动作
距离:个人
目标:自身
持续时间:立即
你对天空的洞察力会告诉你如何前往你应去之处,而避开危险之地。当你成为一次近战或远程攻击的目标时,你可以启动此应对技。进行一次知识(地理)技能检定,使用对手的攻击检定结果作为DC。若你成功,则此次攻击失效。此外,若检定成功且你拥有一条激活中的轨迹,你可以在该回合结束时传送到20尺范围内的这条轨迹所在的一处位置上。

剧透 -   :
Astral Displacement
Discipline: Sagitta Stellaris (Counter) [Teleportation]
Level: 2
Initiation Action: 1 immediate action
Range: personal
Target: self
Duration: instantaneous
Your insight of the heavens tells you how to be where you need to be, and how to not be where you shouldn’t. You can initiate this counter in response to a melee or ranged attack being made against you. Make a Knowledge (geography) check, using your opponent’s attack roll as the DC . If you succeed, the attack is negated. Additionally, if successful and you have an active trail, you may teleport to any space in it within 20 ft. at the end of that turn.

恶月当空(Bad Moon Rising)
流派:星矢流(强化技)
等级:2环
启动动作:一个迅捷动作
距离:个人
目标:自身
持续时间:立即,最多1轮
你上升至最佳位置,如同月亮从地平线下浮现一般。当启动此应对技时,你可以立即向你选择的方向沿直线移动20尺,包括向上移动。你每有6个武道家等级,此次移动的距离都会再增加10尺。这种移动忽略困难地形,如果你在半空中结束移动,你可以保持盘旋直到当前回合结束或你的下个回合开始时(由你选择)。如果你移动的距离不超过可移动的最大距离的一半,则此次移动不会引发借机攻击。当你结束盘旋时,你可以选择如同受到羽落术(feather fall)影响一般下降,持续1轮。除非你能在不使用该招式的情况下保持高度(例如通过飞行速度或游泳),否则在你降落在能够支撑你的地面上之前,你无法再次使用此招式。

剧透 -   :
Bad Moon Rising
Discipline: Sagitta Stellaris (Boost)
Level: 2
Initiation Action: 1 swift action
Range: personal
Target: self
Duration: instantaneous and up to 1 round
You rise into prime position, like the appearance of the moon from beneath the horizon. When you initiate this boost, you may immediately move up to 20 feet in a straight line in any direction of your choice, including up, plus an additional 10 ft. for every six initiator levels you possess. This movement ignores difficult terrain, and if you end it in mid-air, you may remain hovering there until the end of your current turn, or the start of your next turn (your choice). If you move no more than half the maximum distance allowed, this movement does not provoke attacks of opportunity. When you stop hovering, you may choose to descend as if affected by the feather fall spell for 1 round. This maneuver may not be used again until you have landed on a surface that can support you, unless you can maintain your altitude without this maneuver (such as by having a fly speed, or swimming).

黑猫轨迹(Black Cat's Trail)
流派:星矢流(打击技)[诅咒][暴雨][轨迹]
等级:2环
启动动作:一个标准动作,或[暴雨]
距离:远程攻击,90尺[轨迹]
目标:一个生物
持续时间:立即
你的攻击绘出一条充满悲剧与不幸的轨迹,诅咒那些越过这条路径的人,他们要么按照自己的意愿完成该诅咒,要么承受后果。进行90英尺的远程轨迹攻击,若攻击命中,则如常造成武器伤害,加上额外1d6点伤害,且被击中的生物会受到如同进入轨迹一般的效果影响。进入轨迹的敌人会被打下一个印记,在被标记期间,他们将会受诅(cursed)。每当被标记的敌人进行攻击检定、豁免检定,或专注检定时,他们可以选择激活该印记并在检定中承受-4减值,然后移除该印记。激活该印记不需要花费动作。如果一个被标记的生物在仍然携带着标记的情况下结束回合,他们必须通过一次意志豁免(DC=12+你的关键属性调整值),且该印记将自动激活并使得此次意志豁免承受-4减值。若豁免失败,他们将晕眩(Dazed)直到他们的下个回合结束。如果一个生物在他的回合内没有进行标准动作和整轮动作,那么他会在该豁免检定中自动成功。

剧透 -   :
Black Cat's Trail
Discipline: Sagitta Stellaris (Strike) [Curse] [Rain] [Trail]
Level: 2
Initiation Action: 1 standard action, or [Rain]
Range: ranged attack, [Trail] 90 ft.
Target: one creature
Duration: instantaneous
Your attack traces a path of tragedy and misfortune that curses those who cross it, who can then either fulfill the curse on their own terms or suffer the consequences. Make a 90-foot trail ranged attack. If it hits, it deals weapon damage as normal plus an additional 1d6 points of damage, and the creature hit is affected as if they entered the trail. Enemies entering the trail are marked with a sigil, becoming cursed as long as they are marked. Whenever a marked enemy makes an attack roll, saving throw, or concentration check, they may choose to activate the sigil to suffer a -4 penalty to their roll, and remove the sigil. Activating this sigil deos not require an action. If a sigil-marked creature’s turn ends and they still carry the sigil, they must make a Will save (DC 12 + your initiation modifier), activating the sigil with the -4 penalty to this save; if they fail, they are dazed until the end of their next turn. A creature automatically passes this save if they did not take a standard or full-round action on their turn.

虚空灌注轨迹(Vacuum Imbuement Trail)
流派:星矢流(打击技)[暴雨][轨迹]
等级:2环
启动动作:一个标准动作,或[暴雨]
距离:远程攻击,90尺[轨迹]
目标:一个生物
持续时间:立即
你的攻击创造出一道轨迹,它会向敌人的身体与盔甲之中注入宇宙广阔的虚空,使其变得半透明并削弱他们物理防御。进行90英尺的远程轨迹攻击,若攻击命中,则如常造成武器伤害,加上额外1d6点伤害,且被击中的生物会受到如同进入轨迹一般的效果影响。当敌人进入此轨迹后,在你的下个回合结束前对其进行的第一次攻击将对应目标的接触AC,并且忽略伤害减免、抗力和硬度。

剧透 -   :
Vacuum Imbuement Trail
Discipline: Sagitta Stellaris (Strike) [Rain] [Trail]
Level: 2
Initiation Action: 1 standard action, or [Rain]
Range: ranged attack, [Trail] 90 ft.
Target: one creature
Duration: instantaneous
Your attack creates a trail that imbues enemies’ bodies and armor with the vast emptiness of the cosmos, turning them translucent and weakening their physical defenses. Make a 90 ft. trail ranged attack. If it hits, it deals weapon damage as normal, plus an additional 1d6 points of damage, and the creature hit is affected as if they entered the trail. After an enemy enters this trail, the first attack made against them before the end of your next turn resolves against the target’s touch AC and ignores damage reduction, resistances and hardness.

星体风暴之姿(Celestial Hurricane Stance)
流派:星矢流(架势技)
等级:3环
前提条件:一种星矢招式
启动动作:一个迅捷动作
距离:个人
目标:自身
持续时间:架势
夜空中的星星成千上万,而你的箭矢也以此为目标。当维持此架势时,每当你进行远程攻击时,你还会自动发射两枚小型星体飞弹。这些星体飞弹的射程等同于触发它们的攻击的最大射程,每枚飞弹都自动命中目标,并造成1d4点力场伤害。这些飞弹不能瞄准此次远程攻击的目标,但它们可以瞄准同一个目标。此外,你的攻击还会创造一种围绕着你旋转的、由充满危险能量的尘埃所构成的光环,每回合一次,当一个敌人移动至你身旁5尺范围内,或是对你进行近战攻击时,你可以立即对其造成2d6点力场伤害。若你进行任何近战攻击,这种光环会暂时失效一轮,因为你的攻击会破坏它的能量结构。当你的武道家等级达到11级和17级时,你都可以在每次攻击时发射一枚额外的星体飞弹,且对附近敌人的光环伤害也都会增加2d6点。若你以一个整轮动作使用具有[暴雨]描述符的打击技,则你的第一次攻击会产生双倍数量的飞弹(之后的攻击则产生正常数量)。此外,你可以将所有[轨迹]的射程提升20尺。

剧透 -   :
Celestial Hurricane Stance
Discipline: Sagitta Stellaris (Stance)
Level: 3
Prerequisites: One Sagitta Stellaris maneuver
Initiation Action: 1 swift action
Range: personal
Target: you
Duration: stance
The stars in the night sky number thousands and thousands; a scale that your hail of arrows can only hope to emulate. While you maintain this stance, whenever you make a ranged attack, you also automatically fire two small astral missiles. These astral missiles have a range equal to the maximum range of the triggering attack, and hit their target unerringly for 1d4 force damage each, but cannot be aimed at the triggering attack’s target. Otherwise, these missiles may all share the same target. In addition, your attacks create an aura of dangerous motes of energy that orbit around you: once per turn when an enemy moves within 5 feet of you or makes a melee attack against you, you may immediately make them take 2d6 force damage. The aura is disabled for 1 round if you make any melee attacks of your own, as they disrupt the patterns of energy. At initiator level 11th, and again at 17th, you may fire one additional missile with each attack, and the force damage against nearby enemies increases by 2d6. Strikes with the [Rain] descriptor made as a full-round action create double the amount of missiles on their first attack (further attacks create the normal number).
In addition, you increase the range of all your [Trails] by 20 feet.

昼夜等分(Equinox)
流派:星矢流(应对技)
等级:3环
前提条件:一种星矢招式
启动动作:一个直觉动作
距离:见详述
目标:见详述
持续时间:见详述
你在最完美的一刻凌空放箭,相信命运会指引你的箭矢。你可以随时启动该应对技,包括在你的回合内以迅捷动作启动。进行一次知识(地理)检定,并记下检定结果。于启动此应对技时,你需要向空中发射一枚弹药或一柄投掷武器,直到招式触发或以其他方式结束后才能被取回。在你的下个回合开始前有一次,当一次距离你不超过中距(100英尺+10英尺/每等级)的武器攻击进行时,你可以以一个自由动作触发该招式,令该弹药立即落下,并尝试阻止攻击,即使你当时已经失去意识或无法行动。如果你的知识(地理)检定结果达到过超过攻击检定结果,则攻击失手,且攻击者将对他在一轮内受到的下一次攻击措手不及(flat-footed)。在一次攻击检定进行后,你能够凭直觉意识到这次攻击能否被你的知识检定结果所阻挡。你所使用的弹药将会落在与触发该弹药的攻击者相邻的一个由你选择的方格内,或者如果在持续时间结束前都没有被触发,则会落在与你相邻的空间,除非你有其他能力可以让它回到你手中。

剧透 -   :
Equinox
Discipline: Sagitta Stellaris (Counter)
Level: 3
Prerequisites: One Sagitta Stellaris maneuver
Initiation Action: 1 immediate action
Range: see text
Target: see text
Duration: see text
Trusting fate and fortune to guide your arrow, you launch it into the sky to fall at the perfect moment. You may initiate this counter at any time, including on your turn as a swift action. Make a Knowledge (geography) check, and record the result. You launch one thrown weapon or piece of ammunition upwards when initiating this maneuver, which cannot be retrieved until it triggers or otherwise ends. Once before the start of your next turn, as a free action that can be taken at any time when a weapon attack is made within medium range of you (100 ft. + 10 ft./level), you may trigger the maneuver to make the projectile fall at that instant and attempt to interrupt the attack, even if you are unconscious or unable to act at the time. If the result of your Knowledge (geography) check equals or exceeds the attack roll, the attack is negated and the attacker is flat-footed against the next attack made against them within 1 round. You instinctively know whether an attack is able to be negated by the result of your knowledge check after the attack roll is made. The projectile used lands in a space of your choice adjacent to the user of the triggering attack, or adjacent to you if the duration ends without any trigger, unless you have another ability that would return it to you.

