作者 主题: 【Hero System 6th Edition, Volume 1 & 2】索引  (阅读 12181 次)

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【Hero System 6th Edition, Volume 1 & 2】索引
« 于: 2021-09-28, 周二 14:02:51 »
索引(INDEX)
页数为蓝色表示是在6E1,页数为红色表示是在6E2。同时对于常见的HERO系统术语的解释参见6E1 22的术语表。

装上穿甲弹药的.41半自动手枪(范例异能力)(.41 Semiautomatic Pistol With Armor Piercing Ammunition (example power)): 6E1 325

装上穿透易碎弹药的.45口径半自动手枪(范例异能力)(.45 Caliber Semiautomatic Pistol with Penetrating Frangible Ammunition (example power)): 6E1 342

+1 伤害等级(武术招式)(+1 Damage Class (Martial Maneuver)): 6E2 92

10铅径散弹枪(范例异能力)(10-Gauge Shotgun (example power)): 6E1 389

3d6钟形曲线(3d6 bell curve): 6E1 11, 55, 6E2 280

40mm破片榴弹弹头(范例异能力)(40mm Fragmentation Grenade Round (example power)): 6E1 323

5点翻倍规则(5-point doubling rule): 6E2 181

9mm冲锋枪(范例异能力)(9mm Submachine Gun (example power)): 6E1 327

缩写(Abbreviations): 6E1 13

剥离(限制)(Ablative (Limitation)): 6E1 147, 186

抛弃动作(Aborting an Action): 6E2 21

绝对效果规则(Absolute Effect Rule): 6E1 133

绝对距离感(天赋)(Absolute Range Sense (Talent)): 6E1 110

绝对时间感(天赋)(Absolute Time Sense (Talent)): 6E1 110

英雄系统中的绝对(Absolutes in the HERO System): 6E1 11, 133

吸收(异能)(Absorption (Power)): 6E1 165, 202

加速(Acceleration): 6E1 155, 6E2 25

访问权限(资源)(Access (Perk)): 6E1 99

器材被抢夺的难易度(Accessibility of Foci): 6E1 377

意外变身(困难)(Accidental Change (Complication)): 6E1 204, 270, 418

精准(范围效果选项)(Accurate (Area Of Effect option)): 6E1 129, 320

精准跳跃(加算)(Accurate Leap (Adder)): 6E1 244

精准扫射(技能)(Accurate Sprayfire (Skill)): 6E1 65

酸(Acid): 6E2 147

酸(范例特殊效果)(Acid (example special effect)): 6E1 121

酸性分泌物(范例异能力)(Acidic Secretions (example power)):6E1 352

酸蚀迷你榴弹(范例异能力)(Acid Mini-Grenade (example power)):6E1 330

杂技跳跃(范例异能力)(Acrobatic Leaping (example power)):6E1 243

杂技(技能)(Acrobatics (Skill)): 6E1 63, 6E2 162

做戏(技能)(Acting (Skill)): 6E1 63

先动(Acting first): 6E2 16, 19

动作(Actions): 6E2 18

动作表(Actions Table): 6E2 23

不花时间的动作(Actions which take no time): 6E2 18

发动异能(Activating a Power): 6E1 131

启动检定(需要检定的形式)(Activation Roll (form of Requires A Roll)): 6E1 392

主动侦测(Active Detects): 6E1 210

有效点数、有效花费(Active Points, Active Cost): 6E1 119

主动声纳(增强感官)(Active Sonar (Enhanced Sense)): 6E1 211

异能的活动,感知到的样子(Activity of a Power, perceiving): 6E1 125

调整规则以适应你的游戏(Adapting the rules to your game): 6E2 298

加算(Adders): 6E1 313, 316, 408

增加伤害(Adding Damage): 6E2 99, 286

额外BODY(加算)(Additional BODY (Adder)): 6E1 218

额外防御(加算)(Additional Defense (Adder)): 6E1 218

相邻(感官调整)(Adjacent (Sense Modifier)): 6E1 212

调整型异能(Adjustment Powers): 6E1 135-43, 156, 184, 186, 194, 202, 206, 217, 226, 234, 271, 290, 400, 6E2 13, 286

高级自动立体驾驶(范例异能力)(Advanced Autopilot (example power)): 6E1 283

高级藏身阴影(范例异能力)(Advanced Hiding In Shadows (example power)): 6E1 240

高级夜视目镜(范例异能力)(Advanced Nightvision Goggles (example power)): 6E1 214

高级变身(范例异能力)(Advanced Shapeshifting (example power)): 6E1 280

高级无声步(范例异能力)(Advanced Sneakiness (example power)): 6E1 240

高级传送(范例异能力)(Advanced Teleportation (example power)): 6E1 302

高级训练(范例特殊效果)(Advanced Training (example special effect)): 6E1 121

增益"叠加"(Advantage “stacking”): 6E1 313

增益(Advantages)
 总体而言(Generally): 6E1 311-62
 调整型异能以及(Adjustment Powers and): 6E1 135, 137
 对增加伤害的影响(Effect on Adding Damage): 6E2 100
 移动型异能以及(Movement Powers and): 6E1 157
 异能框架以及(Power Frameworks and): 6E1 400, 405, 409
 感知以及(Senses and): 6E2 14
 水下(Underwater): 6E2 167

增益计算表(Advantages Calculation Table): 6E1 362

空中骑乘战斗(Aerial Mounted Combat): 6E2 32

空气动力学,对作为武器的物体的影响(Aerodynamicity, effect on objects as weapons): 6E2 82

以太腐化(范例异能力)(Æthereal Corruption (example power)): 6E1 349

作为其它种感官被影响/一种以上感官(Affected As Another Sense/More Than One Sense (Limitation)): 6E1 160

