譯文資料區 > HERO System
【Hero System 6th Edition, Volume 1 & 2】索引
歐諾:
索引(INDEX)
頁數為藍色表示是在6E1,頁數為紅色表示是在6E2。同時對於常見的HERO系統術語的解釋參見6E1 22的術語表。
裝上穿甲彈藥的.41半自動手槍(範例異能力)(.41 Semiautomatic Pistol With Armor Piercing Ammunition (example power)): 6E1 325
裝上穿透易碎彈藥的.45口徑半自動手槍(範例異能力)(.45 Caliber Semiautomatic Pistol with Penetrating Frangible Ammunition (example power)): 6E1 342
+1 傷害等級(武術招式)(+1 Damage Class (Martial Maneuver)): 6E2 92
10鉛徑散彈槍(範例異能力)(10-Gauge Shotgun (example power)): 6E1 389
3d6鐘形曲線(3d6 bell curve): 6E1 11, 55, 6E2 280
40mm破片榴彈彈頭(範例異能力)(40mm Fragmentation Grenade Round (example power)): 6E1 323
5點翻倍規則(5-point doubling rule): 6E2 181
9mm衝鋒槍(範例異能力)(9mm Submachine Gun (example power)): 6E1 327
縮寫(Abbreviations): 6E1 13
剝離(限制)(Ablative (Limitation)): 6E1 147, 186
拋棄動作(Aborting an Action): 6E2 21
絕對效果規則(Absolute Effect Rule): 6E1 133
絕對距離感(天賦)(Absolute Range Sense (Talent)): 6E1 110
絕對時間感(天賦)(Absolute Time Sense (Talent)): 6E1 110
英雄系統中的絕對(Absolutes in the HERO System): 6E1 11, 133
吸收(異能)(Absorption (Power)): 6E1 165, 202
加速(Acceleration): 6E1 155, 6E2 25
訪問權限(資源)(Access (Perk)): 6E1 99
器材被搶奪的難易度(Accessibility of Foci): 6E1 377
意外變身(困難)(Accidental Change (Complication)): 6E1 204, 270, 418
精準(範圍效果選項)(Accurate (Area Of Effect option)): 6E1 129, 320
精準跳躍(加算)(Accurate Leap (Adder)): 6E1 244
精準掃射(技能)(Accurate Sprayfire (Skill)): 6E1 65
酸(Acid): 6E2 147
酸(範例特殊效果)(Acid (example special effect)): 6E1 121
酸性分泌物(範例異能力)(Acidic Secretions (example power)):6E1 352
酸蝕迷你榴彈(範例異能力)(Acid Mini-Grenade (example power)):6E1 330
雜技跳躍(範例異能力)(Acrobatic Leaping (example power)):6E1 243
雜技(技能)(Acrobatics (Skill)): 6E1 63, 6E2 162
做戲(技能)(Acting (Skill)): 6E1 63
先動(Acting first): 6E2 16, 19
動作(Actions): 6E2 18
動作表(Actions Table): 6E2 23
不花時間的動作(Actions which take no time): 6E2 18
發動異能(Activating a Power): 6E1 131
啟動檢定(需要檢定的形式)(Activation Roll (form of Requires A Roll)): 6E1 392
主動偵測(Active Detects): 6E1 210
有效點數、有效花費(Active Points, Active Cost): 6E1 119
主動聲納(增強感官)(Active Sonar (Enhanced Sense)): 6E1 211
異能的活動,感知到的樣子(Activity of a Power, perceiving): 6E1 125
調整規則以適應你的遊戲(Adapting the rules to your game): 6E2 298
加算(Adders): 6E1 313, 316, 408
增加傷害(Adding Damage): 6E2 99, 286
額外BODY(加算)(Additional BODY (Adder)): 6E1 218
額外防禦(加算)(Additional Defense (Adder)): 6E1 218
相鄰(感官調整)(Adjacent (Sense Modifier)): 6E1 212
調整型異能(Adjustment Powers): 6E1 135-43, 156, 184, 186, 194, 202, 206, 217, 226, 234, 271, 290, 400, 6E2 13, 286
高級自動立體駕駛(範例異能力)(Advanced Autopilot (example power)): 6E1 283
高級藏身陰影(範例異能力)(Advanced Hiding In Shadows (example power)): 6E1 240
高級夜視目鏡(範例異能力)(Advanced Nightvision Goggles (example power)): 6E1 214
高級變身(範例異能力)(Advanced Shapeshifting (example power)): 6E1 280
高級無聲步(範例異能力)(Advanced Sneakiness (example power)): 6E1 240
高級傳送(範例異能力)(Advanced Teleportation (example power)): 6E1 302
高級訓練(範例特殊效果)(Advanced Training (example special effect)): 6E1 121
增益"疊加"(Advantage “stacking”): 6E1 313
增益(Advantages)
總體而言(Generally): 6E1 311-62
調整型異能以及(Adjustment Powers and): 6E1 135, 137
對增加傷害的影響(Effect on Adding Damage): 6E2 100
移動型異能以及(Movement Powers and): 6E1 157
異能框架以及(Power Frameworks and): 6E1 400, 405, 409
感知以及(Senses and): 6E2 14
水下(Underwater): 6E2 167
增益計算表(Advantages Calculation Table): 6E1 362
空中騎乘戰鬥(Aerial Mounted Combat): 6E2 32
空氣動力學,對作為武器的物體的影響(Aerodynamicity, effect on objects as weapons): 6E2 82
以太腐化(範例異能力)(Æthereal Corruption (example power)): 6E1 349
作為其它種感官被影響/一種以上感官(Affected As Another Sense/More Than One Sense (Limitation)): 6E1 160
影響無實體(增益)(Affects Desolidified (Advantage)): 6E1 218, 290, 318
影響實體世界(增益)(Affects Physical World (Advantage)): 6E1 192
影響整個物體(限制)(Affects Whole Object (Limitation)): 6E1 296
AH-1W超級眼鏡蛇(AH-1W SuperCobra (example vehicle)): 6E2 196
AH-64阿帕契(範例載具)(AH-64 Apache (example vehicle)): 6E2 196
支援(異能)(Aid (Power)): 6E1 167, 6E2 13
對象在空中,對擊退的影響(Air, being in, effect on Knockback): 6E2 115
空氣/風(Air/Wind (example special effect)): 6E1 121
氣閘門,的BODY和防禦(Airlock door, BODY and defense of): 6E2 171
飛機(範例載具)(Airplanes (example vehicles)): 6E2 196
異星(心靈類別)(Alien (class of minds)): 6E1 149
全或無(限制)(All Or Nothing (Limitation)): 6E1 308
可分配(增益)(Allocatable (Advantage)): 6E1 172, 276
可變原點(加算)(Alterable Origin Point (Adder)): 6E1 144
可變大小(加算)(Alterable Size (Adder)): 6E1 128
改造分身(增益)(Altered Duplicates (Advantage)): 6E1 203
替代戰鬥數值(增益)(Alternate Combat Value (Advantage)): 6E1 318
總是直接(限制)(Always Direct (Limitation)): 6E1 287
總是開啟(限制)(Always On (Limitation)): 6E1 224, 367
阿爾薩瑪的不可視之斗篷(範例異能力)(Alzamar’s Cloak Of The Unseen (example power)): 6E1 348
雙巧手(天賦)(Ambidexterity (Talent)): 6E1 110
美洲黑熊(範例動物)(American Black Bear (example animal)): 6E2 177
和平的(增益)(Amicable (Advantage)): 6E1 290
荷魯斯護身符(範例異能力)(Amulet Of Horus (example power)): 6E1 387
魔力護符(範例異能力)(Amulet Of Magic Power (example power)): 6E1 206
分析(感官調整)(Analyze (Sense Modifier)): 6E1 212
分析(Analyze (Skill)): 6E1 64
動物(心靈類別)(Animal (class of minds)): 6E1 149
動物親合(Animal Friendship (Talent)): 6E1 110
動物訓練(Animal Handler (Skill)): 6E1 64
動物異能(範例特殊效果)(Animal Powers (example special effect)): 6E1 121
動物(Animals): 6E2 177
日式動畫武術(子體裁)(Anime Martial Arts (subgenre)): 6E2 243
匿名(資源)(Anonymity (Perk)): 6E1 99
敵對的(限制)(Antagonistic (Limitation)): 6E1 291
抗干擾科技(範例異能力)(Anti-Jamming Technology (example power)): 6E1 227
反雷射盔甲(範例異能力)(Anti-Laser Armor (example power)): 6E1 391
任何範圍(範圍效果的類型)(Any Area (type of Area Of Effect)): 6E1 321
任何目標(增益)(Any Target (Advantage)): 6E1 273
角色的外表(Appearance of a character): 6E1 115
附錄(Appendix): 6E1 441
奧術守護法術(範例異能力)(Arcane Warding Spell (example power)): 6E1 360
典型角色(Archetypical characters): 6E2 213-64
極地生存防護服(範例異能力)(Arctic Survival Suit (example power)): 6E1 246
