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第2章:创造角色【2.4 职业(基础)】

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Loudque:
职业总述(待续)

Loudque:
异能者(待补)

Loudque:
工程师(待补)

Loudque:
渗透者(待补)

Loudque:
哨兵
SENTINEL

哨兵们相当独特,他们可以在战场上行使科技和异能两种能力。尽管他们的能力没有异能者和工程师那么精进,但是他们是战场上的多面手并且可以处理任何情况。哨兵们装备有最先进的消融护甲系统来保证他们的安全。这种先进的护盾让哨兵就像所谓的“主宰坦克”,他们无需太多的掩体,而且能更为有效地歼灭他们的敌人。

启动资金:1000+5d4X20(平均1240)
劇透 -   : Sentinels are unique, bringing both tech and biotic abilities to the battlefield. While they lack the focus of adepts and engineers, they are versatile and can handle any situation. Sentinels are equipped with the most advanced ablation armor system to keep themselves safe. This advanced shield causes the sentinel to be like a “Juggernaut” so to speak, making taking cover much less necessary, and rushing your enemies much more productive.
Starting Credits: 1000 + 5d4 × 20 (average 1240)

游戏规则信息
哨兵职业拥有如下的游戏规则。

属性:建卡时,哨兵可以从高感知和高魅力上获益(这可以提升他们的异能能力),以及从高智力上获益(这可以提高他们的科技能力)。
生命骰:d6
本职技能:
哨兵的本质技能(括号中为每个技能的关键属性)是异能(智力),解码(智力),电子学(智力),急救(感知),知识(此处指个人习得的所有知识)(智力),聆听(感知),医药(智力),表演(此处指个人进行的所有表演)(魅力),修理(智力),研究(智力)以及搜查(智力)。
起始技能点:(4+智力调整值)X4
每升一级获得的技能点:4+智力调整值
劇透 -   : GAME RULE INFORMATION
Sentinels have the following game statistics.
Abilities: Sentinels benefit from high Wisdom and Charisma scores, which improves their biotic abilities and from high Intelligence score, which improves their tech abilities.
Hit Dice: d6
CLASS SKILLS
The Sentinel class skills (and the key ability for each skill) are Biotics (Int), Decryption (Int), Electronics (Int), First Aid (Wis), Knowledge (all, taken individually) (Int), Listen (Wis), Medicine (Int), Perform (all, taken individually) (Cha), Repair (Int), Research (Int) and Search (Int).
Skill Points at 1st Level: (4 + Int modifier) × 4
Skill Points at Each Additional Level: 4 + Int modifier.
职业特性
以下皆是哨兵的职业特性。

武器,护甲,和弹药熟练:
一个哨兵可以熟练使用所有的手枪和轻型护甲。她也可以把所有弹药专精应用到如下弹药上:干扰弹

异能点数:
哨兵的异能点数即她的魅力调整值与哨兵等级(最小为1)相乘。她也可以如哨兵职业提升表上所示,获得额外的异能点数(表上的数字代表了在每一等级的额外点数总加值,而非每一等级都加上表上的数值。)
在每次遭遇战开始,哨兵都拥有如上所说的异能点数。如果在一场遭遇战中她用掉了这些,他就不能在余下来的遭遇战时间里使用异能能力。而在这场遭遇结束时,她可以重获所有失去的异能点数。

异能专精:
在1级,哨兵获得2个用于主动能力的异能专精技能点。从二级开始的每个等级哨兵必须选择他们到底获得一个异能技能点还是一个科技技能点。在三级,以及三级后的每三个等级,这个选择会变得不同,他们必须选择获得两个异能技能点和一个科技技能点,或者选择或者两个科技技能点和一个异能技能点。
这些专精技能点可以被用来获得新的异能主动技能或者提升哨兵持有的异能技能的等级。
她只能应用这些技能点来提升她达到前置条件的异能能力的等级。异能专精技能点也能够被用来提升哨兵持有的任何弹药主动能力。一个技能点只能提升一级弹药主动能力。请在弹药主动能力处查阅更多细节。
哨兵总共拥有的异能专精技能点不能超过他总共拥有的科技技能点的3倍。

科技点数:
哨兵的科技点数即她的智力调整值与哨兵等级(最小为1)相乘。她也可以如哨兵职业提升表上所示,获得额外的科技点数(表上的数字代表了在每一等级的额外点数总加值,而非每一等级都加上表上的数值。)
在每次遭遇战开始,哨兵都拥有如上所说的科技点数。如果在一场遭遇战中她用掉了这些,他就不能在余下来的遭遇战时间里使用科技能力。而在这场遭遇结束时,她可以重获所有失去的科技点数。