影响无实体(增益)(Affects Desolidified (Advantage)): 6E1 218, 290, 318

影响实体世界(增益)(Affects Physical World (Advantage)): 6E1 192

影响整个物体(限制)(Affects Whole Object (Limitation)): 6E1 296

AH-1W超级眼镜蛇(AH-1W SuperCobra (example vehicle)): 6E2 196

AH-64阿帕契(范例载具)(AH-64 Apache (example vehicle)): 6E2 196

支援(异能)(Aid (Power)): 6E1 167, 6E2 13

对象在空中,对击退的影响(Air, being in, effect on Knockback): 6E2 115

空气/风(Air/Wind (example special effect)): 6E1 121

气闸门,的BODY和防御(Airlock door, BODY and defense of): 6E2 171

飞机(范例载具)(Airplanes (example vehicles)): 6E2 196

异星(心灵类别)(Alien (class of minds)): 6E1 149

全或无(限制)(All Or Nothing (Limitation)): 6E1 308

可分配(增益)(Allocatable (Advantage)): 6E1 172, 276

可变原点(加算)(Alterable Origin Point (Adder)): 6E1 144

可变大小(加算)(Alterable Size (Adder)): 6E1 128

改造分身(增益)(Altered Duplicates (Advantage)): 6E1 203

替代战斗数值(增益)(Alternate Combat Value (Advantage)): 6E1 318

总是直接(限制)(Always Direct (Limitation)): 6E1 287

总是开启(限制)(Always On (Limitation)): 6E1 224, 367

阿尔萨玛的不可视之斗篷(范例异能力)(Alzamar’s Cloak Of The Unseen (example power)): 6E1 348

双巧手(天赋)(Ambidexterity (Talent)): 6E1 110

美洲黑熊(范例动物)(American Black Bear (example animal)): 6E2 177

和平的(增益)(Amicable (Advantage)): 6E1 290

荷鲁斯护身符(范例异能力)(Amulet Of Horus (example power)): 6E1 387

魔力护符(范例异能力)(Amulet Of Magic Power (example power)): 6E1 206

分析(感官调整)(Analyze (Sense Modifier)): 6E1 212

分析(Analyze (Skill)): 6E1 64

动物(心灵类别)(Animal (class of minds)): 6E1 149

动物亲合(Animal Friendship (Talent)): 6E1 110

动物训练(Animal Handler (Skill)): 6E1 64

动物异能(范例特殊效果)(Animal Powers (example special effect)): 6E1 121

动物(Animals): 6E2 177

日式动画武术(子体裁)(Anime Martial Arts (subgenre)): 6E2 243

匿名(资源)(Anonymity (Perk)): 6E1 99

敌对的(限制)(Antagonistic (Limitation)): 6E1 291

抗干扰科技(范例异能力)(Anti-Jamming Technology (example power)): 6E1 227

反雷射盔甲(范例异能力)(Anti-Laser Armor (example power)): 6E1 391

任何范围(范围效果的类型)(Any Area (type of Area Of Effect)): 6E1 321

任何目标(增益)(Any Target (Advantage)): 6E1 273

角色的外表(Appearance of a character): 6E1 115

附录(Appendix): 6E1 441

奥术守护法术(范例异能力)(Arcane Warding Spell (example power)): 6E1 360

典型角色(Archetypical characters): 6E2 213-64

极地生存防护服(范例异能力)(Arctic Survival Suit (example power)): 6E1 246

范围(异能的目标)(Area (target of a Power)): 6E1 129

范围效果(增益)(Area Of Effect (Advantage)): 6E1 141, 147, 152, 167, 182, 184, 187, 192, 197, 218, 226, 230, 235, 264, 273, 286, 296, 308, 319-24, 6E2 167

范围效果攻击(战斗调整)(Area Of Effect Attacks (Combat Modifier)): 6E2 40

瞄准范围(战斗调整)(Area, targeting (Combat Modifier)): 6E2 51

范围影响持续异能(Area-affecting Constant Powers): 6E1 127

银色之控制(范例异能力)(Argent Control (example power)): 6E1 388

阿尔克洛斯的召唤镣铐法术(范例异能力)(Arkelos’s Spell Of The Conjured Fetters (example power)): 6E1 219

盔甲(Armor): 6E2 210

穿甲(Armor Piercing (Advantage)): 6E1 153, 184, 186, 302, 325

装甲车(范例载具)(Armored Car (example vehicle)): 6E2 196

装甲车,的BODY和防御(Armored car, BODY and defense of): 6E2 171

战役中的军备竞赛(Arms races in the campaign): 6E2 274

准备(器材的调整)(Arrangement (modifier for Focus)): 6E1 378

靠自己力量抵达(Arrives Under Own Power (Limitation)): 6E1 291

防护箭矢法术(范例异能力)(Arrow Shield Spell (example power)): 6E1 188

人工智能电脑(Artificial Intelligence Computers): 6E2 184

突击步枪(Assault Rifles (firearms)): 6E2 208

小行星,移动时的STR(Asteroid, STR of while moving): 6E2 27

星体形态(范例异能力)(Astral Form (example power)): 6E1 204

运动能力(范例特殊效果)(Athletic Prowess (example special effect)): 6E1 121

攻击动作(Attack Action): 6E1 131

攻击动作(Attack Actions): 6E2 18

攻击型异能(Attack Powers): 6E1 144

需要攻击检定(限制)(Attack Roll Required (Limitation)): 6E1 181

攻击检定与战斗数值(Attack Rolls and Combat Value): 6E2 35

攻击对抗替代防御(异能调整)(Attack Versus Alternate Defense (Power Modifier)): 6E1 218, 226, 231, 242, 265, 296, 310, 325, 360

来自背后的攻击,对DCV和部位射击的影响(Attacked from behind, effect on DCV/Placed Shots): 6E2 37

剥夺公权(范例社会困难)(Attainder (example Social Complication)): 6E1 428

角色的吸引力(Attractiveness of a character): 6E1 115

作者序(Author’s Introduction): 6E1 6

自动诊疗(范例异能力)(Autodoc (example power)): 6E1 283
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离线 欧诺

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Re: 【Hero System 6th Edition】索引(5/11)
« 回帖 #1 于: 2021-09-28, 周二 14:03:39 »
连发(增益)(Autofire (Advantage)): 6E1 153, 157, 160, 178, 218, 224, 226, 235, 238, 299, 319, 327, 400

