采集残骸(造物)Source Monster Hunter's Handbook pg. 24
你可以从怪物的尸体中采集最好的部分作为造物材料。
先决条件:工艺(任意)1级或医疗1级。
效果:你可以尝试一次工艺或医疗检定,就像制造战利品一样,从死亡时间少于一小时的生物那里获得可用的资源。只有CR为1或更高的生物才能产出可用材料。你采集的残骸价值等于生物CR的平方×10gp(从职业等级或模板中得到的CR不计入其中)。这些残骸仅在作为制作炼金物品、精制品、寻常物品或魔法物品的原材料时有价值。使用生物残骸制作的物品必须用合适的材料制成——通常是骨头或兽皮,只有在特殊情况下才使用金属。制作物品时,采集残骸提供的价值不能超过成本的四分之一。采集来的残骸2天后就会腐烂(除非用来造物或以某种方式保存)。以这种方式采集的生物残骸在大多数定居点都不能买卖。
尽管任何角色都可以从击败的生物身上获取战利品以用作装饰或用于角色扮演,但以下专长允许角色赋予其从怪物尸骸中采集的战利品以功能性。这些专长类似于造物专长,只不过制造战利品需要通过单一工艺检定或医疗检定,它们是非魔法的,且提供的好处通常具有时限。制造战利品的检定DC等于15+生物CR,制造一份战利品所需的分钟数等于生物CR数量。
Harvest Parts (Item Creation)
Source Monster Hunter's Handbook pg. 24
You can extract the choicest parts from a monster’s carcass to use as resources when crafting items.
Prerequisites: Craft (any) 1 rank or Heal 1 rank.
Benefit: You can attempt a Craft or Heal check, as though making a trophy, to gain usable resources from a creature that has been dead for less than an hour. Only creatures with a CR of 1 or higher yield usable parts. The value of the parts you harvest is equal to the creature’s CR squared × 10 gp (increases to CR derived from class levels or templates do not contribute to this value). This value can be used only as raw materials for crafting alchemical, masterwork, mundane, or magic items. Items crafted using creature parts must be made of a suitable material—typically bone or hide, with metal only in extraordinary cases. No more than a quarter of a crafted item’s cost can be supplied with harvested parts. Harvested parts remain usable for 2 days before they rot (unless used to craft objects or somehow preserved). Creature parts that are harvested in this manner can’t be bought or sold in most settlements.
Crafting Trophies
Although any character can take trophies from fallen creatures for cosmetic or roleplaying purposes, the following feats allow characters to derive functionality from items they salvage from monstrous corpses. These feats work similarly to item creation feats, except trophies are created using a single Craft or Heal check, they are nonmagical, and the benefits they provide are typically temporary. The DC of such a check is equal to 15 + the creature’s CR, and creating a trophy takes a number of minutes equal to the creature’s CR.
骇人饰物(造物)Source Monster Hunter's Handbook pg. 24
你用敌人留下的纪念品来装饰你的装备。
先决条件:采集残骸。
效果:你可以进行一次工艺或医疗检定,以尝试从死亡时间少于一小时的生物身上制造一种特殊的饰品类战利品。如果你或你的盟友没有杀死该生物,你将在此检定上承受-4的罚值。你每天可以制造每角色等级一份饰品。每具尸体提供可以提供足以制造一件饰品的材料,尸体的体型每比中等大一级便能多提供制造一份饰品所需的材料。你可以在每个未被占用的魔法物品栏位中佩戴一份饰品。当你制作一份饰品时,你可以选择它的效果是影响AC、攻击骰、CMB、CMD、豁免检定或是技能检定。在对抗与该饰品来源有着相同生物类型的生物时,一份饰品可以在选定的效果上提供等同于怪物CR除以4(向下取整,最小值为1)的士气奖励。此加值对同种生物增加1(因此一个红龙之爪提供了对红龙增加的加值,而不是所有种类的龙)。一份饰品的效果保持1天,在制造时你的检定结果每超过DC5点就能延长1天。你可以将饰品送给他人,但被送出的饰品士气奖励等于怪物的CR除以6(最低为0),并且只在24小时内有效。
Grisly Ornament (Item Creation)
Source Monster Hunter's Handbook pg. 24
You adorn your gear with mementos from your foes.
