作者 主题: 【SC】新特质历程,p. 14-169  (阅读 11253 次)

副标题: 翻完!首贴是吐槽...

离线 马非鱼

  • 版主
  • *
  • 帖子数: 1179
  • 苹果币: 3
【SC】新特质历程,p. 14-169
« 于: 2023-02-12, 周日 02:09:28 »
本贴仅包括暗影阵容(Shadowrun Cast)里的特质之路(希望能翻完...),不包括角色背景,车卡建议,角色扮演建议,冒险引子那些内容。有值得看的地方,但是也还是太多了。

且吐槽一下枪兵,这个特质历程系统可以说承担了不应承受之重...太多这个枪兵想写,但是没有接到单的资源,被用特质历程的形式写在了这本里。甚至在枪兵个人推书的时候,还自爆塞了他PC的设定作为彩蛋...太多的私货了。这是一本需要和GM讨论着用,不适合直接拿来主义的书...

====

这里是2023.2.15的本人。依然是吐槽,几本书里对特质历程的定义飘忽不定,一时一个样。至少在这本书(的前三个特质历程)中,特质历程里的特质似乎被作为剧情进展的特殊奖励,这个在野兽召唤师(Beast Summoner)里面特别明显。如果翻译内容哪怕勾起你一丝好奇心,记得去看(or翻译)SC的冒险引子。

离线 马非鱼

  • 版主
  • *
  • 帖子数: 1179
  • 苹果币: 3
【SC】学院派法师 Academic Mage p. 14-17
« 回帖 #1 于: 2023-02-12, 周日 02:19:09 »
特质历程:法师猎人Quality Path: Mage Hunter

注意:如果你成功完成了魔法萃取(Magical Extraction)或奇物回收(Artifact Recovery)冒险引子,购买该历程上正面特质的业力售价将不会被翻倍。
剧透 -   :
Note: If you have successfully completed the Magical Extraction or Artifact Recovery adventure hook, the Karma costs for purchasing qualities from this path are not doubled.
觉醒知觉Awakened Awareness
你在星界中是如此自在,因而你可以更轻易的灵视与追踪灵光和星界印记。
花费:8业力
游戏效果:当你灵视或尝试追踪一个星界印记或灵光时,你获得一点极限。你对你亲自灵视过的灵光与星界印记有着完美记忆,并且以一个次要动作,你可以与你的精魂或其他通过心灵链接法术(或类似效果)和你链接的角色进行自由分享。
剧透 -   :
You’re so comfortable in astral space that you more easily assense and track auras and astral signatures.
•    Cost: 8 Karma
•    Game Effect: Whenever you assense or attempt to track an astral signature or aura, gain a point of Edge.
You have a perfect recollection of any aura or astral signature that you have personally assensed, and with a minor action, you may share freely with any of your spirits or characters connected to you via the Mindlink spell (or a similar effect).
反应式反制法术Reactive Counterspelling
你学会了一种迅速且精准的反制法术技巧。
消耗:10业力
游戏效果:要踏上此道途,你必须拥有觉醒知觉特质。每当你的视野范围内有一个法术的目标对象(人或物),你可以用一个次要动作去保护这个法术的单个目标。将你在巫术(反制法术)上的等级添加到目标对抗该法术的防御骰池中。这不会与增强防御或者任何其他形式的反制法术叠加,取高值。对于范围法术,你必须决定哪一个目标会获得你的保护。
剧透 -   :
You have learned a swift and surgical technique for counterspelling.
•    Cost: 10 Karma
•    Game Effect: In order to take this quality, you must possess the Awakened Awareness quality. Whenever a spell targets something or someone within your line of sight, you may spend a Minor Action to use counterspelling to defend a single target from that spell. Add your ranks in Sorcery (Counterspelling) to the target’s dice pool to defend against the spell. This does not stack with Boosted Defense or any other form of counterspelling—only the best bonus is used. In the case of an area effect spell, you must designate which target gains your protection.
防御性调和(指定法术类别) Defensive Attunement
你承受过太多的敌对法术,因此你对其中一些有了抵抗力。
消耗:5业力
游戏效果:以获得该特质,你必须在一次狂奔中被所选类别的敌对法术影响一次。选择一个法术类别:战斗,侦察,生命,幻觉,或操纵。每当你用任意形式的反制法术去保护一个目标免受对应类别法术的伤害时,该目标将获得一点只能用于这次防御检定的极限。此外,法术的施放者不能在他们的巫术检定上获得或者花费极限(但他们可以在他们的耗竭检定上那么做)。你只能获得该特质一次。作出明智的选择。
剧透 -   :
You’ve been the target of one too many hostile spells, and you’ve developed a resistance to some of them.
•    Cost: 5 Karma
•    Game Effect: In order to take this quality, you must have been affected by a hostile spell of the chosen type at least once during a run. Choose a spell type: Combat, Detection, Health, Illusion, or Manipulation. Whenever you use any form of counterspelling to defend a target from a spell of that type, the spell’s target gains a point of Edge that may only be spent on the defense roll against that spell. Furthermore, the caster of that spell may not gain or spend Edge on their Sorcery test (but may do so on their drain resistance test). You may only take this quality once. Choose wisely.

特质历程:星界旅行者Quality Path: Astral Traveler

注意:如果你成功完成泛位面行者任务(Metaplanar Quest)冒险引子,购买该历程上正面特质的业力售价将不会被翻倍。
剧透 -   :
Note: If you successfully complete the Metaplanar Quest adventure hook, the Karma costs for purchasing any positive qualities in this path are not doubled.
星界住民Astral Resident
你在星界上花了太多的时间,在那对你来说就像是在家一样。
花费:5业力
游戏效果:每当你使用星界技能进行灵视或星界导航,你获得一点必须用在该检定上的极限(若不在本次检定中使用将失去)。如果你在任何星界技能检定上选择取定值而非投骰,那么你检定骰池中每三个骰子就可以获得一个成功(而非四取一,向下取整)。
剧透 -   :
You have spent so much time in astral space that you feel at home there.
•    Cost: 5 Karma
•    Game Effect: Whenever you use the Astral skill for assensing or navigating in astral space, gain a point of Edge that must be spent on that test or is lost. If you choose to buy hits instead of rolling dice on any Astral skill test, gain one hit for every three dice you would roll (instead of four, round down).
泛位面契约学识(特定精魂类别)Metaplanar Contract Lore (Select Spirit Type)
你非常了解与某种精魂订立契约的细枝末节。
花费:10业力
游戏效果:你必须有星界住民特质才能获得该特质。当你在精魂中有了负面信誉后,该特质对你无效。选择该特质时,指定一种你至少束缚过一次的精魂。当涉及到束缚对应种类精魂的检定时,任何极限增幅或行动都只花费正常极限的一半(向上取整)。你可以多次选择该特质。每次要选择不同的精魂类别。
剧透 -   :
You deeply understand the nuances of making pacts with one type of spirit.
•    Cost: 10 Karma
•    Game Effect: You must have Astral Resident in order to take this quality. Whenever you have a negative reputation among the spirits, this quality doesn’t work for you. Choose a spirit type that you have bound at least once when selecting this quality. Any Edge Boosts or actions affecting a test made to bind a spirit of that type cost only half as much Edge as normal (round up). You may take this quality multiple times. Choose an additional spirit type each subsequent time.
星门通道(特定泛位面以及自由精魂或稳定星门)Astral Gate Access (select metaplane and either free spirit or stable gate)
你知道该如何找到和通过某一星门去一个特定的泛位面。
消耗:3业力
游戏效果:你必须有星界住民特质才能获得该特质。选定一个泛位面。对于该泛位面的稳定星门或愿意为你开启星门的自由精魂,你清晰知晓且也有可靠途径去找到它们。对于一个无需说明且能便捷通行的稳定星门,你每次前往必须给守卫或当局价值2000新円的贿赂或礼物。如果你呼唤一个自由精魂为你开门,那么你必须给他们1业力。通道能允许合理数量的队友通行。你可以多次选择该特质。每次要选择不同的泛位面以及其对应的方式(稳定星门或自由精魂)。
剧透 -   :
You know how to locate and access a gate to a specific metaplane.
•    Cost: 3 Karma
•    Game Effect: You must have Astral Resident in order to take this quality. Specify a metaplane. You have reliable knowledge of and access to either a stable gate or a free spirit willing to create an astral gateway for you. For no-questionsasked, easy passage through a stable gate, you must offer a bribe or gift to a guardian or authority of 2,000 nuyen. If you call upon the free spirit option instead, you must pay them 1 Karma. Passage covers any reasonable number of team members. You may take this quality multiple times. Choose an additional metaplane and method (stable gate or free spirit) each subsequent time.

特质历程:罪犯法师Quality Path: Crime Magic

注意:如果你成功完成了魔法研究劫案(the Magical Research Heist)冒险引子,购买该历程上正面特质的业力售价将不会被翻倍。
该历程上的特质无需安装特定顺序获取,不过它们代表了觉醒罪犯会有的魔法特长。
剧透 -   :
Note: If you successfully complete the Magical Research Heist adventure hook, the Karma costs for positive qualities in this path are not doubled.
The qualities in this path need not be taken in any specific order but are instead meant to represent a number of magical specialties developed by Awakened criminals.
守护穿越者 Ward Pusher
你知道该如何通过守护还不触发任何警报。
花费:3业力/等级
游戏效果:要拿该特质,你必须先在狂奔中成功通过某个敌对守护。每当你尝试进行魔法+魅力检定以穿越守护时,你获得一点必须用在该检定上的极限(若不在本次检定中使用将失去)。如果你成功通过了守护,该特质上的每等级都可以让你多带一个朋友,精魂,激活法器,维持法术,或其他星界形体。这与你净成功能携带的数量叠加。
剧透 -   :
You know how to press through wards without setting off any alarms.
•    Cost: 3 Karma/level
•    Game Effect: In order to take this quality, you must have successfully pressed through a hostile ward as part of a run. Whenever you make a Magic + Charisma test to push through a ward, gain a point of Edge that must be spent on that test or is lost. If you are successful in pressing through a ward, you may bring one additional friend, spirit, active focus, sustained spell, or other astral form for every level of this quality. This is in addition to any you may bring through due to your net hits.
反制精魂Counter Spirits
你懂得如何用你自己的魔法技能来反制精魂能力。
花费:15业力
游戏效果:以获得该特质,你必须先在狂奔中成为一个敌对精魂的目标。当你使用防御增幅或其他形式的反制法术,你可以选择让你的防御针对精魂能力生效而非法术。(译注:然而根据FAQ,精魂能力一样可以被反制法术正常的康,因此这个特质好像一点用都没有呢…)
剧透 -   :
You’ve learned how to use your own magical skills to counter spirit powers.
•    Cost: 15 Karma
•    Game Effect: In order to take this quality, you must have been affected by a hostile spirit power while on a run. When you use Boosted Defense or any other form of counterspelling, you may choose to provide protection against spirit powers instead of spells.
星界潜行Astral Stealth
你擅长在星界中偷偷摸摸的行动。
花费:7业力
游戏效果:以获得该特质,你必须有该道途上的另一个特质。当你使用潜行躲避星界中或泛位面上的注意时,获得1点奖励极限。
剧透 -   :
You are good at sneaking around in astral space.
•    Cost: 7 Karma
•    Game Effect: In order to take this quality, you must possess at least one other quality from this quality path. When you use the Stealth skill to avoid notice in astral space or on a metaplane, gain a bonus point of Edge.
法术揭穿者 Spell Spoiler
你有破解别人法术的诀窍。
花费:5业力
游戏效果:当你驱散一个维持法术(p. 143, SR6)时,维持它的魔法师不可以因此获得或花费极限。此外,抵抗骰池仅为该法术耗竭值(而非翻倍)。
剧透 -   :
You’ve got a knack for unraveling other peoples’ spells.
•    Cost: 5 Karma
•    Game Effect: When you are dispelling a sustained spell (p. 143, SR6), the magician sustaining it may not gain or spend Edge on its behalf. Also, the opposing dice pool is simply the spell’s Drain Value (not doubled).
被留档的星界印记 Known Astral Signature
你在犯罪现场上留下了你的星体印记作为证据,至少有一名魔法犯罪调查员知道这一点。
奖励:5业力
游戏效果:以获得该特质,你必须有该道途上的另一个特质。如果你在狂奔中使用任何法术,精魂,或星界投影,那么热度调整值+2。这个热度调整值的提升仅对你有用,不包括你的狂奔者同伴。可能会出现你获得了热度但他们没有的情况。该特质的奖励业力仅能用于购买罪犯法师特质历程上的特质。
剧透 -   :
You have left behind evidence of your astral signature at a crime scene, which has become known to at least one investigator of magical crimes.
•    Bonus: 5 Karma
•    Game Effect: You must possess at least one of the other qualities in this path in order to choose this quality. If you use any spells, spirits, or astral projection during a run, add 2 to the Heat modifier. The effect of this Heat modifier increase only applies to you, not your fellow runners. It is possible that you may gain Heat while they do not. The bonus Karma from this quality may only be used to purchase qualities from the Crime Magic quality path.

