作者 主题: [Path of War]流派-啸鼠流 Roaring Mouse  (阅读 6242 次)

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[Path of War]流派-啸鼠流 Roaring Mouse
« 于: 2023-03-09, 周四 16:28:59 »
当一位被派去刺杀鼠族国王的刺客获得赦免,并与这位国王成为朋友时,一场持续了一个世纪之久的猫鼠之战终于宣告结束。在随后的和平年代之中,这两个种族共同创造了一种战术风格,将猫族的狡诈与鼠族的集群战术相结合。于是,啸鼠流诞生了,这是一个以团队合作为核心的流派。

关键技能:脱逃
偏好武器组:贴身、链索、轻刃、锤类和天武
Martial Tradition: Merry Pranksters
Title Veil: The Exploiter

特殊规则:
啸鼠流有一些获取和使用上的特殊规则。

获取流派:
啸鼠流的主题是同伴、友情与团队合作,因此学习起来非常简单。任何职业的角色都可以使用他们已拥有的一种武术流派来交换啸鼠流,如果这么做,他们还会获得脱逃作为本职技能。任何可以学习武术招式的伙伴生物(例如伏击猎手ambush hunter的武术伙伴martial companion,或者一个拥有武术血虚专长Martial Training的幻灵)都可以自由学习啸鼠流,而不受其武术能力的限制。

战技:
一些啸鼠流招式允许你使用阻碍性的战技,例如阴招、卸除武器和盗取。除非特别说明,否则这些战技不会引起借机攻击。如果你有增强这些战技的能力,例如高等盗取(Greater Steal)专长,你可以将它们应用于这些招式。

新状态:欺诈(Tricked)
许多啸鼠流招式能够造成一种被称作“欺诈”(Tricked)的新状态。一个被欺诈的生物在身体和精神上都会变得失衡,很容易被欺骗。一旦被欺诈,受影响的生物就可以被利用,如同招式描述中的“利用”(Exploit)部分所述。标注为“利用”的能力允许你移除一个生物身上的欺诈状态,从而获取额外的效果。除非特别说明,否则你只能在招式成功的情况下执行一个利用效果。一个生物不会在针对他的招式结束之前就被欺诈,这意味着你不能在让该生物被欺诈的同一个招式中利用该生物。类似的,你也不能在让一个生物被欺诈的同一个动作中利用该生物。一个被诡诈法术(Trick Spell)专长增强的法术也会在法术的持续期间内造成欺诈状态。为利用一个生物而移除欺诈状态并不会结束正影响该生物的诡诈法术的效果。多个不同的欺诈状态互不叠加,而是将每个新的欺诈状态的持续时间加在原状态剩余的持续时间上。如果一个利用能力会让受影响的生物在一段时间内对其免疫,他将免疫任何同类的利用能力,无论来源为何。

招式简述:

一环啸鼠流招式:
卧狮势(Crouching Lion):架势技[欺诈]--增加啸鼠流招式的持续时间,欺诈被击中的敌人。
帮我一把(Give Me a Hand):强化技--无视位置进行夹击,啸鼠流同伴获得额外加值。
高下立判(Over and Under):打击技--伤害+1d6或击倒敌人
鼠群势(Rat Packn):架势技[欺诈]--给予30尺内的所有同伴一个团队专长。
吱响还击(Squeak By):应对技--使用脱逃检定抵消攻击,移动自己或敌人5尺。
诡术打击(Tricksy Strike):打击技[欺诈]--欺诈被击中的敌人。

二环啸鼠流招式:
分神打击(Distraction Strike):打击技[欺诈]--伤害+1d6,欺诈敌人,允许同伴进行一次攻击
灵巧鼠辈(Nimble Mouse):强化技--下次对被欺诈敌人的攻击对应接触AC。
巧取奶酪(Rat Takes the Cheese):强化技--使用脱逃检定进行卸除武器或盗取战技。
捕鼠陷阱(Rat Trap):应对技[欺诈]--减半伤害,欺诈敌人,并移动自己或敌人。
舞步打击(Toe-Stepping Strike):打击技[欺诈]--欺诈敌人,他们在面对你的下次攻击时措手不及。

三环啸鼠流招式:
猫捉老鼠(Cat Takes the Rat):强化技--下次攻击造成三倍于被欺诈轮数的额外伤害。
猫步势(Pussyfoot Stance):架势技[欺诈]--与同伴共享占据范围,获得隐蔽,欺诈被击中的敌人,啸鼠流同伴获得额外加值。
买一送一(Two for One):打击技--进行两次攻击。
卑劣打击(Underhanded Strike):打击技[欺诈]--欺诈被击中的敌人,进行脱逃检定以使用阴招或击倒敌人。

四环啸鼠流招式:
计划妥当(All According to Plan):强化技--令多个同伴一起对被欺诈的敌人发起攻击。
穷途之鼠(Cornered Rat):应对技--进行脱逃检定来伤害周围的敌人,欺诈被击中的敌人,之后进行阴招、卸除武器、盗取或击倒。
遵照执行(Just Go With It):强化技--给予多个同伴两项团队专长,啸鼠流同伴获得额外奖励。
鼠辈相争(Rat Race):打击技[欺诈]--欺诈被击中的敌人,进行脱逃检定以移动并晕眩敌人。

五环啸鼠流招式:
细嚼慢咽(Chew Through):打击技[欺诈]--欺诈被击中的敌人,反射豁免未通过则降低其AC。
笼中之鼠(Rat in a Cage):打击技--伤害+4d6点,通过脱逃检定纠缠并定身敌人。
猫鼠逆转(Rat Takes the Cat):应对技--允许同伴使用他们希望使用的任何豁免类型。
群聚势(Pussyfoot Stance):架势技--与敌人共享占据范围,令敌人视为受到挤压和被夹击,并拥有你的团队背叛专长,但啸鼠流敌人会获得增益。

六环啸鼠流招式:
悬铃于猫(Bell the Cat):打击技[欺诈]--伤害+5d6点,使敌人目盲或耳聋。
灵猫势(Clever Cat Stance):架势技--给予同伴防御能力,或对被欺诈的敌人造成减值。
睡鼠打击(Dormouse Strike):打击技[欺诈]--伤害+5d6点,未通过豁免的敌人陷入睡眠。
分头行动(Scatter):强化技--同伴进行移动,啸鼠流同伴可以攻击被欺诈的敌人。

七环啸鼠流招式:
杰出恶棍(Magnificent Bastard):应对技--反弹被欺诈敌人的攻击或法术。
恶毒诡计(Sick Trick):打击技[欺诈]--伤害+6d6点,欺诈被击中的敌人,且必须通过豁免否则陷入反胃。
暗中破坏(Undermine):强化技--压制敌人的防御能力。

八环啸鼠流招式:
古鼠势(Stance of the Elder Rat):架势技--所有同伴获得你的团队专长,所有敌人获得团队背叛专长
古老花招(The Old Switcheroo):应对技--被欺诈的敌人必须通过豁免,否则将与同伴换位,并对新的目标进行攻击。
绝世诡计(The World’s Greatest Trick):打击技[欺诈]--伤害+7d6点,欺诈被击中的敌人,使他承受所有阴招效果,并迫使他攻击你选择的生物。

九环啸鼠流招式:
牧猫人(Herding Cats):无类别--所有同伴获得一整轮行动。

招式详述:

卧狮势(Crouching Lion)
流派:啸鼠流(架势技)[欺诈]
等级:1环
前提条件:无
启动动作:一个迅捷动作
距离:个人
目标:自身
持续时间:架势
你以一种奇异的优雅姿态进行移动,欺骗你的敌人。当维持此架势时,任何持续时间长于立即的啸鼠流招式都将额外持续1轮(包括这些招式所产生的状态和效果),你每有6个武道家等级再额外持续1轮。这些招式必须在你处于该架势时进行,并且如果你结束该架势,则该效果立即结束。
此外,任何被你的近战武器(包括天生武器)攻击命中的生物都将被欺诈(Tricked),持续轮数等同于你的关键属性调整值。此架势的效果在其他基于攻击的效果之后结算(例如打击技或武器特性)。

剧透 -   :
Crouching Lion
Discipline: Roaring Mouse (Stance) [trick]; Level: 1
Prerequisites: None
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
You move with a strange grace, befuddling your enemies. While maintaining this stance, any Roaring Mouse maneuvers with durations greater than instantaneous last for 1 round longer than normal (including the duration of effects or conditions imparted by these maneuvers). This increases by 1 additional round for every 6 initiator levels you have. The maneuver must be performed while you are in this stance, and if you leave it, this effect immediately ends.
In addition, any creature you hit with a melee weapon (including natural weapons) becomes tricked for a number of rounds equal to your initiation modifier. This stance’s effect resolves after other effects relating to the attack (such as strikes or weapon properties).

