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【Hero System 6th Edition, Volume 1 & 2】索引

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歐諾:
索引(INDEX)
頁數為藍色表示是在6E1,頁數為紅色表示是在6E2。同時對於常見的HERO系統術語的解釋參見6E1 22的術語表。

裝上穿甲彈藥的.41半自動手槍(範例異能力)(.41 Semiautomatic Pistol With Armor Piercing Ammunition (example power)): 6E1 325

裝上穿透易碎彈藥的.45口徑半自動手槍(範例異能力)(.45 Caliber Semiautomatic Pistol with Penetrating Frangible Ammunition (example power)): 6E1 342

+1 傷害等級(武術招式)(+1 Damage Class (Martial Maneuver)): 6E2 92

10鉛徑散彈槍(範例異能力)(10-Gauge Shotgun (example power)): 6E1 389

3d6鐘形曲線(3d6 bell curve): 6E1 11, 55, 6E2 280

40mm破片榴彈彈頭(範例異能力)(40mm Fragmentation Grenade Round (example power)): 6E1 323

5點翻倍規則(5-point doubling rule): 6E2 181

9mm衝鋒槍(範例異能力)(9mm Submachine Gun (example power)): 6E1 327

縮寫(Abbreviations): 6E1 13

剝離(限制)(Ablative (Limitation)): 6E1 147, 186

拋棄動作(Aborting an Action): 6E2 21

絕對效果規則(Absolute Effect Rule): 6E1 133

絕對距離感(天賦)(Absolute Range Sense (Talent)): 6E1 110

絕對時間感(天賦)(Absolute Time Sense (Talent)): 6E1 110

英雄系統中的絕對(Absolutes in the HERO System): 6E1 11, 133

吸收(異能)(Absorption (Power)): 6E1 165, 202

加速(Acceleration): 6E1 155, 6E2 25

訪問權限(資源)(Access (Perk)): 6E1 99

器材被搶奪的難易度(Accessibility of Foci): 6E1 377

意外變身(困難)(Accidental Change (Complication)): 6E1 204, 270, 418

精準(範圍效果選項)(Accurate (Area Of Effect option)): 6E1 129, 320

精準跳躍(加算)(Accurate Leap (Adder)): 6E1 244

精準掃射(技能)(Accurate Sprayfire (Skill)): 6E1 65

酸(Acid): 6E2 147

酸(範例特殊效果)(Acid (example special effect)): 6E1 121

酸性分泌物(範例異能力)(Acidic Secretions (example power)):6E1 352

酸蝕迷你榴彈(範例異能力)(Acid Mini-Grenade (example power)):6E1 330

雜技跳躍(範例異能力)(Acrobatic Leaping (example power)):6E1 243

雜技(技能)(Acrobatics (Skill)): 6E1 63, 6E2 162

做戲(技能)(Acting (Skill)): 6E1 63

先動(Acting first): 6E2 16, 19

動作(Actions): 6E2 18

動作表(Actions Table): 6E2 23

不花時間的動作(Actions which take no time): 6E2 18

發動異能(Activating a Power): 6E1 131

啟動檢定(需要檢定的形式)(Activation Roll (form of Requires A Roll)): 6E1 392

主動偵測(Active Detects): 6E1 210

有效點數、有效花費(Active Points, Active Cost): 6E1 119

主動聲納(增強感官)(Active Sonar (Enhanced Sense)): 6E1 211

異能的活動,感知到的樣子(Activity of a Power, perceiving): 6E1 125

調整規則以適應你的遊戲(Adapting the rules to your game): 6E2 298

加算(Adders): 6E1 313, 316, 408

增加傷害(Adding Damage): 6E2 99, 286

額外BODY(加算)(Additional BODY (Adder)): 6E1 218

額外防禦(加算)(Additional Defense (Adder)): 6E1 218

相鄰(感官調整)(Adjacent (Sense Modifier)): 6E1 212

調整型異能(Adjustment Powers): 6E1 135-43, 156, 184, 186, 194, 202, 206, 217, 226, 234, 271, 290, 400, 6E2 13, 286

高級自動立體駕駛(範例異能力)(Advanced Autopilot (example power)): 6E1 283

高級藏身陰影(範例異能力)(Advanced Hiding In Shadows (example power)): 6E1 240

高級夜視目鏡(範例異能力)(Advanced Nightvision Goggles (example power)): 6E1 214

高級變身(範例異能力)(Advanced Shapeshifting (example power)): 6E1 280

高級無聲步(範例異能力)(Advanced Sneakiness (example power)): 6E1 240

高級傳送(範例異能力)(Advanced Teleportation (example power)): 6E1 302

高級訓練(範例特殊效果)(Advanced Training (example special effect)): 6E1 121

增益"疊加"(Advantage “stacking”): 6E1 313

增益(Advantages)
 總體而言(Generally): 6E1 311-62
 調整型異能以及(Adjustment Powers and): 6E1 135, 137
 對增加傷害的影響(Effect on Adding Damage): 6E2 100
 移動型異能以及(Movement Powers and): 6E1 157
 異能框架以及(Power Frameworks and): 6E1 400, 405, 409
 感知以及(Senses and): 6E2 14
 水下(Underwater): 6E2 167

增益計算表(Advantages Calculation Table): 6E1 362

空中騎乘戰鬥(Aerial Mounted Combat): 6E2 32

空氣動力學,對作為武器的物體的影響(Aerodynamicity, effect on objects as weapons): 6E2 82

以太腐化(範例異能力)(Æthereal Corruption (example power)): 6E1 349

作為其它種感官被影響/一種以上感官(Affected As Another Sense/More Than One Sense (Limitation)): 6E1 160

影響無實體(增益)(Affects Desolidified (Advantage)): 6E1 218, 290, 318

影響實體世界(增益)(Affects Physical World (Advantage)): 6E1 192

影響整個物體(限制)(Affects Whole Object (Limitation)): 6E1 296

AH-1W超級眼鏡蛇(AH-1W SuperCobra (example vehicle)): 6E2 196

AH-64阿帕契(範例載具)(AH-64 Apache (example vehicle)): 6E2 196

支援(異能)(Aid (Power)): 6E1 167, 6E2 13

對象在空中,對擊退的影響(Air, being in, effect on Knockback): 6E2 115

空氣/風(Air/Wind (example special effect)): 6E1 121

氣閘門,的BODY和防禦(Airlock door, BODY and defense of): 6E2 171

飛機(範例載具)(Airplanes (example vehicles)): 6E2 196

異星(心靈類別)(Alien (class of minds)): 6E1 149

全或無(限制)(All Or Nothing (Limitation)): 6E1 308

可分配(增益)(Allocatable (Advantage)): 6E1 172, 276

可變原點(加算)(Alterable Origin Point (Adder)): 6E1 144

可變大小(加算)(Alterable Size (Adder)): 6E1 128

改造分身(增益)(Altered Duplicates (Advantage)): 6E1 203

替代戰鬥數值(增益)(Alternate Combat Value (Advantage)): 6E1 318

總是直接(限制)(Always Direct (Limitation)): 6E1 287

總是開啟(限制)(Always On (Limitation)): 6E1 224, 367

阿爾薩瑪的不可視之斗篷(範例異能力)(Alzamar’s Cloak Of The Unseen (example power)): 6E1 348

雙巧手(天賦)(Ambidexterity (Talent)): 6E1 110

美洲黑熊(範例動物)(American Black Bear (example animal)): 6E2 177

和平的(增益)(Amicable (Advantage)): 6E1 290

荷魯斯護身符(範例異能力)(Amulet Of Horus (example power)): 6E1 387

魔力護符(範例異能力)(Amulet Of Magic Power (example power)): 6E1 206

分析(感官調整)(Analyze (Sense Modifier)): 6E1 212

分析(Analyze (Skill)): 6E1 64

動物(心靈類別)(Animal (class of minds)): 6E1 149

動物親合(Animal Friendship (Talent)): 6E1 110

動物訓練(Animal Handler (Skill)): 6E1 64

動物異能(範例特殊效果)(Animal Powers (example special effect)): 6E1 121

動物(Animals): 6E2 177

日式動畫武術(子體裁)(Anime Martial Arts (subgenre)): 6E2 243

匿名(資源)(Anonymity (Perk)): 6E1 99

敵對的(限制)(Antagonistic (Limitation)): 6E1 291

抗干擾科技(範例異能力)(Anti-Jamming Technology (example power)): 6E1 227

反雷射盔甲(範例異能力)(Anti-Laser Armor (example power)): 6E1 391

任何範圍(範圍效果的類型)(Any Area (type of Area Of Effect)): 6E1 321

任何目標(增益)(Any Target (Advantage)): 6E1 273

角色的外表(Appearance of a character): 6E1 115

附錄(Appendix): 6E1 441

奧術守護法術(範例異能力)(Arcane Warding Spell (example power)): 6E1 360

典型角色(Archetypical characters): 6E2 213-64

極地生存防護服(範例異能力)(Arctic Survival Suit (example power)): 6E1 246

範圍(異能的目標)(Area (target of a Power)): 6E1 129

範圍效果(增益)(Area Of Effect (Advantage)): 6E1 141, 147, 152, 167, 182, 184, 187, 192, 197, 218, 226, 230, 235, 264, 273, 286, 296, 308, 319-24, 6E2 167

