作者 主题: 【Occult Bestiary】 伊斯人长者(Yithian Elder)  (阅读 9630 次)

副标题: 异能怪物尾页里的威力加强版伊斯

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【Occult Bestiary】 伊斯人长者(Yithian Elder)
« 于: 2020-05-05, 周二 11:14:23 »
伊斯人长者 Yithian Elder
这个生物的圆锥形身体有四个橡胶般的附属物:两个肢体末端是强劲的钳子,另一端是四个喇叭状器官合在一组,还有一端是有三只眼睛的环形头,目光闪烁着古老而禁忌的力量。

CR13
XP25,600
守序中立 大型异怪
先攻+3;感知:全局视野,盲感60尺,黑暗视觉60尺;察觉+32
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防御能力
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防御等级27,接触12,措手不及24(+3敏捷,+15天生,-1体型)
生命值180(19d8+95);快速医疗Fast Healing5
强韧+13,敏捷+9,意志+19
DR10/魔法
抗力:强酸10,寒冷10,火焰10
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攻击能力
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速度:20尺,攀爬10尺
近战:2*螯夹+21(2d8+12/x3)
远程:电击枪+16 接触(10d12 闪电)
占据10尺;触及10尺
特殊攻击:失忆,致命之钳

异能魔法(SP)(施法者等级19,专注+27)
22PE——极化认知(hypercognition;2PE),智能壁垒 III(Intellect Fortress III;6PE),强效换身术(Mind Swap,Major;9PE,DC29),精神屏障 V(Mental Barrier V;6PE),精神质询(Mind Probe;4 PE,DC24),遥感术(Remote Viewing;5PE),思维护盾 V(Thought Shield V;6PE)
类法术能力(施法者等级19,专注+27)
随意——星界投射(仅限自身),侦测思想(DC18),怪物定身术(DC21),修改记忆(DC21)
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数据
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力量26,敏捷17,体质21,智力28,意志23,魅力22
基本攻击+14;CMB+23;CMD+36
专长:警觉,寓守于攻,强韧加强,精通强韧加强,精通钢铁意志,钢铁意志,法术专攻(防护,预言,惑控),要害打击
技能:攀爬+16,工艺(雕塑)+26,交涉+25,医疗+25,知识(奥秘、地域、工程、地理、历史、位面)+31,语言学+28,察觉+32,察言观色+29,使用魔法装置+25
语言:邪灵语,通用语,伊斯语,其他26种语言,心灵感应100尺
特殊能力:心智投射,学者
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特殊能力
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失忆Amnesia(Su):每天一次,以一个标准动作,伊斯人长者可以尝试抹除一个其能够进行心灵感应的生物的记忆。目标可以通过一个成功的DC25意志豁免检定以抵抗此攻击。在一次失败的豁免后,目标在意志豁免掷骰和技能检定上受到永久性的-4罚值,并且失去所有记忆,除了那些伊斯人选择完好无损的记忆。这个影响可以通过医疗术heal,高等复原术greater restoration,或心智手术psychic surgery治愈。这是一种影响心灵 疯狂的效果。豁免DC基于魅力。
致命之钳Deadly Pincers(Ex):伊斯人长者总是可以将自己的1-1/2倍力量调整值来决定钳子攻击的伤害,并且在重击时造成3倍伤害。
心智投射Mental Projection(Su):一个伊斯人长者可以对处于其他时空的生物施展强效换身术major mind swap,即使目标生物是属于不同种族的。在使用这一能力之前,其必须首先用一周时间制造一个特殊装置——用一排杆格固定的一组反射面——并成功通过DC35工艺(雕塑)检定。一个伊斯人长者通常可以轻松搜集必要材料。这个装置作为器材代替咒语的正常材料成分。
伊斯人长者每天可以集中精力使用其设备一次,在出神之前选择明确的地点和年代,接着使其精神穿越时间。其可以使用侦测思想detect thoughts在这个目标时空来定位有知觉(sentient)生物的精神。联系过的生物在其等的头脑中有一种模糊的超自然存在的感觉,即使其等成功通过了意志豁免,但也仍是不知道它的来源。如果伊斯人长者顺利地侦测出一个有知觉(sentient)的精神并发现它是可以接受的,其能把那个生物作为强效换身术major mind swap的目标。当两个人的思想通过空间和时间转换到其等的新身体时,法术目标会失去意识2d12小时。一个成功的DC29意志豁免检定将阻止这种无意识状态和交换。
除非伊斯人长者是与另一个伊斯人交换精神,否则这两种生物刚开始都不熟悉其等所栖身的肉体。在恢复意识后的最初24小时内,两者都在攻击骰、伤害骰和所有力量骰以及基于敏捷的技能检定上受到-4的惩罚。这两种生物的精神能力mental faculties都完好无损,但伊斯人长者在与新身体的种族的成员交流时,会在基于魅力的技能检定上而受到-4的惩罚。
为逆转此进程,伊斯人长者必须使用其新身体来创造另一个镜子和杆格装置,并将其思想送回自己的身体。另一个精神收到一个新的豁免掷骰来抵抗这个过程。如果在精神交换的过程中,伊斯人长者的肉体或原肉体主人的现肉体被杀死,幸存的精神仍被困在当前的肉体中。
学者Scholar(Ex):所有的知识技能对伊斯人都视为本职技能。
【译注:上述特殊能力的原文与Yithian版皆不完全一致】
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生态
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环境:任意
组织:个体,成对
财宝:标准(电击枪,其他财宝)