帮我一把(Give Me a Hand)
流派:啸鼠流(强化技)
等级:1环
前提条件:无
启动动作:一个迅捷动作
距离:个人
目标:自身
持续时间:1轮
你知道如何与同伴联手对敌,利用他们获取优势。启动此强化技后,只要你与敌人相邻,你和你的同伴都会被视为正夹击(flanking)该敌人,无论你的站位如何。此外,若你的同伴处于一个啸鼠流架势下,你和你的同伴都会在夹击该敌人时获得+2攻击加值。

剧透 -   :
Give Me a Hand
Discipline: Roaring Mouse (Boost); Level: 1
Prerequisites: None
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: One round
You know how to gang up on your enemies, using your allies to your advantage. Upon initiating this boost, you and your allies are considered to be flanking any foe so long as you are adjacent to them, regardless of your actual position. Additionally, if your ally is maintaining a Roaring Mouse stance, you both gain a +2 bonus on attacks against the foe that you are flanking.

高下立判(Over and Under)
流派:啸鼠流(打击技)
等级:1环
前提条件:无
启动动作:一个标准动作
距离:近战攻击
目标:被击中的生物
持续时间:立即
你利用诡计来获取优势,攻击敌人的脆弱之处或是将其击倒。进行一次近战攻击,若攻击命中,则从下述额外效果中选择一项:
·造成+1d6点额外伤害。
·进行一次脱逃检定,DC为目标生物的CMD。若检定成功,该生物将被击倒至俯卧(prone)。

剧透 -   :
Over and Under
Discipline: Roaring Mouse (Strike); Level: 1
Prerequisites: None
Initiation Action: 1 standard action
Range: Melee attack
Target: Creature struck
Duration: Instantaneous
You use your trickery to your advantage, either striking a foe in a vulnerable spot or knocking them down. Make a melee attack. If it hits, gain an extra effect of your choice.
Deal an additional +1d6 damage.
Make an Escape Artist check with a DC equal to the target’s CMD. If successful, they are knocked prone.

鼠群势(Rat Packn)
流派:啸鼠流(架势技)[欺诈]
等级:1环
前提条件:无
启动动作:一个迅捷动作
距离:个人(见详述)
目标:自身(见详述)
持续时间:架势
你的同伴们可以帮助你采用复杂的战术,即使他们不知道自己在做什么。你可以将30尺范围内的同伴视为拥有一项你已知的团队专长(Teamwork Feat)。如果你的同伴正处于啸鼠流架势下,他们会在你维持该架势期间实际获得这项专长,从而允许他们自己获得专长的好处。你可以以一个迅捷动作改变这一架势所给予的专长。

剧透 -   :
Rat Pack
Discipline: Roaring Mouse (Stance); Level: 1
Prerequisites: None
Initiation Action: 1 swift action
Range: Personal (see text)
Target: You (see text)
Duration: Stance
Your allies can help you with complex tactics, even if they don’t really know what they’re doing. You may treat all allies within 30 feet as having one teamwork feat you possess. If your allies are maintaining a Roaring Mouse stance, they actually gain the teamwork feat while you are maintaining this stance, allowing them to use it themself. You may, as a swift action, change the feat this stance is granting.

吱响还击(Squeak By)
流派:啸鼠流(应对技)
等级:1环
前提条件:无
启动动作:一个直觉动作
距离:个人
目标:一个生物
持续时间:立即
你敏锐地捕捉到反击的时机。进行一次脱逃检定,对抗攻击者的攻击检定。若你成功,则此次攻击失效,且你可以从下述额外效果中选择一项:
·移动5尺至任何你通常可以占据的空间。
·将该敌人移动5尺至任何他通常可以占据的空间。
你和该敌人的移动都不会引发借机攻击。
利用(Exploit):进行一次脱逃检定,DC为目标生物的CMD。若检定成功,你可以将该敌人击倒至俯卧(prone)。

剧透 -   :
Squeak By
Discipline: Roaring Mouse (Counter); Level: 1
Prerequisites: None
Initiation Action: 1 immediate action
Range: Personal
Target: One creature
Duration: Instantaneous
Your agility offers you unique opportunities when countering attacks. Make an Escape Artist attempt against your foe’s attack roll. If you succeed, you negate the attack and may gain an extra effect of your choice.
Move 5 feet into any space you could normally occupy.
Move your foe 5 feet into any space they could normally occupy.
Neither you nor your foe’s movement provokes an attack of opportunity.
Exploit: Make an Escape Artist check with a DC equal to the target’s CMD. If successful, you may knock your foe prone.

诡术打击(Tricksy Strike)
流派:啸鼠流(打击技)[欺诈]
等级:1环
前提条件:无
启动动作:一个标准动作
距离:近战攻击
目标:被击中的生物
持续时间:立即
你的打击给人一种虚假的优越感,从而利用他们。进行一次近战攻击,若攻击命中,则如常造成武器伤害,且目标生物被欺诈(Tricked),持续轮数等同于你的关键属性调整值。
利用(Exploit):进行一次阴招战技,使用脱逃检定取代你的CMB进行投骰,对抗目标生物的CMD。

剧透 -   :
Tricksy Strike
Discipline: Roaring Mouse (Strike) [trick]; Level: 1
Prerequisites: None
Initiation Action: 1 standard action
Range: Melee attack
Target: Creature struck
Duration: Instantaneous
Your strike gives your foe a false sense of superiority, setting them up for exploitation. Make a melee attack. If successful, you deal damage as normal and the target is tricked for a number of rounds equal to your initiation modifier.
Exploit: Make a dirty trick attempt, using an Escape Artist check in place of the normal CMB roll against the target's CMD.

分神打击(Distraction Strike)
流派:啸鼠流(打击技)[欺诈]
等级:2环
前提条件:无
启动动作:一个标准动作
距离:近战攻击(见详述)
目标:被击中的生物
持续时间:立即
你的花招让同伴们获得一个富有吸引力的目标。进行一次近战攻击,若攻击命中,则能造成额外1d6点伤害,且目标生物被欺诈(Tricked),持续轮数等同于你的关键属性调整值。此外,一个位于近距(Close range)范围内的同伴可以立即对目标生物进行一次攻击。该同伴必须正在威胁目标生物才能对其进行近战攻击,否则就只能进行远程攻击。该同伴为此进行的远程攻击不会引发目标生物的借机攻击,但可能会引起其他生物的借机攻击。无论来源如何,你的同伴每轮只能从该打击技中获益最多一次。
利用(Exploit):你的同伴可以执行任何标准动作来代替这次攻击,只要该标准动作以被击中的生物为目标或是将他包含在影响范围内。该同伴为此使用的法术、异能、类法术和类灵能能力不会引发目标生物的借机攻击,但可能会引起其他生物的借机攻击。在受益于此次利用之后,该同伴将恍惚(staggered)一轮。在被利用后,目标生物对这种利用免疫1轮。

剧透 -   :
Distraction Strike
Discipline: Roaring Mouse (Strike) [trick]; Level: 2
Prerequisites: None
Initiation Action: 1 standard action
Range: Melee attack (see text)
Target: Creature struck
Duration: Instantaneous
Your antics give your allies a juicy target. Make a melee attack. If successful, you deal an additional 1d6 damage, trick your target for a number of rounds equal to your initiation modifier, and one ally within Close range can make an attack against your target. Your ally must be threatening the target to make a melee attack, otherwise they must make a ranged attack. Ranged attacks made by your ally do not provoke from the target of this strike, but may provoke from other creatures. Your ally may not benefit from this strike more than once per round, regardless of the source.
Exploit: Your ally may perform any standard action in place of making an attack, so long as that standard action targets the target of this strike or includes them in its area of effect. Spells, powers, and spell-like or psi-like abilities used by your ally do not provoke from the target of this strike, but may provoke from other creatures. Your ally is staggered after benefitting from this exploit. Upon using this exploit, the target is immune to this exploit for one round.

灵巧鼠辈(Nimble Mouse)
流派:啸鼠流(强化技)
等级:2环
前提条件:无
启动动作:一个迅捷动作
距离:个人
目标:自身
持续时间:1轮
如果你知道弱点所在,那么防具将毫无意义。启动此应对技后,在你的下个回合开始前,你对一个被欺诈(Tricked)的生物进行的下次近战攻击将对应目标生物的接触AC。

剧透 -   :
Nimble Mouse
Discipline: Roaring Mouse (Boost); Level: 2
Prerequisites: None
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: One round
Armor means nothing, if you know the weak points. After you initiate this boost, the next melee attack you make against a tricked creature until the start of your next turn is resolved against touch AC.

巧取奶酪(Rat Takes the Cheese)
流派:啸鼠流(强化技)
等级:2环
前提条件:无
启动动作:一个迅捷动作
距离:近战攻击
目标:一个生物
持续时间:立即
你的对手无论如何都无法阻止你。启动此强化技后,进行一次盗取或卸除武器战技,使用脱逃检定取代你的CMB进行投骰,对抗目标生物的CMD。
利用(Exploit):你可以以一个自由动作收起你从目标生物身上取走的物品,而不会因此引发借机攻击。

剧透 -   :
Rat Takes the Cheese
Discipline: Roaring Mouse (Boost); Level: 2
Prerequisites: None
Initiation Action: 1 swift action
Range: Melee attack
Target: One creature
Duration: Instantaneous
Your opponent wasn’t using that anyways. Upon initiating this boost, make a steal or disarm attempt, using an Escape Artist check in place of the normal CMB roll against the target's CMD.
Exploit: You may stow the item you took from the target as a free action that does not provoke attacks of opportunity.