範圍(異能的目標)(Area (target of a Power)): 6E1 129
範圍效果(增益)(Area Of Effect (Advantage)): 6E1 141, 147, 152, 167, 182, 184, 187, 192, 197, 218, 226, 230, 235, 264, 273, 286, 296, 308, 319-24, 6E2 167
範圍效果攻擊(戰鬥調整)(Area Of Effect Attacks (Combat Modifier)): 6E2 40
瞄準範圍(戰鬥調整)(Area, targeting (Combat Modifier)): 6E2 51
範圍影響持續異能(Area-affecting Constant Powers): 6E1 127
銀色之控制(範例異能力)(Argent Control (example power)): 6E1 388
阿爾克洛斯的召喚鐐銬法術(範例異能力)(Arkelos’s Spell Of The Conjured Fetters (example power)): 6E1 219
盔甲(Armor): 6E2 210
穿甲(Armor Piercing (Advantage)): 6E1 153, 184, 186, 302, 325
裝甲車(範例載具)(Armored Car (example vehicle)): 6E2 196
裝甲車,的BODY和防禦(Armored car, BODY and defense of): 6E2 171
戰役中的軍備競賽(Arms races in the campaign): 6E2 274
準備(器材的調整)(Arrangement (modifier for Focus)): 6E1 378
靠自己力量抵達(Arrives Under Own Power (Limitation)): 6E1 291
防護箭矢法術(範例異能力)(Arrow Shield Spell (example power)): 6E1 188
人工智能電腦(Artificial Intelligence Computers): 6E2 184
突擊步槍(Assault Rifles (firearms)): 6E2 208
小行星,移動時的STR(Asteroid, STR of while moving): 6E2 27
星體形態(範例異能力)(Astral Form (example power)): 6E1 204
運動能力(範例特殊效果)(Athletic Prowess (example special effect)): 6E1 121
攻擊動作(Attack Action): 6E1 131
攻擊動作(Attack Actions): 6E2 18
攻擊型異能(Attack Powers): 6E1 144
需要攻擊檢定(限制)(Attack Roll Required (Limitation)): 6E1 181
攻擊檢定與戰鬥數值(Attack Rolls and Combat Value): 6E2 35
攻擊對抗替代防禦(異能調整)(Attack Versus Alternate Defense (Power Modifier)): 6E1 218, 226, 231, 242, 265, 296, 310, 325, 360
來自背後的攻擊,對DCV和部位射擊的影響(Attacked from behind, effect on DCV/Placed Shots): 6E2 37
剝奪公權(範例社會困難)(Attainder (example Social Complication)): 6E1 428
角色的吸引力(Attractiveness of a character): 6E1 115
作者序(Author’s Introduction): 6E1 6
自動診療(範例異能力)(Autodoc (example power)): 6E1 283
歐諾:
連發(增益)(Autofire (Advantage)): 6E1 153, 157, 160, 178, 218, 224, 226, 235, 238, 299, 319, 327, 400
連發(戰鬥調整)(Autofire (Combat Modifier)): 6E2 42
連發技能(技能)(Autofire Skills (Skill)): 6E1 65, 6E2 37
自動反擊(範例異能力)(Automatic Riposte (example power)): 6E1 351
自動機型異能(Automaton Powers): 6E1 145
自動機(Automatons): 6E2 182
汽車,的BODY和防禦(Automobile, BODY and defense of): 6E2 171
雪崩,移動時的STR(Avalanche, STR of while moving): 6E2 27
普通個體(Average Individuals): 6E1 437
普通人(範例角色)(Average Person (example character)): 6E1 438
棚,的BODY和防禦(Awning, BODY and defense of): 6E2 171
斧(HTH武器)(Axes (HTH weapons)): 6E2 204
反彈(增益)(Backlash (Advantage)): 6E1 172, 218
平衡,對作為武器使用的物體的影響(Balance, effect on objects as weapons): 6E2 82
物體的平衡(Balance of objects): 6E2 174
平衡異能(Balancing Powers): 6E1 120
桶,木製,的BODY和防禦(Barrel, wooden, BODY and defense of): 6E2 171
屏障(異能)(Barrier (Power)): 6E1 169, 191, 310
基地(資源)(Base (Perk)): 6E1 107, 202, 269
基地屬性(Base Characteristics): 6E2 189
基於CON(限制)(Based On CON (Limitation)): 6E1 153
基地(Bases): 6E2 186
初級穩固(範例異能力)(Basic Bracing (example power)): 6E1 374
初級催眠(範例異能力)(Basic Hypnosis (example power)): 6E1 257
初級變身(範例異能力)(Basic Shapeshifting (example power)): 6E1 280
蛇尾雞之凝視(範例異能力)(Basilisk’s Gaze (example power)): 6E1 349
戰鬥法師法杖(範例異能力)(Battle Mage’s Staff (example power)): 6E1 361
射線(限制)(Beam (Limitation)): 6E1 145
獸化術(範例異能力)(Beastman Spell (example power)): 6E1 307
角色的容貌(Beauty of a character): 6E1 115
戰鬥之前(Before Combat): 6E2 6
開始戰鬥(Beginning Combat): 6E2 18
來自背後的攻擊,對DCV/部位射擊的影響(Behind, attacked from, effect on DCV/Placed Shots): 6E2 37
掩體後面(戰鬥調整)(Behind Cover (Combat Modifier)): 6E2 43
貝拉卡爾(範例角色)(Belakar (example character)): 6E2 237
貝爾206直升機(範例載具)(Bell Jetranger Helicopter (example vehicle)): 6E2 196
減壓病(Bends, the): 6E2 158
狂暴(困難)(Berserk (Complication)): 6E1 422
狂暴力量(範例異能力)(Berserk Strength (example power)): 6E1 395
腳踏車,的BODY和防禦(Bicycle, BODY and defense of): 6E2 171
雙筒望遠鏡,對PER檢定的調整(Binoculars, PER Roll modifiers for): 6E2 12
暫時失去自身感官(限制)(Blackout (Limitation)): 6E1 181
司空見慣(天賦)(Blasé (Talent)): 6E1 114
衝擊(異能)(Blast (Power)): 6E1 174
爆能臂鎧(範例異能力)(Blaster Gauntlet (example power)): 6E1 345
爆能手槍(範例異能力)(Blaster Pistol (example power)): 6E1 174
流血(Bleeding): 6E2 113
月之女神的祝福(範例異能力)(Blessing Of The Moon Goddess (example power)): 6E1 246
戰鬥中的目盲(Blindness in combat): 6E2 7
格擋(戰鬥招式)(Block (Combat Maneuver)): 6E2 57
艇(Boats (example vehicles)): 6E2 196
生命值(BODY)(屬性)(Body (BODY) (Characteristic)): 6E1 46, 141, 196
生命值(基地屬性)(Body (Base Characteristic)): 6E2 189
生命值(載具屬性)(Body (Vehicle Characteristic)): 6E2 187
身體控制(範例特殊效果)(Body Control (example special effect)): 6E1 121
身體氣味,對PER檢定的調整(Body odor, PER Roll modifiers for): 6E2 13
岩石之軀(範例異能力)(Body Of Stone (example power)): 6E1 189
身體影響型異能(Body-Affecting Powers): 6E1 146
波音747-400(範例載具)(Boeing 747-400 (example vehicle)): 6E2 196
骨骼網織層(範例賽博改造)(Bone Lacing (example cyberware)): 6E2 229
增幅(支援的可選形式)(Boost (optional form of Aid)): 6E1 168
可增幅充能(充能的選項)(Boostable Charges (option for Charges)): 6E1 368
巨石,的BODY和防禦(Boulder, BODY and defense of): 6E2 171
彈跳攻擊(戰鬥調整)(Bouncing An Attack (Combat Modifier)): 6E2 44
弓與箭(範例異能力)(Bow And Arrows (example power)): 6E1 370
弓(遠程武器)(Bows (Ranged weapons)): 6E2 206
拳擊(武術流派)(Boxing (Martial Arts style)): 6E2 93
支撐(戰鬥招式)(Brace (Combat Maneuver)): 6E2 60
支撐,對DCV/部位射擊的影響(Braced, effect on DCV/Placed Shots): 6E2 37
可被破壞器材(Breakable Foci): 6E1 378
受身(技能)(Breakfall (Skill)): 6E1 66, 6E2 163
打破玻璃,對PER檢定的調整(Breaking glass, PER Roll modifiers for): 6E2 12
肢體致殘(Breaking limbs): 6E2 107
掙脫束縛和抓擒(Breaking out of Entangles and Grabs): 6E2 124
破壞東西(Breaking things): 6E2 170
脫離檢定(Breakout Rolls): 6E1 149-50
閉氣(Breath, holding): 6E2 130
呼吸(Breathing)
增強能力(Improving ability to): 6E1 245
水下(Underwater): 6E2 159
賄絡(Bribery (Skill)): 6E1 66
磚塊,的防禦(Brick, defense of): 6E2 172
橋梁,的BODY和防禦(Bridges, BODY and defense of): 6E2 171
明顯邊緣(限制)(Bright Fringe (Limitation)): 6E1 240