天锁轨迹(Heaven's Binding Trail)
流派:星矢流(打击技)[暴雨][轨迹]
等级:3环
前提条件:一种星矢招式
启动动作:一个标准动作,或[暴雨]
距离:远程攻击,90尺[轨迹]
目标:一个生物
持续时间:立即
你的攻击留下一道半透明的星尘轨迹,凝固并束缚穿过它的人。进行90英尺的远程轨迹攻击,若攻击命中,则如常造成武器伤害,加上额外2d6点伤害,且被击中的生物会受到如同进入轨迹一般的效果影响。此外,进入轨迹的敌人将自动被纠缠(Entangled)至他们的下个回合结束,成功的反射豁免(DC=13+你的关键属性调整值)可以让受影响的生物忽略纠缠状态的减速效果,但仍然承受所有其他惩罚。当一位同伴攻击命中一个相邻的、在对抗该效果的豁免检定中失败的敌人时,该同伴可以选择将束缚进一步固化,令被击中的敌人在状态持续期间无法从他们所在的空间离开。一般而言,如果一个敌人移动进入这条轨道并在反射豁免中失败,则减速效果将立即应用于他们正在进行的移动——如果他们已经移动了超过降低后的速度所允许的距离,则移动立即停止。

剧透 -   :
Heaven's Binding Trail
Discipline: Sagitta Stellaris (Strike) [Rain] [Trail]
Level: 3
Prerequisites: One Sagitta Stellaris maneuver
Initiation Action: 1 standard action, or [Rain]
Range: ranged attack, [Trail] 90 ft.
Target: one creature
Duration: instantaneous
Your attack leaves a translucent trail of dusty streams behind it, which threaten to solidify and bind those who cross them. Make a 90-foot trail ranged attack. If it hits, it deals weapon damage as normal plus an additional 2d6 points of damage, and the creature hit is affected as if they entered the trail. In addition, enemies entering the trail automatically become entangled until the end of their next turn - a successful reflex save (DC 13 + your initiation modifier) lets the creature ignore the speed reduction of this instance of the condition, but still take all other penalties. When an attacking ally hits an adjacent affected enemy that failed their save, that ally may choose to have the binds solidify further and prevent the enemy from voluntarily moving from their space while the condition remains. As normal, if an enemy enters the trail and fails their save mid-movement, the reduced speed applies immediately to the movement they are making - if they have already moved more than their reduced speed allows, they must stop.

微缩黑洞(Micromassive Black Hole)
流派:星矢流(强化技)
等级:3环
前提条件:一种星矢招式
启动动作:一个迅捷动作
距离:中距(100英尺+10英尺/每等级)
范围:20尺半径爆发
持续时间:立即
你将重力凝为一点,将所有物质拉向它。于启动此强化技时,选择中距(100英尺+10英尺/每等级)范围内的一点。进行一次知识(地理)检定,对抗该点周围20尺范围内的每个生物的CMD。检定结果超过其CMD的生物和范围内所有无人看管的物体都将立即被拉向尽可能接近该点的位置,其顺序由你选择。如果这会将生物拉进一个天然的危险地形,他们的CMD将获得+6加值。在使用该强化技时,你可以选择只影响较小的范围;如果影响范围的半径为10尺或更低,则你在知识(地理)检定中获得+4加值。如果受到该强化技影响的生物将要坠落,他们在最初的20尺坠落距离中不会受到任何坠落伤害。

剧透 -   :
Micromassive Black Hole
Discipline: Sagitta Stellaris (Boost)
Level: 3
Prerequisites: One Sagitta Stellaris maneuver
Initiation Action: 1 swift action
Range: medium (100 ft. + 10 ft./level)
Area: Up to a 20-ft. burst
Duration: instantaneous
You will gravity to condense for a moment, pulling all mass towards it. When you initiate this boost, choose a point within medium range (100 ft. + 10 ft./level). Make a single Knowledge (geography) check against the Combat Maneuver Defense of each creature within 20 feet of that point. Creatures you beat the CMD of are immediately pulled as close to that point as possible, in the order you choose, as are all unattended objects in range. If this would pull a creature into an inherently dangerous space, they get a +6 bonus to their CMD. You may choose to affect a smaller radius when you use this boost; if the radius is 10 feet or less, you gain a +4 bonus to your Knowledge (geography) check. If creatures released from this boost’s pull would fall, they do not take fall damage for the first 20 feet fallen.

永恒裂隙轨迹(Aeon Rift Trail)
流派:星矢流(打击技)[暴雨][轨迹]
等级:4环
前提条件:一种星矢招式
启动动作:一个标准动作,或[暴雨]
距离:远程攻击,90尺[轨迹]
目标:一个生物
持续时间:立即
你的攻击会扭曲时空的结构。进行90英尺的远程轨迹攻击,若攻击命中,则如常造成武器伤害,加上额外3d6点伤害,且被击中的生物会受到如同进入轨迹一般的效果影响。此外,进入轨迹的敌人必须通过意志豁免(DC=14+你的关键属性调整值)否则将立即结束回合并将他们的先攻顺序降到最低,其先攻值变为战斗中先攻最低的生物的先攻值-1。这种变化在战斗的剩余时间内始终生效。当再次轮到受影响的生物时,他们可以继续进行他们正在进行的动作,但不能再使用他们在本轮中已经用过的任何动作。如果一个敌人未能通过豁免检定,且他们的先攻值不高于你的任何同伴,则他们将被缓慢(如同缓慢术Slow)直到他们的下个回合结束。

剧透 -   :
Aeon Rift Trail
Discipline: Sagitta Stellaris (Strike) [Rain] [Trail]
Level: 4
Prerequisites: One Sagitta Stellaris maneuver
Initiation Action: 1 standard action, or [Rain]
Range: ranged attack, [Trail] 90 ft.
Target: one creature
Duration: instantaneous
Your attack distorts the fabric of spacetime in its wake. Make a 90-foot trail ranged attack. If it hits, it deals weapon damage as normal plus an additional 3d6 points of damage, and the creature hit is affected as if they entered the trail. In addition, enemies entering the trail must make a Will save (DC 14 + your initiation modifier) or immediately end their turn and move their initiative to the bottom of the turn order, changing their initiative to equal the lowest initiative among creatures in combat, minus one. This change persists for the rest of combat. When their turn comes up again that round, they may resume any actions they were in the middle of, and take their remaining actions, but this does not give them another use of any action they already took that round. If an enemy fails their save and their initiative count is not higher than any of your allies, they are instead slowed (as the Slow spell) until the end of their next turn.

小行星齐射(Asteroid Salvo)
流派:星矢流(强化技)
等级:4环
前提条件:一种星矢招式
启动动作:一个迅捷动作
距离:100英尺
目标:见详述
持续时间:立即
伴随一阵呼啸,你制造并发射出大量会自动搜寻敌人并引爆的能量飞弹。你对100英尺范围内的目标进行四次远程接触攻击,你可以多次选择同一目标。命中后,每次攻击都会造成等同于你关键属性调整值一半的力场伤害(最低1点)并将目标向任意方向推开5尺。除非你希望如此,否则被推开的目标在该回合结束前不会坠落。这些飞弹不能构成重击或是从任何来源获得额外的伤害,也不能用于触发任何在进行攻击或攻击命中时生效的有益能力(例如来自星体风暴之姿的飞弹)。你在同一回合中每攻击命中目标一次(不包括该招式的攻击),你就可以让其中一枚飞弹自动命中该目标而无需进行攻击检定,并且造成等同于你完整的关键属性调整值的伤害(最低2点)。以整轮动作使用的[暴雨]打击技在判断该效果时视为三次攻击。11级以及之后每4个武道家等级时,你都可以再额外发射一枚飞弹。

剧透 -   :
Asteroid Salvo
Discipline: Sagitta Stellaris (Boost)
Level: 4
Prerequisites: One Sagitta Stellaris maneuver
Initiation Action: 1 swift action
Range: 100 ft.
Target: see text
Duration: instantaneous
With a flourish, you produce and fire a barrage of swerving energy missiles that seek out enemies and detonate violently. You make four ranged touch attacks against targets within 100 feet - you can pick the same target multiple times. On hit, each attack deals force damage equal to half your initiation modifier (minimum 1) and pushes the target 5 feet in any direction. Targets pushed do not fall until you allow them to, or when the turn ends. These missiles cannot critically hit or gain additional damage from any other source, and do not count as attacks for triggering beneficial abilities that occur when you make or hit with an attack (such as the missiles from celestial hurricane stance). For each time this turn a target has been hit by another one of your attacks (not including from this maneuver), you may have one of these fired missiles automatically hit them without an attack roll, and instead deal damage equal to your full initiation modifier (minimum 2). [Rain] strikes made as a full-round action count as three attacks for this purpose. You fire an additional missile at 11th initiator level and every 4 initiator levels after.

星辰闪光(Lucent Flashback)
流派:星矢流(强化技)
等级:4环
前提条件:一种星矢招式
启动动作:一个迅捷动作
距离:中距(100英尺+10英尺/每等级)
范围:10尺半径爆发
持续时间:1轮
你将一束不稳定的星尘能量聚集在手中,将它抛向战场,爆发出剧烈的光芒、震动与辐射波。范围内的每个生物都会在下次受到攻击时变得措手不及(flat-footed),并且必须通过成功的反射豁免(DC=10+1/2你的武道家等级+你的关键属性调整值)否则将受到2d6点力场伤害并使其感官过载。如果你在同一轮中使用远程攻击命中一个生物,该生物将在对抗此效果的豁免检定中承受-2减值。感官过载的生物无法进行借机攻击,看不到你制造的任何轨迹,并且除了嗅觉、听觉和触觉之外的所有感官都无法感知到距离他们15尺之外的任何东西,他们也会对来自该范围之外的任何攻击措手不及。受影响的生物可以以一个移动动作集中精力,移除感官过载的所有效果,否则这些效果会在1轮后结束。在使用此招式后,你可以移动10尺,而不会因此引发借机攻击。

剧透 -   :
Lucent Flashback
Discipline: Sagitta Stellaris (Boost)
Level: 4
Prerequisites: One Sagitta Stellaris maneuver
Initiation Action: 1 swift action
Range: medium (100 ft. + 10 ft./level)
Area: 10-ft.-radius burst
Duration: 1 round
You gather a mote of volatile star-energy in your hand and fling it into the fray where it bursts in a concentrated wave of light, vibrations and radiation. Each creature in the area becomes flat-footed against the next attack made against them and must make a reflex save (DC 10 + one-half your initiator level + your initiation modifier) or take 2d6 force damage and have their senses overloaded. A creature has a -2 penalty to this saving throw if you have hit them with a ranged attack this turn. When overloaded, a creature cannot make attacks of opportunity, cannot see any of your trails, and all senses except smell, hearing and touch cannot perceive anything more than 15 feet away from them: they are also flat-footed against all attacks from outside this range. A creature can use a move action to refocus and remove all effects of being overloaded from themselves, but otherwise all effects end after 1 round. You may move up to 10 feet without provoking attacks of opportunity after using this maneuver.

