作者 主题: 【官方專欄】齒輪機甲(The Clockwork Armor)  (阅读 20854 次)

副标题: 齒輪奇物(Clockwork Wonders)系列10/14 | #20170410 - 翻新完畢。

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【官方專欄】齒輪機甲(The Clockwork Armor)
« 于: 2017-04-10, 周一 13:32:47 »
外型(Appearance)

一套齒輪機甲以精金與秘銀板,藉由極度良好的機械加工打造而成。它在肘部與踝部有著鐵製的伺服線路,膝部與肩部則環繞著黃銅/鐵製的液壓活塞。頭盔上有一整組的保護性摺板,在穿戴者以特定方式點頭時會自動收起。胸甲內部有著三個沒有標示的小槓桿。

這套盔甲重250磅,但因為它能夠支撐自己大部分的重量,所以只會使得穿戴者的負重增加70磅。需要10分鐘才能穿進或者脫出齒輪機甲,因為它的某些部件得要拴上、纜線管道要鎖緊,而有些關節部分則需要小心地裝備齒輪,以及調適線路的聯繫。

使用與能力(Use and Powers)

齒輪機甲被穿上之後,穿戴者在力量與敏捷上獲得實際的+4環境加值,這是因為盔甲增強了穿戴者移動時的速度、精準度以及原始力量。此外,盔甲還使穿戴者在AC上獲得+8的盔甲加值,基本陸上移動速度增加5尺。

這些是好消息。壞消息是齒輪機甲是基於一種有嚴重缺陷的技術製造的;它依賴液壓與管線伺服系統來驅動,但現行的金屬與材料技術不能很好地承受。如果穿戴者在受到任何基於寒冷的攻擊時豁免失敗,液壓系統會凍住;這使得穿戴者必須把盔甲卸下並且將液壓流體解凍(如果穿戴者自願承受基於火焰的法術轟擊,而且傷害不低於原先的寒冷傷害的話,這個狀態可以更快地解除)。

胸甲內部的小型槓桿是用來調節它的力量輸出以及腿部馬達的出力的敏感度。要把這些設定調整妥當得通過一個DC 14的工藝(構裝體)或一個DC 18的法術辨識檢定。成功的檢定可以使任何力量值的中型生物有效地使用這套機甲,如同他們擁有專長「盔甲擅長(重甲)」,但原本不擅長該類盔甲的生物仍須承受-8的盔甲減值,以及90%的祕法失敗率。無法成功調整設定的話,力量上的+4加值仍會保留,但機甲會轉而給予敏捷-4減值而非原先的加值。

最後,齒輪機甲是可以被直接攻擊的。鈍擊武器可以把它的齒輪與控制機構敲得變形或者離開原位,揮砍武器可以使它們分離開來,而穿刺武器則可以卡住它們。這套機甲被視為有著基礎AC 5的物體,穿戴者的敏捷調整值與偏斜加值可以附加到其AC上。它的硬度為10,有100點HP。受到50點傷害後,這套機甲可能因此損壞;穿戴者必須通過一次10+該次攻擊傷害的反射檢定來避免發生這種慘事。損壞的細節交由DM決定,但首先應該包含局部的癱瘓(比如機甲結凍,但僅限於腳部或者手肘),以及/或者不斷重複特定肢體動作(扣除穿戴者獲得的敏捷加值)或者腿部動作(迫使穿戴者每輪都需以其基本陸上移動速度移動)。修復這些狀況需要通過一次DC 30的解除裝置檢定,並且需要機甲外的另一人花費一整輪來協助修復。

CL 11;製造構裝體,製造魔法武器與防具;價格 27,250 gp;製造花費 18,625 gp + 690 XP。


原文
劇透 -   :
"We already went through this with that turtle shield," said Mialee. "Clockwork armor is still experimental."

"This is different. You just looked dumb with the turtle buckler," said Ragdar. "With this I feel stronger. Look!" He began moving the mechanism through the steps of a sword exercise, with occasional jerks and clanks.

"Yeah, if only there were armor that made you smarter, we'd be getting somewhere." muttered Mialee under the noise of gears grinding.

