作者 主题: 【HOEC】职业元素妖刃【Hexblade elemental pact 】及邪术相关试翻  (阅读 11964 次)

副标题: 跑团用就顺手翻了 姐姐们多多指正

离线 snowknight

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NEW ELDRITCH PACT
When you choose the Eldritch Pact for your Player's
Handbook warlock, the elemental pact is among your
options.
Elemental Pact       phb邪术师的元素契约
The Elemental Chaos's power lured you into forging
a pact with one of the inscrutable primordials. You
reached into the roiling Plane Below and stole its
power. Your magic is wild and random, changing to
suit the powers you serve. The elemental power fueling
your spells surprises your enemies with the seemingly
random energy you can loose against them.
Elemental Affinity: After each rest, roll a d10 to
determine your current elemental affinity. You can
choose the damage type when you use your second
wind, but the type changes again when you rest.
d1 0 Affinity
1-2 Acid
3-4 Cold
5-6 fire
7-8 lighting
9-10 thunder
On your turn, when you use an arcane attack power
that deals force, necrotic, poison, or psychic damage,
you can change the damage type to match that of
Chromatic Bolt: You gain the chromatic bolt <(
power (page 102). ~
Accursed Affinity: You have the Accursed Affin-
Wl ity pact boon. When an enemy under your Warlock's
Curse is reduced to 0 hit points or fewer, the next
enemy you place your Warlock's Curse on gains vul-
nerable 5 to the damage type matching your current
elemental affinity. This vulnerability is cumulative
with the enemy's existing vulnerability to the same
damage type, if any, and lasts until the curse ends.
The vulnerability increases to 10 at 11th level and 15
at 21st level.


这个很简单
« 上次编辑: 2012-07-30, 周一 12:59:24 由 snowknight »
白雪諾 10/18/12/13/10/16 | LG 人类 男性 | 义洛理圣武2| HP 21/21 | AC 20(16 tch, 14 fl) | CMD 16 | F7 R7 W6 | 先攻+4 | 骑术+7,生存+3,魔法装置+5,唬骗+5,杂技+7,驯养动物+7|普通视觉 |随意攻击 AB+6,DMG 1D8| 随意侦测气池|试炼(1/1) +1| 圣疗(4/4)1D6+3正能量
赵灵儿 20/13/10/05/08/18 | LG 娜迦裔 女性 | 神圣使徒圣武4| HP 32/32 | AC 22(14 tch, 18 fl) | CMD 21 | F8 R6 W7 | 先攻+1 | 宗教+1,位面-1,交涉+8|昏暗视觉 |随意攻击 AB+8,DMG 2D8+7| 随意侦测邪恶|制裁(1/1) +4,毁灭(1/1) +1| 圣疗(6/6+3/3)2D6正能量|勇气灵光,病免,移除疲乏,引导正能量,法术1,领域1
4E模组恐怖墓穴汉化全本放出http://www.goddessfantasy.net/bbs/index.php?topic=131767.0

离线 snowknight

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Re: 【HOEC】元素妖刃及邪术相关试翻
« 回帖 #1 于: 2012-07-30, 周一 11:32:44 »
NEW HEXBLADE PACT
新妖刃
When you choose the pact for your hexblade warlock
(see Heroes of the Forgotten Kingdoms) , the elemental
pact is among your options.
当你选择妖刃邪术师时,元素契约可以考虑一下哦。(鳞甲奥术打击者。。但是基本没有武器威能 混圣武、元素使、其他魅力关键武器使用职业会不会更好些)
Elemental Pact
元素契约
Your pact is an unusual one, since you might have
made it with unwilling or unaware primordial partners.
Inviting elemental power into your soul affects a
subtle transformation that gives you access to elemental
magic's raw, destructive potential. You venture
into the wider world as a champion of destruction, a
force for upheaval, armed with the power of chaos.
你的契约是与众不同的,因为你可能已与那些非自愿或未察觉
的原初法人签约。导元素能量入你心灵造成了微妙变化使得你
接近元素魔法的本初,毁灭的潜能。你在这个更广阔的世界的冒险角色:
挥舞着混沌力量,毁灭无人能比,用暴力引起剧变。

Level 1:  1级
Elemental Pact Reward  元素契约应得
Your primordial connections keep you supplied with
elemental power that you can release through your
magical attacks.
你可以通过与原初的联系,提供元素力量,使你释放魔法攻击。
Benefit: You gain proficiency with scale armor. In
addition, you gain a bonus to the damage rolls of your
warlock and warlock paragon path attack powers.
The bonus equals your Constitution modifier. The
bonus increases to 2 + your Constitution modifier at
5th level, 4 +your Constitution modifier at 15th level,
and 6 +your Constitution modifier at 25th level.
At 9th level, you also gain this bonus to the
damage rolls of the creature you summon with
summon warlock's ally.
特性:你获得鳞甲擅长。你的邪术师\邪术师典范攻击威能
的伤害骰中获得额外加值。1级时这个加值等于你的体质修正。
在第5级,2+你的体质修正。第15级,4+你的体质修正。
在第25级,6+你的体质修正。
在第9级,你召唤的邪术师召唤伙伴的伤害骰也获得此加值。

Level 1:
Elemental Pact Boon
Souls wriggling free from those slain on the battlefield
excite the chaos flowing from your pact.
Elemental energy rushes out and protects you from
harm. The fading life force enables you to become a
creature of chaos, if only for a few moments.
Benefit: You gain the warding chaos power.

1级  元素契约分红
战场激烈屠戮,由此释放扭曲的灵魂,混沌从你的契约中流出。
元素能量侧漏,保护你免于伤害。凋谢的生命场可以使你能在一点点时间中更近于混沌单位。
特性:你获得  混沌守护  威能。
Warding Chaos Warlock Utility    混沌守护    邪术师辅助
Eneray flares from a dying enemy, warding you against elemental
damage.   亡敌的能量泄露,保护你面对元素伤害。
At-Will + Arcane, Elemental    随意  奥术,元素
Free Action Personal    自由动作    本身
Trigger: You reduce an enemy to 0 hit points, or an enemy
adjacent to you drops to 0 hit points. 
条件:你使1个敌人的生命值降到0,或者邻接你的一个敌人生命值降到0.
Effect: You gain resist 5 acid, cold, fire, lightning, and thunder
until the end of your next turn. You can shift up to a
number of squares equal to your Constitution modifier.
Special: You can use this power only once per round.
效果:你获得抗力5酸,冷,火,电,和雷直到你的下一轮结束。
你可以快步等于你的体质修正格数。
特殊:你每轮只能使用这个威能1次。

Level 1:
Elemental Pact Weapon  1级  元素契约武器
The original blade of chaos was forged from a broken
piece of panoply belonging to Miska the Wolf-Spider
that was lost when the fabled Wind Dukes of Aqaa
defeated him. A fouled bit of steel, nearly overlooked as
mere debris, it contained a fragment of the primordial's
essence. Other blades of this sort have been crafted
over the years, each one channeling raw, chaotic force
and enabling the wielder to turn it to advantage.
最早的混沌之刃是由谣传阿卡阿的风公爵击败的属于米莎卡的失落狼蛛
的甲胄碎片打造而成。包含原力精华的碎片,看起来如同纯渣的
一块源钢。其他的这种类型的剑刃是更多年后才被制作出来。
每一把都可以引导原始,混沌力量,且可使持有者获得利益。
A curved chopping sword with a single serrated
edge, a blade of chaos is a physical manifestation of a
warlock's elemental pact. Although it appears heavy
and unwieldy, the blade is easily wielded in one hand.
One can feel elemental power roiling in the steel, as if
the weapon were alive.
一把曲线优美的斩剑,一边有锯齿刃。这种混沌之刃是元素契约流
邪术师的象征。尽管看起来重不可拿,其实这种刃可以被轻松单手使用。
每个人都可以感觉到钢铁中元素力量翻滚,似乎这武器是活的一样。

