典范 传奇邪术师(元素)
职业特性
Level 11: Hexblade's Action
(Elemental) 11级 妖刃动作
You can draw more sustenance from your pact when
you need to push past your normal limits. When you
do so, elemental essence alters your form to make it
more resilient and flexible.
Benefit: When you spend an action point to take
an extra action, you gain temporary hit points equal
to one-half your level. Until the end of your next turn,
your reach with melee weapon attacks increases by 1.
特性:当你花费行动点得到额外动作,你得到临时生命等于你等级一半。
你的近战武器攻击的触及+1直到你的下轮结束。
Level 11:
Elemental Pact Aspect 11级元素容颜
Magic that originates in the Elemental Chaos can
protect you from the plane's destructive energy
and help you withstand the rigors of hostile
environments.
Benefit: You gain a +2 bonus to Endurance
checks. At the end of each extended rest, choose acid,
cold, fire, lightning, or thunder. You gain resist 10 to
the chosen damage type until the end of your next
extended rest. At 21st level, the resistance increases
to 15.
特性:你坚韧技能检定+2。每次长休息之后,选择酸,冷,火,电或雷中1种。
你得到10点对选择能量类型的抗力直到你下次长休息。21级增加为15。
Level 11:
Elemental Pact Curse 11级 元素诅咒
Although your primordial benefactors might not
always be aware of your service, to ensure a steady
supply of magical energy you must reinforce your
pact with souls harvested from the enemies you
defeat. The chaotic mind curse spell unhinges an
enemy's mind to make the creature into an unwitting
accomplice in creating carnage.
Legendary Hexblade Attack 11
Chaotic Mind Curse
Swirling multicolored lights attack the mind of your enemy and
warp the creature's perceptions.
Encounter + Arcane, Charm, Elemental, Implement,
Psychic
Standard Action Ranged 1 0
Target: One enemy
Attack: Charisma vs. Will
Hit: 3d1 0 +Charisma modifier psychic damage.
Effect: Until the end of your next turn, the target's allies
provoke opportunity attacks from the target, and it must
make every opportunity attack it can.
传奇妖刃攻击11乱志诅咒
遭遇+奥术,魅惑,元素,法器,心灵
标准动作 远程10
目标 单个敌人
攻击 魅力VS意志
命中 3D10+魅力 心灵伤害
效果 直到你下轮结束,目标的盟友引发目标的借机攻击,
且目标必须完成每个他能做的借机攻击。
Level 12:
Elemental Pact Invocation
Chaos surges into you when you call on your distant
source for assistance. Unpredictable and potentially
dangerous, the primordials' boon might either protect
you from magical attacks or subject to you even
greater injury.
Legendary Hexblade Utility 12
Elemental Invocation
Chaos power flows from your pact, and its uncontrollable energy
might deflect or attract elemental attacks.
Daily + Arcane, Elemental
Minor Action Personal
Effect: Until the end of the encounter, whenever you take
acid, cold, fire, lightning, or thunder damage, you can roll a
d20. On a 10 or higher, you reduce the damage by 15. On
a 1 or a 2, you instead take 1 0 extra damage of that type
传奇妖术师 辅助12 元素变化
每日 +奥术,元素
次要动作 自身
效果 直到遭遇结束,每当你受到酸,冷,火,电,雷伤害
你可以投D20。10或更高,你减免伤害15。1或2,你额外
受到该类型10点伤害。
Level 16: Improved
Elemental Pact Boon 16级 高等元素契约分红
Each enemy slain feeds power to the primordials. In
exchange, they take notice of you and reward your
efforts with a surge of elemental energy.
Benefit: Whenever you use warding chaos, the
next melee weapon attack you make before the end
of your next turn deals extra damage of a type you
choose equal to your Constitution modifier. Choose
acid, cold, fire, lightning, or thunder damage when
you make the attack.
特性:当你使用元素守护威能,直到你下一轮结束之前,
你的下一次近战武器攻击造成额外你选择类型的伤害,
数值等于你的体质修正。当你做攻击时,你可以选择
酸,冷,火,电或酸伤害类型。
Level 20: Elemental
Transformation 20级 元素变形
The chaos flowing into you triggers a drastic transformation.
