作者 主题: 龙杂志#359传奇龙种:时光龙  (阅读 11774 次)

副标题: p36-41,渣翻请指教

离线 鸽子不咕

  • Peasant
  • 帖子数: 15
  • 苹果币: 0
龙杂志#359传奇龙种:时光龙
« 于: 2021-06-27, 周日 21:57:55 »
龙种与时间的关系有些独特,随着时间流逝它们的力量会越来越强而不会因为漫长岁月的积累导致身体衰弱或老年痴呆。而就有这么一种龙以完全独属于它的方式与时间相互作用着:呼吸时间,吞食时间,作为物质化的具象成为时间本身的一部分。传奇龙种时光龙,大概可以说是所有龙类中最稀有最强大的那种了罢(甚至可能抗衡龙类神祗).

EPIC DRAGON QUALITIES传奇龙种特性
首次出现在传奇等级手册的传奇龙种与真龙有相同的通常特性:它们都是巨大的有翼爬行生物——有着12个年龄层,强力的喷吐武器和多种物理攻击方式。传奇龙种区别于常见龙种的特点在于它们更大的体型(即使是雏龙也是超大型),更长的寿命(和年龄层上升时更大幅度的能力增长)以及他们所掌握的那些不寻常的能量力或概念(这里是时间)。

常见龙类很容易根据阵营和性情分类,但传奇龙种往往有更大的个体差异。传奇龙种很大程度上倾向于中立阵营,因为比起征服其他生物或是为大众谋福祉,传奇龙种们更乐意关心自己的兴趣爱好,从而避免于阵营的极端性以及其引发的冲突。传奇龙种展现的个性之多样甚至可能超乎人类:一些是自私且暴脾气的隐士,而另一些则为正义或邪恶而战(如同天使或恶魔那样的阵营异界生物一般)。然而,大多数传奇龙种和其他龙类一样觊觎并收藏财宝,但他们的收藏品会更倾向于魔法,知识和精美的艺术品,而钱币会少些。

所有传奇龙种讲龙语。

Combat战术
传奇龙种拥有所有怪物手册所说的标准龙类的战斗特点。然而即使是雏龙也是超大型所以可以进行尾扫和碾压攻击。其他龙类面对那些最古老的传奇龙种如此骇人的身体大小都会相形见绌。(ps:这里好像自相矛盾了,超大型应该是没有尾扫的。)

虽然没有超巨型之上的体型类别存在,但那些最古老的传奇龙种比起其他超巨型龙类拥有下表所示的更大的威胁范围和更高的攻击伤害,此外,最古老的传奇龙种的喷吐武器也比大多数的超巨型龙类距离更远。这些传奇龙种的体型调整值仍然是-8。文章附带的表格和传奇等级手册将这种体型标注为“超巨型+”(超超巨型jpg)。

传奇龙种的雏龙拥有某些常见龙类更年长时才能获得的能力,包括气势凶猛,法术和法术抗力。拥有超过20 施法者等级的传奇龙种20级后每3级就会获得一次“进阶法术位”专长作为额外奖励。任何传奇龙种都可以选择满足先决条件的传奇专长。

类法术能力强效: 传奇龙种可以将“类法术能力强效”专长应用于每日使用次数大于等于2的类法术能力中。如果是有使用次数限制的类法术能力,它可以强效这项能力两次。如果传奇龙种可以随意使用某一项类法术能力,那么它就能不消耗次数地强效该能力。传奇龙种选择此专长时不需要指定某一项类法术能力;它可以将此专长应用于它所拥有的所有类法术能力。

类法术能力极效: 传奇龙种可以将“类法术能力极效”专长应用于每日使用次数大于等于3的类法术能力中。如果是有使用次数限制的类法术能力,它可以强效这项能力三次。如果传奇龙种可以随意使用某一项类法术能力,那么它就能不消耗次数地强效该能力。传奇龙种选择此专长时不需要指定某一项类法术能力;它可以将此专长应用于它所拥有的所有类法术能力。

传奇龙种比常见龙类飞得更快,可以飞行更远的距离。

除了这里提到的,传奇龙种遵循怪物手册中真龙的所有通常信息。

传奇龙种的飞行速度
            250尺     300尺      350尺
一小时
正常       40里      50里       60里
急行       80里     100里      120里
一天
正常      320里     400里      480里
剧透 -   :

