PAZUZU
KING OF THE WIND DEMONS
CE male demon lord of the sky, temptation, and winged creatures
CULT
Domains Air, Chaos, Evil, Trickery
Subdomains Cloud, Deception, Demon, Wind
Favored Weapon longsword
Unholy Symbol image of Pazuzu with right hand upraised
Temples cliffside cathedrals, desert ruins, mountaintops, towering spires
Worshipers antipaladins, enemies of Lamashtu, harpies, tengus
Minions fiendish flying creatures, perytonsB2, swarms, vrocks
Obedience
String up the eyes and tongue of a freshly killed creature somewhere that will attract the attention of hungry birds (such as the branches of a tree or the crenellations of a tower) or atop an altar of Pazuzu older than your grandfather’s grandfather, and then meditate on the offering. Gain a +4 profane bonus on saving throws against effects from flying creatures and compulsion effects.
Boons - Demonic Obedience
Demoniac
Source Book of the Damned - Volume 2: Lords of Chaos pg. 23
1: Whispers on the Wind (Sp) charm person 3/day, enthrall 2/ day, or fly 1/day
2: Possession (Sp) You can cast magic jar once per day as a spell-like ability. You can use a holy symbol of Pazuzu or a statue of Pazuzu as your receptacle—if you do so, you can determine the exact creature type and position of all potential life forces you’re capable of possessing. This ability is the equivalent of a 7th-level spell.
3: True Temptation (Sp) If any creature speaks Pazuzu’s name aloud three times with a single breath, and that creature is within 60 feet of you, you can cast quickened charm monster on that creature as an immediate action. You can use this power up to three times per day. Creatures with fly speeds take a –4 penalty on saves against this effect. If a creature that fails its save against this effect has protection from evil or a similar effect activated, that effect is immediately and automatically dispelled. You can use this ability against a creature that has not invoked Pazuzu’s name, but if you do so, it functions as a normal (non-quickened) charm monster spell that does not dispel protection from evil effects. This ability is the equivalent of a 9th-level spell.
Boons - Fiendish Obedience
Evangelist
Source Book of the Damned pg. 86
1: Pazuzu’s Voice (Sp) lesser confusion 3/day, honeyed tongue 2/day, or suggestion 1/day
2: Siren of the Skies (Ex) Your form becomes avian in aspect—your hair transforms into a mane of feathers, feathered wings sprout from your back, and your face takes on a birdlike profile with a hooked nose and chin. Your new wings grant you a fly speed equal to your base speed (good maneuverability). In addition, your voice becomes sweet and melodic, with an astonishing range. You gain a +4 bonus on Perform (oratory) and Perform (sing) checks, and the save DCs of language-dependent or sonic effects you create increase by 1. When you must attempt opposed Charisma checks against a charmed subject to convince it to do something it wouldn’t ordinarily do, you can roll twice and take the result you prefer as your actual result.
3: Avian Mastery (Su) Any creature flying under its own power (flight from a source other than a spell, spell-like ability, or magic item) that attempts to attack you with a melee attack must attempt a Will save (DC = 10 + half your Hit Dice + your Charisma modifier). If the creature fails, it can’t follow through with the attack, that part of its action is lost, and it can’t directly attack you for the remainder of the round. Once a creature succeeds at this save, it is immune to this ability for 24 hours.
Exalted
Source Book of the Damned pg. 86
1: Whispers on the Wind (Sp) charm person 3/day, enthrall 2/day, or fly 1/day
2: Possession (Sp) You can cast possession three times per day as a spell-like ability.
3: True Temptation (Sp) If any creature speaks Pazuzu’s name aloud three times with a single breath, and that creature is within 60 feet of you, you can cast charm monster on that creature as an immediate action. You can use this spell-like ability up to three times per day. Creatures with fly speeds take a –4 penalty on saving throws against this effect. If a creature that fails its save against this effect is under the benefits of protection from evil or a similar effect, that effect is immediately and automatically dispelled. You can use this ability against a creature that has not invoked Pazuzu’s name, but if you do so, it functions as a normal (non-quickened) charm monster spell that does not dispel protection from evil effects.