圆弧之音(Music of the Spheres)
流派:星矢流(打击技)
等级:4环
前提条件:一种星矢招式
启动动作:一个标准动作,或[暴雨]
距离:远程攻击
目标:一个生物和100尺范围内的同伴
持续时间:立即
你的攻击会让同伴们获得星体一般的速度。进行一次远程攻击,若攻击命中,则会如常造成武器伤害再加上额外6d6点伤害,之后,所有距离被击中的目标不超过100英尺远的同伴都可以立即移动任意距离,使用任意移动方式(例如攀爬、跳跃和游泳),而不会因此引发借机攻击。然而,在整个移动过程中,每位同伴都必须始终与目标保持相同的距离。与目标进行近战的同伴可以将其原本占据的空间视为仍被自己占据,从而在下一回合中对目标进行夹击,则可以让该同伴与自己进行夹击。任何同伴围绕目标进行的移动都不能超过一整圈,他们也不能在移动期间折返回原先的位置。

剧透 -   :
Music of the Spheres
Discipline: Sagitta Stellaris (Strike) [Rain]
Level: 4
Prerequisites: One Sagitta Stellaris maneuver
Initiation Action: 1 standard action, or [Rain]
Range: ranged attack
Target: one creature, and allies in 100 ft.
Duration: instantaneous
Your attack empowers your allies with cosmic alacrity. Make a ranged attack. If it hits, it deals weapon damage as normal plus an additional 6d6 points of damage, then all allies within 100 feet of the struck target may immediately move any amount of distance, using any mix of their movement modes (such as climbing, jumping or flight) without provoking attacks of opportunity. However, each ally must maintain the same distance to the target at all times during this movement. An ally engaged in melee with the target may treat their original space as still occupied by themselves for the purposes of flanking the target until the end of their next turn. This can allow an ally to flank with themselves. Any ally’s movement cannot exceed one lap around the target, and they cannot willingly double back on their previous path during it.

星象仪之姿(Celestrial Orrery Stance)
流派:星矢流(架势技)
等级:5环
前提条件:两种星矢招式
启动动作:一个迅捷动作
距离:个人
目标:自身
持续时间:架势
你以一己之力引导整个宇宙的图景,将星辰投射在你的身旁。当维持此架势时,你的身旁环绕着一片明亮、半透明的夜空,上面绘有根据你的知识而形成的奥术与天文学的图表。你可以随时查阅这些图标,以指导战场上所有同伴的行动。你的先攻检定获得+4洞察加值,你获得等同于你的基本陆地速度的飞行速度,机动性完美。你可以在既没有视线也没有效果线的空间中绘出轨迹,你的[轨迹]打击技可以从不受掩蔽的方向接近目标,从而忽略掩蔽(cover)效果,甚至可以攻击到处于全掩蔽(total cover)下的潜在目标(但如果你无法看见目标,他们仍然会获得全隐蔽total concealment)。每轮一次,在你的回合内,你可以以一个自由动作令中距(100英尺+10英尺/每等级)范围内的两个同伴立即向任意方向飞行10尺,而无需花费他们的动作。或者,你可以令范围内的一个同伴能够沿直线飞离另一个由他选择的生物,直到他离开该生物的威胁范围为止。这两种移动方式都不会引发借机攻击。此外,你可以将所有[轨迹]的射程提升20尺。

剧透 -   :
Celestrial Orrery Stance
Discipline: Sagitta Stellaris (Stance)
Level: 5
Prerequisites: Two Sagitta Stellaris maneuvers
Initiation Action: 1 swift action
Range: personal
Target: you
Duration: stance
You channel visions of the entire cosmos through yourself, projecting the stars around you. While in this stance, you are surrounded by a glowing, translucent rendition of the night sky, overlaid with arcane and astronomical diagrams of your knowledge that you can consult at a moment’s notice, to guide the movements of every ally on the battlefield. You gain a +4 insight bonus to initiative, and a fly speed equal to your base speed, with perfect maneuverability. You can draw trails through empty spaces you have neither line of sight nor line of effect to. Your [Trail] strikes can negate the effects of cover when approaching targets from a direction where it would not apply, and even potentially target creatures behind total cover (but they would still be subject to total concealment if you cannot see the target). Once per round as a free action on your turn, you can grant up to two allies in medium range (100 ft. + 10 ft./lvl) the ability to immediately fly 10 feet in any direction without using their action. Alternatively, you can grant one ally in range the ability to fly in a straight line directly away from a creature of their choice until they are out of its threatened area. Neither of these movement options provoke attacks of opportunity. In addition, you increase the range of all your [Trails] by 20 feet.

双重日蚀轨迹(Dual Eclipse Trail)
流派:星矢流(打击技)[暴雨][轨迹]
等级:5环
前提条件:两种星矢招式
启动动作:一个标准动作,或[暴雨]
距离:远程攻击,90尺[轨迹]
目标:一个生物
持续时间:立即
你的攻击通过操纵光影来模糊视觉的界线。进行90英尺的远程轨迹攻击,若攻击命中,则如常造成武器伤害,加上额外4d6点伤害,且被击中的生物会受到如同进入轨迹一般的效果影响。每当一位同伴首次移动进入轨迹时,他们将会隐形(如同法术隐形术invisibility)直到他们执行一个会打破法术的动作或是轨迹失效为止。当一个敌人进入轨迹时,他们必须通过成功的意志豁免(DC=15+你的关键属性调整值)否则将目盲(blinded)一轮。如果敌人拥有其他类型的感知能力(例如盲视blindsight、触感视域touchsight、真知术truesight等等),他们将在豁免检定中获得+3抗力加值,但如果豁免失败,则会在持续时间内失去这些特殊感知能力。

剧透 -   :
Dual Eclipse Trail
Discipline: Sagitta Stellaris (Strike) [Rain] [Trail]
Level: 5
Prerequisites: Two Sagitta Stellaris maneuvers
Initiation Action: 1 standard action, or [Rain]
Range: ranged attack, [Trail] 90 ft.
Target: one creature
Duration: instantaneous
Your attack blurs the boundaries of seen and unseen by manipulating both light and shadow. Make a 90-foot-trail ranged attack. If it hits, it deals weapon damage as normal plus an additional 4d6 points of damage, and the creature hit is affected as if they entered the trail. Whenever an ally moves into a space in the trail for the first time, they become invisible (as the spell invisibility) until they take an action that would break the spell or the trail expires. When an enemy enters the trail, they must make a will save (DC 15 + your initiation modifier) or be blinded for 1 round. If an enemy has additional types of sight (blindsight, touchsight, truesight, etc), they make the save with a +3 resistance bonus, but on failure lose all types of sight for the duration.

重力井(Gravity Well)
流派:星矢流(应对技)
等级:5环
前提条件:两种星矢招式
启动动作:一个直觉动作
距离:远程攻击
目标:一个生物
持续时间:立即,和1轮
你突然射击,使目标对特定物体的引力猛然增长。当你或你的同伴受到一个你能够看见的生物的攻击时,你可以启动此应对技。对该生物进行一次远程攻击,若攻击命中,则如常造成武器伤害,且该生物会被朝着你选择的任意方向推开20尺,除了靠近你的方向。此外,在一轮内,每当位于被击中的生物周围100英尺范围内的敌人进行一次远程攻击时(包括该生物自己的远程攻击),这次远程攻击都将有50%的概率被转向受影响的生物,使用相同的攻击检定且不受任何额外的调整(例如掩蔽或射程增量)。每当一次攻击被转向受影响的生物时,转向的概率减少10%,若减少至0%则该效果提前结束。当该效果生效时,范围内的所有生物都能意识到它的效果。如果你成功使用此应对技应对敌人的远程攻击,则触发该应对技的远程攻击也有概率被转向。敌人的[轨迹]打击技不受转向效果影响。

剧透 -   :
Gravity Well
Discipline: Sagitta Stellaris (Counter)
Level: 5
Prerequisites: Two Sagitta Stellaris maneuvers
Initiation Action: 1 immediate action
Range: ranged attack
Target: one creature
Duration: instantaneous, and 1 round
You fire a sudden shot that drastically increases the target’s gravity towards selective objects. You can initiate this counter in response to an attack being made against you or an ally by a creature you can see. Make a ranged attack against that creature. If it hits, it deals weapon damage as normal, the creature is pushed 20 feet. in any direction you choose except directly towards you, and for 1 round, whenever an enemy within 100 feet. of the struck creature makes a ranged attack (including attacks made by the creature itself ), there is a 50% chance that the ranged attack is instead redirected and resolved against the affected creature, using the same attack roll without any modifications (such as from cover or range increments). Whenever an attack is redirected towards the affected creature, subtract 10% from the redirection chance - the effect ends early if the chance reaches 0%. This effect is obvious to all creatures in range while it is active. If you successfully used this counter in response to an enemy ranged attack, the triggering attack is also subject to the redirection chance. Enemy [Trail] strikes ignore this redirection chance.

局部虫洞轨迹(Localized Wormhole Trail)
流派:星矢流(打击技)[暴雨][轨迹][传送]
等级:5环
前提条件:两种星矢招式
启动动作:一个标准动作,或[暴雨]
距离:远程攻击,90尺[轨迹]
目标:一个生物
持续时间:立即
你的攻击改变了空间。进行90英尺的远程轨迹攻击,若攻击命中,则如常造成武器伤害,加上额外5d6点伤害,且被击中的生物会受到如同进入轨迹一般的效果影响。任何时候,当你的盟友进入轨迹时,你可以将它们传送至轨迹上的任意一点,而无需为此花费动作。如果一个敌人进入轨迹,他们必须通过成功的意志豁免(DC=15+你的关键属性调整值)否则将依照你的选择被传送至轨迹上的任意一点,只要那对他们而言不是一个天然的危险地形。

剧透 -   :
Localized Wormhole Trail
Discipline: Sagitta Stellaris (Strike) [Rain] [Trail] [Teleportation]
Level: 5
Prerequisites: Two Sagitta Stellaris maneuvers
Initiation Action: 1 standard action, or [Rain]
Range: ranged attack, [Trail] 90 ft.
Target: one creature
Duration: instantaneous
Your attack reweaves physical space. Make a 90 ft. trail ranged attack. If it hits, it deals weapon damage as normal plus an additional 5d6 points of damage, and the creature hit is affected as if they entered the trail. Whenever an ally enters a space in the trail, you may teleport them to any other space in the trail without needing an action. When an enemy enters the trail, they must make a will save (DC 15 + your initiation modifier) or be teleported to any other space in the trail of your choice, as long as it isn’t an inherently dangerous space for them.

毁灭预兆(Prophecy of Destruction)
流派:星矢流(强化技)[诅咒]
等级:5环
前提条件:两种星矢招式
启动动作:一个迅捷动作
距离:中距(100英尺+10英尺/每等级)
范围:一个10尺立方
持续时间:直到你的下个回合
凭借一句破灭之语和一个手势,你可以瞄准战场上的任意位置,预言即将到来的灾难。启动此应对技后,任何进入该区域或在区域内开始回合的敌人都会受诅(cursed),并且任何停留在该区域内的敌人都会受到一个次元锚(dimensional anchor)法术的效果影响。当你的下个回合开始时,该立方体将发生内爆。选择一个仍然位于该区域内的生物,该生物周围的空间将会扭曲,将该生物朝着一个由你选择的方向推开每武道家等级5尺距离。在本轮结束之前,该生物将在这次移动后保持漂浮,你对他进行的所有远程攻击将忽略失手率,你可以将针对他的任何投骰结果小于5点的攻击检定视为投出自然骰5点,并且当你进行全回合攻击或是以整轮动作使用[暴雨]打击技时,你可以以你最高的基本攻击加值进行两次额外攻击,但只能以该生物为目标。当受影响的生物停止漂浮时,他可能会坠落。任何位于指定区域内的生物都会意识到该区域的大小以及呆在其中时将会面对的迫在眉睫的危险,但对其他能力而言,该区域并不被视为一个天然的危险地形。

剧透 -   :
Prophecy of Destruction
Discipline: Sagitta Stellaris (Boost) [Curse]
Level: 5
Prerequisites: Two Sagitta Stellaris maneuvers
Initiation Action: 1 swift action
Range: medium (100 ft. + 10 ft./level)
Area: one 10-ft. cube
Duration: until your next turn
With a word of doom and a gesture, you take aim at a specific point of the battlefield and foretell havoc upon it. Choose a 10 ft. cube in range. While this boost is active, any enemy that enters or begins its turn in the area is cursed, and all enemies are subject to the effects of a dimensional anchor spell while they remain in the area. When your next turn begins, the cube implodes. Choose one creature that is still in the designated area. Space twists around them, violently launching the creature up to 5 feet per initiator level in any direction of your choice. Until the end of that turn, they remain floating at the end of that movement, you ignore miss chances for all your ranged attacks against them, you treat any d20 roll made as part of your attack rolls against them as a natural 5 if it would be lower, and when you take a full attack action or use a [Rain] strike as a full-round action, you may make two additional ranged attacks at your highest base attack bonus that target only this creature. After they stop floating, they may fall and take falling damage as normal. Any creature that is in the designated area when you initiate this boost is aware of the area’s dimensions and the imminent dangers of staying within it, but the area is not considered inherently dangerous for other purposes.