时光龙 总是绝对中立

炭灰色的鳞片紧紧贴着肉体,没有起伏的隆起,呈现出一种光滑的外观。双眼环绕着的黑色鳞片形状好似假面又好似沙漏,12条黑鳞条纹如同树木般年轮间隔不均匀地显现在它的身体之上。它的后脑盖延伸出一根日冕形状的尖角,足足有一个头部的长度。三角形双翼从背上最窄的地方展开铺成沙漏的形状。突出的尾部末梢分叉成两根不同长度的尖刺状钉尾。

剧透 -   :
喷吐武器(su):时光龙有两种类型的喷吐武器,毁坏时光束和放逐时光锥。处于毁坏时间束范围的生物和物体受到老化1年/年龄层(无豁免);生物受到1点体质伤害/年龄层(强韧过减半),物体失去1点硬度/年龄层(强韧过减半)。处于放逐时光锥范围的生物会消失,1轮/年龄层不能行动(意志过无效)。这些生物并不是在“时间停止time stop”法术效应下,他们是被扔到数轮后的未来时,直到时间流追上他们前实际上他们并不存在。

时间操控(su):一头时光龙生来就对时间的流动和它自己在时间流中的位置有一定程度的控制力。从孵化起,时光龙就可以加速自己的行动相对于他人更快。以一个自由动作,时光龙可以自己更快速地行动,如同受到“加速术haste”法术效应下行动每日5轮。该效应的使用时间无需是连续的轮次。
时光龙对缓慢术slow效果免疫。

时间停止(sp)以一个标准动作,时光龙可以随意施放时间停止 time stop。但它并不能完全脱离当前时间流,必须在两次使用之间等待2d4轮。

龙语之潮Draconic Surge(EX)每日一次以一个迅捷动作,幼龙及更老能从未来借取时间。这本轮内时光龙获得一个额外的标动或移动动作。老年龙及更老能使用这个能力每日两次。

时间掌控(su):由于时光龙对自身与时间流联系的更强控制力(某种意义上更弱的),成年及更老的时光龙持续受到加速术haste效应影响。时光龙不能抑制此能力,如果该效果被解除,它将在时光龙的下一个回合开始时自动恢复(这无需时光龙的任何行动或有意识思考)。控制力的增强也允许成年及更老的时光龙更有效地穿梭时间流。现在它仅须在两次使用之间等待1d4轮就可以使用时间停止 time stop类法术能力。

缓慢灵光(su):古龙及更老的时光龙不仅对时间拥有神一般的控制力,还能少许影响周围的空间。它可以散发缓慢术灵光范围10尺/年龄层持续10轮/日。选择散发缓慢灵光是一个自由动作,时光龙希望维持此效果的每一轮都必须使用该动作。该效应的使用时间无需是连续的轮次。在灵光范围开始回合的生物自动受到缓慢术影响(无豁免)。

时光化身(Ex)一旦时光龙活到太古龙阶段,时光龙与时间流错综复杂的联系使它几乎能够随意地穿梭时间。这允许太古时光龙使用时间停止time stop类法术能力只间隔1轮。此外,太古时光龙对任何持续时间超过”立即”的来自其他生物的法术或效应免疫,以及那些依赖时间推移的效应(如脱水、疾病、中毒和饥饿)。它不会免疫来自自己的非立即持续时间的法术和效应。因为太古时光龙穿梭到可能未来的能力,每次投20面骰时都骰两枚取较好结果。最后,太古时光龙可以旅行到时间过去和可能的未来。这样的旅行需要准备,不能在战斗轮中施展。参见“穿越时间”边栏。

类法术能力:时间停止time stop随意使用(雏龙及更老间隔2d4轮;成年及更老间隔1d4轮;太古龙间隔1轮);缓慢术slow每日3次(青少年及以上)

技能:所有知识技能和语言是时光龙本职

边栏TRAVELING THROUGH TIME时间旅行
一般来说,时光龙希望探索的过去或未来越深入,它就须要消耗越多的资源。
这些准备的细节和时间旅行的详情,都不在本文的讨论范围内,只有当PC愿意(或不知情地)成为时间之龙的帮手时,才会真正影响他们。至少的一点是,时光龙必须花几分钟的时间准备来冥想和为旅途做好身心准备。
关于这个话题的更多信息,参见DRAGON #350 Chronomancy的“时间旅行战役”侧栏。