The clockwork armor is a powerful mechanical aid to physical prowess that also provides protection against attack and a movement bump, but it has a few engineering issues that have prevented its adoption outside a few of the most enthusiastic practitioners of artifice.

Appearance

A suit of clockwork armor is extremely well machined and made of mithral and adamantine plates. It has steel servos at the elbows and ankles and brass/steel hydraulic pistons around the knees and shoulders. The helmet has a set of protective flaps that lower automatically when the wearer nods in a particular way. The chestplate contains three small unlabeled levers on the inside.

The armor weighs 250 pounds, but adds only 70 pounds to encumbrance, as it supports much of its own weight. It requires 10 minutes to get into or out of the clockwork armor, as sections of it are bolted on, secured with wire cables, and some joints require careful fitting of gears and servo connections.

Use and Powers

When the clockwork armor is worn, the wearer gains an effective +4 circumstance bonus to both Strength and Dexterity, as the armor enhances speed, precision, and raw power of its wearer's movements. In addition, it provides a +8 armor bonus to AC and increases the wearer's base land speed by 5 feet.

That's the good news. The bad news is that the clockwork armor is made from a deeply flawed design; it is dependent on hydraulics and servos that the metals and materials can't quite sustain. The hydraulics are frozen solid by any cold-based attack if the wearer's saving throw fails; requiring the wearer to remove the armor and thaw it (this can also be done more quickly if the wearer is willing to be the target of a fire-based spell that does at least as much damage as the cold-based attack did).

The small levers inside the breastplate control the sensitivity of its strength-boosting and the force amplification of its leg motors. Setting these controls properly requires a successful Craft (construct) check (DC 14) or Spellcraft check (DC 18). Success allows a Medium-size creature of any Strength to use the armor effectively, as long as they have Armor Proficiency (heavy). Creatures without that proficiency may still wear the armor but suffer a -8 Armor Check penalty to all the usual skills and suffer a 90% chance of spell failure. Failure to set the controls properly means that the +4 bonus to Strength still applies, but the armor imposes a -4 penalty to Dexterity instead of a bonus.

Finally, the clockwork armor can be attacked directly, as it has gears and controls that a bludgeoning weapon can warp or jolt out of alignment, a slashing weapon can sever, or a piercing weapon can jam. The suit is treated as an object with base AC 5 that gets the wearer's Dexterity modifier to AC and the wearer's deflection bonus to AC. It has hardness 10 and 100 hp. After 50 hp of damage accrue, the armor may suffer breakdowns; the wearer must make a Reflex save equal to 10 + the damage inflicted by a blow to prevent this. Details of each breakdown are left to the DM but should primarily include partial paralysis (like frozen armor, but affecting only arms or legs), and/or repetitive arm motion (eliminating the wearer's Dex bonus) or leg motion (forcing the wearer to move at base speed each round). Fixing these conditions requires a successful DC 30 Disable Device check and a full-round action by someone outside the armor.

CL 11th; Craft Construct, Craft Magical Arms and Armor; Price 27,250 gp; Cost 18,625 gp + 690 XP.

Campaign Hooks

Any suit of clockwork armor is claimed as the sole property of the fallen kingdom of Cyre. If the PCs even hear of such a suit (much less actually acquire one), they will be sought out by Prince Oargev from the city of New Cyre. He offers 2,000 gp as a finder's fee for it or 200 gp for information leading to a suit's recovery. Failure to return a suit to Cyran hands will bring a visit from a Cyran avenger.

The party might be commissioned to destroy a powerful gnomish bandit in Karrnath who has gained a suit of clockwork armor and is fighting a bit of a one-gnome war against the Karrnath trade routes (he has an ally wearing the suit). The Corpse Captains would very much like to find him and question him; the reward for taking him alive is triple the price for just bringing him in dead.