连发(战斗调整)(Autofire (Combat Modifier)): 6E2 42

连发技能(技能)(Autofire Skills (Skill)): 6E1 65, 6E2 37

自动反击(范例异能力)(Automatic Riposte (example power)): 6E1 351

自动机型异能(Automaton Powers): 6E1 145

自动机(Automatons): 6E2 182

汽车,的BODY和防御(Automobile, BODY and defense of): 6E2 171

雪崩,移动时的STR(Avalanche, STR of while moving): 6E2 27

普通个体(Average Individuals): 6E1 437

普通人(范例角色)(Average Person (example character)): 6E1 438

棚,的BODY和防御(Awning, BODY and defense of): 6E2 171

斧(HTH武器)(Axes (HTH weapons)): 6E2 204

反弹(增益)(Backlash (Advantage)): 6E1 172, 218

平衡,对作为武器使用的物体的影响(Balance, effect on objects as weapons): 6E2 82

物体的平衡(Balance of objects): 6E2 174

平衡异能(Balancing Powers): 6E1 120

桶,木制,的BODY和防御(Barrel, wooden, BODY and defense of): 6E2 171

屏障(异能)(Barrier (Power)): 6E1 169, 191, 310

基地(资源)(Base (Perk)): 6E1 107, 202, 269

基地属性(Base Characteristics): 6E2 189

基于CON(限制)(Based On CON (Limitation)): 6E1 153

基地(Bases): 6E2 186

初级稳固(范例异能力)(Basic Bracing (example power)): 6E1 374

初级催眠(范例异能力)(Basic Hypnosis (example power)): 6E1 257

初级变身(范例异能力)(Basic Shapeshifting (example power)): 6E1 280

蛇尾鸡之凝视(范例异能力)(Basilisk’s Gaze (example power)): 6E1 349

战斗法师法杖(范例异能力)(Battle Mage’s Staff (example power)): 6E1 361

射线(限制)(Beam (Limitation)): 6E1 145

兽化术(范例异能力)(Beastman Spell (example power)): 6E1 307

角色的容貌(Beauty of a character): 6E1 115

战斗之前(Before Combat): 6E2 6

开始战斗(Beginning Combat): 6E2 18

来自背后的攻击,对DCV/部位射击的影响(Behind, attacked from, effect on DCV/Placed Shots): 6E2 37

掩体后面(战斗调整)(Behind Cover (Combat Modifier)): 6E2 43

贝拉卡尔(范例角色)(Belakar (example character)): 6E2 237

贝尔206直升机(范例载具)(Bell Jetranger Helicopter (example vehicle)): 6E2 196

减压病(Bends, the): 6E2 158

狂暴(困难)(Berserk (Complication)): 6E1 422

狂暴力量(范例异能力)(Berserk Strength (example power)): 6E1 395

脚踏车,的BODY和防御(Bicycle, BODY and defense of): 6E2 171

双筒望远镜,对PER检定的调整(Binoculars, PER Roll modifiers for): 6E2 12

暂时失去自身感官(限制)(Blackout (Limitation)): 6E1 181

司空见惯(天赋)(Blasé (Talent)): 6E1 114

冲击(异能)(Blast (Power)): 6E1 174

爆能臂铠(范例异能力)(Blaster Gauntlet (example power)): 6E1 345

爆能手枪(范例异能力)(Blaster Pistol (example power)): 6E1 174

流血(Bleeding): 6E2 113

月之女神的祝福(范例异能力)(Blessing Of The Moon Goddess (example power)): 6E1 246

战斗中的目盲(Blindness in combat): 6E2 7

格挡(战斗招式)(Block (Combat Maneuver)): 6E2 57

艇(Boats (example vehicles)): 6E2 196

生命值(BODY)(属性)(Body (BODY) (Characteristic)): 6E1 46, 141, 196

生命值(基地属性)(Body (Base Characteristic)): 6E2 189

生命值(载具属性)(Body (Vehicle Characteristic)): 6E2 187

身体控制(范例特殊效果)(Body Control (example special effect)): 6E1 121

身体气味,对PER检定的调整(Body odor, PER Roll modifiers for): 6E2 13

岩石之躯(范例异能力)(Body Of Stone (example power)): 6E1 189

身体影响型异能(Body-Affecting Powers): 6E1 146

波音747-400(范例载具)(Boeing 747-400 (example vehicle)): 6E2 196

骨骼网织层(范例赛博改造)(Bone Lacing (example cyberware)): 6E2 229

增幅(支援的可选形式)(Boost (optional form of Aid)): 6E1 168

可增幅充能(充能的选项)(Boostable Charges (option for Charges)): 6E1 368

巨石,的BODY和防御(Boulder, BODY and defense of): 6E2 171

弹跳攻击(战斗调整)(Bouncing An Attack (Combat Modifier)): 6E2 44

弓与箭(范例异能力)(Bow And Arrows (example power)): 6E1 370

弓(远程武器)(Bows (Ranged weapons)): 6E2 206

拳击(武术流派)(Boxing (Martial Arts style)): 6E2 93

支撑(战斗招式)(Brace (Combat Maneuver)): 6E2 60

支撑,对DCV/部位射击的影响(Braced, effect on DCV/Placed Shots): 6E2 37

可被破坏器材(Breakable Foci): 6E1 378

受身(技能)(Breakfall (Skill)): 6E1 66, 6E2 163

打破玻璃,对PER检定的调整(Breaking glass, PER Roll modifiers for): 6E2 12

肢体致残(Breaking limbs): 6E2 107

挣脱束缚和抓擒(Breaking out of Entangles and Grabs): 6E2 124

破坏东西(Breaking things): 6E2 170

脱离检定(Breakout Rolls): 6E1 149-50

闭气(Breath, holding): 6E2 130

呼吸(Breathing)
 增强能力(Improving ability to): 6E1 245
 水下(Underwater): 6E2 159

贿络(Bribery (Skill)): 6E1 66

砖块,的防御(Brick, defense of): 6E2 172

桥梁,的BODY和防御(Bridges, BODY and defense of): 6E2 171

明显边缘(限制)(Bright Fringe (Limitation)): 6E1 240

仅限广播(限制)(Broadcast Only (Limitation)): 6E1 299

青铜时代冠军(超级英雄子体裁)(Bronze Age Champions (Supeheroes subgenre)): 6E2 218

塔拉玛克兄弟会的心灵连结(范例异能力)(Brotherhood Of Taramak’s Mental Bond (example power)): 6E1 260

窃听(技能)(Bugging (Skill)): 6E1 67

笨重(器材的调整)(Bulky (modifier for Focus)): 6E1 378, 6E2 37

子弹抗性(范例异能力)(Bullet-Resistant (example power)): 6E1 184

方向感(天赋)(Bump of Direction (Talent)): 6E1 110

官僚(技能)(Bureaucratics (Skill)): 6E1 67

过热(需要检定的调整)(Burnout (modifier for Requires A Roll)): 6E1 391

巴士,的BODY和防御(Bus, BODY and defense of): 6E2 171

学生巴士(范例载具)(Bus, school (example vehicle)): 6E2 196

灌木丛,的BODY和防御(Bushes, BODY and defense of): 6E2 171

购买异能(Buying Powers): 6E1 118

计算表(Calculation Tables): 6E1 362

荒野的呼唤(范例异能力)(Call Of The Wild (example power)): 6E1 291

闪电招来(范例异能力)(Calling Down The Lightning (example power)): 6E1 337

战役创造(Campaign creation): 6E2 267-70

战役风格(Campaign tone): 6E2 268

可增加/移除加算(增益)(Can Apply/Remove Adders (Advantage)): 6E1 142

可被偏斜(限制)(Can Be Deflected (Limitation)): 6E1 145

可被驱散(限制)(Can Be Dispelled (Limitation)): 6E1 145

可治癒肢体(加算)(Can Heal Limbs (Adder)): 6E1 235, 274

只能透过心灵连结使用(限制)(Can Only Be Used Through Mind Link (Limitation)): 6E1 260

只能传送到固定地点(增益)(Can Only Teleport To Fixed Locations (Advantage)): 6E1 303

能承受拳打(范例异能力)(Can Take A Punch (example power)): 6E1 185

无法透过连结攻击(限制)(Cannot Attack Through Link (Limitation)): 6E1 265

无法透过传送逃脱(增益)(Cannot Be Escaped With Teleportation (Advantage)): 6E1 173, 218

无法被震慑(异能)(Cannot Be Stunned (Power)): 6E1 174

无法被用于[特定战斗招式](限制)(Cannot Be Used With [Specific Combat Maneuver] (Limitation)): 6E1 145

无法透过心灵连结使用(限制)(Cannot Be Used Through Mind Link (Limitation)): 6E1 153

无法造成伤害(限制)(Cannot Cause Harm (Limitation)): 6E1 252

无法造成伤害(限制)(Cannot Do Damage (Limitation)): 6E1 287

无法进行包裹(限制)(Cannot Englobe (Limitation)): 6E1 173

无法悬停(限制)(Cannot Hover (Limitation)): 6E1 228

无法穿过固态物体(限制)(Cannot Pass Through Solid Objects (Limitation)): 6E1 192

无法重组(限制)(Cannot Recombine (Limitation)): 6E1 204

无法抵抗击退(限制)(Cannot Resist Knockback (Limitation)): 6E1 182

无法使用瞄准(限制)(Cannot Use Targeting (Limitation)): 6E1 145

车(范例载具)(Cars (example vehicles)): 6E2 196

马车,的BODY和防御(Cart, BODY and defense of): 6E2 171

能力的随意使用(Casual Use of ablities): 6E1 131-32

接住坠落的角色(Catching falling characters): 6E2 140

接住投掷物(Catching thrown objects): 6E2 82

警告标志图示(Caution Sign icon): 6E1 120, 6E2 286

牢房(Cells): 6E2 192

细胞级(加算)(Cellular (Adder)): 6E1 279

大脑增幅器(范例异能力)(Cerebral Enhancer (example power)): 6E1 168

聚气(范例异能力)(Ch’i Focusing (example power)): 6E1 391

气操纵(范例特殊效果)(Ch’i Manipulation (example special effect)): 6E1 121

尿壶,的BODY和防御(Chamber pot, BODY and defense of): 6E2 171

变色龙(限制)(Chameleon (Limitation)): 6E1 241

冠军(漫画书超级英雄体裁)(Champions (Comic Book Superheroes genre)): 6E2 214

改变环境(异能)(Change Environment (Power)): 6E1 174, 6E2 14, 144, 154, 166, 6E2 144, 154

改变速度(Changing SPD): 6E2 17

修改英雄系统(Changing the HERO System): 6E2 295-304

角色概念(Character Conception): 6E1 33

角色转换(Character conversions): 6E1 20

角色创造(Character creation): 6E1 13, 27-38

角色创造软体(Character creation software): 6E1 8

角色点(Character Points): 6E1 12, 28, 31

角色卡(Character Sheet): 6E1 16

属性最大值(Characteristic Maxima): 6E1 50

属性检定(Characteristic Rolls): 6E1 41

属性(Characteristics)
 角色(Characters): 6E1 39-52
 基地(Base): 6E2 189
 电脑(Computers): 6E2 184
 载具(Vehicle): 6E2 186

属性(异能)(Characteristics (Power)): 6E1 141, 178, 360

属性比较(Characteristics Comparisons): 6E1 49

把角色当武器使用(Characters as weapons): 6E2 124

充能(增益)(Charges (Advantage)): 6E1 327

充能(限制)(Charges (Limitation)): 6E1 188, 197, 206, 246, 270, 274, 291, 332, 360, 367-71, 401, 407

四轮马车,的BODY和防御(Chariot, BODY and defense of): 6E2 171

魅惑(技能)(Charm (Skill)): 6E1 68

检查表(Checklists)
 角色创造(Character creation): 6E1 38
 战斗顺序(Combat sequence): 6E2 34-35
 OCV与DCV(OCV and DCV): 6E2 36-37
 异能创造(Power creation): 6E1 123