传奇龙种攻击
体型       1啮咬    2爪抓   2翼击  1尾击    1碾压   1尾扫
超大型     2d8      2d6     1d8     2d6      2d8    ——
巨型        4d8      2d8     2d6     2d8      4d6    2d6
超巨型     4d8      4d6     2d8     4d6      4d8    2d8
超巨型+   6d6      4d8     4d6     4d8      6d6    4d6

传奇龙种占据,触及和喷吐武器
体型         占据    触及(啮咬)   束形     锥形
超大型     15尺   10尺(15尺)  100尺   50尺
巨型        20尺   15尺(20尺)  120尺   60尺
超巨型     30尺   20尺(30尺)  140尺   70尺
超巨型+   40尺   30尺(40尺)  160尺   80尺
1.束形通常 5 尺高 5 尺宽
2.锥形高和宽等于长度

剧透 -   :

时光龙的各项数值依年龄列表
年龄  体型          生命骰(hp)           力量   敏捷  体质  智力  感知  魅力  基本攻击/擒抱  攻击  强韧 反应 意志 喷吐(DC)  气势凶猛DC
雏龙  超大型     44d12+396(682)    47     10     29    30    37    30    +44/+70      +60    +33  +24  +37   1(41)      42
幼龙  巨型        49d12+539(857)    51     10     33    34    41    34    +49/+81      +65    +37  +26  +41   2(45)      46
少年  巨型        54d12+702(1053)   55    10     37    38    45    38    +54/+88      +72    +42  +29  +46   3(50)      51
青少年 巨型      59d12+885(1268)   59    10     41    42    49    42    +59/+95      +79    +46  +31  +50   4(54)      55
青年  超巨型     64d12+1088(1504) 63    10     45    46    53    46    +64/+106     +82    +51  +34  +55   5(59)      60
成年  超巨型     69d12+1311(1759) 67    10     49    50    57    50    +69/+113     +90    +55  +37  +59   6(63)      64
壮年  超巨型     74d12+1554(2035) 71    10     53    54    61    54    +74/+120     +97    +60  +40  +64   7(68)      69
老年  超巨型     79d12+1817(2330) 75    10     57    58    65    58    +79/+127     +104   +64  +42  +48   8(72)      73
极老  超巨型+   84d12+2125(2677) 79    10     61    62    69    62    +84/+134    +111   +69   +45  +73   9(77)      78
古龙  超巨型+   89d12+2403(2981) 83    10     65    66    73    66    +89/+141    +118   +73   +47  +77   10(81)     82
上古龙超巨型+  94d12+2726 (3337)87    10     69    70    77    70    +94/+148    +125   +78   +50  +82   11(86)     87
太古龙超巨型+  99d12+3069 (3712)91    10     73    74    81    74    +99/+155    +132   +82   +52  +86   12(90)     91
剧透 -   :

时光龙的能力依年龄列表
年龄    速度                                  先攻                                AC                                        特殊能力                                         施法等级  法术抗力     挑战等级
雏龙   40尺,飞行300尺(普通)      +0    42(-2体型,+44天生)接触8措手不及42                 伤害减免10/传奇,时间操控,时间停止  4th             35             26
幼龙   50尺,飞行350尺(不良)      +0    45(-4体型,+49天生)  接触6措手不及45               龙语之潮,每日1次                            7th             42             33                                             
少年   50尺,飞行350尺(不良)      +0    50(-4体型,+54天生)接触6措手不及50                 伤害减免15/传奇                              10th            48             39                                           
青少年 50尺,飞行350尺(不良)     +0    55(-4体型,+59天生)接触6措手不及55                  缓慢术                                           13th            54             45 
青年   60尺,飞行350尺(笨拙)      +0    56(-8体型,+64天生)接触2措手不及56                 伤害减免20/传奇,伤害减免10/—        16th             62             53                                                 
成年   90尺,飞行380尺(笨拙)      +0    62(-8体型,+69天生,+1闪避)接触3措手不及61        时间掌控                                        19th             69             60                               
壮年   90尺,飞行380尺(笨拙)      +0    66(-8体型,+74天生,+1闪避)接触3措手不及66        伤害减免20/传奇 伤害减免15/—          22nd            76             67                           
老年   90尺,飞行380尺(笨拙)      +0    71(-8体型,+79天生,+1闪避) 接触3措手不及71       龙语之潮  每日2次                             25th            82             73         
极老   100尺,飞行380尺(笨拙)    +0    76(-8体型,+84天生,+1闪避) 接触3措手不及76       伤害减免20/—                                  28th             79            70           
古龙   100尺,飞行380尺(笨拙)    +0    81(-8体型,+89天生,+1闪避) 接触3措手不及81       缓慢灵光                                          31th            85             76
上古龙 100尺,飞行380尺(笨拙)   +0    86(-8体型,+94天生,+1闪避) 接触3措手不及86                                                             34th            91             82     
太古龙 100尺,飞行380尺(笨拙)   +0    91(-8体型,+99天生,+1闪避) 接触3措手不及91        时光化身                                          37th           99              90
剧透 -   :