极光要塞轨迹(Localized Wormhole Trail)
流派:星矢流(打击技)[暴雨][轨迹]
等级:6环
前提条件:两种星矢招式
启动动作:一个标准动作,或[暴雨]
距离:远程攻击,90尺[轨迹]
目标:一个生物
持续时间:立即
你的攻击会留下一道半透明的虹光,阻挡住你的敌人。进行90英尺的远程轨迹攻击,若攻击命中,则如常造成武器伤害,加上额外5d6点伤害。轨迹中的每一个空置方格都会被一个5尺立方的力场墙(wall of force)所填满,效果如同同名法术,除了其硬度等于你的武道家等级,且只有1点生命值。这些力墙的持续时间与轨迹相同,或直到被破坏为止。作为任何移动的一部分,一个生物可以进行一次力量检定(DC=16+你的关键属性调整值)以强行穿过力墙,这允许他在本轮内以一半速度穿过力墙,并且摧毁他穿过的任何力墙。每个单独的动作中只能进行一次这样的力量检定。进入轨迹之中的同伴(假如他们没有被力墙阻挡的话)会被一层薄薄的力场屏障所复盖,在下次受到攻击时获得等同于你的武道家等级的伤害减免/--。力墙只会出现在轨迹的原始路径以及其在上方和下方的延伸区域之中,任何其他能够扩大轨迹复盖范围的能力(例如星矢聚辉Sagitta Stellaris Spotlight专长)都不会产生额外的力墙,但仍然可以在新的区域中提供伤害减免。然而,类似星矢移位(Sagitta Stellaris Shift)专长这种将已有的轨迹更改为该轨迹的能力会如常在轨迹的原始位置上创造出力墙。任何类似解离术(disintegrate)一类的效果都会破坏力墙,摧毁每一个立方,即使它们并不是连续的。

剧透 -   :
Aurora Fortress Trail
Discipline: Sagitta Stellaris (Strike) [Trail]
Level: 6
Prerequisites: Two Sagitta Stellaris maneuvers
Initiation Action: 1 standard action
Range: ranged attack, [Trail] 90 ft.
Target: one creature
Duration: instantaneous
Your attack leaves a translucent rainbow trail of light behind that holds back the enemy. Make a 90 ft. trail ranged attack. If it hits, it deals weapon damage as normal plus an additional 5d6 points of damage. Each empty space in the trail is then filled in with a 5-foot cube-shaped cube wall of force, as the spell, except with hardness equal to your initiator level, and 1 hit point. These cubes last as long as the trail does, or until destroyed. As part of any movement, a creature can make a strength check (DC 16 + your initiation modifier) to force through the wall and move through it at half speed for that turn, destroying any cubes it passes through. This Strength check can be made once per separate action. Allies that enter the trail’s area (assuming a cube of force doesn’t block them) are coated with a thin force barrier, gaining DR/- equal to your initiator level against the first attack that hits them afterwards. Cubes of force only appear in the original path of the projectile and the associated spaces extending above and below it. Any other ability that would expand the effective area of your trails (such as the Sagitta Stellaris Spotlight feat) does not create more cubes of force, but still grants DR in the new areas. However, effects such as the Sagitta Stellaris Shift feat that change an existing traced trail to this one would cause cubes of force to be created in the original path of the trail as normal. Any effect like disintegrate which would destroy a wall of force destroys every cube simultaneously, even if they aren’t contiguous.

阅读命运之锦(Reading the Tapestry of Fate)
流派:星矢流(强化技)
等级:6环
前提条件:两种星矢招式
启动动作:一个迅捷动作
距离:中距(100英尺+10英尺/每等级)
目标:一个生物
持续时间:1轮
你看穿敌人的命运,预言他的未来。范围内的一个由你选择的生物必须进行意志豁免(DC=16+你的关键属性调整值),若你在本回合使用远程攻击命中该生物,他会在豁免检定中承受-2减值。若豁免失败,他必须立即告知你他在下个回合中的行动计划(选择使用哪些招式、法术或能力,将谁作为目标,大致上会向哪里移动,以及任何他准备互动的对象),你获知这些计划。如果该生物在轮到他的回合时偏离了他自己的计划(而非因为新的情况导致他的计划不可能实现),他会恍惚(staggered)一轮并在所有d20检定中承受-4减值,作为反抗命运的后果。承受该惩罚的生物还必须在同一轮内每次施法、使用类法术能力或类似能力时进行防御式施法的专注检定,若检定失败则会失去该动作。

剧透 -   :
Reading the Tapestry of Fate
Discipline: Sagitta Stellaris (Boost)
Level: 6
Prerequisites: Two Sagitta Stellaris maneuvers
Initiation Action: 1 swift action
Range: medium (100 ft. + 10 ft./level)
Target: one creature
Duration: 1 round
You see through the fortune of an enemy and divine their fate. A creature you choose within range must make a will save (DC 16 + your initiation modifier), with a -2 penalty if you hit them with a ranged attack this turn. If they fail, they must immediately commit to a general plan of what they intend to do on their next turn (choice of maneuvers, spells, or abilities to use, who they plan to target, roughly what they will move towards, and any objects they will interact with), and you learn their plan. If on their turn they deviate from that plan of their own volition (as opposed to new circumstances making their plan impossible), they are staggered and take a -4 penalty to all d20 rolls they make for 1 round as the backlash from defying fate affects them. Creatures taking this penalty must also make concentration checks to cast defensively for 1 round whenever they try to cast spells, use spell-like abilities, or equivalent, losing the action if the check fails.

无尽预言之姿(Celestrial Orrery Stance)
流派:星矢流(架势技)
等级:6环
前提条件:两种星矢招式
启动动作:一个迅捷动作
距离:个人
目标:自身
持续时间:架势
通过瞬间构思数个简单的进攻路线并且预测分析出它们的战果后,你可以在真正行动之前就洞彻一个生物的所有防御尝试。在战斗中,每轮一次以一个自由动作,你可以将注意力集中在一个你能够看见或是具有效果线的生物身上。直到下一轮以前,你在对该生物进行攻击时可以忽略任何基于百分比的失手率,并且你可以立即了解关于该生物的下述内容之一:
·该生物的AC与CMD
·该生物对于你的队伍可用的一项效果的豁免检定加值,或是知晓其豁免检定中加值最低的一项为何
·关于该生物的伤害减免、抗力、免疫、法术抗力或弱点中最多两类的详细信息
·是否拥有任何对攻击做出反应的能力,以及它们的来源(它所知晓的应对技的武术流派,可以直觉动作施展的法术所属的法术学派,等等)
这种预言能力是非常狭隘的,并不会让你得知你在实际攻击该生物时可能会获知的其他情况。防止预言的效果(例如回避侦测nondetection法术)或是对一个无效的目标(例如一个幻象)进行侦测都会导致评估完全失败。你会知道评估失败了,但不会知道失败的原因,也不能忽略针对该生物的失手率。当你的武道家等级达到16级时,防止预言的效果不再能够阻止该效果生效,除非这类效果也能防止感知位置(discern location)法术。
此外,当维持此架势时,你可以集中注意力,对可能的未来进行一次完美预视。以一个自由动作,你激活该能力并宣布你正在预见未来。在该回合结束时,你必须选择接受该未来,在这种情况下,游戏将继续进行,或者避免该未来,这会取消从你宣布启动该能力开始的任何结果与影响。所有花费的动作与资源,造成的伤害,以及在此期间发生过的任何事件或影响都将被逆转。除了你之外,没有人记得它们发生过,之后再次轮到你的回合。即使死亡或陷入无法行动的状态,你也可以做出该决定。一旦激活这个能力,你就无法再次使用它,直到你花费10分钟并按照你所属职业的方法重新准备招式(即使你没有改变任何准备好的招式),即便你决定不撤销任何事件也是如此。当你在战斗之外使用此能力时,你可以在一轮后决定是否逆转未来,这让你有足够的事件看见你的行为所导致的直接后果。

剧透 -   :
Stance of Infinite Prophecies
Discipline: Sagitta Stellaris (Stance)
Level: 6
Prerequisites: Two Sagitta Stellaris maneuvers
Initiation Action: 1 swift action
Range: personal
Target: you
Duration: stance
By briefly committing to dozens of attack plans and then receiving scattered future visions of their outcomes, you can assess a creature’s defenses before you even act. Once per round in combat as a free action, you may focus on a creature you can see or have line of effect to. For the next round, you ignore any percentage-based miss chances it has against your attacks, and you can immediately learn one of the following about the creature:
? Its armor class and CMD
? Its bonus to a saving throw against an effect your party has access to, or the answer to which of its saving throws has the lowest bonus
? Exact details on two categories out of its DR, resistances, immunities, spell resistance, or vulnerabilities
? The trigger and intent of a readied action it is currently holding
? The presence of any abilities to react to being attacked, and their source (the martial disciplines it knows counters from, schools of magic it knows immediate action spells from, etc)
This foresight is extremely narrow, and does not tell you anything else you may notice on actually attacking them. Effects that guard from divination (such as the nondetection spell), or the creature being an invalid target (such as an illusion), may cause this assessment to fail completely. You learn that it failed, but not the reason why, and do not ignore the creature’s miss chances. At 16th initiator level, effects that protect from divination do not stop this effect from working unless they also guard against the discern location spell. In addition, when in this stance you can focus to gain a perfect glance into an immediate future possibility. As a free action, you activate this ability and declare you are looking into the future, and continue taking your turn as normal. At the end of that turn, you must choose to either accept that future, in which case gameplay carries on, or avoid that future, which undoes all outcomes and consequences since you declared this ability’s activation. All actions and resources spent, damage done, and any other events and effects that occurred during that time are reversed, and nobody remembers they happened except you, and then you take the remainder of your turn again. You can make this decision even if dead or unable to act. Once you activate this ability, you cannot use it again until you spend 10 minutes on your class’ method to ready maneuvers (even if you do not change any of your maneuvers readied). This applies even if you decided to not undo any events. When activated outside of combat, you instead decide whether to revert the future after 1 round, allowing you enough time to see the immediate consequences of your actions.

