兽人
兽人,一级武者
中型类人生物(兽人)
生命骰: 1d8+1 (5 hp)
先攻: +0
速度: 30 英尺. (6 格)
防护等级: 13 (+3镶嵌皮甲), 接触 10,措手不及 13
基础攻击加值/擒抱: +1/+4
攻击: 大弯刀+4 近战 (2d4+4/18–20) 或标枪 +1 远程 (1d6+3)
全回合攻击: 大弯刀+4 近战 (2d4+4/18–20) 或标枪 +1 远程 (1d6+3)
占据/触及:: 5 英尺/5英尺.
特殊攻击: —
特殊能力: 黑暗视觉 60 ft., 强光敏感
豁免: 强韧 +3,反射 +0, 意志 –2
属性: 力量 17,敏捷 11,体质 12, 智力 8, 感知 7, 魅力 6
技能: 聆听 +1, 侦察 +1
专长: 警觉
环境: 温暖的丘陵
组织: 小组 (2–4), 排 (11–20个加上两个3级士官和一个3~6级的班长), 或连(30–100个加上150% 非战斗人员,每10个成人一个3级士官,加上5个5级中尉,三个7级上尉)
挑战等级: 1/2
宝藏: 标准
阵营: 通常是混乱邪恶
进化: 根据角色等级。
等级调整: +0
兽人的毛发通常是黑色的。他们有着和狼一样的耳朵,和发红的双眼。 兽人喜欢那种明亮得让大部分人类都觉得不舒服的鲜艳服装,比如血红,芥末黄,黄绿色和深紫色。他们的装备肮脏而缺乏保养。一个成年男性兽人身高略微超过6英尺,体重约210磅。
兽人女性略微瘦小一点
每个部落的兽人的口语都有一定的差异,但是兽人可以听懂对方说的兽人语。某些兽人也懂得地精语和巨人语。
大多数离开他们的家乡的兽人都是武者。这里的数据基于一个一级武者。
战斗
兽人熟练所有的简单武器,并且偏好那些最短时间内能造成最大伤害的类型。拥有武者或战士等级的兽人往往熟练大弯刀或巨斧作为军用武器。他们享受从隐蔽中发起偷袭和设置伏击的乐趣,他们只会在这样做他们有利的时候才遵守战场的规则(例如,遵守停战协定)。
强光敏感 (Ex): 兽人在明亮阳光或日光术范围内处于目眩状态.
兽人人物
兽人特性 (Ex): 兽人拥有以下种族特性
— +4力量, –2 智力, –2感知, –2 魅力。
—兽人的基础陆地速度为30英尺
—黑暗视力60英尺
—强光敏感:兽人在明亮阳光或日光术范围内处于目眩状态.
—起始语言:通用语,兽人语。奖励语言:矮人语,巨人语,豺狼人语,地精语和地底通用语。—天赋职业:野蛮人
这里的范例兽人武者在调整前的属性为: 力量 13,敏捷 11, 体质 12,智力 10, 感知 9, 魅力 8.
半兽人
这些兽人和人类的混血儿在兽人和人类的社会中都可以找得到(他们的社会地位则由当地的普遍观点而各有不同。)。半兽人往往是他们的父母身体特征的完全混合。他们和人类一样高,托他们发达的肌肉的富,略微重一点。他们皮肤发绿,面孔略有猪的样子。额头扁平前冲,下颌突出,突出的獠牙和浓密的体毛。居住在兽人中或兽人附近的半兽人们往往保留自己的伤疤以保持兽人的传统。
Half-Orc Traits (Ex): 半兽人拥有以下种族特性
-力量+2,智力-2,魅力-2。
- 中型体型:由于体型中等,所以在体型上没有加值或者减值。
- 黑暗视觉:半兽人(包括兽人)在黑暗中的视力范围是60英尺。黑暗视觉只能分辨黑与白,其他则和正常视力一样,完全无光时,半兽人仍然可以使用黑暗视觉。
- 兽人血统: 在和种族相关的所有效果上,半兽人都视同兽人。
- 天生使用语言:通用语和兽人语。额外语言:龙语,巨人语,豺狼人语,地精语和深渊语。
- 天赋职业:野蛮人。
ORC
Orc, 1st-Level Warrior
Medium Humanoid (Orc)
Hit Dice: 1d8+1 (5 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 13 (+3 studded leather armor), touch 10, flat-footed 13
Base Attack/Grapple: +1/+4
Attack: Falchion +4 melee (2d4+4/18–20) or javelin +1 ranged (1d6+3)
Full Attack: Falchion +4 melee (2d4+4/18–20) or javelin +1 ranged (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Darkvision 60 ft., light sensitivity
Saves: Fort +3, Ref +0, Will –2
Abilities: Str 17, Dex 11, Con 12, Int 8, Wis 7, Cha 6
Skills: Listen +1, Spot +1
Feats: Alertness
Environment: Temperate hills
Organization: Gang (2–4), squad (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd–6th level), or band (30–100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Often chaotic evil
Advancement: By character class
Level Adjustment: +0
An orc’s hair usually is black. It has lupine ears and reddish eyes. Orcs prefer wearing vivid colors that many humans would consider unpleasant, such as blood red, mustard yellow, yellow-green, and deep purple. Their equipment is dirty and unkempt. An adult male orc is a little over 6 feet tall and weighs about 210 pounds.
Females are slightly smaller.
The language an orc speaks varies slightly from tribe to tribe, but any orc is understandable by someone else who speaks Orc. Some orcs know Goblin or Giant as well.
Most orcs encountered away from their homes are warriors; the information in the statistics block is for one of 1st level.
COMBAT
Orcs are proficient with all simple weapons, preferring those that cause the most damage in the least time. Many orcs who take up the warrior or fighter class also gain proficiency with the falchion or the greataxe as a martial weapon. They enjoy attacking from concealment and setting ambushes, and they obey the rules of war (such as honoring a truce) only as long as it is convenient for them.
Light Sensitivity (Ex): Orcs are dazzled in bright sunlight or within the radius of a daylight spell.
ORCS AS CHARACTERS
Orc Traits (Ex): Orcs possess the following racial traits.
— +4 Strength, –2 Intelligence, –2 Wisdom, –2 Charisma.
—An orc’s base land speed is 30 feet.
—Darkvision out to 60 feet.
—Light Sensitivity: Orcs are dazzled in bright sunlight or within the radius of a daylight spell.
—Automatic Languages: Common, Orc. Bonus Languages: Dwarven, Giant, Gnoll, Goblin, Undercommon.
—Favored Class: Barbarian.
The orc warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
HALF-ORCS
These orc–human crossbreeds can be found in either orc or human society (where their status varies according to local sentiments), or in communities of their own. Half-orcs usually inherit a good blend of the physical characteristics of their parents. They are as tall as humans and a little heavier, thanks to their muscle. They have greenish pigmentation, sloping foreheads, jutting jaws, prominent teeth, and coarse body hair. Half-orcs who have lived among or near orcs have scars, in keeping with orcish tradition.
Half-Orc Traits (Ex): Half-orcs possess the following racial traits.
— +2 Strength, –2 Intelligence, –2 Charisma.
—Medium size.
—A half-orc’s base land speed is 30 feet.
—Darkvision: Half-orcs can see in the dark up to 60 feet.
—Orc Blood: For all effects related to race, a half-orc is considered an orc.
—Automatic Languages: Common, Orc. Bonus Languages: Draconic, Giant, Gnoll, Goblin, Abyssal.
—Favored Class: Barbarian.