範圍效果攻擊(戰鬥調整)(Area Of Effect Attacks (Combat Modifier)): 6E2 40

瞄準範圍(戰鬥調整)(Area, targeting (Combat Modifier)): 6E2 51

範圍影響持續異能(Area-affecting Constant Powers): 6E1 127

銀色之控制(範例異能力)(Argent Control (example power)): 6E1 388

阿爾克洛斯的召喚鐐銬法術(範例異能力)(Arkelos’s Spell Of The Conjured Fetters (example power)): 6E1 219

盔甲(Armor): 6E2 210

穿甲(Armor Piercing (Advantage)): 6E1 153, 184, 186, 302, 325

裝甲車(範例載具)(Armored Car (example vehicle)): 6E2 196

裝甲車,的BODY和防禦(Armored car, BODY and defense of): 6E2 171

戰役中的軍備競賽(Arms races in the campaign): 6E2 274

準備(器材的調整)(Arrangement (modifier for Focus)): 6E1 378

靠自己力量抵達(Arrives Under Own Power (Limitation)): 6E1 291

防護箭矢法術(範例異能力)(Arrow Shield Spell (example power)): 6E1 188

人工智能電腦(Artificial Intelligence Computers): 6E2 184

突擊步槍(Assault Rifles (firearms)): 6E2 208

小行星,移動時的STR(Asteroid, STR of while moving): 6E2 27

星體形態(範例異能力)(Astral Form (example power)): 6E1 204

運動能力(範例特殊效果)(Athletic Prowess (example special effect)): 6E1 121

攻擊動作(Attack Action): 6E1 131

攻擊動作(Attack Actions): 6E2 18

攻擊型異能(Attack Powers): 6E1 144

需要攻擊檢定(限制)(Attack Roll Required (Limitation)): 6E1 181

攻擊檢定與戰鬥數值(Attack Rolls and Combat Value): 6E2 35

攻擊對抗替代防禦(異能調整)(Attack Versus Alternate Defense (Power Modifier)): 6E1 218, 226, 231, 242, 265, 296, 310, 325, 360

來自背後的攻擊,對DCV和部位射擊的影響(Attacked from behind, effect on DCV/Placed Shots): 6E2 37

剝奪公權(範例社會困難)(Attainder (example Social Complication)): 6E1 428

角色的吸引力(Attractiveness of a character): 6E1 115

作者序(Author’s Introduction): 6E1 6

自動診療(範例異能力)(Autodoc (example power)): 6E1 283

歐諾:
連發(增益)(Autofire (Advantage)): 6E1 153, 157, 160, 178, 218, 224, 226, 235, 238, 299, 319, 327, 400

連發(戰鬥調整)(Autofire (Combat Modifier)): 6E2 42

連發技能(技能)(Autofire Skills (Skill)): 6E1 65, 6E2 37

自動反擊(範例異能力)(Automatic Riposte (example power)): 6E1 351

自動機型異能(Automaton Powers): 6E1 145

自動機(Automatons): 6E2 182

汽車,的BODY和防禦(Automobile, BODY and defense of): 6E2 171

雪崩,移動時的STR(Avalanche, STR of while moving): 6E2 27

普通個體(Average Individuals): 6E1 437

普通人(範例角色)(Average Person (example character)): 6E1 438

棚,的BODY和防禦(Awning, BODY and defense of): 6E2 171

斧(HTH武器)(Axes (HTH weapons)): 6E2 204

反彈(增益)(Backlash (Advantage)): 6E1 172, 218

平衡,對作為武器使用的物體的影響(Balance, effect on objects as weapons): 6E2 82

物體的平衡(Balance of objects): 6E2 174

平衡異能(Balancing Powers): 6E1 120

桶,木製,的BODY和防禦(Barrel, wooden, BODY and defense of): 6E2 171

屏障(異能)(Barrier (Power)): 6E1 169, 191, 310

基地(資源)(Base (Perk)): 6E1 107, 202, 269

基地屬性(Base Characteristics): 6E2 189

基於CON(限制)(Based On CON (Limitation)): 6E1 153

基地(Bases): 6E2 186

初級穩固(範例異能力)(Basic Bracing (example power)): 6E1 374

初級催眠(範例異能力)(Basic Hypnosis (example power)): 6E1 257

初級變身(範例異能力)(Basic Shapeshifting (example power)): 6E1 280

蛇尾雞之凝視(範例異能力)(Basilisk’s Gaze (example power)): 6E1 349

戰鬥法師法杖(範例異能力)(Battle Mage’s Staff (example power)): 6E1 361

射線(限制)(Beam (Limitation)): 6E1 145

獸化術(範例異能力)(Beastman Spell (example power)): 6E1 307

角色的容貌(Beauty of a character): 6E1 115

戰鬥之前(Before Combat): 6E2 6

開始戰鬥(Beginning Combat): 6E2 18

來自背後的攻擊,對DCV/部位射擊的影響(Behind, attacked from, effect on DCV/Placed Shots): 6E2 37

掩體後面(戰鬥調整)(Behind Cover (Combat Modifier)): 6E2 43

貝拉卡爾(範例角色)(Belakar (example character)): 6E2 237

貝爾206直升機(範例載具)(Bell Jetranger Helicopter (example vehicle)): 6E2 196

減壓病(Bends, the): 6E2 158

狂暴(困難)(Berserk (Complication)): 6E1 422

狂暴力量(範例異能力)(Berserk Strength (example power)): 6E1 395

腳踏車,的BODY和防禦(Bicycle, BODY and defense of): 6E2 171

雙筒望遠鏡,對PER檢定的調整(Binoculars, PER Roll modifiers for): 6E2 12

暫時失去自身感官(限制)(Blackout (Limitation)): 6E1 181

司空見慣(天賦)(Blasé (Talent)): 6E1 114

衝擊(異能)(Blast (Power)): 6E1 174

爆能臂鎧(範例異能力)(Blaster Gauntlet (example power)): 6E1 345

爆能手槍(範例異能力)(Blaster Pistol (example power)): 6E1 174

流血(Bleeding): 6E2 113

月之女神的祝福(範例異能力)(Blessing Of The Moon Goddess (example power)): 6E1 246

戰鬥中的目盲(Blindness in combat): 6E2 7

格擋(戰鬥招式)(Block (Combat Maneuver)): 6E2 57

艇(Boats (example vehicles)): 6E2 196

生命值(BODY)(屬性)(Body (BODY) (Characteristic)): 6E1 46, 141, 196

生命值(基地屬性)(Body (Base Characteristic)): 6E2 189

生命值(載具屬性)(Body (Vehicle Characteristic)): 6E2 187

身體控制(範例特殊效果)(Body Control (example special effect)): 6E1 121

身體氣味,對PER檢定的調整(Body odor, PER Roll modifiers for): 6E2 13

岩石之軀(範例異能力)(Body Of Stone (example power)): 6E1 189

身體影響型異能(Body-Affecting Powers): 6E1 146

波音747-400(範例載具)(Boeing 747-400 (example vehicle)): 6E2 196

骨骼網織層(範例賽博改造)(Bone Lacing (example cyberware)): 6E2 229

增幅(支援的可選形式)(Boost (optional form of Aid)): 6E1 168

可增幅充能(充能的選項)(Boostable Charges (option for Charges)): 6E1 368

巨石,的BODY和防禦(Boulder, BODY and defense of): 6E2 171

彈跳攻擊(戰鬥調整)(Bouncing An Attack (Combat Modifier)): 6E2 44

弓與箭(範例異能力)(Bow And Arrows (example power)): 6E1 370

弓(遠程武器)(Bows (Ranged weapons)): 6E2 206

拳擊(武術流派)(Boxing (Martial Arts style)): 6E2 93

支撐(戰鬥招式)(Brace (Combat Maneuver)): 6E2 60

支撐,對DCV/部位射擊的影響(Braced, effect on DCV/Placed Shots): 6E2 37

可被破壞器材(Breakable Foci): 6E1 378

受身(技能)(Breakfall (Skill)): 6E1 66, 6E2 163

打破玻璃,對PER檢定的調整(Breaking glass, PER Roll modifiers for): 6E2 12

肢體致殘(Breaking limbs): 6E2 107

掙脫束縛和抓擒(Breaking out of Entangles and Grabs): 6E2 124

破壞東西(Breaking things): 6E2 170

脫離檢定(Breakout Rolls): 6E1 149-50

閉氣(Breath, holding): 6E2 130

呼吸(Breathing)
 增強能力(Improving ability to): 6E1 245
 水下(Underwater): 6E2 159

賄絡(Bribery (Skill)): 6E1 66

磚塊,的防禦(Brick, defense of): 6E2 172

橋梁,的BODY和防禦(Bridges, BODY and defense of): 6E2 171

明顯邊緣(限制)(Bright Fringe (Limitation)): 6E1 240

僅限廣播(限制)(Broadcast Only (Limitation)): 6E1 299

青銅時代冠軍(超級英雄子體裁)(Bronze Age Champions (Supeheroes subgenre)): 6E2 218

塔拉瑪克兄弟會的心靈連結(範例異能力)(Brotherhood Of Taramak’s Mental Bond (example power)): 6E1 260