僅限廣播(限制)(Broadcast Only (Limitation)): 6E1 299
青銅時代冠軍(超級英雄子體裁)(Bronze Age Champions (Supeheroes subgenre)): 6E2 218
塔拉瑪克兄弟會的心靈連結(範例異能力)(Brotherhood Of Taramak’s Mental Bond (example power)): 6E1 260
竊聽(技能)(Bugging (Skill)): 6E1 67
笨重(器材的調整)(Bulky (modifier for Focus)): 6E1 378, 6E2 37
子彈抗性(範例異能力)(Bullet-Resistant (example power)): 6E1 184
方向感(天賦)(Bump of Direction (Talent)): 6E1 110
官僚(技能)(Bureaucratics (Skill)): 6E1 67
過熱(需要檢定的調整)(Burnout (modifier for Requires A Roll)): 6E1 391
巴士,的BODY和防禦(Bus, BODY and defense of): 6E2 171
學生巴士(範例載具)(Bus, school (example vehicle)): 6E2 196
灌木叢,的BODY和防禦(Bushes, BODY and defense of): 6E2 171
購買異能(Buying Powers): 6E1 118
計算表(Calculation Tables): 6E1 362
荒野的呼喚(範例異能力)(Call Of The Wild (example power)): 6E1 291
閃電招來(範例異能力)(Calling Down The Lightning (example power)): 6E1 337
戰役創造(Campaign creation): 6E2 267-70
戰役風格(Campaign tone): 6E2 268
可增加/移除加算(增益)(Can Apply/Remove Adders (Advantage)): 6E1 142
可被偏斜(限制)(Can Be Deflected (Limitation)): 6E1 145
可被驅散(限制)(Can Be Dispelled (Limitation)): 6E1 145
可治癒肢體(加算)(Can Heal Limbs (Adder)): 6E1 235, 274
只能透過心靈連結使用(限制)(Can Only Be Used Through Mind Link (Limitation)): 6E1 260
只能傳送到固定地點(增益)(Can Only Teleport To Fixed Locations (Advantage)): 6E1 303
能承受拳打(範例異能力)(Can Take A Punch (example power)): 6E1 185
無法透過連結攻擊(限制)(Cannot Attack Through Link (Limitation)): 6E1 265
無法透過傳送逃脫(增益)(Cannot Be Escaped With Teleportation (Advantage)): 6E1 173, 218
無法被震懾(異能)(Cannot Be Stunned (Power)): 6E1 174
無法被用於[特定戰鬥招式](限制)(Cannot Be Used With [Specific Combat Maneuver] (Limitation)): 6E1 145
無法透過心靈連結使用(限制)(Cannot Be Used Through Mind Link (Limitation)): 6E1 153
無法造成傷害(限制)(Cannot Cause Harm (Limitation)): 6E1 252
無法造成傷害(限制)(Cannot Do Damage (Limitation)): 6E1 287
無法進行包裹(限制)(Cannot Englobe (Limitation)): 6E1 173
無法懸停(限制)(Cannot Hover (Limitation)): 6E1 228
無法穿過固態物體(限制)(Cannot Pass Through Solid Objects (Limitation)): 6E1 192
無法重組(限制)(Cannot Recombine (Limitation)): 6E1 204
無法抵抗擊退(限制)(Cannot Resist Knockback (Limitation)): 6E1 182
無法使用瞄準(限制)(Cannot Use Targeting (Limitation)): 6E1 145
車(範例載具)(Cars (example vehicles)): 6E2 196
馬車,的BODY和防禦(Cart, BODY and defense of): 6E2 171
能力的隨意使用(Casual Use of ablities): 6E1 131-32
接住墜落的角色(Catching falling characters): 6E2 140
接住投擲物(Catching thrown objects): 6E2 82
警告標誌圖示(Caution Sign icon): 6E1 120, 6E2 286
牢房(Cells): 6E2 192
細胞級(加算)(Cellular (Adder)): 6E1 279
大腦增幅器(範例異能力)(Cerebral Enhancer (example power)): 6E1 168
聚氣(範例異能力)(Ch’i Focusing (example power)): 6E1 391
氣操縱(範例特殊效果)(Ch’i Manipulation (example special effect)): 6E1 121
尿壺,的BODY和防禦(Chamber pot, BODY and defense of): 6E2 171
變色龍(限制)(Chameleon (Limitation)): 6E1 241
冠軍(漫畫書超級英雄體裁)(Champions (Comic Book Superheroes genre)): 6E2 214
改變環境(異能)(Change Environment (Power)): 6E1 174, 6E2 14, 144, 154, 166, 6E2 144, 154
改變速度(Changing SPD): 6E2 17
修改英雄系統(Changing the HERO System): 6E2 295-304
角色概念(Character Conception): 6E1 33
角色轉換(Character conversions): 6E1 20
角色創造(Character creation): 6E1 13, 27-38
角色創造軟體(Character creation software): 6E1 8
角色點(Character Points): 6E1 12, 28, 31
角色卡(Character Sheet): 6E1 16
属性最大值(Characteristic Maxima): 6E1 50
屬性檢定(Characteristic Rolls): 6E1 41
屬性(Characteristics)
角色(Characters): 6E1 39-52
基地(Base): 6E2 189
電腦(Computers): 6E2 184
載具(Vehicle): 6E2 186
屬性(異能)(Characteristics (Power)): 6E1 141, 178, 360
屬性比較(Characteristics Comparisons): 6E1 49
把角色當武器使用(Characters as weapons): 6E2 124
充能(增益)(Charges (Advantage)): 6E1 327
充能(限制)(Charges (Limitation)): 6E1 188, 197, 206, 246, 270, 274, 291, 332, 360, 367-71, 401, 407
四輪馬車,的BODY和防禦(Chariot, BODY and defense of): 6E2 171
魅惑(技能)(Charm (Skill)): 6E1 68
檢查表(Checklists)
角色創造(Character creation): 6E1 38
戰鬥順序(Combat sequence): 6E2 34-35
OCV與DCV(OCV and DCV): 6E2 36-37
異能創造(Power creation): 6E1 123
化學物抗性(範例異能力)(Chemical Resistance (example power)): 6E1 272
化學物(Chemicals): 6E2 148
化學物免疫(Chemicals, immunity to): 6E1 245
悶窒(戰鬥招式)(Choke (Combat Maneuver)): 6E2 84
鎖喉(武術招式)(Choke Hold (Martial Maneuver)): 6E2 91
電影化武術(子體裁)(Cinematic Martial Arts (subgenre)): 6E2 242
城門,的BODY和防禦(City gates, BODY and defense of): 6E2 171
感官投射(異能)(Clairsentience (Power)): 6E1 179, 209, 6E2 10, 14
心靈類別(Classes of minds): 6E1 149, 270
爪子(範例異能力)(Claws (example power)): 6E1 241
攀爬(戰鬥調整)(Climbing (Combat Modifier)): 6E2 47
攀爬(技能)(Climbing (Skill)): 6E1 68,
攀爬,對DCV/部位射擊的影響(Climbing, effect on DCV/Placed Shots): 6E2 37
攀壁者(範例異能力)(Cling-Grips (example power)): 6E1 182
走壁(Clinging (Power))
整體而言(Generally): 6E1 182, 6E2 167
對擊退的影響(Effect on Knockback): 6E2 115
彈匣(充能的選項)(Clips (option for Charges)): 6E1 369
閉路無線電連結(範例異能力)(Closed Radio Link (example power)): 6E1 260
閉路電視系統(範例異能力)(Closed-Circuit TV System (example power)): 6E1 181
雲形態(範例異能力)(Cloud Form (example power)): 6E1 192
棍棒(範例異能力)(Club (example power)): 6E1 231
刀背打(戰鬥招式)(Club Weapon (Combat Maneuver)): 6E2 84
棍棒(HTH武器)(Clubs (HTH weapons)): 6E2 204
雜亂環境(戰鬥調整)(Cluttered conditions (Combat Modifier)): 6E2 37, 47
鵝卵石,的BODY和防禦(Cobblestone, BODY and defense of): 6E2 171
行為準則(心理困難的類型)(Codes of conduct (type of Psychological Complication)): 6E1 425-26
寒冷適應(Cold, safety in): 6E1 245
碰撞(Collisions): 6E2 72
載具碰撞(Collisions with Vehicles): 6E2 156
無比龐大質量質量模板(Colossal Mass Mass Template): 6E1 446
無比龐大體型模板(Colossal Size Template): 6E1 443
戰鬥(Combat): 6E1 14
戰鬥加速/減速(增益)(Combat Acceleration/Deceleration (Advantage)): 6E1 156
戰鬥平衡及有效度(Combat balance and effectiveness): 6E2 282
戰鬥駕駛(技能)(Combat Driving (Skill)): 6E1 68
改變環境的戰鬥效果(Combat effects of Change Environment): 6E1 175
戰鬥幸運(天賦)(Combat Luck (Talent)): 6E1 110
戰鬥招式(Combat Maneuvers): 6E2 54-94
戰鬥調整(Combat Modifiers): 6E2 40
戰鬥移動(Combat Movement): 6E1 155, 6E2 24