化学物抗性(范例异能力)(Chemical Resistance (example power)): 6E1 272

化学物(Chemicals): 6E2 148

化学物免疫(Chemicals, immunity to): 6E1 245

闷窒(战斗招式)(Choke (Combat Maneuver)): 6E2 84

锁喉(武术招式)(Choke Hold (Martial Maneuver)): 6E2 91

电影化武术(子体裁)(Cinematic Martial Arts (subgenre)): 6E2 242

城门,的BODY和防御(City gates, BODY and defense of): 6E2 171

感官投射(异能)(Clairsentience (Power)): 6E1 179, 209, 6E2 10, 14

心灵类别(Classes of minds): 6E1 149, 270

爪子(范例异能力)(Claws (example power)): 6E1 241

攀爬(战斗调整)(Climbing (Combat Modifier)): 6E2 47

攀爬(技能)(Climbing (Skill)): 6E1 68,

攀爬,对DCV/部位射击的影响(Climbing, effect on DCV/Placed Shots): 6E2 37

攀壁者(范例异能力)(Cling-Grips (example power)): 6E1 182

走壁(Clinging (Power))
 整体而言(Generally): 6E1 182, 6E2 167
 对击退的影响(Effect on Knockback): 6E2 115

弹匣(充能的选项)(Clips (option for Charges)): 6E1 369

闭路无线电连结(范例异能力)(Closed Radio Link (example power)): 6E1 260

闭路电视系统(范例异能力)(Closed-Circuit TV System (example power)): 6E1 181

云形态(范例异能力)(Cloud Form (example power)): 6E1 192

棍棒(范例异能力)(Club (example power)): 6E1 231

刀背打(战斗招式)(Club Weapon (Combat Maneuver)): 6E2 84

棍棒(HTH武器)(Clubs (HTH weapons)): 6E2 204

杂乱环境(战斗调整)(Cluttered conditions (Combat Modifier)): 6E2 37, 47

鹅卵石,的BODY和防御(Cobblestone, BODY and defense of): 6E2 171

行为准则(心理困难的类型)(Codes of conduct (type of Psychological Complication)): 6E1 425-26

寒冷适应(Cold, safety in): 6E1 245

碰撞(Collisions): 6E2 72

载具碰撞(Collisions with Vehicles): 6E2 156

无比庞大质量质量模板(Colossal Mass Mass Template): 6E1 446

无比庞大体型模板(Colossal Size Template): 6E1 443

战斗(Combat): 6E1 14

战斗加速/减速(增益)(Combat Acceleration/Deceleration (Advantage)): 6E1 156

战斗平衡及有效度(Combat balance and effectiveness): 6E2 282

战斗驾驶(技能)(Combat Driving (Skill)): 6E1 68

改变环境的战斗效果(Combat effects of Change Environment): 6E1 175

战斗幸运(天赋)(Combat Luck (Talent)): 6E1 110

战斗招式(Combat Maneuvers): 6E2 54-94

战斗调整(Combat Modifiers): 6E2 40

战斗移动(Combat Movement): 6E1 155, 6E2 24

战斗立体驾驶(技能)(Combat Piloting (Skill)): 6E1 69

战斗感知(天赋)(Combat Sense (Talent)): 6E1 111
« 上次编辑: 2022-03-25, 周五 18:10:46 由 欧诺 »

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Re: 【Hero System 6th Edition】索引(5/11)
« 回帖 #2 于: 2021-09-28, 周二 14:04:20 »
战斗顺序检查表(Combat Sequence Checklist): 6E2 34

战斗技能等级(技能)(Combat Skill Levels (Skill)): 6E1 69-71, 6E2 38, 99, 102

战斗时间(Combat Time): 6E2 6, 16

坐骑的战斗训练(Combat training for mounts): 6E2 31

水下战斗(Combat, underwater): 6E2 168

战斗数值(Combat Value): 6E2 35, 281

载具战斗(Combat, vehicular): 6E2 194

组合技能(Combination Skills): 6E1 54

合击(Combined Attack): 6E2 74

合力(Combined STR): 6E1 41

漫画书超级英雄体裁(Comic Book Superheroes genre): 6E2 214

常识(Common sense): 6E1 9

困难的发生率(Commonality of Complications): 6E1 416

仅限沟通(Communication Only (Limitation)): 6E1 299

水下沟通(Communication underwater): 6E2 160

紧凑型轿车(范例载具)(Compact car (example vehicle)): 6E2 196

属性的比较(Comparisons of Characteristics): 6E1 49

有能普通人(范例角色)(Competent Normal (example character)): 6E1 440

心灵异能对抗(Competing Mental Powers): 6E1 152

心灵异能合力(Complementary Mental Powers): 6E1 152

补充技能(Complementary Skills): 6E1 57

困难(Complications)
 总体而言(Generally): 6E1 413-32
 游戏主持(GMing): 6E2 274
 变身以及(Shape Shift and): 6E1 280
 变形以及(Transform and): 6E1 307
 载具/基地上的(For Vehicles/Bases): 6E2 194

复合异能(Compound Power): 6E1 119, 130

强迫(心理困难的类型)(Compulsion (type of Psychological Complication)): 6E1 425-26

电脑,的BODY和防御(Computer, BODY and defense of): 6E2 171

电脑连结(资源)(Computer Link (Perk)): 6E1 99

电脑编程(技能)(Computer Programming (Skill)): 6E1 71

电脑(Computers): 6E2 183

隐蔽(感官调整)(Concealed (Sense Modifier)): 6E1 212

藏物(技能)(Concealment (Skill)): 6E1 72, 6E2 175

集中扫射(技能)(Concentrated Sprayfire (Skill)): 6E1 65

专注(限制)(Concentration (Limitation)): 6E1 158, 372, 6E2 37

结语(Conclusion): 6E2 306

条件异能(受限异能的类型)(Conditional Power (type of Limited Power)): 6E1 382

锥形(范围效果的类型)(Cone (type of Area Of Effect)): 6E1 320

可配置(Configurable (Advantage)): 6E1 173

困惑术(范例异能力)(Confusion Spell (example power)): 6E1 176

持续异能(Constant Powers)
 总体而言(Generally): 6E1 127, 187, 194
 抛弃以及(Aborting and): 6E2 22