伊斯人是自银河彼岸穿越时空而来的生物。其等不同寻常的生理特性令人不安。其等身体是圆锥形的,约莫10英尺高,底部10英尺宽,上面复盖着一层橡胶般的皮肤。四个粗厚的附属物从一个伊斯人长者的身体上延伸出来,伸展起来有将近10英尺长,又或收缩到几乎看不见。
其中两个肢体末端是钳子,钳子既可以作为手,也可以通过手势、咔嚓声和刮擦声组成的复杂体系作为交流手段。另一个附属物末端是一组四个锥形器官,通过这些器官,伊斯人食用液化的蔬菜和合成营养品,伊斯人不在这种身体形式中吃肉。第四个附属物,在圆锥形身体的顶部,承载着生物的环形头,头上有三个均匀分布的大眼睛。除了那八条触须悬垂在所有伊斯人头底部,伊斯人长者的头顶上还长有由五个触角组成的“王冠”。
在其等文明的遥远过去中,伊斯人在科学和形而上学上取得了巨大的进步,其等学会了将自己的精神投射向浩瀚的多元宇宙,居住在其他生物的身体里,甚至是那些生活在过去或未来数百万年前后的生物。当伊斯人使用被替换生物的身体去体验外星世界和时代之时,被替换的精神被保存在伊斯人的身体里。配合的主体分享她们所知道的自己的世界,则她们可以在一定程度上自由移动在伊斯人的巨石城市。而即使是那些被迫与伊斯人交换精神的人,如果表现良好,也可以从她们现在身体原本主人的文化上受益匪浅,伊斯人的社会形式是严格规划,基本上没有犯罪的,全社会几乎完全专注于科学和艺术的探索,不过伊斯人拥有一种异乎寻常的美学,与他们的异类本性和几乎无限的知识相一致。
在这些替换生物的身体中,伊斯人长者们搜集有关其他文化的信息,并寻找有关其等自己种族未来发展的线索。在一个伊斯人长者即将登出其所盗取的身体时,另一位长者会帮其抹除这个身体上残留的所关于伊斯人的一切记忆。而对于宿主而言,这一切都只会变成一场真实而模糊的噩梦。
伊斯人的大城市坐落在封闭的地下通道上,用强力武器严密地保护着这地下通道,在这下方有着伊斯人从来不言明的恐怖敌人。
伊斯人早已知道他们的敌人总有一天会从已经封闭的地下通道中爆发并毁灭其等。而在此发生之前,伊斯人计划将他们的思想向前推进,居住在一个新的生物种族中,从而避免其等自己的毁灭,即使其等毁灭了所取代精神的种族。
一个伊斯人长者重约4000磅,并且可以活5000年。

