受诅视野(Accursed Vision)
学派:死灵系【诅咒】
等级:术士/法师4,女巫4
施法时间:1标准动作
成分:言语,姿势
距离:中距(100英尺+10英尺/等级)
目标:一个活物
持续时间:永久(可解消)
豁免检定:强韧无效和意志无效
法术抗力:可
The subject missing its Fortitude save gains the ability to see invisible creatures and objects as if it had gained see invisibility as a permanent ability. However, it also is unable to see creatures that are normally visible. Unless there is something invisible within its normal range of vision (which it presently can see), the subject is blinded.
强韧豁免失败的受术者将获得看见隐形生物和物体的能力,就好像该受术者获得识破隐形(see invisibility)作为恒定能力一样。然而,他将无法看到正常情况下自己本来可以看到的生物。除非在他的正常视野范围内(也就是他目前能看见的范围内)存在隐形事物,否则受术者就会被视为目盲。
If there is nothing within the target’s field of vision when the spell takes effect, it has no way of distinguishing this from an effect which causes blindness. However, once it realizes it can see creatures that are normally invisible, this fact begins to play tricks on its mind; id6 days after the target first learns that it can see invisible creatures and not see visible creatures, it must make another save or gain the schizophrenia insanity (see the Pathfinder Roleplaying Game Game Mastery Guide).
当法术生效时,如果目标的视野范围内没有任何东西,受术者就无法将此法术与导致目盲的效果区分开来。然而,一旦他意识到自己能看到通常看不见的生物,这个事实就会开始让受术者的思维陷入混乱;从目标第一次知道自己能看见隐形的生物而看不到通常可见的生物后的第一天开始,在1d6天之后,受术者必须再次进行豁免,否则会患上妄想型精神分裂(schizophrenia),详见《游戏运作指南》。
The curse bestowed by this spell cannot be dispelled and remove blindness/deafness does not end this curse, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell.
此诅咒无法被解除,移除目盲/耳聋(remove blindness/deafness)也不能结束该诅咒,但可以使用破除结界(break enchantment)、有限祈愿术(limited wish)、神迹术(miracle)、移除诅咒(remove curse)或祈愿术(wish)来解除该诅咒。
警惕异常(Alert to the Unnatural)
学派:预言系
等级:导师1,反圣武士1,牧师/先知1,德鲁伊1,审判者1,圣武士1,游侠1,萨满1
施法时间:1标准动作
成分:言语,姿势,法器
区域:30英尺半径弥漫,以自我为中心
持续时间:1分钟/等级
You gain an uncanny sixth sense about the presence of unnatural, frightful, or fear-inducing beings or powers. For the duration, whenever a being with the fear aura supernatural ability, frightful presence extraordinary ability, or unnatural aura supernatural ability is in the affected area you are alerted to the presence of danger by a visceral or other bodily sensation (such as having the hair on your neck prickle suddenly). You aren’t given information about the specific locations of such beings, their number, strength or intentions. You gain a +2 insight bonus to Perception checks whenever you are alerted to danger and this bonus persists until you no longer sense danger.
你会获得一种不可思议的第六感,能感知到非自然的,恐怖的,或引起恐惧的存在或力量。在法术持续期间,如果有拥有超自然能力“恐惧灵光”、特异能力“凶威”或超自然能力“反自然灵光”的生物存在于法术效果范围内时,你会意识到危险的存在,这会体现为你突然觉得内脏不适或其他身体感受(如脖子上的汗毛突然竖起)。你不会得知这些生物的具体位置、数量、力量强度或意图。当你察觉到危险时,你的察觉检定会获得+2洞察加值,并且该加值会一直持续,直到你不再感觉到危险为止。
If the prevailing lighting condition when you cast alert to the unnatural is darkness or darker, the area of the spell is doubled, the duration is 10 min./level, and the insight bonus to Perception is +4 for as long as you remain in darkened areas. If you move into an area of dim or brighter lighting and the normal duration of the spell would have expired, the spell expires as soon as you enter that brighter region.
如果当你施展此法术时,周围的主要光照条件是黑暗或更暗,法术的区域范围会加倍,持续时间为10分钟/等级,并且当你停留在黑暗区域时,洞察加值为+4。如果你进入一个昏暗或更亮的区域,并且法术的正常持续时间已经结束,那么当你进入到更亮区域时,法术就会失效。
光之祝福(Blessing of Light)
学派:防护系【光亮】
等级:牧师/先知2,圣武士2
施法时间:1轮
成分:言语,姿势,法器
距离:近距(25英尺+5英尺/2等级)
目标:一个活物/等级,彼此相距不超过30英尺
持续时间:1分钟/等级或直到释放
豁免检定:意志无效(无害)
法术抗力:可(无害)
You offer a prayer to a deity of light as you protect your allies with this spell. For as long as the effect lasts, each target emits light as though targeted by a light spell; the color of the light corresponds to a color associated with your own deity or the deity named in the prayer. Each target can suppress or resume this light as a free action on its turn.
当你用这个法术保护你的盟友时,你向光明之神献上自己的祈祷。在效果持续期间,每个法术目标都会发光,就像被光亮术(light)影响一样;光的颜色对应于你信仰的神灵或在祈祷中提到的神灵。每个目标都可以自己的回合中以自由动作压制或恢复自己身上的光芒。
Each target gains a +2 morale bonus on saving throws against any spells or effects with the darkness or shadow descriptors while it is emitting this light. Any ally adjacent to someone emitting light from blessing of light gains a +1 morale bonus on those saves as well. These bonuses do not stack.
每个目标在发光时对任何具有黑暗或阴影描述符的法术或效果进行豁免检定时获得+2士气加值。任何靠近发光者的队友在这些豁免中也获得+1士气加值。这些加值不能叠加。
At any time while the spell is in effect, a target may, on its turn as a swift action, choose to end the spell’s benefits for itself for a burst of light. This burst dispels any single magical darkness effect of 2nd level or lower within 20 feet.
在该法术生效的任何时间,目标可以在轮到自己的回合时,以一个迅捷动作选择结束该法术的增益,以产生一场光爆。这种光爆会驱散20英尺内任何2环或更弱的魔法黑暗效果。
致盲打击(Blinding Battering)
学派:变化系【幽影幻觉】
等级:反圣武士1,吟游诗人2,血脉狂怒者1,魔战士2,术士/法师2,女巫2
施法时间:1标准动作
成分:言语,姿势,法器
距离:接触
目标:你被接触的武器
持续时间:1轮/等级
豁免检定:无和强韧无效
法术抗力:可和不可
You infuse your weapon with shadow energy; the weapon blackens and dark, wispy smoke trails closely around it when it moves. The first time a creature is struck by this weapon, a pulse of shadowy darkness radiates from the point of impact to 5 feet for but a moment. If the target struck fails a Fortitude save, it is dazzled until the end of your next turn by this effect. If you successfully strike the same target while it is dazzled, a darker pulse radiates to 10 feet, again for only a moment. If the target fails a Fortitude save, it is blinded until the end of your next turn by this effect. If you successfully strike the same target while it is temporarily blinded, a pulse of utter blackness radiates to 15 feet and persists until the end of the target's next turn; if the target fails a Fortitude save, it is permanently blinded.
你给武器注入暗影能量;武器会成黑色,当它被挥动时,稀薄的烟雾会在它周围留下尾迹。当一个生物第一次被此武器攻击时,一股幽暗的黑暗脉冲会从冲击点辐射到5英尺以内,但只会持续短短一瞬间。如果被攻击的目标没有通过强韧豁免,则该效果会使目标在直到你的下一回合结束前保持晕眩。如果你成功地在同一目标晕眩的时候击中他,一次更黑暗的脉冲会辐射到10英尺,再一次只持续片刻。如果目标没有通过强韧豁免,他将在你的下一回合结束前被该效果目盲。如果你成功地击中了一个暂时目盲的目标,一片极度黑暗的脉冲会辐射到15英尺以外,并持续到目标的下一个回合结束;如果目标没有通过强韧豁免检定,他将永久目盲。
If you permanently blind any target or stop wielding the weapon, the spell ends.
如果你使任何目标永久目盲或停止使用该武器,该法术结束。
All creatures within the persisting i5-ft.-radius region of utter blackness are rendered blinded by the blackness unless they have darkvision until the blackness ends. This blindness is the natural consequence of the absence of light and is relieved immediately when the region returns to normal. While it is in effect, a spell with the light descriptor of 2nd level or higher cast so that its area of effect touches any of the darkness region will remove the persisting region (though this will have no effect on the target blinded by the attack).
所有在15英尺的极度黑暗范围内的生物,会被黑暗所蒙蔽,陷入目盲,除非他们有黑暗视觉,直到黑暗效果结束。这种目盲是光线缺乏的自然结果,当该区域恢复正常光照条件时,就会立即缓解。当该效果生效时,一个2环或更高环的,拥有光亮描述符的法术,当它的效果范围触及到黑暗区域的任何部分时,它将移除持续的黑暗区域(尽管这对被攻击致盲的目标没有影响)。
影龙之息(Breath of the Umbral Dragon)
学派:死灵系
等级:炼金术师4,血脉狂怒者4,魔战士4,术士/法师4
施法时间:1标准动作
成分:言语,姿势,材料(一枚影龙的鳞片)
距离:30英尺
区域:锥形爆发
持续时间:立即
豁免检定:强韧部分生效
法术抗力:可
You breathe out a blast of shadows. Creatures in the area who fail a Fortitude save are blinded for id4 rounds and take 1 point of Strength damage per 3 caster levels (to a maximum of 6 points). A successful save negates the blindness and reduces the Strength damage to 1 point.
你呼出一团暗影能量。在该区域的生物如果没有通过强韧豁免,将被目盲1d4轮,受到每3个施法者等级1点的力量伤害(最多6点)。成功的豁免使目盲无效,力量伤害降低为1点。
If the targets of breath of the umbral dragon are in spaces covered at least 25% in shadows, the DC of the saving throw increases by +2, the blindness lasts for 2d4 rounds, and the Strength damage caused by the effect is increased by 1 point. However, on a successful save, even in shadowy terrain the blindness is negated and the Strength damage is 1 point.