持续(增益)(Constant (Advantage)): 6E1 142, 153, 168, 197, 218, 226, 302, 334

体质(CON)(属性)(Constitution (CON) (Characteristic)): 6E1 44, 141

人脉(资源)(Contact (Perk)): 6E1 99

接触型晕迷毒气手榴弹(范例异能力)(Contact Knockout Gas Grenades (example power)): 6E1 326

持续性充能(充能的选项)(Continuing Charges (option for Charges)): 6E1 369

柔身术(技能)(Contortionist (Skill)): 6E1 72

对比,对PER检定的调整(Contrast, PER Roll modifiers for): 6E2 12

控制台,的BODY(Control console, BODY and defense of): 6E2 171

谈话(技能)(Conversation (Skill)): 6E1 72

谈话,对PER检定的调整(Conversation, PER Roll modifiers for): 6E2 12

转换角色到6E(Converting characters to 6E): 6E1 20

合作攻击(战斗调整)(Coordinated Attacks (Combat Modifier)): 6E2 44

英雄系统核心丛书(Core Library, HERO System): 6E1 7

腐蚀性酸液(范例异能力)(Corrosive Acid (example power)): 6E1 326

罪恶血脉(范例社会困难)(Corruption Of The Blood (example Social Complication)): 6E1 428

超元(增益)(Cosmic (Advantage)): 6E1 411

宇宙能量(范例特殊效果)(Cosmic Energy (example special effect)): 6E1 121

宇宙能量视线(范例异能力)(Cosmic Energy Eyebeams (example power)): 6E1 334

宇宙飞行(范例异能力)(Cosmic Flight (example power)): 6E1 225

超元异能池(范例VPP)(Cosmic Power Pool (example VPP)): 6E1 412

消耗耐力(限制)(Costs Endurance (Limitation)): 6E1 153, 206, 270, 274, 374

只在启动时消耗耐力(增益)(Costs Endurance Only To Activate (Advantage)): 6E1 345

抵抗间接(增益)(Counteracts Indirect (Advantage)): 6E1 173, 296

计算骰点(Counting the dice): 6E2 96

对准(战斗招式)(Cover (Combat Maneuver)): 6E2 85

填鸭式学习(Cramming (Skill)): 6E1 72

狭窄环境(战斗调整)(Cramped conditions (Combat Modifier)): 6E2 47

爬行空间王牌(天赋)(Crawlspace Ace (Talent)): 6E1 113

创造吸血鬼法术(范例异能力)(Create Vampire Spell (example power)): 6E1 291

创造及分析角色(Creating and analyzing characters): 6E2 299

创造新的游戏元素和规则(Creating new game elements and rules): 6E2 299

蔓延式控制(范例异能力)(Creeping Control (example power)): 6E1 328

多人操作型爆能炮(范例异能力)(Crew-Served Blaster (example power)): 6E1 392

犯罪学(技能)(Criminology (Skill)): 6E1 73, 6E2 163

血腥苦痛毒药(范例异能力)(Crimson Agony Poison (example power)): 6E1 333

暴击(Critical Hits): 6E2 118

弩(远程武器)(Crossbows (Ranged weapons)): 6E2 206

跨世界奇幻(奇幻子体裁)(Crossworlds Fantasy (Fantasy subgenre)): 6E2 236

辗压伤害(Crushing Damage): 6E2 125

密码学(技能)(Cryptography (Skill)): 6E1 74

占卜水晶球(范例异能力)(Crystal Ball, Divinatory (example power)): 6E1 181

遥视水晶球(范例异能力)(Crystal Ball, Farseeing (example power)): 6E1 380

累积(Cumulative (Advantage)): 6E1 153, 142, 195, 218, 235, 296, 328

邱比特之触(范例异能力)(Cupid’s Touch (example power)): 6E1 257

美貌移除之诅咒(范例异能力)(Curse Of Beauty Removed (example power)): 6E1 376

自定义英雄(Customizing HERO): 6E1 9

CV(属性)(CV (Characteristics)): 6E1 45

赛博英雄(赛博朋克体裁)(Cyber Hero (Cyberpunk genre)): 6E2 228

赛博义眼(范例异能力)(Cybereyes (example power)): 6E1 393

赛博操纵(范例特殊效果)(Cyberkinesis (example special effect)): 6E1 121

赛博义手(范例赛博改造)(Cybernetic Arm (example cyberware)): 6E2 229

赛博朋克体裁(Cyberpunk genre): 6E2 228

赛博空间(Cyberspace): 6E2 228

赛博空间(范例异能力)(Cyberspace (example power)): 6E1 223

赛博改造,的范例(Cyberware, examples of): 6E2 229

匕首(范例异能力)(Dagger (example power)): 6E1 241

匕首(HTH武器)(Daggers (HTH weapons)): 6E2 204

伤害光环(范例异能力)(Damage Aura (example power)): 6E1 323

伤害等级(Damage Class): 6E2 96

伤害(Damage)
 决定(Determining): 6E2 96
 伪装(Disguising): 6E2 125
 的效果(Effects of): 6E2 104, 108

伤害最大值(Damage Maxima): 6E1 52

伤害消除(异能)(Damage Negation (Power)): 6E1 183

持续伤害(异能调整)(Damage Over Time (Power Modifier)): 6E1 328

伤害减免(异能)(Damage Reduction (Power)): 6E1 184

伤害护盾(Damage Shield): 6E1 321

危险感知(天赋)(Danger Sense (Talent)): 6E1 111

勇敢者达里安(范例角色)(Darien the Bold (example character)): 6E2 237

黑暗冠军(现代动作冒险体裁)(Dark Champions (Modern-Day Action-Adventure genre)): 6E2 245

黑暗冠军: 动画剧集(黑暗冠军子体裁)(Dark Champions: The Animated Series (Dark Champions subgenre)): 6E2 247

黑暗(环境影响)(Darkness (environmental effect)): 6E2 12, 142

黑暗(范例特殊效果)(Darkness (example special effect)): 6E1 121

黑暗(异能)(Darkness (Power)): 6E1 186, 238, 6E2 14, 37

黑暗冲击(范例异能力)(Darkness Blast (example power)): 6E1 318

黑暗视觉法术(范例异能力)(Darkvision Spell (example power)): 6E1 348

DCV(属性)(DCV (Characteristic)): 6E1 45, 141

DCV检查表(DCV Checklist): 6E2 37

DCV调整表(DCV Modifiers Table): 6E2 37

死从天降(陷阱)(Deadfall (trap)): 6E2 155

致命打击(天赋)(Deadly Blow (Talent)): 6E1 113

致聋尖叫(范例异能力)(Deafening Shriek (example power)): 6E1 333

死亡(Death): 6E2 107

减速(Deceleration): 6E1 155, 6E2 25

降低加速/减速(限制)(Decreased Acceleration/Deceleration (Limitation)): 6E1 158

降低重复使用间隔(增益)(Decreased Re-use Duration (Advantage)): 6E1 235

降低STUN乘数(限制)(Decreased STUN Multiplier (Limitation)): 6E1 242

推理(技能)(Deduction (Skill)): 6E1 74

推理式观察(范例异能力)(Deductive Observation (example power)): 6E1 299

深度伪造身份(资源)(Deep Cover (Perk)): 6E1 102

森林保卫者之爪(范例异能力)(Defender-Of-Forests Claws (example power)): 6E1 389

防御招式(技能)(Defense Maneuver (Skill)): 6E1 74

防御型异能(Defense Powers): 6E1 141, 146, 191, 194, 196, 400

防御性吸收(增益)(Defensive Absorption (Advantage)): 6E1 166

防御性动作(Defensive actions): 6E2 21, 23

防御性战斗数值(DCV)(属性)(Defensive Combat Value (DCV) (Characteristic)): 6E1 45, 141

防御性战斗数值(载具属性)(Defensive Combat Value (Vehicle Characteristic)): 6E2 188

防御性心灵战斗数值(DMCV)(属性)(Defensive Mental Combat Value (DMCV) (Characteristic)): 6E1 45, 141

防御性减值技能等级(技能)(Defensive Penalty Skill Levels (Skill)): 6E1 85

守势攻击(武术招式)(Defensive Strike (Martial Maneuver)): 6E2 91

防御性心灵感应(异能招数)(Defensive Telepathy (power trick)): 6E1 298

英雄系统的关键点(Definitional Points of the HERO System): 6E2 285

偏斜(异能)(Deflection (Power)): 6E1 187, 191, 286

脱水(环境影响)(Dehydration (environmental effect)): 6E2 142

延后效果(增益)(Delayed Effect (Advantage)): 6E1 332

延迟阶段(额外时间的形式)(Delayed Phase (form of Extra Time)): 6E1 375

延迟还原速度(增益)(Delayed Return Rate (Advantage)): 6E1 142

延迟一个动作(Delaying an Action): 6E2 20

爆破(技能)(Demolitions (Skill)): 6E1 75, 6E2 163

恶魔召唤法术(范例异能力)(Demon-Summoning Spell (example power)): 6E1 332

恶魔群法术(范例异能力)(Demonhorde Spell (example power)): 6E1 291

密度改变(范例特殊效果)(Density Alteration (example special effect)): 6E1 121

密度增加(异能)(Density Increase (Power)): 6E1 188

依赖(困难)(Dependence (Complication)): 6E1 184, 193, 236, 274, 419

从属NPC(困难)(Dependent NPC (Complication)): 6E1 204, 420

取决于角色的知识(Depends On Character’s Knowledge (Limitation)): 6E1 252

无实体化(异能)(Desolidification (Power)): 6E1 152, 190, 259, 290, 299, 360

赤贫(收入层级)(Destitute (income category)): 6E1 105

侦测(增强感官)(Detect (Enhanced Sense)): 6E1 210, 6E2 10

侦测宝藏法术(范例异能力)(Detect Treasure Spell (example power)): 6E1 373

心灵异能的劣化(Deterioration of Mental Powers): 6E1 149-50

决定伤害(Determining Damage): 6E2 96

装置故障表(Device Malfunction Table): 6E2 172

敏捷(DEX)(属性)(Dexterity (DEX) (Characteristic)): 6E1 44

敏捷(载具属性)(Dexterity (Vehicle Characteristic)): 6E2 187

骰子与掷骰(Dice and Dice Rolling)
 总体而言(Generally): 6E1 12, 6E2 96
 计算(Counting): 6E2 96
 战斗中的掷骰(Rolling in combat): 6E2 34