Prerequisites: Harvest Parts.
Benefit: You can attempt a Craft or Heal check to craft a special type of trophy called an ornament from part of a creature that’s been dead for less than an hour. You take a –4 penalty on this check if you or an ally didn’t slay the creature. You can craft one ornament per character level per day. Each corpse provides enough material for one ornament plus one additional ornament per size category above Medium. You can wear one ornament in each magic item slot not already occupied by another item. When you craft an ornament, you choose whether it affects Armor Class, attack rolls, CMB, CMD, saving throws, or skill checks. The ornament provides a morale bonus equal to the monster’s CR divided by 4 (round down, minimum 1) to the selected statistic against creatures of the same creature type as the source of the ornament. This bonus increases by 1 against creatures of the exact same variety (so a red dragon’s talon provides the increased bonus against red dragons but not all dragons). An ornament remains effective for 1 day, plus 1 additional day for every 5 by which you exceed the DC to craft it. You can give ornaments to others, but gifted ornaments have a morale bonus equal to the monster’s CR divided by 6 (round down, minimum 0) and remain effective for only 24 hours.
怪物工匠(造物)Source Monster Hunter's Handbook pg. 24
你可以将野兽的碎片编织到你的魔法物品中。
先决条件:制造奇物,骇人饰物,采集残骸。
效果:每当你使用骇人饰物专长时,你可以将通过采集残骸而制成的饰品永久地制造成一个奇物。这种饰品没有持续性效果,但是每天一次,你能以自由动作激活一个完整的饰品来在1分钟内获得它的全部效果。你可以通过花费8小时的工作和100 gp×怪物的CR来将一份饰品整合到一个奇物中(或替换其现有的饰品)。
Monstrous Crafter (Item Creation)
Source Monster Hunter's Handbook pg. 24
You can weave pieces of beasts into your magic items.
Prerequisites: Craft Wondrous Item, Grisly Ornament, Harvest Parts.
Benefit: Whenever you use the Grisly Ornament feat, you are able to permanently integrate one ornament you have crafted using the harvested creature parts into a wondrous item. The ornament grants no ongoing benefits, but once per day you can activate an integrated ornament as a free action to gain its full benefits for 1 minute. You can integrate an ornament into a wondrous item (or replace an item’s existing ornament) by spending 8 hours of work and 100 gp × the creature’s CR.
梅花步(战斗)Source Monster Hunter's Handbook pg. 15
你可以伤害一个使用战技对付你的敌人。
先决条件:敏捷13, 闪避。
效果:计算CMD时,你从闪避专长获得的AC加值增加到+2。当一个生物对你使用战技且失败时,你对该生物的攻击骰获得+2环境加值,直到你下一轮结束。
Punishing Step (Combat)
Source Monster Hunter's Handbook pg. 15
You can hurt a foe that uses a combat maneuver against you.
Prerequisites: Dex 13, Dodge.
Benefit: Your bonus to AC from the Dodge feat increases to +2 when calculating your CMD. When a creature attempts a combat maneuver against you and fails, you gain a +2 circumstance bonus on attack rolls against that creature until the end of your next turn.
精通梅花步(战斗)Source Monster Hunter's Handbook pg. 14
你知道如何利用毁灭性的袭击。
先决条件:敏捷13,闪避,梅花步,BAB+8。
效果:在对抗冲锋攻击时,你从闪避专长获得的AC加值增加到+2。当一个生物对你冲锋且攻击失手时,在你下回合结束前,你对其进行的下一次近战攻击中,该生物失去AC上的敏捷加值。如果一个生物在多次攻击中失手(如使用猛扑能力),在下轮结束前,该生物每这样失手一次,你就有一次对其发起的攻击可以对抗其措手不及AC。
Improved Punishing Step (Combat)
Source Monster Hunter's Handbook pg. 14
You know how to take advantage of a devastating charge.
Prerequisites: Dex 13, Dodge, Punishing Step, base attack bonus +8.