群星成列(When the Stars Align)
流派:星矢流(打击技)[暴雨]
等级:6环
前提条件:两种星矢招式
启动动作:一个标准动作,或[暴雨]
距离:中距(100英尺+10英尺/每等级)
目标:见详述
持续时间:1小时/等级
你低语着预言,并向天空放箭,在必要时呼唤它的降临。当你启动该打击技时,进行一次远程攻击。你不进行投骰,而是声明一个条件,其中必须包括如何选择目标的细节。例如“当下次有人施法时,瞄准施法者”,或“如果有人在酒馆用餐时死亡,瞄准酒保”。
从你的下个回合开始时起,一直到每武道家等级一小时为止,当规定的条件在距离你启动该招式的位置不超过中距(100英尺+10英尺/每等级)处发生时,该攻击将会对指定的目标进行,自动命中并造成额外4d6点伤害。在那一刻,你会意识到攻击被触发了,并且能够获知被击中的生物的确切位置。只要从你的原始位置到该生物之间有任何可能的路径,这次攻击就不需要效果线。触发该攻击的动作会在攻击命中之前执行完毕,因此该招式不能通过伤害一个生物来阻止施法动作为一个标准动作或更少的法术,或是类似的动作。
你在同一时间只能保持一个激活中的该招式:如果你再次使用该招式,则会终止任何已有的效果。如果你失去关于该招式的知识,或是在准备招式时将它移出你已准备的招式列表,那么任何已激活的该招式都将结束。
在进行攻击时,你需要发射一枚弹药或一柄投掷武器,直到招式触发或以其他方式结束后才能被取回。你所使用的弹药将会落在与触发该弹药的攻击者相邻的一个由你选择的方格内,或者如果在持续时间结束前都没有被触发,则会落在与你相邻的空间,除非你有其他能力可以让它回到你手中。如果你设定了任何过于晦涩复杂的条件,该打击技将立即失败,毫无效果。如果该条件可能由于任何模糊的信息(例如谎言或隐形),则使用10+你的知识(地理)技能加值来取代任何相关的技能检定(例如察言观色或察觉),并视为使用你的所有感官从5尺外观察该事件,以确定是否触发。这个招式的魔力会自行做出判断,它并不会告知你任何观察到的其他信息。

剧透 -   :
When the Stars Align
Discipline: Sagitta Stellaris (Strike) [Rain]
Level: 6
Prerequisites: Two Sagitta Stellaris maneuvers
Initiation Action: 1 standard action, or [Rain]
Range: medium (100 ft. + 10 ft./level)
Target: see text
Duration: up to one hour/level
You fire a shot into the sky as you whisper a prophecy, beckoning it to strike true when it is fulfilled. When you initiate this strike, you make a ranged attack. Instead of rolling, you name a condition, which must include details on how to choose a target. For example, ‘the next time someone casts a spell, target the caster’, or ‘if someone dies in the middle of dinner at the tavern, target the bartender.’
Beginning from the start of your next turn until one hour per initiator level has passed, after the stated condition happens within medium range of where you initiated the maneuver (100 ft. + 10 ft./level), the attack resolves against the designated target, hitting automatically and dealing an additional 4d6 points of damage. At that moment, you become aware that it has triggered, and exactly where the struck creature was. No line of effect is needed to the target as long as any possible winding path can be found from your original position to theirs. The triggering action completely resolves before the attack hits, so this maneuver can’t damage a creature to interrupt spells with casting action of a standard action or less, or similar actions.
You can only maintain one active instance of this maneuver at a time: if you initiate it again, it makes any existing effect end. If you lose knowledge of the maneuver, or replace it in your readied maneuvers list when choosing readied maneuvers again, any active instance of this maneuver ends.
You use up one non-creature thrown weapon or piece of ammunition when initiating this strike, which cannot be retrieved until the strike triggers or otherwise ends. The weapon or ammunition used lands in a random space adjacent to the target, or in the space you were in when you initiated the strike if it ended without triggering, unless you have another ability that would return it to you. If excessively complicated or convoluted conditions are prescribed, the strike immediately fails and has no effect. If the condition could be triggered by obscured information (such as due to lies or stealth), it uses 10 + your knowledge (geography) skill modifier in place of any relevant skills (such as sense motive or perception) and is treated as observing the event from 5 feet away with all your senses to determine judgement on if it triggers. The maneuver’s magic makes its own judgement and does not tell you any of this other observed information.

命定终局(Fate's Rail Gun)
流派:星矢流(打击技)
等级:7环
前提条件:三种星矢招式
启动动作:一个整轮动作
距离:远程攻击
目标:一个生物
持续时间:立即
在命运的轨迹上,每一次旅程都有其终点。你改变一个敌人的命运,令其终结于此。进行一次远程攻击,你无需看见目标或对其具有效果线也能进行此次攻击,且你在攻击时忽略失手率。你的此次远程攻击会自动在你与目标之间的任何硬度小于50的物体或障碍上打出一个弹丸大小的孔洞,而不会因此停止。除了你和目标生物之外,任何位于此次攻击的路径周围10尺范围内的生物都必须通过一次反射豁免(DC=17+你的关键属性调整值)否则将被推离该路径15尺,不处于飞行中的生物将因此摔倒至俯卧(prone)。直接位于攻击路径上的生物若豁免检定失败将会受到10d6点伤害,即使豁免成功也受到一半伤害。范围内所有无人看管的大型或更小的问题都会自动被推开。
如果此次攻击命中其主要目标,除正常造成武器伤害外,目标生物还会受到14d6点额外伤害,并且必须连续进行三次强韧豁免(DC=17+你的关键属性调整值),若其中任意一次豁免检定成功,则剩余的豁免检定都将自动成功。若该生物豁免失败一次,则会被震慑(stunned)一轮;若豁免失败两次,则会被震慑并且麻痹(paralyzed)一轮;若豁免失败三次,则会立即爆炸而死。第三次豁免失败时的效果是一种[死亡]效果。

剧透 -   :
Fate's Rail Gun
Discipline: Sagitta Stellaris (Strike)
Level: 7
Prerequisites: Three Sagitta Stellaris maneuvers
Initiation Action: 1 full-round action
Range: ranged attack
Target: one creature (see text)
Duration: instantaneous
Every journey on the rail of fate has an end. You rewrite an enemy’s destiny to make that end happen now. Make a single ranged attack. You do not need to see a target or have line of effect to it, and the attack ignores miss chances. Your ranged attack automatically blasts a hole the size of the projectile through any intervening object or barrier with hardness less than 50 without stopping. All creatures except you and the target within 10 ft. of the path of the attack must make a Reflex save (DC 17 + your initiation modifier) or be pushed 15 feet away from it, and fall prone if not airborne. If they are directly within the line of fire, they instead take 10d6 damage on a failed save, and half on a success. All unattended large or smaller objects in range are pushed automatically.
If the attack hits the main target, they take damage as normal plus an additional 14d6 points of damage, and must make three Fortitude saves in a row (DC 17 + your initiation modifier, affects objects), automatically passing the remaining saves once they succeed on any. If they fail one save, they are stunned for 1 round. If they fail two saves, they are stunned and paralyzed for 1 round. If they fail all three, they explode and die. The third fortitude save is a death effect.

天国之怒(Heaven's Fury)
流派:星矢流(打击技)[轨迹]
等级:7环
前提条件:三种星矢招式
启动动作:一个整轮动作
距离:中距(100英尺+10英尺/每等级)
目标:见详述
持续时间:立即
你向天空射出一串箭矢,它们将像流星一般落在战场上。使用远程武器进行一次全回合攻击。你可以使用你的武道家等级取代你的基本攻击加值来进行这次全回合攻击。在进行这些攻击时,你并不像通常那样选择攻击目标或是绘制轨迹,而是为每次攻击选择中距范围内一个15尺半径爆发的区域。对于你所选择的每个区域,你进行一次攻击检定,并将其结果与区域内的所有生物的AC进行比较,对每个被击中的生物造成正常的攻击伤害。
爆发范围内的所有区域都会成为一条轨迹。每当敌人进入该轨迹时,一道闪耀的能量将袭向他们。他们必须通过成功的强韧豁免(DC=17+你的关键属性调整值)否则将受到10d6点力场伤害,并且承受等同于他们生命骰一半数值的负向等级,成功的豁免检定可以减半此伤害且避免承受负向等级。以此方式获得的负向等级只持续到该生物的下个回合结束时,并且不会降低该生物的当前或最大生命值。此招式所引发的负向等级不能叠加。所有的爆发区域都将被视为同一道轨迹的一部分,因此如同一般规则,每个敌人只会受到一次额外的力场伤害,即使他们移动穿过多个爆发区域。
只要有任何可能的迂回路线可以抵达中心点,你就无需具有对爆发区域中心点的效果线。

剧透 -   :
Heaven's Fury
Discipline: Sagitta Stellaris (Strike) [Trail]
Level: 7
Prerequisites: Three Sagitta Stellaris maneuvers
Initiation Action: 1 full-round action
Range: medium (100 ft. + 10 ft./level)
Target: see text
Duration: instantaneous
You fire a flurry of ranged attacks into the sky, and they rain down with a vengeance upon the battlefield like meteors. Make a full attack with a ranged weapon. You may use your initiator level in place of your base attack bonus for this full attack. Instead of choosing targets or using the normal rules for drawing trails, you instead create a 15-foot-radius burst at any point within range for each attack you could have made. For each burst, roll the attack once and compare it to the AC of all creatures within the area, dealing the attack’s damage normally to each creature hit.
All spaces included in the areas of your bursts become a trail. When an enemy enters this trail, a flare of energy erupts from it to strike them. They must make a Fortitude save (DC 17 + your initiation modifier, affects objects) or take 10d6 force damage and receive negative levels equal to half their total hit dice, halving the damage and avoiding the negative levels on success. Negative levels received this way last until the end of the creature’s next turn, and do not reduce a creature’s current or maximum hit points. Negative levels from multiple instances of this maneuver do not stack. All bursts are considered part of the same trail, so as usual each enemy can only be affected once by this extra damage even if they move through multiple burst areas.
You do not need line of effect to the origin point of each burst, as long as there is any possible winding path of effect to them.

全能追迹(Omniscience Trace)
流派:星矢流(强化技)
等级:7环
前提条件:三种星矢招式
启动动作:一个迅捷动作
距离:无限
目标:一个生物
持续时间:1轮
在多元宇宙之中,没有任何角落能够逃出你的射程。当你启动此强化技时,选择一个你可以看见或是在上一轮中见过的生物(包括通过探知Scrying法术间接看到的生物)。你在本回合中进行的下一次远程攻击可以以该生物为目标,无论他在哪里:此次攻击将在你周围30尺范围内撕开一个占据5尺方格大小的传送门,该传送门将连接至另一个出现在与目标生物相邻、且对该生物具有效果线的随机空置方格中的相同传送门,此次攻击将穿过传送门并以所选生物为目标。你可以在此次攻击中进行三次攻击检定,并取其中最好的结果。
该传送门持续一轮,但你可以以一个直觉动作提前将其关闭。任何能够看穿传送门的生物也可以看见他们在传送门另一边所能看见的一切事物。如果你可以透过传送门看见目标,你的攻击就不会因为无法看见目标而承受惩罚。任何进入传送门的生物都会被传送至与另一个传送门相邻的空置方格中(具体位置由他们选择),这是一个自由动作。远程攻击、法术,以及其他目标型效果能够穿过传送门进行瞄准,它们将会进入传送门,然后按照使用者选择的方向从另一个传送门处离开,在计算射程与射程增量时,将进入和离开传送门时的距离加总。进入传送门[轨迹]打击技会在离开传送门后继续如常绘制轨迹。但是,近战攻击、威胁范围、灵光、范围效果、无人看管的物体以及热量、空气、水和重力等环境效果不会通过传送门进行交互。
如果任何一个传送门将出现在禁止传送的区域、没有合适的空间可以创造传送门,或是目标生物处于回避侦测(nondetection)法术或类似的能够在面对预言法术时隐藏位置的效果下,则此招式无效。否则,该招式的范围甚至可以扩展至其他位面,只要所有传送门都不会被创建在禁止位面传送的区域内。当你的武道家等级达到16级时,防止预言的效果不再能够阻止该招式生效,除非这类效果也能防止感知位置(discern location)法术。

剧透 -   :
Omniscience Trace
Discipline: Sagitta Stellaris (Boost) [Teleportation]
Level: 7
Prerequisites: Three Sagitta Stellaris maneuvers
Initiation Action: 1 swift action
Range: unlimited
Target: one creature
Duration: 1 round
There is nowhere in the universe, or even the multiverse, that is outside the range of your marksmanship. When you initiate this boost, choose a creature that you can currently see or have seen within the last round, including indirect viewing such as via the Scrying spell. The next ranged attack you make this turn can target that creature no matter where they are: after being fired, the attack tears open a portal within 30 ft. of you that fills an unoccupied 5-foot space and is linked to an identical portal that appears in a random unoccupied space that is adjacent to the target and has line of effect to it, where the attack continues out of and targets the enemy. You may make the attack roll for this attack three times and take the highest result.
The portals persist for 1 round, but you may dismiss them earlier as an immediate action. Creatures that can see through one portal can also see anything that they would be able to see if they were inside the space of the other portal: if you can see the target through the portals, your attack does not take any penalties for being unable to see the target when the attack was made. Any creature that enters the space of one portal is teleported to an eligible space of their choice adjacent to the other portal as a free action. Ranged attacks, spells, and other targeted effects can be aimed through a portal, entering it and continuing out of the linked portal in a direction of the user’s choice, totaling the distance travelled towards one portal and out the other for range and range increments. [Trail] strikes that enter a portal continue being drawn after emerging from the other portal as normal. However, melee attacks, threatened areas, auras, area effects, unattended objects, and environmental effects such as heat, air, water, and gravity do not cross over between portals.
This maneuver has no effect if either portal would be created in an area where teleportation is barred, if there are no eligible spaces for a portal to appear, or if the target is under the nondetection spell or similar effect that hides their location from divination magic. Otherwise, this maneuver’s range even extends to other planes, as long as either portal would not be created in an area where planar travel is barred. At 16th initiator level, effects that protect from divination do not stop this maneuver from working unless they also guard against the discern location spell.