竊聽(技能)(Bugging (Skill)): 6E1 67

笨重(器材的調整)(Bulky (modifier for Focus)): 6E1 378, 6E2 37

子彈抗性(範例異能力)(Bullet-Resistant (example power)): 6E1 184

方向感(天賦)(Bump of Direction (Talent)): 6E1 110

官僚(技能)(Bureaucratics (Skill)): 6E1 67

過熱(需要檢定的調整)(Burnout (modifier for Requires A Roll)): 6E1 391

巴士,的BODY和防禦(Bus, BODY and defense of): 6E2 171

學生巴士(範例載具)(Bus, school (example vehicle)): 6E2 196

灌木叢,的BODY和防禦(Bushes, BODY and defense of): 6E2 171

購買異能(Buying Powers): 6E1 118

計算表(Calculation Tables): 6E1 362

荒野的呼喚(範例異能力)(Call Of The Wild (example power)): 6E1 291

閃電招來(範例異能力)(Calling Down The Lightning (example power)): 6E1 337

戰役創造(Campaign creation): 6E2 267-70

戰役風格(Campaign tone): 6E2 268

可增加/移除加算(增益)(Can Apply/Remove Adders (Advantage)): 6E1 142

可被偏斜(限制)(Can Be Deflected (Limitation)): 6E1 145

可被驅散(限制)(Can Be Dispelled (Limitation)): 6E1 145

可治癒肢體(加算)(Can Heal Limbs (Adder)): 6E1 235, 274

只能透過心靈連結使用(限制)(Can Only Be Used Through Mind Link (Limitation)): 6E1 260

只能傳送到固定地點(增益)(Can Only Teleport To Fixed Locations (Advantage)): 6E1 303

能承受拳打(範例異能力)(Can Take A Punch (example power)): 6E1 185

無法透過連結攻擊(限制)(Cannot Attack Through Link (Limitation)): 6E1 265

無法透過傳送逃脫(增益)(Cannot Be Escaped With Teleportation (Advantage)): 6E1 173, 218

無法被震懾(異能)(Cannot Be Stunned (Power)): 6E1 174

無法被用於[特定戰鬥招式](限制)(Cannot Be Used With [Specific Combat Maneuver] (Limitation)): 6E1 145

無法透過心靈連結使用(限制)(Cannot Be Used Through Mind Link (Limitation)): 6E1 153

無法造成傷害(限制)(Cannot Cause Harm (Limitation)): 6E1 252

無法造成傷害(限制)(Cannot Do Damage (Limitation)): 6E1 287

無法進行包裹(限制)(Cannot Englobe (Limitation)): 6E1 173

無法懸停(限制)(Cannot Hover (Limitation)): 6E1 228

無法穿過固態物體(限制)(Cannot Pass Through Solid Objects (Limitation)): 6E1 192

無法重組(限制)(Cannot Recombine (Limitation)): 6E1 204

無法抵抗擊退(限制)(Cannot Resist Knockback (Limitation)): 6E1 182

無法使用瞄準(限制)(Cannot Use Targeting (Limitation)): 6E1 145

車(範例載具)(Cars (example vehicles)): 6E2 196

馬車,的BODY和防禦(Cart, BODY and defense of): 6E2 171

能力的隨意使用(Casual Use of ablities): 6E1 131-32

接住墜落的角色(Catching falling characters): 6E2 140

接住投擲物(Catching thrown objects): 6E2 82

警告標誌圖示(Caution Sign icon): 6E1 120, 6E2 286

牢房(Cells): 6E2 192

細胞級(加算)(Cellular (Adder)): 6E1 279

大腦增幅器(範例異能力)(Cerebral Enhancer (example power)): 6E1 168

聚氣(範例異能力)(Ch’i Focusing (example power)): 6E1 391

氣操縱(範例特殊效果)(Ch’i Manipulation (example special effect)): 6E1 121

尿壺,的BODY和防禦(Chamber pot, BODY and defense of): 6E2 171

變色龍(限制)(Chameleon (Limitation)): 6E1 241

冠軍(漫畫書超級英雄體裁)(Champions (Comic Book Superheroes genre)): 6E2 214

改變環境(異能)(Change Environment (Power)): 6E1 174, 6E2 14, 144, 154, 166, 6E2 144, 154

改變速度(Changing SPD): 6E2 17

修改英雄系統(Changing the HERO System): 6E2 295-304

角色概念(Character Conception): 6E1 33

角色轉換(Character conversions): 6E1 20

角色創造(Character creation): 6E1 13, 27-38

角色創造軟體(Character creation software): 6E1 8

角色點(Character Points): 6E1 12, 28, 31

角色卡(Character Sheet): 6E1 16

属性最大值(Characteristic Maxima): 6E1 50

屬性檢定(Characteristic Rolls): 6E1 41

屬性(Characteristics)
 角色(Characters): 6E1 39-52
 基地(Base): 6E2 189
 電腦(Computers): 6E2 184
 載具(Vehicle): 6E2 186

屬性(異能)(Characteristics (Power)): 6E1 141, 178, 360

屬性比較(Characteristics Comparisons): 6E1 49

把角色當武器使用(Characters as weapons): 6E2 124

充能(增益)(Charges (Advantage)): 6E1 327

充能(限制)(Charges (Limitation)): 6E1 188, 197, 206, 246, 270, 274, 291, 332, 360, 367-71, 401, 407

四輪馬車,的BODY和防禦(Chariot, BODY and defense of): 6E2 171

魅惑(技能)(Charm (Skill)): 6E1 68

檢查表(Checklists)
 角色創造(Character creation): 6E1 38
 戰鬥順序(Combat sequence): 6E2 34-35
 OCV與DCV(OCV and DCV): 6E2 36-37
 異能創造(Power creation): 6E1 123

化學物抗性(範例異能力)(Chemical Resistance (example power)): 6E1 272

化學物(Chemicals): 6E2 148

化學物免疫(Chemicals, immunity to): 6E1 245

悶窒(戰鬥招式)(Choke (Combat Maneuver)): 6E2 84

鎖喉(武術招式)(Choke Hold (Martial Maneuver)): 6E2 91

電影化武術(子體裁)(Cinematic Martial Arts (subgenre)): 6E2 242

城門,的BODY和防禦(City gates, BODY and defense of): 6E2 171

感官投射(異能)(Clairsentience (Power)): 6E1 179, 209, 6E2 10, 14

心靈類別(Classes of minds): 6E1 149, 270

爪子(範例異能力)(Claws (example power)): 6E1 241

攀爬(戰鬥調整)(Climbing (Combat Modifier)): 6E2 47

攀爬(技能)(Climbing (Skill)): 6E1 68,

攀爬,對DCV/部位射擊的影響(Climbing, effect on DCV/Placed Shots): 6E2 37

攀壁者(範例異能力)(Cling-Grips (example power)): 6E1 182

走壁(Clinging (Power))
 整體而言(Generally): 6E1 182, 6E2 167
 對擊退的影響(Effect on Knockback): 6E2 115