戰鬥立體駕駛(技能)(Combat Piloting (Skill)): 6E1 69
戰鬥感知(天賦)(Combat Sense (Talent)): 6E1 111
歐諾:
戰鬥順序檢查表(Combat Sequence Checklist): 6E2 34
戰鬥技能等級(技能)(Combat Skill Levels (Skill)): 6E1 69-71, 6E2 38, 99, 102
戰鬥時間(Combat Time): 6E2 6, 16
坐騎的戰鬥訓練(Combat training for mounts): 6E2 31
水下戰鬥(Combat, underwater): 6E2 168
戰鬥數值(Combat Value): 6E2 35, 281
載具戰鬥(Combat, vehicular): 6E2 194
組合技能(Combination Skills): 6E1 54
合擊(Combined Attack): 6E2 74
合力(Combined STR): 6E1 41
漫畫書超級英雄體裁(Comic Book Superheroes genre): 6E2 214
常識(Common sense): 6E1 9
困難的發生率(Commonality of Complications): 6E1 416
僅限溝通(Communication Only (Limitation)): 6E1 299
水下溝通(Communication underwater): 6E2 160
緊湊型轎車(範例載具)(Compact car (example vehicle)): 6E2 196
屬性的比較(Comparisons of Characteristics): 6E1 49
有能普通人(範例角色)(Competent Normal (example character)): 6E1 440
心靈異能對抗(Competing Mental Powers): 6E1 152
心靈異能合力(Complementary Mental Powers): 6E1 152
補充技能(Complementary Skills): 6E1 57
困難(Complications)
總體而言(Generally): 6E1 413-32
遊戲主持(GMing): 6E2 274
變身以及(Shape Shift and): 6E1 280
變形以及(Transform and): 6E1 307
載具/基地上的(For Vehicles/Bases): 6E2 194
複合異能(Compound Power): 6E1 119, 130
強迫(心理困難的類型)(Compulsion (type of Psychological Complication)): 6E1 425-26
電腦,的BODY和防禦(Computer, BODY and defense of): 6E2 171
電腦連結(資源)(Computer Link (Perk)): 6E1 99
電腦編程(技能)(Computer Programming (Skill)): 6E1 71
電腦(Computers): 6E2 183
隱蔽(感官調整)(Concealed (Sense Modifier)): 6E1 212
藏物(技能)(Concealment (Skill)): 6E1 72, 6E2 175
集中掃射(技能)(Concentrated Sprayfire (Skill)): 6E1 65
專注(限制)(Concentration (Limitation)): 6E1 158, 372, 6E2 37
結語(Conclusion): 6E2 306
條件異能(受限異能的類型)(Conditional Power (type of Limited Power)): 6E1 382
錐形(範圍效果的類型)(Cone (type of Area Of Effect)): 6E1 320
可配置(Configurable (Advantage)): 6E1 173
困惑術(範例異能力)(Confusion Spell (example power)): 6E1 176
持續異能(Constant Powers)
總體而言(Generally): 6E1 127, 187, 194
拋棄以及(Aborting and): 6E2 22
持續(增益)(Constant (Advantage)): 6E1 142, 153, 168, 197, 218, 226, 302, 334
體質(CON)(屬性)(Constitution (CON) (Characteristic)): 6E1 44, 141
人脈(資源)(Contact (Perk)): 6E1 99
接觸型暈迷毒氣手榴彈(範例異能力)(Contact Knockout Gas Grenades (example power)): 6E1 326
持續性充能(充能的選項)(Continuing Charges (option for Charges)): 6E1 369
柔身術(技能)(Contortionist (Skill)): 6E1 72
對比,對PER檢定的調整(Contrast, PER Roll modifiers for): 6E2 12
控制台,的BODY(Control console, BODY and defense of): 6E2 171
談話(技能)(Conversation (Skill)): 6E1 72
談話,對PER檢定的調整(Conversation, PER Roll modifiers for): 6E2 12
轉換角色到6E(Converting characters to 6E): 6E1 20
合作攻擊(戰鬥調整)(Coordinated Attacks (Combat Modifier)): 6E2 44
英雄系統核心叢書(Core Library, HERO System): 6E1 7
腐蝕性酸液(範例異能力)(Corrosive Acid (example power)): 6E1 326
罪惡血脈(範例社會困難)(Corruption Of The Blood (example Social Complication)): 6E1 428
超元(增益)(Cosmic (Advantage)): 6E1 411
宇宙能量(範例特殊效果)(Cosmic Energy (example special effect)): 6E1 121
宇宙能量視線(範例異能力)(Cosmic Energy Eyebeams (example power)): 6E1 334
宇宙飛行(範例異能力)(Cosmic Flight (example power)): 6E1 225
超元異能池(範例VPP)(Cosmic Power Pool (example VPP)): 6E1 412
消耗耐力(限制)(Costs Endurance (Limitation)): 6E1 153, 206, 270, 274, 374
只在啟動時消耗耐力(增益)(Costs Endurance Only To Activate (Advantage)): 6E1 345
抵抗間接(增益)(Counteracts Indirect (Advantage)): 6E1 173, 296
計算骰點(Counting the dice): 6E2 96
對準(戰鬥招式)(Cover (Combat Maneuver)): 6E2 85
填鴨式學習(Cramming (Skill)): 6E1 72
狹窄環境(戰鬥調整)(Cramped conditions (Combat Modifier)): 6E2 47
爬行空間王牌(天賦)(Crawlspace Ace (Talent)): 6E1 113
創造吸血鬼法術(範例異能力)(Create Vampire Spell (example power)): 6E1 291
創造及分析角色(Creating and analyzing characters): 6E2 299
創造新的遊戲元素和規則(Creating new game elements and rules): 6E2 299
蔓延式控制(範例異能力)(Creeping Control (example power)): 6E1 328
多人操作型爆能炮(範例異能力)(Crew-Served Blaster (example power)): 6E1 392
犯罪學(技能)(Criminology (Skill)): 6E1 73, 6E2 163
血腥苦痛毒藥(範例異能力)(Crimson Agony Poison (example power)): 6E1 333
暴擊(Critical Hits): 6E2 118
弩(遠程武器)(Crossbows (Ranged weapons)): 6E2 206
跨世界奇幻(奇幻子體裁)(Crossworlds Fantasy (Fantasy subgenre)): 6E2 236
輾壓傷害(Crushing Damage): 6E2 125
密碼學(技能)(Cryptography (Skill)): 6E1 74
占卜水晶球(範例異能力)(Crystal Ball, Divinatory (example power)): 6E1 181
遙視水晶球(範例異能力)(Crystal Ball, Farseeing (example power)): 6E1 380
累積(Cumulative (Advantage)): 6E1 153, 142, 195, 218, 235, 296, 328
邱比特之觸(範例異能力)(Cupid’s Touch (example power)): 6E1 257
美貌移除之詛咒(範例異能力)(Curse Of Beauty Removed (example power)): 6E1 376
自定義英雄(Customizing HERO): 6E1 9
CV(屬性)(CV (Characteristics)): 6E1 45
賽博英雄(賽博朋克體裁)(Cyber Hero (Cyberpunk genre)): 6E2 228
賽博義眼(範例異能力)(Cybereyes (example power)): 6E1 393
賽博操縱(範例特殊效果)(Cyberkinesis (example special effect)): 6E1 121
賽博義手(範例賽博改造)(Cybernetic Arm (example cyberware)): 6E2 229
賽博朋克體裁(Cyberpunk genre): 6E2 228
賽博空間(Cyberspace): 6E2 228
賽博空間(範例異能力)(Cyberspace (example power)): 6E1 223
賽博改造,的範例(Cyberware, examples of): 6E2 229
匕首(範例異能力)(Dagger (example power)): 6E1 241
匕首(HTH武器)(Daggers (HTH weapons)): 6E2 204
傷害光環(範例異能力)(Damage Aura (example power)): 6E1 323
傷害等級(Damage Class): 6E2 96
傷害(Damage)
決定(Determining): 6E2 96
偽裝(Disguising): 6E2 125
的效果(Effects of): 6E2 104, 108
傷害最大值(Damage Maxima): 6E1 52
傷害消除(異能)(Damage Negation (Power)): 6E1 183
持續傷害(異能調整)(Damage Over Time (Power Modifier)): 6E1 328
傷害減免(異能)(Damage Reduction (Power)): 6E1 184
傷害護盾(Damage Shield): 6E1 321
危險感知(天賦)(Danger Sense (Talent)): 6E1 111
勇敢者達里安(範例角色)(Darien the Bold (example character)): 6E2 237
黑暗冠軍(現代動作冒險體裁)(Dark Champions (Modern-Day Action-Adventure genre)): 6E2 245
黑暗冠軍: 動畫劇集(黑暗冠軍子體裁)(Dark Champions: The Animated Series (Dark Champions subgenre)): 6E2 247
黑暗(環境影響)(Darkness (environmental effect)): 6E2 12, 142
黑暗(範例特殊效果)(Darkness (example special effect)): 6E1 121
黑暗(異能)(Darkness (Power)): 6E1 186, 238, 6E2 14, 37