宇宙闪烁(A Blink of the Universe)
流派:星矢流(打击技)[轨迹]
等级:8环
前提条件:三种星矢招式
启动动作:一个整轮动作
距离:远程攻击,120尺[轨迹]
【译注:该招式的原文中没写“目标”和“持续时间”两部分】
你的攻击中蕴含着宇宙永恒的命运,那是宇宙中最伟大的恒星们赖以生存以及最终消亡时的圣歌。
进行一次120尺的远程轨迹攻击,若攻击命中,则如常造成武器伤害。当轨迹绘制完成后,它立即放射出猛烈的光芒,引发一次短暂但却无比辉煌的超新星爆炸:轨迹范围内的所有生物和物体受到6d6点力场伤害,并且在一轮内陷入措手不及(flat-footed)。被轨迹攻击直接命中的生物还会目盲(blinded)一轮,并在下次反射豁免中自动失败。
在你的回合结束时,该轨迹的光芒逐渐黯淡下来,它将坍缩为黑洞的形态,并开始吸收周围的光线与空间。每当一名敌人在一个位于轨迹内的空置方格周围20尺内开始回合时,他们必须通过成功的反射豁免(DC=18+你的关键属性调整值),否则将被沿直线朝着该方格拖拽20尺,如果撞上任何静止的物体,则拖拽中止。任何在轨迹内开始回合的敌人也需要进行同样的反射豁免,若豁免失败,即使他们没有进行移动,也会被视为进入了轨迹。任何进入轨迹的敌人和物体都会被巨大的重力碾压,受到6d6点魔法钝击伤害并且被压制(pinned)直到你的下个回合开始时。该轨迹使用你的CMB和CMD来与被压制的生物交互。成功的强韧豁免(DC=18+你的关键属性调整值)可以减半此伤害并避免被压制。
当位于轨迹周围20尺范围内时,任何朝着远离它的方向移动的生物都需要为此花费双倍的移动力,并且受影响的敌人无法进行五尺快步。

剧透 -   :
A Blink of the Universe
Discipline: Sagitta Stellaris (Strike) [Trail]
Level: 8
Prerequisites: Three Sagitta Stellaris maneuvers
Initiation Action: 1 full-round action
Range: ranged attack, [Trail] 120 ft.
Imbued in your strike is the immutable fate of the universe, the ordinant song by which the greatest stars in the cosmos live and one day die.
Make a 120-foot trail ranged attack: if it hits, it deals weapon damage as normal. Immediately after the trail is drawn, it shines fiercely and erupts in a fleeting but brilliant supernova: creatures and objects in the trail’s area take 6d6 force damage and become flatfooted for 1 round. A creature that was directly hit by the trail strike is also blinded for 1 round and automatically fails their next reflex save against this trail.
At the end of your turn, the radiance of the trail fades and darkens, pulling light and space into it as it collapses into the form of a black hole. Whenever an enemy starts their turn within 20 ft. of an unoccupied space in the trail, they must make a Reflex save (DC 18 + your initiation modifier) or be pulled 20 feet in a straight line towards the closest such space - colliding with a stationary obstacle will stop this movement. An enemy that starts their turn in the trail must also make this reflex save: on failure they are treated as having entered the trail even though they didn’t move. Enemies and objects that enter the trail are crushed by the immense gravity, taking 6d6 magical bludgeoning damage, and are pinned until the start of your next turn. This trail uses your own combat maneuver bonus and combat maneuver defense for interactions with the pinned condition. A successful Fortitude save (DC 18 + your initiation modifier, affects objects) halves the damage and negates the pinned condition.
When within 20 feet of the trail, any creature’s movement in a direction entirely away from it costs double, and enemies cannot take the 5-foot step action.

原初陨星之姿(Embodiment of the first Meteor)
流派:星矢流(架势技)
等级:8环
前提条件:三种星矢招式
启动动作:一个迅捷动作
距离:个人
目标:自身
持续时间:架势
你被纯白色的光芒点亮,不断有小型的冲击波从你的身上爆发开来。你获得60尺飞行速度,机动性完美,或者你可以将一种已经存在的飞行速度提升30尺,且机动性变为完美。在你的每个回合开始时,你获得使用次数等同于1/2你的关键属性调整值次(最少3次)的滑翔能力,持续至你的下个回合开始时。以一个自由动作,你可以使用滑翔能力沿直线向任意方向飞行30尺,而不会引发借机攻击。你也可以在任何生物开始其回合时使用一次滑翔能力,而无需为此花费动作。滑翔能力会沿着你移动时穿过的每个方格绘制出一道轨迹,这条轨迹会如常向上和向下延伸。这些通过滑翔能力延伸的轨迹仅持续一轮,或直到轨迹的持续时间结束,取较早的一方。
每当你创造出的一道轨迹结束时,一系列的爆炸将沿着它蔓延开来,对轨迹中的所有由你选择的生物和无人看管的物体造成等同于你的武道家等级的力场伤害。
最后,你的所有远程攻击都会造成额外1d8点力场伤害,每当你以整轮动作使用一个[暴雨]打击技时,你可以以你最高的基本攻击加值进行一次额外的远程攻击。

剧透 -   :
Embodiment of the first Meteor
Discipline: Sagitta Stellaris (Stance)
Level: 8
Prerequisites: Three Sagitta Stellaris maneuvers
Initiation Action: 1 swift action
Range: personal
Target: you
Duration: stance
You are set ablaze with pure white light, and small shockwaves constantly emanate from you. You gain a fly speed of 60 feet with perfect maneuverability, or you can increase an existing fly speed by 30 feet with perfect maneuverability. At the start of each of your turns, you gain the ability to soar a number of times equal to half your initiation modifier (minimum 3), until the start of your next turn. Soaring makes you fly up to 30 feet in a straight line in any direction without provoking attacks of opportunity and is a free action. You can also soar without using an action immediately before the start of any creature’s turn in initiative. Soaring extends one of your active trails, filling each space you move through with the effect of the trail which also spreads upwards and downwards as normal - these extensions from soaring only last 1 round, or when the trail they are extending ends, whichever comes first.
Whenever one of your trails would end, a chain of explosions ripples along it, and all creatures and unattended objects of your choice in the trail take force damage equal to your initiator level before the trail dissipates.
Finally, all your ranged attacks deal an additional 1d8 points of force damage, and when you initiate a [Rain] strike as a full-round action, you may make one additional ranged attack at your highest base attack bonus as part of it.

贯穿命运之锦(Threading the Tapestry of Fate)
流派:星矢流(应对技)[传送]
等级:8环
前提条件:三种星矢招式
启动动作:一个直觉动作
距离:远程攻击
目标:一个生物
持续时间:立即
你攻击敌人的命运之线,彻底改变其命运。当敌人将一个或多个生物作为目标或是纳入效果范围内时,你可以启动此应对技,这包括攻击、范围效果能力、法术和类法术能力。对该敌人进行一次远程攻击,若攻击命中,则如常造成伤害,并且该生物在这一轮的剩余时间内无法再为该能力选择原本的目标。之后,目标生物必须进行意志豁免(DC=18+你的关键属性调整值),若豁免失败,你可以将该生物传送至60尺范围内的一个由你的选择的新位置上,然后强制他为该能力选择一个由你选择的新目标(或多个目标),遵守该能力最初选择目标时的要求,但将其盟友视为敌人,将其敌人视为盟友。
如果受影响的生物正在进行此员会和攻击,你可以为他在该回合进行的所有攻击选择目标。如果这是一种影响某一区域的能力,则你可以选择该区域。射程为个人(personal)的法术可以被视为接触(touch)射程进行施展。当一个生物未能通过该招式的豁免检定时,你可以选择放弃令该生物进行由于受到伤害而需要进行的专注检定。

剧透 -   :
Threading the Tapestry of Fate
Discipline: Sagitta Stellaris (Counter) [Teleportation]
Level: 8
Prerequisites: Three Sagitta Stellaris maneuvers
Initiation Action: 1 immediate action
Range: ranged attack
Target: one creature
Duration: instantaneous
Striking an enemy at the meridian of their cosmic alignment, you rewrite their entire immediate destiny. You can initiate this counter in response to an enemy targeting one or more creatures or an area with any effect, including attacks, area-of-effect abilities, spells, and spell-like abilities. Make a ranged attack against that creature. If it hits, it deals weapon damage as normal, and the creature can no longer choose their intended targets for that ability for the rest of that round. The creature must then make a will save (DC 18 + your initiation modifier). If it fails, you may teleport the creature to any space of your choice within 60 ft., and then force it to choose a new target (or targets) of your choice, subject to the original targeting requirements, but treating its other allies as enemies and its enemies as allies.
If they were making a full attack action, you can choose all the targets for its attacks that turn. If it was an ability that affected an area, you choose the area. Spells with a personal range can instead be cast with a range of touch. When a creature fails their save against this maneuver, you may choose to forgo any concentration checks they may have needed to make as a result of taking damage from it.

神兵天降(Timeless Army Across Heaven)
流派:星矢流(打击技)[轨迹]
等级:9环
前提条件:四种星矢招式
启动动作:一个标准动作
距离:远程攻击,400尺[轨迹]
目标:见详述
持续时间:立即和永久
你了解宇宙深处的神秘力量,能够呼唤它永恒力量的一小部分作为你的助力。你的攻击将在身后创造出一支幻影兵构成的军团,它们被体内如恒星一般的光照所点亮,并沿着微弱的路径相互连接,构成一个未知的星座。
你进行一次400尺的远程轨迹攻击,若攻击命中,则如常造成武器伤害。之后,该招式的轨迹中将被星矢军团的无形幻影所填满。每当一个敌人进入该轨迹时、在该轨迹周围60尺范围内开始回合,或是在他们的回合中首次移动进入该范围内时,星矢军团将会使用命运之箭向他们开火,除非你命令他们不要这么做。这会造成3d6点伤害,其伤害类型由你选择,且无法以任何方式被减少、无效或规避。除非你允许,否则星矢军团造成的伤害只能被武道家等级或施法者等级高于你的武道家等级的效果所治愈。
当你位于该轨迹周围60尺范围内时,每轮一次,你可以一个自由动作指定轨迹周围60尺范围内的一点为中心、15尺爆发半径的区域,立即对该区域内存在的所有敌人和物体造成3d6点伤害,并且令区域内的所有生物被视为进入了任意一个由你选择的5环以下的星矢流[轨迹]打击技的轨迹之内,即使你并未学习过该打击技。该效果的持续时间为立即,不会创造任何额外的轨迹,如果需要豁免DC的话,其豁免DC为19+你的关键属性调整值。
你可以根据视觉信息指示星矢军团攻击或忽略某些类型的生物,它们在判断这些状况时视为具有真知术(truesight),但它们并不能向其他人传递任何信息。星矢军团可以看见、攻击并且命中范围内的任何位于重叠位面的生物,通常情况下,他们不会对失去意识的生物开火,除非你命令他们这么做。
不同于其他的[轨迹]打击技,该轨迹始终生效,直到你再次创建该轨迹、死亡、以自由动作解消它、失去对该招式的料及或是在再次准备招式时将其移除已准备招式列表为止。在持续期间内,该轨迹每轮都可以对每个生物触发一次效果,而非对每个生物只能触发一次。当你使用另一个招式创造一道不同的轨迹时,该轨迹不会结束。如果另一个能力指向你已经生效的轨迹,而你同时拥有两条轨迹,那么你需要在使用时从两条轨迹中选择一条来适用该能力的效果,或者每回合选择一次。由其他能力所创造出的这道轨迹的扩展范围并不会永久持续,而是会持续到你的下个回合开始时。你永远不能拥有超过一道具有该招式效果的轨迹——如果你出于任何原因拥有多道具有这种效果的轨迹,那么除了最新的一道之外,所有其余轨迹都会立即结束。

