1.关于擒抱-压制-捆绑的整个流程,以下是否正确?
第一轮-擒抱,第二轮-维持擒抱并转为压制,第三轮-移动动作掏绳子(?),标动维持擒抱并捆绑。
2.压制是一个持续的过程么?
例如:
第一轮-擒抱,第二轮-维持擒抱并转为压制之后,第三轮维持擒抱后选择“造成伤害”,此时对方是依旧处于被压制状态么?亦或者每轮都要在维持擒抱成功后的动作,选择压制才能保持压制。
3.防止对方用“逃脱”技能逃离,或者用战技检定解除擒抱的CMD,和“抵御擒抱的CMD”是同一个数值么?
例如:
人类拳师的天赋职业奖励:由拳师选择两种战技,在抵御这些战技时,CMD获得+1加值。
选择战技为擒抱,那么这个CMD仅用于“被对方擒抱”时,还是可用于问题中提出的情况呢?(因为看到用规则书挣脱擒抱那里的描述是“进行一次战技检定以挣脱对手的擒拿(DC为擒抱者的CMD))”
EX.拳师变体Verdant Grappler的Green Grasp能力,莫非用处是不用随身带绳子?还是说压制完自动就绑上了?(看到without needing to retrieve rope or use a hand to hold the rope的字样)英文功底不足请见谅 :em032 :em032。
At 2nd level, a verdant grappler gains Improved Grapple as a bonus feat. At 3rd level, she must choose grapple as her first combat maneuver for maneuver training. When she pins a creature, she can cause roots and vines to burst from the ground (no matter the surrounding terrain), allowing the verdant grappler to attempt to tie up the creature without needing to retrieve rope or use a hand to hold the rope; as usual, a tied-up creature is pinned and not helpless. The verdant grappler must remain within 30 feet of the tied-up creature, or the vines automatically release it. She can tie up only one creature at a time with green grasp.
This replaces the bonus feat gained at 2nd level and alters maneuver training.