黑暗衝擊(範例異能力)(Darkness Blast (example power)): 6E1 318
黑暗視覺法術(範例異能力)(Darkvision Spell (example power)): 6E1 348
DCV(屬性)(DCV (Characteristic)): 6E1 45, 141
DCV檢查表(DCV Checklist): 6E2 37
DCV調整表(DCV Modifiers Table): 6E2 37
死從天降(陷阱)(Deadfall (trap)): 6E2 155
致命打擊(天賦)(Deadly Blow (Talent)): 6E1 113
致聾尖叫(範例異能力)(Deafening Shriek (example power)): 6E1 333
死亡(Death): 6E2 107
減速(Deceleration): 6E1 155, 6E2 25
降低加速/減速(限制)(Decreased Acceleration/Deceleration (Limitation)): 6E1 158
降低重複使用間隔(增益)(Decreased Re-use Duration (Advantage)): 6E1 235
降低STUN乘數(限制)(Decreased STUN Multiplier (Limitation)): 6E1 242
推理(技能)(Deduction (Skill)): 6E1 74
推理式觀察(範例異能力)(Deductive Observation (example power)): 6E1 299
深度偽造身份(資源)(Deep Cover (Perk)): 6E1 102
森林保衛者之爪(範例異能力)(Defender-Of-Forests Claws (example power)): 6E1 389
防禦招式(技能)(Defense Maneuver (Skill)): 6E1 74
防禦型異能(Defense Powers): 6E1 141, 146, 191, 194, 196, 400
防禦性吸收(增益)(Defensive Absorption (Advantage)): 6E1 166
防禦性動作(Defensive actions): 6E2 21, 23
防禦性戰鬥數值(DCV)(屬性)(Defensive Combat Value (DCV) (Characteristic)): 6E1 45, 141
防禦性戰鬥數值(載具屬性)(Defensive Combat Value (Vehicle Characteristic)): 6E2 188
防禦性心靈戰鬥數值(DMCV)(屬性)(Defensive Mental Combat Value (DMCV) (Characteristic)): 6E1 45, 141
防禦性減值技能等級(技能)(Defensive Penalty Skill Levels (Skill)): 6E1 85
守勢攻擊(武術招式)(Defensive Strike (Martial Maneuver)): 6E2 91
防禦性心靈感應(異能招數)(Defensive Telepathy (power trick)): 6E1 298
英雄系統的關鍵點(Definitional Points of the HERO System): 6E2 285
偏斜(異能)(Deflection (Power)): 6E1 187, 191, 286
脫水(環境影響)(Dehydration (environmental effect)): 6E2 142
延後效果(增益)(Delayed Effect (Advantage)): 6E1 332
延遲階段(額外時間的形式)(Delayed Phase (form of Extra Time)): 6E1 375
延遲還原速度(增益)(Delayed Return Rate (Advantage)): 6E1 142
延遲一個動作(Delaying an Action): 6E2 20
爆破(技能)(Demolitions (Skill)): 6E1 75, 6E2 163
惡魔召喚法術(範例異能力)(Demon-Summoning Spell (example power)): 6E1 332
惡魔群法術(範例異能力)(Demonhorde Spell (example power)): 6E1 291
密度改變(範例特殊效果)(Density Alteration (example special effect)): 6E1 121
密度增加(異能)(Density Increase (Power)): 6E1 188
依賴(困難)(Dependence (Complication)): 6E1 184, 193, 236, 274, 419
從屬NPC(困難)(Dependent NPC (Complication)): 6E1 204, 420
取決於角色的知識(Depends On Character’s Knowledge (Limitation)): 6E1 252
無實體化(異能)(Desolidification (Power)): 6E1 152, 190, 259, 290, 299, 360
赤貧(收入層級)(Destitute (income category)): 6E1 105
偵測(增強感官)(Detect (Enhanced Sense)): 6E1 210, 6E2 10
偵測寶藏法術(範例異能力)(Detect Treasure Spell (example power)): 6E1 373
心靈異能的劣化(Deterioration of Mental Powers): 6E1 149-50
決定傷害(Determining Damage): 6E2 96
裝置故障表(Device Malfunction Table): 6E2 172
敏捷(DEX)(屬性)(Dexterity (DEX) (Characteristic)): 6E1 44
敏捷(載具屬性)(Dexterity (Vehicle Characteristic)): 6E2 187
骰子與擲骰(Dice and Dice Rolling)
總體而言(Generally): 6E1 12, 6E2 96
計算(Counting): 6E2 96
戰鬥中的擲骰(Rolling in combat): 6E2 34
UOO異能的差異調整(Differing Modifiers for UOO powers): 6E1 359
難以改變(限制)(Difficult To Alter (Limitation)): 6E1 238
難以驅散(增益)(Difficult To Dispel (Advantage)): 6E1 333
維度(感官調整)(Dimensional (Sense Modifier)): 6E1 212
維度操縱(範例特殊效果)(Dimensional Manipulation (example special effect)): 6E1 121
維度旅行(Dimensional travel): 6E1 221
減少飲食(生命維持的形式)(Diminished Eating (form of Life Support)): 6E1 245
減少睡眠(生命維持的形式)(Diminished Sleep (form of Life Support)): 6E1 245
超小體型模板(Diminutive Size Template): 6E1 444
泥土,的BODY和防禦(Dirt, BODY and defense of): 6E2 171
陰招亂戰(武術流派)(Dirty Infighting (Martial Arts style)): 6E2 93
致殘(Disabling): 6E2 111
繳械(戰鬥招式)(Disarm (Combat Maneuver)): 6E2 60
識別性(感官調整)(Discriminatory (Sense Modifier)): 6E1 212
疾病免疫(Diseases, immunity to): 6E1 245
偽裝(技能)(Disguise (Skill)): 6E1 75
偽裝傷害(Disguising damage): 6E2 125
驅散(異能)(Dispel (Power)): 6E1 152, 193, 290, 6E2 13
驅散魔法法術(範例異能力)(Dispel Magic Spell (example power)): 6E1 194
歐諾:
擾亂電器(異能招數)(Disrupt Electronics (power trick)): 6E1 191
鮮明特點(困難)(Distinctive Features (Complication)): 6E1 421
臥倒(戰鬥招式)(Dive For Cover (Combat Maneuver)): 6E2 85
DMCV(屬性)(DMCV (Characteristic)): 6E1 45, 141
閃避(戰鬥招式)(Dodge (Combat Maneuver)): 6E2 61
造成BODY(增益)(Does BODY (Advantage)): 6E1 247, 308, 333
造成擊退(增益)(Does Knockback (Advantage)): 6E1 333
不會流血(異能)(Does Not Bleed (Power)): 6E1 195
不會跨過間隔空間(增益)(Does Not Cross Intervening Space (Advantage)): 6E1 286
無法阻止易於搶奪器材的使用(限制)(Doesn’t Prevent The Use Of Accessible Foci (Limitation)): 6E1 219
無法防護傷害(限制)(Doesn’t Protect Against Damage (Limitation)): 6E1 193
無法對[特定類型的傷害]生效(限制)(Doesn’t Work On [Defined Type Of Damage] (Limitation)): 6E1 236, 274
無法再分身存在時生效(限制)(Doesn’t Work While Duplicate Exists (Limitation)): 6E1 204
無法對無實體角色生效(限制)(Doesnt Work Against Desolidified Characters (Limitation)): 6E1 226
門,的BODY和防禦(Doors, BODY and defense of): 6E2 171
開門,對PER檢定的調整(Doors, opening, PER Roll modifiers for): 6E2 12
休眠能力(Dormant abilities): 6E1 46
雙倍耐力消耗(限制)(Double Endurance Cost (Limitation)): 6E1 206
雙關節(天賦)(Double Jointed (Talent)): 6E1 113
雙倍擊退(增益)(Double Knockback (Advantage)): 6E1 283, 334
傷害翻倍(可選規則)(Doubling Damage (optional rule)): 6E2 99
翻倍快速參照表(Doubling Quick-Reference Table): 6E1 448
向下移動(Downward movement): 6E2 25
位於目標下風處,對PER檢定的調整(Downwind from target, PER Roll modifiers for): 6E2 12-13
斯賓塞博士的發條加特林火炮(範例異能力)(Dr. Spencer’s Clockwork Gatling Cannon (example power)): 6E1 391
恐怖博士的恐懼光環(範例異能力)(Dr. Terror’s Fear Aura (example power)): 6E1 176
巨龍變身之護符(範例異能力)(Dracoform Amulet (example power)): 6E1 271
拖行(Dragging): 6E2 125
龍息(範例異能力)(Dragon’s Breath (example power)): 6E1 323
汲取(異能)(Drain (Power)): 6E1 195, 290
汲取,強力一擊(Drain, Haymakering): 6E2 69
Drake, Alena(範例角色)(Drake, Alena (example character)): 6E2 250
劇評家(天賦)(Drama Critic (Talent)): 6E1 114
戲劇性戰鬥(Dramatic combat): 6E2 15
戲劇性現實主義(Dramatic realism): 6E1 8
戲劇感(Dramatic sense): 6E1 9