特质历程:龙之敌(或吸血鬼,大法师,之类的) Quality Path: Enmity of a Dragon (or vampire, megalomaniac mage, etc.)

注意:如果你成功完成了奇物回收(Artifact Recovery)冒险引子,购买该历程上正面特质的业力售价将不会被翻倍。如果你买除了纠缠(Entangled)特质,那么该历程上所获得的后续特质将失去这个折扣。
剧透 -   :
Note: If you successfully complete the Artifact Recovery adventure hook, the Karma costs for the positive qualities in this path are not doubled. If you ever buy off Entangled, any further qualities from this path do not receive this discount.
纠缠 Entangled
某一位龙,吸血鬼,自由精魂或其他强大的存在宣称你属于他们。他们想得到你的臣服,为他们服务。
奖励:10业力
游戏效果:你和你的GM需要商定这位想要得到你的存在的一些细节。当你在场时,任何狂奔的热度调整值+1。当你的个人热度达到11或更高,你敌人的星界追踪手段开始跟上你,因此你需要更加小心不要留下任何星界痕迹。直到你将你的个人热度降低到10或更低,用于提升你魔法属性、启蒙等级、巫术、咒术、附魔和星界技能的业力消耗翻倍。该特质的奖励业力仅能用于购买该特质历程上的特质。
剧透 -   :
A dragon, vampire, free spirit, or other powerful entity has claimed you as their own. They seek to bring you to heel and into their service.
•    Bonus: 10 Karma
•    Game Effect: You and the gamemaster should work out some of the details about the entity that seeks to claim you. Add 1 to the Heat modifier of any run you participate in. Whenever your personal Heat is at 11 or higher, astral tracking methods of your antagonist begin to close in on you, so that you must take extra care to avoid leaving any astral impressions. Until you reduce your personal Heat to 10 or less, the Karma costs to advance your Magic attribute, Sorcery, Conjuring, Enchanting, and Astral skills, or to pay for initiation, are doubled. You may only spend the bonus Karma from Entangled to purchase other qualities in this quality path.
以下特质你只能通过纠缠的奖励业力购得:
剧透 -   :
You may only acquire the following qualities by spending the bonus Karma from Entangled:
禁忌学识 Forbidden Lore
你拥有对龙的第一手知识和经验,因此你也有着对它们谋划的宝贵见解。
花费:5业力
游戏效果:你获得知识技能龙学识(Dragon Lore),它一般而言是不可获取的。如果你的经历是与其他种类的秘密社团伙存在有关(比如说吸血鬼,德鲁伊,虫萨满等),这个特质会提供对应的同等知识技能。当你能在任何与魔法相关的对象上使用任何知识技能时,获得1点奖励极限。
剧透 -   :
You have firsthand knowledge and experience that provides you with valuable insight into the machinations of dragons.
•    Cost: 5 Karma
•    Game Effect: You gain the knowledge skill Dragon Lore, which is not normally otherwise available. If your experience is with a different type of secret society or entity (such as vampires, druids, insect shamans, etc.), this quality provides an appropriate equivalent knowledge skill. Whenever you are able to make use of any knowledge skill that is related to any magical subject, gain a point of Edge.
不想要的保护 Unwanted Protection
宣称你属于他们的龙(或其他存在)已经让人们知道,如果他们杀了你,无论是谁都要承受严重的后果。
花费:5业力
游戏效果:如果敌人知道你是谁,并且在可以击晕你(比如说通过剑侧,凝胶弹等)的时候,依然选择对你进行会造成物理伤害的攻击,那么将一半的伤害转化为晕眩伤害(向下取整)。剩下一半的伤害依然是物理伤害。这个特质在你个人热度到达13或更高时无效。
剧透 -   :
The dragon (or other entity) that claims you as their own has let it be known that there will be severe consequences to anyone if they kill you.
•    Cost: 5 Karma
•    Game Effect: If an enemy knows who you are and still chooses an attack that does Physical damage when a Stun option was available to them (such as using the flat of the blade, gel rounds, etc.), convert half of the damage (rounded down) to Stun damage. The other half remains Physical damage. This quality has no effect while your personal Heat is 13 or higher.
泛基因调整 Metagenic Alteration
为了满足那个自称为你主人的存在的需求,你已经被永久性的改造了。
花费:5业力
游戏效果:获得一个价值5业力或更低的正面泛基因特质。你可以多次选择这个特质,以用于购买多个泛形态特质,或将它们的业力合在一起算,购买一个更贵的版本。
剧透 -   :
You have been permanently modified to suit the desires of the entity that would call itself your master.
•    Cost: 5 Karma
•    Game Effect: Gain a positive metagenic quality worth 5 Karma or less. You may take this quality multiple times, either to purchase additional metagenic qualities, or to pool the Karma together for a more expensive one.

特质历程:奇物贩子的死党 Quality Path: Talismonger’s Best Friend

注意:如果你成功完成了奇物贩子的假期(Talismonger’s Vacation)冒险引子,购买该历程上正面特质的业力售价将不会被翻倍。
以下两个正面与反面特质必须在该特质开始时同时获得。他们的业力消耗会相互抵消。
剧透 -   :
Note: If you successfully complete the Talismonger’s Vacation adventure hook, the Karma costs for positive qualities in this path are not doubled.
The following two positive and negative qualities must be taken together at the start of this quality path. Their Karma costs cancel each other out.
奇物贩子的帮助Talismonger’s Assistance
你和一个奇物贩子很熟,他们很乐意在你的魔法训练上为你提供一些帮助。
花费:5业力
游戏效果:无论可获得性与合法性如何,你都能以正常价格快速获得试剂、法术公式、法器、炼金制剂和其他魔法补给。在提升你的魔法属性、星界、咒术、附魔或咒术技能时,你都可以获得1业力的折扣。
剧透 -   :
You know a talismonger very well, and they are eager to help you with your magical training.
•    Cost: 5 Karma
•    Game Effect: You have ready access to reagents, spell formulae, foci, alchemical preparations, and other magical supplies at regular price, regardless of availability or legality. You get a discount of 1 Karma for any character advancements to learn or increase your Astral, Conjuring, Enchanting, or Sorcery skills, or to increase your Magic attribute.
奇物贩子的助手Talismonger’s Assistant
作为回报,你的奇物贩子指望得到你的帮助。
奖励:5业力
游戏效果:有时候,你的奇物贩子可能需要你的帮助。这会成为GM要求你和你的团队进行一次冒险的机会。有时候它可能只是一系列的活,比如说帮忙设计公式,对法器附魔,采集试剂,制造制剂,或者经营商店之类的。当你有幕间的时候,骰1d6,如果骰出1,你就被叫去帮忙了。你可以选择放弃你一个星期的幕间(这个过程中你不能用于提升角色)或者失去1点忠诚度。如果连续发生两次,那么你可以拒绝而无需付出代价——直到下一次。
剧透 -   :
Your talismonger expects your assistance in return for their help.
•    Bonus: 5 Karma
•    Game Effect: Sometimes your talismonger contact might require your assistance. This provides an opportunity for the gamemaster to involve you and your team in adventures. Sometimes it’s just a whole bunch of extra work, though, like helping to design formulas, enchant foci, harvest reagents, create preparations, and run the shop. Whenever you have an opportunity for downtime, roll 1d6. if the result is 1, you’re called in to help out. You must choose to either forego at least one week of your available downtime (during which you may make no character advancements) or lose 1 point of Loyalty. If this happens twice in a row, you may refuse without consequence—until next time.
学院派炼金术Academic Alchemy
你的奇物贩子,又或者其他炼金术导师,愿意教你一些秘传技术。
花费:15业力
游戏效果:你必须有一个奇物贩子或炼金术师的联系和忠诚等级均达到5。如果你和他们是去了联系,你依然保留学院派炼金术的技术,但不能再获得更多。你能够获得三种新的炼金术技术,它们可以被你以任何组合用在你的制剂上。每种技术都有一个缺陷,如果一起使用,那么这些缺陷也会累积。
剧透 -   :
Your talismonger, or some other alchemy mentor, is willing to teach you some esoteric techniques.
•    Cost: 15 Karma
•    Game Effect: You must have a talismonger or alchemist contact with Connection and Loyalty ratings of at least 5 each. If you ever lose access to that contact, you still keep any academic alchemy techniques but may purchase no more of them. You gain access to three new alchemy techniques, which you may apply in any combination to your preparations. Each technique has a drawback, and the drawbacks for multiple techniques are cumulative if more than one are used together.
引用
学院派炼金技术Academic Alchemy Techniques
快速制剂:你只需要花{耗竭值}分钟去制作制剂。如果你用这个技术,那么你不能在制作制剂或抵抗耗竭的检定上获得或花费极限。
剧透 -   :
Quick Preparation: It takes you only one minute per point of drain value to create a preparation. If you use this technique, you may not gain or spend Edge on any tests made to create the preparation or resist drain.
批量制剂:你可以同时制作出两份同样的制剂。如果你用这个技术,那么你只能进行一次耗竭抵抗,但总耗竭值翻倍。
剧透 -   :
Batch Preparation: You may prepare two copies of the same preparation at the same time. If you use this technique, make only a single drain resistance test, but double the total drain value.
保质制剂:以将制剂的耗竭值+2为代价,制剂的效力会在48小时后才会流失——之后它会如同在那刻才被做出来般正常的流失效力。如果与批量制剂结合使用,那么耗竭值会先翻倍再+2。
剧透 -   :
Preserved Preparation: At the cost of increasing a preparation’s drain value by 2, it will not begin to lose potency until 48 hours have passed—after which it will begin losing potency over time as if it had been created at that moment. If combined with Batch Preparation, double the drain value after applying the +2 from this technique.


离线 马非鱼

  • 版主
  • *
  • 帖子数: 1179
  • 苹果币: 3
【SC】女妖杀手 banshee hitman, p. 25-26
« 回帖 #2 于: 2023-02-13, 周一 00:19:55 »
特质历程:残忍且罕见Quality Path: Cruel and Unusual

如果你成功完成了破损(Breakages)冒险引子,购买该历程上正面特质的业力售价将不会被翻倍。
剧透 -   :
If you have successfully completed the Breakages adventure hook, the Karma costs for any positive qualities in this path are not doubled.
我闻到了虚弱的气息I Smell Weakness
每个人都有弱点。一旦你知晓该如何发现它,剩下的不过是例行公事罢了。
花费:15业力
游戏效果:通过花时间研究一个人,并成功至少一次研究检定,角色获得这个目标的1点弱点(WP)。这个弱点可以是对目标重要的人,一件值钱的装备或载具,或目标不愿公开的私人信息。多个WP可以通过多个检定获得。角色可以将WP如同极限那般使用,但只能用在对应任务的检定上。这些奖励点数不会如常恢复,但是会在一周过去后,或通过另一个研究检定后恢复。
研究检定可以包括挖掘目标的矩阵活动,与知道目标的人交流,进行严密监视,或其他类似的深入活动。研究检定是一个延续检定(6,4小时),使用合适的技能与属性作为骰池构成。
剧透 -   :
Everyone has a weak point. Once you know how to spot it, everything that follows is just a formality.
•    Cost: 15 Karma
•    Game Effect: By spending time studying a person and succeeding on at least one research check, the character can gain one weakness point (WP) against the target. A weakness point could be a person important to the target, a valuable piece of equipment or vehicle, or private data that the target would not want to be made public. Multiple WPs can be found by succeeding at multiple tests. A character may utilize WPs as if they were bonus Edge points that can be spent any time Edge could be spent, but only on tests directly related to this job. These bonus points do not regenerate as normal but may be regained after a week has passed and another research test is passed.
Research tests may include delving into the target’s Matrix activities, speaking to people who know the target, performing detailed surveillance, or other similar indepth activities. Succeeding on the research requires 6 hits on an Extended test (with a time interval of 4 hours) using appropriate skill checks for the approach taken.
压力点Points of Pressure
打击目标稳定的根源,他们就会像树叶一样倒下。
花费:5业力
游戏效果:需要具备“我闻到了虚弱的气息”特质。角色能够从目标分离出来或向公众揭示的每点WP都会使目标的最大极限属性-1。这个效果持续一周。角色从目标分离出或向公众揭示出WP的行动可能会有其他由GM决定的游戏内影响,比如说警察会对玩家感兴趣。
剧透 -   :
Strike at the source of your target’s stability, and they fall like leaves. •    Cost: 5 Karma •    Game Effect: Requires the I Smell Weakness quality. For each Weakness Point that the character is able to isolate from the target or reveal to the public, the target of those WPs has their maximum Edge attribute reduced by 1. This effect lasts for a week. Actions taken by the players to isolate or reveal the WPs may have other in-game effects as determined by the gamemaster, such as police and corp interest in the PCs.