The blade's bearer can call forth its wrath with two
powers born in chaos. Unraveling strike breaks down a
creature's natural resistances to elemental magic, and
elemental wrath releases a flood of destructive energy
in whatever form the wielder chooses, to blast a foe
and destroy anyone else who comes too close.
此刃的持有者可以使用它的两种混沌所生的威能。解开打击  可以打破一个
单位的对于元素魔法的天生抵抗,而  元素狂怒  从持有者所选之处
释放洪水般毁灭能量,冲击毁灭最近的任何人。

Blade of Chaos Warlock Item
This large. curved blade has a single serrated edge.
Weapon Category: One-handed military melee weapon
Weapon Group: Heavy blade
Proficiency Bonus: +3
Damage: 2d4
Property: High crit
混沌之刃  邪术师物品
大,曲刃有单边锯齿。
武器类型:单手  军武
武器组:重刃
擅长加值:+3
伤害:2D4
特性:高重击

Unraveling Strike Warlock Attack
Brilliant colors flare around your blade, rendina your enemy's
defenses to create an openinafor your next attack.
At-Will +Arcane, Elemental, Implement, Weapon
Standard Action Melee weapon
Requirement: You must use this power with your blade of
chaos.
Target: One creature
Attack: Charisma vs. AC
Hit: 1 [W] + Charisma modifier damage. Choose acid, cold,
fire, lightning or thunder. The target gains vulnerable 3 to
that damage type until the end of your next turn.
Leve/21: 2[W] +Charisma modifier damage.
Special: You can use this power as a melee basic attack.
解开打击  邪术师  攻击
随意  +奥术,元素,法器,武器
标准动作  近战武器
条件:你必须用混沌之刃使该威能。
目标:一个单位
攻击:魅力VSAC
命中:1【W】+魅力  伤害。选择酸,冷,火,电或雷。目标获得那种伤害类型易伤3直到你下轮结束。
LV21:2【W】+魅力  伤害
特殊:你可以将此威能作为近战基础攻击。

Elemental Wrath Warlock Attack
Your serrated blade shreds an enemy's resistances to the elements
while surroundina you with destructive eneray:
Encounter + Arcane, Aura, Elemental, Implement,
Weapon; Varies
Standard Action Melee weapon
Requirement: You must use this power with your blade of
chaos.
Special: Each time you use this power, choose acid, cold, fire,
lightning, or thunder. The power's damage is that type.
Target: One creature
Attack: Charisma vs. Reflex
Hit: 2[W] +Charisma modifier damage, and the target
loses any resistance or immunity to this power's damage
type until the end of your next turn.
Leve/13: 3[W] +Charisma modifier damage.
Leve/23: 4[W] + Charisma modifier damage.
Effect: You activate an aura 1 that lasts until the end of
your next turn. Any creature that enters the aura or starts
its turn there takes damage equal to your Constitution
modifier. A creature can take this damage only once per
turn.
元素狂怒  邪术师攻击
遭遇  +奥术,光环,元素,法器,武器,变化
标准动作  近战武器
条件:你必须用混沌之刃使该威能
特殊:每次你使用此威能,选择酸,冷,火,电,雷一种为威能伤害类型。
目标:一个单位
攻击:魅力VS反射
命中:2【W】+魅力修正伤害,目标失去所有对此种伤害类型的抗力或免疫。
直到你下轮结束。
等级13:3【W】+魅力修正    等级23:4【W】+魅力修正
效果:你激活光环1直到你下轮结束。任何进入光环或者在光环内开始其
回合的单位收到伤害,数值等于你的体质修正。任何单位每轮只受1次伤害。

Level 7: Elemental Pact  7级元素契约
Weapon Retribution    武器报偿
Enemies realize their error in attacking you when you
instantly blast their thoughts with a psychic scream
fueled by the chaos residing in your serrated blade.
Benefit: You gain the elemental roar power.
敌人会认识到他们的错误就是攻击你。
特性:你获得  元素咆哮  威能
Elemental Roar Warlock Attack
A terrible howling tears into your enemy's mind in retribution
for its attack.
Encounter +Arcane, Elemental, Psychic
Immediate Reaction Melee 1
Requirement: You must be holding your blade of chaos.
Trigger: An adjacent enemy attacks you.
Target: The triggering enemy
Effect: 5 + your Charisma modifier psychic damage, and
the target grants combat advantage until the end of your
next turn.
level17: 1 0 +your Charisma modifier psychic damage.
level27: 15 +your Charisma modifier psychic damage.
元素咆哮  邪术师  攻击
遭遇  +奥术,元素,心灵,
直觉应对  近战1
条件 你必须持用混沌之刃
触发  一个邻接敌人攻击你
目标  该触发敌人
效果  5+你魅力修正  心灵伤害 。目标提供战斗优势直到你的下轮结束
17级  10+魅力修正  27级  15+魅力修正

Level 9: Summon Warlock's Ally (Elemental) 
9级  召唤邪术师伙伴(元素)
The archons first appeared during the Dawn War as
an answer to the angelic legions making up the gods'
armies. Forged in vast numbers from elemental materials,
the archons had keen intellects and an abiding
hatred for their immortal foes. You can call upon an
archon to aid you in battle. Although the archon has
little reason to aid you, the blade you bear bends it to
your will, and thus the archon fights at your side.
黎明之战中亚空族初次登场。是对组成众神军队的天使军团的强力回应。
由海量的元素材料打造而成,亚空族锐智,且对其永恒之敌绝不心软。
你可以召唤一个亚空来援助你战斗。尽管这个亚空无任何理由帮你,但你持有
之刃使其服从你的意志,使这个亚空站在你这边。
Benefit: You can use summon warlock's ally to
summon an archon grunt. When you use this power,
roll a d4 to determine the type of archon grunt you
summon: 1, air; 2, earth; 3, fire; or 4, water.
特性:你可以使用  召唤邪术师伙伴  来召唤一个亚空巨汉。
你投D4来决定召唤类型  1气2土3火4水
(注  该威能原书上没有 应该参照妖刃同名或召唤类威能。CB里为每日威能。
每日+奥术  召唤。次要动作。远程5。召唤单位没有动作,按其说明占用你动作。
持续到0血或你遣回它或遭遇结束。如果它掉到0血会消失,你失去一个复原力。若没有,则你掉等量的血。)
四种亚空数据卡:略。(不知道召唤怎么鼓战力,冒险玩玩还不错,有些值得一看的特性。最有战力的地方似乎是都有借机反物理伤)


