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【Mythic Monster Revisited】再探神话怪物

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happykj:
【译者:翻译整完了,谁有空的话可以帮忙校对一下,或者读到什么不对劲或不通顺的句子可以说一声】
劇透 -   : 神话与传奇的面貌(FACES OF MYTH AND LEGEND)

【可以点下面怪物名字的标题跳转去内容,或者点范例跳去怪物范例的部分】
【“幸福的米分”的帖子,怪物通用规则,方便速查怪物的通用能力,以及“傻豆”的怪物专长】



奇美拉(Chimera)
可怕的狮身生物,拥有巨大的翅膀,以及狮子、巨羊和猛龙的头颅。
来源:希腊神话
【奇美拉范例】


羽蛇(Couatl)
羽蛇是仁慈众神的信使,保护并教导新兴的文化。
来源:阿兹特克神话
【羽蛇范例】


狮鹫(Griffon)
强大而智慧的空中掠食者,拥有狮子的身体以及雄鹰的头部、翅膀和爪子。
来源:希腊神话
【狮鹫范例】


鹰身女妖(Harpy)
拥有翅膀的野性人形女性,她的迷人歌声足以引诱冒险者走向让他们惨叫的厄运。
来源:希腊神话
【鹰身女妖范例】


多头蛇(Hydra)
拥有许多头部的蛇,除非采取特定的预防措施,否则它每失去一个头都会重新长出两个新头。
来源:希腊神话
【多头蛇范例】


克拉肯(Kraken)
智慧且纯粹的邪恶,这个形似鱿鱼的海怪利用邪恶的魔法统治着深海海沟。
来源:北欧神话
【克拉肯范例】


美杜莎(Medusa)
拥有蛇发的女人,她的能力可以让英雄化成石头,而这仅仅需要让对方一瞥她可怕的面容。
来源:希腊神话
【美杜莎范例】

【译者:译名没用战役设定索引写的”蛇发女妖“】


凤凰(Phoenix)
庞大而聪明的鸟,掌握着火的力量,能够从自己的灰烬中复活。
来源:希腊神话、埃及神话、波斯神话等
【凤凰范例】


斯芬克斯(Sphinx)
拥有狮身、鹰翼和另一种生物头颅的智慧生物。
来源:希腊神话和埃及神话
【斯芬克斯范例】

【译者:没采用战役设定索引写的“人面狮身兽”】


温迪戈(Wendigo)
寒冷北地的一种贪婪且凶猛的食人之灵,它不停歇地寻找着新的受害者。
来源:阿尔冈昆神话
【温迪戈范例】

【译者:没采用战役设定索引写的“温迪戈雪魔”】

劇透 -   : FACES OF MYTH AND LEGEND
CHIMERA
Fearsome, lion-bodied creature with huge wings and the heads of a hunting cat, a giant ram, and a savage dragon.
Source: Greek mythology 

COUATL
Feathered serpent that acts as a messenger of benevolent gods, protecting and teaching fledgling cultures.
Source: Aztec mythology

GRIFFON
Powerful and intelligent aerial predator with the body of a lion and the head, wings, and talons of a majestic eagle.
Source: Greek mythology

HARPY
Feral humanoid woman with wings and a beguiling song capable of luring adventurers to their shrieking dooms.
Source: Greek mythology

HYDRA
Many-headed serpent that regrows two new heads for each one it loses, unless certain precautions are taken.
Source: Greek mythology

KRAKEN
Intelligent and utterly evil squid-bodied sea monster that rules the deep ocean trenches with its foul magic.
Source: Norse mythology

MEDUSA
Snake-haired woman with the ability to turn heroes to stone with nothing but a glance at her terrible visage.
Source: Greek mythology

PHOENIX
Massive, intelligent bird with mastery over fire and the ability to resurrect itself from its own ashes.
Source: Greek, Egyptian, Persian, and other myths

SPHINX
Intelligent creature with the body of a lion, the wings of a falcon, and the head of another creature.
Source: Greek and Egyptian mythology

WENDIGO
Ravenous and predatory cannibal spirit of the frozen north, ever seeking new victims.
Source: Algonquian mythology

happykj:
引言(Introduction)

现实世界的神话和传说一直是汲取怪物创意的最佳源泉,至少在我们Paizo看来是这样的。虽然创造全新的怪物很有趣——引导一个前所未见的创造物度过成长的痛苦期,并为其环境或定位进行量身定制,但在另一方面,一个从数百或数千年的传统建立起来的怪物在游戏中又会带来一种完全不同的乐趣。

有时候,乐趣源于熟悉感。你的玩家已经知晓木乃伊和吸血鬼,并且多年来一直在电影、文学和篝火鬼故事中享受它们的故事。当玩家征服这些对手时,他们正在与他们已经喜爱的传统建立联系,而其中一半的乐趣就在于将自己的故事融入那庞大的叙事画卷中。

与此同时,历史还流传着多达一百万种你可能以前从未听说过的怪物,而研究和运用这些不太具有代表性的敌人对于GM和玩家来说同样有趣。(当然,我们Paizo为了寻找新奇的野兽以添加到我们的武器库中,花费了大量时间去搜索互联网和神话书籍。)除了有时比你自己创作的更为奇异之外(很多古老的传说都很离奇),这些引用的怪物还可以为你的设定增添独特的文化风格。了解一个文化的怪物——人们害怕什么,他们讲什么故事——是更好地理解与自己不同的现实世界文化的最有趣的方式之一。

无论它们是老生常谈还是隐藏的宝藏,这里讨论的所有怪物都存在了数代人,并在我们集体的想象中留下了不可磨灭的印记——这也是编写这本书变得如此困难的原因。

在本书中(In This Book)

经过激烈的讨论,Paizo团队最终成功将标志性神话怪物的列表缩减到了可管理的10个,但这个过程并不容易。一些怪物因为已经涵盖在其他地方而被略过(比如牛头人、巨魔等在《再探经典怪物》中涵盖过的生物,以及《再探经典恐怖》中的吸血鬼和狼人)。其他一些则被排除在外,因为虽然希腊怪物很有名(因为古希腊人喜欢记录和发布他们的传说),但我们还是希望有一些文化多样性。最后,尽管希腊怪物的存在感仍然强烈,这本书的冒险也涉足到埃及沙漠(斯芬克斯)、阿兹特克帝国(羽蛇)和北美阿尔冈昆族的祖先之地(温迪戈雪魔)。下面简要概述了入选的生物,以及承担着为这些最经典的怪物添加独特元素的作者。

奇美拉:源自希腊的冥界生物(chthonic creature),Pathfinder中的奇美拉保留了其标志性的多头,同时还扮演着一种可怕而粗犷的野兽。杰森·尼尔森(Jason Nelson)详细介绍了奇美拉骄傲和卑鄙的品质,以及它的怪物起源、强大的祖先、还有卑劣的近亲——俄耳托洛斯(orthrus)。

羽蛇:源自古代中美洲的羽蛇神神话,Pathfinder宇宙中的羽蛇是正义与和平的战士和守护者,是神的仆人,也是年轻文化或发展中文化的引导者。安东尼·普莱尔(Anthony Pryor)带领我们走进这些羽翼者(the Feathered Ones)横跨世纪的生活,探讨它们独行的天性和对类人生物潜力的热切信念。

狮鹫:荣耀的狮鹫的传说源自希腊神话和欧洲纹章。迈克尔·肯威(Michael Kenway)为我们生动地描绘了这些生物,包括这些有翼生物如何选择它们的骑手,以及它们如何保护自己宝贵的蛋免受贪婪的窃贼侵害。

鹰身女妖:乔纳森·H·凯恩(Jonathan H. Keith)栩栩如生地展现了希腊鹰身女妖那凶猛而喧嚣的文化,这是一群野性的有翼女人,她们迷人的歌声会引导英雄走向他们的厄运。