特质历程:礼貌,高效 Quality Path: Polite, Efficient

如果你成功完成了贝尔福德制裁(贝尔福德制裁)冒险引子,购买该历程上正面特质的业力售价将不会被翻倍。
剧透 -   :
If you have successfully completed The Belford Sanction adventure hook, the Karma costs for any positive qualities in this path are not doubled.
典范Standards
专业人士的标志是一丝典雅。它使你与客户维持良好关系,也是你能接近目标。
花费:10业力
游戏效果:你非常善于对手头上的任务保持专注。在一份受聘任务中,当你与目标或目标的一个保护者进行互动时,你的社交检定骰池+2。每次任务中,这个奖励最多能用在三个社交检定上。
剧透 -   :
The mark of a professional is a touch of class. It’s good with the clients and gets you close to the targets.
•    Cost: 10 Karma
•    Game Effect: You are excellent at focusing on the task at hand. While on a hired job, you can gain a +2 dice pool bonus on a social test when interacting with your target or one of your target’s protectors. This bonus can be used on no more than three social tests for each job.
有一个计划Have a Plan
临场发挥是最后一招。你离未知越远,你就能活得更久。
花费:10业力
游戏效果:一点准备堪比大量适应。每任务一次,你可以花4点极限问GM是否有遗漏某些重要事项。这不会允许玩家自己填充对情况未知的部分,但它会为玩家指出现在还未知的部分,好让玩家可以进行后续调查,通过进行相应检定来找出包含更多细节的那部分信息。
剧透 -   :
Improvisation is the tool of last resort. The more contingencies you have between you and the unknown, the longer you stay alive.
•    Cost: 10 Karma
•    Game Effect: A little preparation is worth a lot of adaptation. Once per job you can spend 4 Edge points in order to ask the gamemaster if you have missed anything important. This does not entitle the player to full details about the unknown aspect of the situation, but it can point the player toward what is currently unknown so the player can investigate that lead further to find out full details by making appropriate tests to uncover that information.

特质历程:比我更糟的玩意Quality Path: Worse Things Than Me

如果你成功完成了蜂巢中的蜜(the Honey from the Comb)冒险引子,购买该历程上正面特质的业力售价将不会被翻倍。
剧透 -   :
If you have successfully completed the Honey from the Comb adventure hook, the Karma costs for any positive qualities in this path are not doubled.
麻木无情 Calloused and Numb
当你以带来死亡为生时,你会与你能想象到的最糟糕的烂事肩并肩。过了一段时间之后,它就失去了对你的影响。
花费:15业力
游戏效果:当你面对可能使你厌恶或震惊的事情时,你抵抗恐惧的检定骰池+1。
剧透 -   :
Calloused and Numb When you deal death for a living, you rub shoulders with the worst shit you can imagine. After a while, it loses all capacity to phase you.
•    Cost: 15 Karma
•    Game Effect: You gain a bonus die on tests to resist fear effects or attempts made to disgust or shock you.
畅饮于罪恶中 Drinking In Sin
你身上的病毒可能是寄生虫,但你仍然是做主的那个。不是每个怪物都这么幸运,与普通泛人类的方式相比,你已经学会了如何从它们身上汲取到更多的好处。
先决条件:必须有感染特质和精华汲取能力
花费:10业力
游戏效果:每当你获得血魔点,你额外获得1点。
剧透 -   :
The virus in you might be a parasite, but you’re still calling the shots. Not every monster is so lucky, and you’ve learned how to siphon a bit more out of them than regular metahuman means.
•    Prerequisite: Must have Infection quality and Essence Drain power
•    Cost: 10 Karma
•    Game Effect: Whenever you would gain Blood Magic Points, you gain 1 additional point.

离线 马非鱼

  • 版主
  • *
  • 帖子数: 1179
  • 苹果币: 3
Re: 【SC】野兽召唤师 beast summoner,p. 33-34
« 回帖 #3 于: 2023-02-15, 周三 20:42:37 »

(译注:这部分特质历程与书中的冒险引子深度挂钩,基本上就是在描述完成同名冒险引子的某些内容后能获得的特殊奖励。感觉这里一段就应该是一个特质,搞不懂为什么写出来的结构是如此混乱的…)

精魂的援助 Spiritual Assistance

某一精魂对角色进行了指导,让后者的召唤技能得到精进,使其对前者对应类别的精魂得到最好的连接,这回为角色带来“精魂亲和”特质。这伴随着长谈和星界远足,以向其他类似的精魂学习。
剧透 -   :
The spirit directs the character on how to hone their skills of summoning to best connect with their type of spirit, providing the Spirit Affinity quality. This comes with long talks and astral jaunts to learn from other similar spirits.
达成更深的联系后,精魂发现了角色并比不上其他召唤师,于是教导他该如何找到一个可以帮助他们更好在遭遇对手的技能与法术时进行自我保护的导师。这一训练让他们在任何反制法术的检定(但不包括驱散魔法)上获得骰池+2。
剧透 -   :
With a greater connection, the spirit knows the character is no magical match for the other summoner and helps to teach and direct them to instructors who can help them protect better against the skills and spells of their opponent. This training gives them +2 dice to use on any counterspelling test (but not tests to dispel magic).
由于这位类毒萨满周围的社区某种程度上受到了他的影响,角色可以开始闲逛,了解到街区状况,帮助当地人做一些小事情——为安保提供精魂协助,帮助搬运家具,或者其他日常事务。这些行动带来了“自家地盘”特质,也为角色提供了一点优势,并且当他们收拾这位秘法恶霸后,他们可以获得一个称之为家的地方。
剧透 -   :
Since the neighborhood around this near-toxic shaman seems to be under their sway in one sense or another, the character can start hanging out, learning the lay of the land, helping out locals in small tasks—offering spirit assistance for security, helping to move furniture, or other everyday things. These actions build up the Home Ground quality (p. 72, SR6) and give the character a little advantage and a place to call home once they’ve dealt with the local arcane bully.
最后同样重要的是那个不知去向的法器。这一物品可以是一个保留作奖品的特殊奇物,或者给回精魂保管。如果保留,那么这一物品将允许角色召唤一个特定的6强度精魂,它仅会以强度/2(骰池3)来抵抗召唤与束缚,并且总是会给角色额外1服务。如果这一精魂被邀请变为盟友精魂(p. 59-60, SW),它的业力花费降低25%(向上取整)。
剧透 -   :
Last but not least is the focus in question. This item can come as a reward in terms of a special artifact, or it can be given back to the spirit for safekeeping. If kept, the item conveys the ability to summon a specific Force 6 spirit of beasts that only resists summoning and binding with Force/2 (3 dice) and always comes with one additional service. If this spirit is asked to become an ally (p. 59-60, Street Wyrd), its Karma costs are reduced by twenty-five percent (round up).

家,甜蜜的家 Home Sweet Home

虽然说重点是作为一个兽精魂召唤师,但是角色在踏上该历程时尚未找到一个适合他们内在能力的导师。在该历程开始时,他们感到以一股力量将他们拉扯想一个陌生的方向。它将他们带来了一个正在挣扎的社区——这个地方还不完全属于一个荒地,而且也很努力的不让自己变成一处荒地。角色感受到一个力量正在告诉他们他们可以在这个社区中找到一位导师。
剧透 -   :
While focused as a summoner of beast spirits, the character starting this path has yet to find a mentor that suits their inner power. At the start of this path, they feel a force pulling them in a strange direction. It brings them to a struggling community—the type of place that is not quite a barrens and is working hard to not become one. The character feels a pull telling them they can find a mentor in this community.
当他们探索这个社区的时候,的确有一个精魂出现与他们接触——但是这是一个亲属精魂而非兽精魂。他们看待事物的方式最初存在着一个令人恼火的鸿沟,但精魂和召唤师都开始明白最终的结果将是成功与力量。
剧透 -   :
As they explore the community, a spirit indeed reaches out to them—but it’s a kindred spirit rather than a beast spirit. The gulf between their approaches is initially irritating, but the spirit and the summoner start to understand that the final result will be prosperity and power
问题是这个导师更加倾向对兽精魂的奴役,因此必须取得某种程度的平衡。
剧透 -   :
The problem is the mentor leans more toward the subservience of beasts, and certain balances must be drawn.

精魂导师Mentor Spirit
作为该历程的第一步,角色在街区安顿了下来并且见到了精魂。他们必须在街区生活一个月的游戏时间并且为精魂做价值6人情点的帮助(见p. 172, SRC)。这允许他们花费6业力,获得该亲属精魂作为精魂导师(特质)。该导师的优势为户外检定与召唤兽精魂的检定的极限增幅花费减少1,但作为回报,召唤师必须为该地区居民提出的任何援助请求。
剧透 -   :
In the first step of this path, the character settles into the neighborhood and meets the spirit. They must live there for a month in game time and do favors for the spirit worth 6 favor points (see p. 172, Sixth World Companion). This allows them to gain the Mentor Spirit quality for this kindred spirit for only 6 Karma. The advantage of this mentor is that Edge Boosts cost 1 less for Outdoors tests and for summoning beast spirits, but in return the summoner must answer any request for aid from inhabitants of the neighborhood.
这一亲属导师会指导玩家召唤精魂协助当地人——比如说像是看门狗之类的。他们会开始成为这个由幸存者和独立思考者所组成的繁荣当地社区的一部分。即使是当地的帮派也开始对野兽召唤师产生好感,因为他们看到了与有力量的人成为盟友的价值。
剧透 -   :
The kindred mentor directs the summoner to conjure spirits that help the locals—watchdogs and the like. They start to become a part of the thriving local community of survivors and independent minds. Even the local gangs start to warm to the beast summoner as they see the value of allying with someone who has power.

自家地盘Home Ground
当角色在一个社区生活至少三个月,并且从为这个社区抵御各种威胁中赚取至少8业力后,角色就可以移动到这一步角色历程了。此时,他们应该加深了自己与社区以及精魂导师之间的关系。他们可以用6业力购得自家地盘特质(p. 72,SR6)。这个特质会应用在角色现在所生活的社区中。
剧透 -   :
The character moves to this part of the character path after living in the community for three ingame months and earning at least 8 Karma defending the community from various threats. In this time, they should be deepening their relationship with their mentor spirit and with the community. They may purchase the Home Ground quality (p. 72, SR6) for only 6 Karma. The quality applies to the community where they are now living.

精魂亲和 Spirit Affinity
此时,这个精魂导师会认为野兽召唤师已经做好准备更进一步了——是时候从被动转化为主动了。该精魂导师希望狂奔者在当地警局中召唤一群你搞混。目标是进行破坏——尤其是对场内电子设备的破坏。记录当然依然存在,但至少当地警方会难以访问它们。
剧透 -   :
By this point, the mentor spirit feels the beast summoner is ready to move to the next level— it’s time to be proactive rather than reactive. The mentor spirit wants the summoner to summon a swarm of spirits on a local police station. The goal is destruction—particularly any electronics on site. The records will still exist, but at least for a time the local cops will have trouble accessing them.
难点在于,精魂通常对电子设备一无所知,也不习惯攻击它们,而导师希望快速完成。精魂导师会试图迫使召唤师做得既快又严;而召唤师必须对他们的精魂态度坚定(逻辑+魅力 v. 精魂的强度*2)以打破它们的惯性操作。(译注:这段整个行文莫名其妙的…我只能牵强意会翻一下,和原文存在不少出入)如果召唤师能在一天内完成这个任务,那么他们就可以半价购得精魂亲和特质。如果他们在这个过程中虐待了任何精魂,那么他们就不得不承受其后果了(见精魂关系, p. 63, SW)。
剧透 -   :
The trick is, spirits are generally ignorant about electronics and not in the habit of attacking them, and the mentor wants this done quickly. The mentor will push the summoner to be fast and harsh; they’ll have to be firm with their spirits (Logic vs. Charisma test opposed by the spirit’s Force x 2) has to break out their best training methods, and the mentor will be pushing them to be fast and harsh. If the summoner can accomplish the job in a single day, they can buy the Spirit Affinity quality for half price. If they abused any spirits in the process, they’ll have to deal with the consequences (see Spirit Relations, p. 63, Street Wyrd).

奇物Artifact
如果召唤师能抵达这一步,那么精魂导师会对他们十分满意,并且派他们去找一件独特的奇物。他们并不急于分享它的背景,但这件奇物在很久以前被一个敌对的精魂偷走,并放置在了一个难以抵达的地点。这个阶段的任务应该是探索一个危险的荒野之地——火山洞穴、沙漠绿洲或其他一些令人生畏的地方。这个地方应该有大量的敌对精魂保护着,以及敌对的奇物猎人,这些都会使野兽召唤师以及同去的朋友们要面临的情况变得更加复杂。
剧透 -   :
If the summoner has made it this far, the mentor is pleased with them and sends them on a quest to find a unique artifact. They are not eager to share its background, but it was stolen from them by a rival spirit long ago and placed in a difficult-to-reach spot. This stage should be a quest into a dangerous wilderness place—a volcanic cave, a desert oasis, or some other forbidding spot. Plenty of hostile spirits should be on guard, and rival teams of artifact hunters can make things more complicated for the beast summoner and any friends they bring with them.
这个奇物可以有任何GM想要它有的能力,但作为底线,它需要于兽精魂召唤相关。它可以是一个与特定精魂有关的链接,这允许持有者对其进行反复召唤(并建立起召唤师与精魂之间的关系),或者当兽精魂被召唤时提供额外服务,又或者让被召唤的精魂获得额外可选能力,甚至是以上这些能力的组合。
剧透 -   :
The artifact can have whatever power the gamemaster wants it to have, but as a baseline, it should be related to beast summoning. It could be a link to a specific beast spirit to repeatedly summon them (and build a relationship between summoner and spirit), or it could provide bonus services when beast spirits are summoned, or a bonus optional power to summoned spirits, or a combination of those abilities.