---
Air Archon Grunt Level 9 Summoned Creature
Medium elemental humanoid (air)
HP your bloodied value; Healing Surges none, but you can
spend a healing surge for the archon if an effect allows it to
spend one
Defenses your defenses, not including any temporary bonuses or
penalties
Speed 6, fly 6
0 Gift of Wind + Aura 2
You gain a +2 power bonus to Acrobatics checks while you are
in the aura.
Fluttering Form
Whenever the archon takes damage from a melee attack, the
attacker can slide the archon 1 square.
+Standard Action + At-Will
Attack: Melee 1 (one creature); your level + 7 vs. AC
Hit: 2d8 + your Charisma modifier damage, and the target is
immobilized until the end of your next turn.
Minor Action +At-Will (1/round}
Effect: The archon walks, shifts, runs, stands up, squeezes, or
crawls.
Opportunity Action + At-Will
Tri99er: An enemy hits you with a melee attack while you are
adjacent to the archon.
Effect: The archon pushes the triggering enemy up to 3 squares.
----
Earth Archon Grunt Level 9 Summoned Creature
Medium elemental humanoid (earth)
HP your bloodied value; Healing Surges none, but you can
spend a healing surge for the archon if an effect allows it to
spend one
Defenses your defenses (+2 to AC and Fortitude), not including
any temporary bonuses or penalties
Speed 6 (earth walk)
0 Gift of Stone + Aura 2
You gain a +2 power bonus to Endurance checks while you are
in the aura.
Shattering Tremors
Whenever the archon takes thunder damage, it is slowed until
the end of its next turn.
+Standard Action + At-Will
Attack: Melee 1 (one creature); your level + 7 vs. AC
Hit: 2d1 0 + your Charisma modifier damage, and the archon
pushes the target up to a number of squares equal to your
Constitution modifier.
Minor Action +At-Will (1/round)
Effect: The archon walks, shifts, runs, stands up, squeezes, or
crawls.
Opportunity Action + At-Will
Tri99er: An enemy hits you with a melee attack while you are
adjacent to the archon.
Effect: The triggering enemy falls prone.
-------
Fire Archon Grunt Level 9 Summoned Creature
Medium elemental humanoid (fire)
HP your bloodied value; Healing Surges none, but you can
spend a healing surge for the archon if an effect allows it to
spend one
Defenses your defenses, not including any temporary bonuses or
penalties
Speed 7
Resist 10 fire
0 Gift of Fire + Aura 2
You gain a +2 power bonus to Intimidate checks while you are
in the aura.
Guttering Flames
Whenever the archon takes cold damage, it cannot shift until
the end of its next tu'rn.
+Standard Action (fire) + At-Will
Attack: Melee 1 (one creature); your level+ 7 vs. AC
Hit: 2d8 +your Charisma modifier fire damage, and the target
gains vulnerable 5 fire until the end of your next turn.
Minor Action +At-Will (1 / round)
Effect: The archon walks, shifts up to 3 squares, runs, stands up,
squeezes, or crawls.
Opportunity Action (fire)+ At-Will
Tri99er: An enemy hits you with a melee attack while it is within
7 squares of the archon.
Effect: The archon shifts up to 7 squares to a square adjacent to
the triggering enemy. The enemy then takes 5 fire damage.
---------
Water Archon Grunt Level 9 Summoned Creature
Medium elemental humanoid (aquatic. water)
HP your bloodied value; Healing Surges none, but you can
spend a healing surge for the archon if an effect allows it to
spend one
Defenses your defenses(+ 2 to AC and Reflex), not including any
temporary bonuses or penalties
Speed 6, swim 6
0 Gift of Water+ Aura 2
You gain a +2 power bonus to Athletics checks while you are in
the aura.
Aquatic
The archon can breathe underwater. In aquatic combat, it gains
a +2 bonus to attack rolls against nonaquatic creatures.
Frozen Waves
Whenever the archon takes cold damage, it is slowed until the
end of its next turn.
+Standard Action +At-Will
Attack: Melee 1 (one creature); your level+ 7 vs. AC
Hit: 1d10 + your Charisma modifier damage, and ongoing 5
damage (save ends).
Minor Action +At-Will (1/round)
Effect: The archon walks, shifts, runs, stands up, squeezes, or
crawls.
Opportunity Action + At-Will
Tri99er: An enemy hits you with a melee attack while you are
adjacent to the archon.
Effect: The archon slides the triggering enemy up to 2 squares.
« 上次编辑: 2012-07-30, 周一 12:53:21 由 snowknight »
白雪諾 10/18/12/13/10/16 | LG 人类 男性 | 义洛理圣武2| HP 21/21 | AC 20(16 tch, 14 fl) | CMD 16 | F7 R7 W6 | 先攻+4 | 骑术+7,生存+3,魔法装置+5,唬骗+5,杂技+7,驯养动物+7|普通视觉 |随意攻击 AB+6,DMG 1D8| 随意侦测气池|试炼(1/1) +1| 圣疗(4/4)1D6+3正能量
赵灵儿 20/13/10/05/08/18 | LG 娜迦裔 女性 | 神圣使徒圣武4| HP 32/32 | AC 22(14 tch, 18 fl) | CMD 21 | F8 R6 W7 | 先攻+1 | 宗教+1,位面-1,交涉+8|昏暗视觉 |随意攻击 AB+8,DMG 2D8+7| 随意侦测邪恶|制裁(1/1) +4,毁灭(1/1) +1| 圣疗(6/6+3/3)2D6正能量|勇气灵光,病免,移除疲乏,引导正能量,法术1,领域1
4E模组恐怖墓穴汉化全本放出http://www.goddessfantasy.net/bbs/index.php?topic=131767.0

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Re: 【HOEC】元素妖刃及邪术相关试翻
« 回帖 #2 于: 2012-07-30, 周一 11:36:18 »
典范  传奇邪术师(元素)
职业特性
Level 11: Hexblade's Action
(Elemental)  11级  妖刃动作
You can draw more sustenance from your pact when
you need to push past your normal limits. When you
do so, elemental essence alters your form to make it
more resilient and flexible.
Benefit: When you spend an action point to take
an extra action, you gain temporary hit points equal
to one-half your level. Until the end of your next turn,
your reach with melee weapon attacks increases by 1.
特性:当你花费行动点得到额外动作,你得到临时生命等于你等级一半。
你的近战武器攻击的触及+1直到你的下轮结束。
Level 11:
Elemental Pact Aspect  11级元素容颜
Magic that originates in the Elemental Chaos can
protect you from the plane's destructive energy
and help you withstand the rigors of hostile
environments.
Benefit: You gain a +2 bonus to Endurance
checks. At the end of each extended rest, choose acid,
cold, fire, lightning, or thunder. You gain resist 10 to
the chosen damage type until the end of your next
extended rest. At 21st level, the resistance increases
to 15.
特性:你坚韧技能检定+2。每次长休息之后,选择酸,冷,火,电或雷中1种。
你得到10点对选择能量类型的抗力直到你下次长休息。21级增加为15。
Level 11:
Elemental Pact Curse  11级  元素诅咒
Although your primordial benefactors might not
always be aware of your service, to ensure a steady
supply of magical energy you must reinforce your
pact with souls harvested from the enemies you
defeat. The chaotic mind curse spell unhinges an
enemy's mind to make the creature into an unwitting
accomplice in creating carnage.
Legendary Hexblade Attack 11 
Chaotic Mind Curse         
Swirling multicolored lights attack the mind of your enemy and
warp the creature's perceptions.
Encounter + Arcane, Charm, Elemental, Implement,
Psychic
Standard Action Ranged 1 0
Target: One enemy
Attack: Charisma vs. Will
Hit: 3d1 0 +Charisma modifier psychic damage.
Effect: Until the end of your next turn, the target's allies
provoke opportunity attacks from the target, and it must
make every opportunity attack it can.
传奇妖刃攻击11乱志诅咒
遭遇+奥术,魅惑,元素,法器,心灵
标准动作  远程10
目标  单个敌人
攻击  魅力VS意志
命中  3D10+魅力  心灵伤害
效果 直到你下轮结束,目标的盟友引发目标的借机攻击,
且目标必须完成每个他能做的借机攻击。
Level 12:
Elemental Pact Invocation
Chaos surges into you when you call on your distant
source for assistance. Unpredictable and potentially
dangerous, the primordials' boon might either protect
you from magical attacks or subject to you even
greater injury.
Legendary Hexblade Utility 12
Elemental Invocation
Chaos power flows from your pact, and its uncontrollable energy
might deflect or attract elemental attacks.
Daily + Arcane, Elemental
Minor Action Personal
Effect: Until the end of the encounter, whenever you take
acid, cold, fire, lightning, or thunder damage, you can roll a
d20. On a 10 or higher, you reduce the damage by 15. On
a 1 or a 2, you instead take 1 0 extra damage of that type
传奇妖术师  辅助12  元素变化
每日  +奥术,元素
次要动作  自身
效果  直到遭遇结束,每当你受到酸,冷,火,电,雷伤害
你可以投D20。10或更高,你减免伤害15。1或2,你额外
受到该类型10点伤害。

Level 16: Improved
Elemental Pact Boon  16级  高等元素契约分红
Each enemy slain feeds power to the primordials. In
exchange, they take notice of you and reward your
efforts with a surge of elemental energy.
Benefit: Whenever you use warding chaos, the
next melee weapon attack you make before the end
of your next turn deals extra damage of a type you
choose equal to your Constitution modifier. Choose
acid, cold, fire, lightning, or thunder damage when
you make the attack.
特性:当你使用元素守护威能,直到你下一轮结束之前,
你的下一次近战武器攻击造成额外你选择类型的伤害,
数值等于你的体质修正。当你做攻击时,你可以选择
酸,冷,火,电或酸伤害类型。

Level 20: Elemental
Transformation  20级  元素变形
The chaos flowing into you triggers a drastic transformation.
You become an elemental monstrosity,
a living storm of destructive energy that shifts and
changes with each attack you make. Your form protects
you from those same chaotic forces.