多头蛇:被称为多头蛇的希腊恐怖生物在头部断裂后能够迅速再生回来,让冒险者们以为可以迅速击败这条蛇形野兽时受到当头一棒。杰森·尼尔森(Jason Nelson)详细介绍了这些有着分叉舌的怪物的内部机制,并讲述了许多变种,包括强大的喷吐毒液的瘴气多头蛇(miasma hydras)和守护宝藏的多头蛇看守(warden hydras)。

克拉肯:栖息在最漆黑的海沟底部,被称为克拉肯的巨大鱿鱼扎根在北欧神话中,但其神话在流行文化中仍然弥漫至今。安东尼·普莱尔(Anthony Pryor)回顾了这个神话生物在Pathfinder中的表现,这个生物从险恶海底探出的神秘诡计让人无不惊叹于它的智慧。

美杜莎:希腊神话中的戈尔贡三姐妹之一,被诅咒的美杜莎的头发化成了蛇,并且注视她的人会变成石头。杰森·尼尔森(Jason Nelson)讲述了Pathfinder宇宙中这些贪婪而扭曲的诱惑者们,以及她们如何控制沼泽巢穴和城市中的庞大非法活动网络。

凤凰:源自各种地中海神话的巨大苍鹰,杰西·本纳(Jesse Benner)对凤凰献上了适当的敬意,他讲述了关于这只惊人的火鸟能够从自己的灰烬中重生的能力。

斯芬克斯:在古埃及的沙漠中,危险而聪明的斯芬克斯迈着强大的狮腿在其中出没,随时准备撕裂那些无法满足其深奥要求的人。作为最高级别的守护者,斯芬克斯有几个变种,从高尚而迷恋谜题的男面斯芬克斯(androsphinx)和女面斯芬克斯(gynosphinx)到精力充沛的羊面斯芬克斯(criosphinx)和复仇心旺盛的鹰面斯芬克斯(hieracosphinx)。乔纳森·H·凯恩(Jonathan H. Keith)探讨了这些古老野兽及其奇异互联的生物学和文化的方方面面,并为那些寻求它们的援助和建议的人提供了一些提示。

温迪戈雪魔:格雷格·A·沃恩(Greg A. Vaughan)描述了可怕的温迪戈雪魔,这是北美阿尔冈昆族传说中的生物,它们会困扰北方旅行者的梦境,直到他们屈服并吃下自己的朋友和家人。

更多神话生物(More Mythic Monsters)

除了本书中介绍的生物之外,第一本《Pathfinder RPG Bestiary》还包含了大量来自神话传说中的朋友和敌人。以下只是其中的一小部分。

怪物来源犬魔(Barghest)英格兰石化蜥蜴(Basilisk)希腊熊地精(Bugbear)英格兰/爱尔兰人马(Centaur)希腊鸡蛇兽(Cockatrice)英格兰独眼巨人(Cyclops)希腊变形怪(Doppelganger)德国龙龟(Dragon turtle)中国树精(Dryad)希腊灰矮人(Duergar)北欧/德国石像鬼(Gargoyle)法国/各种巨灵(Genie)阿拉伯地精(Goblin)欧洲/各种魔像(Golem)犹太铜牛(Gorgon)希腊地狱犬(Hell hound)希腊/欧洲/中美洲大地精(Hobgoblin)苏格兰狗头人(Kobold)德国拉米亚(Lamia)希腊蛇龙(Linnorm)斯堪的纳维亚兽化人(Lycanthrope)希腊/欧洲/美洲原住民蝎狮(Manticore)波斯牛头人(Minotaur)希腊木乃伊(Mummy)埃及娜迦(Naga)印度/藏区宁芙(Nymph)希腊食人魔(Ogre)法国恶鬼(Oni)日本飞马(Pegasus)希腊皮克精(Pixie)英国罗刹(Rakshasa)印度/柬埔寨大鹏(Roc)阿拉伯/波斯萨特羊人(Satyr)希腊天狗(Tengu)日本巨魔(Troll)斯堪的纳维亚独角兽(Unicorn)希腊吸血鬼(Vampire)欧洲/各种缚灵(Wraith)苏格兰双足飞龙(Wyvern)英国雪人(Yeti)藏区丧尸(Zombie)西非/海地
劇透 -   : Real-world myths and legends have always been the best places to draw monsters from—or at least, that’s how we at Paizo feel. While it can be fun to make up brand-new monsters, to guide a heretofore unseen creation through its growing pains and tailor it specifically to its environment or role, there’s an entirely different sort of fun that comes from playing with monsters established by hundreds or thousands of years of tradition.

Sometimes the fun is in the familiarity. Your players already know mummies and vampires, and have been enjoying them for years in films, literature, and campfire ghost stories. When players conquer these adversaries, they’re connecting with a tradition they already love, and half the fun is in joining your own story with that vast tapestry of storytelling.

At the same time, there are a million historical monsters that you’ve probably never heard of before, and researching and running these less iconic enemies can be as much fun for the GM as the players. (Certainly we at Paizo spend plenty of hours scouring the internet and books of mythology for new and unusual beasts to add to our arsenal.) In addition to sometimes being stranger than your own creations—a lot of those old legends are weird—these borrowed monsters can add unique cultural flavor to your setting. And learning about a culture’s monsters—what people fear, what they tell stories about— is one of the most fun ways to better understand a realworld culture different from your own.

Whether they’re old hat or hidden treasures, all of the monsters discussed here have been around for generations, and have left an indelible mark on our collective imaginations—which is what made it so hard to put this book together.

IN THIS BOOK
After much debate, the crew here at Paizo was finally able to narrow the list of iconic mythological monsters down to a manageable 10—but it wasn’t easy. Some monsters got a bye on account of having been covered elsewhere (such as the minotaur, trolls, and other creatures covered in Classic Monsters Revisited, and the vampires and werewolves of Classic Horrors Revisited). Others were edged out because, as famous as the Greek monsters tend to be (on account of the ancient Greeks being fond of writing down and publishing their legends), we wanted some cultural variety. In the end, though the Greek monsters still have a powerful presence, this book also ventures as far as the sands of Egypt (sphinxes), the Aztec Empire (couatls), and the ancestral lands of the Algonquians of North America (wendigos). Presented below is a brief overview of the creatures that made the cut, and the authors who undertook the intimidating task of adding their own unique spins to the most classic of monsters.

Chimera: A chthonic creature of Greek origins, the chimera of Pathfinder retains its trademark multiple heads while taking on the role of a fearsome and crude beast. Jason Nelson details the proud and ignoble qualities of the chimera, as well as its monstrous origins, powerful ancestors, and base kin, the orthrus.

Couatl: Drawn from the myths of Quetzalcoatl, the feathered serpent god of ancient Mesoamerica, the couatl of the Pathfinder universe is a warrior and guardian of peace and justice, a servant of the gods and guide to young or developing cultures. Anthony Pryor takes us inside the century-spanning lives of the Feathered Ones, exploring their solitary natures and passionate faith in the potential of humanoids.

Griffon: The legend of the honorable griffon stems from Greek mythology and European heraldry. Michael Kenway gives us a vivid account of the creatures, including how the winged beings choose their riders and protect their valuable eggs from greedy thieves.

Harpy: Jonathan H. Keith brings to life the squawking, fierce culture of the Greek harpies, feral winged women whose beguiling songs lead heroes to their doom.

Hydra: The Greek terror known as the hydra regenerates its heads as soon as they’re sundered, giving adventurers a run for their money when they expect to swiftly slay the serpentine beast. Jason Nelson details the inner workings of these forked-tongued monsters and tells of numerous variants, including the powerful venom-spewing miasma hydras and the treasure-guarding warden hydras.

Kraken: Dwelling at the bottom of the darkest oceans trenches, the enormous squid known as the kraken saw its roots in Norse mythology, but its myth still permeates popular culture to this day. Anthony Pryor goes over the Pathfinder rendition of this mythological being, a creature whose incredible intelligence is exemplified by its mysterious machination from the floor of the perilous seas.