捕鼠陷阱(Rat Trap)
流派:啸鼠流(应对技)[欺诈]
等级:2环
前提条件:无
启动动作:一个直觉动作
距离:个人
目标:一个生物
持续时间:立即
即便被抓住尾巴,你也能充分利用这一机会。进行一次脱逃检定,对抗攻击者的攻击检定。若你成功,则你受到的伤害减半,且目标生物被欺诈(Tricked),持续轮数等同于你的关键属性调整值。此外,你可以从下述额外效果中选择一项:
·移动进入任何与该敌人相邻的、你通常可以占据的方格。
·令该敌人移动至任何与你相邻的、他通常可以占据的方格。
你和该敌人的移动都不会引发借机攻击。
利用(Exploit):你可以让此次攻击失手,而非减半伤害。
【译注:这招没说只能应对近战攻击,请和你的DM确认一下如果挡到远距射程的远程攻击是不是能一个直觉动作移动400尺来到你身边】

剧透 -   :
Rat Trap
Discipline: Roaring Mouse (Counter) [trick]; Level: 2
Prerequisites: None
Initiation Action: 1 immediate action
Range: Personal
Target: One creature
Duration: Instantaneous
You got your tail caught, but you make the most of it. Make an Escape Artist attempt against your foe’s attack roll. If you succeed, you halve the damage, trick your target for a number of rounds equal to your initiation modifier, and may gain an extra effect of your choice.
Move into any space adjacent to your foe that you could normally occupy.
Move your foe into any space adjacent to you that they could normally occupy.
Neither you nor your foe’s movement provokes an attack of opportunity.
Exploit: You negate the attack instead of halving its damage.

舞步打击(Toe-Stepping Strike)
流派:啸鼠流(打击技)[欺诈]
等级:2环
前提条件:无
启动动作:一个标准动作
距离:近战攻击
目标:一个生物
持续时间:1轮
你总是挡在敌人的要道上。进行一次近战攻击,若攻击命中,则如常造成武器伤害,且目标生物被欺诈(Tricked),持续轮数等同于你的关键属性调整值。此外,在你的下个回合结束前,该敌人在面对你的下次攻击时处于措手不及(flat-footed)状态。
利用(Exploit):在你的下个回合结束前,目标生物在面对你的所有攻击时均处于措手不及状态。

剧透 -   :
Toe-Stepping Strike
Discipline: Roaring Mouse (Strike) [trick]; Level: 2
Prerequisites: None
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: One round
You’re always in the way, right where your foes wish you weren’t. Make a melee attack. If successful, you deal damage as normal and the target is tricked for a number of rounds equal to your initiation modifier. Additionally, they are flat-footed against the next attack you make against them until the end of your next turn.
Exploit: The target is flat-footed against all attacks made against them until the end of your next turn.

猫捉老鼠(Cat Takes the Rat)
流派:啸鼠流(强化技)
等级:3环
前提条件:无【译注:原文如此,大部分流派从三环招式开始就要求至少一种本流派招式作为前置,但啸鼠流高环招式经常莫名其妙地无需前置条件,不知是笔误还是故意为之,特此标注】
启动动作:一个迅捷动作
距离:近距(25英尺+5英尺/每2等级)
目标:一个生物
持续时间:1轮
玩弄你的食物不是什么好事,但你乐此不疲。启动此强化级后,选择范围内的一个已被欺诈(Tricked)的生物。在同一轮内,针对目标生物的下次成功命中的攻击将造成该欺诈状态剩余的持续轮数×3点的额外伤害,最大不超过你的武道家等级×3点。
利用(Exploit):额外伤害的上限加倍,最大不超过你的武道家等级×6点。在被利用后,目标生物对这种利用免疫2轮。

剧透 -   :
Cat Takes the Rat
Discipline: Roaring Mouse (Boost); Level: 3
Prerequisites: None
Initiation Action: 1 swift action
Range: Close (25 ft. + 5ft./2 levels)
Target: One creature
Duration: 1 round
It’s not nice to play with your food, but that never stopped you. Upon initiating this boost, select one opponent with the tricked condition within range. The next successful attack within 1 round against them deals an extra 3 damage per round of the tricked condition they have remaining at the time you initiated this boost, to a maximum of 3 times your initiator level.
Exploit: The maximum limit of extra damage is doubled, to 6 times your initiator level. Upon using this exploit, the target is immune to this exploit for two rounds.

猫步势(Pussyfoot Stance)
流派:啸鼠流(架势技)[欺诈]
等级:3环
前提条件:一种啸鼠招式
启动动作:一个迅捷动作
距离:个人
目标:自身
持续时间:架势
你游走在视线之外,攻击敌人的薄弱之处。当维持此架势时,你可以与同伴共享占据范围,而不会对你或你的同伴造成共享占据范围的正常惩罚。当你这么做时,你对你的敌人获得隐蔽(20%失手率),并且你被视为正与你的同伴一同对敌人进行夹击。这种隐蔽效果允许你使用隐匿技能和其他依赖于隐蔽的能力,只要该同伴可以被看见并且不使用隐匿技能。如果你的同伴也处于一种啸鼠流架势下,你的隐蔽效果就不会被允许敌人忽略隐蔽的效果所穿透。
最后,无论你是否与你的同伴共享占据范围,任何被你的攻击命中的生物都将被欺诈(Tricked),持续轮数等同于你的关键属性调整值。

剧透 -   :
Pussyfoot Stance
Discipline: Roaring Mouse (Stance) [trick]; Level: 3
Prerequisites: 1 Roaring Mouse maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
You are always just out of sight, striking where your foes least expect it. While maintaining this stance you can share the space of allies. Doing so does not incur the normal penalties for sharing space on either you or your ally. While doing so, you gain concealment (20% miss chance) against opponents and count as flanking with that ally. This concealment allows you to use Stealth and other abilities that depend on concealment, so long as that ally is visible and not using Stealth themself. If your ally is also maintaining a Roaring Mouse stance, your concealment cannot be pierced by effects that allow foes to ignore concealment.
Finally, regardless of whether you are sharing space with an ally, any foes hit by your attacks are tricked for a number of rounds equal to your initiation modifier.

买一送一(Two for One)
流派:啸鼠流(打击技)
等级:3环
前提条件:无
启动动作:一个标准动作
距离:近战攻击
目标:一个或两个生物
持续时间:立即
你慷慨地给予敌人足够的关注。当启动此打击技时,你进行两次攻击,这些攻击可以以同一个生物为目标,或是以两个不同的生物为目标。
利用(Exploit):你对两个生物各进行两次攻击。每个目标生物都必须已被欺诈(Tricked),你才能以此方式利用他们。

剧透 -   :
Two for One
Discipline: Roaring Mouse (Strike); Level: 3
Prerequisites: None
Initiation Action: 1 standard action
Range: Melee attack
Target: One or two creatures
Duration: Instantaneous
You’re so generous, you give you foes plenty of attention. When you initiate this strike, you may make two attacks. You may make both against one creature or one each against two creatures.
Exploit: You may make two attacks each against two creatures. Both creatures you target must have the tricked condition in order to use this exploit against them.

卑劣打击(Underhanded Strike)
流派:啸鼠流(打击技)[欺诈]
等级:3环
前提条件:无
启动动作:一个标准动作
距离:近战攻击
目标:一个生物
持续时间:立即
只有蠢人才会公平决斗。进行一次近战攻击,若攻击命中,则如常造成武器伤害,且目标生物被欺诈(Tricked),持续轮数等同于你的关键属性调整值。此外,进行一次脱逃检定,DC为目标生物的CMD。若检定成功,你可以从下述额外效果中选择一项:
·你可以令目标生物承受两种不同的阴招战技效果,在确定阴招的持续时间和其他效果时,使用你的脱逃检定结果作为战技检定的投骰结果。
·你将目标生物击倒至俯卧(Prone),并造成额外2d6点伤害。
利用(Exploit):你同时获得两项额外效果。

剧透 -   :
Underhanded Strike
Discipline: Roaring Mouse (Strike) [trick]; Level: 3
Prerequisites: None
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous
Fair fights are for suckers. Make a melee attack. If successful, you deal damage as normal and the target is tricked for a number of rounds equal to your initiation modifier. Additionally, make an Escape Artist check with a DC equal to the target’s CMD. If successful, this strike gains an extra effect of your choice.
You may perform two different dirty tricks on them, using the result of your Escape Artist check as your CMB roll when determining the duration and other effects of the dirty tricks.
You knock the target prone and deal an extra 2d6 damage to them.
Exploit: Gain may use both of the extra effects.