没那么自由的自由精魂 Not So Free Spirit

随着剧情的展开,精魂试图让角色联系它们。精魂会教导或指引角色去学习正确的研究和知识以获得对兽精魂的亲和。这可能包括反复到访当地动物园以记住关于神秘生物的每个铭牌和信息ARO。或者,它可以是一个为了感受那里多种多样动物而去附近公园、动物庇护所或自然保护区的任务。虽然你会看到的都比较平常,但依然蕴含多种多样的支持。这会为一些有趣的社交遭遇提供了机会,社交的对象可以是当地安保、萨满、甚至只是一些对角色奇怪行为指手画脚但又被其奇怪联系和魅力所吸引的当地人。在这一系列研究或社交的结尾,该角色获得兽精魂的精魂亲和特质(p. 73, SR6),将他们与他们同伴的挣扎联系在一起。
剧透 -   :
As the plotline begins, the spirit seeks to have the character connect to them. They teach them or direct them to the right studies and knowledge to gain an affinity for beast spirits. This could include repeat trips to a local zoo with assignments to memorize every plaque and information ARO about its various arcane critters. Or it could be a quest to visit a nearby park, animal sanctuary, or nature preserve and experience the wide breadth of animals that live in the area. While you see the common ones, the knowledge is in the variety. This makes an opportunity for interesting social encounters with local security or shamans, or even just locals who comment on the strange behavior but are drawn in by the character’s strange connection and charm. At the end of all of this study or socialization, the character gains the Spirit Affinity quality (p. 73, SR6)for beast spirits, connecting them to the struggles of their associate.
然后,在角色开始调查和造成麻烦的时候,他们的雇佣者也可以将他们视为威胁。这可能有一个漫长的铺垫,但到了最后,它可能会变成一个实实在在的狩猎对象特质(p. 137, SRC),因为野兽召唤师无法背叛和他有着强烈连接的精魂,而公司则只想给他们钱。无论角色的掩饰做得多么的好,公司总会查出真相。除非他们背叛精魂,否则他们的所作所为总是会带来反弹的。
剧透 -   :
Then, as the character begins to investigate and cause trouble, their employer sees them as a threat. This could be a slow build, but in the end it is more likely to end up as a solid Hunted quality (p. 137, Sixth World Companion), as the beast summoner cannot betray the spirits they have a strong connection with for a corporation that just wants to give them money. No matter how good the character hides their coverup, they will get found out. That is, unless they betray the spirits, an action that will have its own vast repercussions.
当这个精魂被解放,它变得和狂奔者们很亲近。角色获得至爱亲朋特质(p. 75,SR6),因为他要花时间让精魂开心以及让他们的生活维持平稳。虽然不是这个特质所代表的标准关系,但是关系之中的纠结和张力也是足够的相似。如果有需要,GM可以调整那些必要条件,和玩家一起商讨出结果。
剧透 -   :
And once the spirit has been freed, it becomes kin to the runner. The character gains the Dependents quality (p. 75, SR6) for keeping this spirit happy and stable in their life. While not the standard relationship for this quality, the struggles and strains are still similar enough. The gamemaster can alter the requirements if desired, working in tandem with the player.

离线 马非鱼

  • 版主
  • *
  • 帖子数: 1179
  • 苹果币: 3
【SC】血豹Bloodpanther,p. 41-42
« 回帖 #4 于: 2023-02-16, 周四 17:20:14 »
特质历程:脉动Quality Path: Pulse

如果你成功完成除了你生命的所有事物(the Everything But Your Life)冒险引子,购买该历程上正面特质的业力售价将不会被翻倍。

肌肤之下 Skin Deep
当你把人当作猎物来看的时候你会获得某种新的视角。毕竟,哪只狼不会因为靠近羊而受益呢?
花费:10业力
游戏效果:花至少8小时去研究一个人,并且在至少一次研究检定中获得成功,那么角色在接下来一周内对目标进行的社交检定都能获得一点奖励极限。
研究检定可以包括挖掘目标的矩阵活动,与知道目标的人交流,进行严密监视,或其他类似的深入活动。研究检定是一个延续检定(6,4小时),使用合适的技能与属性作为骰池构成。
剧透 -   :
Looking at people as though they were prey offers certain insights. After all, what wolf doesn’t benefit from getting closer to the sheep?
•    Cost: 10 Karma
•    Game Effect: By spending at least 8 hours studying a person and succeeding on at least one research check, the character can gain one bonus point of Edge on every social test against that person for a week.
Research tests may include delving into the target’s Matrix activities, speaking to people who know the target, performing detailed surveillance, or other similar indepth activities. Succeeding on the research requires 6 hits on an Extended test (with an interval of 4 hours) using the appropriate skill for the approach taken.
血誓 Blood Oath
真正的力量是凌驾于人权力,一种叫做信任的货币。
花费:5业力
游戏效果:你的人脉愿意花费他们的极限来避免背叛你。当他们在面对迫使你交出信息的压力是,他们会使用最多{忠诚等级}点极限在对应的社交检定上。
剧透 -   :
Real power is power over people, a currency called trust.
•    Cost: 5 Karma
•    Game Effect: Your contacts are willing to spend their own Edge to avoid betraying you. They’ll spend up to their Loyalty with you in Edge points on social tests used to pressure them to give up information on you.

特质历程:血压Quality Path: Blood Pressure

如果你成功完成了老破玩意儿(the Old, Darke Things)冒险引子,购买该历程上正面特质的业力售价将不会被翻倍。

血色守护Sanguine Wards
血魔法似乎在形成守护上特别有效。也许它向来便是如此...
花费:10业力
游戏效果:献祭超魔(p. 156, SW)可以被用在守护的创造过程中以让后者变得更强以及有更长的持续时间。花费血祭点(BMP)将会带来以下三个增益之一:1)使决定守护等级的巫术检定获得{所消耗的BMP}点净成功、2)在决定守护范围时,使参与者们的魔法属性提升{所消耗的BMP}等级、或3)使守护的持续时间增加{所消耗的BMP}个星期。创造守护的过程中可以花出多点BMP,但在创造单个守护的过程中,单个增益上所花的BMP不能超过3,全部增益上所花的BMP不能超过9。
剧透 -   :
Blood magic seems to be especially effective in the generation of wards. Perhaps it always has been …
•    Cost: 10 Karma
Game Effect: The Sacrifice metamagic (p. 156, Street Wyrd) may be used in the creation of wards to make them stronger and last longer. Each Blood Magic Point (BMP) spent will add 1 to the net hits on the Sorcery step of the ritual to determine the rating of the ward, add 1 to the sum of the participants’ Magic ratings to determine the size of the ward, or add one additional week to the duration of the ward. More than one BMP may be spent in the creation of the ward; however, no more than 3 BMPs may be spent on any single benefit from this list and no more than 9 BMPs in total during the creation of a single ward.
针刺 Pinpricks
另一方面,血魔法似乎同样在打破禁制时很有效。若有足够的献祭,又能将什么释放到这个世界中呢?
花费:10业力
游戏效果:血祭点(BMP)可以被用于驱逐被召唤的精魂。每花一点BMP,角色的驱逐检定骰池+1。但是,如果这个检定成功驱逐精魂,那么它可能被血魔法腐化并因此陷入狂暴。精魂进行对抗检定,它的强度v. 驱逐检定中所用的BMP。如果精魂没有净成功,那么就如常被驱逐,否则精魂会陷入狂暴状态,持续{驱逐检定中所用的BMP}轮。一个狂暴的精魂会攻击离它最近的目标。当狂暴结束后,那么精魂就如常被驱逐。
剧透 -   :
On the other hand, blood also seems to be effective at breaking restraints. With enough sacrifice, what might be unleashed into the world?
•    Cost: 10 Karma
•    Game Effect: Blood Magic Points (BMP) may be spent to Banish a summoned spirit. For each BMP spent, the character gains 1 extra die on the test. However, if the test manages to banish the spirit, it may instead become tainted by the blood magic and go berserk. The spirit makes an opposed resistance test against the blood magic by rolling its Force against the number of BMPs used in the Banish test. If the spirit rolls at least as many successes as the BMP dice pool rolled, then the spirit is banished as usual. Otherwise the spirit goes berserk for a number of rounds equal to number of BMPs used on the Banish test. A berserking spirit attacks the nearest target to it. Once the berserk wears off, the spirit is banished as usual.

特质历程:遥远的过去与渗血的当下 Distant Past and Bleeding Present

如果你成功完成了血化改善生活(the Better Living Through Blood Chemistry)冒险引子,购买该历程上正面特质的业力售价将不会被翻倍。

埋藏的秘密 Buried Secrets
第六纪之所以如此称呼是有原因的。魔法和怖物并非第一次来到现实,有些人已经开始发现了尘封的历史。对于你而言,这个旅程才刚刚开始…
花费:10业力
游戏效果:从你发现第六纪的秘密历史中获得的知识既有启发性又令人恐惧。除了本特质的业力花费,角色可以无需额外花费的情况下进行启蒙。所有角色都会获得奥秘知识,除非已经有了。GM可以允许角色有一个觉醒的机会(以及购得魔法等级1)。
剧透 -   :
There’s a reason they call it the Sixth World. This isn’t the first time magic and horror have visited this reality, and some have begun to uncover that history. For you, the journey is only beginning …
•    Cost: 10 Karma
•    Game Effect: The knowledge gained from your discovery of the secret history of the Sixth World is both enlightening and terrifying. The character may initiate at no additional cost beyond the cost of this quality. Any characters without the Arcana knowledge skill gain it. Gamemasters may consider allowing this to be an opportunity for a character to Awaken (and purchase a Magic attribute at rating 1).
技术的终点 Technological Terminus
过去从未有过如此程度的技术大爆炸。日常的生活中就已经包含了如此之多过往无法想象的事情,大部分人对权力殿堂中正在发生的奇迹根本毫无概念。但你感觉自己好像了解到了什么…
花费:8业力
游戏效果:角色获得赛博丧尸知识,并且在所有生物技术检定上获得一点极限,这点极限如果不在该检定上使用就会失去。
剧透 -   :
There has never been a time of such unprecedented technological development. For all the everyday miracles that are now possible as a matter of casual experience, most folks have no idea what wonders are being implemented in the halls of power. But you have an inkling …
•    Cost: 8 Karma
•    Game Effect: The character gains a bonus Edge point on all Biotech tests and gains the Cyberzombies Knowledge skill. Edge gained through this quality is lost if unused on the test.