Benefit: Your bonus to AC from the Dodge feat increases to +2 against charge attacks. When a creature charges you and misses with its attack, it loses its Dexterity bonus to AC against the next melee attack you make against it before the end of your next turn. If a creature misses with multiple attacks (such as when using the pounce ability), you can make one such attack against the creature’s flat-footed AC before the end of your next turn for each of that creature’s attacks that missed you.
博学施法者Source Monster Hunter's Handbook pg. 19
你对对手的海量知识可以让你更有效地对他们施法。
先决条件:知识(奥秘、地城、本地、自然、位面或宗教)5级,CL7。
效果:当你选择此专长时,选择一个你至少5级的知识技能。当你通过这个知识技能的检定成功识别出一个生物的能力和弱点时,你可以少获得一条信息,从而在克服该生物法术抗力(如果有)的施法者等级检定中获得+3加值。如果你选定的知识技能达到10级或更高,你可以少获得两条信息来增加这个加值到+5。
通常:你可以多次选择本专长。每次你选择这个专长时,你必须选择一个不同的知识技能。
Knowledgeable Spellcaster
Source Monster Hunter's Handbook pg. 19
Your vast knowledge of opponents lets you more effectively cast spells on them.
Prerequisites: Knowledge (arcana, dungeoneering, local, nature, planes, or religion) 5 ranks, caster level 7th.
Benefit: When you select this feat, choose one Knowledge skill in which you have at least 5 ranks. When you succeed at a check with that Knowledge skill to identify a creature’s abilities and weaknesses, you can learn one less piece of information in order to gain a +3 bonus on caster level checks to overcome that creature’s spell resistance (if any). If you have 10 or more ranks in the selected Knowledge skill, you can learn two fewer pieces of information to increase this bonus to +5.
Normal: You can take this feat multiple times. Each time you take this feat, you must select a different Knowledge skill.
迷宫专家Source Monster Hunter's Handbook pg. 15
你有近乎完美的方向感。
先决条件:技能专攻(生存),生存5级。
效果:在避免迷路以及判断是否已经迷路时,你在生存检定上获得+4加值。你在逃离迷宫时的智力检定获得+4加值,包括逃离迷宫术。每天一次,你可以靠直觉判断从岔路口(或其他交叉路口)走一个特定的方向是安全还是危险。它的作用类似于占卜术,不同的是它依据在某一特定方向上的旅行得到吉或凶。
Maze Expert
Source Monster Hunter's Handbook pg. 15
You have a near-perfect sense of direction.
Prerequisites: Skill Focus (Survival), Survival 5 ranks.
Benefit: You gain a +4 bonus on Survival checks to avoid becoming lost and to determine whether you are lost. You also gain a +4 bonus on Intelligence checks to navigate mazes, including to escape a maze spell. Once per day, you can use your intuition to determine whether traveling a particular direction from a fork in the road (or other junction) might be productive or dangerous. This functions like the augury spell, except it provides weal or woe based on traveling in a particular direction.
怪物雷达Source Monster Hunter's Handbook pg. 7
你对奇异生命形式的了解使你能熟练地洞穿它们的伪装,发现它们的藏身之处。
先决条件:技能专攻(知识[任意]),知识(任意)3级。
效果:你可以用知识检定代替对抗生物的易容和隐匿的察觉检定,以及追踪生物的生存检定。你必须在与对应生物类型(探路者RPG CRB 99-100)相关的知识上有3个等级。
Monster Spotter
Source Monster Hunter's Handbook pg. 7
Your knowledge of strange life forms makes you adept at piercing their disguises and detecting their hiding places.
Prerequisites: Skill Focus (Knowledge [any]), Knowledge (any) 3 ranks.
Benefit: You can substitute a Knowledge skill for opposed Perception checks against creatures’ Disguise and Stealth checks, and for Survival checks to track creatures. You must have 3 ranks in the Knowledge skill that corresponds to the creature’s type (Pathfinder RPG Core Rulebook 99–100).
怪物伪装Source Monster Hunter's Handbook pg. 15
你可以把自己伪装成一个人形怪物。
先决条件:易容5级,知识(自然)5级。
效果:你可以使用易容技能伪装成人形怪物,受到-5惩罚。伪装成人形怪物需要1d3小时。
Monstrous Disguise
Source Monster Hunter's Handbook pg. 15
You can disguise yourself as a monstrous humanoid.