Legendary Hexblade Attack 20
Elemental Transformation
You draw upon primordial essence to complete your chan9e into
an elemental creature jlarin9 with chaotic ener9y.
Daily + Arcane, Elemental, Polymorph
Minor Action Personal
Effect: Until the end of the encounter, you gain resist 5
acid, cold, fire, lightning, and thunder. This resistance
stacks with any other resistance you have. You also gain
a +2 power bonus to AC and Fortitude, and you can use
the secondary power once per round.
Secondary Power (Arcane, Elemental, Implement; Varies)
Minor Action Close burst 1
Effect: Before the attack, roll a d1 0 to determine the attack's
damage type: 1-2, acid; 3-4, cold; 5-6, fire; 7-8,
lightning; or 9-1 0, thunder.
Target: Each creature in the burst
Attack: Charisma vs. Fortitude
Hit: The effect is determined by the attack's damage type.
Acid: 10 acid damage, and the target takes a -2 penalty
to attack rolls until the end of your next turn.
Cold: 1 0 cold damage, and the target is immobilized
until the end of your next turn.
Fire: 1 0 fire damage, and ongoing 5 fire damage (save
ends).
Lightning: 1 0 lightning damage, and the target grants
combat advantage until the end of your next turn.
Thunder: 1 0 thunder damage, and you push the target
up to 3 squares.

元素变形  妖刃  攻击20
每日+奥术,元素,变形
次要动作  自身
效果:直到遭遇结束,你获得酸,火,冰,电,雷的抗力5。
和之前获得的任何抗力叠加。同时获得2点能力加值在AC和强韧。
同时每轮可以用一个次级威能。
次级威能:(奥术,元素,法器,变化)
次要动作  近爆1
效果:先扔D10决定伤害类型。12酸,34冰,56火,78电,910雷。
目标:范围内所有单位。
攻击:魅力VS强韧
命中:特效由伤害类型决定。
酸:10点酸伤。目标攻击骰-2直到你下轮结束。
冰:10点冰伤。目标被束缚直到你下轮结束。
火:10点火伤。目标持续火伤5直到豁免结束。
电:10点电伤。目标提供战斗优势直到你下轮结束。
雷:10点雷伤。你推目标至多3格。

Level 25: Greater Summon
Warlock's Ally (Elemental)
The primordials' firstborn, the titans witnessed and
aided in the world's creation. Each titan is a vast
being armed with elemental power reflecting its
maker's nature and temperament. Hate drives these
creatures, and they rule as petty tyrants over domains
populated by giants and lesser creatures. Not even
you, with all your magical power, can compel these
creatures to serve you, so when you summon a titan,
you are calling forth a mere fragment of its essence in
whatever elemental substance is at hand.
Benefit: You can use summon warlock's ally to
summon a titan warrior. When you use this power,
roll a d4 to determine the type of titan warrior you
summon: 1, air; 2, earth; 3, fire; or 4, water.

(类似9级召唤,不过从亚空变成了泰坦。四系泰坦卡略。亚空是中型。泰坦是巨型。不过依然渣。最有战力的地方似乎是暴风,火泰坦有借机反邻接结束回合。4系泰坦比亚空强的是都有次要动作的遭遇群攻威能。不过不带W。无论9级还是25级,元素召唤单位的随意攻击威能均为标动单体攻击。)
-
Earth Titan Warrior Level 25 Summoned Creature
Huge elemental humanoid (earth, gi<~nt )
HP your bloodied value; Healing Surges none, but you can
spend a healing surge for the titan if an effect allows it to
spend one
Defenses your defenses, not including any temporary bonuses or
penalties
Speed 6 (earth walk)
Immune petrification
0 Stone Body + Aura 2
You gain a +4 power bonus to Endurance checks while you are
in the aura.
+ Standard ~~~ction + At-Will
Attack: Melee 3 (one creature); your level+ 7 vs. AC
Hit: 4d1 0 +your Charisma modifier damage.
Minor Action + At-Will (1/round)
Effect: The titan walks, shifts, runs, stands up, squeezes, or
crawls.
Minor Action + Encounter
Effect: Until the end of your next turn, each enemy that enters
the titan's aura or starts its turn there falls prone.
+Opportunity Action + At-Will
Triaaer: An enemy adjacent to you and within 3 squares of the
titan willingly moves without shifting.
Attack: Melee 3 (triggering enemy); your level+ 5 vs. Reflex
Hit: 5 damage, and the target is dazed (save ends).
----------
Fire Titan Warrior Level 25 Summoned Creature
Huge elemental humanoid (fire. giant)
HP your bloodied value; Healing Surges none, but you can
spend a healing surge for the titan if an effect allows it to
spend one
Defenses your defenses, not including any temporary bonuses or
penalties
Speed 8
0 Agile Flames +Aura 2
You gain a +4 power bonus to Acrobatics checks while you are
in the aura.
+ Standard Action (fi re) + At-Will
Attack: Melee 3 (one creature); your level + 7 vs. AC
Hit: 4d1 0 +your Charisma modifier fire damage.
Minor Action+ At-Will (1/round)
Effect: The titan walks, shifts, runs, stands up, squeezes, or
crawls.
Minor Action (fire) + Encounter
Effect: Until the end of your next turn, each enemy that ends its
turn in the titan's aura takes 10 fire damage.
::Y Opp~rtu':lity Action (fire)+ ~t-Will
Triaaer: An enemy ends its turn adjacent to you and within 5
squares of the titan.
Attack: Ranged 5 (triggering enemy); your level + 5 vs. Reflex
Hit: 10 damage, and ongoing 10 fire damage (save ends).
--------------
Frost Titan Warrior Level 25 Summoned Creature
Huge elemental humanoid (cold, giant)
HP your bloodied value; Healing Surges none, but you can
spend a healing surge for the titan if an effect allows it to
spend one
Defenses your defenses, not including any temporary bonuses or
penalties
Speed 8 (ice walk)
0 Icy Strength + Aura 2
You gain a +4 power bonus to Athletics checks while you are in
the aura.
+Standard Action (cold)+ At-Will
Attack: Melee 3 (one creature}; your level + 7 vs. AC
Hit: 4d1 0 + your Charisma modifier cold damage.
Minor Action +At-Will (1/round)
Effect: The titan walks, shifts, runs, stands up, squeezes, or
crawls.
Minor Action (cold) + Encounter
Effect: Until the end of your next turn, the titan's aura is difficult
terrain for enemies that lack ice walk, and each enemy that
ends its turn in the aura takes 10 cold damage.
+ Opportunity Action + At-Will
Triaaer: An enemy adjacent to you and within 3 squares of the
titan willingly moves without shifting.
Attack: Melee 3 (triggering enemy); your level+ 5 vs. Fortitude
Hit: 5 damage, the titan pushes the target up to 3 squares, and
the target is immobilized (save ends).
------------
Storm Titan Warrior Level 25 Summoned Creature
Huge elemental humanoid (aquatic, giant)
HP your bloodied value; Healing Surges none, but you can
spend a healing surge for the titan if an effect allows it to
spend one
Defenses your defenses, not including any temporary bonuses or
penalties
Speed 8, fly 4, swim 8
0 Storm Sight+ Aura 2
You gain a +4 power bonus to Perception checks while you are
in the aura.
Aquatic
The titan can breathe underwater. In aquatic combat, it gains a
+ 2 bonus to attack rolls against nonaquatic creatures.
+Standard Action (lightning, thunder) +At-Will
Attack: Melee 3 (one creature}; your level + 7 vs. AC
Hit: 4d1 0 +your Charisma modifier lightning and thunder
damage.
Minor Action +At-Will (1 /round)
Effect: The titan walks, shifts, runs, stands up, squeezes, or
crawls.
Minor Action (lightning, thunder)+ Encounter
Effect: Until the end of your next turn, each enemy that ends its
turn in the titan's aura takes 10 lightning and thunder damage.
::Y Opportunity Action (lightning) + At-Will .
Triaaer: An enemy ends its turn adjacent to you and within 5
squares of the titan.
Attack: Ranged 5 (triggering enemy); your level + 5 vs. Reflex
Hit: 5 lightning damage, and the target is dazed (save ends).
« 上次编辑: 2012-07-30, 周一 12:55:50 由 snowknight »
白雪諾 10/18/12/13/10/16 | LG 人类 男性 | 义洛理圣武2| HP 21/21 | AC 20(16 tch, 14 fl) | CMD 16 | F7 R7 W6 | 先攻+4 | 骑术+7,生存+3,魔法装置+5,唬骗+5,杂技+7,驯养动物+7|普通视觉 |随意攻击 AB+6,DMG 1D8| 随意侦测气池|试炼(1/1) +1| 圣疗(4/4)1D6+3正能量
赵灵儿 20/13/10/05/08/18 | LG 娜迦裔 女性 | 神圣使徒圣武4| HP 32/32 | AC 22(14 tch, 18 fl) | CMD 21 | F8 R6 W7 | 先攻+1 | 宗教+1,位面-1,交涉+8|昏暗视觉 |随意攻击 AB+8,DMG 2D8+7| 随意侦测邪恶|制裁(1/1) +4,毁灭(1/1) +1| 圣疗(6/6+3/3)2D6正能量|勇气灵光,病免,移除疲乏,引导正能量,法术1,领域1
4E模组恐怖墓穴汉化全本放出http://www.goddessfantasy.net/bbs/index.php?topic=131767.0