UOO异能的差异调整(Differing Modifiers for UOO powers): 6E1 359

难以改变(限制)(Difficult To Alter (Limitation)): 6E1 238

难以驱散(增益)(Difficult To Dispel (Advantage)): 6E1 333

维度(感官调整)(Dimensional (Sense Modifier)): 6E1 212

维度操纵(范例特殊效果)(Dimensional Manipulation (example special effect)): 6E1 121

维度旅行(Dimensional travel): 6E1 221

减少饮食(生命维持的形式)(Diminished Eating (form of Life Support)): 6E1 245

减少睡眠(生命维持的形式)(Diminished Sleep (form of Life Support)): 6E1 245

超小体型模板(Diminutive Size Template): 6E1 444

泥土,的BODY和防御(Dirt, BODY and defense of): 6E2 171

阴招乱战(武术流派)(Dirty Infighting (Martial Arts style)): 6E2 93

致残(Disabling): 6E2 111

缴械(战斗招式)(Disarm (Combat Maneuver)): 6E2 60

识别性(感官调整)(Discriminatory (Sense Modifier)): 6E1 212

疾病免疫(Diseases, immunity to): 6E1 245

伪装(技能)(Disguise (Skill)): 6E1 75

伪装伤害(Disguising damage): 6E2 125

驱散(异能)(Dispel (Power)): 6E1 152, 193, 290, 6E2 13

驱散魔法法术(范例异能力)(Dispel Magic Spell (example power)): 6E1 194
« 上次编辑: 2022-11-25, 周五 16:30:17 由 欧诺 »

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Re: 【Hero System 6th Edition】索引(5/11)
« 回帖 #3 于: 2021-09-28, 周二 14:05:01 »
扰乱电器(异能招数)(Disrupt Electronics (power trick)): 6E1 191

鲜明特点(困难)(Distinctive Features (Complication)): 6E1 421

卧倒(战斗招式)(Dive For Cover (Combat Maneuver)): 6E2 85

DMCV(属性)(DMCV (Characteristic)): 6E1 45, 141

闪避(战斗招式)(Dodge (Combat Maneuver)): 6E2 61

造成BODY(增益)(Does BODY (Advantage)): 6E1 247, 308, 333

造成击退(增益)(Does Knockback (Advantage)): 6E1 333

不会流血(异能)(Does Not Bleed (Power)): 6E1 195

不会跨过间隔空间(增益)(Does Not Cross Intervening Space (Advantage)): 6E1 286

无法阻止易于抢夺器材的使用(限制)(Doesn’t Prevent The Use Of Accessible Foci (Limitation)): 6E1 219

无法防护伤害(限制)(Doesn’t Protect Against Damage (Limitation)): 6E1 193

无法对[特定类型的伤害]生效(限制)(Doesn’t Work On [Defined Type Of Damage] (Limitation)): 6E1 236, 274

无法再分身存在时生效(限制)(Doesn’t Work While Duplicate Exists (Limitation)): 6E1 204

无法对无实体角色生效(限制)(Doesnt Work Against Desolidified Characters (Limitation)): 6E1 226

门,的BODY和防御(Doors, BODY and defense of): 6E2 171

开门,对PER检定的调整(Doors, opening, PER Roll modifiers for): 6E2 12

休眠能力(Dormant abilities): 6E1 46

双倍耐力消耗(限制)(Double Endurance Cost (Limitation)): 6E1 206

双关节(天赋)(Double Jointed (Talent)): 6E1 113

双倍击退(增益)(Double Knockback (Advantage)): 6E1 283, 334

伤害翻倍(可选规则)(Doubling Damage (optional rule)): 6E2 99

翻倍快速参照表(Doubling Quick-Reference Table): 6E1 448

向下移动(Downward movement): 6E2 25

位于目标下风处,对PER检定的调整(Downwind from target, PER Roll modifiers for): 6E2 12-13

斯宾塞博士的发条加特林火炮(范例异能力)(Dr. Spencer’s Clockwork Gatling Cannon (example power)): 6E1 391