计划妥当(All According to Plan)
流派:啸鼠流(强化技)
等级:4环
前提条件:一种啸鼠招式
启动动作:一个迅捷动作
距离:近距(25英尺+5英尺/每2等级)
目标:一个或多个同伴
持续时间:立即
你为同伴们制定了一个出色的计划并付诸实施。选择范围内最多等同于你的关键属性调整值数量的同伴,他们可以对威胁范围内的任意一个已被欺诈(Tricked)的生物进行一次攻击。远程攻击者可以对任何距离你不超过近距范围内的已被欺诈的生物进行一次攻击。

剧透 -   :
All According to Plan
Discipline: Roaring Mouse (Boost); Level: 4
Prerequisites: 1 Roaring Mouse maneuver
Initiation Action: 1 swift action
Range: Close (25 ft. + 5ft./2 levels)
Target: One or more allies
Duration: Instantaneous
You set up a brilliant plan for your allies to execute. Select a number of allies up to your initiation modifier within range. They may make a single attack against any one creature with the tricked condition that they threaten. Ranged attackers may make an attack against any tricked creature within Close range of you.

穷途之鼠(Cornered Rat)
流派:啸鼠流(应对技)
等级:4环
前提条件:无
启动动作:一个迅捷动作
距离:近战
目标:两个或多个生物
持续时间:立即
当你被逼进角落时,你会展现出真正的凶猛。当你处于至少两个敌人的威胁范围内时,你可以启动此应对技。进行一次脱逃检定,并与每个正威胁你的敌人的AC相比较,最多可以作用于等同于你的关键属性调整值数量的敌人。如果检定成功,你可以对相应的敌人造成等同于你正常的近战攻击命中时的伤害,且所有被击中的生物都将被欺诈(Tricked),持续轮数等同于你的关键属性调整值。此外,你可以对每个被命中的生物使用下述效果中的一种,如果你希望的话,你可以为每个目标选取不同的选项:
·进行一次阴招,在确定阴招的持续时间和其他效果时,使用你的脱逃检定结果作为战技检定的投骰结果。
·将其击倒至俯卧(Prone)。
·进行一次卸除武器或窃取战技,在确定卸除武器或窃取的效果时,使用你的脱逃检定结果作为战技检定的投骰结果。

剧透 -   :
Cornered Rat
Discipline: Roaring Mouse (Counter) [trick]; Level: 4
Prerequisites: None
Initiation Action: 1 immediate action
Range: Melee attack
Target: Two or more creatures
Duration: Instantaneous
You show your true ferocity when backed into a corner. You may initiate this counter whenever you are threatened by at least two opponents. Make an Escape Artist check and compare it to the AC of each opponent threatening you, up to a number of opponents equal to your initiation modifier. If successful, you may deal damage as if you hit them with a normal melee attack and each target is tricked for a number of rounds equal to your initiation modifier. Additionally, you may perform one of the following actions against every opponent you hit. You may perform a different action against each target if you wish.
Perform a dirty trick, using the result of your Escape Artist check as your CMB roll when determining the duration and other effects of the dirty tricks.
Knock the foe prone.
Perform a disarm or steal maneuver, using the result of your Escape Artist check as your CMB roll when determining the effects of the disarm or steal maneuver.

遵照执行(Just Go With It)
流派:啸鼠流(强化技)
等级:4环
前提条件:无
启动动作:一个迅捷动作
距离:近距(25英尺+5英尺/每2等级)
目标:一个或多个同伴
持续时间:4轮
你的同伴们习惯于听从你的计划,无论你想出什么,都要付诸行动。选择范围内最多等同于你的关键属性调整值数量的同伴,你可以将这些同伴视为拥有两项你已知的团队专长(Teamwork Feat)。如果你成为该强化技的目标,且你已经准备了这个强化技,你可以以一个自由动作花费该强化技(即使当前不是你的回合),从而在持续时间内获得所选的团队专长,允许你自己使用这些专长。

剧透 -   :
Just Go With It
Discipline: Roaring Mouse (Boost); Level: 4
Prerequisites: None
Initiation Action: 1 swift action
Range: Close (25 ft. + 5ft./2 levels)
Target: One or more allies
Duration: Four rounds
Your allies are used to your schemes, and roll with whatever you come up with. Select a number of allies up to your initiation modifier within range. You may treat those allies as having two teamwork feats you possess. If you are targeted by this boost and have this maneuver readied, you may expend it as a free action, even if it isn’t your turn, to actually gain the teamwork feats for the duration of the boost, allowing you to use them yourself.

鼠辈相争(Rat Race)
流派:啸鼠流(打击技)[欺诈]
等级:4环
前提条件:无
启动动作:一个标准动作
距离:近战攻击
目标:一个生物
持续时间:立即(见详述)
有时,你只需知道何时该脱身。进行一次近战攻击,若攻击命中,则如常造成武器伤害,且目标生物被欺诈(Tricked),持续轮数等同于你的关键属性调整值。此外,进行一次脱逃检定,DC为目标生物的CMD。若检定成功,你可以以你的基本陆地速度进行一次移动(即使你在本轮已经移动过),且目标生物将被晕眩(dazed)一轮。该移动不会引发借机攻击。
利用(Exploit):目标生物被震慑(stunned)而非晕眩。在被利用后,目标生物对这种利用免疫3轮。

剧透 -   :
Rat Race
Discipline: Roaring Mouse (Strike) [trick]; Level: 4
Prerequisites: None
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous (see text)
Sometimes you just need to know when to bail. Make a melee attack. If successful, you deal damage as normal and the target is tricked for a number of rounds equal to your initiation modifier. Additionally, make an Escape Artist check with a DC equal to the target’s CMD. If successful, you may move up to your speed (even if you’ve already moved this round) and the target is dazed for one round. Your movement does not provoke attacks of opportunity.
Exploit: The target is stunned instead of dazed. Upon using this exploit, the target is immune to this exploit for three rounds.

细嚼慢咽(Chew Through)
流派:啸鼠流(打击技)[欺诈]
等级:5环
前提条件:无
启动动作:一个标准动作
距离:近战攻击
目标:一个生物
持续时间:立即(见详述)
你一点点地撕碎敌人的防御。进行一次近战攻击,若攻击命中,则如常造成武器伤害,且目标生物被欺诈(Tricked),持续轮数等同于你的关键属性调整值。此外,目标生物必须通过成功的反射豁免(DC=15+你的关键属性调整值),否则你可以选择令其承受下述额外效果中的一种:
·失去AC上的天生防御加值,持续一轮。
·失去AC上的盔甲和盾牌加值,持续一轮。
利用(Exploit):目标生物在所有豁免检定中承受-4减值,包括对抗该打击技的豁免检定,持续一轮。

剧透 -   :
Chew Through
Discipline: Roaring Mouse (Strike) [trick]; Level: 5
Prerequisites: None
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous (see text)
A snip here, a cut there, and soon your opponent’s defenses are in shambles. Make a melee attack. If successful, you deal damage as normal and the target is tricked for a number of rounds equal to your initiation modifier. Additionally, this strike gains an extra effect of your choice. The target must make a Reflex save (DC 15 + initiation modifier) or:
Lose their natural armor bonus to AC for 1 round.
Lose their armor and shield bonus to AC for 1 round.
Exploit: The target gains a -4 on their saving throws for 1 round, including the save against this strike.

笼中之鼠(Rat in a Cage)
流派:啸鼠流(打击技)
等级:5环
前提条件:无
启动动作:一个标准动作
距离:近战攻击
目标:一个生物
持续时间:立即(见详述)
你向敌人展现了孤独与无助的感觉。进行一次近战攻击,若攻击命中,则能造成额外4d6点伤害。此外,进行一次脱逃检定,DC为目标生物的CMD。若检定成功,该敌人将被纠缠(entangled)并且固定在当前位置,且在1d4轮内无法进行移动。
利用(Exploit):目标生物不能将任何生物视为同伴,持续轮数等同于你的关键属性调整值。你无须在脱逃检定中获得成功也可以进行这项利用。

剧透 -   :
Rat in a Cage
Discipline: Roaring Mouse (Strike); Level: 5
Prerequisites: None
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous (see text)
You show your foes just what it’s like being helpless and alone. Make a melee attack. If successful, you deal an additional 4d6 damage. Additionally, make an Escape Artist check with a DC equal to the target’s CMD. If successful, your foe is entangled and rooted to their current position and cannot move for 1d4 rounds.
Exploit: The target cannot treat any creature as an ally for a number of rounds equal to your initiation modifier. You do not need to succeed at the Escape Artist check to use this exploit.