离线 snowknight

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Re: 【HOEC】元素妖刃及邪术相关试翻
« 回帖 #3 于: 2012-07-30, 周一 11:37:29 »
邪术师新威能表:
Level 1 At-Will Power
Chromatic Bolt   1级随意  五行矢
Raw, unformed chaos wreaks
havoc with the mind. Few creatures can comprehend
the raw potential lurking within elemental energy.
When you loose a chromatic bolt, you hurl an undulat•
ing missile created from unformed substance that can
send agony lancing through your opponent's mind.

Chromatic Bolt Warlock Attack 1
You loose a crackling bolt of raw chaos against your foes.
At-Will+ Arcane, Elemental, Implement, Psychic
Standard Action Ranged 1 0
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1 d8 + Charisma modifier psychic damage, and one
creature within 5 squares of the target takes psychic
damage equal to your Constitution modifier.
Level 21: 2d8 +Charisma modifier psychic damage,
and psychic damage equal to 3 + your Constitution
modifier.  (感觉一般 优点是那3点伤害可以干杂兵也可以加到主目标身上 可惜妖刃没不能选)


Level 1 Daily Power  1级每日
Yan-C-Bin's Breath   娘希匹吐息
The evil prince of elemental water stirs in his watery prison, plotting the
downfall of the gods and extending the influence of the
Elder Elemental Eye across the world. Calling to Yan- C.
Bin is perilous, since the monstrous primordial uses any
excuse to extend a sliver of himself out from his prison.

Yan-C-Bin's Breath Warlock Attack 1
You exhale a cloud of roiling green vapor that melts anything it
touches.
Daily + Acid, Arcane, Elemental, Implement, Zone
Standard Action Close blast 3
Target: Each creature in the blast
Attack: Charisma vs. Fortitude
Hit: 2d6 + Charisma modifier acid damage, and ongoing 5
acid damage (save ends).
Miss: Half damage.
Effect: The blast creates a zone that lasts until the end of
your next turn. The zone is difficult te rrain for creatures
other than you. Each creature other than you that ends
its turn in the zone takes 5 acid damage.
Sustain Minor: Roll a d6. On an odd result, reduce the zone's
size by 1 square. On an even resu lt, increase the zone's
size by 1 square. If the zone occupies 0 squares, it ends.
Otherwise, the zone persists until the end of your next turn.
1级能拿的领域。运气好可以持续整个遭遇,面积扩的无限大。
萌点是敌我通杀的近喷炮且有持续伤害和领域。

Level 2 Utility Power
Stony Roots   2级辅助 每日  磐石生根
Arcane magic makes it possible
for you to tie yourself to the earth, thus grounding
you and preventing enemies from removing you from
their path.
Stony Roots Warlock Utility 2
You draw elemental earth through your body to ensure that
nothing can dislodge you from your position.
Daily + Arcane, Elemental
Minor Action Personal
Effect: Until the end of the encounter, you can ignore forced
movement, and you can make a saving throw when an
attack would knock you prone. On a save, you don't fall
prone.
不错的辅助,有了这个整遭遇不怕被人推拉滑和压倒。

Level 5 Daily Power
Tentacles of Cryonax    冰魔(克里欧那克斯)触须  ( 揩油豽触手)
The fallen primordial
Cryonax is a monstrous power, his name
whispered for fear of attracting his attention. This
spell emulates his presence, causing tentacles to
reach out from Cryonax's realm to crush anything
they can.
Tentacles of Cryonax Warlock Attack 5
The temperature plummets as two ghastly; white tentacles
emerge from out of nowhere to grab your enemies.
Daily + Arcane, Cold, Conjuration, Elemental
Standard Action Close burst 1 0
Effect: You conjure two icy tentacles, each in an unoccu•
pied square in the burst. The tentacles persist until the
end of your next turn. Each creature other than you that
starts its turn adjacent to a tentacle takes 5 cold damage,
and it is slowed until the end of its next turn. While
a tentacle persists, you can use the secondary power
through it.
Secondary Power (Arcane, Cold, Elemental, Implement)
Standard Action Melee 2
Target: One enemy
Attack: Charisma vs. Reflex
Hit: 3d6 + Charisma modifier cold damage, the tentacle
pulls the target 1 square, and the target is grabbed (save
ends).
Each Failed Saving Throw: 5 cold damage.
Miss: Half damage.
Sustain Minor: Roll a d6. On a 1, remove one tentacle. On
a 6, add one tentacle to an unoccupied square within 1 0
squares of you. If you have one or more tentacles remain•
ing, the effect persists until the end of your next turn.
Otherwise, the effect ends.
好吧  这是啥  两只冰触须?打人会缓速?2格触及1格拉,
还会寝爆?运气好了可以祖国山河一片须?缺点似乎只有这玩意不会移动啊

Level 6 Utility Power
Chaos Armor 6级辅助每日  混沌之甲
This spell draws energy from
the Elemental Chaos and gathers it about you in a
protective field. The field warps and crackles, and
energy lashes out from you at opportune times.
Chaos Armor Warlock Utility 6
Power flows around you, girding you against the elements and
Lashing your enemies.
Daily + Arcane, Elemental; Varies
Minor Action Personal
Effect: Choose acid, cold, fire, lightning, or thunder. Until
the end of the encounter, you gain resist 1 0 to the chosen
damage type. In addition, whenever an enemy hits you
with an attack during your turn, one enemy within 5
squares of you takes damage of the chosen type equal to
your Constitution modifier.