如果目标处于面积至少有25%被阴影覆盖的空间,则豁免DC+2,目盲持续2d4轮,该效果所造成的力量伤害增加1点。然而,在成功豁免的情况下,即使是目标在阴影区域,目盲也会被抵消,力量伤害为1点。
明亮视觉(Brightvision)
学派:变化系
等级:炼金术师1,血脉狂怒者1,术士/法师1
施法时间:1标准动作
成分:言语,姿势,材料(一颗价值10gp的玛瑙)
距离:接触
目标:接触的生物
持续时间:1小时/等级
豁免检定:意志无效(无害)
法术抗力:可(无害)
The subject gains the ability to see clearly even in very bright light. Anyone under the effect of brightvision gains a +2 enhancement bonus on Perception checks related to vision in normal lighting conditions and a +4 enhancement bonus on Perception checks related to vision in bright lighting conditions. The subject may end the spell at any time as a free action to gain a +2 on any save against any spell, spell-like ability or effect which induces blindness or causes damage resulting from light or brightness.
受术者会获得在非常明亮的光线下也能清晰视物的能力。在此法术效果下的人在普通光照条件下的依赖视觉的察觉检定会获得+2增强加值,在明亮光照条件下的依赖视觉的察觉检定会获得+4增强加值。受术者可以在任何时间以自由动作结束该法术,在对抗任何导致目盲或因光亮而引发伤害的法术、类法术能力或效果时在任何豁免上获得+2加值。
群体明亮视觉(Brightvision, Mass)
学派:变化系
等级:术士/法师4
施法时间:1标准动作
成分:言语,姿势,材料(每目标一颗价值10gp的玛瑙)
距离:近距(25英尺+5英尺/2等级)
目标:一个活物/等级,彼此相距不超过30英尺
持续时间:1小时/等级
豁免检定:意志无效(无害)
法术抗力:可(无害)
This functions as brightvision except that it targets multiple creatures.
这个法术类似于明亮视觉(Brightvision),但能影响多个目标。
借影传咒(Cast from Shadow)
学派:变化系
等级:吟游诗人3,术士/法师3,女巫3
施法时间:1标准动作
成分:言语,姿势,法器/M(一圈黑色的绳子)
距离:中距(100英尺+10英尺/等级)
目标:自我
持续时间:1轮/等级
Each round as a free action at the start of your turn, select one square within range you can see that is contiguously connected to your space through terrain covered at least 25% by shadows. For the duration of the round, you may cast any of your spells with a range other than personal or touch as though you were actually in that space; you still must be able to see the target or targeted space of the other spell. The spell is cast as if you were in that square, regardless of whether that square is occupied, and regardless of whether your space is larger than one square. However, there may be conditions in that square that cause your spell to fail or otherwise be impeded or altered.
每轮在你的回合开始时,你可以用一个自由动作来选择法术范围内一个方格,此方格必须与你所处的方格相连,连接的部分必须都至少有25%的面积被阴影覆盖。在法术持续时间内,你可以施展法术距离并非个人或接触的法术,就好像你真的在你选择的那个方格空间里一样;你仍然必须能够看到另一个法术的目标或目标空间。施放另外一个法术时,你就好像在那个方格之中,不管那个方格是否被占据,也不管你占据的空间是否大于一个方格。然而,在那个方格中可能有一些条件会导致你的法术失败、被阻碍或发生改变。
洞光之触(Cavelight Touch)
学派:死灵系
等级:反圣武士2,血脉狂怒者2,魔战士2,术士/法师2,女巫2
施法时间:1标准动作
成分:言语,姿势,材料(洞光苔藓(cavelight moss)的触须)
距离:接触
目标:接触的活物
持续时间:见正文
豁免检定:强韧部分生效
法术抗力:可
With a successful melee touch attack, the target glows with an eerie, dull light, though only as bright as a candle, for 1 min./level. In addition, if the touched subject fails a Fortitude save, it suffers 1d4 points of Strength damage. For each point of Strength damage you cause using cave- light touch, you gain 5 temporary hit points. The temporary hit points disappear in 1 hour.
在一次成功的近战接触攻击后,目标会发出一种怪异的暗淡光芒,但亮度只有蜡烛的水平,持续1分钟/等级。此外,如果被触碰的目标没有通过强韧豁免,他将受到1d4点力量伤害。当你使用洞光之触每造成一点力量伤害,你将获得5点临时生命值。临时生命值会在1小时内消失。
A creature that makes its Fortitude save is immune to Strength drain caused by any casting of cavelight touch for 24 hours.
强韧豁免成功的生物在24小时内免疫任何人施展的洞光之触法术所造成的力量吸取。
If the subject you touch is in shadows or dim lighting conditions, add +2 to the DC of the Fortitude save and, if the subject fails its save, add +1 to the Strength damage caused by your touch.
如果你所接触的目标处于阴影中或在昏暗的光照条件下,强韧豁免的DC+2,如果目标未通过豁免,则你的触摸造成的力量伤害+1。
黑暗之寒(Chill of Darkness)
学派:变化系【寒冷,黑暗】
等级:萨满3,术士/法师3,女巫3
施法时间:1标准动作
成分:言语,姿势,材料(碎冰片)
距离:近距(25英尺+5英尺/2等级)
区域:20英尺半径弥漫,以一个生物,物体或空间点为中心
持续时间:1轮/等级
豁免检定:强韧减半
法术抗力:可
All the lighting conditions in the affected area drop by one place each round, and the temperature in the affected area drops quickly. A creature that starts its turn in an affected square or that enters an affected square on its turn may attempt a Fortitude save to reduce the damage (no creature takes damage twice in one round from this spell). Any creature taking nonlethal damage from cold is fatigued until it recovers from the nonlethal damage. Resistance to cold (including endure elements and protection from energy) prevents nonlethal damage from chill of darkness. If the existing temperature in the area is already lower than that produced by this spell, the spell has no damage effect on that round.
所有受法术影响的区域的照明条件每轮都会下降一个阶段,受影响区域的温度也会迅速下降。在受影响方格内开始自身回合或在该自己的回合里进入受影响方格,都会让生物必须尝试强韧豁免以减少伤害(任何生物在一轮内都不会受到该法术的两次伤害)。任何受到源于寒冷的非致命伤害的生物将会陷入疲乏,直到非致命伤害被恢复。包括忍受环境(endure elements)和防护能量伤害(protection from energy)之类的针对寒冷的抗力可以防止来自此法术的非致命伤害。如果该区域现有的温度已经低于该法术产生的低温,该法术在该轮没有伤害效果。
亮度 温度 伤害
明亮 普通 无
普通 凉爽 无
昏暗 寒冷(低于40℉) 1d6点非致命伤害
黑暗 严寒(低于0℉) 2d6点非致命伤害
无光 极寒(低于-20℉) 3d6点寒冷伤害
For example, if creatures are in a region of dark lighting conditions and chill of darkness is cast to affect that area, that area’s temperature drop to extreme cold, the lighting condition drops to lightless, and all creatures in the area take 3d6 cold. Creatures that enter or remain in the area continue to take 3d6 cold each round they remain in the area.
例如,如果一个生物处于光照条件为黑暗的环境之中,而此法术被施放到该区域之中,该区域的温度会降至极寒,光照条件会降至无光,该区域内的所有生物都会受到3d6点的寒冷伤害。进入或停留在该区域的生物每轮会继续受到3d6点的寒冷伤害。
影火之云(Cloud of Fire and Shadow)
学派:咒法系(创造)【火,阴影】
等级:术士/法师6,召唤师5
施法时间:1标准动作
成分:言语,姿势,材料(燃烧骸骨的骨头)
距离:中距(100英尺+10英尺/等级)
区域:20英尺半径扩散的云雾,20英尺高
持续时间:专注,最长1轮/等级(可解消)
豁免检定:反射减半
法术抗力:不可
A cloud of fire and shadow spell creates an insubstantial cloud of shadowy darkness intermingled with wisps of dark flame. The cloud does not obscure sight, but it does reduce the lighting conditions one step in its area and all squares in the area are treated as though covered 50% in shadows. When you first create the cloud, and any time that you move the cloud such that it contacts a target that was not in the cloud, creatures in the cloud take 4d6 fire damage and gain 2 negative levels. Thereafter, any creature ending its turn in the cloud takes 4d6 fire damage and gains 2 negative levels at the start of its next turn if the cloud remains. All targets can attempt Reflex saves to take half damage from the fire and negate the negative levels.
影火之云法术会创造出一团非实质的的黑暗云雾,里面充斥着一团团的暗影烈焰。黑云不会遮蔽视线,但它确实会在其区域内让照明条件降低一个阶段,并且黑云内的所有方格都被视为有50%的阴影覆盖。当你第一次创造黑云时,以及当你每一次移动黑云,使其接触到原本不在其中的生物时,黑云中的生物都会受到4d6点的火焰伤害,并获得2个负向等级。因此,任何在黑云中结束其回合的生物,如果黑云保持不动,其会在自身下一回合结束时受到4d6点火焰伤害,并获得2个负向等级。所有目标都可以通过反射豁免来避免一半的火焰伤害并抵消负向等级。
On your turn, by concentrating, you may move the cloud as much as 30 feet in any direction, though it remains within 20 ft. of the ground. If you stop concentrating, the cloud remains stationary for the remaining duration and you can no longer regain control to move it (though you can dismiss it).
在你的回合,通过专注,你可以将黑云向任何方向移动最多30英尺,尽管它仍然保持在离地面20英尺的范围内。如果你不再专注,黑云在剩余的时间内将保持静止,你将无法重新获得移动它的能力(尽管你可以解消它)。
The dark flames will set combustibles afire.
黑火会点燃可燃物。
调光球(Contrast Orb)
学派:塑能系【光亮】
等级:吟游诗人1,魔战士1,术士/法师1,召唤师1,女巫1
施法时间:1标准动作
成分:言语,姿势
距离:5英尺
效果:1个发光球体
持续时间:1小时/等级
豁免检定:无
法术抗力:不可
A six-inch diameter orb of light appears in your space glowing dimly with a muted, soft white light. The orb hovers above and behind your head, casting light in all direc-tions with the intensity of a few small candles. Each round on your turn as a free action you can change the color of the light; the light remains the new color unless you change it again.
