作者 主题: 化形Alternate Form(Su),整合errata,MM-p305,  (阅读 7628 次)

副标题: Monster Manual p305 德鲁伊Wild Shape能力对应的Alternate Form,整合errata,以及与旧文的对比

离线 zyupha

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化形Alternate Form(Su),整合errata,MM-p305,
« 于: 2020-06-01, 周一 14:20:16 »
【MM, p305 +errata】Alternate Form
整合by Pany_Q
我记得曾经在果园搜到过整合了errata的Alternate Form的翻译,但是现在又找不到了,所以重翻一遍。
Errata前的翻译基于“【DND】3Rv0.83.chm”中的8战斗-特殊能力 变化形态 Alternate Form,此处译文采用与德鲁伊章节相同的“化形”,而不是“变化形态”。

德鲁伊Wild Shape能力在errata后引用了Alternate Form怪物能力,代替了原先的Polymorph法术,而Alternate Form 本身也被errata过;当初,没有使用更新过errata的CHM让我车德鲁伊时绕了很大弯子,于是为了理清自己的思路+跑团时跟团友们明确一些,于是来重翻一遍了。
删除线为errata删除的文字,下划线为errata新增的文字。

化形Alternate Form(Su)
具有这种特殊特质(special quality)的生物有能力变化为一种或多种其它的特定形态。真知术(True Seeing)能够揭示该生物的天生形态。当使用化形的生物被杀死,就会变回其天生形态,但是被分离的肢体部位会保留化形后的形状。生物不能通过使用化形变为有模板的生物。此能力很大程度上类似于变形术(polymorph),除了该生物可变形态有限,并且在变形时不会恢复生命值。使用化形将会带来如下变化:
  • 该生物仍属于原有形态所属的种类和亚种。它获得新形态的体型。若新形态具有水栖亚种(aquatic subtype)种类,则该生物也能获得水栖亚种种类。
  • 该生物失去原有形态的天生武器、天生防御,以及移动方式,也会失去除职业等级所给予的以外的任何特异能力(extraordinary)特殊攻击*( special attacks),(如野蛮人的狂暴职业特性,是可以保留的)移动方式以及属于特异能力的特殊攻击。
  • 该生物获得新形态的天生武器、天生防御、移动方式以及特异能力特殊攻击。
  • 该生物保留原有形态的特殊特质*(special qualities)。它不获得新形态的任何特殊特质。
  • 该生物保留旧形态的类法术能力和超自然攻击形式(除了喷吐武器和凝视攻击以外)。它不获得新形态的类法术能力和超自然攻击形式。
  • 该生物获得新形态的物理属性值(力量、敏捷、体质),维持原有形态的精神属性值(智力、感知、魅力)。将变更后的物理属性值应用到所有适用的地方,除了一个例外:不论体质值如何变化,该生物保留原有形态的生命值(hit points)。
  • 除非别处另有说明,该生物保留其原形态的所有其它游戏数据,包括(但不限于)生命骰(HD)、生命值、技能等级、专长、基本攻击加值,以及基本豁免加值。该生物维持原有形态的生命值和豁免加值,而它的豁免调整值将随着属性值的改变而改变。
  • 该生物保留原有形态的所有施法能力,但它必须具有清晰的语言能力来施展需要言语成分的法术,也必须有像人一样的双手来施展需要姿态成分的法术。
  • 该生物能够非常有效的易容为新形态的生物,当它利用此能力进行易容时在易容检定上将获得+10的加值。
  • 任何该生物所穿戴或携带的装备,如果不能在新形态穿戴或携带,会掉落到它所占的空间的地上。如果生物改变了体型,任何它所穿戴或携带的、可以在新形态下穿戴或携带的装备都会改变大小,以配合新的体型。(非类人生物形状的生物不能穿着为类人生物形状的生物所设计的防具,反之亦然。) 如果掉落,装备会恢复到正常大小。

*译注:详见MM p6 Special Attacks and Special Qualities,MM在怪物条目中将生物的特殊能力(special abilities)分为两类:特殊攻击(special attacks)和特殊特质(special qualities);前者是指特定的攻击模式,后者指包括防御、弱点以及其它非攻击模式的特殊能力。举例来说,“精通攫抓,耙抓1d6+7,类法术能力”等是特殊攻击,“伤害减免2/钝击,黑暗视觉60尺,法术抗力19”等是特殊特质。在汉化CHM中,特殊特质(special quality)也被译为“特性”、“特殊能力”,这里为了区分special ability和special quality,也为了突出special quality与特殊攻击同属于special ability的子级,译为“特殊特质”。

引用
原文
Alternate Form (Su)
A creature with this special quality has the ability to assume one or more specific alternate forms. A true seeing spell or ability reveals the creature’s natural form. A creature using alternate form reverts to its natural form when killed, but separated body parts retain their shape. A creature cannot use alternate form to take the form of a creature with a template. This ability works much like the polymorph spell, except that the creature is limited to the forms specified, and does not regain any hit points for changing its form. Assuming an alternate form results in the following changes to the creature:
  • The creature retains the type and subtype of its original form. It gains the size of its new form. If the new form has the aquatic subtype, the creature gains that subtype as well.
  • The creature loses the natural weapons, natural armor, and movement modes of its original form, as well as any extraordinary special attacks of its original form not derived from class levels (such as the barbarian’s rage class feature) movement modes, and extraordinary special attacks of its original form.
  • The creature gains the natural weapons, natural armor, movement modes, and extraordinary special attacks of its new form.
  • The creature retains the special qualities of its original form. It does not gain any special qualities of its new form.
  • The creature retains the spell-like abilities and supernatural attacks of its old form (except for breath weapons and gaze attacks). It does not gain the spell-like abilities or supernatural attacks of its new form.
  • The creature gains the physical ability scores (Str, Dex, Con) of its new form. It retains the mental ability scores (Int, Wis, Cha) of its original form. Apply any changed physical ability score modifiers in all appropriate areas with one exception: the creature retains the hit points of its original form despite any change to its Constitution.
  • Except as described elsewhere, the creature retains all other game statistics of its original form, including (but not necessarily limited to) HD, hit points, skill ranks, feats, base attack bonus, and base save bonuses. The creature retains its hit points and save bonuses, although its save modifiers may change due to a change in ability scores.
  • The creature retains any spellcasting ability it had in its original form, although it must be able to speak intelligibly to cast spells with verbal components and it must have humanlike hands to cast spells with somatic components.
  • The creature is effectively camouflaged as a creature of its new form, and it gains a +10 bonus on Disguise checks if it uses this ability to create a disguise.
  • Any gear worn or carried by the creature that can’t be worn or carried in its new form instead falls to the ground in its space. If the creature changes size, any gear it wears or carries that can be worn or carried in its new form changes size to match the new size. (Non humanoid-shaped creatures can’t wear armor designed for humanoid-shaped creatures, and vice versa.) Gear returns to normal size if dropped.


« 上次编辑: 2020-06-01, 周一 14:34:20 由 zyupha »
Kick the goblin scum!
Fu*k it bit my anckle.

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