6级每日辅助,很尴尬。不过能够持续整个遭遇还是很给力。

Level 10 Utility Power
Murky Deep 10级辅助每日  深黑浑水
A defensive spell, murky deep
calls forth elemental water on the battlefield. Your
connection to the Elemental Chaos lets you move
safely through the area with great speed while your
enemies flounder and struggle to advance through
the dark waters.
Murky Deep Warlock Utility 10
A bead of moisture appears above your head and expands into
areat shimmerina strands of befouled water.
Daily + Arcane, Elemental, Zone
Minor Action Close burst 3
Effect: The burst creates a zone of lightly obscured squares
that lasts until the end of your next turn. When you shift
without leaving the zone, you can shift up to 2 additional
squares in the zone. Any enemy that enters the zone or
starts its turn there is slowed until the start of its next
turn. A creature that has a swim speed ignores this effect.
Sustain Minor: The zone persists until the end of your next
turn.
貌似殿后好东西。近爆3。次要持续领域。出去快2。敌人缓速。

Level 15 Daily Power
Dream of Mual-Tar 梦幻雷暴  15级每日
The primordial MualTar,
the Thunder Spirit, strains against its chains,
demanding release from the divine bonds placed
upon it. This spell draws forth a speck ofits monstrous
attention and invites its consciousness to join
the struggle.
Dream of Muai-Tar Warlock Attack 15
A horrific serpent of  lighting and thunder uncoils before you.
Daily+ Arcane, Elemental, Implement, Lightning,
Thunder, Zone
Standard Action Close blast 5
Target: Each creature in the blast
Attack: Charisma vs. Reflex
Hit: 3d6 +Charisma modifier lightning damage, and ongoing
5 thunder damage (save ends).
Each Failed Saving Throw: Each creature adjacent to the
target takes thunder damage equal to your Charisma
modifier.
Miss: Half damage.
Effect: The blast creates a zone that lasts until the end
of your next turn. While in the zone, creatures other
than you have vulnerable 5 lightning and vulnerable 5
thunder.
Sustain Minor: The zone persists until the end of your next
turn. Roll a d6. On a 1, each creature in the zone can shift
1 square as a free action. On a 6, each creature other than
you in the zone is slowed until the end of your next turn.
如果有地利的话这个还不错。

Level 16 Utility Power
Heart of the Storm 心灵风暴16级辅助遭遇
The storms raging
across the Elemental Chaos are almost beyond
description. Violet lightning dances amid boiling
clouds, while deafening thunder wracks the landscape
for miles. Carried by winds that screech and
moan, these storms rush about the plane to vent
their wrath. This spell opens a tiny passage to one
of these storms, letting the wind clear a path for you
to escape.
Heart of the Storm Warlock Utility 16
A f orceful wind shoves back the creatures around you to provide
you an exit.
Encounter + Arcane, Elemental
Move Action Close burst 2
Target: Each creature in the burst
Effect: You push each target 1 square. You then fly up to 8
squares.
不评论。

Level 1 9 Daily Power
Baleful Eye of Imix 邪恶之眼  19级每日
The infinitely ancient
primordial Imix claims dominion over elemental fire.
Believed to be chief among the Elder Elemental Eye's
servants, Imix is favored for his malice and the great
gains he provides cultists in their efforts to recruit followers
in the natural world. This horrid spell bestirs
the Flame Prince, so that Imix himselflooks onto
your struggles.
Baleful Eye of I mix Warlock Attack 19
A areat fiery eye opens, and as the eye winks, it erupts in a burst
of flames.
Daily + Arcane, Conjuration, Elemental, Fire,
Teleportation
Minor Action Ranged 1 0
Effect: You conjure a large eye of I mix in an unoccupied
space in range. The eye persists until the end of your next
turn. Each creature other than you that starts its turn
adjacent to the eye takes ongoing 1 0 fire damage (save
ends). Any creature that enters the eye's space takes 1 0
fire damage and can then teleport up to 5 squares as a
free action. Until the effect ends, you can use the secondary
power.
Secondary Power (Arcane, Elemental, Fire, Implement)
Standard Action Close burst 3 centered on the eye
Target: Each creature in the burst
Attack: Charisma vs. Fortitude
Hit: 4d6 + Charisma modifier fire damage, and the eye
pulls the target up to 2 squares.
Sustain Minor: The eye persists until the end of your
next turn. Roll a d6. On a 1, you cannot use the secondary
power on your next turn. On a 6, creatures within
3 squares of the eye take fire damage equal to your
Charisma modifier.
看起来挺强,但是需要地利和推拉滑控制位的配合。

Level 29 Daily Power
Fury of Ogremoch
The Lord of the Black
Earth has nursed a grudge against the natural world
since the gods first ripped it from his grasp. He craves
the world's annihilation, if only to deny his enemies
what they stole from him. Calling on Ogremoch
brings forth his malign presence in a whirling storm
that petrifies creatures in its presence.
Fury of Ogremoch Warlock Attack 29
The around trembles and dust chokes the air as Ogremoch's
wrath encases your enemies and then explodes each stony casing
in a spray of jagged shards.
Daily + Arcane, Elemental, Implement
Standard Action Close blast 5
Target: Each enemy in the blast
Effect: The target is immobilized (save ends).
First Failed Saving Throw: The target is instead
restrained (save ends).
Second Failed Saving Throw: The target is instead petrified
(save ends).
After  effect: As a free action, make the following attack,
which is a close burst 2 centered on the target.
Target: Each creature in the burst
Attack: Charisma vs. Reflex
Hit: 3d6 + Charisma modifier damage. If the target was   
restrained by this power, this attack deals 1 d6 extra damage
to it. If the target was petrified by this power, this
attack deals 2d6 extra damage to it.
Miss: Half damage.
29级才给这。。。不过为啥开始看起来像是群敌控制威能呢。。后效的那个倒是通杀
互相爆似乎是叠加的?岂不怪物越密集死的越快。。放些昆虫集群进去行不行。。。
======================



===花边====
克里欧那克斯(Cryonax) 邪恶元素亲王 3版数据
邪恶寒冷元素王子,永恒严冬的降临者,酷寒君王

克里欧那克斯 CR22
中立邪恶 大型元素生物(寒冷系,邪恶,跨位面)
先攻 +11;感官 黑暗视觉 60尺;聆听 +46,侦察 +46
灵气 寒冷(15尺,3d6 寒冷伤害)
语言 深渊语,水族语,风族语,炼狱语,巧言术
-------------------------------------------------------------------------
防护等级 42,接触 26,措手不及 31;闪避,灵活移动
(-1 体型,+11 敏捷,+16 天生,+6 洞察)
生命 525(42 HD),寒冷吸收,快速恢复 5;伤害减免 15/-
免疫 寒冷,重击,夹击,麻痹,石化,毒,睡眠效果,偷袭,震慑
法术抗力 31
强韧 +22,反射 +38,意志 +24
弱点 火焰伤害
-------------------------------------------------------------------------
速度 60尺(12格)
近战 2 触须 +44(4d6 + 14/19-20 加 冻寒之触)
面宽 10尺;触及 10尺
基础攻击 +31;擒抱 +49
攻击选项 顺势斩,寓守于攻,战斗反射,大顺势斩,精通击破武器,猛力攻击,跳
跃攻击,旋风攻击
特殊动作 冻寒金属,寒冷之主,命令元素(DC 37),冻寒之触,召唤寒冷系生物
类法术能力(施法者等级20,近战接触 +44,远程接触 +41)
随意--寒冷之触(DC 17),寒冰锥(DC 21),冰冻射线,雪风暴
每日3次--操控天气,人类定身术(DC 19),冰风暴,欧提路克的冰封法球(DC 23
),极冰射线,瞬发寒冰锥(DC 21),瞬发雪风暴,冰墙术(三倍范围和厚度)
-------------------------------------------------------------------------
能力 力量 39,敏捷 32,体质 27,智力 22,感知 23,魅力 22
特性 寒冷吸收,元素亲王特性,改变形态,元素生物特性,冻结武器,冰上行走
专长 盲斗,顺势斩,寓守于攻,战斗反射,腐败召唤,闪避,传奇反射,传奇意志
,大顺势斩,精通重击(触须),精通击破武器,灵活移动,猛力攻击,类法术瞬发
(寒冰锥),类法术瞬发(雪风暴),跳跃攻击,旋风攻击
技能 平衡 +23,专注 +30,交涉 +8,威吓 +51,跳跃 +68,知识(神秘) +33,知
识(宗教) +33,知识(位面)+33,聆听 +46,察言观色 +46,侦察 +46,生存 +
6(+8 在其他位面),翻滚 +55
环境: 气元素位面和水元素位面
组织: 唯一
宝物: 三倍标准
进化: 无
-------------------------------------------------------------------------
冻寒金属 (Su) 克里欧那克斯可以以一个自由动作施展冻寒金属(施法者等级20,DC
37),影响周围30英尺的范围。被影响的金属会一直保持冻寒状态直到克里欧那克斯用
一个标准动作结束这个能力或者该金属离开影响区域;除此之外这个能力的其他效果
和法术冻寒金属相同。其豁免难度基于魅力。