一个直径六英寸的光球会出现在你的方格里,发出柔和而黯淡的白光。光球会悬浮在你的头顶和身后,向各个方向投射光线,亮度大约等同几支小蜡烛的总合。每轮在你的回合中,你可以用一个自由动作改变光球的颜色;除非你再次改变颜色,否则光线会一直保持新的颜色。
Each round on your turn as a move action you can change the brightness of the light one step; the light remains at that level of brightness unless you change it again. The degrees of brightness are: dark (the orb remains in its position but gives off no light), dim (its original state), torch (one step above dim), bright (one step above torch). You cannot decrease the brightness below dark or above bright. For each round that the light is bright, ten minutes are reduced from the remaining duration of the spell. For each round that the light is torch, one minute is reduced from the remaining duration of the spell.
每轮在你的回合,你可以用一个移动动作来让光球的亮度改变一阶;光线会一直保持在这个亮度,除非你再次改变它。亮度可以分为以下水平:黑暗(光球仍然在它的位置,但不发光),昏暗(光球的原始状态),火炬(比昏暗高一级),明亮(比火炬高一级)。你不能让光球的亮度降低到低于黑暗或高于明亮。光球每保持明亮状态以一轮,法术的剩余持续时间就会减少10分钟。光球每保持火炬亮度以一轮,法术的剩余持续时间将减少1分钟。
Each round on your turn as a move action you can move the orb into a space adjacent to its current space but it must remain adjacent to you or in your own space. When you move, the orb automatically moves with you and remains in its relative position (if you had previously moved the orb so that it is 5 feet in front of and above you, and you are subject to the fly spell, the orb remains in that position relative to you as you fly). If you move in such a way that the orb cannot be in its position, it moves into your space; if it cannot move into your space, it winks out of existence and the spell ends. If you move or are moved by a planar or dimensional effect (such as dimension door, shadow walk, or teleport), the orb winks out of existence and the spell ends.
每轮在你的回合中,作为一个移动动作,你可以将光球移动到与当前方格相邻的方格中,但它必须保持在与你或你所处方格相邻的位置。当你移动时,光球会自动移动,与你保持相对位置(如果你先前让光球移动到你面前的5英尺的上方处,然后你受到了飞行术(fly)效果。那么当你飞行时,光球会跟随你飞行,保持在你前方的相对位置)。如果你移动的方式让光球无法保持在它的相对位置,光球会移动到你的空间之中;如果光球不能进入到你所处的空间中,它就会消失,法术也就结束了。如果你通过一个传送或异次元效果进行移动或被移动,例如任意门(dimension door),影行术(shadow walk)或传送术(teleport),光球就会消失,法术也会终止。
Because you can position the orb anywhere in any of the 5-ft. cubes around you, you can adjust the length and contrast of the shadows that are cast by the objects onto and around which the orb casts light, including the shadow you cast.
因为你可以把光球放在你周围所有5英尺立方方格内的任何地方,所以你可以调整物体在光球光线下投射出的影子的长度和对比度,包括你自己投射出的影子。
Each round on your turn as a standard action you can cause the light produced by the orb to modify the shadow that you produce. The brightness of the orb must be brighter than the ambient lighting to produce these effects. Your shadow can widen into a cone-shaped area or narrow to a line. If the orb is one level of brightness greater than the ambient light, your shadow is produced in a 15 ft. cone or line; if the orb is two or more levels of brightness greater, the shadow is produced in a 30-ft. cone or line. For each round that you alter your shadows with the orb, thirty minutes are reduced from the remaining duration of the spell.
每轮在你的回合中,作为一个标准动作,你可以让光球产生的光线改变你投射出的影子。光球的亮度必须比环境光更亮才能产生这种效果。你的影子可以变宽成锥形区域,也可以变窄成线形。如果光球的亮度比环境光高一阶,你的影子就会形成15英尺的锥形或线形;如果光球的亮度超出环境光两阶或以上,影子就会形成30英尺的锥形或线形。你每用光球来改变影子以一轮,就会减少30分钟的法术剩余持续时间。
操控光线(Control Lighting)
学派:变化系【黑暗,光亮】
等级:牧师/先知5,术士/法师5,女巫5
施法时间:1轮
成分:言语,姿势,法器
距离:40英尺/等级
区域:40英尺/等级半径的柱形,40英尺高
持续时间:10分钟./等级
豁免检定:无
法术抗力:不可
You control the lighting conditions in the area surrounding you. Each round on your turn as a standard action, you may increase or decrease the lighting conditions by one step. For instance, if you are in a dark cavern and an ally is 30 feet to your left with a torch, you may cause the 20-ft.-radius around that torch that is within the area of this spell to be elevated to bright. The annulus between 20 and 40 ft. around the torch is normally dim, but your elevating the other area to bright elevates this area to normal. Similarly, you could cause the area within 20 ft. of a torch to be reduced to dim on one round, and to darkness on the next.
你可以控制周围区域的照明条件。每轮在你的回合中,作为一个标准动作,你可以将照明条件增加或减少一阶。例如,如果你在一个黑暗的洞穴中,一个同伴拿着火炬在你左边30英尺处,你可以让火炬周围20英尺的半径范围内变为明亮。火炬周围20到40英尺之间的环形区域通常是昏暗的,但你将周围其他区域提升到明亮的行为将会使这个环形区域的亮度提升到普通。同样地,你也可以让火炬20英尺内的区域在一轮中变得昏暗,在下一轮中变为黑暗。
If you reduce an area that is already dark, it becomes as dark as that caused by deeper darkness. You may not darken a region beyond that. If you increase an area that is already bright, it becomes as bright as that caused by unbearable brightness (though it does not cause the dazzling effect). You may not brighten a region beyond that. Control lighting cannot be used to dispel any darkness or light spell of any level, but, because you control the lighting conditions in the area, those spells do not overcome your control. For instance, if someone casts deeper darkness near you, it functions normally when it is cast (an object on which it is cast radiates darkness and the lighting conditions are reduced by two steps). However, on your turn, you may use control lighting to increase the lighting conditions by one step and then effectively nullify the effect of that casting of deeper darkness on your next turn. However, if you then leave the area, and the object radiating darkness remains, the region around that object once again is affected by deeper darkness normally.
如果你将一个已经处于黑暗的区域的亮度降低,它就会变得如同受到深幽黑暗术(deeper darkness)影响一样。你不能让一个区域变得比上述情况更黑暗。如果你提升一个已经处于明亮水平的区域的亮度,它就会变得和受到刺目强光(unbearable brightness)法术影响一样,尽管它不会造成目眩的效果。你不能将区域变得比上述情况更亮。本法术不能用来解除任何环级的黑暗或光亮法术,但是由于你控制了该区域的光照条件,所以这些法术也不能覆盖你的控制力。例如,如果有人在你附近施展深幽黑暗术(deeper darkness),法术在施放时会正常生效(被施法的物体会辐射出黑暗,光照条件会减少两阶)。然而,在你的回合中,你可以使用操控光线法术来增加一阶的亮度,然后在下一个回合中有效地消除深幽黑暗术(deeper darkness)的效果。然而,如果你离开该区域,而辐射黑暗的物体仍然存在,该物体周围的区域会再次如常受到深幽黑暗术(deeper darkness)的影响。
If another magical effect is tied to a spell’s or item’s ability to produce light or darkness (such as the ability of unbearable brightness to cause the dazzled condition or blindness, or deeper darkness’s ability to render even darkvision useless) then control lighting can suppress that ability over time as control lighting changes the lighting conditions in the area. If a spell or item produces an effect that is not directly tied to the light or darkness it produces (such as the damage caused by searing light) then control lighting has no effect on those effects of that spell.
如果一个法术或物品操纵光暗的能力与其另一种魔法效果有关联,例如刺目强光(unbearable brightness)法术的目眩效果或深幽黑暗术(deeper darkness)法术对黑暗视觉的阻隔,那么本法术就可以在操纵光线的同时抑制该效果。如果法术或物品产生的效果与其影响光暗的能力无关,例如灼热光辉(searing light)法术的伤害效果,那么此法术就对这些效果无效。
When you use control lighting to increase brightness, it has the light descriptor. When you use control lighting to decrease brightness, it has the darkness descriptor. If you are not using the spell’s abilities to change the conditions, it maintains the descriptor last used. When the spell is first cast, it has the light descriptor.
当你使用本法术来增加亮度时,它有光亮描述符。当你使用本法术来降低亮度时,它有黑暗描述符。如果你没有使用法术来改变光照条件,它会维持上次使用的法术描述符。当该法术第一次施放时,它有光亮描述符。
Control lighting may be dispelled by normal means or by any spell with the light or darkness descriptor that is higher level than the particular casting of control lighting. Control lighting has no effect on artifacts.
本法术可以用普通方法或任何环级更高的,拥有光亮或黑暗描述符的法术解除。本法术对神器没有影响。
操控阴影(Control Shadow)
学派:变化系【阴影】
等级:吟游诗人1,魔战士1,术士/法师1,召唤师1,女巫1
施法时间:1标准动作
成分:言语,姿势,器材(点燃的附盖提灯)
距离:见正文
目标:你的影子
持续时间:1轮/等级
豁免检定:无
法术抗力:不可
Casting control shadow gives you the ability to lengthen (or shorten) or widen (or narrow) your shadow. Control shadow does not grant you control over the lighting conditions in the area or the brightness or darkness of your shadow. Each round on your turn you may alter the length or width of your shadow once as a swift action.
施放此法术使你能够延长(或缩短)或扩宽(或减窄)你自己的影子。操控阴影法术不能让你控制该区域的光照条件或自己影子的明暗程度。每轮在你的回合中,你都可以改变一次你的影子的长度或宽度,这是一个迅捷动作。
Change length: This allows you to cause your shadow to grow or shrink in length up to 5 ft./2 levels (maximum 50 ft. growth). If, for example, you currently cast a shadow that’s 10 ft. long and are 6th level, you could shrink your shadow to 0 ft. or cause it to extend as far as 25 ft. long.
改变长度:使你的影子的长度延长或缩短,最多5英尺/2等级(最大延长50英尺)。例如,如果你现在投射出的影子是10英尺长,并且你是6级施法者,你可以将你的影子缩短到0英尺,或者使它延长到25英尺。
Change width: This allows you to cause your shadow to spill into squares adjacent to its current space or to diminish in width. For every 3 caster levels, you can widen or narrow your shadow by 5 ft. all along its length (maximum 25 ft. growth in width).
