Munavri
Jade armor covers this lean albino humanoid, and her pale eyes have an eerie gleam.
Munavri CR 1
Source Bestiary 6 pg. 197, Occult Bestiary pg. 34
XP 400
Female munavri mesmerist
CG Medium humanoid (munavri)
Init +1; Senses darkvision 120 ft.; Perception +6
Defense
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 11 (1d8+3)
Fort +2, Ref +3, Will +4
SR 9
Weaknesses light blindness
Offense
Speed 20 ft.
Melee rapier +1 (1d6+1/18–20)
Special Attacks hypnotic stare (–2), mesmerist trick 4/day (mesmeric mirror), painful stare (+1)
Spell-Like Abilities (CL 1st; concentration +4)
At will—object reading
Mesmerist Spells Known (CL 1st; concentration +4)
1st (2/day)—demand offering (DC 14), thought echo
0 (at will)—detect magic, mage hand, prestidigitation (DC 13), unwitting ally (DC 13)
Statistics
Str 12, Dex 12, Con 14, Int 12, Wis 15, Cha 17
Base Atk +0; CMB +1; CMD 12
Feats Intimidating Glance
Skills Bluff +7, Diplomacy +7, Knowledge (arcana and dungeoneering) +5, Perception +6, Sense Motive +6, Spellcraft +5
Languages Munavri, Undercommon; telepathy 60 ft. (other munavris only)
SQ advanced object reading, consummate liar (+1)
Ecology
Environment any underground
Organization solitary, pair, squad (3–7), or crew (10–40)
Treasure NPC gear (breastplate, rapier, other treasure)
Special Abilities
Advanced Object Reading (Su) A munavri can instantly learn how to use almost any device. Once per day, she can select one weapon, suit of armor, or spell trigger item on which she has cast object reading. For a number of minutes equal to her character level, she is considered proficient with that item or can make use of the spell trigger device as if she were a spellcaster of the appropriate class.
Description
These pale humanoids, who hail from the distant shores of strange subterranean oceans, have long warred against the encroaching urdefhans (Pathfinder RPG Bestiary 2 276). Munavris pilot violet-sailed, intricately carved ivory ships across the inky black depths of underground oceans and are adept at lightless naval battles. They sometimes find allies among the dark folk, but such pacts are far from universal and are marked by distrust.
Munavri Racial Traits
A munavri is defined by her class levels—she doesn’t have racial Hit Dice. Despite having no racial Hit Dice, a munavri is a powerful creature, and her CR is 1 higher than a human of the same level.A munavri has the following racial traits.
–2 Str, +4 Dex, +2 Con, +2 Int, +2 Wis, +2 Cha: Descended from humans who were changed by the harsh lands in the depths of the earth, munavris have exceptional abilities.
Medium: Munavris are Medium creatures.
Normal Speed: Munavris have a base speed of 30 feet.
Darkvision: Munavris have darkvision 120 feet.
Light Blindness: Munavris have the light blindness universal monster ability.
Advanced Object Reading (Su) A munavri can instantly learn how to use almost any device. Once per day, she can select one weapon, suit of armor, or spell trigger item on which she has cast object reading. For a number of minutes equal to her character level, she is considered proficient with that item or can make use of the spell trigger device as if she were a spellcaster of the appropriate class.
Spell Resistance: A munavri has an amount of spell resistance equal to 8 + her total number of class levels.
Spell-Like Ability: A munavri can cast object reading at will (the caster level is equal to her character level).
Telepathy (Su): A munavri is able to mentally communicate with other munavris within 60 feet.
Languages: Munavris begin play speaking Munavri. Munavris with high Intelligence scores can choose from the following: Aklo, Aboleth, Aquan, Dark Folk, Draconic, Terran, and Undercommon.