寒冷灵气 (Su) 任何处于克里欧那克斯身体15尺范围以内的生物每一轮会受到3d6点
寒冷伤害。

寒冷之主 (Ex) 如果他的敌人接触到了冰或雪,克里欧那克斯在攻击和伤害获得+1奖
励。

冻寒之触 (Su) 任何被克里欧那克斯触须击中的生物会受到额外2d6点寒冷伤害。一
次成功的攻击会使用目标因为寒冷而麻木,除非该目标通过了一个DC39的强韧豁免,否
则会陷入麻痹状态3d4轮。对寒冷伤害免疫的生物不受这个效果的影响。其豁免难度
基于体质。

召唤寒冷系生物 (Sp) 每日一次,克里欧那克斯可以召唤1名ice monlith,1d4名青年
白龙,1d4名霜巨人,或1d6名凶暴猿。这个能力如同一个9级法术。

寒冷吸收 (Su) 寒冷伤害会对克里欧那克斯起到医疗作用。对其他生物每造成3点寒
冷伤害,就可以医治克里欧那克斯1点生命。如果医疗的生命超过了克里欧那克斯的正
常的最大生命值,多余的部分将不起作用。克里欧那克斯无须对针对自己的寒冷效果
做豁免检定。

冻结武器 (Su) 任何击中克里欧那克斯身体的武器在接下来的5轮或者10轮里硬度会
降低,从而使得武器会更容易被克里欧那克斯击破。此外,如果在攻击掷骰中掷出1,该
武器本身会受到等于一次成功命中所能对对手造成的伤害数的伤害。

冰上行走 (Ex) 类似于法术蛛行术,但是表面必须是冰的。这个能力一直起作用。


    克里欧那克斯是唯一一个没有自己的元素位面的元素亲王,他居住在气元素位面
与水元素位面的交界处。这块区域具有和寒冷元素位面相同的特性。寒冰城堡(The
 Chiseled Estate),克里欧那克斯的由冰、石英和玻璃铸造的巨大的堡垒坐落于一
片冻原之上。这座华丽的、闪烁着水晶一般的光芒的宫殿高耸入云,高度超过一英里
,而在地下的部分更深达至少四英里。有传言称寒冰城堡从负元素位面源源不断的吸
取着力量。

     在邪恶元素亲王之中克里欧那克斯是最小心的阴谋家。克里欧那克斯性情孤僻
,很少出现勃然大怒或异常兴奋的情形。但是那些认为克里欧那克斯在暴行上及不上
欧雷莫奇的家伙是愚蠢的。克里欧那克斯的身体和灵魂都充满了邪恶的寒意。

    克里欧那克斯站立时有15尺高,体重为2800磅。


                            克里欧那克斯的目标
    尽管在实力上克里欧那克斯毫不逊色,但是他的地位却不如其他元素亲王,因为
在元素位面里没有冰元素位面。作为一个真正的野心家,克里欧那克斯的目标不仅仅
是拥有属于自己的元素位面,他的最终目的是要统治所有的位面。克里欧那克斯不断
蚕食着元素位面,以希望最终能将其转变为冰元素位面。克里欧那克斯不仅希望他的
冰元素位面取代其他现有的元素位面,更打算最终让“冰”成为一种真正的元素并最
终成为唯一的元素。气元素位面和水元素位面看起来是克里欧那克斯第一个目标,他
策划着对Yan-C-Bin 和奥利德拉的阴谋。

    和其他元素亲王不同,克里欧那克斯没有与他相对的善良元素王子,这使得他有
更大的方便以实现自己的目标。但是克里欧那克斯并非没有竞争者,一头名叫
Albrathanilar
的远古白龙打算在克里欧那克斯的地盘上拥有自己的领地。他们两者到目前还没有发
生面对面的直接的冲突,而仅仅是进行一些侦察和破坏的行动,但是可以预见的是一
场战争将不可避免。

    克里欧那克斯雇佣了一小队凡人施法者,主要由半元素生物和位面旅行者组成,
负责调查那些新创造的寒冷系怪物并用以扩充克里欧那克斯的军队。克里欧那克斯掌
握着一只由各种寒冷系生物构成的大军。包括冰魔蝠,冰侧元素(ice paraelementals
),寒冷复仇者(Chraal,MM3),冰蜥人(frost salamanders,MM2),霜虫(frost
 worms)。风冰精(Immoths,MM2)则通常不承认克里欧那克斯的地位并经常帮助克
里欧那克斯的敌人。

    最近,克里欧那克斯发现了一座关押着克斯克尔(xixecal,神孽的一种)的监
狱,他计划着释放他们并让其成为自己的先头部队。克里欧那克斯利用从冬季女神诞
下的畸形的本质打造了一件强大的神器--严冬之泪(Tear of Winter),他计划着用
它来控制更多的神孽。同时怀着不为人知的原因,克里欧那克斯暗地里寻找着释放魔
鬼领主莱维斯图斯的方法。

----------------
标  题: [Dragon]邪恶元素亲王,Yan-C-Bin
发信站: 北大未名站 (2007年09月03日19:49:06 星期一), 转信

Yan-C-Bin
邪恶气元素王子,邪恶气元素之主,遮天之云

Yan-C-Bin CR21
中立邪恶 大型元素生物(气系亚种,邪恶,跨位面)
先攻 +18;感官 黑暗视觉 60尺;聆听 +52,侦察 +52
语言 风族语,深渊语,巧言术
-------------------------------------------------------------------------
防护等级 42,接触 31,措手不及 28;闪避,灵活移动
(-1 体型,+14 敏捷,+11 天生,+8 洞察)
生命 448(39 HD),快速恢复 5;伤害减免 15/-
免疫 气,重击,电击,夹击,麻痹,石化,毒,睡眠效果,偷袭,震慑
法术抗力 33
强韧 +20,反射 +33,意志 +25
-------------------------------------------------------------------------
速度 飞行 120尺(完美)(24格)
近战 2 撞击 +42(2d10 + 11/19-20 加 震慑之击)
面宽 10尺;触及 10尺     
基础攻击 +29;擒抱 +44
攻击选项 顺势斩,寓守于攻,战斗反射,飞跃攻击,大顺势斩,猛力攻击,跳跃攻
击,旋风攻击
特殊动作 气之主,命令元素(DC 36),震慑之击,召唤气系生物,旋风
类法术能力(施法者等级20,近战接触 +41,远程接触 +42)
随意--操纵风相(DC 22),造风术(DC 19),风墙术(DC 20)
每日1次--操控天气
-------------------------------------------------------------------------
能力 力量 33,敏捷 38,体质 24,智力 22,感知 27,魅力 24
特性 元素亲王特性,改变形态,元素生物特性,天生隐形
专长 盲斗,顺势斩,寓守于攻,战斗反射,腐败召唤,闪避,传奇意志,飞跃攻击
,大顺势斩,精通重击(撞击),精通先攻,灵活移动,猛力攻击,跳跃攻击,武器
娴熟,旋风攻击
技能 平衡 +16,专注 +27,交涉 +9,搜集信息 +47,隐藏 +35,威吓 +47,跳跃
+49,知识(宗教) +36,知识(位面)+36,聆听 +38,无声移动 +35,察言观色
+48,侦察 +38,生存 +8(+10 在其他位面),翻滚 +44
环境: 气元素位面
组织: 唯一 
宝物: 三倍标准
进化: 无
-------------------------------------------------------------------------
气之主 (Ex) 空中的生物与Yan-C-Bin战斗时在攻击和伤害上受到减2惩罚。