改变宽度:使你的影子扩张到与当前方格相邻的方格中,或者缩小其宽度。每三个施法者等级,你就可以将你的影子沿其长度加宽或减窄5英尺(最大宽度增加量为25英尺)。
Each round after you alter your shadow, magical or natural circumstances (such as you moving, or a source of light moving or changing in brightness) may alter your shadow which will respond appropriately to changes in the environment.
每一轮在你改变自己的影子后,魔法或自然环境(如你的移动,或光源的移动或亮度的变化)可能会改变你的影子,它将对环境的变化作出适当的反应。
If another spell or magical effect alters your shadow, control shadow will fail to overcome the change if the other spell or effect is higher level than control shadow.
如果有另一个法术或魔法效果改变了你的影子,如果其他法术或效果的环级高于本法术,则操控阴影法术将无法克服这种改变。
创造阴影密室(Create Shadow Pocket)
学派:咒法系(创造)
等级:牧师/先知7,术士/法师7,召唤师5,女巫7
施法时间:2小时
成分:言语,姿势,器材(一根价值至少500gp的分叉金属棍)
距离:0英尺
效果:影界的异次元空间,最大三个10英尺立方/等级(可变)
持续时间:1天/等级
豁免检定:无
法术抗力:不可
You create a small, finite pocket within the Shadow Plane. You must be on the Shadow Plane to cast this spell.
你在影界位面创造一个有限的空间领域。你必须在影界才能施展这个魔法。
The pocket’s terrain and features are similar to those of the larger area of the Shadow Plane where you cast the spell (which is itself generally similar to those of the cor-responding region on the Material Plane). Because you are creating a pocket of limited dimensions within the Shadow Plane, you artificially cause there to be “walls” and “ceilings” around the periphery of your pocket. You choose their general appearance (wood, stone, etc.). The environmental conditions are temperate and non-hostile, regardless of the corresponding Material Plane conditions. You choose whether the lighting conditions are dim or darkness.
空间领域的地形和特性与你施放此法术时所处影界中的更大区域大体相似(影界本身大致上也与物质界的相应区域大体相似)。因为你是在影界创造一个尺寸有限的密室空间,你创造的空间领域四周会有“墙壁”和“天花板”。你要选择这些墙壁的大致外观(木头,石头等)。无论相应的物质位面的环境是怎么样的,密室中的环境是温和且无危害。你可以选择照明条件,让其是昏暗或黑暗。
If the corresponding Material Plane region typically contains plants and animals, the Shadow Plane region will be similarly populated (though the trees might be dead and the animals might be undead variants of them); this will influence your created region. Monsters and powerful beings will not be present in your created space. Other features of the area have corresponding shadow matter and spells will affect them. For example, you could use move earth to create a hill or wall of stone to create a barricade (in such cases, of course, the matter will be the shadow equivalent of the normal matter).
如果对应的物质位面的相同区域中包含植物和动物,影界位面的相应区域也将呈现类似的情况(尽管树木可能是死的,动物也可能是不死生物);这将影响你所创造的密室空间。怪物和强大的生物将不会出现在你创造的空间里。该区域的其他特征可以通过相应的幽影物质和法术造成影响。例如,你可以使用移土术(move earth)来创造一座山,或者用石墙术(wall of stone)创造一堵路障(当然,在这种情况下,这些物质将变成对应的幽影物质)。
When you finish casting the spell, you may move from the Shadow Plane to the Material Plane (or vice versa) whenever you are within either of the regions as a standard action. If others join hands with you, they move with you, though you may not move more than seven others with you in this way at a time. You are considered “very familiar” with the entire region you’ve created.
当你施放完这个法术后,只要你位于密室空间的范围内,你就可以用一个标准动作从影界移动到物质界(反之亦然)。如果别人和你手牵手,他们就会和你一起传送,虽然这样的行动一次不能携带超过七个人。你在传送过程中会被认为对你所创造的密室空间“非常熟悉”。
As a standard action, you may eject a creature from this created space. The creature may resist with a Will saving throw. An ejected creature goes to the corresponding location on the Material Plane (if no such space is available, the nearest available space becomes the target location). When the spell ends, the pocket dissolves into the Shadow Plane and all the creatures in the region are ejected into the Material Plane with no saving throw. Your created region cannot be dispelled, but a creature on the Shadow Plane can destroy it using limited wish, mage’s disjunction, miracle, or wish and making a successful dispel check.
作为一个标准动作,你可以将一个生物从这个被创造的密室空间中驱逐。该生物可以以意志豁免检定进行抵抗。被驱逐的生物会到达物质位面上相应的位置(如果没有可用空间,最近的可用空间将成为目标出现的位置)。当法术结束时,密室空间会重新融入影界,该空间领域内的所有生物都将被抛回物质位面,并且不允许豁免。你所创造的密室空间不能被解除,但影界的生物可以通过使用有限祈愿术(limited wish)、法师裂解术(mage’s disjunction)、神迹术(miracle)或祈愿术(wish)和成功的解除检定来摧毁它。
If you are within this region, you can add to its area by casting the spell again. Alternatively, you may cast this spell again to reset the duration of an existing area to that of your latest casting. If the duration of one part of your total region ends and other parts remain, creatures in the expiring area are shunted to remaining areas. If a collapsing portion would leave one section cut off from other sections (for example, if there were three areas connected in a straight line and the center part expired), the stranded sections count as separate pocket regions under your control. You may reconnect these stranded sections by casting the spell again to create a linked area between the two.
如果你在这个空间领域内,你可以通过再次施展此法术来增加它的面积。或者,你也可以再次施展此法术来将现有区域的持续时间重置为你最近施法的时间。如果你创造的整个阴影密室的某一部分的持续时间结束,而其他部分仍然持续,那么在消散的密室区域的生物将被分流到剩余区域里。如果一个坍塌的密室部分会使一部分密室空间与其他部分分离(例如,如果有三个区域在一条直线上保持连接,而中间部分的持续时间结束),被分离的各部分会算作在你的控制下的独立密室空间。你可以通过再次施法来重新连接这些被分离的密室部分,从而在两者之间创建一个链接区域。
You can make this spell permanent with the permanency spell, at a cost of 17,500 gp. If you have cast create shadow pocket multiple times to enlarge the region, each casting's area requires its own permanency spell.
你可以用魔法恒定术(permanency)来使这个法术永久存在,这需要花费17500 gp。如果你多次施放创造阴影密室法术来扩大区域,每次施法创造的区域都需要单独的恒定处理。
Your created area on the Shadow Plane, though its own space, is treated as corresponding to the same area on the Material Plane as the general area on the Shadow Plane in which your pocket region sits. While you are in the corresponding Material Plane region, your own shadow conjuration and shadow evocation spells (and their more powerful versions) are treated as if they had been cast on the Shadow Plane (for instance, your shadow evocations are 30% as powerful as normal instead of 20% as powerful as normal).
在影界位面上创造创建的区域(尽管是它自己的空间)被视为与材质平面上口袋区域所在的阴影平面上的一般区域相同的区域。当你在相应的物质位面区域时,你施展的幽影咒法术(shadow conjuration)和幽影塑能术(shadow evocation),及其对应的高等法术,都被视为在影界施法,例如,你的幽影塑能术会拥有真实魔法的30%的强度,而不是通常情况下的20%。
黄昏射线(Crepuscular Rays)
学派:塑能系【光亮】
等级:德鲁伊5,审判者5,萨满5
施法时间:1标准动作
成分:言语,姿势,法器
距离:见文
效果:一道或更多的射线
持续时间:立即
豁免检定:反射无效
法术抗力:可
Dazzling rays appear as if from within your space and shoot forth to medium range (100 ft. + 10 ft./level) in all directions. Everyone within range viewing you is dazzled for 1 round unless they succeed at a Reflex save and avert their eyes. You can direct some of the rays of light at opponents within 60 ft. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of four rays at 15th level). Each ray requires a ranged touch attack to hit and deals 1d6 points of damage per two caster levels (to a maximum of 10d6). If the target is undead or vulnerable to bright light, it suffers 1d6 points of damage per caster level instead (to a maximum of 15d6). If the target is undead and vulnerable to bright light, it suffers 1d8 points of damage per caster level instead (to a maximum of 15d8). The rays may be fired at the same or different targets within range.
刺眼的光线会从你所处的空间内出现,并向各个方向发射到中距范围(100英尺+10英尺/等级)。在此范围内的所有正在看你的人将目眩1轮,除非他们通过反射豁免并转移视线。你可以将一些光束引导向60英尺内的敌人。你可以发射一束光线,在第三级以上每四级再发射一束额外的光线(最多在第15级可以发射四束光线)。每道射线需要一次远程接触攻击才能命中,造成每两个施法者等级1d6点伤害(最大10d6点)。如果目标是不死生物或者容易受到强光的伤害,那么它将受到每施法者等级1d6点的伤害(最高15d6点)。如果目标是不死生物,并且同时容易受到强光的伤害,那么它将受到每施法者等级1d8点的伤害(最高15d8点)。射线可以射向范围内相同或不同的目标。
If the targets of this spell can also see the rising or setting sun when this spell is cast, the damage die of each ray is increased from d6 to d8 or from d8 to d10 and those affected by the dazzled effect are dazzled for 2 rounds. If the spell is cast from within darkness, the damage of each ray is increased by +1 point per die rolled and those affected by the dazzled effect are dazzled for 1d4+1 rounds.
如果这个法术的目标在施放这个法术时也能看到日出或日落,每道射线的伤害骰从d6增加到d8或从d8增加到d10,并且受到目眩效果影响的人将目眩2轮。如果该法术在黑暗中施放,每一束射线的伤害每骰增加1点,受到目眩效果影响的人将目眩1d4+1轮。
A cleric with the sun domain may choose crepuscular rays as her 5th level domain spell.
太阳领域的牧师可以选择此法术作为她的5级领域法术。
黑暗诅咒(Curse of The Dark)
学派:死灵系【诅咒,黑暗】
等级:牧师/先知5,审判者5,萨满5,术士/法师5,女巫5
施法时间:1标准动作
成分:言语,姿势
距离:接触
目标:接触的生物
持续时间:永久
豁免检定:意志无效
法术抗力:可
The individual you touch radiates darkness in a 10-ft. radius. This darkness, like that of the deeper darkness spell, lowers the light level by two steps. Also, like that spell, if the area was already dark enough that the effect of the curse of the dark renders the area supernaturally dark, then even darkvision does not penetrate the area.