Ecology 生态
时间的流逝不能杀死时光龙。唯有灾难或其他生物才有可能杀死它,它们是唯一真正永生的非神性巨龙。因为它们与时间流的独特联系,时光龙的年龄层随机成长。因此,时光龙的年龄层并不能估算它的年龄。如下表所示,为时光龙的每年龄层投骰来获知它需要多长时间进入下一年龄层(并估计它的实际年龄)。

太古龙以下的时光龙可以几个月不吃东西,但这样做会让它们无精打采。作为龙它们可以吃任何东西而且经常这样做,以避免猎取活物带来的麻烦。

D%#1           时间
小于等于5      5d12分
06-15           1d12小时
16-25           1d6天
26-35           1d4周
36-45           1d12月
46-65           1d10年
66-85           1d10十年
86-00           1d10世纪
大于00         1d2千年
#1每年龄层为投骰结果+5
剧透 -   :

环境:时光龙可以生活在任何有空气的地方。它们喜欢把巢穴建在偏远的地方,尽管作为半迁徙动物,它们很少在一个地方住几年。太古时光龙经常将它们的巢穴迁移到某个遥远的时间点,比如在类人生物兴起前或者衰落后.

典型特征:时光龙雏龙的鳞片呈银白色,没有黑色条纹或眼部面甲。当它生长到接近幼龙时,它的面甲和条纹开始长出,鳞片变暗。黑色条纹随着时光龙年岁的推移而逐渐变化,每道条纹在生长过程中沿着它的身体向后移动,到尾巴末端消失并再次出现在它的面甲附近。

Society社会
时光龙没有社会。他们远离彼此和其他生物,更愿意花时间与神和强大的不朽者交往。大约千年一次,四到十只的时光龙会为了繁殖聚在一起。一旦这个群体里所有的雌性龙都受精了,这些龙就会解散并很可能彼此再不相见。

Treasure财宝
时光龙很少会对它们的收藏付出太多精力,它们在漫长的岁月中里数百次地放弃并重建它们。时光龙会小心翼翼地守护着宝藏中任何可以计时的物件,从普通的日晷乃至机械制造的神奇水钟。

SAMPLE TIME DRAGON时光龙范例
GIOTRACTUSZEIT      CR24
时光龙雄性雏龙
绝对中立超大型龙类
先攻:+0;60尺盲感,120尺黑暗视觉,锐利视觉,昏暗视觉;聆听+60,侦查+60
光环:气势凶猛(30尺。DC42)
语言 通用语,天界语,龙语+55种地区和种族语言

AC 52,接触8,措手不及52(-2体型,+44天生)
Hp 682(44HD);伤害减免10/传奇
免疫 麻痹,睡眠,缓慢术
法术抗力 31
 强韧+33,反射+24,意志+37
速度 40尺,飞行300尺(机动性普通)盘旋,翻转
全回合  1啮咬+61(2d8+27/19-20/x2)2爪抓+59每次(2d6+18)2翼击+59每次(1d8+9)尾击+59(2d6+27)
占据15尺触及10尺(啮咬15尺)
基本攻击+44,擒抱+70
战斗选项 可怖殴击,顺势劈,飞越攻击,强力顺势劈,精通冲撞,猛力攻击,攫取,类法术能力强效,类法术能力极效
特殊攻击 喷吐武器,碾压(2d8+27,反射DC41)