You become an elemental monstrosity,
a living storm of destructive energy that shifts and
changes with each attack you make. Your form protects
you from those same chaotic forces.
Legendary Hexblade Attack 20
Elemental Transformation
You draw upon primordial essence to complete your chan9e into
an elemental creature jlarin9 with chaotic ener9y.
Daily + Arcane, Elemental, Polymorph
Minor Action Personal
Effect: Until the end of the encounter, you gain resist 5
acid, cold, fire, lightning, and thunder. This resistance
stacks with any other resistance you have. You also gain
a +2 power bonus to AC and Fortitude, and you can use
the secondary power once per round.
Secondary Power (Arcane, Elemental, Implement; Varies)
Minor Action Close burst 1
Effect: Before the attack, roll a d1 0 to determine the attack's
damage type: 1-2, acid; 3-4, cold; 5-6, fire; 7-8,
lightning; or 9-1 0, thunder.
Target: Each creature in the burst
Attack: Charisma vs. Fortitude
Hit: The effect is determined by the attack's damage type.
Acid: 10 acid damage, and the target takes a -2 penalty
to attack rolls until the end of your next turn.
Cold: 1 0 cold damage, and the target is immobilized
until the end of your next turn.
Fire: 1 0 fire damage, and ongoing 5 fire damage (save
ends).
Lightning: 1 0 lightning damage, and the target grants
combat advantage until the end of your next turn.
Thunder: 1 0 thunder damage, and you push the target
up to 3 squares.
元素变形 妖刃 攻击20
每日+奥术,元素,变形
次要动作 自身
效果:直到遭遇结束,你获得酸,火,冰,电,雷的抗力5。
和之前获得的任何抗力叠加。同时获得2点能力加值在AC和强韧。
同时每轮可以用一个次级威能。
次级威能:(奥术,元素,法器,变化)
次要动作 近爆1
效果:先扔D10决定伤害类型。12酸,34冰,56火,78电,910雷。
目标:范围内所有单位。
攻击:魅力VS强韧
命中:特效由伤害类型决定。
酸:10点酸伤。目标攻击骰-2直到你下轮结束。
冰:10点冰伤。目标被束缚直到你下轮结束。
火:10点火伤。目标持续火伤5直到豁免结束。
电:10点电伤。目标提供战斗优势直到你下轮结束。
雷:10点雷伤。你推目标至多3格。
Level 25: Greater Summon
Warlock's Ally (Elemental)
The primordials' firstborn, the titans witnessed and
aided in the world's creation. Each titan is a vast
being armed with elemental power reflecting its
maker's nature and temperament. Hate drives these
creatures, and they rule as petty tyrants over domains
populated by giants and lesser creatures. Not even
you, with all your magical power, can compel these
creatures to serve you, so when you summon a titan,
you are calling forth a mere fragment of its essence in
whatever elemental substance is at hand.
Benefit: You can use summon warlock's ally to
summon a titan warrior. When you use this power,
roll a d4 to determine the type of titan warrior you
summon: 1, air; 2, earth; 3, fire; or 4, water.
(类似9级召唤,不过从亚空变成了泰坦。四系泰坦卡略。亚空是中型。泰坦是巨型。不过依然渣。最有战力的地方似乎是暴风,火泰坦有借机反邻接结束回合。4系泰坦比亚空强的是都有次要动作的遭遇群攻威能。不过不带W。无论9级还是25级,元素召唤单位的随意攻击威能均为标动单体攻击。)
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Earth Titan Warrior Level 25 Summoned Creature
Huge elemental humanoid (earth, gi<~nt )
HP your bloodied value; Healing Surges none, but you can
spend a healing surge for the titan if an effect allows it to
spend one
Defenses your defenses, not including any temporary bonuses or
penalties
Speed 6 (earth walk)
Immune petrification
0 Stone Body + Aura 2
You gain a +4 power bonus to Endurance checks while you are
in the aura.
+ Standard ~~~ction + At-Will
Attack: Melee 3 (one creature); your level+ 7 vs. AC
Hit: 4d1 0 +your Charisma modifier damage.
Minor Action + At-Will (1/round)
Effect: The titan walks, shifts, runs, stands up, squeezes, or
crawls.