彈匣(充能的選項)(Clips (option for Charges)): 6E1 369

閉路無線電連結(範例異能力)(Closed Radio Link (example power)): 6E1 260

閉路電視系統(範例異能力)(Closed-Circuit TV System (example power)): 6E1 181

雲形態(範例異能力)(Cloud Form (example power)): 6E1 192

棍棒(範例異能力)(Club (example power)): 6E1 231

刀背打(戰鬥招式)(Club Weapon (Combat Maneuver)): 6E2 84

棍棒(HTH武器)(Clubs (HTH weapons)): 6E2 204

雜亂環境(戰鬥調整)(Cluttered conditions (Combat Modifier)): 6E2 37, 47

鵝卵石,的BODY和防禦(Cobblestone, BODY and defense of): 6E2 171

行為準則(心理困難的類型)(Codes of conduct (type of Psychological Complication)): 6E1 425-26

寒冷適應(Cold, safety in): 6E1 245

碰撞(Collisions): 6E2 72

載具碰撞(Collisions with Vehicles): 6E2 156

無比龐大質量質量模板(Colossal Mass Mass Template): 6E1 446

無比龐大體型模板(Colossal Size Template): 6E1 443

戰鬥(Combat): 6E1 14

戰鬥加速/減速(增益)(Combat Acceleration/Deceleration (Advantage)): 6E1 156

戰鬥平衡及有效度(Combat balance and effectiveness): 6E2 282

戰鬥駕駛(技能)(Combat Driving (Skill)): 6E1 68

改變環境的戰鬥效果(Combat effects of Change Environment): 6E1 175

戰鬥幸運(天賦)(Combat Luck (Talent)): 6E1 110

戰鬥招式(Combat Maneuvers): 6E2 54-94

戰鬥調整(Combat Modifiers): 6E2 40

戰鬥移動(Combat Movement): 6E1 155, 6E2 24

戰鬥立體駕駛(技能)(Combat Piloting (Skill)): 6E1 69

戰鬥感知(天賦)(Combat Sense (Talent)): 6E1 111

歐諾:
戰鬥順序檢查表(Combat Sequence Checklist): 6E2 34

戰鬥技能等級(技能)(Combat Skill Levels (Skill)): 6E1 69-71, 6E2 38, 99, 102

戰鬥時間(Combat Time): 6E2 6, 16

坐騎的戰鬥訓練(Combat training for mounts): 6E2 31

水下戰鬥(Combat, underwater): 6E2 168

戰鬥數值(Combat Value): 6E2 35, 281

載具戰鬥(Combat, vehicular): 6E2 194

組合技能(Combination Skills): 6E1 54

合擊(Combined Attack): 6E2 74

合力(Combined STR): 6E1 41

漫畫書超級英雄體裁(Comic Book Superheroes genre): 6E2 214

常識(Common sense): 6E1 9

困難的發生率(Commonality of Complications): 6E1 416

僅限溝通(Communication Only (Limitation)): 6E1 299

水下溝通(Communication underwater): 6E2 160

緊湊型轎車(範例載具)(Compact car (example vehicle)): 6E2 196

屬性的比較(Comparisons of Characteristics): 6E1 49

有能普通人(範例角色)(Competent Normal (example character)): 6E1 440

心靈異能對抗(Competing Mental Powers): 6E1 152

心靈異能合力(Complementary Mental Powers): 6E1 152

補充技能(Complementary Skills): 6E1 57

困難(Complications)
 總體而言(Generally): 6E1 413-32
 遊戲主持(GMing): 6E2 274
 變身以及(Shape Shift and): 6E1 280
 變形以及(Transform and): 6E1 307
 載具/基地上的(For Vehicles/Bases): 6E2 194

複合異能(Compound Power): 6E1 119, 130

強迫(心理困難的類型)(Compulsion (type of Psychological Complication)): 6E1 425-26

電腦,的BODY和防禦(Computer, BODY and defense of): 6E2 171

電腦連結(資源)(Computer Link (Perk)): 6E1 99

電腦編程(技能)(Computer Programming (Skill)): 6E1 71

電腦(Computers): 6E2 183

隱蔽(感官調整)(Concealed (Sense Modifier)): 6E1 212

藏物(技能)(Concealment (Skill)): 6E1 72, 6E2 175

集中掃射(技能)(Concentrated Sprayfire (Skill)): 6E1 65

專注(限制)(Concentration (Limitation)): 6E1 158, 372, 6E2 37

結語(Conclusion): 6E2 306

條件異能(受限異能的類型)(Conditional Power (type of Limited Power)): 6E1 382

錐形(範圍效果的類型)(Cone (type of Area Of Effect)): 6E1 320

可配置(Configurable (Advantage)): 6E1 173

困惑術(範例異能力)(Confusion Spell (example power)): 6E1 176

持續異能(Constant Powers)
 總體而言(Generally): 6E1 127, 187, 194
 拋棄以及(Aborting and): 6E2 22

持續(增益)(Constant (Advantage)): 6E1 142, 153, 168, 197, 218, 226, 302, 334

體質(CON)(屬性)(Constitution (CON) (Characteristic)): 6E1 44, 141

人脈(資源)(Contact (Perk)): 6E1 99

接觸型暈迷毒氣手榴彈(範例異能力)(Contact Knockout Gas Grenades (example power)): 6E1 326

持續性充能(充能的選項)(Continuing Charges (option for Charges)): 6E1 369

柔身術(技能)(Contortionist (Skill)): 6E1 72

對比,對PER檢定的調整(Contrast, PER Roll modifiers for): 6E2 12

控制台,的BODY(Control console, BODY and defense of): 6E2 171

談話(技能)(Conversation (Skill)): 6E1 72

談話,對PER檢定的調整(Conversation, PER Roll modifiers for): 6E2 12

轉換角色到6E(Converting characters to 6E): 6E1 20

合作攻擊(戰鬥調整)(Coordinated Attacks (Combat Modifier)): 6E2 44

英雄系統核心叢書(Core Library, HERO System): 6E1 7

腐蝕性酸液(範例異能力)(Corrosive Acid (example power)): 6E1 326

罪惡血脈(範例社會困難)(Corruption Of The Blood (example Social Complication)): 6E1 428

超元(增益)(Cosmic (Advantage)): 6E1 411

宇宙能量(範例特殊效果)(Cosmic Energy (example special effect)): 6E1 121

宇宙能量視線(範例異能力)(Cosmic Energy Eyebeams (example power)): 6E1 334

宇宙飛行(範例異能力)(Cosmic Flight (example power)): 6E1 225

超元異能池(範例VPP)(Cosmic Power Pool (example VPP)): 6E1 412

消耗耐力(限制)(Costs Endurance (Limitation)): 6E1 153, 206, 270, 274, 374

只在啟動時消耗耐力(增益)(Costs Endurance Only To Activate (Advantage)): 6E1 345

抵抗間接(增益)(Counteracts Indirect (Advantage)): 6E1 173, 296

計算骰點(Counting the dice): 6E2 96

對準(戰鬥招式)(Cover (Combat Maneuver)): 6E2 85

填鴨式學習(Cramming (Skill)): 6E1 72

狹窄環境(戰鬥調整)(Cramped conditions (Combat Modifier)): 6E2 47

爬行空間王牌(天賦)(Crawlspace Ace (Talent)): 6E1 113

創造吸血鬼法術(範例異能力)(Create Vampire Spell (example power)): 6E1 291

創造及分析角色(Creating and analyzing characters): 6E2 299

創造新的遊戲元素和規則(Creating new game elements and rules): 6E2 299

蔓延式控制(範例異能力)(Creeping Control (example power)): 6E1 328

多人操作型爆能炮(範例異能力)(Crew-Served Blaster (example power)): 6E1 392

犯罪學(技能)(Criminology (Skill)): 6E1 73, 6E2 163

血腥苦痛毒藥(範例異能力)(Crimson Agony Poison (example power)): 6E1 333

暴擊(Critical Hits): 6E2 118

弩(遠程武器)(Crossbows (Ranged weapons)): 6E2 206

跨世界奇幻(奇幻子體裁)(Crossworlds Fantasy (Fantasy subgenre)): 6E2 236

輾壓傷害(Crushing Damage): 6E2 125

密碼學(技能)(Cryptography (Skill)): 6E1 74

占卜水晶球(範例異能力)(Crystal Ball, Divinatory (example power)): 6E1 181

遙視水晶球(範例異能力)(Crystal Ball, Farseeing (example power)): 6E1 380

累積(Cumulative (Advantage)): 6E1 153, 142, 195, 218, 235, 296, 328

邱比特之觸(範例異能力)(Cupid’s Touch (example power)): 6E1 257

美貌移除之詛咒(範例異能力)(Curse Of Beauty Removed (example power)): 6E1 376

自定義英雄(Customizing HERO): 6E1 9

CV(屬性)(CV (Characteristics)): 6E1 45

賽博英雄(賽博朋克體裁)(Cyber Hero (Cyberpunk genre)): 6E2 228

賽博義眼(範例異能力)(Cybereyes (example power)): 6E1 393

賽博操縱(範例特殊效果)(Cyberkinesis (example special effect)): 6E1 121

賽博義手(範例賽博改造)(Cybernetic Arm (example cyberware)): 6E2 229

賽博朋克體裁(Cyberpunk genre): 6E2 228

賽博空間(Cyberspace): 6E2 228

賽博空間(範例異能力)(Cyberspace (example power)): 6E1 223

賽博改造,的範例(Cyberware, examples of): 6E2 229

匕首(範例異能力)(Dagger (example power)): 6E1 241

匕首(HTH武器)(Daggers (HTH weapons)): 6E2 204

傷害光環(範例異能力)(Damage Aura (example power)): 6E1 323

傷害等級(Damage Class): 6E2 96

傷害(Damage)
 決定(Determining): 6E2 96
 偽裝(Disguising): 6E2 125
 的效果(Effects of): 6E2 104, 108

傷害最大值(Damage Maxima): 6E1 52

傷害消除(異能)(Damage Negation (Power)): 6E1 183

持續傷害(異能調整)(Damage Over Time (Power Modifier)): 6E1 328

傷害減免(異能)(Damage Reduction (Power)): 6E1 184

傷害護盾(Damage Shield): 6E1 321

危險感知(天賦)(Danger Sense (Talent)): 6E1 111

勇敢者達里安(範例角色)(Darien the Bold (example character)): 6E2 237

黑暗冠軍(現代動作冒險體裁)(Dark Champions (Modern-Day Action-Adventure genre)): 6E2 245

黑暗冠軍: 動畫劇集(黑暗冠軍子體裁)(Dark Champions: The Animated Series (Dark Champions subgenre)): 6E2 247