Prerequisites: Disguise 5 ranks, Knowledge (nature) 5 ranks.
Benefit: You can use the Disguise skill to emulate creatures of the monstrous humanoid type, at a –5 penalty. Creating a monstrous humanoid disguise takes 1d3 hours.
怪物假面Source Monster Hunter's Handbook pg. 15
当你伪装成一个人形怪物,你可以获得它的一些能力。
先决条件:怪物伪装,易容9级,知识(自然)9级。
效果:当你使用怪物伪装专长扮作人形怪物时,你可以从以下列表里获得该生物一个能力的低等版本:攀爬速度10尺,飞行速度20尺(笨拙),游泳速度20尺,DR3/魔法,或对一种能量类型的5点抗力。以这种方式伪装需要额外1小时和500gp。在你完成伪装后,由此专长获取的能力每小时有25%的几率失效(译:没弄明白这个意思是时灵时不灵还是说失效后就再也不行了)。8小时后,这个伪装就会自动瓦解。
Monstrous Masquerade
Source Monster Hunter's Handbook pg. 15
When you disguise yourself as a monstrous humanoid, you can gain some of its qualities.
Prerequisites: Monstrous Disguise, Disguise 9 ranks, Knowledge (nature) 9 ranks.
Benefit: When you use the Monstrous Disguise feat to assume the shape of a monstrous humanoid, you can gain a rudimentary version of one of that creature’s abilities selected from the following list: climb 10 feet, fly 20 feet (clumsy maneuverability), swim 20 feet, damage reduction 3/magic, or resistance 5 to one energy type. Preparing a disguise in this way takes 1 additional hour and costs an extra 500 gp. The bonus ability granted by this feat has a 25% chance to cease functioning every hour after you apply the disguise. This disguise automatically falls apart after 8 hours.
大海捞针Source Monster Hunter's Handbook pg. 15
一旦你发现了你正在追踪的生物的痕迹,你就不会被让它溜走。
先决条件:技能专攻(察觉),察觉3级。
效果:你可以用察觉(而非生存)来追踪痕迹。当你使用察觉技能追踪一个生物后,你在1小时内避免被该生物突袭的察觉检定中获得+2洞察加值。如果你的察觉达到10级或更高,这个加值增加到+4。
Needle in a Haystack
Source Monster Hunter's Handbook pg. 15
Once you have even the trace of a creature you’re tracking, you can’t be thrown off the trail.
Prerequisites: Skill Focus (Perception), Perception 3 ranks.
Benefit: You can use Perception (rather than Survival) to follow tracks. After you track a creature using the Perception skill, you gain a +2 insight bonus on Perception checks to avoid being surprised by that creature for 1 hour. If you have 10 or more ranks in Perception, this bonus increases to +4.
安抚动物Source Monster Hunter's Handbook pg. 9
你能让发狂的动物平静下来。
先决条件:野性认同职业特性。
效果:以一个整轮动作,你能尝试安抚一个对你或你的盟友有敌意的智力为1或2的动物或魔法兽。你尝试野性认同检定(DC = 10 +目标HD+目标魅力调整值)。如果你成功了,目标对你和你的盟友的态度在1分钟内变得冷漠,并且在这段时间内不会攻击。如果目标在这段时间内被攻击,或者在1分钟后可以看到你或你的盟友,它将再次成为敌人。一个生物在24小时内只能被这种效果影响一次。
特殊:动物伙伴和受魔法控制的生物更难平静;对这些生物的DC等于15 +目标HD+目标魅力调整值。动物伙伴也会将忠诚能力提供的意志豁免加值加到这个DC上,攻击动物的主人也会打破这个效果。动物伙伴的主人可以引导动物再次攻击,但是这个驯养动物检定的DC会根据你的野性认同的调整值增加。
Pacify Animal
Source Monster Hunter's Handbook pg. 9
You are able to calm rampaging animals.
Prerequisites: Wild empathy class feature.