你接触的人会在10英尺半径范围内散发出黑暗效果。这种黑暗就像深幽黑暗术(deeper darkness)一样,会将光照等级降低两阶。同样,就像深幽黑暗术(deeper darkness),如果该区域已经足够黑暗,黑暗诅咒的效果会使该区域变得超自然的黑暗,即使是黑暗视觉也不能看穿该区域。
The curse bestowed by this spell cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell.
此法术所赋予的诅咒不能被解除,但可以通过破除结界(break enchantment)、有限祈愿术(limited wish)、神迹术(miracle)、移除诅咒(remove curse)或祈愿术(wish)来移除。
影行诅咒(Cursed to Walk in Shadow)
学派:幻术系(幽影幻觉)【诅咒,阴影】
等级:牧师/先知5,术士/法师5,女巫5
施法时间:1标准动作
成分:言语,姿势,法器
距离:接触
目标:接触的生物
持续时间:永久
豁免检定:意志无效
法术抗力:可
With a touch, you curse someone to live life in the shadows rather than in broad daylight. The target gains the supernatural ability to exist in the Shadow Plane and to move between that plane and the Material Plane; the target does not, however, have complete control over which plane he occupies or for how long.
通过一次接触,你就能诅咒某人永远活在阴影里,而不能行走在光天化日之下。目标会获得在影界生存,以及在影界与物质位面之间穿梭的超自然能力;然而,目标不能完全控制他的能力,他所处的位面或在该位面停留多长时间都是随机决定的。
Whenever the target is exposed to bright or normal light for more than one minute, unless he is entirely within a shadow cast by something else (the shade of a tall tree, etc.), he risks slipping into the eerie shadow duplicate of his current position. Each round, after the minute of unprotected exposure to normal or bright light, he risks a 5% cumulative chance of being shunted in the Shadow Plane for as long as he remains unprotected. When he shifts to the Shadow Plane, others simply see him vanish. While on the Shadow Plane, the target is treated as though subject to planar adaptation. From the Shadow Plane, he can observe his prior location on the Material Plane, though the images are blurred and indistinct and he cannot otherwise sense what’s happening there. If the target has some means of planar travel, he could use that means to return. Otherwise, after he experiences one minute on the Shadow Plane, he returns to where he was last on the Material Plane. On the Material Plane, however, between 15 minutes and 1 hour have passed (roll 1d4 and multiply the result by 15 minutes).
只要目标暴露在明亮或普通光照下超过一分钟,除非他完全处于其他东西(例如一棵大树)的阴影中,他就有可能会进入到当前位置的影界副本中。每一轮,在不受保护的普通或明亮光照一分钟后,目标有5%的累积几率被转移到影界,只要他保持不受保护的状态。当目标转移到影界位面时,其他人只是看到他突然消失。而在影界位面,目标会受到位面适应(planar adaptation)的效果保护。在影界位面,目标可以观察到他之前在物质位面上的位置,尽管看到的景象是模糊不清的,他无法感知到那里正在发生什么。如果目标有位面穿梭的方法,他可以用这种方法返回。否则,在影界经历一分钟后,目标就会回到他最后在物质位面上的位置。然而,在物质位面,时间已经过去了15分钟到1小时(进行1d4掷骰,并将结果乘以15分钟)。
The curse bestowed by this spell cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, or wish spell. A plane shift spell breaks the curse as well, though the target of plane shift must change planes by the use of that spell for the curse to be lifted.
此法术所赋予的诅咒不能被解除,但可以通过破除结界(break enchantment)、有限祈愿术(limited wish)、神迹术(miracle)或祈愿术(wish)来移除。一个异界传送(plane shift)法术也能打破诅咒,尽管异界传送(plane shift)法术的目标必须通过使用该法术来改变位面才能解除诅咒。
黑暗追逐(Dark Pursuit)
学派:变化系
等级:反圣武士2,审判者3,魔战士3,游侠2,萨满3,术士/法师3
施法时间:1标准动作
成分:言语,姿势,法器
距离:个人
目标:自我
持续时间:1分钟/等级
Dark pursuit grants you supernatural movement through darkness. All your speeds increase by 20 feet and, once per casting, you can, as a standard action on your turn, travel as via dimension door to any location you can see within 300 ft. so long as the lighting conditions of the space you enter is at least as dark as the space you leave. Dark pursuit functions only while you are in lighting conditions darker than dim lighting. This spell grants you no special ability to see in darkness, and not being able to do so severely restricts its usefulness.
黑暗追逐法术会赋予你穿越黑暗的超自然移动能力。你所有的移动速度都会增加20英尺,每次施法一次,在你的回合中,作为一个标准动作,你可以通过任意门(dimension door)传送到300英尺内的任何位置,但目的地的照明条件至少与你离开的起点一样,或者更加黑暗。此法术只有当你处于比昏暗更暗的照明条件下才能生效。这个法术不能赋予你在黑暗中看见东西的特殊能力,而且这种缺陷会极大限制了此法术的用途。
A witch may cast dark pursuit if the character has the shadow patron; a cleric may cast dark pursuit if the character has the darkness domain.
拥有阴影庇护主的女巫可以施展此法术,拥有黑暗领域的牧师也可以使用此法术。
阻魔之暗(Darkness Impedes Magic)
学派:咒法系(创造)【黑暗,阴影】
等级:萨满8,术士/法师8,女巫8
施法时间:1标准动作
成分:言语,姿势,材料/DF(加值1000 gp的黑色猫眼石粉末)
距离:远距(400英尺+40英尺/等级)
区域:40英尺半径弥漫
持续时间:1小时/等级
豁免检定:无
法术抗力:不可
In the area of effect, all spells cast from within or having areas, effects or targets within an area of darkness or shadow are treated as though impeded unless they have the darkness or shadow descriptor. To cast an impeded spell, the caster must make a concentration check (DC 20 + the level of the spell). If the check fails, the spell does not function but is still lost as a prepared spell or spell slot. If the check succeeds, the spell functions normally. Spells with the light descriptor are particularly impeded, adding +4 to the DC of the concentration check. You may reduce the duration of the spell to 10 minutes/level, doing so increases the concentration check DC by +3.
在法术的效果区域内,所有在阴影或黑暗范围内施展的法术,或者其法术区域,效果或目标在此类范围中的法术,都会被阻碍,除非它们具有黑暗或阴影描述符。为了施展被阻碍的魔法,施法者必须进行专注检定(DC为20+法术环级)。如果检定失败,法术将无效,但准备的法术或法术位还是会被浪费掉。如果检定成功,则法术会如常生效。具有光亮描述符的法术会受到强烈的阻碍,专注检定DC+4。你可以将法术持续时间减少到每等级10分钟,这样做可以让专注检定的DC+3。
You may reduce the area of the spell to 20-ft.-radius emanation, doing so increases the concentration check DC by +3. You may reduce the range of the spell to Medium (100 ft. + 10 ft./level), doing so increases the concentration check DC by +3. These effects stack.
你可以将法术的区域范围缩小到20英尺半径弥漫。这样做可以让专注检定DC+3。你也可以将法术的距离降低到中距(100英尺+10英尺/等级),这样做让专注检定的DC+3。这些效果会叠加。
黑暗虚弱(Darkness Powerlessness)
学派:惑控系(胁迫)【诅咒,恐惧,影响心灵】
等级:反圣武士3,吟游诗人3,牧师/先知3,萨满3,术士/法师3,女巫3
施法时间:1标准动作
成分:言语,姿势
距离:近距(25英尺+5英尺/2等级)
目标:一个活物
持续时间:1天/等级
豁免检定:意志无效
法术抗力:可
The target failing its save is afraid of the dark. Whenever the target is in darkness, it gains darkness powerlessness.
豁免失败的目标会变得害怕黑暗。当目标处于黑暗中时,他将获得黑暗虚弱特性。
Darkness Powerlessness (Ex) If the creature is in darkness, it cannot attack and is staggered.
黑暗虚弱(Darkness Powerlessness, Ex):如果生物处于黑暗中,它将不能攻击并且会恍惚。
If the target is merely in shadows or dim lighting, it is shaken but otherwise able to act. In regions darker than these, however, such as the natural darkness of being outside at night or underground, the victim is fully affected with darkness powerlessness.
如果目标仅仅是在阴影或昏暗的光线下,他会战栗,但在其他方面可以如常行动。然而,在比这些条件更黑暗的区域,如夜晚的室外或地下,受害者会完全受到黑暗虚弱效果的影响。
The curse bestowed by this spell cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell. In addition, if the victim of darkness powerlessness is affected by any spell, spell-like ability or supernatural ability with the light descriptor of higher level than the casting of darkness powerlessness which caused it to gain darkness powerlessness, the victim is granted another save to end the effect.
该法术所施加的诅咒不能被解除,但可以通过破除结界(break enchantment)、有限祈愿术(limited wish)、神迹术(miracle)、移除诅咒(remove curse)或祈愿术(wish)来移除。此外,如果黑暗虚弱特性的受害者受到任何具有光亮描述符的法术、类法术能力或超自然能力的影响,而且其环级高于造成黑暗虚弱效果的法术环级,则该受害者将获得另一次豁免检定以终止该效果。
侦测幽影(Detect Shadow)
学派:预言系
等级:吟游诗人1,牧师/先知1,审判者1,圣武士1,游侠1,术士/法师1,女巫1
施法时间:1标准动作
成分:言语,姿势,法器
距离:60英尺
区域:锥形弥漫
持续时间:专注,最长10分钟/等级(可解消)
豁免检定:无
法术抗力:不可
This spell functions like detect evil, except that it detects the auras of creatures from the Shadow Plane (including those generated by spells like shadow conjuration), creatures with the Shadow Creature template, those who worship deities of shadow, and magic items made of shadow or from the Shadow Plane.