已知术士法术(cl4)
2环(6/天)坚毅术
1环(9/天)法师护甲,衰弱射线(+44接触攻击)护盾术
0环(6/天)侦测魔法,闪光术(DC20),法术之手,开光术,魔法伎俩,阅读魔法
类法术能力(CL44th)
随意使用—时间停止(两次使用间隔2d4轮)
属性 力量47,敏捷10,体质29,智力30,感知37,魅力30
专长 可怖殴击,顺势劈,飞越攻击,强力顺势劈,盘旋,精通冲撞,精通重击(啮咬),多重攻击,猛力攻击,攫取,武器专精(啮咬,爪抓,翼击,尾击)
技能 估价+57;文书解读+57,交涉+18,收集信息+14,知识(所有种类)+57,聆听+60,搜索+10(+14对密门),察言观色+60语言+47,侦查+60,生存+13(+17异界,+17地城+17避免迷路和危险+17地表自然环境)
宝藏 价值350000gp
喷吐武器(su)100尺束形,每1d4+1轮1次,伤害:老化10年+1体质伤害/硬度损失(反射DC41过则减半);或50尺锥形,伤害:消失1轮(意志DC41,过则无效)
碾压(Ex)范围15*15;小型或更小的敌人受到2d8+27点钝击伤害,必须通过DC41反射否则被压制。
« 上次编辑: 2021-06-28, 周一 09:02:49 由 鸽子不咕 »