震慑之击 (Ex) 被Yan-C-Bin的撞击攻击击中的生物必须通过一个DC 40的强韧豁免,
否则将被震慑1d6轮。其豁免难度基于力量。

召唤气系生物 (Sp) 每日一次,Yan-C-Bin可以召唤1d3名气元素长老,1d4名风巨人,
或1d4+1名长老箭鹰或隐形潜伏怪。这个能力如同一个9级法术。

旋风 (Su) Yan-C-Bin可以将自己化为一道80英尺高的旋风。反射DC 40,伤害4d8。

气免疫 (Ex) Yan-C-Bin免疫强风和其它任何和气有关的状态。Yan-C-Bin可以通过一
个自由动作压制该能力。

天生隐形 (Su) 这个能力永远有效,即使在战斗时Yan-C-Bin同样处于隐形状态之下
。该能力不能被驱散隐形的法术解除。Yan-C-Bin可以通过一个自由动作让自己的身
体沾染上泥土之类的东西使自己变得可见。同样的他可以再通过一个自由动作重新回
复隐形状态。


     邪恶气元素之主Yan-C-Bin,居住在气元素位面一处由气元素凝聚而成的宏伟的
宫殿。Yan-C-Bin是一位理性的思考者,求知欲强,但同时他的个性浮躁而善变。在
他的旅途中,Yan-C-Bin会寻求各种神秘的知识,将它们带回宫殿以发掘蕴涵在其中
的秘密。如果谁能主动对他提供各种知识,Yan-C-Bin会以丰盛的奖励作为回报。Yan
-C-Bin对那些以天空为家的生物来说无人不知无人不晓,他们对邪恶气元素王子充满
了恐惧之情。

    Yan-C-Bin那漂浮在空中的宫殿四周环绕着彩虹色的锥形高塔。宫殿在风中缓慢
的转动着,发出风吹过一般的声音,守护着下方的邪恶元素王子的领地。Yan-C-Bin
的手下不停的在周围巡逻,将那些闯入者统统消灭。在下方的宝库中收藏着各种知识
和财宝,但是试图进入宝库的人将面对大量的负元素(necromental,见苹果园)和
phiuhl(FF上的一种怪物)。

     Yan-C-Bin的形态并非固定,通常是无法被普通人看见的。识破隐形也职能看到
一块模糊的云雾状的轮廓,法术真知术可以看见一团不断汹涌搅动的黑云,依稀可以
分辨出眼睛和嘴巴。在Yan-C-Bin经过之处会让人的内心感觉到一阵不舒服,周围的
温度也会有小量的降低。

    Yan-C-Bin站立时有10尺高,重3磅。


                            Yan-C-Bin的目标
    Yan-C-Bin是最年轻的邪恶元素亲王,他曾经和欧雷莫奇是敌人,就像奥利德拉
和伊密克斯的关系一样。在经过几个世纪对Yan-C-Bin的穷追猛打之后,欧雷莫奇最
终发现气元素之主并不是一个值得他认真对待的对手。而Yan-C-Bin也在不久之后找
到了自己最大的敌人--善良气元素公主--Chan。实际上这两位元素亲王至今素未谋面
,但是他们两者早已展开了无声的斗争。整个气元素位面都知道当这两位元素亲王碰
面之时,将只有一位能存活下来。

     Yan-C-Bin更喜欢一人独行。他并没有庞大的军队,但是他有一只由各种邪恶气
元素生物组成的忠诚而拥有强大实力的手下,包括隐形潜伏怪,箭鹰,窃息怪和风魔
蝠。Air grues(CA里的怪物)作为传讯者和侦察兵遍布整个位面。在其他位面Yan-
C-Bin也拥有很多盟友。nerras(FF上的怪物)也是他的帮凶,替他搜集情报和在主
物质位面进行着各种不为人知的阴谋。

    许多人会把Yan-C-Bin同恶魔王子帕祖祖相混淆,因为这两位王子都拥有“风之
魔王”的类似称号。相当数量的弗洛魔和其他恶魔向Yan-C-Bin表示效忠,而这只能
越发激怒帕祖祖。Yan-C-Bin瞧不起djinn(一种善良阵营的气元素生物),他们曾经
不止一次的想把Yan-C-Bin诱骗到他们的大本营冰与铁之庭。Yan-C-Bin喜欢无拘无束
自由自在,因此他最恐惧的事情就是失去自由。
« 上次编辑: 2012-08-02, 周四 14:48:56 由 snowknight »
白雪諾 10/18/12/13/10/16 | LG 人类 男性 | 义洛理圣武2| HP 21/21 | AC 20(16 tch, 14 fl) | CMD 16 | F7 R7 W6 | 先攻+4 | 骑术+7,生存+3,魔法装置+5,唬骗+5,杂技+7,驯养动物+7|普通视觉 |随意攻击 AB+6,DMG 1D8| 随意侦测气池|试炼(1/1) +1| 圣疗(4/4)1D6+3正能量
赵灵儿 20/13/10/05/08/18 | LG 娜迦裔 女性 | 神圣使徒圣武4| HP 32/32 | AC 22(14 tch, 18 fl) | CMD 21 | F8 R6 W7 | 先攻+1 | 宗教+1,位面-1,交涉+8|昏暗视觉 |随意攻击 AB+8,DMG 2D8+7| 随意侦测邪恶|制裁(1/1) +4,毁灭(1/1) +1| 圣疗(6/6+3/3)2D6正能量|勇气灵光,病免,移除疲乏,引导正能量,法术1,领域1
4E模组恐怖墓穴汉化全本放出http://www.goddessfantasy.net/bbs/index.php?topic=131767.0

离线 snowknight

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Re: 【HOEC】元素妖刃及邪术相关试翻
« 回帖 #4 于: 2012-07-30, 周一 12:57:08 »

先做这些吧 问下附的图片看的到么
白雪諾 10/18/12/13/10/16 | LG 人类 男性 | 义洛理圣武2| HP 21/21 | AC 20(16 tch, 14 fl) | CMD 16 | F7 R7 W6 | 先攻+4 | 骑术+7,生存+3,魔法装置+5,唬骗+5,杂技+7,驯养动物+7|普通视觉 |随意攻击 AB+6,DMG 1D8| 随意侦测气池|试炼(1/1) +1| 圣疗(4/4)1D6+3正能量
赵灵儿 20/13/10/05/08/18 | LG 娜迦裔 女性 | 神圣使徒圣武4| HP 32/32 | AC 22(14 tch, 18 fl) | CMD 21 | F8 R6 W7 | 先攻+1 | 宗教+1,位面-1,交涉+8|昏暗视觉 |随意攻击 AB+8,DMG 2D8+7| 随意侦测邪恶|制裁(1/1) +4,毁灭(1/1) +1| 圣疗(6/6+3/3)2D6正能量|勇气灵光,病免,移除疲乏,引导正能量,法术1,领域1
4E模组恐怖墓穴汉化全本放出http://www.goddessfantasy.net/bbs/index.php?topic=131767.0