Medusa: One of the three gorgon sisters of Greek myth, Medusa was cursed with snakes for hair and turned anyone she looked at to stone. Jason Nelson tells of these avaricious and twisted beguilers of the Pathfinder universe and how they control both swampy lairs and vast  networks of illicit activities in urban centers.

Phoenix: An enormous hawk hailing from various Mediterranean mythologies, the phoenix is given its proper tribute by Jesse Benner, who writes about the amazing firebird’s ability to rebirth itself from its own ashes.

Sphinx: From the sands of ancient Egypt, the dangerously intelligent sphinxes spring forth on powerful leonine legs, ready to rend and tear those who can’t meet their esoteric demands. Guardians of the highest caliber, sphinxes come in several varieties, from the high-minded and riddle-obsessed androsphinx and gynosphinx to the lusty criosphinx and vengeful hieracosphinx. Jonathan H. Keith explores the ins and outs of these ancient beasts and their strangely interconnected biology and cultures, and offers tips to those who seek their aid and advice.

Wendigo: Greg A. Vaughan describes the terrifying wendigo, a creature of Algonquian folklore that plagues northern travelers’ dreams until they succumb and cannibalize their friends and families.

MORE MYTHIC MONSTERS
In addition to the creatures presented in this book, the first Pathfinder RPG Bestiary has a whole host of friends and foes from the pages of myth and legend. Presented below is just a sampling.

Monster,Source
Barghest,English
Basilisk,Greek
Bugbear,English/Irish
Centaur,Greek
Cockatrice,English
Cyclops,Greek
Doppelganger,German
Dragon turtle,Chinese
Dryad Greek
Duergar,Norse/German
Gargoyle,French/Various
Genie,Arabian
Goblin,European/Various
Golem,Jewish
Gorgon,Greek
Hell hound,Greek/European/Central American
Hobgoblin,Scottish
Kobold,German
Lamia,Greek
Linnorm,Scandinavian
Lycanthrope,Greek/European/Native American
Manticore,Persian
Minotaur,Greek
Mummy,Egyptian
Naga,Indian/Tibetan
Nymph,Greek
Ogre,French
Oni,Japanese
Pegasus,Greek
Pixie,British
Rakshasa,Indian/Cambodian
Roc,Arabian/Persian
Satyr,Greek
Tengu,Japanese
Troll,Scandinavian
Unicorn,Greek
Vampire,European/Various
Wraith,Scottish
Wyvern,British
Yeti,Tibetan
Zombie,West African/Haitian

happykj:
奇美拉(Chimera)

黄昏的微光欺骗了我的双眼,起初我以为那只生物只是一头流浪的狮子。直到它向我旁边的罗吉米尔(Rorgemir)喷射了一道酸蚀性的胆汁,我才看到那生物本身旁边还有两对圆珠般的红眼。我呼唤着帐篷里的其他同伴前来帮助我,然后这个生物在看到我们的人数后,用三个喉音同时嘶嘶地说道:“你们今天运气不错,人类。”然后那野兽腾空飞翔,它的皮翅将它带离了我们所在的山丘。我确信我一辈子都不会再见到这样的事物。但我错了。

—来自开拓者博雷克·克雷舒格(Borrek Kreshug)的日志

奇美拉是一种起源神秘的邪恶生物,其形似一只巨大狮子,狮头的一侧有彩色龙的头部,而另一侧则有山羊的头部。奇美拉的肩膀上有一对鳞片覆盖的皮翅,它的尾巴同样被鳞片覆盖着,颜色与龙头相匹配。奇美拉的传说可能甚至比这个奇异的生物本身更为强大,也许是因为关于它的故事总是越传越离奇。这个拼凑起来的生物是如此地反常,以至于任何离奇的故事放在它身上都看起来有那么几分可信度。奇美拉是什么?它能做到什么?谣言、神话、篝火故事和旅行者的传说不断地填补这些问题的空白,而对于这样一个具有如此奇异特质的野兽而言,任何说法似乎都并非不可能。如此之多且如此之丰富的特征,在这生物身上一一点缀,直至它成为一个可怖威胁和残酷仇恨的史诗画卷,尽管具体细节可能不准确,但这些想法本身与奇美拉的现实并非完全脱节。奇美拉的名字在质疑者、怀疑论者和否定者中已经成为一个代名词,他们将任何看似不可能、幻想化或过于渲染的事物称为奇美拉(chimerical,空想的意思),因为奇美拉神话的延续者们所声称的这头怪物具备如此多可疑的东西,而世上绝无可能有事物能如它那般可疑。尽管如此,即使是最愤世嫉俗的人心中也残留着这样的认知,即无论奇美拉是什么,它肯定是一种令人惊骇的野兽,才能赢得如此夸张的寓言。

怀疑论者认为奇美拉的故事实际上脱离现实,这一点是正确的。奇美拉会说话,但只能算是勉强有点智力,它在这方面能做到的除了咒骂、威吓、威胁,或者(在被更强大的力量驯服时)抱怨之外就不多了。奇美拉足够狡猾,能设置基本的陷阱和制造伏击,尽管有效,但其战术充其量也是粗糙的。它们可以飞翔,但笨拙且毫无优雅可言。它们在战斗中处于优势时会表现得很凶残,但一旦流了血就会撤退以寻找更容易的猎物。它们与其说是懦弱,不如说是懒惰,如果没有易得的食物的话,它们会满足于拾荒而不是去狩猎。奇美拉会吃植物,将土地啃咬至光秃,以它们巨大的饥饿感破坏富饶的土地——如果奇美拉没打算用腐蚀性的吐息去破坏这片土地。然而,奇美拉总是在寻找更大更好的猎物,当它们饥饿时,会攻击几乎任何比自己小的生物。

尽管具备这些粗俗的品质,奇美拉的适应性极高,能够在荒凉之地生存,并且拥有令人憎恶的狡猾。它的大脑虽然野蛮,但足够明亮,能记住袭击者并寻求复仇;足够聪明,不会两次上同样的当;足够社交,在压倒性力量是赢得战斗的最佳方式时会聚集成群。

劇透 -   : Chimera
THE DIM LIGHT OF DUSK WAS TRICKING MY EYES, AND AT FIRST I TOOK THE CREATURE FOR A MERE STRAY LION. THAT WAS UNTIL IT HURLED A LINE OF ACIDIC BILE AT RORGEMIR NEXT TO ME, AND I SAW TWO PAIRS OF BEADY RED EYES NEXT TO THE THING’S OWN. I CALLED TO MY OTHER COMPANIONS IN THEIR TENTS TO COME AND AID ME, AND THE THING, SEEING OUR NUMBERS, HISSED IN THREE GUTTURAL VOICES, “YOUR LUCKY DAY, HUMAN.” THEN THE BEAST TOOK FLIGHT, ITS LEATHERY WINGS CARRYING IT FAR ABOVE THE HILLS IN WHICH WE STOOD. I WAS SURE I’D NEVER SEE SUCH A THING AGAIN IN MY LIFE. BUT I WAS WRONG.

—FROM THE JOURNAL OF PATHFINDER BORREK KRESHUG

The chimera is an evil creature of mysterious origin, resembling a great lion with its head f lanked on one side by the head of a chromatic dragon, and on the other by the head of a goat. Upon its shoulders, a chimera possesses a pair of scaly leathery wings, and its tail is similarly scaled, matching the color of its draconic head. The chimera’s legend is possibly even more powerful than the strange beast itself, perhaps because tales about it always grow in the telling. The creature is so strangely stitched together that seemingly any story about it is believable. Rumors, myths, fireside stories, and travelers’ tales fill in gaps about what a chimera might be or what it could do, and none seem impossible or unlikely for a beast of such bizarre qualities. It has so many and such varied features that each one gains its own embellishment, until the creature becomes an epic tapestry of monstrous menace and brutal hatred, ideas which in and of themselves are not entirely divorced from the reality of the chimera, regardless of how inaccurate the specifics may be. Its name has become a byword among doubters, skeptics, and naysayers, who refer to anything that seems impossible, fanciful, or overly embellished as chimerical, for surely nothing in the world could possibly be all the dubious things perpetuators of the chimera myth claim the monster to be. Nonetheless, lingering in the back of even the most cynical individuals’ minds is the knowledge that whatever the chimera is, it must be a truly horrifying beast to garner such extravagant fables. 
 
