LEM
Male halfling bard 4
CG Small humanoid (halfling)
Init +2; Senses Perception +2
DEFENSE
AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 size)
hp 35 (4d8+12)
Fort +5, Ref +8, Will +6; +4 vs. bardic performance, language-
dependent, and sonic; +2 vs. fear
OFFENSE
Speed 20 ft.
Melee +1 short sword +7 (1d4/19–20)
Ranged sling +6 (1d3–1)
Special Attacks bardic performance 20 rounds/day (countersong,
distraction, fascinate, inspire competence +2, inspire courage +1)
Bard Spells Known (CL 4th; concentration +8)
2nd (2/day)—heroism, invisibility
1st (4/day)—charm person (DC 15), grease, hideous laughter (DC 15),
sleep (DC 15)
0 (at will)—dancing lights, detect magic, ghost sound (DC 14), light,
mage hand, prestidigitation
STATISTICS
Str 8, Dex 14, Con 14, Int 14, Wis 10, Cha 18
Base Atk +3; CMB +1; CMD 13
Feats Extra Performance*, Weapon Finesse*
Skills Acrobatics +9 (+5 when jumping), Bluff +12, Climb +1, Diplomacy
+11, Knowledge (arcana) +10, Knowledge (nobility) +10, Perception
+2, Perform (comedy) +11, Perform (wind) +11, Sense Motive +7,
Stealth +11
Traits fast talker*, freedom fighter
Languages Common, Elven, Halfling
SQ bardic knowledge +2*, versatile performance (wind)
Combat Gear potions of cure moderate wounds (2), scroll of silence,
scroll of comprehend languages, scroll of glitterdust, wand of
cure light wounds (19 charges), caltrops, smokestick; Other Gear
+1 studded leather, +1 short sword, sling with 10 bullets, cloak of
resistance +1, universal solvent (2), backpack, bedroll, masterwork
flute, hooded lantern, scroll case, silk rope (50 ft.), spell component
pouch, trail rations (2), waterskin, 7 gp
* The effects of this ability have already been calculated into
Lem’s statistics.
SPECIAL ABILITIES
Bardic Performance Lem can start a performance as a standard action
and maintain it each round as a free action. He can perform for a
total of 20 rounds in a day, and can have only one performance
in effect at a time. This ability is described on page 35 of the
Pathfinder RPG Core Rulebook.
Countersong: Lem makes a Perform (wind) skill check. Any
creature within 30 feet (including Lem) that is affected by a sonic
or language-dependent magical attack can use the result in place
of his saving throw. If already under the effect of such an attack, he
gains a new saving throw against it each round, but must use the
Perform check result.
Distraction: This works like countersong, but uses a Perform
(comedy) check and works against illusion (pattern) or illusion
(figment) magical attacks.
Fascinate: Each creature within 90 feet that can see, hear, and pay
attention to Lem attempts a Will save (DC 16). If it fails, the creature
sits quietly and observes the performance as long as it lasts, taking
a –4 penalty on skill checks made as reactions, including Perception
checks. A potential threat gives the creature a new saving throw, and
an obvious threat automatically ends the fascination.
Inspire Competence: An ally within 30 feet who can hear Lem’s
performance gains a +2 competence bonus on skill checks with a
skill Lem chooses.
Inspire Courage: Lem and his allies who can hear his performance
gain a +1 morale bonus on saving throws against charm and fear
effects and a +1 competence bonus on attack and damage rolls.
Freedom Fighter Lem gains a +1 trait bonus on any skill check or
attack roll made during the process of escaping capture or in
helping a slave escape bondage.
Versatile Performance Lem can use his bonus for Perform (wind)
in place of his normal bonus when making Diplomacy or Handle
Animal checks.
Although Lem was raised in a wealthy household, it was only because
he was born a slave. He learned how to say what his superiors wanted
to hear, which secured him less onerous jobs—like playing the flute
at family gatherings. But when his kin were to be sacrificed to a devil,
Lem lit a few fires in the manor and ensured that all of his halfling
kin were safe in the slave’s quarters. Lem was shocked to see them
rush back in a hopeless attempt to aid in extinguishing the flames.
As the place burnt and the halflings bemoaned the loss of their
shelter, Lem slipped away, bitter and distraught. Still quick to side
with the underdog, Lem has learned that his most powerful traits are
his optimism and his sense of humor.