离线 马非鱼

  • 版主
  • *
  • 帖子数: 1179
  • 苹果币: 3
【SC】燃尽法师burned-out mage,p. 47-49
« 回帖 #5 于: 2023-02-17, 周五 22:08:06 »
特质历程:重操旧业Quality Path: Back in the Game

起点Starting Point
为了开始这一历程,角色必须曾经在暗影中狂奔过十几年的时间,还留有一身伤痕。这通常可以通过以下特质反映出来:成瘾、坏运气、坏名声、损伤(体质、敏捷、反应或力量)或任意其他GM认为能反映出角色之前作为狂奔者时所收到伤害的特质。这些角色在暗影中待了非常久的时间,并且为他们在另一侧的时光付出了代价,但他们依然生存下来并退休了——至少他们是这么想的。
剧透 -   :
To start on this path, a character must have actively been running the shadows for a decade or more and have the scars to show for it. This is typically reflected by the character having the any of the following qualities: Addiction, Bad Luck, Bad Rep, Impaired (Body, Agility, Reaction, or Strength), or any other negative quality agreed upon by the gamemaster that reflects physical or psychological scars left from the character’s previous years as a shadowrunner. The character has been running the shadows for a very long time and paid the price for their time on the other side, but they managed to survive and retire—or so they thought.
第一步:重整旗鼓Step One: Back on the Horse
虽然角色成功摆脱狂奔者的生活,但他们在暗影中的时光依然让他们充满苦涩,甚至有点残缺。尽管如此,他们在多年前就发誓永远不再回来。这个历程的第一步就是狂奔者需要成功和他们的人脉接触,并且开始重新找回他们在暗影狂奔世界中的存在感。本质上来说,他们就是从零开始甚至还有不少劣势,因为他们不如年轻时的那般能干了。这就意味着角色从一开始就难以找到活计或被认真对待。不仅如此,如果他们真的想再次被无码的世界所接纳,他们将需要面对那些驱使他们离开过去生活的创伤。
剧透 -   :
Even though the character has managed to get out of the life of a runner, their time in the shadows left them bitter and more than a bit broken. Still, they swore years ago they’d never go back. The first step to taking this quality path is for the runner to successfully reach out to their contacts and begin rebuilding their presence in the world of shadowrunners. They’re effectively starting over from scratch but at more than a bit of a disadvantage because they’re not as capable as they were in their youth. This means finding work and being taken seriously is difficult to begin with. Moreover, they’ll need to confront the trauma that likely drove them from that life in their past if they ever truly want to be embraced by the world of the SINless again.
在这一步中,由于角色的年龄和衰弱,角色不能在与杰克逊先生,中间人或其他雇主的社交互动中获得或花费极限。但是,他们有着足够的经验和知识允许他们在对应的情景中为其他人提供建议和花招,因此在那些社交场合中,角色的协助检定可以获得1点极限。
剧透 -   :
While in this step, the character cannot gain or spend Edge on social interactions with Mr. Johnsons, fixers, or other employers, as their age and rust inhibits them. However, they have enough experience and knowledge that they can provide tips and tricks to others in those situations, so they get a bonus point of Edge for teamwork tests in those same social settings.
如何重返狂奔者的世界How to Re-enter the World of the Shadowrunner
没人会因为完成一件任务而获得声誉,多年过去后的做好的第一件活就更没可能让老旧蒙尘的声誉焕发新生了。角色会需要至少在六个月内成功完成至少三位不同雇主给出的任务。如果雇主对这些任务的完成情况都很满意,那么角色可以在狂奔者的世界中重新站稳脚,并且获得和其他狂奔者一样的基本尊重和认可——无论是否看得上。
剧透 -   :
No one builds a rep from just one job, let alone rebuilds an old and tarnished rep by getting it right for the first time in years. The character will need to spend at least six months taking and successfully completing runs at the request of at least three separate employers. If these jobs are completed to the employer’s satisfaction, the runner has re-established themselves successfully in the world of shadowrunners and will be given the same basic respect and recognition as any other runner—for whatever that’s worth.
在很多情况下,狂奔者之所以会回到这样的生活状态是因为某个老朋友或某个不情愿的原因(reluctant cause)引起了角色的注意,如果角色不采取行动,那么对角色或他们所关系的人而言,后果都是可怕的。在不幸的情况下,昔日的威胁或危险的往事重新出现,似乎从死亡中归来,将角色拉回到那段生命中。旧债必将偿还,通常是血债血偿。
剧透 -   :
In many cases, the runner is drawn back into this life because an old friend or reluctant cause has been brought to their attention, and if they do not take action, the consequences for them or someone they care about will be dire. In less fortunate circumstances, old threats or dangerous ghosts from the past have risen, seemingly from the dead, to draw the character back into that life. Old debts must be paid, often in blood.
工具人(Corporate Tool):狂奔者可能被一个代表着特定企业的杰克逊先生雇佣了,如果狂奔者能证明自己有用,那么就可能会成为该公司的可复用资产。虽然这实际上使他们成为了非正式的薪奴,但这是重返暗影的捷径,尽管角色可能会被那些经验更为丰富的狂奔者视为一个的确在走捷径的家伙。
剧透 -   :
Corporate Tool: The runner may get hired by a Mr. Johnson who represents the interests of a specific corporation, and if they prove useful, may become a repeatedly tapped asset for them. Though this effectively makes them an off-the-books wage slave, it’s a quick path back into the shadows, though the runner runs the risk of being seen as exactly that by runners with a more diverse portfolio of experience.
往日幽灵(Ghost from the Past):一个依然生活在暗影中的朋友或重要盟友向狂奔者求助,让他们不情不愿的重回这个已经离开了的世界。这应该是角色重返平静生活或真正退休前的“最后一单活”,但随着越来越多的秘密被揭开,狂奔者会发现被卷入了一连串越来越大、越来越危险的错综复杂的任务当中。虽然狂奔者理论上可以随时离开,但他们下到这个黑长螺旋的底部之前,这么做都是一场危险的赌博。
剧透 -   :
Ghost from the Past: A friend or valued ally who still lives in the shadows calls on the runner for aid, drawing them reluctantly back into the world they once left behind. It was meant to be “one last job” before returning to their quiet life or retiring forever, but the runner finds themselves drawn into a web of jobs that gets larger and more dangerous as more and more secrets are uncovered. While the runner could in theory walk away at any time, doing so is a dangerous gamble until they reach the bottom of this long, dark spiral.
兜帽客(Hooding):有些时候,无论狂奔者是如何的欺骗自己,告诉自己已经不在乎了,告诉自己应该先管好自己的事,不要再多管闲事,但他们在路见不平的时候,还是会拔刀相助。在他们所见的范围内,残暴的执法部门、冷漠的当地政府、无数超企在万能新円的名义对泛人类猖獗的非人化都是摧毁社区的罪魁祸首,这样的事情发生得太多太多了。是时候要一点一点的夺回属于自己的东西了。
剧透 -   :
Hooding: Sometimes, in spite of all the lies the runner tells themselves about how they don’t care anymore, that they’re better off minding their own business, and that if they want to keep their neck they’d best not stick it out for anyone, enough is enough. The runner has seen communities destroyed by the brutality of law enforcement, the apathy of local government, and rampant dehumanization of metahumanity in the name of the almighty nuyen by countless megacorps, and it’s just become too much. It’s time to take it back, one piece at a time.
当地英雄(Local Hero):有时候能最快重建声誉的方式就是聚焦在一个小的地区,比如说一个城市,甚至城市里的一个街区。当然,如此做不会有很多人能耳闻狂奔者的名字,但是他们的名字会被同样的人一而再,再而三的听到,并且牢牢记住,因此他们会知道想要某些事情得到解决的时候该去找谁。这在短期里是有好处的,因为能很快让你重回沙场,但若如你要扩张市场或让社区外的人瞧得起你就变得有点困难了,他们很有可能会觉得你只是一个干不了什么“真”活的乡巴佬。
剧透 -   :
Local Hero: Sometimes the fastest way to rebuild your rep is to stay focused in a small area, such as a single city or even single neighborhood within that city. Sure, not as many people will hear the runner’s name, but their name will be heard by the same people over and over and stick in their mind as the goto person when things need to get done. This can be beneficial in the short term as a fast track back in the game, but it can make expansion into a larger market or being taken seriously by those outside their chosen community a bit more difficult, as they are often painted as nothing more than a smalltown rube not worth hiring to do “real” work.
第二步:广而告之Step Two: Getting the Word Out
当重返的狂奔者成功向雇主证明他们是能用且可用的人员后,他们就可以重建他们的人脉网和声誉,让它们去到之前的水平甚至更强。但要如此做到,狂奔者要首先将消息散布出去才行。
剧透 -   :
Once the returning runner has established themselves as a viable and competent agent for hire to those who employ shadowrunners, they can start to rebuild their network of contacts and reputation to the point where it is as strong or stronger than it was before they left the life the first time. But in order to do this, word has got to get out.
在第一步完成带来20业力的狂奔后,狂奔者就进入这个阶段,并失去第一个阶段的效果。在第二阶段,他们可以让雇主将他们作为一个可靠能干的狂奔者的名声散布出去。如果狂奔者成功通过检定,影响+魅力(3),来提出这个请求,那么约翰逊先生就会将他们推荐给其他潜在雇主。如果这个检定失败了,那么狂奔者可以在成功完成一个任务后,再次提出请求,但是阈值会提高1(最高去到8)直到对应检定获得成功。一旦检定成功了,阈值会降低会3。
剧透 -   :
After completing 20 Karma worth of runs in Step One: Back on the Horse, the runner moves to this step, losing the effects described in Step One. In Step Two, they can ask employers to put the word out that they are a skilled and reliable runner looking for work. If the runner succeeds in an Influence + Charisma (3) test when making this request, that Mr. Johnson will recommend them to other potential employers. If this test fails, the runner can attempt it again upon completing another successful job, though the threshold is increased by one, to a maximum of 8, until the Influence + Charisma Test is successful. Once the test is made successfully, the threshold decreases back to 3.
狂奔者无法控制他们之前的雇主会向谁吹嘘他们的可用性与能力——仅知道对方会了解到狂奔者是具备干活的能力的。这意味着下一单活很有可能来自于一个不那么受欢迎的雇主。如果狂奔者在扩散消息的这个月内拒绝任何任务,那么扩散消息的检定阈值将会永久性+1,最高去到8。虽然有能力,但跑步者会因难以与潜在雇主共事而出名。
剧透 -   :
The runner has no control over whom their previous employer talks to regarding their availability and performance—only that they are skilled at getting the job done. This means it is quite possible that job offers may come from undesirable employers. If the runner refuses any jobs they are offered from this growing word of mouth, the threshold to get the word out is increased by 1 permanently, to a maximum of 8. Though capable, the runner gets a reputation for being difficult to work with by potential employers.
当狂奔者成功说服三个不同的雇主为他们扩散消息,他们实际上就完全回归到狂奔者的社群里了,他们会因此获得{魅力/2}个新人脉,至少获得一个。新人脉的联系等级为1-3,并且几乎总是能力帮助狂奔者找到新的潜在雇主。范例可以包括约翰逊先生,公司安保人员,和中间人。
剧透 -   :
Once the runner has successfully convinced three separate employers to put the word out on their behalf, they are effectively fully integrated back into the general community of shadowrunners, and they gain a number of new contacts equal to one-half of their Charisma attribute, with a minimum of one new contact. These new contacts have a Connection rating from 1 to 3 and are almost always the type of contact capable of either directing the character to those who employ shadowrunners or those who regularly employ shadowrunners themselves. Examples include Mr. Johnsons, corporate security personnel, and fixers.
不幸的是,狂奔者花了大量的时间让人知道他们在犯罪地下世界里活跃。当GM进行在每节游戏结束后进行热度检定时(p. 236, SR6),狂奔者的热度会在出值7(而非9)的情况就+1。
是的,他们回来了,但所有人都知道。所有人。
剧透 -   :
Unfortunately, the runner has spent a lot of time making it known that they are active in the criminal underworld. When the gamemaster rolls to determine whether the runner’s Heat increases at the end of each game session (p. 236, SR6), their Heat is increased by 1 on a result of 7 or higher instead of 9.
Sure, they’re back, but everyone knows it. Everyone.
第三步:故作潇洒(可选)Step Three: Playing It Cool (Optional)
该历程上的最后一步并非必须的,但是重返沙场的狂奔者们应该都会做出明智的选择。鉴于狂奔者已经重建了声誉并且让他们的雇主把他们吹上天,他们(非常)有可能会吸引到一些不必要的注意。因此现在就有必要做出一些平衡了。
剧透 -   :
The final step in this quality path is not required, but wise runners returning to the life are smart to take it. Now that the runner has rebuilt a reputation and asked their employers to scream their praises to the sky, it’s possible (read: highly likely) that they’ve drawn a fair amount of unwanted attention down on themselves. The time has come to balance the scales.
在过去的几个月里,跑步者一直在证明自己是一个热心且能干的特工,能够承担无数的工作,并以专业和高效的方式完成它们。他们做得很好,甚至可能太好了。现在他们已经站稳了脚跟,是时候把聚光灯从他们身上移开,老老实实隐藏在阴影中了。
剧透 -   :
The runner has spent the past several months proving themselves to be an eager, highly skilled agent capable of taking myriad jobs and completing them with professionalism and efficiency. They’re good. Probably too good. Now that they’re firmly established, it’s time to take the spotlight off them and just focus on staying in the shadows.
要这么做,狂奔者在做手上的活时需要保持低调或冷静。最简单的方法就是暂时不工作。如果狂奔者可以避免三个月的工作,那么他们的热度就会下降 2,如果他们可以连续六个月避免工作,那么它就会下降 5。然而,不幸的是,绝大部分狂奔者手头都没有现钱,所以他们往往也没办法就这样长时间不挣钱的躲风头。他们可以试着换一个新环境狂奔,并且不联系他们的人脉。如果这么做持续3个月,那么他们的热度会-1;如果这么做6个月,那么热度-2。注意,即使在新的环境他们依然可能会获得热度,因此会抵消热度的减扣。但至少是不同的执法人员在找他们!
剧透 -   :
In order to do this, the runner needs to lie low or play it cool when carrying out the job at hand. The easiest way to do this is to simply not work for a while. If the runner can avoid taking a job for three months, their Heat drops by 2, and if they can avoid taking a job for six consecutive months, it drops by 5. Unfortunately, though, most runners don’t have the cash on hand to simply lie low and not earn a wage for such a long period of time. They can change their circumstances during their period by working in a new location and not reaching out to any of their contacts. If they can do this for three months, they get a smaller Heat reduction of 1 point; doing it for six months reduces their Heat by 2. Note, though, that they might gain Heat in their new circumstances, which could conceivably erase their deductions. But at least it will be different law enforcement officers looking for them!