此法术的功能与侦测邪恶(detect evil)类似,但它可以侦测来自影界位面的生物的灵光,包括由幽影咒法术(shadow conjuration)等法术产生的生物的灵光、具有幽影生物(Shadow Creature)模板的生物、崇拜司掌阴影之神祗的生物,以及来自影界或用幽影制造的魔法物品。
消失术(Disappear)
学派:咒法系(传送)
等级:吟游诗人4,血脉狂怒者4,魔战士4,游侠3,术士/法师4
施法时间:1迅捷动作
成分:姿势
距离:个人
目标:自我
持续时间:立即
豁免检定:无
法术抗力:不可
Immediately after making a single ranged attack (including a spell that requires a ranged touch attack or that is a ray, if you have some ability to cast more than one spell in a round), you cast disappear and teleport to any location you can see within close range (25 ft. + 5 ft./2 levels). The lighting condition of the space you move into must be dim and be covered at least 25% in shadows, or be darker than dim, otherwise this spell fails.
在进行一次远程攻击(包括一个需要远程接触攻击的法术或射线法术,如果你有能力在一轮内施展多个法术的话),你可以立刻消失,并传送到近距(25英尺+5英尺/2等级)范围内你可以看到的任何位置。你传送到的空间的光照条件必须是昏暗的,并且至少有25%的面积被阴影覆盖,或者比昏暗更暗,否则这个法术将失败。
When you arrive in the chosen space, until you move or attack, disappear grants you a +30 circumstance bonus on your Stealth check unless the lighting condition in that space becomes dim and is not covered at least 25% in shadows, or becomes normal or brighter.
当你到达所选择的空间时,直到你移动或攻击,消失术会使你的隐匿检定得到+30的环境加值,除非该空间的光照条件虽然为昏暗,但没有至少25%的阴影覆盖,或者变为普通或明亮。
If you attempt to cast disappear after some event other than a ranged attack, the spell fails and is lost.
如果你试图在远程攻击之外的某些事件后施展消失术,这个法术将失败并浪费掉。
反制幽影(Dispel Shadow)
学派:防护系【光亮】
等级:牧师/先知5,审判者5,圣武士4
施法时间:1标准动作
成分:言语,姿势,法器
距离:接触
目标:自己和一个接触的来自影界的生物,或自己和一个接触的生物或物体上的惑控或幽影法术
持续时间:1轮/等级或直到释放,先到者为准
豁免检定:见下文
法术抗力:见下文
Dispel shadow is functionally similar to dispel evil with the exceptions noted here. The shimmering light which surrounds you has a muted, smoky appearance. The +4 deflection bonus to AC works only against creatures from or associated with the Shadow Plane or that have the Shadow Creature template. Dispel shadow can be used to return creatures from the Shadow Plane to that plane regardless of alignment, and can be used to dispel an enchantment or a shadow spell cast by a creature from the Shadow Plane regardless of its alignment.
反制幽影在功能上与反制邪恶(dispel evil)法术相似,但有不同之处。围绕着你的闪烁光辉具有一种柔和的,如同烟雾一般的外观。法术在AC上赋予的+4偏斜加值只对来自影界或与影界相关的生物或具有幽影生物模板的生物有效。此法术可用于将来自影界的生物遣返回影界,无论其阵营是什么,也可用于解除影界生物施放的一个惑控或幽影幻觉法术,无论其阵营是什么。
A creature need not be a native of the Shadow Plane to be returned there by dispel shadow; if it has an innate or magical ability to travel to or inhabit that plane, this spell can be used to drive it there.
一个生物不需要是影界的原生生物,法术也可以将其遣返回暗界;如果它有一种天生能力或魔法能力是来往或居住于影界,这个法术就可以被用来将其遣返去影界。
Any time you are permitted a save against a spell or effect with the darkness or shadow descriptor, you gain a +4 morale bonus on your save.
每当你被允许对一个拥有黑暗或阴影描述符的法术或效果进行豁免时,你在豁免中获得+4士气加值。
解除幽影魔法(Dispel Shadow Magic)
学派:防护系
等级:反圣武士3,吟游诗人3,牧师/先知3,审判者3,魔战士3,圣武士3,萨满3,术士/法师3,召唤师3,女巫3
施法时间:1标准动作
成分:言语,姿势
距离:中距(100英尺+10英尺/等级)
目标或区域:一个施法者,生物或物体
持续时间:立即
豁免检定:无
法术抗力:不可
Dispel shadow magic can function as dispel magic but it only affects spells or magic item magical abilities from the shadow subschool, having the shadow descriptor, or relating to magic from the Shadow Plane. For example, anything created by any of the shadow conjuration or shadow evocation spells is subject to being dispelled by dispel shadow magic. If dispel shadow magic is used in this way, treat it as a specialized version of dispel magic (as regards treating it as a targeted dispel or a counterspell, for example).
解除幽影魔法可以和解除魔法(dispel magic)一样发挥作用,但它只影响属于幽影幻觉子学派,具有阴影描述符,或与影界有关的法术或魔法物品。例如,任何由幽影咒法术(shadow conjuration)或幽影塑能术(shadow evocation)所产生的东西都会被此法术驱散。如果此法术以这种方式被使用,那么将其视为解除魔法(dispel magic)的特殊版本,例如,可以将其视为一种目标型的解除或法术反制。
Dispel shadow magic can also be used to end the effect of any spell or magical effect which affects a shadow, such as shadow projection or any spell-like ability which affects or relies upon shadows (such as a shadowdancer’s shadow illusion ability).
此法术也可以用来结束任何影响阴影的法术或魔法效果,例如幽影投射(shadow projection)或任何影响或依赖于阴影的类法术能力,如影舞者的阴影幻象(shadow illusion)能力。
Unlike dispel magic, in addition to adding your level to the dispel check made with dispel shadow magic, you also add the spell level of dispel shadow magic (usually +3, unless you choose a higher-level slot).
与解除魔法(dispel magic)不同的是,除了将你的等级添加到此法术的解除检定中,你还可以增加此法术的法术环级(通常是+3,除非你选择用更高环级的法术位来施法)。
高等解除幽影魔法(Dispel Shadow Magic, Greater)
学派:防护系
等级:吟游诗人5,牧师/先知6,审判者6,魔战士6,萨满6,术士/法师6,召唤师5,女巫6
施法时间:1标准动作
成分:言语,姿势
距离:中距(100英尺+10英尺/等级)
目标或区域:一个施法者,生物或物体;或20英尺半径爆发
持续时间:立即
豁免检定:无
法术抗力:不可
This spell functions like dispel shadow magic, limited to the same kinds of shadow spells and magic, except that it can end more than one spell on a target and it can be used to target multiple creatures.
这个法术的作用类似于解除幽影魔法(dispel shadow magic),同样仅限于影响幽影法术和魔法,但它可以终结一个目标身上的多个法术,也可以针对多个生物使用。
You choose to use greater dispel shadow magic in one of three ways: a targeted dispel, area dispel, or a counterspell:
你可以选择用以下三种方式之一使用高等解除幽影魔法:目标型解除、区域型解除或反制法术:
Targeted Dispel: This functions as a targeted dispel shadow magic, but it can dispel one spell for every four caster levels you possess, starting with the highest level spells and proceeding to lower level spells.
目标型解除:这种用法类似于目标型的解除幽影魔法(dispel shadow magic),但是可以解除每4个施法者等级1个的法术,从最高环级开始,直到较低环级。
Additionally, greater dispel shadow magic has a chance to dispel any effect that remove curse can remove, provided the curse also is associated with shadow magic, even if dispel shadow magic can't dispel that effect. The DC of this check is equal to the curse's DC.
此外,高等解除幽影魔法有一定几率可以解除任何可以被移除诅咒(remove curse)移除的效果,前提是该诅咒也与幽影魔法有关,即使解除幽影魔法(dispel shadow magic)不能解除该效果。该检定的DC等于诅咒的DC。
Area Dispel: When greater dispel shadow magic is used in this way, the spell affects everything within a 20-footradius burst. Roll one dispel check and apply that check to each creature in the area, as if targeted by dispel shadow magic. For each object within the area that is the target of one or more spells, apply the dispel check as with creatures. Magic items are not affected by an area dispel. For each ongoing area or effect spell whose point of origin is within the area of the greater dispel shadow magic spell, apply the dispel check to dispel the spell. For each ongoing spell whose area overlaps that of the greater dispel shadow magic spell, apply the dispel check to end the effect, but only within the overlapping area.
区域型解除:当以这种方式使用高等解除幽影魔法时,该法术将影响20英尺半径爆发范围内的所有事物。进行一次解除检定,并将此检定结果作用在该区域内的每一个生物,就像被解除幽影魔法(dispel shadow magic)作为目标一样。对于区域内的每一个物体,如果其受到一个或多个法术的影响,使用上述解除检定的结果,就像对生物一样。魔法物品不受区域型解除的影响。对于每一个起源点在高等解除幽影魔法的区域内的区域性或效果性持续法术,将解除检定结果用来解除该法术。对于每个区域与高等解除幽影魔法的法术区域重叠的持续法术,使用解除检定来结束效果,但仅限于重叠区域。
If an object or creature that is the effect of an ongoing spell (such as a monster summoned by summon monster) is in the area, apply the dispel check to end the spell that conjured that object or creature (returning it whence it came) in addition to attempting to dispel one spell targeting the creature or object.
如果一个物体或生物本身是一个持续法术的效果产物,例如一个由怪物召唤(summon monster)法术召唤出来的怪物,位于该区域内,将
解除检定的结果用于结束召唤出物体或生物的法术(会将召唤对象遣返回来处),同时高等解除幽影魔法也会试图解除作用于召唤生物或物体的一个法术。
You may choose to automatically succeed on dispel checks against any spell that you have cast.
你可以选择自动成功解除你所施放的任何法术。
Counterspell: This functions as dispel shadow magic, but you receive a +4 bonus on your dispel check to counter the other spellcaster's spell.
反制法术:这种用法和解除幽影魔法(dispel shadow magic)一样,但是你在反制其他施法者的法术时在解除检定上获得+4加值。
Whenever you make a dispel check while using greater dispel shadow magic, add the level of dispel greater shadow magic to your roll (usually this will be +6, or +5 for a bard or summoner).