空投物體(Dropped objects): 6E2 141
缺氧(Drowning): 6E2 130
睡眠術(範例異能力)(Drowsiness Spell (example power)): 6E1 330
藥物免疫(Drugs, immunity to): 6E1 245
桶,55加侖,的BODY和防禦(Drum, 55-gallon, BODY and defense of): 6E2 171
酒醉(戰鬥調整)(Drunkeness (Combat Modifier)): 6E2 37, 47
糞,對PER檢定的調整(Dung, PER Roll modifiers for): 6E2 13
分身(異能)(Duplication (Power)): 6E1 141, 192, 196-204, 269-70
分身迷惑(異能招數)(Duplicative Confusion (power trick)): 6E1 200
器材的耐用性(Durable Foci): 6E1 379
持續時間增益(增益)(Duration Advantages (Advantage)): 6E1 334
持續時間限制(限制)(Duration Limitations (Limitation)): 6E1 373
異能的持續時間(Duration of Powers): 6E1 127
鷹眼(範例角色)(Eagle-Eye (example character)): 6E2 222
從較早版本轉換(Earlier editions, converting from): 6E1 20
耳塞(範例異能力)(Earplugs (example power)): 6E1 227
大地/岩石(範例特殊效果)(Earth/Stone (example special effect)): 6E1 121
易於察覺(限制)(Easily Perceived (Limitation)): 6E1 283
易於重組(加算)(Easy Recombination (Adder)): 6E1 203
修改飲食需求(Eating, altering need to): 6E1 245
回音,對PER檢定的調整(Echoes, PER Roll modifiers for): 6E2 12
ECSP-7000船上型電腦(範例電腦)(ECSP-7000 Shipboard Computer (example Computer)): 6E2 185
心靈異能的效果檢定(Effect Rolls for Mental Powers): 6E1 149
有效度上限(Effectiveness Ceilings): 6E2 282
自我(EGO)(屬性)(Ego (EGO) (Characteristic)): 6E1 44
清晰記憶(天賦)(Eidetic Memory (Talent)): 6E1 113
彈性身軀(範例異能力)(Elastic Body (example power)): 6E1 286
彈性身軀禁錮(範例異能力)(Elastic Body Entrapment (example power)): 6E1 386
電場(範例異能力)(Electric Field (example power)): 6E1 385
電(Electricity): 6E2 148
電(範例特殊效果)(Electricity (example special effect)): 6E1 121
通電柵欄(範例異能力)(Electrified Fence (example power)): 6E1 323
電子學(技能)(Electronics (Skill)): 6E1 76
精靈視覺(範例異能力)(Elvensight (example power)): 6E1 214
緊急避難所之供給(範例異能力)(Emergency Shelter’s Provisions (example power)): 6E1 370
情緒控制(範例特殊效果)(Emotion Control (example special effect)): 6E1 121
移情治療法術(範例異能力)(Empathic Healing Spell (example power)): 6E1 395
共情(限制)(Empathy (Limitation)): 6E1 299
固定式雷射炮(範例異能力)(Emplaced Laser Cannon (example power)): 6E1 376
附魔盔甲(範例異能力)(Enchanted Armor (example power)): 6E1 184
負擔,對DCV/部位射擊的影響(Encumbered, effect on DCV/Placed Shots): 6E2 37
負擔(戰鬥調整)(Encumbrance (Combat Modifier)): 6E2 45
耐力(Endurance): 6E2 131
耐力(END)(屬性)(Endurance (END) (Characteristic)): 6E1 46, 141
增益以及耐力(Endurance, Advantages and): 6E1 316
異能的耐力消耗(Endurance Cost of Powers): 6E1 130
移動型異能的耐力消耗(Endurance, cost of Movement Powers): 6E1 155
戰鬥中的耐力(Endurance, in combat): 6E2 39
耐力限制(限制)(Endurance Limitations (Limitation)): 6E1 374
移動以及耐力(Endurance, movement and): 6E2 25
耐力儲備(異能)(Endurance Reserve (Power)): 6E1 194, 205, 270
能量屏障(範例異能力)(Energy Barrier (example power)): 6E1 173
能量之軀(範例異能力)(Energy Body (example power)): 6E1 192
能量爆發(範例異能力)(Energy Burst (example power)): 6E1 335
能量阻尼場(範例異能力)(Energy Dampening Field (example power)): 6E1 196
能量防禦(基地屬性)(Energy Defense (Base Characteristic)): 6E2 189
能量防禦(ED)(屬性)(Energy Defense (ED) (Characteristic)): 6E1 46, 141, 196
能量防禦(載具屬性)(Energy Defense (Vehicle Characteristic)): 6E2 187
能量臂鎧(範例異能力)(Energy Gauntlets (example power)): 6E1 231
能量操縱(範例特殊效果)(Energy Manipulation (example special effect)): 6E1 121
以屏障包裹(Englobing with Barriers): 6E1 171
強化化學受器(範例賽博改造)(Enhanced Chemoreception (example cyberware)): 6E2 229
增強感知(增強感官)(Enhanced Perception (Enhanced Sense)): 6E1 211
重推(範例異能力)(Enhanced Push (example power)): 6E1 374
增強感官(異能)(Enhanced Senses (Power)): 6E1 207, 299
超大體型模板(Enormous Size Template): 6E1 443
易怒/狂暴(困難)(Enraged/Berserk (Complication)): 6E1 422
束縛(異能)(Entangle (Power)): 6E1 215, 310, 6E2 37, 69, 124
束縛與角色都會受到傷害(增益)(Entangle And Character Both Take Damage (Advantage)): 6E1 218
束縛擁有1點BODY(限制)(Entangle Has 1 BODY (Limitation)): 6E1 219
進入微觀宇宙!(範例異能力)(Enter The Microverse! (example power)): 6E1 223
進入戰鬥(Entering Combat): 6E2 15
埋葬(範例異能力)(Entombment (example power)): 6E1 360
環境(Environment, the): 6E2 139-78
環境影響(戰鬥調整)(Environmental Conditions (Combat Modifier)): 6E2 46-48
環境移動(天賦)(Environmental Movement (Talent)): 6E1 113
環境適應(Environments, safety in): 6E1 245
史詩奇幻(奇幻子體裁)(Epic Fantasy (Fantasy subgenre)): 6E2 236
單元劇戰役(Episodic Campaigns): 6E2 275
裝備(Equipment)
總體而言(Generally): 6E2 179-212
基地/載具的(For Bases/Vehicles): 6E2 193
支付(Paying for): 6E1 32
逃避條款(範例異能力)(Escape Clause (example power)): 6E1 302
間諜(黑暗冠軍子體裁)(Espionage (Dark Champions subgenre)): 6E2 247
永鋒劍(範例異能力)(Eversharp Sword (example power)): 6E1 325
常人困難(Everyman Complications): 6E1 417
常人技能(Everyman Skills): 6E1 60
擴展呼吸(生命維持的形式)(Expanded Breathing (form of Life Support)): 6E1 245
擴展類別(增益)(Expanded Class (Advantage)): 6E1 290
擴展效果(增益)(Expanded Effect (Advantage)): 6E1 142, 195
器材的消耗性(Expendability of Foci): 6E1 378
調整型異能與可消耗能力(Expendable abilities, Adjustment Powers and): 6E1 135-36
經驗點(Experience Points): 6E2 292
實驗性爆能槍(範例異能力)(Experimental Blaster (example power)): 6E1 391
爆炸(範圍效果的選項)(Explosion (Area Of Effect option)): 6E1 323
爆炸(Explosives): 6E2 210
延長呼吸(生命維持的形式)(Extended Breathing (form of Life Support)): 6E1 245
武術的額外DC(武術招式)(Extra DCs for Martial Arts (Martial Maneuver)): 6E2 92
額外肢體(異能)(Extra Limbs (Power)): 6E1 192, 224
額外階段(額外時間的形式)(Extra Phase (form of Extra Time)): 6E1 376
額外片段(額外時間的形式)(Extra Segment (form of Extra Time)): 6E1 376
額外時間(限制)(Extra Time (Limitation)): 6E1 274, 374
額外維度移動(異能)(Extra-Dimensional Movement (Power)): 6E1 220
超凡技能(Extraordinary Skills): 6E1 60
超極重質量模板(Extremely Massive Mass Template): 6E1 446
需要視線接觸(限制)(Eye Contact Required (Limitation)): 6E1 154
F-15E鷹式(範例載具)(F-15E Eagle (example vehicle)): 6E2 196
朝向(Facing): 6E2 26, 50
調整型異能的消退速度(Fade rate of Adjustment Powers): 6E1 139
墜落(Falling): 6E2 47, 140
心靈感應與謊言(Falsehoods, Telepathy and): 6E1 298
技能熟悉(Familiarity with a Skill): 6E1 56
有名(範例社會困難)(Famous (example Social Complication)): 6E1 428