离线 马非鱼

  • 版主
  • *
  • 帖子数: 1179
  • 苹果币: 3
【SC】郊狼萨满Coyote Shamans,p.56-59
« 回帖 #6 于: 2023-02-21, 周二 22:29:47 »
特质历程:骗子精魂 Quality Path: Trickster Spirit

如果你成功完成了鬼屋(Haunted House)或长线骗局(Long Con)冒险引子,购买该历程上正面特质的业力售价将不会被翻倍。

犯罪同伙Partners in Crime
召唤出来的精魂看起来对参加你那精心准备的嬉闹很有兴趣。
花费:10业力
游戏效果:你召唤出来的精魂永远不会误解你的指令,如果你花费至少1服务给出初始指令和总体指引,你就可以将更多的服务交给你的精魂让它使用。你的精魂可以在不需要额外指示的情况下使用那些指令来满足你之前给出的指引纲要。
剧透 -   :
Conjured spirits seem eager to participate in your elaborate hijinks.
•    Cost: 10 Karma
•    Game Effect: Your conjured spirits never misinterpret your orders. If you spend at least one service providing initial orders and some overarching directives to a spirit that you have conjured, you may then commit additional available services to your spirit to use at its discretion. You spirit may then choose to use these services without additional orders from you in order to fulfill any directives you gave them.
郊狼精魂 Coyote Spirit
你的亲属精魂和兽精魂有着独特的才能。
花费:10业力
游戏效果:你召唤出来的兽精魂获得潜行技能。你召唤出来的亲属精魂获得唬骗与影响技能。
剧透 -   :
Your kindred and beast spirits are uniquely talented.
•    Cost: 10 Karma
•    Game Effect: Spirits of beasts that you conjure gain the Stealth skill. Kindred spirits that you conjure gain the Con and Influence skills.

特质历程:萨满兜帽客Quality Path: Shamanic Hooder

本地英雄Local Hero
你做过一些好事情,对于那个小镇或街区的一些人而言,你就是他们的英雄。
花费:5业力
游戏效果:如果你还没有兜帽客特质(p. 137,SWC),你必须获得1级的兜帽客特质。兜帽客特质的奖励业力可以与该特质的奖励业力相抵消。指定模组所在城市的一个较为混乱的城区作为你从小到大生活的地方。当你处于这个地方的时候,与当地人的任何社交检定都会使你获得1点极限。此外,你可以依靠当地人获得免费获得一个躲风头的地方,当地酒吧的便宜酒水也会免费提供给你。即使你买除了兜帽客特质,你依然可以保留当地英雄特质直到这个社区发生了什么与你有关的糟糕事情,这个时候,你要么重新拿取兜帽客特质做出补偿,要么失去当地英雄特质,并且以后也无法再获得。
剧透 -   :
You’ve done some good deeds, and you’ve become a hero to some of the people living in a small town or neighborhood.
•    Cost: 5 Karma
•    Game Effect: If you do not already have the Hooder quality (p. 137, Sixth World Companion), you must take it at level 1 along with this quality. The bonus Karma gained from Hooder reduces the cost of this quality. Specify a neighborhood in one of the roughest parts of town in the city your campaign takes place, which should represent the streets you grew up on. When you are in this area, gain a point of Edge on any social skill tests with any locals. Additionally, you can rely on the assistance of the people living there to provide you a safe place to lie low at no cost, and the local bar doesn’t charge you for cheap drinks. If you ever buy off the Hooder quality, you may keep the Local Hero quality until the neighborhood suffers a negative consequence related to you, at which point you must either make amends by picking up the Hooder quality again or lose the Local Hero quality. If you are ever known to willfully bring harm to the people in the neighborhood, you automatically lose the Local Hero quality, and you may never regain it.
我的地盘 My Neighborhood
大部分狂奔者都不会安顿下来,更别说有一个家了,但你和他们不一样。
花费:10业力(5业力,如果你已经有自家地盘特质,并指定了对应地区)
游戏效果:你必须有一个本地英雄特质,并且以低等生活方式生活在这个地区才能获得该特质。你获得自驾地盘特质,并且由于你的觉醒天性,你与本地的星界环境和天然背景计数非常的协调。当你在你的社区中,所有来源的耗竭的耗竭值-1(法术,炼金制剂,召唤与束缚等)。此外,当你在你的社区中进行灵视检定时,你能以二取一(向上取整)取定值(而非四取一)。
剧透 -   :
Most runners don’t settle down and call a place their own, but you do.
•    Cost: 10 Karma (5 Karma if you already have the Home Ground quality for this area)
•    Game Effect: You must have the Local Hero quality and maintain a Low lifestyle within the neighborhood in order to take this quality. You gain the benefits of the Home Ground quality, but due to your Awakened nature, you are especially attuned to the natural background count and astral environment in your neighborhood. While within your neighborhood, reduce the drain value of any source of drain by 1 (spells, alchemical preparations, conjuring and binding, etc.). Additionally, you may buy hits on any assensing test within your neighborhood at a ratio of one hit for every two dice (rounded up) in your dice pool (instead of one for every four dice).
追悔莫及 Tragic Regrets
如果你的社区发生了一起重大的惨剧,且你的角色也为此自责,那么你可以获得此负面特质。
奖励:5业力
游戏效果:无论是否真的与你有关,你都因无法阻止这起惨剧的发生而自责。每当你身处街区的时候,你都会感觉到一股痛苦的情绪。当你在你的社区时,所有极限增益与动作需要支付1点额外的极限。你可以随时随意的花该特质给的奖励业力。
剧透 -   :
If your neighborhood suffers a significant tragedy that your character feels responsible for, you may take this negative quality.
•    Bonus: 5 Karma
•    Game Effect: Whether or not you were actually responsible, you blame yourself for not preventing the tragedy that occurred. Whenever you visit the neighborhood, you experience painful emotions. Every Edge boost or action within your neighborhood costs an additional point of Edge. You may spend the bonus Karma gained from this quality however you choose.
鬼镇Ghost Town
你家附近出了问题。哪个和以前不一样了,甚至没人住在那了——可能就剩你了。
花费:特殊
游戏效果:如果某些糟糕的事情发生了导致你生活的街区被遗弃,你可以获得该特质。你会失去“当地英雄”和“我的地盘”特质。你可以免费使你的兜帽客特质(p. 137,SWC)降低1级。
剧透 -   :
Things went wrong in your neighborhood. It’s just not the same, and no one even tries to live there anymore—except maybe you.
•    Cost: Special
•    Game Effect: If something terrible happens that leads to the desertion of your neighborhood, take this quality. You lose the Local Hero and My Neighborhood qualities. You may reduce your Hooder quality (p. 137, Sixth World Companion) by 1 level for free.
繁荣昌盛 Healthy Community
你的街坊邻里都是些了不得的人。当然你曾经给他们提供过不少帮助,但他们齐心协力的将大片城市荒地变成了一个宜居的地方——相对而言的。
花费:5业力/等级(最高5级)
游戏效果:如果你决定要获得这个特质或提升她的等级,你必须先做什么来支持你的社区。这意味着为你的社区进行一次能带来直接受益的任务,但更有可能的是在目标为其投入时间与新円进行建设。如果你选择不为其进行免费狂奔,那么你就需要付出一个月的幕间时间、10,000新円、或两个星期的幕间时间和5000新円。你和你的GM可以想出其他替代方向。重点是你需要能做些真的能给你的街坊邻里带来积极影响的事情。
在幕间阶段,你可以获得等同于该特质等级的极限池,你可以将它们花在你幕间需要做的任何检定上:延续检定,附魔,学习新法术,诸如此类。这代表了你所帮助建立起来的繁荣社区对你的支持。任何没有使用的极限就在下节团的开始时流失。
剧透 -   :
The people in your neighborhood are amazing. Sure, you’ve helped them out a bunch, but they pulled together and made their chunk of urban wasteland into a nice place to live—relatively speaking.
•    Cost: 5 Karma/level (max level 5)
•    Game Effect: If you wish to purchase this quality or increase its level, you must first do something significant to bolster your community. This could mean doing a run that directly benefits your neighborhood, but more likely represents spending time and nuyen between runs. If you don’t go the route of doing run pro bono, you must sacrifice one month of your downtime, 10,000 nuyen, or two weeks of downtime and 5,000 nuyen. You and your gamemaster are welcome to come up with alternate deeds. The key point is that you are doing significant things that benefit the people in your neighborhood.
During any downtime period, you gain a pool of Edge equal to this quality’s level, which may be used on any tests made during your downtime: extended tests, enchanting, learning new spells, anything. This represents the support of the healthy community that you have helped to cultivate within your neighborhood. Any Edge unspent before the beginning of the next session is lost.

特质历程:炼金装备师Alchemical Gadgeteer

如果你成功完成了奇物伪造(Artifact Forgery)冒险引子,购买该历程上正面特质的业力售价将不会被翻倍。

魔法伪造术Magical Forgery
你懂得如何制造能通过灵视检查的精巧伪造品。
花费:5业力
游戏效果:你学会了某种特殊的炼金技术,它允许你去创造一个看起来像是有魔法灵光的凡俗物品,或将魔法物品的灵光隐藏起来让它看起来想凡俗物品。这会让物品看起来被附魔过,又或者,如果炼金术师手头有原品可以灵视的话,它可以看起来像是有着某个特定奇物的灵光。伪造的过程其实就是制造某种特殊的炼金制剂,它的耗竭值为奇物的强度(或某些等价的数值,由GM决定)。准备工作的关键是被伪装的对象。被触发时,进行检定,效力+魔法,以决定辨识其虚假灵光的灵视或侦察检定的阈值。激活后,虚假灵光会开始衰弱,因此阈值每小时降低1点。这仅能复制未激活法器的灵光,无法让物品看起来像是正在被激活。注意,这个制剂会在伪造灵光的同时遮蔽自己。
剧透 -   :
You have learned how to create subtle forgeries that can even pass the scrutiny of astral perception.
•    Cost: 5 Karma
•    Game Effect: You have learned a special technique of alchemy, which allows you to either create a false impression of a magical aura on a mundane object or hide the aura of a magical object so that it appears mundane. This can make an object appear to be enchanted, or it can appear to have the aura of a specific artifact if the alchemist has the original available to assense. The forgery process is a special alchemical preparation with a DV equal to the Force of the artifact (or some equivalent measure, per the gamemaster’s discretion). The lynchpin of the preparation is the object being disguised. When triggered, the number of hits rolled on the Potency + Magic test sets the threshold for any Astral or Perception tests made to recognize the false aura. The false aura will begin to fade at the rate of losing one point of its threshold per hour after being activated. This can only replicate the aura of an inactive focus. It will not make the object appear to be currently active. It’s also worth noting that this preparation conceals itself along with the aura it is designated to affect.
隐秘炼金术 Subtle Alchemy
你学会了如何制作难以察觉的炼金制剂,即使对警觉的星界观察者亦是如此。
花费:5业力
游戏效果:你必须先获得魔法伪造术才能获得该特质。这一技术允许炼金术师隐藏他们的制剂,让它们在激活前不要在星界中那么显眼。这是在炼制制剂的过程中的一道技术。你每增加1点耗竭值,就会让任何星界或侦察检定的侦察或分析制剂的阈值提高1点,直到制剂被触发。
剧透 -   :
You have learned how to create alchemical preparations that are difficult to notice, even to the alert astral observer.
•    Cost: 5 Karma
•    Game Effect: You must possess Magical Forgery before you may take this quality. This technique allows the alchemist to conceal their preparations from being observed from astral space before they are activated. This is achieved during the preparation process. Add 1 to the drain value of your preparation for every 1-point increase to the threshold of any Astral or Perception tests made to notice or analyze the preparation. This only works until the preparation is triggered.
长引线Long Fuse
你学会制造一个保质定时制剂的方法,它们的保质期会持续到触发为止。
花费:5业力
游戏效果:要获得本特质,你必须先在狂奔过程中成功使用出一个定时炼金制剂。当你制作一个定时触发的炼金制剂时,你最多可以将触发的时间设定为{制剂的效力}天。制剂的效力在此期间不会消退。
剧透 -   :
You have learned to create timed alchemical preparations that remain fresh until they go off.
•    Cost: 5 Karma
•    Game Effect: In order to take this quality, you must successfully use a timed alchemical preparation on a run. When you create an alchemical preparation using the time trigger, you may set the time to any length of time up to the preparation’s Potency in days. The Potency does not diminish during this time.
遥控装置 Remote Control
你学会如何制作某些小玩意,它们允许他人触发你命令式触发的制剂。
花费:10业力
游戏效果:当你制造一个命令式触发的炼金制剂时,你可以选择为其制造一个遥控装置。遥控装置是一个单独的物品,当它被任何活物的灵光(星界或物理)触碰到时就会触发制剂。只要遥控装置距离制剂{效力}米内,它就会有如同炼金术师发达命令般的效果,选定距离制剂最近的潜在目标作为制剂发动的对象——如果是一个范围效果那么就会原地爆发。遥控装置与制剂同时制作,不会增加时间,但是会让制剂的耗竭值+1。炼金术士本人依然可以在不具有遥控装置的情况下使用命令触发。
剧透 -   :
You have learned how to design a small object that anyone can use to trigger your preparations with the command trigger.
•    Cost: 10 Karma
•    Game Effect: When you create an alchemical preparation with the command trigger, you may also choose to make a remote control for it. The remote control is a separate object that, if touched by any living aura (astrally or physically), will trigger the preparation. As long as the remote control is within (Potency) meters of the preparation, it will work just as if the alchemist had issued a command, targeting the nearest possible target to the preparation—or functioning as ground zero for an area effect spell. The remote control is created with the preparation, adds no time to the process, and increases the preparation’s drain value by 1. The alchemist can still use the command trigger, even without the remote control.
复杂制剂Complex Preparation
你可以将多个法术效果结合到单个制剂中。
花费:10业力
游戏效果:你可以让单个炼金制剂具有多个法术效果。制剂中所有法术都需要有相同的触发,并且所有法术会影响同样的目标。当制剂被触发时,所有法术同时触发。只进行一个效力+魔法检定,将结果应用到所有法术上。这个制剂的耗竭值为所有法术、增强、触发和其他在制作过程中所使用的炼金技术的耗竭值的总和。它们会添加在一次成为一个很高的耗竭值,所以在你这么做的时候注意不要把自己搞死了!
剧透 -   :
You may combine multiple spell effects into a single preparation.
•    Cost: 10 Karma
•    Game Effect: You may create an alchemical preparation with multiple spell effects. The trigger must be the same for all spells in the preparation, and the spells will all affect the same target. When the preparation goes off, all of the spells trigger at once. Only one Potency + Magic test is made for the preparation, which then applies to all spells. The drain value of the preparation is the total drain value of all spells, boosts, triggers, and any other alchemical techniques used in its creation. Add it all up into one big drain value, so try not to kill yourself making one of these!