当你使用高等解除幽影魔法进行解除检定时,在你的掷骰中添加高等解除幽影魔法的环级(通常是+6,或者对于吟游诗人或召唤师而言是+5)。
吸能之影(Draining Shadow)
学派:死灵系【邪恶】
等级:牧师/先知6,术士/法师6,女巫6
施法时间:1标准动作
成分:言语,姿势,法器
距离:近距(25英尺+5英尺/2等级)
目标:一个活物/等级,彼此相距不超过30英尺
持续时间:1轮/等级
豁免检定:强韧部分生效
法术抗力:可
You infuse the shadows of the targets of this spell with negative energy. Each round a target is in contact with its own shadow at the start of its turn, it gains 1 negative level on a failed save. On a successful save, the target takes 1d6 damage instead. If, when a target starts its turn, it casts no shadow or is not in contact with its own shadow, the spell has no effect on that target that turn.
你在法术目标的影子中注入负能量。每一轮在目标的回合开始时,如果他与自己的影子保持接触,目标就需要进行豁免检定,失败则会获得1个负向等级。成功豁免时,目标受到1d6点伤害。当目标开始其回合时,如果它没有投射出影子,也没有与自己的影子有接触,则该法术在此回合对目标无效。
灰矮人伪装术(Duergar Disguise)
学派:变化系(变形)
等级:炼金术师3,魔战士3,术士/法师3
施法时间:1标准动作
成分:言语,姿势,材料(灰矮人的睫毛或胡须)
距离:个人
目标:自我
持续时间:1分钟/等级
You temporarily assume the form of a duergar (you are bald in this form). You gain darkvision 60 feet (if you already have darkvision, your range increases by 30 feet) and a +2 size bonus to your Constitution. Your form is squat and stout. Your base speed drops to 20, but, your speed is not modified by armor or encumbrance; further, you gain a +4 bonus to CMD against bull rush and trip attempts while on solid ground.
你暂时以灰矮人(duergar)的形态出现(在这种形态下你是秃头)。你获得60英尺的黑暗视觉(如果你已经有黑暗视觉,距离增加30英尺)和体质上的+2体型加值。你的身材变得又矮又壮,基本陆地速度下降到20英尺,但是,你的速度不受护甲或负载的影响;此外,当你在坚实的地面上对抗冲撞和绊摔时,你的CMD获得+4加值。
While in dim or darker light or in a space covered at least 50% in shadows, you also gain a +1 bonus on saving throws against spells, spell-like abilities, and effects which cause paralysis, are phantasms or are poison. While in such lighting conditions, you are dazzled whenever you’re exposed to bright light.
当你在昏暗或更暗的光照中,或所处空间至少有50%的阴影覆盖,你在对抗会导致麻痹、魅影或毒素效果的法术、类法术能力和效果的豁免检定上也会获得+1加值。而在这样的光照条件下,如果你暴露在强光下,你会陷入目眩。
衰弱武器(Enervated Weapon)
学派:死灵系
等级:反圣武士3,血脉狂怒者3,牧师/先知5,魔战士5
施法时间:1标准动作
成分:言语,姿势,法器
距离:接触
目标:接触的武器
持续时间:1轮/等级
豁免检定:强韧无效
法术抗力:可
Your weapon becomes dull black and is infused with necromantic energy. Each time you hit any living creature, it must succeed on a Fortitude save or gain 1 negative level. If you hit the same creature more than once in a round, it succeeds on all its remaining saves that round after its first save that round. Negative levels stack. Any creature gaining negative levels from an enervated weapon regains those lost levels after a number of hours equal to your caster level (maximum 15 hours). Negative levels gained from enervated weapon have no chance of becoming permanent.
你的武器变成暗黑色,并被注入死灵能量。每当你击中任何活物,它必须成功进行强韧豁免,否则获得1个负向等级。如果你在一轮中击中同一个生物不止一次,那么它将在第一次豁免后成功通过所有剩余的豁免。负向等级会叠加。任何从此法术中获得负向等级的生物,在等于你的施法者等级的小时数后(最多15小时)可以恢复所失去的等级。从衰弱武器中获得的负向等级没有机会变成永久负向等级。
An enervated weapon used against an undead creature deals 5 fewer points of damage per hit than normal (minimum of 0).
对不死生物使用的衰弱武器每击造成的伤害比正常情况少5点(最低为0)。
You may use enervated weapon on the weapon of a willing ally, though that creature, if it is living, suffers 1 negative level while wielding the weapon (no save). The wielder regains that lost level when the spell ends.
你可以对自愿盟友的武器使用该法术,但该生物(如果是活着的)在使用该武器时将受到1个负向等级(无豁免)。当法术结束时,持用者将恢复所失去的等级。
If a target struck by an enervated weapon is in terrain covered at least 50% in shadows or in a lighting condition of darkness or darker, the Fortitude save DC is increased by +2.
如果被衰弱武器攻击的目标在阴影覆盖至少50%的区域或在黑暗或更暗的光照条件下,则强韧豁免DC+2。
阴影逃遁(Escape into Shadow)
学派:幻术系(幽影幻觉)
等级:炼金术师3,吟游诗人3,魔战士3,术士/法师3
施法时间:1直觉动作
成分:姿势
距离:个人
目标:自我
持续时间:立即
You step into the Shadow Plane as an immediate action. You step as if taking a 5-foot step; the space into which you step need not be a space on the Material Plane that would normally permit a 5-foot step, so long as that space, in the Shadow Plane, does permit a 5-foot step. If there are deleterious consequences for taking that step, you suffer them normally.
你能用一个直觉动作进入影界位面。你只需要跨出一步,就像迈出一个5英尺快步一样;你进入的方格不需要是物质位面上通常允许5英尺快步的空间,只需要在影界位面的对应空间里,允许5英尺快步,你就可以这么做。如果采取这一跨步会产生有害的后果,你会如常承受这些后果。
While on the Shadow Plane, you notice only a fleeting instant pass; while on the Material Plane, exactly 1 round passes. After that round passes on the Material Plane, you return to the Material Plane, in the space where you left, at the same relative time within the next turn. You may move into an adjacent space instead by succeeding on a DC 20 Knowledge (planes) check. (For example, if you used escape into shadow on another creature’s turn, then, exactly 1 round later, also on that creature’s turn, you return to the Material Plane.) If the space you left is no longer an available space for you, you are moved into a random, unoccupied adjacent space. If there are no unoccupied adjacent spaces available, you are moved into a random, unoccupied space within 60 ft.
在影界中时,你只会感觉到时间流逝了短短一瞬间,但在物质位面,时间会恰好过去1轮。在物质界的世界经过一轮后,你将回到物质位面,刚好位于你离开的位置,并会在下一回合中的相同相对时间出现。通过一次DC=20的知识(位面)检定,你可以取而代之地移动到相邻方格(例如,如果你在另一个生物的回合中使用此法术,那么在恰好1轮后,也就是在该生物的回合中,你将返回物质位面)。如果你留下的空间不再是一个可用的空间,你就会被移动到一个随机的、未被占用的相邻空间。如果没有空置的相邻空间可用,你会进入到60英尺之内一个随机的空置空间。
If the space you left was in dim or darker lighting conditions or was covered at least 25% in shadows, then, when you return to the Material Plane you may return to any space of similar or darker lighting conditions within one normal single movement of yours from the space you left (this space may be in any direction, including spaces above the ceiling, below the floor, or on the other side of a wall, from the space you left). If you have other speeds, such as a fly speed, you may use that movement rate to determine the distance.
如果你离开时所处的空间为昏暗或更暗的照明条件,或至少有25%的阴影覆盖,那么当你回到物质位面时,你可以从离开时所处的方格移动到任何照明条件相同或更暗的方格,只要该方格与你离开时所处的方格在你进行一次普通移动的距离范围之内。(这个方格可以是在你离开时所处方格的任何方向,包括其天花板上面,地板底下,或者墙的另一边)。如果你有其他移动速度,例如飞行速度,你可以使用该移动速度来确定距离。
Witches with a shadow patron may elect escape into shadow instead of deeper darkness as their patron spell acquired at 6th level. Clerics with the darkness domain may elect escape into shadow instead of deeper darkness as their 3rd level domain spell.
拥有阴影庇护主的女巫可以选择此法术作为6级的庇护主法术,取代原本的深幽黑暗术(deeper darkness)。拥有黑暗领域的牧师可以选择此法术而不是深幽黑暗术(deeper darkness)作为他们的3级领域法术。
窃影鬼形态(Fetchling Form)
学派:变化系(变形)
等级:炼金术师3,魔战士3,术士/法师3,女巫3
施法时间:1标准动作
成分:言语,姿势,材料(窃影鬼的指甲或头发)
距离:个人
目标:自我
持续时间:1分钟/等级(可解消)
豁免检定:见下文
法术抗力:不可
You assume the form of a fetchling and your gear loses its color to match your own black-and-white appearance. You gain a +2 size bonus to Dexterity, darkvision 60 ft., low-light vision, and cold and electricity resistance 5. In addition, you gain shadow blending.
你获得一个窃影鬼(fetchling)的外观,你的装备会失去它的颜色,与你新获得的黑白外观相匹配。你的敏捷属性会获得+2的体型加值、黑暗视觉60英尺、昏暗视觉、寒冷和电击抗力5点。此外,你还会获得融影(shadow blending)能力。
Shadow Blending (Su) Attacks against you in dim light have a 50% miss chance instead of the normal 20% miss chance.
融影(shadow blending, Su):在昏暗的环境下,对你的攻击有50%的失手率,而非正常的20%。
While in the form of a fetchling, you have a strong drive to lurk in shadows and otherwise remain hidden. Should you wish to pursue those drives, you gain a +2 on Stealth checks. You do not receive these bonuses simply because you are in the form of a fetchling; if you are engaging in other pursuits while in the form of a fetchling, you do not gain the +2 bonus.