魔法物品Magic Item
除了其等奇特的精神交换方法外,伊斯人长者还制造了其等标志性的电击枪。
电击枪Lightning Gun
价格95,000gp;位置无;施法者等级17;重量15磅;灵光强烈塑能系
说明
这个装置看起来像是是一个由奇特的金属合金制成的盒子和框架。一个像波纹管或呈锥形的手风琴结构从盒子中伸出,在宽的一端有手柄和控制装置,另一端有明亮的金属盘或透镜。这些控制装置似乎是被设计成只有两个手指的大型生物操作的,不过经过一段时间的练习,人形手可以操纵它们。以一个标准动作,操作者可以用双手将设备放在自己面前,并使用控制装置释放爆炸,在120英尺范围内成功对单个目标进行一次成功的远程触控攻击,造成10d12点闪电伤害。电击会点燃可燃物,并伤害其击中的物体。它能熔化熔点低的金属,如铅、金、铜、银或青铜。
制造要求
成本 47,500gp;专长 制造奇物Craft Wondrous Item;法术 连环闪电chain lightning

原文
剧透 -   :
Yithian Elder

 REPORT ADREPORT AD
This creature’s conical body bears four rubbery appendages: two end in strong pincers, another ends in a cluster of four trumpetlike organs, and yet another is attached to a round head with three eyes that glow with ancient, forbidden power.

Yithian ElderCR 13

XP 25,600
LN Large aberration
Init +3; Senses all-around vision, blindsense 60 ft., darkvision 60 ft.; Perception +32

DEFENSE

AC 27, touch 12, flat-footed 24 (+3 Dex, +15 natural, –1 size)
hp 180 (19d8+95); fast healing 5
Fort +13, Ref +9, Will +19
DR 10/magic; Resist acid 10, cold 10, fire 10

OFFENSE

Speed 20 ft., climb 10 ft.
Melee 2 pincers +21 (2d8+12/×3)
Ranged lightning gun +16 touch (10d12 electricity)
Space 10 ft.; Reach 10 ft.
Special Attacks amnesia, deadly pincers
Psychic Magic (CL 19th; concentration +27)

22 PE—hypercognition (2 PE), intellect fortress III (6 PE), major mind swap (9 PE, DC 29), mental barrier V (6 PE), mind probe (4 PE, DC 24), remote viewing (5 PE), thought shield V (6 PE)

Spell-Like Abilities (CL 19th; concentration +27)

At will—astral projection (self only), detect thoughts (DC 18), hold monster (DC 21), modify memory (DC 21)

STATISTICS

Str 26, Dex 17, Con 21, Int 28, Wis 23, Cha 22
Base Atk +14; CMB +23; CMD 36
Feats Alertness, Combat Expertise, Great Fortitude, Improved Great Fortitude, Improved Iron Will, Iron Will, Spell Focus (abjuration, divination, enchantment), Vital Strike
Skills Climb +16, Craft (sculpture) +26, Diplomacy +25, Heal +25, Knowledge (arcana, dungeoneering, engineering, geography, history, planes) +31, Linguistics +28, Perception +32, Sense Motive +29, Use Magic Device +25
Languages Aklo, Common, Yithian, 26 other languages, telepathy 100 ft.
SQ mental projection

SPECIAL ABILITIES

Amnesia (Su)
Once per day as a standard action, a yithian elder can attempt to inflict amnesia on a target it can communicate with telepathically. The target can resist this attack with a successful DC 25 Will saving throw. On a failed save, the target takes a permanent –4 penalty on Will saving throws and skill checks, and loses all memories save for those the yithian chooses to leave intact. This effect can be cured by heal, greater restoration, or psychic surgery. This is a mind-affecting insanity effect. The save DC is Charisma-based.