Skeptics are correct in thinking that the tales of the chimera do in fact outstrip the reality. A chimera can speak, but it is only barely intelligent, able to do little more than curse, bluster, threaten, or (when tamed by a mightier power) complain. Chimeras are cunning enough to set rudimentary traps and create ambushes, but, while effective, their tactics are crude at best. They can f ly, but clumsily and without grace. They are fierce in battle when they have the advantage, but if bloodied are apt to retreat in search of easier prey. They are not so much cowardly as they are indolent, content to scavenge rather than hunt if easy food does not present itself. Chimeras graze and gnaw plants down to the ground, despoiling fertile lands with their great hunger when they choose not to do so with their caustic breath. A chimera is always on the prowl for bigger and better prey, however, and when hungry will attack just about any creature smaller than itself.

Despite all these coarse qualities, a chimera is highly adaptable, able to survive in the midst of desolation, and in possession of a hateful cunning. Its savage brain is just bright enough to remember an attacker and seek revenge, clever enough not to fall for the same trick twice, and social enough to gather together in prides when overwhelming an enemy is the best way to win a fight.
生态(Ecology)

奇美拉是原始邪恶的存在,它并非偶然创造的结果,而是一个冥界怪物之母(chthonic mother of monsters)狂热的设计,她在自己的子宫中编织出了第一只奇美拉。她试图创造一种猎手,即便猎物稀缺时也能在绿草和干荆棘丛中生存。它可以飞行和奔跑。它可以从远处发现敌人并在草丛中悄无声息地潜行。它足够聪明可以智胜任何动物,足够凶猛可以战胜任何类人生物,并且拥有嗓音足以奚落和斥责那些愚蠢到妄图猎杀它的人。她将饥饿的狮子、多产的山羊和狂暴的龙融合成了一个单一的生物,一个疯狂的复合体,包含了它无论去到哪里都需要的一切。她甚至把它们创造成雌雄同体的存在,根据情况可为雄性或雌性,产下的蛋有坚硬石壳;任何寻蛋者都会认为这些蛋只是令人倒胃口的岩石,但在它们父母灼热的腹部下加热时,这些蛋将孵化,直到它们破裂开来,露出沐浴在深色羊水中的有翼、多头的幼崽。

虽然奇美拉习惯从空中狩猎,但它们不是厉害或灵活的飞行者,因此通常会避开空气寒冷稀薄的多风高山和有大量障碍物的密林地区。然而,奇美拉在陡峭而崎岖的荒地中繁衍生息,那里有陡峭的峡谷、高耸的天然拱门和尖塔,以及布满灌木的破碎地形——是个适合它们寻找掩护并伏击的地方。从藏身之处突然窜出,奇美拉毫不介意在战斗中使用卑鄙手段,掀起沙土和砂砾形成致盲风暴的同时还会对猎物释放魔法吐息。如果有幸存者经受住了初次袭击,奇美拉将试图分离并掳走一个受害者带回去享用,它们会最大化利用地形,飞过峡谷和悬崖使敌人无法追随。奇美拉还足够聪明,能够为受害者设置简陋的陷阱,它们会准备山崩或陷阱以向巢穴下的旅行者释放,然后在幸存者挖出生天的时候飞下来消灭他们。尽管野蛮而残忍,但奇美拉通常更感兴趣于美味的食物,而不是激烈的战斗,它宁愿摧毁一个对手后就带着战利品飞走,而不是在多个目标之间分散自己的精力。

虽然奇美拉有三个头,但它只有一个连接它们的意识。奇美拉对影响心灵(mind-affecting)的效果并不比其他生物更具抵抗力,而且它的头部以单一的思维和声音说话,永远不会相互争论。奇美拉的喷吐武器造成的伤害取决于它的龙头颜色,并且它可以用任意一张嘴来释放这个致命的吐息。虽然奇美拉可以活上200年,但大多数在这之前就被同类或更强大的生物杀死了。

劇透 -   : ECOLOGY
Chimeras are born of primordial evil, not the result of accidental creation but rather the mad design of a chthonic mother of monsters who knit together the first chimera within her own womb. She sought to create a hunter, but one that would survive on green grass and dry thorn bush when prey was scarce. It would both f ly and run. It would spot enemies from afar and slink stealthily through the grass. It would be smart enough to outwit any animal, and fierce enough to outfight any humanoid, with voice enough to taunt and berate those foolish enough to hunt it. She melded the hungry lion, the fecund goat, and the raging dragon into a single beast, a deranged composite that included everything it would need to survive wherever it went. She even created them to be hermaphroditic, alternately male or female as the situation demanded, birthing eggs of hard stony shells; any egg-hunter would think these eggs were merely unappetizing rocks, but heated beneath their parent’s burning belly, the eggs would incubate until they cracked open, revealing winged, many-headed cubs slathered in dark amniotic fluid.

While chimeras habitually hunt from the air, they are not strong or agile f lyers, and thus typically avoid high and windy mountains where the air is cold and thin, as well as heavily forested areas filled with obstacles to hinder their movement. However, chimeras thrive in jagged and craggy badlands rife with plunging canyons, soaring natural arches and spires, and broken terrain carpeted with scrub—lands in which they can take cover and lie in ambush. Bursting from its hiding place, a chimera feels no shame in fighting dirty, whipping sand and grit into a blinding storm while blasting prey with its magical breath. Should any survive its initial onslaught, a chimera tries to isolate one victim to carry off for later feasting, taking maximum advantage of the terrain by flying across ravines and over cliffs so enemies cannot follow. Chimeras are also clever enough to create crude traps for their victims, preparing landslides or deadfalls to unleash onto travelers below their aeries, afterward swooping down to pick off survivors as they dig themselves out. Though savage and cruel, chimeras are generally more interested in a good meal than a hard fight, and would rather disable a single opponent and f ly off with the spoils than divide their efforts between multiple targets.

While it has three heads, a chimera has only a single consciousness that links them. Chimeras are no more resistant to mind-affecting effects than other creatures, and their heads speak with a single mind and voice, never arguing with each other. While the damage dealt by a chimera’s breath weapon depends upon the color of its dragon head, it can disgorge this deadly emission from any of its three mouths. Chimeras can live up to 200 years, but most are slain by their own kind or by more powerful creatures before well then.
栖息地与社会(Habitat & Society)

奇美拉是群居生物,生活在由一位雌性领导的狮群中,该雌性领袖统治着一群雄性猎手。虽然奇美拉被创造为真正的雌雄同体,交配时两个伴侣都会怀孕,但随着时间的推移,它们的社会组织导致了性别二态现象(sexual dimorphism),每个群体的主导成员扮演雌性角色,其余群体成员则充当雄性。当雌性领袖死亡时(也许是被雄性挑战者杀死),奇美拉的生物学使得某个幸存的群体成员(通常是最强大的雄性)能够从雄性变为雌性。当被罢黜的雌性奇美拉在失去地位后幸存,或者当一个雌性奇美拉单独或成对(in a mated pair)地加入到已有的群体中时,相反的情况也会发生。

尽管令人畏惧,奇美拉大多是个懒惰、小心眼和残忍的生物。它们有限的语言能力主要用于粗鄙的威胁和吹嘘自己的凶恶,但事实上,它们更喜欢以最少的精力去满足自己的胃口和自尊心。虽然有狩猎的能力,群体中占据主导地位的奇美拉更乐意让其他人为她狩猎,并将最好的战利品留给自己。类似地,一头独自行动的奇美拉或成对的奇美拉更愿意在可能的情况下吓唬他人向其进贡,以省却寻找和捕捉猎物的麻烦。尽管奇美拉认为人类及其同类很美味,但它们也品味恐惧本身的滋味,并且乐于接受无助的祭品,血腥地在其胆怯的仆人面前进食,但奇美拉总是让其中一个头警戒而诡异地观察旁观者,而其他头则用来进食。