黑暗(環境影響)(Darkness (environmental effect)): 6E2 12, 142

黑暗(範例特殊效果)(Darkness (example special effect)): 6E1 121

黑暗(異能)(Darkness (Power)): 6E1 186, 238, 6E2 14, 37

黑暗衝擊(範例異能力)(Darkness Blast (example power)): 6E1 318

黑暗視覺法術(範例異能力)(Darkvision Spell (example power)): 6E1 348

DCV(屬性)(DCV (Characteristic)): 6E1 45, 141

DCV檢查表(DCV Checklist): 6E2 37

DCV調整表(DCV Modifiers Table): 6E2 37

死從天降(陷阱)(Deadfall (trap)): 6E2 155

致命打擊(天賦)(Deadly Blow (Talent)): 6E1 113

致聾尖叫(範例異能力)(Deafening Shriek (example power)): 6E1 333

死亡(Death): 6E2 107

減速(Deceleration): 6E1 155, 6E2 25

降低加速/減速(限制)(Decreased Acceleration/Deceleration (Limitation)): 6E1 158

降低重複使用間隔(增益)(Decreased Re-use Duration (Advantage)): 6E1 235

降低STUN乘數(限制)(Decreased STUN Multiplier (Limitation)): 6E1 242

推理(技能)(Deduction (Skill)): 6E1 74

推理式觀察(範例異能力)(Deductive Observation (example power)): 6E1 299

深度偽造身份(資源)(Deep Cover (Perk)): 6E1 102

森林保衛者之爪(範例異能力)(Defender-Of-Forests Claws (example power)): 6E1 389

防禦招式(技能)(Defense Maneuver (Skill)): 6E1 74

防禦型異能(Defense Powers): 6E1 141, 146, 191, 194, 196, 400

防禦性吸收(增益)(Defensive Absorption (Advantage)): 6E1 166

防禦性動作(Defensive actions): 6E2 21, 23

防禦性戰鬥數值(DCV)(屬性)(Defensive Combat Value (DCV) (Characteristic)): 6E1 45, 141

防禦性戰鬥數值(載具屬性)(Defensive Combat Value (Vehicle Characteristic)): 6E2 188

防禦性心靈戰鬥數值(DMCV)(屬性)(Defensive Mental Combat Value (DMCV) (Characteristic)): 6E1 45, 141

防禦性減值技能等級(技能)(Defensive Penalty Skill Levels (Skill)): 6E1 85

守勢攻擊(武術招式)(Defensive Strike (Martial Maneuver)): 6E2 91

防禦性心靈感應(異能招數)(Defensive Telepathy (power trick)): 6E1 298

英雄系統的關鍵點(Definitional Points of the HERO System): 6E2 285

偏斜(異能)(Deflection (Power)): 6E1 187, 191, 286

脫水(環境影響)(Dehydration (environmental effect)): 6E2 142

延後效果(增益)(Delayed Effect (Advantage)): 6E1 332

延遲階段(額外時間的形式)(Delayed Phase (form of Extra Time)): 6E1 375

延遲還原速度(增益)(Delayed Return Rate (Advantage)): 6E1 142

延遲一個動作(Delaying an Action): 6E2 20

爆破(技能)(Demolitions (Skill)): 6E1 75, 6E2 163

惡魔召喚法術(範例異能力)(Demon-Summoning Spell (example power)): 6E1 332

惡魔群法術(範例異能力)(Demonhorde Spell (example power)): 6E1 291

密度改變(範例特殊效果)(Density Alteration (example special effect)): 6E1 121

密度增加(異能)(Density Increase (Power)): 6E1 188

依賴(困難)(Dependence (Complication)): 6E1 184, 193, 236, 274, 419

從屬NPC(困難)(Dependent NPC (Complication)): 6E1 204, 420

取決於角色的知識(Depends On Character’s Knowledge (Limitation)): 6E1 252

無實體化(異能)(Desolidification (Power)): 6E1 152, 190, 259, 290, 299, 360

赤貧(收入層級)(Destitute (income category)): 6E1 105

偵測(增強感官)(Detect (Enhanced Sense)): 6E1 210, 6E2 10

偵測寶藏法術(範例異能力)(Detect Treasure Spell (example power)): 6E1 373

心靈異能的劣化(Deterioration of Mental Powers): 6E1 149-50

決定傷害(Determining Damage): 6E2 96

裝置故障表(Device Malfunction Table): 6E2 172

敏捷(DEX)(屬性)(Dexterity (DEX) (Characteristic)): 6E1 44

敏捷(載具屬性)(Dexterity (Vehicle Characteristic)): 6E2 187

骰子與擲骰(Dice and Dice Rolling)
 總體而言(Generally): 6E1 12, 6E2 96
 計算(Counting): 6E2 96
 戰鬥中的擲骰(Rolling in combat): 6E2 34

UOO異能的差異調整(Differing Modifiers for UOO powers): 6E1 359

難以改變(限制)(Difficult To Alter (Limitation)): 6E1 238

難以驅散(增益)(Difficult To Dispel (Advantage)): 6E1 333

維度(感官調整)(Dimensional (Sense Modifier)): 6E1 212

維度操縱(範例特殊效果)(Dimensional Manipulation (example special effect)): 6E1 121

維度旅行(Dimensional travel): 6E1 221

減少飲食(生命維持的形式)(Diminished Eating (form of Life Support)): 6E1 245

減少睡眠(生命維持的形式)(Diminished Sleep (form of Life Support)): 6E1 245

超小體型模板(Diminutive Size Template): 6E1 444

泥土,的BODY和防禦(Dirt, BODY and defense of): 6E2 171

陰招亂戰(武術流派)(Dirty Infighting (Martial Arts style)): 6E2 93

致殘(Disabling): 6E2 111

繳械(戰鬥招式)(Disarm (Combat Maneuver)): 6E2 60

識別性(感官調整)(Discriminatory (Sense Modifier)): 6E1 212

疾病免疫(Diseases, immunity to): 6E1 245

偽裝(技能)(Disguise (Skill)): 6E1 75

偽裝傷害(Disguising damage): 6E2 125

驅散(異能)(Dispel (Power)): 6E1 152, 193, 290, 6E2 13

驅散魔法法術(範例異能力)(Dispel Magic Spell (example power)): 6E1 194

歐諾:
擾亂電器(異能招數)(Disrupt Electronics (power trick)): 6E1 191

鮮明特點(困難)(Distinctive Features (Complication)): 6E1 421

臥倒(戰鬥招式)(Dive For Cover (Combat Maneuver)): 6E2 85

DMCV(屬性)(DMCV (Characteristic)): 6E1 45, 141

閃避(戰鬥招式)(Dodge (Combat Maneuver)): 6E2 61

造成BODY(增益)(Does BODY (Advantage)): 6E1 247, 308, 333

造成擊退(增益)(Does Knockback (Advantage)): 6E1 333

不會流血(異能)(Does Not Bleed (Power)): 6E1 195

不會跨過間隔空間(增益)(Does Not Cross Intervening Space (Advantage)): 6E1 286

無法阻止易於搶奪器材的使用(限制)(Doesn’t Prevent The Use Of Accessible Foci (Limitation)): 6E1 219

無法防護傷害(限制)(Doesn’t Protect Against Damage (Limitation)): 6E1 193

無法對[特定類型的傷害]生效(限制)(Doesn’t Work On [Defined Type Of Damage] (Limitation)): 6E1 236, 274

無法再分身存在時生效(限制)(Doesn’t Work While Duplicate Exists (Limitation)): 6E1 204

無法對無實體角色生效(限制)(Doesnt Work Against Desolidified Characters (Limitation)): 6E1 226

門,的BODY和防禦(Doors, BODY and defense of): 6E2 171

開門,對PER檢定的調整(Doors, opening, PER Roll modifiers for): 6E2 12

休眠能力(Dormant abilities): 6E1 46

雙倍耐力消耗(限制)(Double Endurance Cost (Limitation)): 6E1 206

雙關節(天賦)(Double Jointed (Talent)): 6E1 113

雙倍擊退(增益)(Double Knockback (Advantage)): 6E1 283, 334

傷害翻倍(可選規則)(Doubling Damage (optional rule)): 6E2 99

翻倍快速參照表(Doubling Quick-Reference Table): 6E1 448

向下移動(Downward movement): 6E2 25

位於目標下風處,對PER檢定的調整(Downwind from target, PER Roll modifiers for): 6E2 12-13

斯賓塞博士的發條加特林火炮(範例異能力)(Dr. Spencer’s Clockwork Gatling Cannon (example power)): 6E1 391

