CYTH-V’SUG
PRINCE OF THE BLASTED HEATH
CE male demon lord of disease, fungus, and parasites
CULT
Domains Chaos, Earth, Evil, Plant
Subdomains Caves, Decay, Demon, Growth
Favored Weapon scimitar
Unholy Symbol severed, mold-caked tentacle coiled in
a spiral
Temples caverns, dead or fallen trees, diseased forests, sewers
Worshipers alchemists, black dragons, derros, drow, evil
vegepygmies, ex-druids, polluters
Minions fungal creaturesB4, fungus queensB6, giant vermin,
mandragorasB2, swarms
Obedience Eat moldering flesh rife with parasitic worms and
drink putrid alcohol distilled from rare fungi during a 1-hour
feast. Gain a +4 profane bonus on saving throws against
diseases and effects that cause the nauseated condition.
EVANGELIST BOONS
1: Contamination (Sp) ray of sickeningUM 3/day, pox pustulesAPG
2/day, or fungal infestationUM 1/day
2: Cloud of Toxicity (Su) As a standard action, you can exhale
a 20-foot cone of a disgusting miasma that exacerbates
disease. Each diseased creature in the cone must attempt a
Fortitude saving throw (DC = 10 + half your Hit Dice + your
Charisma modifier); if it fails, it immediately takes damage
as though it had failed its Fortitude saves against all of its
diseases, and any remaining onset times for these diseases
end. You can use this ability a number of times
per day equal to your Charisma modifier.
3: Ravaging Harm (Su) Three times per day
with a successful touch attack, you can weaken
a living creature’s immune system unless the
target succeeds at a Fortitude saving
throw (DC = 10 + half your Hit Dice +
your Charisma modifier). For the next
24 hours, when a creature that failed
its save takes ability damage,
1 point of that damage becomes
permanent ability drain instead.
This is a curse effect, and it
can be removed with a remove
curse spell (treat your total Hit
Dice as the caster level).
EXALTED BOONS
1: Sickness Within (Sp)
ray of enfeeblement 3/
day, warp wood 2/day, or
contagion 1/day
2: Parasitic Link (Su)
Once per day with a successful
touch attack, you can infest a living
creature with tiny, gnawing, parasitic
worms unless the target succeeds at
a Fortitude save (DC = 10 + half your Hit
Dice + your Constitution modifier). These
parasites retain an unholy link to you,
draining the target creature’s energy and
transferring it to you. This infestation persists for 10
rounds, during which you act as if under the effects
of a haste spell and the infested victim is staggered.
As a swift action, you can quicken the parasitic
infestation—this reduces the remaining duration by
1 round, but the target takes 1d3 points of Charisma
damage as the parasites feed at an accelerated rate. You can maintain a parasitic link with only one creature at a
time. These parasites count as a disease effect.
3: Fungal Ruin (Sp) Once per day, you can target a creature
with a destruction spell. A creature slain by this effect
crumbles into a mound of russet mold (Pathfinder RPG
Bestiary 273) that immediately releases a cloud of spores in
a 20-foot-radius burst.
SENTINEL BOONS
1: Deadly Nature (Sp) thorn javelinACG 3/day, sickening
entanglementACG 2/day, or command plants 1/day
2: Vicious Thorns (Su) As a standard action, you can cause the
ground in a 5-foot-radius burst centered on you to sprout
twisting, thorny vines. Creatures moving through the area
must travel at half speed or take bleed damage equal to
half your character level; if you activate this ability in an
area with numerous plants (grass, trees, weeds, etc.), the
area also becomes difficult terrain. These effects last for 1
minute, after which the vines crumble to dust. Creatures able
to move through natural undergrowth unhindered ignore the
effects of this ability. You can use this ability a number of
times per day equal to 3 + your Charisma modifier.