当奇美拉在考虑得足够长远的情况下,它们可能会去培养类人盟友,通常是当地的类人生物对这种扭曲的生物感到畏惧,以致于出于敬畏而向其臣服。因为彼此都拥有龙类血脉,狗头人尤其喜欢与奇美拉为伴。一些不惧于奇美拉力量的强大生物有时会将这些怪物作为宠物或坐骑。然而,奇美拉是不可信任的伙伴,如果它们的自尊心得不到持续的满足,它们可能会愤怒不满。它们的愚蠢、夸夸其谈的不诚实和随意的残忍性使它们对主人的盟友和财产构成威胁,因为如果不受严格的控制,它们很容易做出轻率的冲动破坏行为,而如果受到过于严格的控制,它们一旦有机会就会去背叛自己的主人。

劇透 -   : HABITAT & SOCIETY

Chimeras are social creatures, living in leonine prides led by a single dominant female that rules over a pack of male hunters. While chimeras were created to be true hermaphrodites, with mating leaving both partners pregnant, over time their social ordering has led to sexual dimorphism, with the dominant member of each pack assuming a female role and the other pack members acting as males. When the female pack leader dies (perhaps killed by a male challenger), chimeric biology enables a surviving pack member—usually the most powerful male—to change from male to female. The reverse is also true when a deposed female chimera survives its loss of position or when a female chimera alone or in a mated pair joins an existing pride. 

While fearsome of aspect, chimeras are largely lazy, petty, and cruel creatures. Their limited faculties of speech are primarily dedicated to crude threats and boasts about their ferocity, but in truth they prefer to feed their appetites and their egos with the least amount of effort required. While capable of hunting, the dominant chimera in a pride is happier to have others do the hunting for her, taking the choicest spoils for herself. In a similar fashion, a lone chimera or mated pair prefers to frighten others into paying tribute whenever possible, saving the trouble of seeking and catching its own prey. While chimeras consider humans and their ilk delicious, they also savor the taste of fear itself, and delight in accepting helpless sacrifices to devour, bloodily feasting in full view of their cowed vassals, but always leaving one head vigilantly and eerily watching onlookers while the others eat.

Chimeras may cultivate humanoid allies when they think far enough ahead to do so, usually when local humanoids fear the twisted creature so much that they pay homage to it out of awe. Kobolds especially gravitate toward chimeras because of their shared draconic heritage. Powerful creatures that have no reason to fear the powers of the chimera sometimes keep the monsters as pets or mounts. However, chimeras are untrustworthy companions, prone to sulking if their egos are not continually stroked. Their stupidity, boastful dishonesty, and casual cruelty make them dangerous to their masters’ allies and property, as they are prone to thoughtless acts of impulsive destruction if not kept under a tight rein, and if they are too tightly controlled, they will try to turn on their masters whenever an opportunity for treachery presents itself.
战役定位(Campaign Role)

由于奇美拉经常是下等生物(lesser creatures)的粗糙领袖,因此它们在低等级冒险中可以成为非常优秀的关底怪物(capstone monsters)。奇美拉在战斗中的多样性使得它们的遭遇适用于各种合适等级的小队。飞行能力和悬停能力让它们能对抗远程攻击,而它们的喷吐武器就算在远处也能构成威胁。奇美拉在面临多个威胁的情况下,即可以集中攻击在一个目标上,也可以将其分散在多个敌人之间,迫使近战战士在进攻前需要三思。

在奇美拉露面之前对它进行铺垫往往效果最佳。因为奇美拉的特征经常被夸大,所以那些受到奇美拉袭击困扰的村民对怪物做出看似有点歪曲或至少不太可能的夸张评论是合理的。部落或邪教可能会向奇美拉献上贡品以换取其保护,或仅仅是为了避免它的愤怒,他们会在简陋的祭坛上进行献祭。虽然奇美拉的遭遇不应该被过分渲染,以至于最终揭示显得虎头蛇尾,但是这个野兽及其对周围人的影响应该显得怪异和神秘。奇美拉因此成为了一种传奇怪物,人们在见到前会先听闻它的传闻,而它生活在远离那些崇敬它或试图收买它忠诚的生物的地方。奇美拉可以在关键时刻加入一场战斗,就当小队觉得胜券在握的时候以戏剧性的方式登场去帮助PC的敌人,然后,奇美拉的残忍和愚蠢可以通过让它去伤害自己所谓的盟友或者造成友军误伤来体现。

奇美拉是简单的生物,通常满足于洞穴或类似的地方作为巢穴。它们会寻找适合发挥自己能力的巢穴,没有限制它们行动的狭窄瓶颈并且天花板要高得足以方便它们飞翔,它们特别喜欢悬崖顶上或悬崖中间的洞穴和岩石尖塔之间的巢穴。在可能的情况下,它们会设置落石,甚至获取网或类似物品投向那些试图攀爬去它们巢穴的人,它们会趁那些讨人厌的冒险者攀爬时利用吐息去摧毁绳索和其他攀爬工具,使得接近奇美拉的过程和战斗一样危险。

奇美拉可能会在它的巢穴里养一些胆怯的仆人来梳理它并奉承它(或者当这个怪物来兴致的时候成为它的食物),但是这些不幸的仆人们需要适应奇美拉选择的巢穴,因为奇美拉不太可能费心让他们感到舒适。这些仆人通常持有远程武器或长柄武器,以攻击靠近他们野兽主人之家的生物,或者他们可能被派遣为袭击者去捕捉嫩生的类人受害者,并把这些人带到献祭场地以供奇美拉去残害并吞噬。

在高等级的冒险中,奇美拉作为单独的敌人对PC并不构成太大威胁,但如果遭遇的是成群的奇美拉,它们会集中喷吐武器去攻击一个目标,因此仍然可能构成重大威胁。奇美拉群体中的所有个体不必具有相同类型的喷吐武器,因此如果PC将他们的魔法防御集中在对抗火焰吐息上,当群体其余的奇美拉用强酸、寒冷和电击攻击他们时可能就会被打个措手不及。奇美拉通常足够坚韧,能够在高等级的攻击下撑过至少一轮,只要它们保持移动并分散以避免区域和多个目标的效果,它们就可以在掩蔽物中来回穿梭,等待他们的喷吐武器重新充能再返回战斗。奇美拉作为高级NPC的坐骑也可以给人戏剧性和深刻的印象,它们能够在骑手为战斗扛大梁的时候帮忙做出一些有意义的贡献。

劇透 -   : CAMPAIGN ROLE

As chimeras are often the crude leaders of lesser creatures, they make excellent capstone monsters for low-level adventures. Their versatility in combat makes encounters featuring them viable for a variety of parties of the right level, as their flight and ability to hover allow them to counter ranged attacks, and their breath weapon makes them a threat even at a distance. If threatened by multiple party members, a chimera can focus all its violence on a single target or spread its attacks against multiple foes, making melee fighters think twice before rushing in all at once.

Chimeras are often most effective when they are foreshadowed before being encountered. As chimeras’ traits are often exaggerated, it is fitting for villagers plagued by chimera attacks to make hyperbolic remarks about the monster that seem slightly askew or at least unlikely. Tribes or cults may offer a chimera tribute in exchange for its protection or simply to avert its wrath, leaving offerings and making sacrifices on crude altars. While a chimera encounter should not be so built up that the final reveal seems anticlimactic, the beast and its influence on the people around it should feel eerie and mysterious. It thus becomes a legendary monster that is heard of before it is ever seen, living somewhere apart from the creatures that venerate it or try to buy its loyalty. A chimera can be brought in at a strategic moment during a battle, making a dramatic entrance on the scene to aid the PCs’ foes just as the party feels it has won, and the beast’s cruelty and dim wit can be emphasized by having it injure its supposed allies or subjects with friendly fire.