Deadly Pincers (Ex)
A yithian elder always applies 1-1/2 times its Strength modifier to damage dealt by its pincer attacks and deals triple damage on a critical hit.

Mental Projection (Su)
A yithian elder can cast major mind swap on creatures in other times and places, even if the target creature is of a different race. Before using this ability, it must first spend a week building a special device—a collection of reflective surfaces held in position with a lattice of rods— and succeed at a DC 35 Craft (sculpture) check. A yithian elder can usually gather the necessary materials with ease. This device serves as a focus in place of the spell’s normal material component.

The yithian elder can focus on its device once per day, selecting a specific location and era before entering a trance and sending its mind through time. It can use detect thoughts to locate the minds of sentient creatures in this targeted time and place. Contacted creatures have a vague sense of an otherworldly presence in their minds, even if they succeed at the Will save, but don’t know its source. If the yithian elder successfully detects a sentient mind and finds it acceptable, it can target that creature with major mind swap. The target falls unconscious for 2d12 hours as both minds transition through space and time to their new bodies. A successful DC 29 Will saving throw prevents this unconsciousness and exchange.

Unless the yithian elder has swapped minds with another yithian, both creatures are initially unfamiliar with the bodies they inhabit. For the first 24 hours after regaining consciousness, both take a –4 penalty on attack rolls, damage rolls and all Strength– and Dexterity-based skill checks. The mental faculties of both creatures remain intact, but the yithian elder takes a –4 penalty on Charisma-based skill checks when interacting with members of its new body’s race.

To reverse the process, the yithian elder must use its new body to create another mirror-and-rod device and return its mind to its own body. The other mind receives a new saving throw to resist the process. If either the yithian elder’s body or that of its host is slain while the minds are swapped, the surviving mind remains trapped in its current body.

Scholar (Ex)
Yithian elders treat all knowledge skills as class skills.

ECOLOGY

Environment any
Organization solitary or pair
Treasure standard (lightning gun, other treasure)

Yithians are beings from a galaxy far across space and time. Their unusual biology is disturbing to behold. Their bodies are conical, roughly 10 feet tall and 10 feet wide at the base, and covered with a layer of rubbery flesh. Four thick appendages extend from a yithian elder’s body, stretching to a length of almost 10 feet or retracting until they nearly disappear.

Two of these limbs end in pincers that serve both as hands and as a means of communication via a complex system of gestures, clicks, and scraping sounds. Another appendage ends in a grouping of four tapered organs, through which yithians consume liquefied vegetable and synthetic nourishment—yithians eat no meat in this form. The fourth appendage, atop the cone, bears the creature’s round head, which holds three large eyes spaced evenly around it. In addition to the eight tentacles that dangle from the bottom of all yithians’ heads, a yithian elder has a “crown” of five antennae sprouting from the top of its head.

In the distant past of their civilizations, yithians made such great advances in science and metaphysics that they learned to fling their minds across the vastness of the multiverse and inhabit the bodies of other beings, even those of creatures living millions of years in the past or future. While the yithian uses the displaced creature’s body to experience alien worlds and times, the displaced mind is held in the yithian’s body. Cooperative subjects who share what they know of their own worlds can move with a certain amount of freedom about the yithians’ cyclopean cities. Even those who are forced to exchange their minds with yithians can, if well-behaved, learn a great deal about their hosts’ culture, which is strictly organized, largely free of crime, and almost entirely focused on the exploration of science and art, though yithians possess a bizarre aesthetic in keeping with their alien natures and nearly unlimited knowledge.

In displaced creatures’ bodies, yithian elders gather information about other cultures and look for clues about what will become of their own race. Before the end of a yithian elder’s time in a distant body, another elder uses its amnesia ability on the captive mind, relegating knowledge of the time spent among the great race to half-memories and strikingly realistic but vaguely terrifying dreams.