猫鼠逆转(Rat Takes the Cat)
流派:啸鼠流(应对技)
等级:5环
前提条件:两种啸鼠招式
启动动作:一个直觉动作
距离:近距(25英尺+5英尺/每2等级)
目标:范围内的一个生物
持续时间:1轮
以一个简单的技巧,你将整个世界翻转过来。当范围内的任何生物(包括你自己)受到一次需要豁免检定的效果影响时,你可以启动该应对技。在一轮内,目标生物可以使用他希望使用的任意一项豁免检定来进行豁免,并且可以获得任何基于该豁免的特殊效果(例如反射闪避能力)。这是一种超自然能力。
利用(Exploit):选择范围内的一个敌人,进行一次脱逃检定,DC为目标生物的CMD。你可以使用该招式影响你的敌人,他们必须在进行豁免检定时使用其最差的豁免。只有当他们所进行的豁免检定正是通常能够适用基于豁免的效果(例如反射闪避能力)的豁免类型时,他们才能获得此类能力的好处。例如,对毒素进行反射豁免的敌人不会获得反射闪避能力的好处,但对火球术进行反射豁免的敌人可以。在被利用后,目标生物对这种利用免疫4轮。
特殊:如果一个生物同时受到此招式的普通效果和利用效果影响,则两者相互抵消,除非两个应对技使用者之间的武道家等级之差超过4级,在这种情况下,高等级应对技的效果将复盖低等级的应对技。

剧透 -   :
Rat Takes the Cat
Discipline: Roaring Mouse (Counter); Level: 5
Prerequisites: 2 Roaring Mouse maneuvers
Initiation Action: 1 immediate action
Range: Close (25 ft. + 5ft./2 levels)
Target: One creature within range
Duration: 1 round
With a simple technique, you flip the world upside down. You may initiate this counter upon any creature within range (including yourself) becoming subject to an effect which grants a saving throw. For one round, the target may make saving throws using whichever save they prefer, and gaining any special effects related to that save (such as the evasion ability) when they do so. This is a supernatural maneuver.
Exploit: Choose one enemy in range and make an Escape Artist check against their CMD. You may affect that enemy with this maneuver, and they must use their worst save when making saving throws. They only gain the effects of special abilities (such as evasion) if the save they are making is the normal one for the effect to which they are subjected. For example, a foe using their Reflex save against a poison would not gain evasion, but one who was making a Reflex save against a fireball spell would. Upon using this exploit, the target is immune to this exploit for four rounds.
Special: If a creature is ever subjected to both the normal and exploit effects of this maneuver, the two cancel each other out unless the difference in initiator level between the two initiators is greater than 4. In that case, the effect of the higher level initiator overwhelms the other.

群聚势(Pussyfoot Stance)
流派:啸鼠流(架势技)
等级:5环
前提条件:两种啸鼠招式
启动动作:一个迅捷动作
距离:个人
目标:自身
持续时间:架势
你完全不在意个人空间,尤其是敌人的。当维持此架势时,你可以与任何体型不同于你的敌人共享占据范围,并且可以移动进入他们的占据范围,而不会因此引发借机攻击。你不会由于共享占据范围而受到惩罚,但你的敌人会受到相应的惩罚(作为参考,共享占据范围通常会承受攻击检定和AC上的-4减值),即使你或你的敌人的体型小到通常不会造成共享占据范围的惩罚也是如此。当你如此做时,对任何与你共享占据范围的敌人而言,只要有一个你的同伴正威胁着该敌人,他就会被视为正遭受夹击。
你的敌人被视为拥有你已知的任何团队背叛专长(Betrayal feats),并且你可以将他们用作牺牲者(abettor)。然而,如果你的对手正处于一种啸鼠流架势之下,他们也可以将你用作牺牲者来使用你拥有的团队背叛专长,尽管他们并不知道这些专长的具体内容,除非他们在遭遇中见过这些专长。
当你的对手移动时,只要不超过你的最大移动距离,你就可以跟随并继续停留在他的占据范围内。为了与对手一同移动而花费的任何移动力都会从你下一轮的最大移动距离中扣除。

剧透 -   :
Swarming Stance
Discipline: Roaring Mouse (Stance); Level: 5
Prerequisites: 2 Roaring Mouse maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
You have absolutely no regard for personal space, especially your foe’s. While maintaining this stance, you can share the space of any opponent whose size differs from yours and can enter their space without provoking an attack of opportunity. Doing so does not incur the normal penalties for sharing space on you, however, it does incur these penalties on your opponent (for reference, the standard penalties are -4 to attack and AC) even if you or your opponent is small enough that they would not normally incur any penalties for sharing space. While doing so, any opponent whose space you are sharing is considered to be flanked by you as long as one of your allies is threatening them.
Your opponent is considered to have any Betrayal feats you possess, and you may use them as an abettor. If your opponent is also maintaining a Roaring Mouse stance, however, they may use you as an abettor for any Betrayal feats you possess, though they do not know what those feats are unless they have seen them in action.
If your opponent moves, you may stay within their space so long as the movement does not exceed your maximum movement. Any movement made to stay with your opponent subtracts from your maximum movement on your turn.

悬铃于猫(Bell the Cat)
流派:啸鼠流(打击技)[欺诈]
等级:6环
前提条件:两种啸鼠招式
启动动作:一个标准动作
距离:近战攻击
目标:一个生物
持续时间:立即(见详述)
谁来为猫系上铃铛?你,就是那个人。进行一次近战攻击,若攻击命中,则能造成额外5d6点伤害。此外,进行一次脱逃检定,DC为目标生物的CMD。若检定成功,目标生物将被欺诈(Tricked),持续轮数等同于你的关键属性调整值,并且你可以选择令该打击技获得下述效果中的一种:
·该敌人陷入目盲(blinded),持续轮数等同于你的关键属性调整值。
·该敌人陷入耳聋(deafened),持续轮数等同于你的关键属性调整值。
利用(Exploit):该目盲或耳聋状态变为永久持续,必须通过治疗此类状态的法术或是DC为15+你的武道家等级的医疗检定才能被治愈。该医疗检定需要花费10分钟才能完成。

剧透 -   :
Bell the Cat
Discipline: Roaring Mouse (Strike) [trick]; Level: 6
Prerequisites: 2 Roaring Mouse maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous (see text)
Who will bell the cat? You, that’s who. Make an attack. If it hits, it deals damage as normal plus an additional 5d6 damage. Additionally, you may make an Escape Artist check against the target’s CMD. If successful, they are tricked for a number of rounds equal to your initiation modifier and this strike gains an extra effect of your choice.
The foe is blinded for a number of rounds equal to your initiation modifier.
The foe is deafened for a number of rounds equal to your initiation modifier.
Exploit: The blinded or deafened condition is permanent, and must be healed with magic that would cure such ailments or a Heal check with a DC equal to 15 + your initiator level. This Heal check takes 10 minutes to complete.

灵猫势(Clever Cat Stance)
流派:啸鼠流(架势技)
等级:6环
前提条件:两种啸鼠招式
启动动作:一个迅捷动作
距离:个人(见详述)
目标:自身(见详述)
持续时间:架势
你的动作让敌人承受压力,分散他们的注意,使他们无法充分发挥自己的能力。当维持此架势时,你和所有近距(25英尺+5英尺/每2等级)范围内的同伴都可以在AC、技能检定,以及抵御来自被欺诈(Tricked)的敌人的攻击或效果时的豁免检定中获得等同于你的关键属性调整值的加值。或者,你可以进入该架势的反转模式,若你如此做,范围内所有被你欺诈的敌人都将在AC、技能检定和豁免检定中承受等同于你的关键属性调整值的减值。如果你在一个敌人正受到该架势影响时利用(exploit)他们,那么直到利用效果结束之前,该减值都不会失效。你可以以一个迅捷动作来反转或恢复该架势的效果,就像进入一个不同的架势那样。若你如此做,先前的架势效果将立即结束。

剧透 -   :
Clever Cat Stance
Discipline: Roaring Mouse (Stance); Level: 6
Prerequisites: 2 Roaring Mouse maneuvers
Initiation Action: 1 swift action
Range: Personal (see text)
Target: You (see text)
Duration: Stance
Your movements set your foes on edge, distracting them and preventing them from using their abilities to the fullest. As long as you maintain this stance, you and all allies within Close range (25 feet + 5 feet per 2 initiator levels) gain a bonus equal to your initiation modifier to AC, skill checks, and on saving throws against attacks and effects from tricked enemies. Alternatively, you can enter a reversed version of this stance. If you do so, your tricked foes within range suffer a penalty equal to your initiation modifier on AC, skill checks, and saving throws. If you exploit a foe while they are affected by this stance, the penalty does not end until the exploit is complete. You may reverse or revert this stance’s effects with a swift action, as if taking a different stance. If you do so, the previous effect immediately ends.