当你以这种形态行动时,你会有强烈的潜伏在阴影中或保持躲藏的欲望。如果你追求这些冲动,你可以获得+2的隐匿检定。你获得这些加值并不仅仅是因为你变成了一个窃影鬼,如果你正在从事其他活动,你不会获得这种+2加值。
窃影鬼之逃遁(Fetchling’s Flight)
学派:幻术系(幽影幻觉)
等级:炼金术师5,吟游诗人5,魔战士5,术士/法师5,召唤师5,女巫5
施法时间:1标准动作
成分:言语,姿势,材料(一滴窃影鬼的血)
距离:个人
目标:自我
持续时间:1分钟/等级
You gain the temporary ability to use the Shadow Plane for movement as a fetchling. While fetchling’s flight is in effect, you may, once, act as if under the effect of either shadow walk or plane shift (to the Shadow Plane or the Material Plane only). In either case, you may not extend the effect to anyone else (though a familiar that fits within your gear can move with you). If you use the shadow walk feature, your total distance moved is limited by this spell’s much shorter duration. If you use the plane shift feature, this spell ends immediately after the shift.
你获得一种类似于窃影鬼(fetchling)的能力,能使用影界作为移动媒介。当本法术生效时,你有只有一次机会,使自己处于行影术(shadow walk)或异界传送(plane shift)效果的影响下(后者只能到影界或物质界)。在任何一种情况下,你都不能将这种效果扩展到其他人身上(尽管能藏在你的装备里的魔宠可以随你移动)。如果你使用行影术(shadow walk)能力,你移动的总距离会受到这个法术更短的持续时间的限制。如果你使用了异界传送(plane shift)功能,这个法术会在传送后立即结束。
光明之力(Force of Brightness)
学派:变化系【力场,光亮】
等级:牧师/先知5,圣武士4,萨满5,术士/法师6
施法时间:1标准动作
成分:言语,姿势,器材/法器(一个放大镜)
距离:远距(400英尺+40英尺/等级)
区域:30英尺半径爆发
持续时间:立即
豁免检定:反射减半
法术抗力:可
A glowing wave of energy ripples throughout the area and all magical light sources are momentarily altered so as to cause force damage to any incorporeal creatures within the area. For example, a wizard carries a staff on which she has recently cast light and a fighter carries a magical sword which is casting magical light, and there is a torch on the wall affected by continual flame. The light cast by the staff, the sword and the torch cause force damage to any incorporeal creature in the area if the light from that object falls on that creature.
一阵炽热的能量波纹会波及整个效果区域,所有的魔法光源都会被暂时改变,从而能对该区域内的任何虚体生物造成力场伤害。例如,一个法师拿着一个法杖,上面有她最近施展的光亮术(light),一个战士拿着一把有魔法光辉的魔法剑,墙上有一个被不灭明焰(continual flame)影响的火把。如果法杖、剑和火把所投射的光落在该区域的任何虚体生物身上,则会对该生物造成力场伤害。
The damage caused by the force effect from each magical light is 1d6 damage per level of the spell or effect producing that light (a 0-level spell causes 1 point of damage, no single magical light source can cause more than 5d6 damage, but there is no limit to the number of individual light sources that can be subject to force of brightness). A Reflex save for half damage is permitted against the total amount of damage caused by this spell. If the caster of force of brightness does not overcome a creature’s spell resistance, it is unaffected.
每一个魔法光源造成的力场伤害为每发光法术或效果环级1d6点(0级法术会造成1点伤害,没有一个魔法光源可以造成超过5d6的伤害,但法术没有影响光源数量的限制)。进行一次反射豁免就可以减半该法术造成的总伤害。如果光明之力法术的施法者没有克穿透生物的法术抗力,它将不受影响。
If the magical light is produced by a magical item with an enhancement bonus, the force damage caused by that item’s light is 1d6 plus 1d6 per its highest enhancement bonus (maximum 5d6); for example, the light from a sun blade would cause 5d6 force damage, whereas a +1 dagger would cause 2d6 force damage. If the magical light is produced by an item without an enhancement bonus or the level of the spell or effect producing the magical light is unknown or unavailable, treat the light as having been produced by a spell the same level as the highest-level spell necessary to produce that item or one-third the caster level necessary to create the item (maximum 5d6). If a spell or effect produces light that isn’t magical light, then that light is not affected by this spell.
如果魔法光源是由具有增强加值的魔法物品产生的,该物品的光芒造成的力场伤害为1d6+每最高增强加值1d6(最大5d6);例如,阳炎剑(sun blade)的光芒会造成5d6点的力场伤害,而+1匕首则会造成2d6点的力场伤害。如果一个产生魔法光源的物体没有增强加值,或产生魔法光源的法术或效果的环级未知或不可获悉,则将该光源视为由一个法术产生,法术的环级为制造该物品所需的最高环级法术的环级,或者制造该物品所需的的施法者等级的三分之一(最大5d6)。如果一个法术或效果产生的光芒不是魔法光芒,那么这个光芒不受这个法术的影响。
If an incorporeal creature in the area of effect is particularly vulnerable to light, the damage caused by force of brightness is 1d8 per level of the spell or effect instead of 1d6.
如果效果区域内的虚体生物特别容易受到光线的伤害,光明之力所造成的伤害为每等级1d8而不是每等级1d6。
Using the example above, the light spell causes 1 point of force damage, the continual flame causes 2d6 force damage (though it would have been 3d6 if a cleric had cast the spell), and the +2 short sword causes 3d6 force damage; the total damage would be 5d6+1, though a successful Reflex save will halve this damage. Wraiths and spectres in the area would suffer 5d8+1 instead because they have sunlight powerlessness.
以上面的例子为例,光亮术(light)会造成1点力场伤害,不灭明焰(continual flame)造成2d6点力场伤害(如果是由牧师施放这个法术,那么伤害值应该是3d6),+2短剑会造成3d6点力场伤害;总伤害将是5d6+1,不过成功的反射豁免会使伤害减半。该区域内的缚灵(Wraith)和幽灵(spectre)将会遭受5d8+1点的伤害,因为他们对阳光虚弱(sunlight powerlessness)特性。
强制幽影投射(Forced Shadow Projection)
学派:死灵系【邪恶】
等级:牧师/先知6,术士/法师6,女巫6
施法时间:1标准动作
成分:言语,姿势,法器
距离:近距(25英尺+5英尺/2等级)
效果:射线
持续时间:1轮/等级(可解消)
豁免检定:无或意志无效
法术抗力:可
A black ray shoots from your hand. You must make a successful ranged touch attack to hit. If the ray hits a living creature other than a humanoid or monstrous humanoid, the target is stunned for 1 round (no save) as its soul briefly is jolted from its body. If the ray hits a living humanoid or monstrous humanoid, if it fails its Will save, you force the target’s life force into its shadow, giving it independent life and movement as if it were an undead shadow. The target’s body lies comatose while its soul is projected as its shadow. The target’s body has no shadow or reflection while this spell is in effect. (The body need not be casting a shadow when the ray hits.)
一道漆黑的光束从你的手上射出。你必须进行一次成功的远程接触攻击。如果射线击中一个活物,但目标并非类人生物或人形怪物,目标将震慑1轮(无豁免),因为它的灵魂将被短暂地从身体中甩出。如果射线击中了一个活的类人生物或人形怪物,而且它的意志豁免失败,你就会将目标的生命力强制逐入它的影子中,让影子拥有独立的生命和行动能力,就好像它是不死生物中的幽影(shadow)。目标的身体会陷入昏迷状态,而它的灵魂会被投射为它的影子。在此法术生效期间,目标的身体会没有影子或倒影(当光束命中时,目标的身体不需要正投射出影子)。
While projected, the target gains a shadow’s darkvision, defensive abilities, fly speed, racial Stealth modifier, and Strength damage attack. It does not gain the create spawn ability. It keeps its own skill ranks, Hit Dice and hit points. The target has the undead type and may be turned or affected as undead.
当被投影时,目标会获得幽影的黑暗视觉、防御能力、飞行速度、种族隐匿调整值和力量伤害攻击。他不能获得创造衍体能力。他会保留自己的技能等级、生命骰和生命值。目标会获得不死生物的生物类型,可以如同不死生物一样被斥退或影响。
If the target’s shadow form is slain, its soul returns to its physical body and is immediately reduced to -1 hit points. The target gains the dying condition and must begin making Constitution checks to stabilize.
如果目标的影子形态被杀,他的灵魂会返回到身体中,生命值会立即降低到-1点。目标会进入濒死状态,必须开始进行体质检定以稳定伤势。
If the target’s physical body is slain while the target is a shadow, its soul remains trapped as the shadow even after the spell’s duration ends. The target must thereafter make one Will save every 24 hours or its alignment becomes chaotic evil.
如果目标在处于影子形态时,他的物理身体被杀,他的灵魂即使在法术持续时间结束后仍然会被困在影子中。此后目标必须每24小时做出一个意志豁免,否则阵营将变成混乱邪恶。
A resurrection spell or more powerful magic can restore the target, though if it has become chaotic evil, it remains chaotic evil after being resurrected.
复生术(resurrection)或更强大的魔法可以复活目标,但如果它已经变成混乱邪恶,它在复活后仍然是混乱邪恶。
The ray has no effect on objects, plant creatures, constructs or undead.
法术产生的射线对物体、植物生物、构装体和不死生物无效。
夜幕魔兽之形态(Form of the Darkmantle)
学派:变化系(变形)
等级:炼金术师2,魔战士2,术士/法师2
施法时间:1标准动作
成分:言语,姿势,材料(夜幕魔兽的一部分身体)
距离:个人
目标:自我
持续时间:1分钟/等级(可解消)
You assume the form of a darkmantle. Your size becomes Small; you gain a +2 size bonus to Dexterity and a +1 natural armor bonus. You gain a fly speed of 30 ft. (poor). You gain low-light vision and darkvision 60 ft. You also gain the constrict (1d4 + Str) and grab special attacks. The material component used in this spell can alter the outcome of the spell. When form of the darkmantle is cast, there is a 5% that the darkmantle form assumed is modified by some feature of the material component and the caster also gains acid resistance 5, cold resistance 5, electricity resistance 5, or fire resistance 5 (equal, random chance for each).
你会获得夜幕魔兽(darkmantle)的外形。你的体型变成小型:你在敏捷上获得+2体型加值,获得+1天生防御加值。你获得30英尺的飞行速度(不良)。你获得昏暗视觉和60英尺的黑暗视觉。你还获得紧勒(1d4+力量)和攫抓特殊攻击。这个法术中使用的材料成分可以改变法术的效果。当此法术被施放时,有5%的几率,此法术会被材料成分的某些特性所改变,施法者会获得5点强酸、寒冷、电击、火焰抗力(每种都有相同的随机几率)。