恐怖博士的恐惧光环(范例异能力)(Dr. Terror’s Fear Aura (example power)): 6E1 176

巨龙变身之护符(范例异能力)(Dracoform Amulet (example power)): 6E1 271

拖行(Dragging): 6E2 125

龙息(范例异能力)(Dragon’s Breath (example power)): 6E1 323

汲取(异能)(Drain (Power)): 6E1 195, 290

汲取,强力一击(Drain, Haymakering): 6E2 69

Drake, Alena(范例角色)(Drake, Alena (example character)): 6E2 250

剧评家(天赋)(Drama Critic (Talent)): 6E1 114

戏剧性战斗(Dramatic combat): 6E2 15

戏剧性现实主义(Dramatic realism): 6E1 8

戏剧感(Dramatic sense): 6E1 9

空投物体(Dropped objects): 6E2 141

缺氧(Drowning): 6E2 130

睡眠术(范例异能力)(Drowsiness Spell (example power)): 6E1 330

药物免疫(Drugs, immunity to): 6E1 245

桶,55加仑,的BODY和防御(Drum, 55-gallon, BODY and defense of): 6E2 171

酒醉(战斗调整)(Drunkeness (Combat Modifier)): 6E2 37, 47

粪,对PER检定的调整(Dung, PER Roll modifiers for): 6E2 13

分身(异能)(Duplication (Power)): 6E1 141, 192, 196-204, 269-70

分身迷惑(异能招数)(Duplicative Confusion (power trick)): 6E1 200

器材的耐用性(Durable Foci): 6E1 379

持续时间增益(增益)(Duration Advantages (Advantage)): 6E1 334

持续时间限制(限制)(Duration Limitations (Limitation)): 6E1 373

异能的持续时间(Duration of Powers): 6E1 127

鹰眼(范例角色)(Eagle-Eye (example character)): 6E2 222

从较早版本转换(Earlier editions, converting from): 6E1 20

耳塞(范例异能力)(Earplugs (example power)): 6E1 227

大地/岩石(范例特殊效果)(Earth/Stone (example special effect)): 6E1 121

易于察觉(限制)(Easily Perceived (Limitation)): 6E1 283

易于重组(加算)(Easy Recombination (Adder)): 6E1 203

修改饮食需求(Eating, altering need to): 6E1 245

回音,对PER检定的调整(Echoes, PER Roll modifiers for): 6E2 12

ECSP-7000船上型电脑(范例电脑)(ECSP-7000 Shipboard Computer (example Computer)): 6E2 185

心灵异能的效果检定(Effect Rolls for Mental Powers): 6E1 149

有效度上限(Effectiveness Ceilings): 6E2 282

自我(EGO)(属性)(Ego (EGO) (Characteristic)): 6E1 44

清晰记忆(天赋)(Eidetic Memory (Talent)): 6E1 113

弹性身躯(范例异能力)(Elastic Body (example power)): 6E1 286

弹性身躯禁锢(范例异能力)(Elastic Body Entrapment (example power)): 6E1 386

电场(范例异能力)(Electric Field (example power)): 6E1 385

电(Electricity): 6E2 148

电(范例特殊效果)(Electricity (example special effect)): 6E1 121

通电栅栏(范例异能力)(Electrified Fence (example power)): 6E1 323

电子学(技能)(Electronics (Skill)): 6E1 76

精灵视觉(范例异能力)(Elvensight (example power)): 6E1 214

紧急避难所之供给(范例异能力)(Emergency Shelter’s Provisions (example power)): 6E1 370

情绪控制(范例特殊效果)(Emotion Control (example special effect)): 6E1 121

移情治疗法术(范例异能力)(Empathic Healing Spell (example power)): 6E1 395

共情(限制)(Empathy (Limitation)): 6E1 299

固定式雷射炮(范例异能力)(Emplaced Laser Cannon (example power)): 6E1 376

附魔盔甲(范例异能力)(Enchanted Armor (example power)): 6E1 184

负担,对DCV/部位射击的影响(Encumbered, effect on DCV/Placed Shots): 6E2 37

负担(战斗调整)(Encumbrance (Combat Modifier)): 6E2 45

耐力(Endurance): 6E2 131

耐力(END)(属性)(Endurance (END) (Characteristic)): 6E1 46, 141

增益以及耐力(Endurance, Advantages and): 6E1 316

异能的耐力消耗(Endurance Cost of Powers): 6E1 130

移动型异能的耐力消耗(Endurance, cost of Movement Powers): 6E1 155

战斗中的耐力(Endurance, in combat): 6E2 39

耐力限制(限制)(Endurance Limitations (Limitation)): 6E1 374

移动以及耐力(Endurance, movement and): 6E2 25

耐力储备(异能)(Endurance Reserve (Power)): 6E1 194, 205, 270

能量屏障(范例异能力)(Energy Barrier (example power)): 6E1 173

能量之躯(范例异能力)(Energy Body (example power)): 6E1 192

能量爆发(范例异能力)(Energy Burst (example power)): 6E1 335

能量阻尼场(范例异能力)(Energy Dampening Field (example power)): 6E1 196

能量防御(基地属性)(Energy Defense (Base Characteristic)): 6E2 189

能量防御(ED)(属性)(Energy Defense (ED) (Characteristic)): 6E1 46, 141, 196

能量防御(载具属性)(Energy Defense (Vehicle Characteristic)): 6E2 187

能量臂铠(范例异能力)(Energy Gauntlets (example power)): 6E1 231

能量操纵(范例特殊效果)(Energy Manipulation (example special effect)): 6E1 121

以屏障包裹(Englobing with Barriers): 6E1 171

强化化学受器(范例赛博改造)(Enhanced Chemoreception (example cyberware)): 6E2 229

增强感知(增强感官)(Enhanced Perception (Enhanced Sense)): 6E1 211

重推(范例异能力)(Enhanced Push (example power)): 6E1 374

增强感官(异能)(Enhanced Senses (Power)): 6E1 207, 299

超大体型模板(Enormous Size Template): 6E1 443

易怒/狂暴(困难)(Enraged/Berserk (Complication)): 6E1 422

束缚(异能)(Entangle (Power)): 6E1 215, 310, 6E2 37, 69, 124

束缚与角色都会受到伤害(增益)(Entangle And Character Both Take Damage (Advantage)): 6E1 218

束缚拥有1点BODY(限制)(Entangle Has 1 BODY (Limitation)): 6E1 219

进入微观宇宙!(范例异能力)(Enter The Microverse! (example power)): 6E1 223

进入战斗(Entering Combat): 6E2 15

埋葬(范例异能力)(Entombment (example power)): 6E1 360

环境(Environment, the): 6E2 139-78

环境影响(战斗调整)(Environmental Conditions (Combat Modifier)): 6E2 46-48

环境移动(天赋)(Environmental Movement (Talent)): 6E1 113

环境适应(Environments, safety in): 6E1 245

史诗奇幻(奇幻子体裁)(Epic Fantasy (Fantasy subgenre)): 6E2 236

单元剧战役(Episodic Campaigns): 6E2 275

装备(Equipment)
 总体而言(Generally): 6E2 179-212
 基地/载具的(For Bases/Vehicles): 6E2 193

支付(Paying for): 6E1 32

逃避条款(范例异能力)(Escape Clause (example power)): 6E1 302

间谍(黑暗冠军子体裁)(Espionage (Dark Champions subgenre)): 6E2 247

永锋剑(范例异能力)(Eversharp Sword (example power)): 6E1 325

常人困难(Everyman Complications): 6E1 417

常人技能(Everyman Skills): 6E1 60

扩展呼吸(生命维持的形式)(Expanded Breathing (form of Life Support)): 6E1 245

扩展类别(增益)(Expanded Class (Advantage)): 6E1 290

扩展效果(增益)(Expanded Effect (Advantage)): 6E1 142, 195

器材的消耗性(Expendability of Foci): 6E1 378

调整型异能与可消耗能力(Expendable abilities, Adjustment Powers and): 6E1 135-36

经验点(Experience Points): 6E2 292

实验性爆能枪(范例异能力)(Experimental Blaster (example power)): 6E1 391

爆炸(范围效果的选项)(Explosion (Area Of Effect option)): 6E1 323

爆炸(Explosives): 6E2 210

延长呼吸(生命维持的形式)(Extended Breathing (form of Life Support)): 6E1 245

武术的额外DC(武术招式)(Extra DCs for Martial Arts (Martial Maneuver)): 6E2 92

额外肢体(异能)(Extra Limbs (Power)): 6E1 192, 224

额外阶段(额外时间的形式)(Extra Phase (form of Extra Time)): 6E1 376

额外片段(额外时间的形式)(Extra Segment (form of Extra Time)): 6E1 376

额外时间(限制)(Extra Time (Limitation)): 6E1 274, 374

额外维度移动(异能)(Extra-Dimensional Movement (Power)): 6E1 220

超凡技能(Extraordinary Skills): 6E1 60

超极重质量模板(Extremely Massive Mass Template): 6E1 446

需要视线接触(限制)(Eye Contact Required (Limitation)): 6E1 154

F-15E鹰式(范例载具)(F-15E Eagle (example vehicle)): 6E2 196

朝向(Facing): 6E2 26, 50

调整型异能的消退速度(Fade rate of Adjustment Powers): 6E1 139

坠落(Falling): 6E2 47, 140

心灵感应与谎言(Falsehoods, Telepathy and): 6E1 298

技能熟悉(Familiarity with a Skill): 6E1 56

有名(范例社会困难)(Famous (example Social Complication)): 6E1 428

奇幻(体裁)(Fantasy (genre)): 6E2 233

奇幻英雄(奇幻体裁)(Fantasy Hero (Fantasy genre)): 6E2 233

即时备战(技能)(Fast Draw (Skill)): 6E1 76, 6E2 163

时间加速(范例异能力)(Fast Time (example power)): 6E1 168

超光速旅行(异能)(Faster-Than-Light Travel (Power)): 6E1 225

人情(资源)(Favor (Perk)): 6E1 102

恐惧(心理困难的类型)(Fear (type of Psychological Complication)): 6E1 425-26

恐惧施加(范例异能力)(Fear Infliction (example power)): 6E1 257

反馈(限制)(Feedback (Limitation)): 6E1 173, 204, 260, 273, 299

击剑(武术流派)(Fencing (Martial Arts style)): 6E2 93

凶猛的(天赋)(Ferocious (Talent)): 6E1 114

任务减少(限制)(Fewer Tasks (Limitation)): 6E1 291

防火身躯(范例异能力)(Fiery Body (example power)): 6E1 185

战斗(Fighting): 6E1 14, 6E2 34

水下战斗(Fighting underwater): 6E2 168

填补(加算)(Fill In (Adder) 6E1 310

极度有钱(Filthy Rich (income category)): 6E1 105

精细操纵(加算)(Fine Manipulation (Adder)): 6E1 296

火(Fire): 6E2 150

火焰矢法术(范例异能力)(Fire Bolt Spell (example power)): 6E1 174

灭火器(范例异能力)(Fire Extinguisher (example power)): 6E1 194

火/热(范例特殊效果)(Fire/Heat (example special effect)): 6E1 121

火器(Firearms)
 总体而言(Generally): 6E2 207
 强力一击(Haymakering): 6E2 69

感知检定的调整(PER Roll modifiers for): 6E2 12

Firebrand(范例角色)(Firebrand (example character)): 6E1 16-19

火焰领主的烈焰吞噬(范例异能力)(Firelord’s Consuming Flames (example power)): 6E1 345

近战射击(Firing into melee): 6E2 43

大地之拳法术(范例异能力)(Fist of Earth Spell (example power)): 6E1 337

Fivedawns, Jessica(范例角色)(Fivedawns, Jessica (example character)): 6E2 259

固定位置的传送(Fixed Locations for Teleportation): 6E1 300

固定观察点(限制)(Fixed Perception Point (Limitation)): 6E1 181

多重异能的固定插槽(Fixed slots for Multipowers): 6E1 402

旗杆,的BODY和防御(Flagpole, BODY and defense of): 6E2 171

闪光(异能)(Flash (Power)): 6E1 141, 226, 235, 6E2 14, 37, 69

闪光防御(异能)(Flash Defense (Power)): 6E1 227

手电筒(范例异能力)(Flashlight (example power)): 6E1 238

飞行(Flight): 6E2 28
« 上次编辑: 2022-03-25, 周五 18:12:08 由 欧诺 »