原文連結:http://archive.wizards.com/default.asp?x=dnd/cw/20070212a
舊版翻譯:http://www.gamez.com.tw/thread-483874-1-1.html
« 上次编辑: 2017-04-10, 周一 15:50:26 由 沉淪 »
愚蠢都是相互成就的。不要去成就别人的愚蠢。

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Re: 【官方專欄】齒輪機甲(The Clockwork Armor)
« 回帖 #1 于: 2017-04-10, 周一 14:22:47 »
背景故事以及戰役引子由於我暫時心力不足以及沒有對應世界觀(艾伯倫)的足夠知識,暫時跳過。之後會回來補上。
愚蠢都是相互成就的。不要去成就别人的愚蠢。

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  • 啊?嗯,噢……
Re: 【官方專欄】齒輪機甲(The Clockwork Armor)
« 回帖 #2 于: 2017-04-10, 周一 15:48:43 »
或一個DC 18的法術辨识檢定。

但機甲會轉而給予敏捷-4減值而非原先的加值。

随手捉虫。
真意:作为DM展现出令自己满意的转折点。  0.5/∞

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Re: 【官方專欄】齒輪機甲(The Clockwork Armor)
« 回帖 #3 于: 2017-04-10, 周一 15:50:36 »
或一個DC 18的法術辨识檢定。

但機甲會轉而給予敏捷-4減值而非原先的加值。

随手捉虫。
已修正。感謝。
愚蠢都是相互成就的。不要去成就别人的愚蠢。

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Re: 【官方專欄】齒輪機甲(The Clockwork Armor)
« 回帖 #4 于: 2017-06-17, 周六 22:52:59 »
蒸汽朋克动力甲……

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Re: 【官方专栏】齿轮机甲(The Clockwork Armor)
« 回帖 #5 于: 2021-05-27, 周四 03:38:27 »
成功的检定可以使任何力量值的中型生物有效地使用这套机甲,如同他们拥有专长「盔甲擅长(重甲)」,但原本不擅长该类盔甲的生物仍须承受-8的盔甲减值,以及90%的祕法失败率。
成功的检定可以使任何力量值的中型生物有效地使用该盔甲,只要他们有「盔甲擅长(重甲)」。不擅长该类盔甲的生物仍然可以穿戴该盔甲,但在所有常规技能上受到-8的防具检定减值,以及90%的奥术失败率。
« 上次编辑: 2021-05-27, 周四 03:40:11 由 Nameless DM »

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Re: 【官方专栏】齿轮机甲(The Clockwork Armor)
« 回帖 #6 于: 2023-07-12, 周三 18:54:27 »
给齿轮机甲补上战役导入的翻译,让本就有些缺陷的齿轮机甲雪上加霜



“我们已经用乌龟盾解决了这个问题了,”米雅莉说,“齿轮机甲还处于试验阶段。”

“这不一样。你带着乌龟盾的时候看起来很傻,”瑞达说,“有了这个,我感觉更强大了。看!”他开始像练剑一样移动机械装置,偶尔会有一些颠簸和叮当声。

“是啊,要是有能让你更聪明的盔甲,我们就能有所进展了。”在齿轮的摩擦声中,米雅莉喃喃自语道。

齿轮机甲是一种强大的机械辅助装置,它可以增强身体的力量,也可以防止攻击和移动种碰撞,但它有一些工程性问题,阻止了使它被极少数最热忱的机关术士以外的人被采用。


战役导入 Campaign Hooks

任何一套齿轮机甲都会被视为陨落的塞尔王国的独有遗产。如果玩家们听说了这套盔甲(更别说真的得到一件了),他们将会被来自新塞尔的奥雷格夫王子找上门。他将提供2000金币作为找到这件盔甲的奖励,或者200金币的提供相关线索的奖励。如果无法将盔甲交还给塞尔人,将会招致塞尔复仇者的到来。
玩家小队可能会被委托去消灭一名强大的侏儒强盗,他在坎纳斯获得了一套齿轮机甲,正在跟坎纳斯的商队进行一场侏儒单挑战(a bit of a one-gnome war,不知道是什么)(他有一个盟友穿着这套盔甲)。尸体队长们(The Corpse Captains,也不知道是什么)很想找到并盘问他,活捉他的报酬是把他的尸体带回来的三倍。
« 上次编辑: 2023-07-12, 周三 18:57:01 由 sipomao »