离线 鸽子不咕

  • Peasant
  • 帖子数: 15
  • 苹果币: 0
Re: 龙杂志#359传奇龙种:时光龙
« 回帖 #1 于: 2021-06-27, 周日 22:02:09 »
原文
剧透 -   :
Dragonkind has a unique relationship with time,growing ever more powerful while never sinking into dementia or bodily decay as a result of the accumulation of years, centuries, or millennia. One breed of dragon interacts with time in a manner completely its own, breathing it, eating it, and living as a part of it in such a way as to become a physical manifestation of time itself. This breed, arguably the most rare and most powerful of all dragons (competing even with the draconic deities themselves), is the epic time dragon.
EPIC DRAGON QUALITIES 传奇龙种特性
First introduced in the Epic Level Handbook, epic dragons share the same general traits as true dragons: they are massive winged reptilian creatures defined by twelve age categories,powerful breath weapons, and numerous phys-ical attacks.Epic dragons differ from common dragons in their sheer size (even wyrmlings are Huge),their longer lifespans (and greater increases in power levels from age category to age category), and the unusual energies or con-cepts (in this case, time) over which they extend mastery.
While "common” dragons easily fall into categories based on alignment and temperament, epic dragons display greater individual variation. Epic dragons tend heavily toward neutral, as they care more for their own interests than for the well-being or subjugation of other creatures, thus rejecting the extremes of alignment and the conflicts they engender. Epic dragons show a range of personalities wider, perhaps, than even that of humans:some live as selfish and ill-tempered hermits while others battle evil or good with the same fervor as outsiders of the opposing alignment. Like other dragons, however,most epic dragons covet and hoard wealth, although their collections tend to focus less on coins and more on magic, lore, and exquisite pieces of art.
All epic dragons speak Draconic.
Combat战术
Epic dragons share all the combat characteristics of standard dragons, as described in the Monster Manual.Even wyrmling epic dragons are Huge,however, and can make tail sweep and crush attacks.The oldest epic dragons grow to such titanic proportions that other Colossal dragons seem small in comparison.
Although no size category exists beyond Colossal, the oldest epic dragons possess greater reach and deal more damage with their attacks than other Colossal dragons, as shown on the following tables. In addition,the breath weapons of the oldest epic dragons reach further than those of most Colossal dragons.The size modifier for these dragons remains -8.The tables of this article and in the Epic Level Handbook designate dragons of this truly titanic size as Colossal+.
Wyrmling epic dragons possess certain abilities that common dragons do not acquire until later in life,including frightful presence, spellcasting,and spellresistance.An epic dragon with a caster level above 20th gains the Improved Spell Capacity feat as a bonus feat once for every three caster levels above 20th.Any epic dragon can choose epic feats for which it otherwise meets the prerequisites.
Empowor Spell-Like AbilityAn epic dragon can apply the Empower Spell feat to one of its spell-like abilities that it can use at least twice per day. If the dragon has limited use of the spell-like ability,the empowered ability uses up two uses of the ability.If the dragon can use the ability at will, there is no cost for empowering the ability. The dragon does not need to specify a spell-like ability when it chooses this feat; it can apply the feat to any spell-like ability it possesses.
Maximize Spell-Like Ability:The dragon can apply theMaximize Spell feat to one of its spell-like abilities thatit can use at least three times per day. If the dragon haslimited use of the spell-like ability, the maximized abil-ity uses up three uses of the ability.If the dragon canuse the ability at will, there is no cost for maximizing theability.The dragon does not need to specify a spell-likeability when it chooses this feat; it can apply the feat toany spell-like ability it possesses.
Epic dragons fly even faster than common dragons and can cover greater distances.
Except as noted here, epic dragons conform to the general information that applies to all dragons given inthe Monster Manual.
This dragon's charcoal-gray scales lay close fo its flesh and bear no ridges,giving the creature a smooth look.An hour-glass-shaped mask of black scales surrounds its eyes and twelve unevenly spaced lines of black scales radiate back along its body, like tree rings.A spike in the shape of a typical gnomon extends from the back of its skull,effectively doubling the length of its head.Its triangular wings spread from their narrowest points at its back to give them the overall shape of an hourglass.Two spikes of different lengths protrude from the end of its tail,giving it two tips.
Breath Weapons(Su) A time dragon has two types of breath weapon, a line of ravaging time and a cone of time expulsion. Creatures and objects within a line of ravaging time age 1 year per age category(no save); creatures take 1 point of Constitution damage and objects lose 1 point of hardness per age category of the dragon (Fortitude half).Creatures within a cone of time expulsion disappear and cannot act for 1 round per age category of the dragon(Will negates). These creatures are not under the effect of a time stop, they are thrown into the future a number of rounds and effectively do not exist until the timestream catches up with them.
Time Control(Su):A time dragon emerges from its egg with some level of natural control over the flow of time and its own place within the flow. From hatching, a time dragon can accelerate its actions relative to the actions of others.As a free action, a time dragon can will itself to move more quickly,enabling it to act as though affected by a haste spell for up to 5 rounds each day. The duration of the haste eflect need not be consecutive rounds.
Time dragons are immune to slow effects.
Time Stop(Sp): As a standard action, a time dragon can cast time stop at will.The time dragon cannot remain completely removed from the timestream, however, and must wait zd4 rounds between uses of this ability.
Draconic Surge(Ex)A very young or older time dragon can, once per day as a swift action, borrow time from the future.This allows the time dragon to take an extra standard or move action during its turn.An old or older time dragon can use this ability twice per day.
Time Mastery (Su):Thanks to its greater control over its connection(or lack thereof) to the flow of time,an adult or older time dragon operates continuously under the effects of a haste spell.A time dragon cannot suppress this ability, and if dispelled it automatically resumes at the start of the time dragon's next turn (this requires no action or conscious thought on the part of the time dragon).
This increased control also allows a time dragon of at least adult age to slip into and out of the timestream more effectively.It must wait only 1d4 rounds between uses of its time stop spell-like ability.