离线 马非鱼

  • 版主
  • *
  • 帖子数: 1179
  • 苹果币: 3
【SC】赛博忍者 Cyber Ninja,p. 63-64
« 回帖 #7 于: 2023-02-22, 周三 01:02:48 »
人性化The Human Touch

在此历程,赛博忍者要与他们过度殖装对灵魂的影响的担忧作斗争,却发现他们的心灵比自己所想的更强大。
剧透 -   :
In this path, the cyber ninja battles with concerns about what their extensive augmentations are doing to their soul, only to find their mind is stronger than they thought.
第一步:失衡Step One: Losing Balance
当赛博忍者的精华低于1并且他们在影响检定上获得失误或大失误(包括他们对抗别人影响的检定)时,他们可以踏上该历程。他们得到的负面反应使他们陷入自我怀疑的漩涡,这是一种对自己是否还尚存有人性的担忧。
花费:无
游戏效果:当这一步生效时,角色获得社会压力特质(p. 78,SR6),该特质会在有人评论他们的殖装时生效。
当他们获得或将某个人脉的忠诚等级提升到4时,就可以进入下一个历程阶段。这个人脉在开始该历程时的忠诚等级不能等于大于4。
剧透 -   :
The cyber ninja can enter this quality path when their Essence is below 1 and they glitch or critically glitch on an Influence test (including one where they are defending against someone else’s attempted influence). The negative reaction they get sends them into a spiral of self doubt, where they worry that a key part of their humanity is gone.
•    Cost: None
•    Game Effect: While this step is in effect, the character receives the Social Stress quality (p. 78, SR6) that pops up in any situation where someone comments on their augmentations. They move on to the next step when they gain or raise a contact to Loyalty 4 who was not at that level when they started this path.
第二步:评估人性Step Two: Evaluating Humanity
当赛博忍者有一个更忠诚的人脉,他们开始与这个人脉谈心,分享他们的自我怀疑。他们的人脉开始帮助他们重新找回自己人性的闪光。人脉让他们干起一系列给别人带来小恩小惠的小活——修补一个被荒废的家,找到谁家不见的猫,之类的。如果赛博忍者有机会看到这些任务是如何影响那些真正需要休息的人的生活,那么它们就特别有意义。
花费:无
游戏效果:移除第一步:失衡的效果。赛博忍者必须为他们的人脉完成六个小活儿,并且每件活计之间不能超过三个月游戏内的时候,否则就要重新开始。
当他们完成这6件活计,他们应该有多个与人连接的机会,并且会因为他们的工作而得到感谢。这会有助于他们意识到他们的人性是十分完成的,因此他们可以在花费4点业力后踏上最后一步。
剧透 -   :
Once the cyber ninja has a more Loyal contact, they start having heartfelt conversations with the contact, sharing their self-doubt. The contact resolves to help them get back in touch with their humanity. The contact sends them on a series of jobs to do little favors for others—fixing up a dilapidated home, finding someone’s lost cat, that sort of thing. The tasks will be especially meaningful if the cyber ninja has the chance to see how it affects the life of someone who could really use a break.
•    Cost: None
•    Game Effect: The effects of Step One: Losing Balance are removed. The cyber ninja must perform six small tasks for their contact, and they cannot go more than three in-game months between tasks or they have to re-start their task count at zero. Once they have completed six tasks, they should have had multiple opportunities to build connections to people and have them thank them for their work. This will help them realize that their humanity is very much intact, and they can move to the final step once they spend 4 Karma.
第三步:再平衡Step Three: Re-balanced
在解决自我怀疑后,赛博忍者明白了他们的殖装不会让他们变得更非人,所以他们感到更加平衡且踏实。
花费:6业力
游戏效果:角色所感到的平和感让他们在所有沉着检定上获得+2骰池。
剧透 -   :
After dealing with self-doubt, the cyber ninja understands that their ’ware has not made them less human, so they feel more balanced and grounded.
•    Cost: 6 Karma
•    Game Effect: The sense of calm the character feels gives them +2 dice on all Composure tests.
(译注:这个历程让我整无语了...掉精华本来就是掉人性的表现,你帮六个小忙,聊聊天就找回人性了?那BTL要来干嘛?我理解这个枪兵的意思和他想要表现的内容,但是这未免也太粗暴太吞书了吧...且我特地看了看他的冒险钩子和RP指引,没有多少和人性是有关的...这东西就这莫名其妙摆在这里,也不知道几个意思)

离线 马非鱼

  • 版主
  • *
  • 帖子数: 1179
  • 苹果币: 3
【SC】碟客战士decker fighter,p. 68-69
« 回帖 #8 于: 2023-02-26, 周日 00:32:37 »
疗愈之旅The Healing Journey

这个历程提供给那些处于学习碟板技能早期阶段的战士,他们开始对碟板感到有些兴趣了。踏上该历程的角色可以有破解和电子学技能,但此时不应高于3。
剧透 -   :
This path is intended to deal with a fighter in the early stages of learning decking skills, as they gain a passion for it. Characters entering this path can have the Cracking and Electronics skills, but at this point neither should be above 3.
疗愈蓝调 Rehab Blues
PC挨揍了又或者怎么就受伤了。他们需要一些办法来打发时间。
游戏效果:这个特质历程在PC受到某些重伤后开始。当他们有这个特质的时候,玩家的每个物理属性必须降低1点,并且其中两个需降低2点(2玩家选择)。当他们在休养打发时间的时候,他们对矩阵的兴趣会增加。当玩家有这个特质,他们可以在提升逻辑、直觉、意志、电子学以及破解上比平常少花5业力。他们可以享受这个好处三次,每次使用之间必须必须等一个月的游戏时间。他们同样需要在那个月中至少狂奔一次——GM不应让他们就那么休息三个月,轻松享受特质的好处。
在三个月之后,或者用了三次好处后,PC就痊愈了,他们的物理属性恢复到常态。
剧透 -   :
The PC has taken a beating or been otherwise hurt. Now, they need a way to pass the time.
Game effect: This quality path begins right after the OC has experienced some sort of major injury. While they have this quality, every physical attribute of the PC must be reduced by 1, and two (player’s choice) should be reduced by 2. As they work to rehab and find ways to kill time, they gain interest in the Matrix. While the player has this quality, they can buy increases in Logic, Intuition, Willpower, Electronics, and Cracking for 5 less Karma than normal. They can gain that benefit three times, and they must wait at least a month of game time between uses. They also must perform at least one run in that month—the gamemaster should not just let them rest for three months and gain the benefit of this quality.
At the end of the three months or three uses of the benefit, the PC is healed, and their physical attributes return to where they were.
学太快 Learning Too Fast
PC的骇客技能有所提升——甚至可能提升的太快了。PC有一些洋洋得意,虽然他们的技术的确还行,但是后面的路也因此有些不好走了。
游戏效果:在历程的这个阶段,PC提升速度极快,并且一直如此,但这是有代价的。提升逻辑、直觉与意志时,所需花费比常规少5业力,但PC必须在所有破解与电子学检定上使用狂野骰。业力折扣最多可以享受三次,每次使用之间必须必须等一个月的游戏时间。他们同样需要在那个月中至少狂奔一次——GM不应让他们就那么休息三个月,轻松享受特质的好处。
在三个月之后,或者用了三次好处后,角色的技术就稳定了,他们因此能够继续下一步历程。
剧透 -   :
The PCs’ hacking skills are improving—perhaps too quickly. The PC gets a little cocky, and while their skills are good, the journey becomes a little rocky for them.
Game Effect: At this stage in the path, the PC has improved rapidly and will continue to do so, but it has a price. Increases in Logic, Intuition, Willpower, and Electronics can be purchased for 5 less Karma than normal, but the PC must use the wild die on all Cracking and Electronics tests. This Karma reduction can be used three times, and the PC must wait at least a month of game time between uses. They also must perform at least one run in that month—the gamemaster should not just let them rest for three months and gain the benefit of this quality.
At the end of the three months or three uses of the benefit, the characters’ skills have stabilized, and they are eligible to move to the next step.
同步 Synchronicity
这一步需要支付业力,与之前几步不同。在这一步中,碟客战士让他们的两个倾向协调运作,因此当他们战斗的时候,他们的骇入技能也会提升。
业力花费:8业力
游戏效果:如果碟客进行了一次防御检定或者攻击检定,他们的破解或电子战检定将获得1点极限。他们需要在10个战斗轮内使用它,否则它将会消失。他们不能因此获得另一点极限,除非那点极限已经消失或被使用。
剧透 -   :
This step requires a Karma expenditure, unlike the previous steps. In this step, the decker fighter has their two tendencies working together so that anytime they’re in a fight, their hacking improves.
•    Karma Cost: 8 Karma
•    Game Effect: If the decker ever makes a defensive test or an attack test, they gain a bonus point of Edge to use on Cracking or Electronics tests. They have to use it in 10 combat rounds or it goes away. They cannot earn another point of Edge this way until the previous point has expired or been spent.

训练蒙太奇 Training Montage

在这一特质历程中,碟客开始获得战斗技能,使他们的能力更加多样化使他们成为一个强大的兼修者。如果他们能活那么久的话。
剧透 -   :
In this quality path, the decker starts to gain fighting skills, diversifying their abilities to become a strong hybrid. Assuming they survive long enough.