Yithian metropolises rest atop sealed tunnels—closely guarded with powerful weapons—that contain dreaded enemies of which the yithians never speak.

Yithians already know their enemies will one day burst forth from their sealed tunnels and destroy them. Before that happens, the yithians plan to send their minds forward and inhabit a new race of beings—avoiding their own destruction, even as they doom the race whose minds they displace.

A yithian elder weighs about 4,000 pounds and can live up to 5,000 years.

Magic Item
In addition to their strange mind-swapping mechanisms, yithian elders also construct their signature lightning guns.

Lightning Gun
Price 95,000 gp; Slot none; CL 17th; Weight 15 lbs.; Aura strong evocation

DESCRIPTION

This device appears to be a box and frame made of a strange metallic alloy. A bellows or tapered accordion structure protrudes from the box, with handles and controls at the wide end and a bright metal disk or lens at the other. The controls are seemingly designed to be operated by large creatures with only two fingers, though humanoid hands can manipulate them after some practice.

As a standard action, the operator can hold the device in front of herself with two hands and use the controls to unleash a blast that deals 10d12 points of electricity damage on a successful ranged touch attack against a single target within 120 feet. The lightning blast sets fire to combustibles and damages objects that it strikes. It can melt metals that have a low melting point, such as lead, gold, copper, silver, or bronze.

CONSTRUCTION REQUIREMENTS

Cost 47,500 gp; Feats Craft Wondrous Item; Spells chain lightning

Section 15: Copyright Notice
Pathfinder Campaign Setting: Occult Bestiary © 2015, Paizo Inc.; Authors: Josh Colon, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, James Jacobs, Joe Homes, Mikko Kallio, Mike Kimmel, Ron Lundeen, Kate Marshall, Kalervo Oikarinen, Stephen Radney-MacFarland, and F. Wesley Schneider.

私货立绘图
剧透 -   :
看起来很美好,但这个形态的伊斯实际上体型很大

【译注:就是伊斯人Yithian,虽然这个后面加了个后缀Elder,但看描述,没有提到这个Elder是伊斯中长者的含义。而且这个是异能怪物里的,应该就是早先出的伊斯人Yithian的威力加强版】
« 上次编辑: 2020-06-03, 周三 19:28:43 由 芸帙之雪 »

离线 芸帙之雪

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这里附上由傻豆大佬翻译的[Bestiary]克苏鲁系列:伊斯人(Yithian)的链接
http://www.goddessfantasy.net/bbs/index.php?topic=51764.new#quickreply

这个伊斯是怪物图鉴里出现的伊斯,最朴实无华的一代。
« 上次编辑: 2020-05-05, 周二 11:33:48 由 芸帙之雪 »

离线 魔女

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  • Everybody loves you,but nobody likes you.
Re: 【Occult Bestiary】 伊斯人长者(Yithian Elder)
« 回帖 #2 于: 2020-05-05, 周二 11:48:21 »
诶?第三方资源不是有专门的第三方区吗?怎么发到这啦
What's your name?          What do you do?
Do you want to do anything else,and if so what is it?
What's your first memory?          What's the most amazing thing you've ever witnessed?
What's the best thing about being you?What's the worst?
If you could switch bodies with someone for 24 hours,who would it be?
What there superpowers do you wish you had?
What's life going to look like in the year 3000?
How far is a light year?
Do you have any secret talents?
What would you do on your last day on Earth?

离线 芸帙之雪

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Re: 【Occult Bestiary】 伊斯人长者(Yithian Elder)
« 回帖 #3 于: 2020-05-05, 周二 11:50:24 »
诶?第三方资源不是有专门的第三方区吗?怎么发到这啦
啊!要贴到第三方区去啊,好的,还是第一次发翻译帖,不好意思不好意思,我去把   伊斯人,过去Yithian, Past   和   伊斯人,未来Yithian, Future   这两个属于第三方的东西移动到第三方产品那里。
« 上次编辑: 2020-05-05, 周二 23:47:54 由 芸帙之雪 »