Chimeras are simple creatures, usually content with a cave or similar location as a lair. They seek out lairs that suit their abilities, without narrow bottlenecks that would restrict their movement and with high enough ceilings to facilitate flight, especially favoring caves atop or in the middle of cliff faces and nests among rocky spires. Where possible, they set up rockfalls or even acquire nets or similar items to drop on creatures climbing to their lairs, using their breath to destroy ropes and other climbing gear as pesky adventurers make their ascent, making the approach toward the chimera as dangerous as the fight itself.

A chimera may keep a number of cowed servants at its lair to groom it and fawn over it (or for the monster to eat when the mood strikes), but any such unfortunates need to accommodate themselves to the chimera’s choice of lair, as it is unlikely to go out of its way to make them comfortable. Such servants often keep ranged weapons or polearms to attack creatures approaching their bestial master’s home, or they may be sent as raiders to capture tender humanoid victims and bring them to a sacrificial spot for the chimera to mutilate and devour. 
 
At high levels, chimeras do not present much danger to PCs as solitary enemies, but when encountered in groups, they concentrate their breath weapon attacks on a single target, and thus can still constitute a significant threat. All chimeras in a pride need not have the same type of breath weapon, so PCs focusing their magical defenses to protect against fiery breath may be blindsided when the rest of the pride barrages them with acid, cold, and lightning. Chimeras are usually durable enough to survive at least 1 round of high-level attacks, and as long as they keep moving and spread out to avoid area and multi-target effects, they can swoop in and out of cover, returning to the assault as their breath weapon recharges. Chimeras also make dramatic and impressive mounts for high-level NPCs, able to contribute meaningfully while their riders do the heavy lifting in combat.
宝藏(Treasure)

奇美拉经常囤积闪亮的小玩意,不过虽然它们有一部分的龙类天性,但并非是个痴迷的收藏家。对奇美拉来说,外观比价值更重要,而战利品越华丽越好。它们有认识到硬币的价值,虽然在它们看来每一枚硬币都是差不多的玩意儿,珠宝对它们来说也是如此。它们对评估物品的真正价值的兴趣远远不及对物品外观的关注,如果某些饰品可以让它们看起来更可怕,它们会非常乐意用这些东西装饰自己。尽奇美拉们无法使用大多数的武器或盔甲,但它们非常喜欢霸占这类新奇物品,用这些东西去与更强大的生物进行简单的交换,或者用来引诱毫不知情的受害者进来它们的巢穴。奇美拉特别喜欢那些镀金、镶有壮丽宝石、或者附有能增强外观的魔法的物品,尤其是那种能发光、播放戏剧性的音乐或声音的物品。即使这些物品会破坏奇美拉在战斗中的突然性,这些野兽也很乐意放弃潜行,哪怕只是为了暂时吓唬或惊动它们的敌人。

奇美拉是傲慢而自负的生物,因此它们最喜欢的奖杯是那些纪念它们战斗胜利的物品。尽管奇美拉带走死去敌人的主要动机是在不受打扰的情况下享用尸体,但它们的次要目的几乎总是收集和整理它们受害者的物品。奇美拉在整理战利品时会表现出异常的一丝不苟,并且它们会使用这些遗物去装饰自己的巢穴,或将这些东西塑造成自己的样子,希望那些看到它或它的巢穴的人会被激起恐惧和厌恶之情。这些财物通常会导致奇美拉群体内的敌对和破坏,因为一个奇美拉可能会偷走另一个奇美拉的战利品,然后将它们销毁或隐藏,或者更糟的是,将这些物品占为己有。指责其他成员偷走自己东西的奇美拉通常被其同类视为失败者,因为真正的猎手永远不会失去它们的猎物。然而,由于它们粗暴和粗心的举止,这些恶兽经常弄坏自己的玩具,因此奇美拉总是在寻找新的小饰品和玩物。

劇透 -   : TREASURE

Chimeras often hoard shiny baubles, though they are not the obsessive collectors that their partly draconic nature might imply. To a chimera, appearance is more important than value, and the more ostentatious a trophy the better. They recognize the value of coins, though any coin is much the same to them as another, and the same is true with gems and jewelry. They are far less interested in appraising the true worth of an object than they are in how it looks, and are only too happy to adorn themselves with various trinkets if the items would make them look more frightening. Even though they cannot use most weapons or armor, they take great pleasure in commandeering such novelties, using them for simple bartering with more powerful creatures or for luring unsuspecting victims to their lair. Chimeras particularly enjoy items gilded or bejeweled with spectacular gems or enchanted with magic to enhance their appearance, especially those that shed light or produce dramatic music or sounds. Even if such items would ruin a chimera’s element of surprise in battle, the beasts are only too happy to forfeit stealth if only to temporarily frighten or alarm their foes. 

Chimeras are arrogant and prideful creatures, and so their favorite trophies are ones that memorialize their triumphs in battle. While chimeras’ primary motivation in carrying off dead enemies is to feast on the corpses without being disturbed, their secondary purpose is almost always to collect and organize the belongings of their victims. Chimeras show unusual punctiliousness in arranging the spoils of won battles, and an individual will use these relics to decorate its lair or fashion them to itself in hopes of inspiring fear and loathing among those who see it or its home. Such possessions often lead to rivalries and sabotage within a chimera pride, as one chimera may steal the trophies of another only to destroy or hide them, or worse, claim the items as their own. Chimeras accusing others in the pride of stealing their things are generally regarded as sore losers by their kin, for true hunters never lose their prey. Their brutish and careless demeanors result in the foul beings breaking their toys more often than not, however, so chimeras are always searching for new trinkets and playthings.
格拉里昂的奇美拉(Chimeras On Golarion)

在格拉里昂,奇美拉是拉玛什图的创造物,是一次末日性实验的结果,旨在诞生一种同时具备各种特征的怪物——畸变融合的终极表达。据说她研究了许多实验性的版本以确定形态的精确混合,然后才选择了将成为奇美拉的生物,绝大部分实验性的版本未能在她的恶臭子宫之外的世界生存下来。艺术描绘和化石遗骸显示还有与其它野兽混合的奇美拉生物,包括铜牛(Gorgons)和多头蛇(Hydras),但这些杂交品种的活体从未被人目击过,许多智者将其视为纯粹的夸大或捏造。

奇美拉栖息在卡斯马隆(Casmaron)和阿维斯坦(Avistan)南部的部分地区,以及加伦德(Garund)的大部分地区。首次出现是在艾布利多斯群岛(the isles of Iblydos),最古老的奇美拉远离了它们的祖居地,向世界边缘山脉(World's Edge Mountains)及更远的地方漫游,并在内海两岸失落的废墟中开辟家园。然后,这些野兽先是沿着内海北岸开枝散叶,穿过了现在的塔尔多(Taldor)、安多安(Andoran)和切利亚斯(Cheliax),北至伽尔特(Galt)和河域诸国(River Kingdoms),西至阿卡迪亚洋(Arcadian Ocean)。在这些土地上,奇美拉对村庄及其牲畜构成威胁,有些地方对它们进行猎杀,但在其他地方,当地人为它们提供了住所。许多古老的塔尔多贵族将奇美拉视为家徽,有些甚至通过获得这些野兽作为地位的象征。几个世纪后,这些家族(现在是切利亚斯人)实际上在征服萨迦瓦(Sargava)时将奇美拉引入了该地区,用魔法把它们束缚为战争机器。奇美拉们迅速适应了气候。不久之后,一些奇美拉脱逃并逃入了荒野;它们的后代如今统治着班度山(Bandu Hills)的大部分地区和姆纳利平原(M’neri Plains)的南部大草原以及更远的地方。那里的奇美拉会把普通狮子和凶暴狮的狮群聚集在自己的控制下。这些来自萨迦瓦的奇美拉群体很快就在芒吉莽原(Mwangi Expanse)迁徙。

在奥斯里昂(Osirion),人们起初欢迎奇美拉,因为认为它们是本土于这片法老之地(land of pharaohs)的斯芬克斯的某些远亲,但居民很快意识到了他们的错误。在刚把奇美拉放进来后就开始铲除这些威胁。一些奇美拉沿着奥斯里昂的边界设立了狩猎场,偶尔袭击附近的小沙漠定居点,但大多数早已向西和南迁徙,几乎可以在加伦德的每个地方找到它们。

劇透 -   : CHIMERAS ON GOLARION

On Golarion, chimeras are the creation of Lamashtu, the result of an apocalyptic experiment to birth a monster that was a little bit of everything—the ultimate expression of deformed amalgamation. It’s said that she worked through various experimental versions, many of which never survived the world beyond her fetid womb, to determine the precise admixture of forms before settling on the creature that would become the chimera. Artistic depictions and fossil remains have shown chimeric creatures blended with other beasts, including gorgons and hydras, but no such crossbreeds have ever been seen alive, and many sages dismiss them as mere exaggerations or fabrications. 