奇幻(體裁)(Fantasy (genre)): 6E2 233
奇幻英雄(奇幻體裁)(Fantasy Hero (Fantasy genre)): 6E2 233
即時備戰(技能)(Fast Draw (Skill)): 6E1 76, 6E2 163
時間加速(範例異能力)(Fast Time (example power)): 6E1 168
超光速旅行(異能)(Faster-Than-Light Travel (Power)): 6E1 225
人情(資源)(Favor (Perk)): 6E1 102
恐懼(心理困難的類型)(Fear (type of Psychological Complication)): 6E1 425-26
恐懼施加(範例異能力)(Fear Infliction (example power)): 6E1 257
反饋(限制)(Feedback (Limitation)): 6E1 173, 204, 260, 273, 299
擊劍(武術流派)(Fencing (Martial Arts style)): 6E2 93
兇猛的(天賦)(Ferocious (Talent)): 6E1 114
任務減少(限制)(Fewer Tasks (Limitation)): 6E1 291
防火身軀(範例異能力)(Fiery Body (example power)): 6E1 185
戰鬥(Fighting): 6E1 14, 6E2 34
水下戰鬥(Fighting underwater): 6E2 168
填補(加算)(Fill In (Adder) 6E1 310
極度有錢(Filthy Rich (income category)): 6E1 105
精細操縱(加算)(Fine Manipulation (Adder)): 6E1 296
火(Fire): 6E2 150
火焰矢法術(範例異能力)(Fire Bolt Spell (example power)): 6E1 174
滅火器(範例異能力)(Fire Extinguisher (example power)): 6E1 194
火/熱(範例特殊效果)(Fire/Heat (example special effect)): 6E1 121
火器(Firearms)
總體而言(Generally): 6E2 207
強力一擊(Haymakering): 6E2 69
感知檢定的調整(PER Roll modifiers for): 6E2 12
Firebrand(範例角色)(Firebrand (example character)): 6E1 16-19
火焰領主的烈焰吞噬(範例異能力)(Firelord’s Consuming Flames (example power)): 6E1 345
近戰射擊(Firing into melee): 6E2 43
大地之拳法術(範例異能力)(Fist of Earth Spell (example power)): 6E1 337
Fivedawns, Jessica(範例角色)(Fivedawns, Jessica (example character)): 6E2 259
固定位置的傳送(Fixed Locations for Teleportation): 6E1 300
固定觀察點(限制)(Fixed Perception Point (Limitation)): 6E1 181
多重異能的固定插槽(Fixed slots for Multipowers): 6E1 402
旗桿,的BODY和防禦(Flagpole, BODY and defense of): 6E2 171
閃光(異能)(Flash (Power)): 6E1 141, 226, 235, 6E2 14, 37, 69
閃光防禦(異能)(Flash Defense (Power)): 6E1 227
手電筒(範例異能力)(Flashlight (example power)): 6E1 238
飛行(Flight): 6E2 28
歐諾:
飛行(異能)(Flight (Power)): 6E1 227, 243
飛行,對擊退的影響(Flight, effect on Knockback): 6E2 115
浮動困難(Floating Complications): 6E1 417
飛行(戰鬥調整)(Flying (Combat Modifier)): 6E2 47
器材(限制)(Focus (Limitation)): 6E1 181, 193, 195, 196, 204, 215, 238, 241, 270, 283, 287, 292, 303, 308, 360, 376, 6E2 167
聚焦能量射線(範例異能力)(Focused Energy Beam (example power)): 6E1 325
專注心靈控制(範例異能力)(Focused Mental Control (example power)): 6E1 372
霧(環境影響)(Fog (environmental effect)): 6E2 144
霧,對PER檢定的調整(Fogginess, PER Roll modifiers for): 6E2 12
造霧術(範例異能力)(Fogweaving Spell (example power)): 6E1 335
追隨者(資源)(Follower (Perk)): 6E1 102, 202, 269
立足點不穩(戰鬥調整)(Footing, poor (Combat Modifier)): 6E2 47
力能致動(範例異能力)(Force Kinetics (example power)): 6E1 296
力操縱(範例特殊效果)(Force Manipulation (example special effect)): 6E1 121
法醫學(技能)(Forensic Medicine (Skill)): 6E1 76, 6E2 163
偽造(技能)(Forgery (Skill)): 6E1 76
形態凝聚(異能招數)(Form Cohesion (power trick)): 6E1 282
戰鬥幸運(範例異能力)(Fortunes Of Battle (example power)): 6E1 246
只能向前移動(限制)(Forward Movement Only (Limitation)): 6E1 244
四手戰士(異能招數)(Four-Armed Combatant (power trick)): 6E1 224
困難的頻率(Frequency of Complications): 6E1 416
福利(資源)(Fringe Benefit (Perk)): 6E1 103
隱形的邊緣(Fringe, for Invisibility): 6E1 240
凍傷(環境影響)(Frostbite (environmental effect)): 6E2 143
燃料充能(充能的選項)(Fuel Charges (option for Charges)): 6E1 370, 6E2 285
全移動(Full Move): 6E2 18, 24
全階段動作(Full Phase Actions): 6E2 18
全階段(額外時間的形式)(Full Phase (form of Extra Time)): 6E1 376
全力使用異能(Full power, using a Power at): 6E1 131
標準車(範例載具)(Full-Size car (example vehicle)): 6E2 196
傢具,的BODY和防禦(Furniture, BODY and defense of): 6E2 171
神奇發明池(範例VPP)(Gadget Pool (example VPP)): 6E1 412
神奇發明(範例特殊效果)(Gadgets (example special effect)): 6E1 121
銀河冠軍(超級英雄子體裁)(Galactic Champions (Supeheroes subgenre)): 6E2 218
賭博(技能)(Gambling (Skill)): 6E1 77
遊戲比例尺(Game Scale): 6E2 15
遊戲主持(Gamemastering)
總體而言(Generally): 6E2 265-94
心靈異能(Mental Powers): 6E1 149
超極巨體型模板(Gargantuan Size Template): 6E1 443
防毒面具(範例異能力)(Gas Mask (example power)): 6E1 246
汽油,對PER檢定的調整(Gasoline, PER Roll modifiers for): 6E2 13
傳送門(傳送或EDM)(Gates (Teleportation or EDM)): 6E1 222, 301
城門,的BODY和防禦(Gates, city, BODY and defense of): 6E2 171
通用武術(武術流派)(Generic Martial Arts (Martial Arts style)): 6E2 93
體裁模擬(Genre Simulation): 6E2 278, 298
體裁(Genres): 6E2 213-64
手勢(限制)(Gestures (Limitation)): 6E1 241, 381, 6E2 167
幽靈本質(範例異能力)(Ghostly Essence (example power)): 6E1 334
斬鬼劍(範例異能力)(Ghostrending Sword (example power)): 6E1 318
巨蜘蛛網(範例異能力)(Giant Spider Webs (example power)): 6E1 345
驅逐天賦(範例異能力)(Gift Of Banishing (example power)): 6E1 345
超巨型怪獸的堅不可摧(範例異能力)(Gigantic Monster’s Invulnerability (example power)): 6E1 185
極巨體型模板(Gigantic Size Template): 6E1 443
格蘭德魯薩的衰弱咒(範例異能力)(Glandrusar’s Invocation Of Enfeeblement (example power)): 6E1 382
玻璃,的BODY和防禦(Glass, BODY and defense of): 6E2 171
滑翔斗篷(範例異能力)(Glider Cape (example power)): 6E1 228
滑翔(飛行的形式)(Gliding (form of Flight)): 6E1 228, 6E2 29
術語表(Glossary): 6E1 22
黏著手榴彈Mk.I(範例異能力)(Glue Grenade, Mk. I (example power)): 6E1 219
黃金時代冠軍(超級英雄子體裁)(Golden Age Champions (Supeheroes subgenre)): 6E2 218
魔像(作為自動機)(Golems (as Automatons)): 6E2 182
抓擒(戰鬥招式)(Grab (Combat Maneuver)): 6E2 37, 62, 69, 124
飛掠抓擒(戰鬥招式)(Grab By (Combat Maneuver)): 6E2 67
抓擒武器(Grab Weapon): 6E2 67
被另一角色抓著,對DCV/部位射擊的影響(Grabbed by another character, effect on DCV/Placed Shots): 6E2 37
抓著另一角色,對DCV/部位射擊的影響(Grabbing another character, effect on DCV/Placed Shots): 6E2 37
四爪錨索(範例異能力)(Grapnel And Rope (example power)): 6E1 292
大地抓握(範例異能力)(Grasp Of The Earth (example power)): 6E1 344
肢體抓握(異能招數)(Grasping Limbs (power trick)): 6E1 224
引力子操縱(範例異能力)(Graviton Manipulation (example power)): 6E1 228
重力(範例特殊效果)(Gravity (example special effect)): 6E1 121
重力,對移動的影響(Gravity, affect on movement): 6E2 25
手榴彈(Grenades): 6E2 208
戰役的基本規則(Ground rules for a campaign): 6E2 267
地面纏鬥(Groundfighting): 6E2 127
基地的土地(Grounds for Bases): 6E2 190