剧透 -   :
Timeless Army Across Heaven
Discipline: Sagitta Stellaris (Strike) [Trail]
Level: 9
Prerequisites: Four Sagitta Stellaris maneuvers
Initiation Action: 1 standard action
Range: ranged attack, [Trail] 400 ft.
Target: see text
Duration: instantaneous, and permanent
You understand the most innate divine might of the cosmos, and for a tiny fraction of eternity you can call on its aid. Your attack creates a legion of phantasmal soldiers in its wake, translucent forms in the shapes of bodies that are illuminated by fierce star-like points of light within them, connecting with each other with lambent paths to form unknown constellations.
Make a 400-foot trail ranged attack. If it hits, it deals weapon damage as normal. The trail from this maneuver then becomes filled with intangible images of the Stellaris Army. Whenever an enemy enters the trail, starts their turn within 60 feet of any space in the trail, or moves into that range for the first time on their turn, the Stellaris Army opens fire on them with slings and arrows of outrageous fortune, unless you command them not to. This deals 3d6 damage of a type of your choice that cannot be reduced, negated or avoided in any way. Damage dealt by the Stellaris Army cannot be healed unless by effects with an initiator or caster level higher than your own initiator level, or unless you allow it to be healed.
When you are within 60 feet of the trail, once per round as a free action on your turn you can designate a 15-footradius burst originating from any other point within 60 feet of it. The Stellaris Army concentrates fire on that area, immediately dealing another 3d6 damage to all enemies and objects in the area, and treating all creatures in the area as if they entered a trail from any Sagitta Stellaris [trail] strike of your choice up to 5th level, even strikes you do not know. This is an instantaneous effect that does not create an additional trail, and if it requires a save DC, the DC becomes 19 + your initiation modifier.
You can give the Stellaris Army instructions to attack or ignore certain types of creatures, based on visual information. Treat the Army as if they had truesight for their judgement, but they cannot communicate any information to others. The Army can see and fire into any overlapping planes to hit creatures in range, and by default they do not fire on unconscious creatures unless instructed otherwise.
Unlike other [trail] maneuvers, this trail does not expire until you create it again, die, dismiss it as a free action, lose knowledge of the maneuver, or replace it in your readied maneuvers list when readying maneuvers again. Its effect triggers once per round per valid creature as long as it persists, rather than only once per creature. It does not end when you create a different trail with another maneuver. If another ability refers to your active trail when you have two trails this way, you choose one of the two trails for the ability’s purpose when you use it, or once per round on your turn. Extensions of this trail’s area created by other abilities are not permanent, and last until the start of your next turn. You can never have more than one trail with this maneuver’s effect at once - if you would have multiple trails with this effect for any reason, all immediately end except for the newest instance.

流派专长(Style Feats):

星矢式(Sagitta Stellaris Style)
前提:已知一种星矢流架势,知识(地理)3级
效果:你的[轨迹]打击技所创造的轨迹将持续至你的下个回合结束时,或直到你创造另一条轨迹为止,而非原本的持续至你的下个回合开始时。同一个生物仍然无法多次触发进入同一条轨迹时的效果。此外,你的[轨迹]打击技的最大距离提升10尺,并且你的所有轨迹都会对进入其中的敌人造成等同于你的关键属性调整值的额外力场伤害。

剧透 -   :
Sagitta Stellaris Style
You become adept at creating cosmic trails.
Prerequisites: 1 or more Sagitta Stellaris stances, Knowledge (Geography) 3 ranks.
Benefit: Trails you create from trail strikes that would expire at the beginning of your next turn instead last until the end of your next turn, or until you create another trail, whichever comes first. A creature still cannot trigger the effect of entering the same trail multiple times. In addition, increase the maximum length of all your [trail] strikes by 10 feet, and all of your trails deal additional force damage equal to your initiation modifier to enemies who enter them.

星矢移位(Sagitta Stellaris Shift)
前提:星矢式,知识(地理)7级
效果:当你拥有一条已激活的轨迹时,以一个直觉动作,你可以消耗一个你已准备的[轨迹]打击技,立即将这条轨迹的效果改变为你为此花费的打击技的轨迹效果,就像该轨迹是由这一打击技创造的那样。位于变化后的轨迹中的生物会受到新的轨迹效果,如同他们进入该轨迹时那样,除非他们在原有的轨迹形成之后没有进行过移动。如果变化后的轨迹需要进行豁免检定,其豁免DC将提升至12+1/2你最高的武道家等级+你的关键属性调整值(如果它原本的豁免DC低于该数值)。该变化会在其他提升豁免DC的效果之前结算(例如流派专攻Discipline Focus专长)。此外,每当一个生物传送经过你的轨迹时(如果他的传送的起点和终点之间有一条直线穿过受你的轨迹影响的空间),你可以令该生物受到如同进入轨迹时的效果影响。这不会以任何方式中断该生物的传送,而是在他到达目的地之后产生相应的效果。

剧透 -   :
Sagitta Stellaris Shift
With a single wave, you can shift the nature of your trails, or make them flicker briefly into overlapping planes.
Prerequisites: Sagitta Stellaris Style, Knowledge (Geography) 7 ranks.
Benefit: As an immediate action when you have a trail active, you may expend one of your readied [Trail] strikes to instantly change the effect of an active trail to that of the expended strike, as if the trail were made by that strike. Creatures in the shifted trail are subject to the new effect as if they had entered the trail, unless they had not moved since the original trail was formed. If the shifted trail has a saving throw, its DC is set to 12 + half your highest initiator level + your initiation modifier if it would otherwise be lower. This change is applied before other effects that would increase the DC , such as Discipline Focus. Additionally, when a creature teleports past your trails (determined if a straight line between the start and end points of their teleportation passes through a space affected by your trail), you may choose to affect them as if they entered that trail. This does not interrupt their teleportation in any way; applicable effects occur after they arrive at their destination.

星矢光环(Sagitta Stellaris Spotlight)
前提:星矢式,星矢移位,知识(地理)13级
效果:你获得一个15尺范围内的灵光,每轮一次,你可以以一个自由动作开启或关闭该灵光,这道灵光始终被视为你当前生效中的轨迹的一部分。每当你启用该光环时,你可以让它以你能够看见的一位同伴为中心,而非以你自己为中心。如同一般规则,将该灵光移动到静止的生物上并不算让他们进入轨迹之中,但光环的拥有者在进行任何移动后都可以被视为进入了轨迹。
灵光范围内被强光(bright light)充满,如果你希望的话,你可以让你和你的同伴免受该灵光的影响。灵光的效果会随着你当前正在生效中的轨迹而自动改变,当你没有正在生效的轨迹时,灵光没有效果,也不会产生光亮,但它依然存在。
当你的武道家等级达到15级和19级时,灵光的半径都会增加5尺。

剧透 -   :
Sagitta Stellaris Spotlight
You suffuse yourself or allies with the excess cosmic power from your trails, glowing with the brightness of the stars.
Prerequisites: Sagitta Stellaris Style, Sagitta Stellaris Shift, Knowledge (Geography) 13 ranks.
Benefit: You have a 15-foot aura that you can enable or disable as a free action once per turn each, and its area always counts as part of your active trail. Whenever you enable this aura, you can make it originate from an ally you can see, instead of yourself. As usual, moving this aura onto a stationary creature does not count as them entering the trail, but the aura bearer can be considered to enter the trail upon any movement at all.
The aura fills its radius with bright light. You can exempt yourself and your allies from any effects of this aura if you choose. The aura effect changes automatically with your active trail - when you have no active trail, the aura has no effect and creates no light, but is still present.
At 15th and 19th initiator levels, the aura radius increases by 5-foot.

连携专长(Combo Feats):

双星涡旋(Binary Star Swirl)
前提:已知两种星矢流招式,已知两种蟠龙流招式
效果:若你在装备着有效的主手武器和副手武器时使用[轨迹]打击技,你可以用两件武器各进行一次攻击,作为该打击技的一部分。你首先如常使用你的主手武器攻击并绘制轨迹,然后使用你的副手武器攻击绘出第二条轨迹。你会如常承受双武器战斗的攻击检定减值。你所绘制的两条轨迹都被视为同一道轨迹的一部分,即使它们可能并不连续。两道轨迹的总长度之和不能超过该[轨迹]打击技射程+10尺,但你可以按照你的意愿在两道轨迹之间分配长度。
如果该打击技会造成额外伤害,只有你的主手武器攻击能够获得该伤害,但如果该打击技会使得被击中的生物如同进入轨迹一般受到影响,那么两次攻击都可以获得该效果。此外,如果第一次攻击所命中的目标生物成功通过进入轨迹后需要进行的任何豁免检定,使用副手武器击中该生物会迫使它重投此次豁免。在以整轮动作进行的[暴雨]打击技中使用该专长会消耗掉你进行双武器战斗时的第一次副手武器攻击,但不会计入你能够进行的额外攻击的次数上限。

剧透 -   :
Binary Star Swirl
Your twin weapons fly like two stars spinning around a common gravitational center.
Prerequisites: Two Sagitta Stellaris maneuvers known, two Thrashing Dragon maneuvers known.
Benefit: When you make a [Trail] strike while wielding a valid primary weapon and offhand weapon, you can make one attack with each as part of the strike. You first draw and resolve the trail with your primary weapon as normal, and then your offhand attack draws a second trail. You take two-weapon fighting penalties as normal for attacking with both weapons. Both paths drawn are considered to be part of the same trail, even if they may be split. The total length of both trails combined cannot exceed 10 ft. + the stated length of the trail strike, but you can otherwise divide the length between them however you wish.
If the strike grants bonus damage, only your attack with the primary weapon gains that damage, but if the strike treats a target hit as having entered the trail, both the attacks gain that effect. In addition, if a target hit by the first attack passes any saving throw that was required on entering the trail, hitting them with the offhand attack will force them to repeat the saving throw. Using this feat with a [Rain] strike as a full-round action consumes your first off-hand attack from two-weapon fighting, but does not otherwise count towards the limit of extra attacks you can make.

弦月标记(Charting the Waxing Moon)
前提:已知两种星矢流招式,已知两种朦月流招式
效果:每当你使用一个[轨迹]打击技时,你可以在轨迹绘制完成后花费一个已准备的朦月流招式,从而标记一个距离你不超过近距(close range)范围且位于你的轨迹当中的方格。若你处于一种朦月流架势下,你可以免费标记该方格。
在你的下个回合开始时,若你标记的方格没有被占据,你可以以一个迅捷动作或移动动作传送至该方格。无论你是否进行传送,该标记都会消失。所有能看见被标记的方格的智慧生物都会自动了解该效果。

剧透 -   :
Charting the Waxing Moon
The skies move in constant patterns - the moon disappears, but you always know where and when it will return.
Prerequisites: Two Sagitta Stellaris maneuvers known, two Veiled Moon maneuvers known.
Benefit: Whenever you initiate a [Trail] strike, you may also expend a readied Veiled Moon maneuver to mark a space in your trail within close range of you after you finish drawing it. If you are in a Veiled Moon stance, you can instead mark a space this way for free.
At the very start of your next turn, if the marked space is unoccupied, you may spend a swift or move action to teleport to it. Whether or not you do, the mark then disappears. All intelligent creatures who can see the marked space innately understand its effect.