3: Shambling Form (Su) Once per day as a move action, you
can assume the form of a Huge shambling mound. You gain
a +8 size bonus to Strength, a –2 penalty to Dexterity, a +4
size bonus to Constitution, and a +6 natural armor bonus. You
gain a constrict special attack and two slam attacks that each
deal 2d8 points of damage plus your Strength modifier and
have the grab special attack. You gain darkvision (60 feet)
and resistance 20 to electricity and fire. In addition, if you
are struck with an attack that deals an amount of electricity
damage that is less than your resistance, you gain temporary
hit points equal to your level. You lose these temporary hit
points after 1 hour. You return to your true form after 10
minutes or when you take a free action to dismiss this ability,
whichever comes first.
When mortal life came into being, so did all of its associated
sins, and as sinful souls passed into the afterlife, the Abyss
transformed some of them into demons. Thanks to the
fertility of mortals and their boundless potential for cruelty,
the Abyss over time filled with legions of demons. The
belligerent demons clashed with the qlippoth for control
over the plane, and though they were relatively young, the
demons had the advantage of numbers. They won skirmish
after skirmish and, in doing so, increased their strength
until some became demon lords to rival the most powerful
of the qlippoth.
The qlippoth lord Cyth-V’sug wanted no part in this
endless war and so stayed within his realm. He slew those
demons that attempted to invade his sanctuary, but the
constant onslaught soon began to wear him down. After
careful observation, he realized that his more potent foes were
worshiped by self-destructive mortals. He sent tendrils of his
consciousness onto the Material Plane and, when he found
desperate creatures longing for someone (or something) to
answer their prayers, he responded to these pleas. However,
while this helped to increase his strength, Cyth-V’sug was
still ultimately forced into the Abyss’s deepest, most remote
areas alongside the other qlippoth.
As Cyth-V’sug lurked in these dark domains, he continued
to hear the entreaties of his worshipers. They constantly
wanted more—more divine gifts, and more responses from
their deity. This greed had a strange effect on the qlippoth
lord: he began to experience this mortal emotion of desire
himself. He wanted his original home back. He wanted to
taste more demon blood. He wanted vengeance for being
driven out. In time, the other qlippoth lords—Oaur-Ooung
in particular—noticed this change and were not pleased.
They threatened Cyth-V’sug with destruction, and so he fled
to the upper reaches of the Abyss.
Cyth-V’sug soon realized that he had become like the very
demons he hated, but this revelation did nothing to quell his
expanding hunger. He continued to demand sacrifices from
his followers, and as he did so, he slowly transformed into
a full demon lord. Though he is now one of their kind, his
hatred for demons burns no less hot. His ultimate goal is
to consume every world of the Material Plane that contains
mortal life, thereby cutting demons off from their source of
souls and allowing the qlippoth to return from exile. That this
plan may also result in his own destruction does not matter
to Cyth-V’sug, as it means his appetite will finally be sated.
Cyth-V’sug’s realm is both a place and a being—an
immense parasitic fungus called the Jeharlu, capable of
extending tendrils into other planes, corrupting worlds,
and then drawing them into the Abyss to expand itself.
A quivering, spherical clot of fungal matter that dwarfs
the largest of planets, the Jeharlu lies at the center of an
immense cavern, suspended by thick white filaments that
attach it to the surrounding rift. Deformed fungal dragons
(half-fiend green or blue dragons with the fungal creatureB4
template), fungus queenB6 priestesses, moldering shamblers
(Gargantuan 24-HD half-fiend shambling mounds), pallid
giant worms (Colossal 32-HD fiendish purple worms), and
all manner of demons are but a few of the Jeharlu’s dangers.
At the heart of this fungal sphere dwells Cyth-V’sug himself,
an immense monstrosity that appears as a tangled mass
of fungal tubers, grasping claws, and tentacles topped by a
heaving draconic body with puffball eyes and jagged teeth.
Cyth-V’sug is a parasite that infests worlds and consumes
them, adding the waste that he creates to his ever-expanding
Abyssal realm.
One of Cyth-V’sug’s greatest minions, the nascent demon
lord Treerazer, recently established a domain on the Material
Plane after a failed coup against Cyth-V’sug, but curiously,
the Prince of the Blasted Heath has refrained from striking
back against his wayward minion.