恐怖博士的恐懼光環(範例異能力)(Dr. Terror’s Fear Aura (example power)): 6E1 176

巨龍變身之護符(範例異能力)(Dracoform Amulet (example power)): 6E1 271

拖行(Dragging): 6E2 125

龍息(範例異能力)(Dragon’s Breath (example power)): 6E1 323

汲取(異能)(Drain (Power)): 6E1 195, 290

汲取,強力一擊(Drain, Haymakering): 6E2 69

Drake, Alena(範例角色)(Drake, Alena (example character)): 6E2 250

劇評家(天賦)(Drama Critic (Talent)): 6E1 114

戲劇性戰鬥(Dramatic combat): 6E2 15

戲劇性現實主義(Dramatic realism): 6E1 8

戲劇感(Dramatic sense): 6E1 9

空投物體(Dropped objects): 6E2 141

缺氧(Drowning): 6E2 130

睡眠術(範例異能力)(Drowsiness Spell (example power)): 6E1 330

藥物免疫(Drugs, immunity to): 6E1 245

桶,55加侖,的BODY和防禦(Drum, 55-gallon, BODY and defense of): 6E2 171

酒醉(戰鬥調整)(Drunkeness (Combat Modifier)): 6E2 37, 47

糞,對PER檢定的調整(Dung, PER Roll modifiers for): 6E2 13

分身(異能)(Duplication (Power)): 6E1 141, 192, 196-204, 269-70

分身迷惑(異能招數)(Duplicative Confusion (power trick)): 6E1 200

器材的耐用性(Durable Foci): 6E1 379

持續時間增益(增益)(Duration Advantages (Advantage)): 6E1 334

持續時間限制(限制)(Duration Limitations (Limitation)): 6E1 373

異能的持續時間(Duration of Powers): 6E1 127

鷹眼(範例角色)(Eagle-Eye (example character)): 6E2 222

從較早版本轉換(Earlier editions, converting from): 6E1 20

耳塞(範例異能力)(Earplugs (example power)): 6E1 227

大地/岩石(範例特殊效果)(Earth/Stone (example special effect)): 6E1 121

易於察覺(限制)(Easily Perceived (Limitation)): 6E1 283

易於重組(加算)(Easy Recombination (Adder)): 6E1 203

修改飲食需求(Eating, altering need to): 6E1 245

回音,對PER檢定的調整(Echoes, PER Roll modifiers for): 6E2 12

ECSP-7000船上型電腦(範例電腦)(ECSP-7000 Shipboard Computer (example Computer)): 6E2 185

心靈異能的效果檢定(Effect Rolls for Mental Powers): 6E1 149

有效度上限(Effectiveness Ceilings): 6E2 282

自我(EGO)(屬性)(Ego (EGO) (Characteristic)): 6E1 44

清晰記憶(天賦)(Eidetic Memory (Talent)): 6E1 113

彈性身軀(範例異能力)(Elastic Body (example power)): 6E1 286

彈性身軀禁錮(範例異能力)(Elastic Body Entrapment (example power)): 6E1 386

電場(範例異能力)(Electric Field (example power)): 6E1 385

電(Electricity): 6E2 148

電(範例特殊效果)(Electricity (example special effect)): 6E1 121

通電柵欄(範例異能力)(Electrified Fence (example power)): 6E1 323

電子學(技能)(Electronics (Skill)): 6E1 76

精靈視覺(範例異能力)(Elvensight (example power)): 6E1 214

緊急避難所之供給(範例異能力)(Emergency Shelter’s Provisions (example power)): 6E1 370

情緒控制(範例特殊效果)(Emotion Control (example special effect)): 6E1 121

移情治療法術(範例異能力)(Empathic Healing Spell (example power)): 6E1 395

共情(限制)(Empathy (Limitation)): 6E1 299

固定式雷射炮(範例異能力)(Emplaced Laser Cannon (example power)): 6E1 376

附魔盔甲(範例異能力)(Enchanted Armor (example power)): 6E1 184

負擔,對DCV/部位射擊的影響(Encumbered, effect on DCV/Placed Shots): 6E2 37

負擔(戰鬥調整)(Encumbrance (Combat Modifier)): 6E2 45

耐力(Endurance): 6E2 131

耐力(END)(屬性)(Endurance (END) (Characteristic)): 6E1 46, 141

增益以及耐力(Endurance, Advantages and): 6E1 316

異能的耐力消耗(Endurance Cost of Powers): 6E1 130

移動型異能的耐力消耗(Endurance, cost of Movement Powers): 6E1 155

戰鬥中的耐力(Endurance, in combat): 6E2 39

耐力限制(限制)(Endurance Limitations (Limitation)): 6E1 374

移動以及耐力(Endurance, movement and): 6E2 25

耐力儲備(異能)(Endurance Reserve (Power)): 6E1 194, 205, 270

能量屏障(範例異能力)(Energy Barrier (example power)): 6E1 173

能量之軀(範例異能力)(Energy Body (example power)): 6E1 192

能量爆發(範例異能力)(Energy Burst (example power)): 6E1 335

能量阻尼場(範例異能力)(Energy Dampening Field (example power)): 6E1 196

能量防禦(基地屬性)(Energy Defense (Base Characteristic)): 6E2 189

能量防禦(ED)(屬性)(Energy Defense (ED) (Characteristic)): 6E1 46, 141, 196

能量防禦(載具屬性)(Energy Defense (Vehicle Characteristic)): 6E2 187

能量臂鎧(範例異能力)(Energy Gauntlets (example power)): 6E1 231

能量操縱(範例特殊效果)(Energy Manipulation (example special effect)): 6E1 121

以屏障包裹(Englobing with Barriers): 6E1 171

強化化學受器(範例賽博改造)(Enhanced Chemoreception (example cyberware)): 6E2 229

增強感知(增強感官)(Enhanced Perception (Enhanced Sense)): 6E1 211

重推(範例異能力)(Enhanced Push (example power)): 6E1 374

增強感官(異能)(Enhanced Senses (Power)): 6E1 207, 299

超大體型模板(Enormous Size Template): 6E1 443

易怒/狂暴(困難)(Enraged/Berserk (Complication)): 6E1 422

束縛(異能)(Entangle (Power)): 6E1 215, 310, 6E2 37, 69, 124

束縛與角色都會受到傷害(增益)(Entangle And Character Both Take Damage (Advantage)): 6E1 218

束縛擁有1點BODY(限制)(Entangle Has 1 BODY (Limitation)): 6E1 219

進入微觀宇宙!(範例異能力)(Enter The Microverse! (example power)): 6E1 223

進入戰鬥(Entering Combat): 6E2 15

埋葬(範例異能力)(Entombment (example power)): 6E1 360

環境(Environment, the): 6E2 139-78

環境影響(戰鬥調整)(Environmental Conditions (Combat Modifier)): 6E2 46-48

環境移動(天賦)(Environmental Movement (Talent)): 6E1 113

環境適應(Environments, safety in): 6E1 245

史詩奇幻(奇幻子體裁)(Epic Fantasy (Fantasy subgenre)): 6E2 236

單元劇戰役(Episodic Campaigns): 6E2 275

裝備(Equipment)
 總體而言(Generally): 6E2 179-212
 基地/載具的(For Bases/Vehicles): 6E2 193

支付(Paying for): 6E1 32

逃避條款(範例異能力)(Escape Clause (example power)): 6E1 302

間諜(黑暗冠軍子體裁)(Espionage (Dark Champions subgenre)): 6E2 247

永鋒劍(範例異能力)(Eversharp Sword (example power)): 6E1 325

常人困難(Everyman Complications): 6E1 417

常人技能(Everyman Skills): 6E1 60

擴展呼吸(生命維持的形式)(Expanded Breathing (form of Life Support)): 6E1 245

擴展類別(增益)(Expanded Class (Advantage)): 6E1 290

擴展效果(增益)(Expanded Effect (Advantage)): 6E1 142, 195

器材的消耗性(Expendability of Foci): 6E1 378

調整型異能與可消耗能力(Expendable abilities, Adjustment Powers and): 6E1 135-36

經驗點(Experience Points): 6E2 292

實驗性爆能槍(範例異能力)(Experimental Blaster (example power)): 6E1 391

爆炸(範圍效果的選項)(Explosion (Area Of Effect option)): 6E1 323

爆炸(Explosives): 6E2 210

延長呼吸(生命維持的形式)(Extended Breathing (form of Life Support)): 6E1 245

武術的額外DC(武術招式)(Extra DCs for Martial Arts (Martial Maneuver)): 6E2 92

額外肢體(異能)(Extra Limbs (Power)): 6E1 192, 224

額外階段(額外時間的形式)(Extra Phase (form of Extra Time)): 6E1 376

額外片段(額外時間的形式)(Extra Segment (form of Extra Time)): 6E1 376

額外時間(限制)(Extra Time (Limitation)): 6E1 274, 374