Slow Aura(Su): An ancient or older time dragon possesses godlike control over time but also a much lesser amount of control over the space around it. It can express this control by emanating a slow aura up to 10 feet per age category for up to 10 rounds each day.Choosing to ema-nate the slow aura is a free action that must be made every round the time dragon wishes to maintain it. The duration of the slow aura need not be consecutive rounds. Creatures are automatically affected as by the slow spell (no save)each round they begin their turn within the area of the aura.
Time Apotheosis (Ex) Once it lives long enough to become a great wyrm, a time dragon has such an intricate tie to the timestream that it can move backward and forward through time almost at will. This movement through time allows a great wyrm time dragon to wait only 1 round between uses of its time stop spell-like ability.In addition, a great wyrm time dragon becomes imnune to any spell or effect with a duration greater than instantaneous cast on it by another creature,as well as effects that can affect it overtime or that require the passage of time(such as dehydration,disease, poison, and starvation).It is not immune to its own noninstantaneous spells and effects.
Because a great wyrn time dragon can travel into pos-sible futures,it rolls 2d20 on every d20 roll it makes,taking the better of the two results.
Lastly, a great wym time dragon can make forays into the past and into possible futures. Such forays require prep-aration,and cannot be performed within the timeframe of a combat.See the Traveling Through Time sidebar.
Spell-Like Ability: At will—time stop (wyrmling andolder must wait 2d4 rounds,adult and older must wait 1d4 rounds, great wyrm must wait 1 round); 3/day—slow(juvenile or older).
Skills: All Knowledge skills and Speak Languages are class skills for time dragons.
Time dragons,also sometimes called chronology dragons,epoch dragons, or ageless dragons, rarely deign to interact with mortals-or even, for that matter, immortals.
边栏TRAVELING THROUGH TIME
Generally, the longer into the past or future the time dragon wishes to explore, the more resources it must expend. The details of this preparation, as well as the actual specifics of time travel, are outside the scope of this article and really only affect PCs if they become willing(or unwitting) assistants to a time dragon.
At the very least,a time dragon must spend several minutes in preparation of traveling through time,meditating and preparing itself physically and mentally for its journey.
For more information on this topic,see the Time Traveling Campaigns sidebar of "Chronomancy,"inDRAGON #350.
Strategies and Tactics策略和战术
Time dragons have better things to do than to engage in the potential dangers of combat.As such, they never hesitate to use every ability at their disposal to end a fight as quickly as possible or to simply flee if overwhelmed.Note that most time dragons are as satisfied with incapacitating enemies as killing them. They make extensive use of their time stop ability to move around the battlefield and set up spells to hinder or kill their opponents. Generally, time dragons start with their most powerful spells, weakening any who survive with their ravaging time breath. Time dragons never willingly fight to the death.
Ecology 生态
Only disasters or other creatures can kill time dragons.The passage of time itself cannot.As such,they are the only truly immortal nondeific dragons.Because of their unique ties to the timestream, time dragons age randomly. Knowing the age category of a time dragon does not, therefore, give an accurate estimation of its age, as shown on the following chart.To use this chart, roll for each age category the dragon has to see how long it took for it to reach its current level of maturity (and to give you an idea of its actual age).
Time dragons younger than great wyrms can go months without eating,but doing so makes them lethargic. As dragons, they can eat anything and frequently do so,not bothering with hunting down living food.
Environment: Time dragons can and do live anywhere they find air to breathe. They prefer remote locations for their lairs, although as seminomadic creatures they rarely claim a place as a lair for more than a few years.Great wyrms often relocate their lairs to some dis-tant point in time, such as before the rise of humanoids or after their fall.
Typical Physical Characteristics: A wyrmling time dragon's scales appear silvery white and lack black stripes or a black eye mask. As the time dragon approaches very young,its mask and stripcs grow in and its scales darken.The black stripes gradually change as the time dragon ages, each moving back along the length of its body and reappearing again near its eye mask when the twelfth stripe runs off the tip of its tail.
Society社会
Time dragons have no soiety. They live apart from one another and other living creatres,preferring to spend the time they deign to socialize with deities and other powerful immortals. Roughly once a millenniun,a group of four to ten time dragons comes together for the purpose of procreation.As soon as all the females in the group have been fertilized the dragons disband and,likely, never again see one another.
Treasure财宝
Time dragons rarely put much effort into their hoards, abandoning and rebuilding them hundreds of times over the long course of years.A time dragon does jealously guard any piece in its hoard that measures time,from a mundane sundial to a mechanically wondrous waterclock.
SAMPLE TIME DRAGON时光龙范例
GIOTRACTUSZEIT      CR24
Male wyrmling time dragon   时光龙雄性雏龙
N Huge dragon         绝对中立超大型龙类
lnit +O;Senses blindsense 60 ft,darkvision 120 ft,keen senses, low-light vision; Listen +60,Spot +60
先攻:+0;60尺盲感,120尺黑暗视觉,锐利视觉,昏暗视觉;聆听+60,侦查+60
Aura frightful presence (30 t,DC 42)
光环:气势凶猛(30尺。DC42)
Languages Celestial, Common,Draconic, plus 55 more dialects and racial languages
语言 通用语,天界语,龙语+55种地区和种族语言
AC 52, touch 8, flat-footed 52(-2 size , +44 natural)
hp 682(44 HD;DR 10/fepic
AC 52,接触8,措手不及52(-2体型,+44天生)
Hp682(44HD);伤害减免10/传奇
lmmune paralysis, sleep, slow
SR31
Fort +33,Ref+24, Will+37
免疫 麻痹,睡眠,缓慢术
法术抗力 31
强韧+33,反射+24,意志+37
Spd 40ft,fly 300 ft.(average);Hover,Wingover
Melee bite +61(2d8+27/19-20/x2) and 2 claws +59 each (2d6+18) and2 wings +59 each (1d8+9) and tail slap +59(2d6+27)
速度40尺,飞行300尺(机动性普通)盘旋,翻转
全回合  1啮咬+61(2d8+27/19-20/x2)2爪抓+59每次(2d6+18)2翼击+59每次(1d8+9)尾击+59(2d6+27)
Space 15 ft. Reach 10 ft.(15 twith bite)
Base Atk +44; Grp +70
占据15尺触及10尺(啮咬15尺)
基本攻击+44,擒抱+70
Atk Options Awesome Blow, Cleave,Flyby Attack, Great Cleave, Improved Bull Rush,Power Attack, Snatch,empower spell-like ability, maximizespell-like ability
Special Actions breath weapon, crush(2d8+27,Reflex DC 41)
战斗选项 可怖殴击,顺势劈,飞越攻击,强力顺势劈,精通冲撞,猛力攻击,攫取,类法术能力强效,类法术能力极效
特殊攻击 喷吐武器,碾压(2d8+27,反射DC41)
Sorcerer Spells Known(CL 4th)
2nd (6/day)—bear's endurance
1st (9/day)-mage armor, ray of enfeeblement (+44 ranged touch),shield
0(6/day)-detect magic, flare (DC20), mage hand, open/close,prestidigitation, read magic
Spell-Like Abilities(CL 44th)At will-time stop(2d4 rounds
between use)
Abilities Str 47,Dex 10,Con 29,Int 30,Wis 37, Cha 30
Feats Awesome Blow, Cleave,FlybyAttack, Great Cleave,Hover, ImprovedBull Rush, Improved Critical (bite),Multiattack,Power Attack,Snatch,Weapon Focus (bite, claw, tail slap, wing)