變大(異能)(Growth (Power)): 6E1 217, 229, 286
膨脹動量(異能招數)(Growth Momentum (power trick)): 6E1 282
防守區域(Guarding areas): 6E2 128
槍械使用,對PER檢定的調整(Gun use, PER Roll modifiers for): 6E2 12
槍械,強力一擊(Guns, Haymakering): 6E2 69
半移動(Half Move): 6E2 18, 24
半階段動作(Half Phase Actions): 6E2 18
錘(HTH武器)(Hammers (HTH weapons)): 6E2 204
近身攻擊(異能)(Hand-To-Hand Attack (Power)): 6E1 231
近身戰鬥(Hand-To-Hand Combat): 6E2 54
近身致死攻擊(HKA)(Hand-To-Hand Killing Attack (HKA)): 6E1 241
近身武器(Hand-To-Hand Weapons): 6E2 201
手銬(範例異能力)(Handcuffs (example power)): 6E1 219
手槍(火器)(Handguns (firearms)): 6E2 208
角色的容貌(Handsomeness of a character): 6E1 115
冷硬議價師(天賦)(Hard Bargainer (Talent)): 6E1 114
硬科幻(科幻子體裁)(Hard Science Fiction (Science Fiction subgenre)): 6E2 258
硬化(增益)(Hardened (Advantage)): 6E1 147, 189, 218, 302, 310
難以重組(限制)(Harder Recombination (Limitation)): 6E1 204
Hardpoint(範例角色)(Hardpoint (example character)): 6E2 224
哈雷戴維森V-Rod(範例載具)(Harley-Davidson V-Rod (example vehicle)): 6E2 196
傷害性幻覺(Harmful illusions): 6E1 251
不利的秘密(範例社會劣勢)(Harmful Secret (example Social Complication)): 6E1 428
七眠者之豎琴(範例異能力)(Harp Of The Seven Slumbers (example power)): 6E1 381
厭惡(心理困難的類型)(Hatred (type of Psychological Complication)): 6E1 425-26
看了看四周(異能招數)(Have A Look Around (power trick)): 6E1 200
強力一擊(戰鬥招式)(Haymaker (Combat Maneuver)): 6E2 68
藉由強力一擊增加傷害(Haymaker, adding damage with): 6E2 99, 102
治療(異能)(Healing (Power)): 6E1 202, 206, 232, 6E2 13
治療受傷(Healing from injury): 6E2 121-22
治療變形(Healing from Transform): 6E1 307
治療速度(Healing rate): 6E2 130
聽覺感知調整(Hearing Perception Modifiers): 6E2 12
聽覺感官群組(Hearing Sense Group): 6E1 208, 6E2 8, 12
灶/壁爐,的BODY和防禦(Hearth/fireplace, BODY and defense of): 6E2 171
高熱光環(範例異能力)(Heat Aura (example power)): 6E1 395
高溫適應(Heat, safety in): 6E1 245
大質量角色(Heavy Characters): 6E1 446
超重質量模板(Heavy Mass Template): 6E1 446
重武器(Heavy Weapons): 6E2 208
重質量模板(Hefty Mass Template): 6E1 446
標準身高(Height, standard): 6E1 12
直升機,的BODY和防禦(Helicopter, BODY and defense of): 6E2 171
直升機(範例載具)(Helicopters (example vehicles)): 6E2 196
英雄系統核心叢書(HERO System Core Library): 6E1 7
英雄系統哲學(HERO System Philosophy): 6E1 8
英雄設計師(角色創造軟體)(Hero Designer (character creation software)): 6E1 8
英雄動作點(Heroic Action Points): 6E1 415, 6E2 287
英雄角色與戰役(Heroic characters and campaigns): 6E1 29, 34
高奇幻(奇幻子體裁)(High Fantasy (Fantasy subgenre)): 6E2 236
高壓(High pressure)
環境影響(Environmental effect): 6E2 144
適應(Safety in): 6E1 245
廣頻段無線電感知(增強感官)(High Range Radio Perception (Enhanced Sense)): 6E1 211
上流社會(技能)(High Society (Skill)): 6E1 77
快速拔槍(戰鬥招式)(Hipshot (Combat Maneuver)): 6E2 87
英雄系統的歷史(History of the HERO System): 6E2 306
攻擊部位(Hit Location): 6E2 108
HMMWV"悍馬"(範例載具)(HMMWV “Humvee” (example vehicle)): 6E2 196
保留一個動作(Holding an Action): 6E2 20
閉氣(Holding one’s breath): 6E2 130
中心空洞(增益)(Hole In The Middle (Advantage)): 6E1 335
全息投影(範例異能力)(Holograms (example power)): 6E1 238
恐怖(體裁)(Horror (genre)): 6E2 262
馬(輕型戰馬)(範例動物)(Horse (Light Warhorse) (example animal)): 6E2 178
火速反射II(範例賽博改造)(Hot Reflexes II (example cyberware)): 6E2 229
氣墊船,的BODY和防禦(Hovercraft, BODY and defense of): 6E2 171
HTH戰鬥(HTH Combat): 6E2 54
反射HTH戰鬥攻擊(HTH Combat attacks, Reflecting): 6E1 273
巨體型模板(Huge Size Template): 6E1 443
人類(心靈類別)(Human (class of minds)): 6E1 149
被追殺(困難)(Hunted (Complication)): 6E1 423
Hur’shaas(範例角色)(Hur’shaas (example character)): 6E2 259
超屬性(範例特殊效果)(Hyper-Characteristics (example special effect)): 6E1 121
超感知(範例特殊效果)(Hypersenses (example special effect)): 6E1 121
催眠手槍(範例異能力)(Hypnopistol (example power)): 6E1 318
I型鋼,的BODY和防禦(I Beam, BODY and defense of): 6E2 171
我酒醉時也能好好打架!(天賦)(I Can Drunk Just As Good Fight! (Talent)): 6E1 113
在冰上,對DCV/部位射擊的影響(Ice, on, effect on DCV/Placed Shots): 6E2 37
寒冰束縛(範例異能力)(Ice Bonds (example power)): 6E1 219
冰/冷(範例特殊效果)(Ice/Cold (example special effect)): 6E1 121
冰滑梯(範例異能力)(Ice Slides (example power)): 6E1 388
冰風暴法術(範例異能力)(Ice Storm Spell (example power)): 6E1 332
冰上行走(天賦)(Icewalking (Talent)): 6E1 113
無視對手(Ignoring opponents): 6E2 128
幻覺術(範例異能力)(Illusion Spell (example power)): 6E1 238
幻覺偽裝(範例異能力)(Illusionary Disguise (example power)): 6E1 252
幻覺(範例特殊效果)(Illusions (example special effect)): 6E1 121
幻覺創造(Illusions, creating): 6E1 236, 248
影像(異能)(Images (Power)): 6E1 236
模仿(加算)(Imitation (Adder)): 6E1 279
無法移動(器材的調整)(Immobile (modifier for Focus)): 6E1 378
無法動搖(天賦)(Immovable (Talent)): 6E1 114
免疫(生命維持的形式)(Immunity (form of Life Support)): 6E1 245
損傷(Impairing): 6E2 111
不可穿透(增益)(Impenetrable (Advantage)): 6E1 147, 186, 189, 218, 302, 310
帝國動力裝甲Mark I(範例異能力)(Imperial Powered Armor, Mark I (example power)): 6E1 387
不可滲透(加算)(Impermeable (Adder)): 6E1 276
極其驚人之印象(範例異能力)(Impressive As All Get Out (example power)): 6E1 333
強化加速/減速(增益)(Improved Acceleration/Deceleration (Advantage)): 6E1 156, 244
強化支撐(範例異能力)(Improved Bracing (example power)): 6E1 242
強化非戰鬥移動(加算)(Improved Noncombat Movement (Adder)): 6E1 157
強化非戰鬥拉伸(加算)(Improved Noncombat Stretching (Adder)): 6E1 286
強化結果群組(Improved Results Group (Advantage)): 6E1 308
臨時武器(Improvised weapons): 6E2 173
無法感知到對手(Inability to Sense an Opponent): 6E2 125
不精準(限制)(Inaccurate (Limitation)): 6E1 381
咒語(限制)(Incantations (Limitation)): 6E1 241, 381, 6E2 167
無法腐化(天賦)(Incorruptible (Talent)): 6E1 114
增加感知角度(感官調整)(Increased Arc Of Perception (Sense Modifier)): 6E1 213
增加耐力消耗(限制)(Increased Endurance Cost (Limitation)): 6E1 206, 231, 374
增加質量(加算)(Increased Mass (Adder) 6E1 223, 302
增加最大極限(增益)(Increased Maximum (Advantage)): 6E1 165
增加最大射程(增益)(Increased Maximum Range (Advantage)): 6E1 344
增加恢復時間(充能的選項)(Increased Recovery Time (option for Charges)): 6E1 372
增加換彈時間(充能的選項)(Increased Reloading Time (option for Charges)): 6E1 369
导览
[0] 帖子列表
[#] 下页
前往完整版本