睡鼠打击(Dormouse Strike)
流派:啸鼠流(打击技)[欺诈]
等级:6环
前提条件:两种啸鼠招式
启动动作:一个标准动作
距离:近战攻击
目标:一个生物
持续时间:立即(见详述)
你以精确的打击令敌人陷入沉睡。进行一次攻击,若攻击命中,则能造成额外5d6点伤害。此外,目标生物必须通过成功的强韧豁免(DC=16+你的关键属性调整值),否则将暂时失去意识(unconscious),持续1d6+你的关键属性调整值轮。如果该生物在昏迷时受到伤害,他可以重试豁免检定来尝试苏醒。
利用(Exploit):这种招式甚至能够影响通常对睡眠或失去意识免疫的生物。此外,如果你希望的话,你可以将该招式的豁免类型改为意志豁免,这会将该招式变为一个超自然效果。

剧透 -   :
Dormouse Strike
Discipline: Roaring Mouse (Strike); Level: 6
Prerequisites: 2 Roaring Mouse maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous (see text)
You send your foe into a deep sleep with this precision strike. Make an attack. If it hits, you deal weapon damage as normal plus an additional 5d6 damage. Additionally, your foe must make a Fortitude save (DC 16 + initiation modifier) or fall unconscious for a number of rounds equal to 1d6 + initiation modifier. If they are damaged while unconscious, they receive another save to wake up.
Exploit: This maneuver can even affect creatures normally immune to sleep or unconsciousness. In addition, you may change the save required to a Will save, if you wish. This exploit changes the maneuver into a supernatural maneuver.

分头行动(Scatter)
流派:啸鼠流(强化技)
等级:6环
前提条件:两种啸鼠招式
启动动作:一个迅捷动作
距离:近距(25英尺+5英尺/每2等级)
目标:范围内的同伴
持续时间:立即(见详述)
通过眨眼和点头暗示,你的同伴们组成了一个秘密的阵型。当启动此强化技时,范围内的同伴能够以自由动作按照他们的速度进行一次移动,即使不在他们的回合内。在完成此移动后,如果受到该强化技影响的同伴正处于一种啸鼠流架势下,他们可以以一个直觉动作进行一次攻击或一个标准动作的武术打击技,但此次攻击或打击技的目标必须是已被欺诈(Tricked)的生物。无论来源如何,同一个生物每轮不能从该强化技中受益超过一次。

剧透 -   :
Scatter
Discipline: Roaring Mouse (Boost); Level: 6
Prerequisites: 2 Roaring Mouse maneuvers
Initiation Action: 1 swift action
Range: Close (25 ft. + 5ft./2 levels)
Target: Allies within range
Duration: Instantaneous (see text)
With a wink and a nod, your allies activate a secret formation. When you initiate this boost, allies within range may move up to their speed as a free action, even if it isn’t their turn. After this movement is complete, if an ally affected by this boost is maintaining a Roaring Mouse stance, they may make an attack or initiate a strike with an initiation action of 1 standard action, so long as the attack or strike targets a creature with the tricked condition. A creature cannot benefit from the effects of this boost more than once per round, regardless of the source.

杰出恶棍(Magnificent Bastard)
流派:啸鼠流(应对技)
等级:7环
前提条件:三种啸鼠招式
启动动作:一个直觉动作
距离:个人
目标:自身
持续时间:立即(见详述)
作为一个了不起的恶棍,你彻底看透了你的敌人。当你受到一个已被欺诈(Tricked)的敌人的攻击,或是受到来自此类敌人的效果影响而需要进行一次豁免检定时,你可以启动此应对技。进行一次脱逃检定,对抗敌人的攻击检定结果或施法者等级(或类似的等级),若检定成功,该攻击或效果将自动失手,并被反弹至该敌人自身。如果该效果需要进行豁免检定,该敌人将被视为在豁免检定中自动失败。如果该攻击是一次重击威胁,则该敌人将自动受到重击伤害。不同于大多数应对技,这种招式甚至可以抵消自然骰20。
利用(Exploit):被反弹的攻击或效果中的所有变量都将取最大值:数字效果被最大化,造成最大的伤害,持续最长的持续时间,诸如此类。在被利用后,目标生物对这种利用免疫6轮。

剧透 -   :
Magnificent Bastard
Discipline: Roaring Mouse (Counter); Level: 7
Prerequisites: 3 Roaring Mouse maneuvers
Initiation Action: 1 immediate action
Range: Personal
Target: You
Duration: Instantaneous (see text)
You magnificent bastard, you read them like a book! You may initiate this counter upon being targeted by an attack or having to make a save as the result of an effect originating from a tricked foe. Make an Escape Artist check against the attack roll or caster level (or similar level) of the foe. If successful, the attack or effect is negated for you and rebounds upon the tricked foe. If the effect requires a save, the foe is treated as though they failed the save. If the attack was a critical threat, the foe takes the critical damage. Unlike most counters, this maneuver can even negate a natural 20.
Exploit: All variable, numeric effects of the rebounded attack or effect are maximized, inflicting the maximum amount of damage, lasting the maximum number of rounds, and so on, as appropriate. Upon using this exploit, the foe is immune to this exploit for six rounds.

恶毒诡计(Sick Trick)
流派:啸鼠流(打击技)[欺诈]
等级:7环
前提条件:三种啸鼠招式
启动动作:一个标准动作
距离:近战攻击
目标:一个生物
持续时间:立即(见详述)
你打击敌人的软肋,让他痛到喘气。进行一次近战攻击,若攻击命中,则能造成额外6d6点伤害,且目标生物将被欺诈(Tricked),持续轮数等同于你的关键属性调整值。此外,目标生物必须通过成功的强韧豁免(DC=17+你的关键属性调整值)否则将反胃(nauseated)三轮,若豁免检定成功,则降低为恶心(sickened)。
利用(Exploit):若目标生物豁免检定失败,则会被震慑(stunned),或是在豁免检定成功时被恍惚(staggered)。在被利用后,目标生物对这种利用免疫6轮。

剧透 -   :
Sick Trick
Discipline: Roaring Mouse (Strike) [trick]; Level: 7
Prerequisites: 3 Roaring Mouse maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous (see text)
You hit ‘em where it hurts, keeping your foes gasping in pain. Make an attack. If it hits, you deal damage as normal plus 6d6 additional damage and the target is tricked for a number of rounds equal to your initiation modifier. In addition, the target must make a Fortitude save (DC 17 + initiation modifier) or be nauseated for three rounds. If the target succeeds, they are merely sickened instead.
Exploit: The target is stunned if they fail the save, or staggered if they succeed. Upon using this exploit, the foe is immune to this exploit for six rounds.

暗中破坏(Undermine)
流派:啸鼠流(强化技)
等级:7环
前提条件:三种啸鼠招式
启动动作:一个迅捷动作
距离:近战攻击
目标:一个生物
持续时间:1轮
完美无缺也是一种弱点。进行一次脱逃检定,DC为目标生物的CMD。若检定成功,你压制目标生物的所有伤害减免、能量抗力与能量免疫能力,持续一轮。这是一种超自然能力。
利用(Exploit):在面对通常能够穿透目标生物伤害减免的伤害、或是能够被其能量抗力与能量免疫能力抵消或无效的伤害时,目标生物将变得易伤(Vulnerable)。或者,你可以压制目标生物所有拥有的其他类型的免疫能力,例如对影响心灵或毒素效果的免疫。目标生物可以通过成功的意志豁免(DC=17+你的关键属性调整值)来抵消该效果,若豁免成功,他所承受的欺诈(Tricked)状态不会被移除,而是会被减半。
【译注:最后的减半大概是说持续时间吧。另外,这招的距离是“近战攻击”,但详述里完全没有提到进行攻击,不知是写错了还是真的可以打一次迅捷攻击,请与你的DM商议】

剧透 -   :
Undermine
Discipline: Roaring Mouse (Boost); Level: 7
Prerequisites: 3 Roaring Mouse maneuvers
Initiation Action: 1 swift action
Range: Melee attack
Target: One creature
Duration: 1 round
Invulnerable is just another kind of vulnerable. Make an Escape Artist check against a target’s CMD. If successful, you suppress all damage reduction, energy resistance, and energy immunity for 1 round. This is a supernatural maneuver.
Exploit: The creature becomes Vulnerable to damage which would pierce its damage reduction or be reduced or negated by its energy resistance/immunity. Alternatively, you can suppress other kinds of immunities, such as immunity to mind-affecting effects or poison. The creature may make a Will save (DC 17 + initiation modifier) to negate this exploit. If they succeed, the tricked condition is not removed as normal for an exploit, but instead halved.

古鼠势(Stance of the Elder Rat)
流派:啸鼠流(架势技)
等级:8环
前提条件:三种啸鼠招式
启动动作:一个迅捷动作
距离:个人(见详述)
目标:自身(见详述)
持续时间:架势
你的战术超凡脱俗。当维持此架势时,30尺范围内的所有同伴都将获得你的团队专长(Teamwork Feat),该范围内的所有被欺诈(Tricked)的敌人都会被视为拥有你的团队背叛专长(Betrayal feats),并且你和你的同伴都可以将他们用作牺牲者(abettor)。如果范围内的同伴处于一种啸鼠流架势之下,除了他们实际使用的架势之外,他们还会被视为正处于此架势下。

剧透 -   :
Stance of the Elder Rat
Discipline: Roaring Mouse (Stance); Level: 8
Prerequisites: 3 Roaring Mouse maneuvers
Initiation Action: 1 swift action
Range: Personal (see text)
Target: You (see text)
Duration: Stance
Your tactics are transcendental. As long as you maintain this stance, all of your allies within 60 feet are granted your Teamwork feats. All tricked foes within this range are treated as though they had your Betrayal feats, and both you and your allies may use them as abettors. If an ally within range is maintaining a Roaring Mouse stance, they are treated as though they were maintaining this stance in addition to their actual stance.