Benefit: As a full-round action, you attempt to mollify an animal or magical beast with an Intelligence score of 1 or 2 and an attitude of hostile toward you or your allies. You attempt a wild empathy check (DC = 10 + the target’s Hit Dice + the target’s Charisma modifier). If you succeed, the target’s attitude toward you and your allies becomes indifferent for 1 minute, and it does not attack during this time. If the target is attacked during this time or if the target can see you or your allies after 1 minute, it becomes hostile again. A creature can be affected by this pacification attempt only once in a 24-hour period.
Special: Animal companions and creatures under magical compulsion are harder to pacify; the DC for such creatures equals 15 + the target’s Hit Dice + the target’s Charisma modifier. An animal companion also applies its bonus on Will saves from the devotion ability to this DC, and attacking the animal’s master also breaks this effect. An animal companion’s master can direct the animal to attack again, but the DC of this Handle Animal check is increased by your wild empathy modifier.
不羁者(战斗)Source Monster Hunter's Handbook pg. 7
你尤其擅长于对抗附肢的抓取和带触须的恐怖生物。
先决条件:敏捷13。
效果:当一个生物近战攻击命中你并试图攫抓时,它会引发你的借机攻击,除非它拥有精通擒抱专长。如果你的攻击命中了对手,在计算其对你擒抱的战技检定罚值时,你视为多造成5点伤害。
通常:进行攫抓的生物不会触发机会攻击。
Resisting Grappler (Combat)
Source Monster Hunter's Handbook pg. 7
You are especially adept at fighting off the grabbing appendages of aberrations and other tentacled horrors.
Prerequisites: Dex 13.
Benefit: When a creature hits you with a melee attack and attempts to use the grab ability, it provokes an attack of opportunity from you unless it has the Improved Grapple feat. If you hit the opponent with your attack, treat the damage you deal as 5 higher when calculating the penalty on the attacker’s combat maneuver check to grapple you.
Normal: Creatures using the grab ability does not provoke attacks of opportunity.
共享狩猎目标(战斗)Source Monster Hunter's Handbook pg. 5
当你与同伴共同作战时,你们可以熟练地干掉特定的目标。
先决条件:猎手羁绊职业特性,狩猎目标职业特性。
好处:在对抗你的狩猎目标时,受益于你猎手羁绊提供的宿敌加值的盟友可以获得额外的好处。受益的盟友对你狩猎目标的攻击骰获得+1洞察加值,确认重击时此加值增加到+4。
如果你的猎手羁绊是一个动物伙伴,当你指定一个狩猎目标后,你的动物伙伴将获得你的狩猎目标的全部益处。
Shared Quarry (Combat)
Source Monster Hunter's Handbook pg. 5
When working together, you and your companions are skilled at taking down particular targets.
Prerequisites: Hunter’s bond class feature, quarry class feature.
Benefit: Allies sharing your favored enemy bonuses from hunter’s bond gain an additional benefit against a creature you’ve denoted as your quarry. Affected allies gain a +1 insight bonus on attack rolls against your quarry; this bonus increases to +4 on attack rolls to confirm critical hits against your quarry.
If your hunter’s bond is with an animal companion, your companion gains the full benefits of your quarry class feature. when you denote a quarry.
解除石化专家Source Monster Hunter's Handbook pg. 15
你可以用你的恩惠把石化的受害者变回肉身。
先决条件:圣骑士12级,圣疗职业特性,恩惠职业特性。
效果:你获得了一种独特的恩惠,可以帮助石化的受害者。当你使用圣疗治疗伤害时,你可以对目标模仿解除石化的效果,使用你的圣骑士等级作为你的施法者等级。这格能力只对石化的生物起作用,对其他石头不起作用。
Stone to Flesh Savant
Source Monster Hunter's Handbook pg. 15
You can use your mercies to transform petrified victims back to flesh.
Prerequisites: Paladin level 12th, lay on hands class feature, mercy class feature.
Benefit: You gain a unique mercy, which aids victims of petrification. Whenever you use your lay on hands ability to heal damage, you can emulate stone to flesh on the target, using your paladin level as your caster level. This functions only on a creature that has been petrified, and it has no effect on other stone.