已知术士法术(cl4)
2环(6/天)坚毅术
1环(9/天)法师护甲,衰弱射线(+44接触攻击)护盾术
0环(6/天)侦测魔法,闪光术(DC20),法术之手,开光术,魔法伎俩,阅读魔法
类法术能力(CL44th)
随意使用—时间停止(两次使用间隔2d4轮)
属性 力量47,敏捷10,体质29,智力30,感知37,魅力30
专长 可怖殴击,顺势劈,飞越攻击,强力顺势劈,盘旋,精通冲撞,精通重击(啮咬),多重攻击,猛力攻击,攫取,武器专精(啮咬,爪抓,翼击,尾击)
Skills Appraise i57, Decipher Seript -57,Diplomacy+18,Gather InformationH14, Knowledge(all) +57, Listen60,Search +10(+14 secret doors), Sense Motive +60,Speak Language (47).Spot +60,Survival +13(+17 on otherplanes,+17 underground,+17 avoiding getting lost and hazards,+17 in aboveground natural environments)Possessions hoard valued at 350,000 gpBreath Weapon (Su)100-foot line,onceevery ld4+l rounds, damage age 10years plus 1 Con or lose 1 hardness(Fort DC 41 half); or 50-foot cone,damage disappear 1 round (will DC41 negates).
Crush(Ex) Area 15 L by 15 f:;Small orsmaller opponents take 2d8+27 points of bludgeoning damage, and must succeed on a DC 41 Reflex save or be pinned.
技能 估价+57;文书解读+57,交涉+18,收集信息+14,知识(所有种类)+57,聆听+60,搜索+10(+14对密门),察言观色+60语言+47,侦查+60,生存+13(+17异界,+17地城+17避免迷路和危险+17地表自然环境)
宝藏 价值350000gp
喷吐武器(su)100尺束形,每1d4+1轮1次,伤害:老化10年+1体质伤害/硬度损失(反射DC41过则减半);或50尺锥形,伤害:消失1轮(意志DC41,过则无效)
碾压(Ex)范围15*15;小型或更小的敌人受到2d8+27点钝击伤害,必须通过DC41反射否则被压制。

离线 龙云轩

  • Guard
  • **
  • 帖子数: 135
  • 苹果币: 0
Re: 龙杂志#359传奇龙种:时光龙
« 回帖 #2 于: 2022-09-26, 周一 10:15:15 »
虽然时光龙用的上的时候不多,不过我还是提一句,时光龙的AC忘记了基础的10点,接触倒是没忘记