古老花招(The Old Switcheroo)
流派:啸鼠流(应对技)[传送]
等级:8环
前提条件:三种啸鼠招式
启动动作:一个直觉动作
距离:60英尺
目标:一个生物
持续时间:立即(见详述)
这是书中最古老的诡计,人们为之倾倒。当你或范围内的同伴受到一个已被欺诈(Tricked)的敌人的攻击,或是受到来自此类敌人的效果影响而需要进行一次豁免检定时,你可以启动此应对技。你或你的同伴可以与范围内的一个自愿的或被欺诈的敌人交换位置,使该敌人成为此次攻击或效果的新目标,这甚至可能导致被欺诈的敌人攻击他自己。被欺诈的敌人可以通过成功的意志豁免(DC=18+你的关键属性调整值)来抵抗换位效果。这是一个超自然能力。
利用(Exploit):被欺诈的敌人在被换位时无法进行意志豁免。或者,一个进行全回合攻击的攻击者必须对新的目标完成整个动作。在被利用后,目标生物对这种利用免疫7轮。

剧透 -   :
The Old Switcheroo
Discipline: Roaring Mouse (Counter) [teleportation]; Level: 8
Prerequisites: 3 Roaring Mouse maneuvers
Initiation Action: 1 immediate action
Range: 60 feet
Target: 1 creature
Duration: Instantaneous (see text)
The oldest trick in the book, and they fell for it. You may initiate this counter upon you or an ally within range being targeted by an attack or being subjected to an effect which requires a saving throw from a tricked creature. You or the ally may swap places with a willing creature or tricked foe within range, causing them to become the new target of the attack or effect. This may even cause the tricked foe to attack themself. A tricked foe receives a Will save (DC 18 + initiation modifier) to resist the swap. This is a supernatural maneuver.
Exploit: A tricked foe being swapped in does not receive a Will save. Alternatively, a creature making a full attack must complete its action against the new target. Upon using this exploit, the foe is immune to this exploit for seven rounds.

绝世诡计(The World’s Greatest Trick)
流派:啸鼠流(打击技)[欺诈]
等级:8环
前提条件:三种啸鼠招式
启动动作:一个标准动作
距离:近战攻击
目标:一个生物
持续时间:立即(见详述)
没有比这更棒的把戏了。进行一次近战攻击,若攻击命中,则能造成额外7d6点伤害,且目标生物将被欺诈(Tricked),持续轮数等同于你的关键属性调整值。此外,进行一次脱逃检定,DC为目标生物的CMD。若检定成功,该敌人将受到你通过阴招战技所能制造的所有异常状态的影响(通常包括目盲blinded、目眩dazzled、耳聋deafened、纠缠entangled、战栗shaken和恶心sickened,尽管其他能力可能会添加更多的状态),在确定阴招的持续时间和其他效果时,使用你的脱逃检定结果作为战技检定的投骰结果。此外,你还可以从下述效果中选择一种:
·目标生物对你选择的一个生物进行一次攻击,他必须能够在不移动的情况下攻击到该生物,此次攻击造成额外4d6点伤害。
·目标生物对自己造成伤害,如同他使用他所持用的一件武器攻击自己一般,这会造成额外2d6点伤害并将该生物击倒至俯卧(Prone)
这些效果在目标生物受到阴招造成的异常状态影响之前结算。
利用(Exploit):目标生物必须通过成功的意志豁免(DC=18+你的关键属性调整值),否则就会在阴招效果持续期间陷入困惑(Confused),成功通过豁免检定可以将这种困惑效果减少至1轮。在被利用后,目标生物对这种利用免疫7轮。

剧透 -   :
The World’s Greatest Trick
Discipline: Roaring Mouse (Strike) [trick]; Level: 8
Prerequisites: 3 Roaring Mouse maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous (see text)
This is it, it doesn’t get any better than this. Make an attack. If it hits, you deal damage as normal plus 7d6 additional damage and they are tricked for a number of rounds equal to your initiation modifier. Additionally, make an Escape Artist check against the foe’s CMD. If successful, the foe is subject to every condition that you could inflict by the dirty trick maneuver (normally limited to blinded, dazzled, deafened, entangled, shaken, or sickened; though other abilities may add other conditions), using the result of your Escape Artist check as your CMB roll when determining the duration and other effects of the dirty tricks, plus an additional effect of your choice.
The target makes an attack against a creature of your choice. They must be able to attack the creature without moving. This attack deals damage as normal plus an additional 4d6 damage.
The target deals damage to themself as if they attacked with a weapon they are wielding plus an additional 2d6 damage and they are knocked prone.
These effects occur before the target is subject to the dirty trick conditions.
Exploit: The target must make a Will save (DC 18 + initiation modifier) or be confused as long as the dirty tricks conditions would last. A successful save reduces this confusion to one round. Upon using this exploit, the foe is immune to this exploit for seven rounds.

牧猫人(Herding Cats)
流派:啸鼠流(无类别)
等级:9环
前提条件:四种啸鼠招式
启动动作:一个整轮动作
距离:近距(25英尺+5英尺/每2等级)
目标:范围内的同伴
持续时间:立即(见详述)
你已经达到啸鼠流的巅峰,能够运用技巧和诡计帮助你的同伴们团结一致地行动。启动此招式后,你的每一位同伴(不包括你自己)都可以执行一整轮动作,这些动作不能用于启动9环招式、施展9环法术、异能或是使用类似的具有1-9环等级的9级能力。无论来源为何,同一个生物每轮不能从该招式中受益超过一次。除了使用你的职业专属的招式恢复方式之外,该招式不能以任何方式被恢复,并且也不能使用来自牧猫人招式的一整轮动作进行恢复。
特殊:在恢复此招式时,你可以使用一种特殊的恢复方式来取代通常的恢复方式,以一个整轮动作恢复最多等同于你的关键属性调整值数量的招式(最少2个),为范围内的同伴(包括你自己)治疗50点生命值,并且为他们的AC、攻击检定、伤害投骰、豁免检定和技能检定提供等同于你的关键属性调整值的加值,持续至你的下个回合开始时。这是一种超自然效果。

剧透 -   :
Herding Cats
Discipline: Roaring Mouse; Level: 9
Prerequisites: 4 Roaring Mouse maneuvers
Initiation Action: 1 full-round action
Range: Close (25 ft. + 5ft./2 levels)
Target: Allies within range
Duration: Instantaneous (see text)
You have reached the pinnacle of mastery for the Roaring Mouse. Your skill and cunning helps your allies work as though they were of the same mind. Upon initiating this maneuver, each of your allies (not including yourself) within range can take a full round’s worth of actions. They cannot use these actions to initiate 9th level maneuvers, cast 9th level spells, manifest 9th level powers, or use similar abilities that work on a 1-9 level scale. A creature cannot benefit from the effects of this maneuver more than once per round, regardless of the source. This maneuver cannot be recovered by any method other than by utilizing your class-specific recovery method (such as a warder’s defensive focus, or a mystic recovering because they have no withheld maneuvers), and cannot be recovered during the full round’s worth of actions granted by herding cats.
Special: As long as you are recovering this maneuver, you may use a special recovery method instead of your normal recovery method, taking a full-round action to recover a number of maneuvers equal to your initiation modifier (minimum 2), healing all allies (including yourself) within range for 50 hit points, and granting them a bonus to AC, attack and damage rolls, saving throws, and skill checks equal to your initiation modifier until the start of your next turn. This is a supernatural maneuver.

流派专长(Style Feats):


啸鼠式(Roaring Mouse Style)
前提:脱逃3级,已知一种啸鼠流架势
效果:每当你对一个敌人进行一次成功的攻击检定,或是一个敌人在对抗由你产生的效果的豁免检定中失败时,该敌人被欺诈(Tricked)一轮。

剧透 -   :
Roaring Mouse Style
Every move you make is a bit of a trick.
Prerequisites: Escape Artist 3 ranks, one Roaring Mouse stance known
Benefits: Any time you make a successful attack roll against a foe, or a foe fails a saving throw against an effect you produced, they are tricked for one round.

啸鼠利用(Roaring Mouse Exploitation)
前提:啸鼠式,脱逃7级
效果:每遭遇一次,你可以使用啸鼠流招式的利用(exploit)效果,而不必从目标生物身上移除欺诈(Tricked)状态。如果受此专长影响的利用效果通常会让该生物在之后数轮内免疫这种利用,你将该回合数减少1/4你的武道家等级轮。你每拥有8个武道家等级,就可以在同一场遭遇中多使用该专长一次。

剧透 -   :
Roaring Mouse Exploitation
Your exploits contain tricks within tricks, leaving your foes reeling.
Prerequisites: Roaring Mouse Style, Escape Artist 7 ranks
Benefits: Once per encounter, you may use a Roaring Mouse exploit without removing the tricked condition from the creature. If an exploit affected by this feat states that the creature becomes immune to this exploit for a number of rounds afterwards, you reduce the number of rounds by 1/4 of your initiator level. You may use this feat an additional time per encounter for every 8 initiator levels you possess.