北斗神拳(Fists of the Northern Stars)
前提:已知两种愚行流招式,已知两种星矢流招式
效果:当你处于一种星矢流或愚行流架势之下时,你获得以下好处:
·你获得一种新的徒手击打能力,被称为流星拳,它可以从你的拳头或其他可以用于徒手击打的东西中释放出能量。它同时被视为是一种徒手攻击和一种远程武器攻击。它可以自行创造出一种超自然的弹药,并造成等同于你的徒手击打的伤害,且具有20尺的射程增量。它可以如常受益于所有能够强化徒手击打的能力,并且可以被用于愚行流招式所提供的额外徒手击打,但不能被用于双武器战斗。除非你处于一种愚行流架势中,否则使用流星拳会如常引发借机攻击。如果你处于一种星矢流架势中,则流星拳的射程增量提升至100尺。流星拳被视为一种星矢流偏好武器。
·在你的回合中,在制造和维持缠锁(locks),以及拖曳被缠锁的生物时,你可以将你自己视为正处于你当前生效中的轨迹所占据的全部方格中。只要一个被缠锁的生物与你的一道轨迹相邻或位于轨迹范围内,你就可以如常花费移动力,但并不实际进行移动,而是将该生物向任意方向拖曳等同于所花费移动力一半的路程。在你的回合结束时,如果一个被你缠锁的生物位于你的近战触及范围之外,并且没有其他能力让你保持缠锁,那么该缠锁状态结束。如果你没有飞行速度,你就无法使用此能力将一个生物拖离地面。

剧透 -   :
Fists of the Northern Stars
You have taken a much more hands-on approach to astronomy.
Prerequisites: Two Fool’s Errand maneuvers known, two Sagitta Stellaris maneuvers known.
Benefit: While you maintain a Sagitta Stellaris or a Fool’s Errand stance, you gain the following benefits:
You gain a new type of unarmed strike, the Comet Punch, which fires bursts of energy from your fists or anything else you can make an unarmed strike with. This is considered both an unarmed strike and a ranged weapon that creates its own supernatural ammunition, and deals damage as if you hit with an unarmed strike, with range increment of 20 ft.. It benefits normally from all features that improve your unarmed strikes, and can be used with the bonus unarmed strikes granted by Fool’s Errand maneuvers, but cannot be used with two-weapon fighting. Using a Comet Punch provokes attacks of opportunity as normal for ranged attacks, unless you are in a Fool’s Errand stance. If you are in a Sagitta Stellaris stance, the range increment increases to 100 ft.. Comet Punch is an associated discipline weapon for Sagitta Stellaris.
During your turn, you may consider yourself to be in every space of your active trails for the purposes of making and maintaining locks, and dragging locked creatures. You can spend movement as normal, but without actually moving yourself, to drag a locked creature half the distance in any direction as long as they remain adjacent to or within a space of one of your active trails. If at the end of your turn you are locking a creature out of your melee reach and have no other ability that lets you maintain a lock this way, the lock ends. You cannot use this ability to drag a creature without a fly speed off the ground.

蛇星袭扰(Stalking Snake Star Sign)
前提:已知两种星矢流招式,已知两种钢蛇流招式
效果:每轮一次,当你在你的轨迹中移动至少10尺时,你可以花费一个已准备的钢蛇流招式,从而获得“当你位于你的轨迹中时,你可以在被观察着的情况下使用隐匿技能”的能力,持续一轮。之后,你可以以一个自由动作进行一次隐匿检定。
当你处于一种钢蛇流架势之中,或者如果该轨迹是由一道钢蛇流打击技所创造的(例如通过星矢扩展Stellar Trailblazer专长),你在使用此能力时便无需花费钢蛇流招式。
当你使用隐匿技能躲藏在你的轨迹中时,如果该轨迹的持续时间结束,你仍然能保持躲藏,直到你进行移动、执行一个动作,或者当前回合结束为止。在这种情况下进行的攻击仍能如常获得隐匿的好处。
如果你在你的轨迹中以一半速度移动,你不会在隐匿技能中承受减值。当你位于你的轨迹当中时,你在狙击后进行的隐匿检定中承受的减值减半,如果适用的话。

剧透 -   :
Stalking Snake Star Sign
You are one of the rare Steel Serpent users who can create their own night sky to hide under.
Prerequisites: Two Sagitta Stellaris maneuvers known, two Steel Serpent maneuvers known.
Benefit: Once per round when you move at least 10 ft. within one of your Trails, you can expend a readied Steel Serpent maneuver to gain the ability to use the Stealth skill while being observed for 1 round as long as you remain in your trail, then make a Stealth check to hide as a free action.
You do not need to expend a Steel Serpent maneuver to do this if you are in a Steel Serpent stance, or if the trail was created by a Steel Serpent Strike (such as with the Stellar Trailblazer feat).
If your trail’s duration ends while you are using Stealth within it, you remain hidden until you move, take an action, or the end of that turn. An attack made this way gains the benefits of Stealth as normal.
You take no penalties to Stealth for moving over half your speed within your trails. In the event they would apply, penalties to Stealth from sniping are halved for you within your trails.

虽然不在流派介绍里但是上面提到了的专长:

星矢扩展(Stellar Trailblazer)
前提:武道家等级3级,已知两种星矢流招式,
效果:每当你使用一个标准动作启动的、以单一生物为目标、只进行一次攻击、不具有[轨迹]描述符,并且适用于一次远程攻击的武术打击技时,你可以为其添加[轨迹]描述符。以这种方式所创造的轨迹长度等同于你所使用的武器的射程增量,在受到其他效果的加成之前最多不超过90尺。该轨迹具有以下效果:
·进入该轨迹的敌人在同一轮内进行的第一次攻击将承受等同于创造该轨迹的招式等级2倍的减值。
当你将此专长应用于一个招式后,你必须至少恢复两个招式(不一定要包括你使用该专长时所花费的打击技),然后才能再次使用此专长。

剧透 -   :
Stellar Trailblazer
A tenet of Sagitta Stellaris is that every projectile’s path means something, and you can extend that teaching to other martial disciplines.
Prerequisites: Initiator level 3rd, two Sagitta Stellaris maneuvers known.
Benefit: Whenever you initiate a standard-action Strike maneuver without the [Trail] descriptor that targets a single creature, makes only one attack, and is used with a ranged attack, you may add the [Trail] descriptor to it. Trails created this way have a length equal to the range increment of the weapon you are using, to a maximum of 90 feet before other bonuses, and the following effect:
Enemies that enter the trail receive a penalty to damage on the first attack they make within 1 round equal to double the level of the maneuver that created the trail.
After applying this feat to a maneuver, you must recover at least two maneuvers (not necessarily including the strike you used this feat with) before you can use this feat again.
« 上次编辑: 2023-03-06, 周一 18:53:22 由 死猫运输直升机 »

离线 死猫运输直升机

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Re: [Path of War]流派-星矢流 Sagitta Stellaris
« 回帖 #1 于: 2023-03-03, 周五 03:50:44 »
这流派的轨迹机制和各类招式的设计都很有想象力,暴雨机制也非常契合3版和PF体系下的远程角色。大部分招式强度在线但也不至于特别超模(除了那个六环时间回溯的架势,不知道怎么敢写出来的),整体设计水平确实比不少PF剑流派要强,也补充了比较稀少的远程流派
就是招式描述实在太小作文了,翻得要死要活的,也不知道中间有没有什么疏漏,欢迎各位协助校对
摸了摸了,我是熬夜小冠军(
« 上次编辑: 2023-03-03, 周五 03:55:48 由 死猫运输直升机 »

线上 Mystletainn

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Re: [Path of War]流派-星矢流 Sagitta Stellaris
« 回帖 #2 于: 2023-03-03, 周五 21:02:01 »
太帅了!辛苦楼主了!
开/跑1-20级的长团(0/1)

离线 khaydarin

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Re: [Path of War]流派-星矢流 Sagitta Stellaris
« 回帖 #3 于: 2023-03-04, 周六 21:30:59 »
神奇,有办法用武僧空手用气打远程吗?感觉从名字到画风都适合coser圣斗士。流星拳、彗星拳、银河星爆、星屑旋转、星云锁链、水景墙全齐了,甚至架势提供燃烧小宇宙周身的星云,大招提供背后的星座幻影,太炫酷了

离线 早上好蓝天

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Re: [Path of War]流派-星矢流 Sagitta Stellaris
« 回帖 #4 于: 2023-03-05, 周日 07:18:27 »
 好tmd帅呀!~!
其实开团把PC当成小猫咪就行了,这里用逗猫棒,那里打打闹闹让她咬,给点吃的喝点水,摸摸头然后贴贴,撸猫也要顺毛呀。碳酸汽水10极简轻规则+其他资源:

离线 Kh

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Re: [Path of War]流派-星矢流 Sagitta Stellaris
« 回帖 #5 于: 2023-03-05, 周日 09:56:51 »
想请问,这流派是pow中哪一本书的呢?
现代忍法战斗TRPG忍神
规则介绍与新人导航
繁简中全书汉化
Roll20平台忍神教学

星之河多媒体LOG计划:尽力运用论坛排版,转制Roll20跑团元素为Log(卷死自己)
EP.0 - 繁星所向
EP.1 - 原点

离线 Fifholz

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Re: [Path of War]流派-星矢流 Sagitta Stellaris
« 回帖 #6 于: 2023-03-05, 周日 14:00:43 »
legendary games的Legendary Classes: Sagitta Stellaris

线上 Mystletainn

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Re: [Path of War]流派-星矢流 Sagitta Stellaris
« 回帖 #7 于: 2023-03-06, 周一 14:36:15 »
还真有用拳头打远程的,这个流派有个和愚行相关的双流派专长,就是可以远程打拳同时视为徒手
开/跑1-20级的长团(0/1)

离线 死猫运输直升机

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Re: [Path of War]流派-星矢流 Sagitta Stellaris
« 回帖 #8 于: 2023-03-06, 周一 16:34:37 »
更新了万众期待(并不)的专长部分,现在你们可以使用双武器画两条轨迹,或者去打天马流星拳了(跑
顺便占坑Roaring Mouse,有空就填

离线 shysifer

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Re: [Path of War]流派-星矢流 Sagitta Stellaris
« 回帖 #9 于: 2023-03-07, 周二 10:00:11 »
“You gain a new type of unarmed strike, the Comet Punch, ……”

讲道理,人家明明写的是彗星拳 :em006 ~星矢:食我天马彗星拳啦(死 :em032
[19:19] * Artoria|Saber 斩掉邪恶的LOLICON土司
[19:19] <Death> 请投破邪斩~~
[19:19] <DiceBot> Artoria|Saber进行一刀一刀割掉土司检定: d20=4
[19:19] <Artoria|Saber> ……
[19:19] <tooth|bower> 娃哈哈~~~
[19:19] <Death> ……
[19:19] <Artoria|Saber> 很好……
[19:20] <Artoria|Saber> DB你是在逼我发彪是吧?!!!!!!!!!!!!!!!
[19:20] <DiceBot> Artoria|Saber进行再来一次,怒了!DB你给我老实点!!!检定: d20=5
[19:20] <tooth|bower> ...
[19:20] <Artoria|Saber> - -#
[19:21] <Artoria|Saber> 看来几天没来,DB又开始皮痒了……
[19:21] * Artoria|Saber 九尾猫抽了DB
[19:22] <DiceBot> Artoria|Saber进行现在想起自己该干什么了吗?- -#检定: d20=20
[19:22] <Death> 终于想起来了……
[19:22] <Artoria|Saber> ……看,果然如此
[19:22] <Artoria|Saber> 抓来签名……