Chimeras dwell within parts of southern Avistan and Casmaron, and throughout much of Garund. First known in the isles of Iblydos, the eldest chimeras roamed far from their ancestral home toward the World’s Edge Mountains and beyond, carving out homes in lost ruins on both sides of the Inner Sea. The beasts then spread their kindred first along the northern shores of the Inner Sea, through what is now Taldor, Andoran, and Cheliax, north to Galt and the River Kingdoms and west to the Arcadian Ocean. A menace to villages and their cattle throughout these lands, chimeras are hunted in some places, but in others the locals make accommodations for them. Many ancient Taldan nobles adopted the chimera as a heraldic device, some going so far as to acquire the beasts as status symbols. Centuries later, the same families—now Chelaxians—actually introduced chimeras to Sargava during their conquest of the region as magically bound war machines. The chimeras took to the climate immediately. Soon some broke free and fled into the wild; their descendants now rule swaths of the Bandu Hills and the southern savannas of the M’neri Plains and beyond. There chimeras are known to gather prides of ordinary and dire lions under their sway. These prides of Sargavan chimeras quickly migrated through the Mwangi Expanse.

In Osirion, chimeras were at first welcomed, believed to have been some distant relation of the sphinxes native to land of pharaohs, but residents quickly realized their error, and began to root out the menaces as quickly as they had let them in. Some chimeras make their hunting grounds along the borders of Osirion, raiding the nearby small desert settlements on occasion, but most have long since migrated west and south, and can be found nearly everywhere throughout Garund.
变种(Variants)

奇美拉可以轻松被修改,使其类似于狮子以外的其他大猫,或者类似于山羊以外的有角动物,尤其是当它们被放置在与它们的特定特征一致的环境中。例如,一只生活在山区或极地的白龙头奇美拉也可以有一颗高山山羊头(mountain goat)、野牛头或麝牛头(musk ox),以及一颗山狮头(cougar)或雪豹头;而一只栖息在沼泽丛林中的黑龙头奇美拉则可以拥有老虎、捷豹或黑豹的特征,以及毛茸茸的黑公羊或山羊的特征。这样的变种可能在其本地环境中拥有潜行加值,并且具有适合其野兽部分大小和形状的天生武器。奇美拉的其他变种包括拥有更少或更多的头,或者头部位于不同的身体部位(请参阅边栏中的俄耳托洛斯(orthrus)描述或下文的传奇奇美拉)

劇透 -   : VARIANTS
Chimeras can easily be modified to resemble great cats other than lions, or horned beasts other than goats, especially if they’re placed in an environment consonant with their specific features. For instance, a mountain- or arctic-dwelling chimera with a white dragon head could also have the head of a mountain goat, bison, or musk ox and the head of a cougar or snow leopard, while one dwelling in a marshy jungle with a black dragon’s head could have the features of a tiger, jaguar, or black panther and of a shaggy black ram or goat. Such variants would most likely have bonuses on Stealth checks while in their local environs, as well as natural attacks befitting the size and shape of their bestial parts. Other variants of chimeras include ones with less or more heads, or heads located on different parts of the body (see the orthrus description in the sidebar or the legendary chimera on page 9).
边栏:神话中的奇美拉(Chimeras in Mythology)

在希腊神话中,奇美拉是一种独特的喷火怪兽,曾经威胁着小亚细亚的吕基亚王国。据赫西奥德和荷马的描述,奇美拉是由山羊、狮子和蛇三者融合而成的三头怪物,她是由提丰(Typhon)和厄喀德那(Echidna)所生的许多希腊怪兽之一。根据具体的传说来源,有传说称她是斯芬克斯和涅墨亚狮子的姐妹或母亲。

奇美拉在柏勒洛丰(Bellerophon)的传说中最为突出。柏勒洛丰受到吕基亚国王伊奥巴特斯(Iobates)的命令去猎杀这头怪兽。这项任务原本应该是一项不可能完成的任务,真实意图是要杀死英雄,但在他驯服了飞马珀伽索斯(Pegasus)之后,柏勒洛丰能够飞出奇美拉的噬咬和吐息的范围,不过他仍然无法用武器伤害到怪兽。在感受到怪物内部的热量之后,柏勒洛丰在矛的末端安装了一块铅块(在故事的某些版本中用脂肪覆盖它,以引诱怪物咬住并吞下),然后将武器插入奇美拉的喉咙中——铅在气管中熔化,使她窒息而亡。

劇透 -   : CHIMERAS IN MYTHOLOGY

In Greek mythology, the Chimera was a unique firebreathing beast that terrorized the kingdom of Lycia in Asia Minor. Described by Hesiod and Homer as a tripartite creature melded from goat, lion, and serpent, she was one of the many Greek monsters spawned by Echidna and Typhon. Depending on the specific source, legends state she was either the sister or mother of the Sphinx and the Nemean lion. 

The Chimera figures most prominently in the legend of Bellerophon, who was commanded to hunt the beast by King Iobates of Lycia. This hunt was intended as an impossible task that would kill the hero, but after he tamed the flying horse, Pegasus, Bellerophon was able to fly out of reach of the Chimera’s bite and breath, though he was still unable to wound the monster with his weapons. Feeling the monster’s inner heat, Bellerophon mounted a block of lead on the end of his spear (in some versions of the story covering it with fat to entice the monster to bite and swallow it), and then lodged the weapon in the Chimera’s gullet—the lead melted in her windpipe and suffocated her.
边栏:最初的奇美拉(The First Chimeras)

据说,当第一批奇美拉原型被创造时,它们的种群是由后来成为传奇奇美拉的生物(本节末尾详细描述了这样的生物)和俄耳托洛斯(orthrus)组成的。传奇奇美拉全都是雌性,而俄耳托洛斯则是纯粹的雄性。当两者交配时,它们偶尔会产下奇美拉和俄耳托洛斯;然而更常见的情况是,它们的后代既不像父母中的任何一个,而是成为邪恶、单头的孽种(abominations)。虽然它们的创造者对这些可怜的后代感到满意,但奇美拉们对自己的孩子如此畸形、丑陋且与它们不同感到不满和愤怒。奇美拉们转而攻击了自己的伴侣,并开始吞噬它们和它们的孩子。在看到这一切后,它们的创造者决定让奇美拉变得不那么固执,更具适应性,并能够自己满足繁殖的需要。俄耳托洛斯很快发现自己不再被需要并因此更加被这些新奇美拉所憎恨,所以大多数俄耳托洛斯撤退到世界的最边缘,一个残酷的奇美拉不会去追捕它们的地方。有些俄耳托洛斯仍然潜伏着,舔舐它们的伤口,寻找偶尔落单的奇美拉,迫使它们交配,产下更多的同类,并等待着有朝一日能够反抗它们的压迫者。