Minor Action + Encounter
Effect: Until the end of your next turn, each enemy that enters
the titan's aura or starts its turn there falls prone.
+Opportunity Action + At-Will
Triaaer: An enemy adjacent to you and within 3 squares of the
titan willingly moves without shifting.
Attack: Melee 3 (triggering enemy); your level+ 5 vs. Reflex
Hit: 5 damage, and the target is dazed (save ends).
----------
Fire Titan Warrior Level 25 Summoned Creature
Huge elemental humanoid (fire. giant)
HP your bloodied value; Healing Surges none, but you can
spend a healing surge for the titan if an effect allows it to
spend one
Defenses your defenses, not including any temporary bonuses or
penalties
Speed 8
0 Agile Flames +Aura 2
You gain a +4 power bonus to Acrobatics checks while you are
in the aura.
+ Standard Action (fi re) + At-Will
Attack: Melee 3 (one creature); your level + 7 vs. AC
Hit: 4d1 0 +your Charisma modifier fire damage.
Minor Action+ At-Will (1/round)
Effect: The titan walks, shifts, runs, stands up, squeezes, or
crawls.
Minor Action (fire) + Encounter
Effect: Until the end of your next turn, each enemy that ends its
turn in the titan's aura takes 10 fire damage.
::Y Opp~rtu':lity Action (fire)+ ~t-Will
Triaaer: An enemy ends its turn adjacent to you and within 5
squares of the titan.
Attack: Ranged 5 (triggering enemy); your level + 5 vs. Reflex
Hit: 10 damage, and ongoing 10 fire damage (save ends).
--------------
Frost Titan Warrior Level 25 Summoned Creature
Huge elemental humanoid (cold, giant)
HP your bloodied value; Healing Surges none, but you can
spend a healing surge for the titan if an effect allows it to
spend one
Defenses your defenses, not including any temporary bonuses or
penalties
Speed 8 (ice walk)
0 Icy Strength + Aura 2
You gain a +4 power bonus to Athletics checks while you are in
the aura.
+Standard Action (cold)+ At-Will
Attack: Melee 3 (one creature}; your level + 7 vs. AC
Hit: 4d1 0 + your Charisma modifier cold damage.
Minor Action +At-Will (1/round)
Effect: The titan walks, shifts, runs, stands up, squeezes, or
crawls.
Minor Action (cold) + Encounter
Effect: Until the end of your next turn, the titan's aura is difficult
terrain for enemies that lack ice walk, and each enemy that
ends its turn in the aura takes 10 cold damage.
+ Opportunity Action + At-Will
Triaaer: An enemy adjacent to you and within 3 squares of the
titan willingly moves without shifting.
Attack: Melee 3 (triggering enemy); your level+ 5 vs. Fortitude
Hit: 5 damage, the titan pushes the target up to 3 squares, and
the target is immobilized (save ends).
------------
Storm Titan Warrior Level 25 Summoned Creature
Huge elemental humanoid (aquatic, giant)
HP your bloodied value; Healing Surges none, but you can
spend a healing surge for the titan if an effect allows it to
spend one
Defenses your defenses, not including any temporary bonuses or
penalties
Speed 8, fly 4, swim 8
0 Storm Sight+ Aura 2
You gain a +4 power bonus to Perception checks while you are
in the aura.
Aquatic
The titan can breathe underwater. In aquatic combat, it gains a
+ 2 bonus to attack rolls against nonaquatic creatures.
+Standard Action (lightning, thunder) +At-Will
Attack: Melee 3 (one creature}; your level + 7 vs. AC
Hit: 4d1 0 +your Charisma modifier lightning and thunder
damage.
Minor Action +At-Will (1 /round)
Effect: The titan walks, shifts, runs, stands up, squeezes, or
crawls.
Minor Action (lightning, thunder)+ Encounter
Effect: Until the end of your next turn, each enemy that ends its
turn in the titan's aura takes 10 lightning and thunder damage.
::Y Opportunity Action (lightning) + At-Will .
Triaaer: An enemy ends its turn adjacent to you and within 5
squares of the titan.
Attack: Ranged 5 (triggering enemy); your level + 5 vs. Reflex
Hit: 5 lightning damage, and the target is dazed (save ends).