Sentinel
Source Book of the Damned pg. 86
1: Master of Air (Sp) feather fall 3/day, gust of wind 2/day, or wind wall 1/day
2: The Wind, My Shield (Su) A cylinder of swirling wind constantly surrounds you, an effect you can dismiss or reactivate as a free action. While this effect is active, you gain a +4 deflection bonus to Armor Class, and all ranged attacks against you suffer a 50% miss chance. These supernatural winds can even deflect ranged touch spell effects (such as rays) and massive ranged weapons such as ballista bolts or thrown boulders. As a standard action, you can also direct these winds to assail a creature within 30 feet; this acts as a bull rush or trip attempt, using your Constitution modifier in place of your Strength modifier. You can maintain this wind shield for a number of rounds per day equal to your Hit Dice, but these rounds need not be consecutive.
3: Champion of Shibaxet (Sp) The King of the Wind Demons grants you mastery over the power of the winds. You can cast winds of vengeance as a spell-like ability once per day.
Pazuzu appears as a humanoid with eagle’s feet and talons, a demonic avian head, two pairs of bird wings, a scorpion tail, and a writhing snake in place of his genitals. Pazuzu is an aggressive demon fond of possessing mortals and using them to work his evils upon the world. It is said that Pazuzu can hear his name when anyone speaks it—and that this may be all that is needed to invite possession by the demon lord. He is the patron of all evil things that fly, particularly harpies and vrocks. His breath is a cloud of locusts, and legend tells that at the dawn of civilization his first breath of air upon the Material Plane spawned the demon that, in time, would become Deskari.
Although Pazuzu can indeed hear his name whenever it is spoken, locate a creature if his name is spoken three times in the same breath, and possess those he so pinpoints when he and the speaker are on the same plane, it is in fact relatively rare for Pazuzu to act upon these opportunities. Typically, he takes advantage of this ability when the speaker is in a region where he feels his reputation needs bolstering, but in most cases he only does so when the speaker does so innocently or out of ignorance. One of Pazuzu’s great joys is possessing and destroying the life of an innocent, be it a holy warrior, a naive prince, or a very young person. When he takes control of such a victim, Pazuzu takes his time in taking apart all that victim holds dear. Friends, family, and loved ones bear the brunt of Pazuzu’s wrath, and it is only when, often several months or even years later, the victim’s life has been reduced to shambles that Pazuzu relinquishes his spiritual hold over the victim. In most cases, the victim has been driven to despair or has even grown to see Pazuzu as her only ally, and gratefully continues to serve even after release from possession.
The demon lord can hear his name spoken by his cultists as well but rarely comes to their aid or answers their call—cultists who cannot fend for themselves or bolster Pazuzu’s reputation on their own, after all, hardly deserve aid. More often than not, when a cultist begs for help or attempts to attract Pazuzu’s attention in this way, the demon lord becomes enraged and sends an agent to smite the speaker—or at least to look on and mock as the desperate cultist fails.
Pazuzu is among the oldest of the demon lords, one of the first to rise to power in the Abyss long ago alongside the likes of Abraxas, Dagon, and Lamashtu, yet his long war with Lamashtu has prevented him from achieving greater power or perhaps even godhood himself—a fact that only serves to spur on his unending conflict with the Mother of Monsters. Had Pazuzu managed to turn his attention away would do well to remember that she herself managed to kill a god, and that over time, Pazuzu might just become more than an idle threat to her continued existence.
Pazuzu’s realm of High M’Vania exists on the side of one of the great Abyssal rifts. This vertical realm includes an immense city on a vast shelf, as well as the depths below it and the skies above. The unique location of this realm allows Pazuzu unprecedented mobility in the Outer Planes, a freedom he often abuses in his war against Lamashtu, recruiting powerful allies from Abaddon, Hell, and beyond. Pazuzu’s personal rookery is a tangle of towers called Shibaxet—a place only his most trusted minions or his favored meals ever get to see. He wields the Scepter of Shibaxet, a powerful artifact capable of revealing his enemies, spreading fear among his foes, and destroying lesser magic items at a touch. He can transform the Scepter of Shibaxet into a blackbladed, magical longsword of great power, and he is swift to do so when called to battle. Rarely will he loan this artifact to favored mortal agents—but since the repercussions and punishment awaiting those who ask and receive such aid only to fail are so great, very few of his worshipers even have the gall to ask for such support.