以小击大 Punching Above Your Weight
为了踏上该道途,角色的近身战斗或枪械技能需要为2级或以上。有了该特质,代表你会开始认真战斗,却发现其他战斗人员也没有对你手下留情。但这并没有使你退缩。
业力花费:4业力
游戏效果:当你用近身战斗或枪械技能对抗有着比你更高等级的敌人时,你获得一点奖励极限——直到他们造成伤害。之后,你不能再对那位对手获得或使用极限。
剧透 -   :
To be eligible for this path, the character must have either Close Combat or Firearms at 2 or higher. With this quality, you begin fighting in earnest, only to find out that other combatants aren’t going to take it easy on you. You refuse, however, to back down.
•    Karma Cost: 4 Karma
•    Game Effect: When you use Close Combat or Firearms against a character who has a higher level in that skill than you do, you gain a bonus point of Edge—until they do damage. After that, you cannot gain or spend Edge against that opponent. You move on from this quality once you have Close Combat or Firearms at 4.
有限专精 Limited Specialization
当你从以小击大移出后,你能购买该特质,只要你在近身战斗或枪械技能中有一个专精。当你的近身战斗或枪械技能到达4级后,你将会从该特质移去下一步历程。你获得一个特定技能,但有时候,你用这个技能会出些岔子。
业力花费:2业力(这是在角色提升阶段的花费;该特质不能在创建角色时购买)
游戏效果:你在近身战斗或枪械技能上获得你所选择的一个专精。当你用这个专精时,将一个普通骰子替换为狂野骰。
该特质在三个月游戏时间或使用该专精十次后消失,以时间更长者为准(whichever comes last)。
剧透 -   :
Once you have moved on from Punching Above Your Weight, you may purchase this quality as long as you do not have a specialization in Close Combat or Firearms. You gain a specific skill, but you’re sometimes erratic when using it.
•    Karma Cost: 2 Karma (this is the cost for purchase during character advancement; this quality cannot be purchased during character creation)
•    Game effect: You receive the specialization of your choice in either Close Combat or Firearms. Whenever you use this specialization, replace on normal die with the wild die. This quality goes away after three months of in-game time or ten uses of the specialization, whichever comes last.
同步 Synchronicity
如同疗愈蓝调历程中的同步。
业力花费:8业力
剧透 -   :
This is the same as the Synchronicity quality inThe Healing Journey quality path above.
•    Karma Cost: 8 Karma

离线 马非鱼

  • 版主
  • *
  • 帖子数: 1179
  • 苹果币: 3
【SC】防守碟客Defensive Decker,p. 76-78
« 回帖 #9 于: 2023-02-28, 周二 01:17:05 »
熊妈妈Mama Bear

你不止对你羽翼之下的图标充满保护欲,你也会由于它们被任何东西或人威胁而变得充满攻击性。如果你成功完成了目视王座(Watch the Throne)或公路监狱(Highway Prison)冒险引子,购买该历程上正面特质的业力售价将不会被翻倍。
剧透 -   :
Not only are you protective of the icons you choose to watch over, you tend to be very aggressive when they’re threatened by anything or anyone. If you completed the Watch the Throne or Highway Prison Break hook, the Karma costs for positive qualities in this path are not doubled.
熊妈妈Mama Bear
当一个设备或者化身连入了你的网络中,它就是在你的保护之下了。
花费:5业力
游戏效果:当你获得熊妈妈时,你必须也选取过度保护特质。你可以用任意时刻的全防动作为任何防御检定提供奖励骰池,甚至包括那些连接到你网络中的化身。当你如此使用全防,获得1点极限。
剧透 -   :
When a device or persona is connected to your network, it’s under your protection.
•    Cost: 5 Karma
•    Game Effect: You must also take the Overprotective quality at the same time you take Mama Bear. You may use the Full Defense anytime action to provide bonus dice to any defense test, even other personas, when they are connected to your network. When you use Full Defense in this way, gain a point of Edge.
 
过度保护 Overprotective
你会更倾向于看到威胁,即使它们并不存在。
花费:5业力
游戏效果:当你进行矩阵侦察检定时,假如一个不能被极限增幅影响的狂野骰。如果这个狂野骰的结果为1,忽略所有骰的出值并且将这次检定视为大失误。这次大失误的效果为你将一个图标误以为是某种矩阵威胁。直到你逼走那个威胁或者解决它,你不能对那个感知威胁使用或者获得极限。
剧透 -   :
You have a tendency to see threats where none are present.
•    Bonus: 5 Karma
•    Game Effect: Whenever you make a Matrix Perception test, add a wild die that cannot be affected by Edge boosts. If the wild die result is a 1, ignore all hits rolled and count this roll as a critical glitch. The effect of this critical glitch is that you misidentify an icon as a Matrix threat. Until you have chased off or dealt with the threat, you may not gain or spend Edge except on actions that target the perceived threat.
灰熊的复仇 Grizzly Revenge
任何针对你队伍的敌人都会因此而后悔。
花费:10业力
游戏效果:当你意识到你小队中或连接到你网络中的任何人成为敌意矩阵行动或物理攻击的对象时,你获得1点极限。这点极限会进入一个额外的极限池,称之为你的复仇池,它不会计入你每轮可获得极限的上限。你的复仇池每轮都可以获得很多点极限,最多能获得7点。如果你的复仇池有7点极限,那就不能获得更多了,直到你把它使用掉为止。只有在针对那些先前动作让你获得极限的目标时,你才能对他们使用复仇池中的极限——比如说在对他们后续攻击的防御检定或矩阵动作中使用。在场景结束或一个小时后(以先结束的为准),你的复仇池就消失了。
剧透 -   :
Anyone who comes at your team is going to regret it.
•    Cost: 10 Karma
•    Game Effect: Whenever you are aware of a hostile Matrix action or physical attack against anyone on your team or connected to your network, gain a point of Edge. This Edge goes to a separate pool, called your Revenge Pool, and doesn’t count towards the maximum number of points of Edge you can gain per round. Your Revenge Pool can gain many points of Edge per round, up to a maximum of 7 total Edge. If your Revenge Pool has 7 Edge, it can’t gain any more until you spend it. You can only spend Edge from your Revenge Pool for Edge Boosts and Actions against targets that have caused it to gain a point of Edge with their previous actions—defense tests made against their further attacks and Matrix actions are eligible. At the end of the scene or after an hour (whichever comes first), your Revenge Pool goes away.

我即要塞I am the fortress

没有人能通过你的防火墙!注意:如果你成功完成了网精要塞(sprite fortress)冒险引子,购买该历程上正面特质的业力售价将不会被翻倍。

防火墙要塞Firewall Fortress
你能够增强你的防御属性,但是会以牺牲隐蔽性为代价。
花费:5业力
游戏效果:当你使用配置矩阵属性动作时,你可以牺牲你的隐匿性属性来提升你的防火墙属性。你的隐匿性属性每降低2点,你的防火墙属性会就提升1点。这被计为你防火墙属性的未调整值,并且可以与其他提升兼容。当你激活这个模式时,你不能在矩阵中静默运行——连接到你网络的化身和设备同样不能。
剧透 -   :
You are able to boost your defenses at the expense of stealth.
•    Cost: 5 Karma
•    Game Effect: When you use the reconfigure Matrix attributes action, you may sacrifice your Sleaze attribute to increase your Firewall attribute. For every 2 points that you reduce your Sleaze attribute by, add 1 to your Firewall. This counts as your Firewall’s unaugmented value and is compatible with other improvements. While you have this mode active, you cannot run silent on the Matrix—and neither can any persona or device that is connected to your network.
无敌综合征 Invincibility Complex
你的矩阵防护防御是如此之好,以至于你会过度自信到自满。
奖励:5业力
游戏效果:当你必须进行防御检定以对抗矩阵行动时,你仅可以使用花费少于3极限的极限增幅与动作。
剧透 -   :
Your Matrix defenses are so good that overconfidence has made you complacent.
•    Bonus: 5 Karma
•    Game Effect: Whenever you must make a defense test against a Matrix action, you may only use Edge boosts and actions that cost 3 or fewer points of Edge.
加固防火墙 Reinforced Firewall
你用某些学过的特殊技巧加固了你的防火墙。
花费:7业力/等级(最高3级)
游戏效果:当你使用“防火墙要塞”提升你的防火墙属性时,任何连接到你网络的东西都会得到对矩阵伤害的防护。对于任何连接到你网络的东西,它们要承受的矩阵伤害都会降低{该特质等级}点。这甚至包括共鸣荆棘以及其他一般情况下不允许减少伤害的情况。
剧透 -   :
Reinforced Firewall You’ve reinforced your Firewall with a few special tricks you’ve learned.
• Cost: 7 Karma/Level (max level 3)
• Game Effect: Whenever you use Firewall Fortress to increase your Firewall attribute, anything connected to your network is protected against Matrix damage. The DV of any Matrix damage taken by anything under the protection of your Firewall is reduced by 1 for each level of this quality. This even applies to Resonance Spike and other effects that do not normally allow the damage to be reduced.
环形监狱 Panopticon

你已经认识到抵御任何危险的关键是在它引起麻烦之前发现并分析它。这需要某种极端程度的警戒。你总是盯着任何可能意味着矩阵危险的线索,但这还不够。你在任何时候都会尝试得到尽可能多传感器的访问权限,以及骇入那些你所怀疑者的设备,好让你能及时留意到背叛的迹象。有些人认为偏执是种病,其他人认为它是一种生存手段。对于你,偏执是种艺术。信任不太可能成为你的核心价值观之一。但是,你依然需要依靠其他人才能完成任务。只有当你为他人辩护时,你的真正潜力才会发挥出来。
如果你成功完成了袭击13号主机(the Assault on Host 13)冒险引子,购买该历程上正面特质的业力售价将不会被翻倍。
剧透 -   :
You have recognized that the key to defending against any danger is noticing and analyzing it before it can cause trouble. This requires a supreme level of vigilance. You are constantly watching for signs of danger from the Matrix, but that’s not enough. You also try to have access to as many sensors as possible at any time, as well as hack into the devices of those who draw your suspicion so that you can watch them for signs of betrayal. Some say paranoia is a disorder, others say it is a survival trait. To you, paranoia is an art form. Trust is not likely to ever be one of your core values. Yet you depend on others in order to get things done. Your true potential is only realized when you’re defending others. If you complete the Assault on Host 13 plot hook, the Karma cost for positive qualities in this path is not doubled.
全域知觉 Panopticon Awareness
你学会如何同时处理多个来源的数据和刺激而不被过载。
花费:3业力
游戏效果:当你花一个仔细观察主要动作时,你可以观察{逻辑属性}个不同的传感器、文件或视角。你会如同那些只观察一个事物的人一样看到同样多的细节。此外,当你用主要动作进行某种侦察检定时(包括矩阵,如果合适的话,也包括星界侦察),获得一个额外的次要动作。
剧透 -   :
You have learned to take in and process multiple sources of data and stimuli without being overwhelmed.
•    Cost: 3 Karma
•    Game Effect: When you spend an Observe in Detail Major Action, you may observe via number of different sensors, files, or perspectives at once equal to your Logic attribute. You pick up details just as well as someone who is focused on only one thing at a time. In addition, whenever you take a Major Action on a Perception test of any kind (including Matrix, or even astral perception, if applicable), gain an additional Minor Action.
黑料抽屉 Dirt Locker
随着时间的推移,你收集到各种能作为把柄的谣言和数据。它并不经常能派上用场,但一旦派上用场,它就是一张王牌。
花费:5业力/等级(最高3级)
游戏效果:你必须有“全域知觉”特质才能选择该特质。当你第一次获得该特质的时候,你必须同样也拿去“老大哥”特质。如果你买除老大哥,那么就要将该特质降低1级。你花了如此多的时间调查人们是否有任何可能对你构成威胁的事情,以至于你现在拥有一个庞大的黑料和八卦库。如果你用一个主要动作参考你的文档,你对单个目标的唬骗、影响、或察言观色检定获得{特质等级}点奖励骰池。你可以用这个为队友提供加值,而不仅限于你自己。如果在黑料抽屉被使用的同一轮中没有进行关联的检定,奖励就会丢失。
剧透 -   :
Over time, you gather and collect various rumors and data that might come in handy as leverage against this person or that. It doesn’t come in handy very often, but when it does, it’s an ace in the hole.
•    Cost: 5 Karma/Level (max level 3)
•    Game Effect: You must have panopticon awareness in order to take this quality. The first time you take this quality, you must also the Big Bad Brother quality. If you ever buy off Big Bad Brother, reduce this quality’s level by 1. You spend so much time looking into people for anything that might be a threat to you that you now have a massive library of dirt and gossip. If you use a Major Action to reference your files, add this quality’s level in bonus dice to a Con, Influence, or Judge Intentions test against a single target. You may use this to provide a bonus to other people on your team, not just for your own test. If no relevant action is initiated in the same round that Dirt Locker is used, the bonus goes away.
老大哥 Big Bad Brother
你还因监视他人——即使是那些你宣称信任的人——而声名狼藉。几乎你认识的每个人似乎都对此感到反感。
奖励:5业力
游戏效果:当你的个人热度提升时,你的一个人脉就会意识到你在监视他并且感到被冒犯。你必须以欠他们人情(或用他们欠你的人情抵)这种方式安抚他们,否则他们的忠诚等级-2。
剧透 -   :
You have also developed a reputation for spying on people, even those you claim to trust. Almost everyone you know seems to take offense at this.
•    Bonus: 5 Karma
•    Game Effect: Whenever your personal heat increases, one of your contacts realizes you’ve been spying on them and takes offense. You must either placate them by owing them a favor (or giving up a favor they owe you), or else lose 2 Loyalty with them.
预先防御者 Prescient Defender
你的警惕有时候会有所回报。及时警告比盔甲更好。
花费:11业力
游戏效果:如果你能通过感官或传感器感知到的人成为了一次你能察觉到的攻击或敌对矩阵动作的目标,你可以用一个任意时刻的次要动作使他们的防御等级+2。你可以如此使用多个次要动作,防御等级的奖励会叠加。
剧透 -   :
Your vigilance pays off sometimes. Timely warnings are better than armor.
•    Cost: 11 Karma
•    Game Effect: If you are aware of an attack or hostile Matrix action against anyone who you can perceive through your senses or sensors, you may spend an anytime Minor Action to provide them with a +2 bonus to Defense Rating. You may spend as many Minor Actions as you have available in this manner, and the bonus to Defense Rating stacks.