科技专精:
在1级,哨兵获得2个用于主动能力的科技专精技能点。从二级开始的每个等级哨兵必须选择他们到底获得一个异能技能点还是一个科技技能点。在三级,以及三级后的每三个等级,这个选择会变得不同,他们必须选择获得两个异能技能点和一个科技技能点,或者选择或者两个科技技能点和一个异能技能点。
这些专精技能点可以被用来获得新的科技主动技能或者提升哨兵持有的科技技能的等级。
她只能应用这些技能点来提升她达到前置条件的科技能力的等级。科技专精技能点也能够被用来提升哨兵持有的任何弹药主动能力。一个技能点只能提升一级弹药主动能力。请在弹药主动能力处查阅更多细节。
哨兵总共拥有的科技专精技能点不能超过他总共拥有的异能技能点的3倍。

异能/科技点数恢复:
通过花费两个动作,哨兵可以同时恢复一些和他的感知调整值相等的异能点数,以及和他感知调整值相等的科技点数。她可以在每个遭遇中不受次数限制地使用这项能力。但是这项能力会引发敌人的借机攻击。而如果他的护盾,护甲或者常时生命值收到任何伤害,则这项行动是无用功。
只有哨兵职业能这么恢复,其他拥有科技和异能点数的职业必须分别恢复点数。
劇透 -   : CLASS FEATURES
All of the following are class features of the Sentinel.
Weapon, Armor and Ammo Proficiency: A Sentinel is proficient with all pistols and light armor. She can also apply any ammo specialization increase to the following ammo types: disruptor ammo.
Biotic Points: The Sentinel’s biotic points are equal to her Charisma modifier times Sentinel level (minimum of 1). She also gains additional biotic points as shown on the Sentinel Class Progression table (the numbers in the table represent the total bonus of biotic points at each level, not the number of points each level provides).
At the start of each encounter, the Sentinel has a number of Biotic points as mentioned above. If those points are expended during an encounter, she can no longer use biotic powers for the remaining of the encounter’s duration. At the end of the encounter, she regains all lost biotic points.
Biotic Specialization: At 1st level, the Sentinel gains 2 specializations, for Biotic powers. Starting 2nd level and every levels thereafter the Sentinel must choose to either gain one biotic specialization or one tech specialization. At 3rd level, and every three levels thereafter, the choice is different and the Sentinel must choose to either gain 2 biotic specializations and 1 tech specialization, or gain 2 tech specializations and 1 biotic specialization. These specializations are used to gain ranks in new Biotic powers or to increase the rank level of Biotic powers the Sentinel possesses.
She can only apply specializations, to increase ranks, on Biotic powers to which she meets the prerequisites. Biotic Specializations can be used to improve the rank level of any Ammo power the Sentinel possesses. One Biotic Specialization improves the current rank of an Ammo power the Sentinel possesses by 1. See Ammo powers for further details.The number of Biotic Specializations the Sentinel can have cannot exceed more than 3× the number of Tech Specializations
Tech Points: The Sentinel’s tech points are equal to her Intelligence modifier times Sentinel level (minimum of 1). She also gains additional tech points as shown on the Sentinel Class Progression table (the numbers in the table represent the total bonus of tech points at each level, not the number of points each level provides). At the start of each encounter, the Sentinel has a number of Tech points as mentioned above. If those points are expended during an encounter, she can no longer use tech powers for the remaining of the encounter’s duration. At the end of the encounter, she regains all lost tech points.
Tech Specialization: At 1st level, the Sentinel gains 2 specializations, for Tech powers. Starting 2nd level and every levels thereafter the Sentinel must choose to either gain one tech specialization or one biotic specialization. At 3rd level, and every three levels thereafter, the choice is different and the Sentinel must choose to either gain 2 tech specializations and 1 biotic specialization, or gain 2 biotic specializations and 1 tech specialization. These specializations are used to gain ranks in new Tech powers or to increase the rank level of Tech powers the Sentinel possesses. She can only apply specializations, to increase ranks, on Tech
powers to which she meets the prerequisites.
Tech Specializations can be used to improve the rank level of any Ammo power the Sentinel possesses. One Tech Specialization improves the current rank of an Ammo power the Sentinel possesses by 1. See Ammo powers for further details. The number of Tech Specializations the Sentinel can have cannot exceed more than 3× the number of Biotic Specializations.
Biotic/Tech Point Recovery: By spending 2 actions, the Sentinel can recover a number of Biotic points equal to her Wisdom modifier and a number of Tech points equal to Wisdom modifier. She can do this any number of times per encounter. Doing so provokes attacks of opportunity. If any damage is dealt to her Shields, Plating or her Hit Points, the entire effort is expended without effect. Only the sentinel class can do this, other classes that have access to both biotic and tech powers must recover points seperately.
     等级          基础共计调整          强韧赦免          反射赦免          意志赦免          异能点数          科技点数               特殊能力          1级+0+0+0+2+0+02点异能专精点,2点科技专精点2级+1+0+0+3+1+11点异能或科技专精点表格待续...

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