俄耳托洛斯没有翅膀,拥有一个类似于双头猎犬或狼的身体,尾巴上长有一颗龙头。俄耳托洛斯是CR 7的魔法兽,拥有与奇美拉相同的统计数据,除了以下几点不同。

俄耳托洛斯没有飞行速度,用“猛力攻击”(Power Attack)替换”盘旋“(Hover)专长,用生存替换飞行技能。俄耳托洛斯的钝爪不适合用作武器,但它的每次噬咬都造成2d6点伤害,加上1.5倍奇美拉的力量加值,并且其中一个头获得”摔绊“(trip)的特殊能力。它还获得”撕扯“(rend)的特殊攻击(2次噬咬,2d6+6),并且头的位置使它拥有”全域视野“(all-around vision)。

劇透 -   : THE FIRST CHIMERAS

It’s said that when the first chimera prototypes were created, their kind was made up of what eventually became legendary chimeras (one such creature is detailed at the end of this section) and orthruses. The legendary chimeras were all female, and orthruses were exclusively male. When the two mated, they occasionally produced chimeras and orthruses; more often, however, their offspring resembled neither parent, and were instead wicked, single-headed abominations. While their maker was satisfied with the wretched progeny, the chimeras grew malcontent and angry that their children were so deformed, hideous, and unlike them. They turned on their mates and began to devour them and their children alike. Seeing this, their creator decided to make the chimeras less headstrong, more adaptable, and able to see to their own reproductive needs. Orthruses quickly found themselves no longer needed and thus even further hated by these new chimeras, and so most retreated to the farthest reaches of the world, where the cruel chimeras would not hunt them down. There some still lurk, licking their wounds and seeking the occasional lone chimera to force themselves upon and mate with, spawning more of their kind and waiting for the day they can rise against their oppressors. 

An orthrus lacks wings and possesses a body that resembles a two-headed hound or wolf with a draconic head sprouting from its tail. Orthruses are CR 7 magical beasts, and possess the same stats as chimeras with the following exceptions.

An orthrus does not have a fly speed, and replaces the Hover feat with Power Attack and the Fly skill with Survival. An orthrus’s blunt paws make unsuitable weapons, but each of its bite attacks deals a number of points of damage equal to 2d6 plus 1-1/2 times the chimera’s Strength bonus, and one of the heads gains the trip special ability. It also gains the rend special attack (2 bites, 2d6+6), and the placement of its heads grants it all-around sight.

所罗门之仗:
chthonic意为地下之处,是作为所有冥界存在的描述用的,就是前缀加chthonic意为冥界的XXXX

happykj:
奇美拉范例(Sample Chimera)

这个可怕的生物具有巨大狮子的头部和前半身、公羊的头部和后半身、以及从尾巴长出来的红龙头。
传奇奇美拉 Legendary Chimera
CR 13
XP 25600
混乱邪恶 超大型魔法兽
先攻+4;感官 全域视野,黑暗视觉 60尺,昏暗视觉,灵敏嗅觉;察觉+20
光环 气势凶猛(60尺,DC 18)

防御
AC 26,接触 8,措手不及 26(+18 天生,–2 体型)
hp 178(17d10+85)
强韧 +15,反射 +12,意志 +8
DR 10/寒铁和魔法;免疫 流血,死亡效果,疾病,火焰,毒素;法术抗力 24

攻击
速度 30尺
近战 噬咬 +23(2d8+8/19–20 附加 攫抓),噬咬 +23(2d6+8 附加 燃烧),2爪抓 +23(1d8+8),抵撞 +23(2d6+8)
占据 15尺;触及 10尺
特殊攻击 喷吐武器(60尺锥形,13d8火焰伤害,反射DC 23通过则减半,每1D4轮使用一次),燃烧(2d8,DC 23),活吞(2d6钝击伤害 附加 8d8火焰伤害,AC 19,17 hp)

属性
力量 27,敏捷 10,体质 21,智力 5,感知 12,魅力 10
BAB +17;CMB +27(+31 擒抱);CMD 37
专长 顺势斩,精通重击(噬咬),精通先攻,精通要害打击,钢铁意志,闪电反射,猛力攻击,技能专攻(察觉),要害打击
技能 察觉 +20,潜行 +2(在灌木丛里 +6);种族调整值 在灌木丛里+4 潜行
语言 龙语

传奇奇美拉是奇美拉中最古老的存在,拉玛什图在创造出最终的奇美拉前有过不少尝试,而传奇奇美拉则是最初那些尝试留下来的长命后代。格拉里昂的传奇奇美拉相对来说已经很稀少了,许多在漫长岁月中被勇敢的英雄杀死或者在危险的冒险中丧生。那些仍然存活的传奇奇美拉受到了它们的次级同类(普通奇美拉)的回避和恐惧,因此这些强大的生物只居住在最深的荒野中,它们在那里孕育着自己的怨恨,并对附近的定居点释放可怕的暴行,那些把它们从本该实现的漆黑梦境中(dark dreams of what could have been)唤醒的好事入侵者也将面对它们的可怕暴行。

传奇奇美拉很少繁殖,而当它们这样做时,它们的后代不可避免地会回映出它们未完成的形态——具有其他野兽头部的奇美拉,或者缺少翅膀或其他肢体,这是它们骄傲和耻辱的印记。这些生物可以保持良好的健康状态超过一千年,因此,尽管它们只比普通同类聪明一点,但这些杰出的生物可以看到整个文明的兴衰,并拥有一种自然的忧郁和可怕的智慧,很少有类人生物能够理解它们。而且事实上,就算类人生物能够理解,传奇奇美拉也很少迁就它们认为低于自己的存在。

劇透 -   : Sample Chimera
This abomination has the head and foreparts of a great lion, an additional head and hindquarters of a ram, and a red dragon’s head sprouting from its tail.

Legendary Chimera
CR 13
XP 25,600
CE Huge magical beast
Init +4; Senses all-around vision, darkvision 60 ft., low-light
vision, scent; Perception +20
Aura frightful presence (60 ft., DC 18)

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DEFENSE
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AC 26, touch 8, flat-footed 26 (+18 natural, –2 size)
hp 178 (17d10+85)
Fort +15, Ref +12, Will +8
DR 10/cold iron and magic; Immune bleed, death effects, disease, fire, poison; SR 24

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OFFENSE
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Speed 30 ft.
Melee bite +23 (2d8+8/19–20 plus grab), bite +23 (2d6+8 plus burn), 2 claws +23 (1d8+8), gore +23 (2d6+8)
Space 15 ft.; Reach 10 ft.
Special Attacks breath weapon (60-ft. cone, 13d8 fire damage, Reflex DC 23 for half, usable every 1d4 rounds), burn (2d8, DC 23), swallow whole (2d6 bludgeoning plus 8d8 fire damage, AC 19, 17 hp)

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STATISTICS
================================================================
Str 27, Dex 10, Con 21, Int 5, Wis 12, Cha 10
Base Atk +17; CMB +27 (+31 grapple); CMD 37
Feats Cleave, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Perception), Vital Strike
Skills Perception +20, Stealth +2 (+6 in scrubland or brush); Racial Modifiers +4 Stealth in scrubland or brush
Languages Draconic

Legendary chimeras are among the eldest of their race, the longlived descendents of the initial attempts by Lamashtu to create what eventually became the common chimera. Relatively few legendary chimeras remain on Golarion, many having been killed over the ages either by brave heroes or during their own perilous endeavors. Those legendary chimeras still left are shunned and feared by their lesser kin, the common chimeras, and so the great beings reside only in the deepest expanses of wilderness, where they nurse their grudges and unleash terrible rampages upon nearby settlements and meddlesome intruders who awaken them from their dark dreams of what could have been.

Legendary chimeras rarely breed, and when they do their offspring inevitably echo their unfinished forms— chimeras with the heads of other beasts, or lacking wings or other limbs, the mark of both their pride and their shame. Such creatures can remain in good health for well over a millennium, and thus, while they are only a little smarter than their common brethren, these illustrious beasts can live to see whole civilizations rise and fall, and possess an innate melancholy and dire wisdom few humanoids can fathom. And indeed, even if humanoids could, the legendary chimeras rarely humor beings they regard as inferior to themselves.

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