額外維度移動(異能)(Extra-Dimensional Movement (Power)): 6E1 220

超凡技能(Extraordinary Skills): 6E1 60

超極重質量模板(Extremely Massive Mass Template): 6E1 446

需要視線接觸(限制)(Eye Contact Required (Limitation)): 6E1 154

F-15E鷹式(範例載具)(F-15E Eagle (example vehicle)): 6E2 196

朝向(Facing): 6E2 26, 50

調整型異能的消退速度(Fade rate of Adjustment Powers): 6E1 139

墜落(Falling): 6E2 47, 140

心靈感應與謊言(Falsehoods, Telepathy and): 6E1 298

技能熟悉(Familiarity with a Skill): 6E1 56

有名(範例社會困難)(Famous (example Social Complication)): 6E1 428

奇幻(體裁)(Fantasy (genre)): 6E2 233

奇幻英雄(奇幻體裁)(Fantasy Hero (Fantasy genre)): 6E2 233

即時備戰(技能)(Fast Draw (Skill)): 6E1 76, 6E2 163

時間加速(範例異能力)(Fast Time (example power)): 6E1 168

超光速旅行(異能)(Faster-Than-Light Travel (Power)): 6E1 225

人情(資源)(Favor (Perk)): 6E1 102

恐懼(心理困難的類型)(Fear (type of Psychological Complication)): 6E1 425-26

恐懼施加(範例異能力)(Fear Infliction (example power)): 6E1 257

反饋(限制)(Feedback (Limitation)): 6E1 173, 204, 260, 273, 299

擊劍(武術流派)(Fencing (Martial Arts style)): 6E2 93

兇猛的(天賦)(Ferocious (Talent)): 6E1 114

任務減少(限制)(Fewer Tasks (Limitation)): 6E1 291

防火身軀(範例異能力)(Fiery Body (example power)): 6E1 185

戰鬥(Fighting): 6E1 14, 6E2 34

水下戰鬥(Fighting underwater): 6E2 168

填補(加算)(Fill In (Adder) 6E1 310

極度有錢(Filthy Rich (income category)): 6E1 105

精細操縱(加算)(Fine Manipulation (Adder)): 6E1 296

火(Fire): 6E2 150

火焰矢法術(範例異能力)(Fire Bolt Spell (example power)): 6E1 174

滅火器(範例異能力)(Fire Extinguisher (example power)): 6E1 194

火/熱(範例特殊效果)(Fire/Heat (example special effect)): 6E1 121

火器(Firearms)
 總體而言(Generally): 6E2 207
 強力一擊(Haymakering): 6E2 69

感知檢定的調整(PER Roll modifiers for): 6E2 12

Firebrand(範例角色)(Firebrand (example character)): 6E1 16-19

火焰領主的烈焰吞噬(範例異能力)(Firelord’s Consuming Flames (example power)): 6E1 345

近戰射擊(Firing into melee): 6E2 43

大地之拳法術(範例異能力)(Fist of Earth Spell (example power)): 6E1 337

Fivedawns, Jessica(範例角色)(Fivedawns, Jessica (example character)): 6E2 259

固定位置的傳送(Fixed Locations for Teleportation): 6E1 300

固定觀察點(限制)(Fixed Perception Point (Limitation)): 6E1 181

多重異能的固定插槽(Fixed slots for Multipowers): 6E1 402

旗桿,的BODY和防禦(Flagpole, BODY and defense of): 6E2 171

閃光(異能)(Flash (Power)): 6E1 141, 226, 235, 6E2 14, 37, 69

閃光防禦(異能)(Flash Defense (Power)): 6E1 227

手電筒(範例異能力)(Flashlight (example power)): 6E1 238

飛行(Flight): 6E2 28

歐諾:
飛行(異能)(Flight (Power)): 6E1 227, 243

飛行,對擊退的影響(Flight, effect on Knockback): 6E2 115

浮動困難(Floating Complications): 6E1 417

飛行(戰鬥調整)(Flying (Combat Modifier)): 6E2 47

器材(限制)(Focus (Limitation)): 6E1 181, 193, 195, 196, 204, 215, 238, 241, 270, 283, 287, 292, 303, 308, 360, 376, 6E2 167

聚焦能量射線(範例異能力)(Focused Energy Beam (example power)): 6E1 325

專注心靈控制(範例異能力)(Focused Mental Control (example power)): 6E1 372

霧(環境影響)(Fog (environmental effect)): 6E2 144

霧,對PER檢定的調整(Fogginess, PER Roll modifiers for): 6E2 12

造霧術(範例異能力)(Fogweaving Spell (example power)): 6E1 335

追隨者(資源)(Follower (Perk)): 6E1 102, 202, 269

立足點不穩(戰鬥調整)(Footing, poor (Combat Modifier)): 6E2 47

力能致動(範例異能力)(Force Kinetics (example power)): 6E1 296

力操縱(範例特殊效果)(Force Manipulation (example special effect)): 6E1 121

法醫學(技能)(Forensic Medicine (Skill)): 6E1 76, 6E2 163

偽造(技能)(Forgery (Skill)): 6E1 76

形態凝聚(異能招數)(Form Cohesion (power trick)): 6E1 282

戰鬥幸運(範例異能力)(Fortunes Of Battle (example power)): 6E1 246

只能向前移動(限制)(Forward Movement Only (Limitation)): 6E1 244

四手戰士(異能招數)(Four-Armed Combatant (power trick)): 6E1 224

困難的頻率(Frequency of Complications): 6E1 416

福利(資源)(Fringe Benefit (Perk)): 6E1 103

隱形的邊緣(Fringe, for Invisibility): 6E1 240

凍傷(環境影響)(Frostbite (environmental effect)): 6E2 143

燃料充能(充能的選項)(Fuel Charges (option for Charges)): 6E1 370, 6E2 285

全移動(Full Move): 6E2 18, 24

全階段動作(Full Phase Actions): 6E2 18

全階段(額外時間的形式)(Full Phase (form of Extra Time)): 6E1 376

全力使用異能(Full power, using a Power at): 6E1 131

標準車(範例載具)(Full-Size car (example vehicle)): 6E2 196

傢具,的BODY和防禦(Furniture, BODY and defense of): 6E2 171

神奇發明池(範例VPP)(Gadget Pool (example VPP)): 6E1 412

神奇發明(範例特殊效果)(Gadgets (example special effect)): 6E1 121

銀河冠軍(超級英雄子體裁)(Galactic Champions (Supeheroes subgenre)): 6E2 218

賭博(技能)(Gambling (Skill)): 6E1 77

遊戲比例尺(Game Scale): 6E2 15

遊戲主持(Gamemastering)
 總體而言(Generally): 6E2 265-94
 心靈異能(Mental Powers): 6E1 149

超極巨體型模板(Gargantuan Size Template): 6E1 443

防毒面具(範例異能力)(Gas Mask (example power)): 6E1 246

汽油,對PER檢定的調整(Gasoline, PER Roll modifiers for): 6E2 13

傳送門(傳送或EDM)(Gates (Teleportation or EDM)): 6E1 222, 301

城門,的BODY和防禦(Gates, city, BODY and defense of): 6E2 171

通用武術(武術流派)(Generic Martial Arts (Martial Arts style)): 6E2 93

體裁模擬(Genre Simulation): 6E2 278, 298

體裁(Genres): 6E2 213-64

手勢(限制)(Gestures (Limitation)): 6E1 241, 381, 6E2 167

幽靈本質(範例異能力)(Ghostly Essence (example power)): 6E1 334

斬鬼劍(範例異能力)(Ghostrending Sword (example power)): 6E1 318

巨蜘蛛網(範例異能力)(Giant Spider Webs (example power)): 6E1 345

驅逐天賦(範例異能力)(Gift Of Banishing (example power)): 6E1 345

超巨型怪獸的堅不可摧(範例異能力)(Gigantic Monster’s Invulnerability (example power)): 6E1 185

極巨體型模板(Gigantic Size Template): 6E1 443

格蘭德魯薩的衰弱咒(範例異能力)(Glandrusar’s Invocation Of Enfeeblement (example power)): 6E1 382

玻璃,的BODY和防禦(Glass, BODY and defense of): 6E2 171

滑翔斗篷(範例異能力)(Glider Cape (example power)): 6E1 228

滑翔(飛行的形式)(Gliding (form of Flight)): 6E1 228, 6E2 29

術語表(Glossary): 6E1 22

黏著手榴彈Mk.I(範例異能力)(Glue Grenade, Mk. I (example power)): 6E1 219

黃金時代冠軍(超級英雄子體裁)(Golden Age Champions (Supeheroes subgenre)): 6E2 218

魔像(作為自動機)(Golems (as Automatons)): 6E2 182

抓擒(戰鬥招式)(Grab (Combat Maneuver)): 6E2 37, 62, 69, 124

飛掠抓擒(戰鬥招式)(Grab By (Combat Maneuver)): 6E2 67

抓擒武器(Grab Weapon): 6E2 67

被另一角色抓著,對DCV/部位射擊的影響(Grabbed by another character, effect on DCV/Placed Shots): 6E2 37

抓著另一角色,對DCV/部位射擊的影響(Grabbing another character, effect on DCV/Placed Shots): 6E2 37