啸鼠计划(Roaring Mouse Planning)
前提:啸鼠式,啸鼠利用,脱逃11级
效果:你的啸鼠流招式所产生的效果和状态忽略那些免疫该效果或是允许生物不受影响的能力。举例而言,你可以将一个无腿或飞行的生物击倒至俯卧,目盲一个具有盲感能力的生物(在目盲期间阻止他使用盲感能力),让一个具有心灵感应能力的生物陷入沉默或耳聋(阻止它说话或听到思想),使一个处在行动自如法术作用下的生物被纠缠,诸如此类。这些效果和状态只在受影响的生物被欺诈(Tricked)期间有效。
【译注:由于这专长写的实在太过宽泛,设计师又在后面补充了一大堆车轱辘话,这里不进行翻译,原文贴在底下了】

剧透 -   :
Roaring Mouse Planning
Your tricks are simply inconceivable!
Prerequisites: Roaring Mouse Style, Roaring Mouse Exploitation, Escape Artist 11 ranks
Benefits: Effects and conditions caused by your Roaring Mouse maneuvers ignore immunities or abilities that would allow creatures to be unaffected by them. For example, you could knock a legless or flying creature prone, blind a creature with blindsense (negating its ability to sense while blinded), silence or deafen a creature with telepathy (preventing it from speaking through or hearing thoughts), entangle a creature under the effects of freedom of movement, and other such effects. These effects and conditions only last as long as the creature has the tricked condition.
Note: Effects and conditions are applied regardless of immunity, or the source of immunity. If there is a question as to what this feat would allow you to do within the world (“How exactly do you trip a slime?!?”), just repeat to yourself “it’s just a game, I should really just relax” and apply the rule as if it were used on a valid target.

Dev Note
Roaring Mouse Planning is intended to allow the initiator to ignore abilities that give either explicit or implicit immunity to a certain condition. It has been asked “what about silencing a wizard with the Silent Spell metamagic feat?” I can see both sides of the argument. The wizard is using the feat to ignore your silence, therefor they shouldn’t be able to do it. However, the feat doesn’t just “allow you to cast spells while silenced”. It’s really an edge case that I have no good answer for, and I’m sure there are others out there. I personally would lean towards letting the Roaring Mouse user’s ability win out. However, with such vague interactions, things might be up to interpretation moreso than a simple “this creature is immune to being tripped” ability being negated. In short, for things that don’t have a clear answer, the burden falls upon you and your DM to make a decision and stick with it.

连携专长(Combo Feats):

双重困境(Double Trouble)
前提:已知两种啸鼠流招式,已知两种具有[诅咒]描述符的招式
效果:任何被你诅咒的生物也会被欺诈(Tricked),而被你欺诈的生物也会受诅(Cursed),每个效果都会增加相同的持续时间。受诅和欺诈状态仍然会被单独追踪。在判断招式、专长和其他能力的效果时,你可以将受诅状态视同欺诈状态,反之亦然。这允许你从生物身上移除受诅状态,来使用啸鼠流招式的利用(exploit)效果。如同移除欺诈状态那样,移除一个诅咒法术造成的受诅状态并不会结束法术本身。

剧透 -   :
Double Trouble
Whether your foe is cursed or tricked, you know just how to turn the situation to your advantage.
Prerequisites: Two Roaring Mouse maneuvers known, two maneuvers with the [curse] descriptor known.
Benefits: Creatures you curse are also tricked, and creatures you trick are also cursed, adding the same amount to the duration for each effect. The cursed and tricked conditions are still tracked separately. You may treat the cursed condition as the tricked condition and vice-versa when determining the effects of maneuvers, feats, and other abilities. This allows you to remove the cursed condition from a creature to perform a Roaring Mouse exploit. As with removing the tricked condition, removing the cursed condition caused by a spell does not dispel the spell.

吱叫雄狮(Squeaking Lion)
前提:已知两种啸鼠流招式,已知两种金狮流招式
效果:对于任何从你的啸鼠流或金狮流招式中获得加值或是额外动作的同伴,每当他们击中敌人或是使敌人在对抗他们造成的效果的豁免检定中失败时,该敌人都会被欺诈(Tricked)一轮。此外,满足上述条件的同伴可以利用(exploit)被欺诈的敌人,通过移除欺诈状态来将敌人击倒至俯卧(prone),或是使敌人措手不及(flat-footed)一轮。

剧透 -   :
Squeaking Lion
There’s no “I” in team, you know.
Prerequisites: Two Roaring Mouse maneuvers known, two Golden Lion maneuvers known.
Benefits: Allies that gain numeric bonuses or extra actions from your Roaring Mouse or Golden Lion maneuvers inflict one round of the tricked condition every time they hit an enemy or an enemy fails a save against one of their effects. In addition, allies meeting the above condition may exploit tricked foes, removing the tricked condition to either knock the foe prone or cause them to become flat-footed for 1 round.
« 上次编辑: 2023-03-09, 周四 16:43:16 由 死猫运输直升机 »

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Re: [Path of War]流派-啸鼠流 Roaring Mouse
« 回帖 #1 于: 2023-03-09, 周四 16:39:14 »
还剩下Spark of Battle一个流派没翻,但是这个流派关联到一个专长,这个专长又关联到一个在战斗中靠灵感使用招式的特殊系统
“太麻烦了,谁爱翻谁翻吧”

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Re: [Path of War]流派-啸鼠流 Roaring Mouse
« 回帖 #2 于: 2023-03-20, 周一 17:04:02 »
还剩下Spark of Battle一个流派没翻,但是这个流派关联到一个专长,这个专长又关联到一个在战斗中靠灵感使用招式的特殊系统
“太麻烦了,谁爱翻谁翻吧”
我来,只是质量怕没保证

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Re: [Path of War]流派-啸鼠流 Roaring Mouse
« 回帖 #3 于: 2023-03-21, 周二 14:13:25 »
还剩下Spark of Battle一个流派没翻,但是这个流派关联到一个专长,这个专长又关联到一个在战斗中靠灵感使用招式的特殊系统
“太麻烦了,谁爱翻谁翻吧”
我来,只是质量怕没保证
那个确实挺麻烦的……思考,这流派某种程度上拯救了祸刃的诅咒?
开/跑1-20级的长团(0/1)

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Re: [Path of War]流派-啸鼠流 Roaring Mouse
« 回帖 #4 于: 2023-03-21, 周二 21:16:37 »
有趣的流派
火之将熄,然位不见王影

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Re: [Path of War]流派-啸鼠流 Roaring Mouse
« 回帖 #5 于: 2023-03-29, 周三 16:23:40 »
还剩下Spark of Battle一个流派没翻,但是这个流派关联到一个专长,这个专长又关联到一个在战斗中靠灵感使用招式的特殊系统
“太麻烦了,谁爱翻谁翻吧”
我来,只是质量怕没保证

好耶,大佬加油呀(退到后排坐在小板凳上摇旗助威~

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Re: [Path of War]流派-啸鼠流 Roaring Mouse
« 回帖 #6 于: 2023-03-29, 周三 16:26:27 »
还剩下Spark of Battle一个流派没翻,但是这个流派关联到一个专长,这个专长又关联到一个在战斗中靠灵感使用招式的特殊系统
“太麻烦了,谁爱翻谁翻吧”
我来,只是质量怕没保证
那个确实挺麻烦的……思考,这流派某种程度上拯救了祸刃的诅咒?
老实说我觉得不太行,欺诈和受诅一样都基本上需要一次攻击才能打上去,利用系效果的回报比祸锋的受诅回报强一点,但也强得有限,翻得时候就有种不上不下的感觉(很多招式是自身性能过硬,欺诈和利用效果反倒可有可无

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Re: [Path of War]流派-啸鼠流 Roaring Mouse
« 回帖 #7 于: 2023-03-29, 周三 21:39:00 »
还剩下Spark of Battle一个流派没翻,但是这个流派关联到一个专长,这个专长又关联到一个在战斗中靠灵感使用招式的特殊系统
“太麻烦了,谁爱翻谁翻吧”
我来,只是质量怕没保证
那个确实挺麻烦的……思考,这流派某种程度上拯救了祸刃的诅咒?
老实说我觉得不太行,欺诈和受诅一样都基本上需要一次攻击才能打上去,利用系效果的回报比祸锋的受诅回报强一点,但也强得有限,翻得时候就有种不上不下的感觉(很多招式是自身性能过硬,欺诈和利用效果反倒可有可无
:em003那么,亮点大概是让伙伴类生物点武术了
开/跑1-20级的长团(0/1)