四爪錨索(範例異能力)(Grapnel And Rope (example power)): 6E1 292

大地抓握(範例異能力)(Grasp Of The Earth (example power)): 6E1 344

肢體抓握(異能招數)(Grasping Limbs (power trick)): 6E1 224

引力子操縱(範例異能力)(Graviton Manipulation (example power)): 6E1 228

重力(範例特殊效果)(Gravity (example special effect)): 6E1 121

重力,對移動的影響(Gravity, affect on movement): 6E2 25

手榴彈(Grenades): 6E2 208

戰役的基本規則(Ground rules for a campaign): 6E2 267

地面纏鬥(Groundfighting): 6E2 127

基地的土地(Grounds for Bases): 6E2 190

變大(異能)(Growth (Power)): 6E1 217, 229, 286

膨脹動量(異能招數)(Growth Momentum (power trick)): 6E1 282

防守區域(Guarding areas): 6E2 128

槍械使用,對PER檢定的調整(Gun use, PER Roll modifiers for): 6E2 12

槍械,強力一擊(Guns, Haymakering): 6E2 69

半移動(Half Move): 6E2 18, 24

半階段動作(Half Phase Actions): 6E2 18

錘(HTH武器)(Hammers (HTH weapons)): 6E2 204

近身攻擊(異能)(Hand-To-Hand Attack (Power)): 6E1 231

近身戰鬥(Hand-To-Hand Combat): 6E2 54

近身致死攻擊(HKA)(Hand-To-Hand Killing Attack (HKA)): 6E1 241

近身武器(Hand-To-Hand Weapons): 6E2 201

手銬(範例異能力)(Handcuffs (example power)): 6E1 219

手槍(火器)(Handguns (firearms)): 6E2 208

角色的容貌(Handsomeness of a character): 6E1 115

冷硬議價師(天賦)(Hard Bargainer (Talent)): 6E1 114

硬科幻(科幻子體裁)(Hard Science Fiction (Science Fiction subgenre)): 6E2 258

硬化(增益)(Hardened (Advantage)): 6E1 147, 189, 218, 302, 310

難以重組(限制)(Harder Recombination (Limitation)): 6E1 204

Hardpoint(範例角色)(Hardpoint (example character)): 6E2 224

哈雷戴維森V-Rod(範例載具)(Harley-Davidson V-Rod (example vehicle)): 6E2 196

傷害性幻覺(Harmful illusions): 6E1 251

不利的秘密(範例社會劣勢)(Harmful Secret (example Social Complication)): 6E1 428

七眠者之豎琴(範例異能力)(Harp Of The Seven Slumbers (example power)): 6E1 381

厭惡(心理困難的類型)(Hatred (type of Psychological Complication)): 6E1 425-26

看了看四周(異能招數)(Have A Look Around (power trick)): 6E1 200

強力一擊(戰鬥招式)(Haymaker (Combat Maneuver)): 6E2 68

藉由強力一擊增加傷害(Haymaker, adding damage with): 6E2 99, 102

治療(異能)(Healing (Power)): 6E1 202, 206, 232, 6E2 13

治療受傷(Healing from injury): 6E2 121-22

治療變形(Healing from Transform): 6E1 307

治療速度(Healing rate): 6E2 130

聽覺感知調整(Hearing Perception Modifiers): 6E2 12

聽覺感官群組(Hearing Sense Group): 6E1 208, 6E2 8, 12

灶/壁爐,的BODY和防禦(Hearth/fireplace, BODY and defense of): 6E2 171

高熱光環(範例異能力)(Heat Aura (example power)): 6E1 395

高溫適應(Heat, safety in): 6E1 245

大質量角色(Heavy Characters): 6E1 446

超重質量模板(Heavy Mass Template): 6E1 446

重武器(Heavy Weapons): 6E2 208

重質量模板(Hefty Mass Template): 6E1 446

標準身高(Height, standard): 6E1 12

直升機,的BODY和防禦(Helicopter, BODY and defense of): 6E2 171

直升機(範例載具)(Helicopters (example vehicles)): 6E2 196

英雄系統核心叢書(HERO System Core Library): 6E1 7

英雄系統哲學(HERO System Philosophy): 6E1 8

英雄設計師(角色創造軟體)(Hero Designer (character creation software)): 6E1 8

英雄動作點(Heroic Action Points): 6E1 415, 6E2 287

英雄角色與戰役(Heroic characters and campaigns): 6E1 29, 34

高奇幻(奇幻子體裁)(High Fantasy (Fantasy subgenre)): 6E2 236

高壓(High pressure)
 環境影響(Environmental effect): 6E2 144
 適應(Safety in): 6E1 245

廣頻段無線電感知(增強感官)(High Range Radio Perception (Enhanced Sense)): 6E1 211

上流社會(技能)(High Society (Skill)): 6E1 77

快速拔槍(戰鬥招式)(Hipshot (Combat Maneuver)): 6E2 87

英雄系統的歷史(History of the HERO System): 6E2 306

攻擊部位(Hit Location): 6E2 108

HMMWV"悍馬"(範例載具)(HMMWV “Humvee” (example vehicle)): 6E2 196

保留一個動作(Holding an Action): 6E2 20

閉氣(Holding one’s breath): 6E2 130

中心空洞(增益)(Hole In The Middle (Advantage)): 6E1 335

全息投影(範例異能力)(Holograms (example power)): 6E1 238

恐怖(體裁)(Horror (genre)): 6E2 262

馬(輕型戰馬)(範例動物)(Horse (Light Warhorse) (example animal)): 6E2 178

火速反射II(範例賽博改造)(Hot Reflexes II (example cyberware)): 6E2 229

氣墊船,的BODY和防禦(Hovercraft, BODY and defense of): 6E2 171

HTH戰鬥(HTH Combat): 6E2 54

反射HTH戰鬥攻擊(HTH Combat attacks, Reflecting): 6E1 273

巨體型模板(Huge Size Template): 6E1 443

人類(心靈類別)(Human (class of minds)): 6E1 149

被追殺(困難)(Hunted (Complication)): 6E1 423

Hur’shaas(範例角色)(Hur’shaas (example character)): 6E2 259

超屬性(範例特殊效果)(Hyper-Characteristics (example special effect)): 6E1 121

超感知(範例特殊效果)(Hypersenses (example special effect)): 6E1 121

催眠手槍(範例異能力)(Hypnopistol (example power)): 6E1 318

I型鋼,的BODY和防禦(I Beam, BODY and defense of): 6E2 171

我酒醉時也能好好打架!(天賦)(I Can Drunk Just As Good Fight! (Talent)): 6E1 113

在冰上,對DCV/部位射擊的影響(Ice, on, effect on DCV/Placed Shots): 6E2 37

寒冰束縛(範例異能力)(Ice Bonds (example power)): 6E1 219

冰/冷(範例特殊效果)(Ice/Cold (example special effect)): 6E1 121

冰滑梯(範例異能力)(Ice Slides (example power)): 6E1 388

冰風暴法術(範例異能力)(Ice Storm Spell (example power)): 6E1 332

冰上行走(天賦)(Icewalking (Talent)): 6E1 113

無視對手(Ignoring opponents): 6E2 128

幻覺術(範例異能力)(Illusion Spell (example power)): 6E1 238

幻覺偽裝(範例異能力)(Illusionary Disguise (example power)): 6E1 252

幻覺(範例特殊效果)(Illusions (example special effect)): 6E1 121

幻覺創造(Illusions, creating): 6E1 236, 248

影像(異能)(Images (Power)): 6E1 236

模仿(加算)(Imitation (Adder)): 6E1 279

無法移動(器材的調整)(Immobile (modifier for Focus)): 6E1 378

無法動搖(天賦)(Immovable (Talent)): 6E1 114

免疫(生命維持的形式)(Immunity (form of Life Support)): 6E1 245

損傷(Impairing): 6E2 111

不可穿透(增益)(Impenetrable (Advantage)): 6E1 147, 186, 189, 218, 302, 310

帝國動力裝甲Mark I(範例異能力)(Imperial Powered Armor, Mark I (example power)): 6E1 387

不可滲透(加算)(Impermeable (Adder)): 6E1 276

極其驚人之印象(範例異能力)(Impressive As All Get Out (example power)): 6E1 333

強化加速/減速(增益)(Improved Acceleration/Deceleration (Advantage)): 6E1 156, 244

強化支撐(範例異能力)(Improved Bracing (example power)): 6E1 242

強化非戰鬥移動(加算)(Improved Noncombat Movement (Adder)): 6E1 157

強化非戰鬥拉伸(加算)(Improved Noncombat Stretching (Adder)): 6E1 286

強化結果群組(Improved Results Group (Advantage)): 6E1 308

臨時武器(Improvised weapons): 6E2 173

無法感知到對手(Inability to Sense an Opponent): 6E2 125

不精準(限制)(Inaccurate (Limitation)): 6E1 381

咒語(限制)(Incantations (Limitation)): 6E1 241, 381, 6E2 167

無法腐化(天賦)(Incorruptible (Talent)): 6E1 114

增加感知角度(感官調整)(Increased Arc Of Perception (Sense Modifier)): 6E1 213

增加耐力消耗(限制)(Increased Endurance Cost (Limitation)): 6E1 206, 231, 374

增加質量(加算)(Increased Mass (Adder) 6E1 223, 302

增加最大極限(增益)(Increased Maximum (Advantage)): 6E1 165

增加最大射程(增益)(Increased Maximum Range (Advantage)): 6E1 344

增加恢復時間(充能的選項)(Increased Recovery Time (option for Charges)): 6E1 372

增加換彈時間(充能的選項)(Increased Reloading Time (option for Charges)): 6E1 369

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