离线 欧诺

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Re: 【Hero System 6th Edition】索引(5/11)
« 回帖 #4 于: 2021-09-28, 周二 14:05:30 »
飞行(异能)(Flight (Power)): 6E1 227, 243

飞行,对击退的影响(Flight, effect on Knockback): 6E2 115

浮动困难(Floating Complications): 6E1 417

飞行(战斗调整)(Flying (Combat Modifier)): 6E2 47

器材(限制)(Focus (Limitation)): 6E1 181, 193, 195, 196, 204, 215, 238, 241, 270, 283, 287, 292, 303, 308, 360, 376, 6E2 167

聚焦能量射线(范例异能力)(Focused Energy Beam (example power)): 6E1 325

专注心灵控制(范例异能力)(Focused Mental Control (example power)): 6E1 372

雾(环境影响)(Fog (environmental effect)): 6E2 144

雾,对PER检定的调整(Fogginess, PER Roll modifiers for): 6E2 12

造雾术(范例异能力)(Fogweaving Spell (example power)): 6E1 335

追随者(资源)(Follower (Perk)): 6E1 102, 202, 269

立足点不稳(战斗调整)(Footing, poor (Combat Modifier)): 6E2 47

力能致动(范例异能力)(Force Kinetics (example power)): 6E1 296

力操纵(范例特殊效果)(Force Manipulation (example special effect)): 6E1 121

法医学(技能)(Forensic Medicine (Skill)): 6E1 76, 6E2 163

伪造(技能)(Forgery (Skill)): 6E1 76

形态凝聚(异能招数)(Form Cohesion (power trick)): 6E1 282

战斗幸运(范例异能力)(Fortunes Of Battle (example power)): 6E1 246

只能向前移动(限制)(Forward Movement Only (Limitation)): 6E1 244

四手战士(异能招数)(Four-Armed Combatant (power trick)): 6E1 224

困难的频率(Frequency of Complications): 6E1 416

福利(资源)(Fringe Benefit (Perk)): 6E1 103

隐形的边缘(Fringe, for Invisibility): 6E1 240

冻伤(环境影响)(Frostbite (environmental effect)): 6E2 143

燃料充能(充能的选项)(Fuel Charges (option for Charges)): 6E1 370, 6E2 285

全移动(Full Move): 6E2 18, 24

全阶段动作(Full Phase Actions): 6E2 18

全阶段(额外时间的形式)(Full Phase (form of Extra Time)): 6E1 376

全力使用异能(Full power, using a Power at): 6E1 131

标准车(范例载具)(Full-Size car (example vehicle)): 6E2 196

家具,的BODY和防御(Furniture, BODY and defense of): 6E2 171

神奇发明池(范例VPP)(Gadget Pool (example VPP)): 6E1 412

神奇发明(范例特殊效果)(Gadgets (example special effect)): 6E1 121

银河冠军(超级英雄子体裁)(Galactic Champions (Supeheroes subgenre)): 6E2 218

赌博(技能)(Gambling (Skill)): 6E1 77

游戏比例尺(Game Scale): 6E2 15

游戏主持(Gamemastering)
 总体而言(Generally): 6E2 265-94
 心灵异能(Mental Powers): 6E1 149

超极巨体型模板(Gargantuan Size Template): 6E1 443

防毒面具(范例异能力)(Gas Mask (example power)): 6E1 246

汽油,对PER检定的调整(Gasoline, PER Roll modifiers for): 6E2 13

传送门(传送或EDM)(Gates (Teleportation or EDM)): 6E1 222, 301

城门,的BODY和防御(Gates, city, BODY and defense of): 6E2 171

通用武术(武术流派)(Generic Martial Arts (Martial Arts style)): 6E2 93

体裁模拟(Genre Simulation): 6E2 278, 298

体裁(Genres): 6E2 213-64

手势(限制)(Gestures (Limitation)): 6E1 241, 381, 6E2 167

幽灵本质(范例异能力)(Ghostly Essence (example power)): 6E1 334

斩鬼剑(范例异能力)(Ghostrending Sword (example power)): 6E1 318

巨蜘蛛网(范例异能力)(Giant Spider Webs (example power)): 6E1 345

驱逐天赋(范例异能力)(Gift Of Banishing (example power)): 6E1 345

超巨型怪兽的坚不可摧(范例异能力)(Gigantic Monster’s Invulnerability (example power)): 6E1 185

极巨体型模板(Gigantic Size Template): 6E1 443

格兰德鲁萨的衰弱咒(范例异能力)(Glandrusar’s Invocation Of Enfeeblement (example power)): 6E1 382

玻璃,的BODY和防御(Glass, BODY and defense of): 6E2 171

滑翔斗篷(范例异能力)(Glider Cape (example power)): 6E1 228

滑翔(飞行的形式)(Gliding (form of Flight)): 6E1 228, 6E2 29

术语表(Glossary): 6E1 22

黏着手榴弹Mk.I(范例异能力)(Glue Grenade, Mk. I (example power)): 6E1 219

黄金时代冠军(超级英雄子体裁)(Golden Age Champions (Supeheroes subgenre)): 6E2 218

魔像(作为自动机)(Golems (as Automatons)): 6E2 182

抓擒(战斗招式)(Grab (Combat Maneuver)): 6E2 37, 62, 69, 124

飞掠抓擒(战斗招式)(Grab By (Combat Maneuver)): 6E2 67

抓擒武器(Grab Weapon): 6E2 67

被另一角色抓着,对DCV/部位射击的影响(Grabbed by another character, effect on DCV/Placed Shots): 6E2 37

抓着另一角色,对DCV/部位射击的影响(Grabbing another character, effect on DCV/Placed Shots): 6E2 37

四爪锚索(范例异能力)(Grapnel And Rope (example power)): 6E1 292

大地抓握(范例异能力)(Grasp Of The Earth (example power)): 6E1 344

肢体抓握(异能招数)(Grasping Limbs (power trick)): 6E1 224

引力子操纵(范例异能力)(Graviton Manipulation (example power)): 6E1 228

重力(范例特殊效果)(Gravity (example special effect)): 6E1 121

重力,对移动的影响(Gravity, affect on movement): 6E2 25

手榴弹(Grenades): 6E2 208

战役的基本规则(Ground rules for a campaign): 6E2 267

地面缠斗(Groundfighting): 6E2 127

基地的土地(Grounds for Bases): 6E2 190

变大(异能)(Growth (Power)): 6E1 217, 229, 286

膨胀动量(异能招数)(Growth Momentum (power trick)): 6E1 282

防守区域(Guarding areas): 6E2 128

枪械使用,对PER检定的调整(Gun use, PER Roll modifiers for): 6E2 12

枪械,强力一击(Guns, Haymakering): 6E2 69

半移动(Half Move): 6E2 18, 24

半阶段动作(Half Phase Actions): 6E2 18

锤(HTH武器)(Hammers (HTH weapons)): 6E2 204

近身攻击(异能)(Hand-To-Hand Attack (Power)): 6E1 231

近身战斗(Hand-To-Hand Combat): 6E2 54

近身致死攻击(HKA)(Hand-To-Hand Killing Attack (HKA)): 6E1 241

近身武器(Hand-To-Hand Weapons): 6E2 201

手铐(范例异能力)(Handcuffs (example power)): 6E1 219

手枪(火器)(Handguns (firearms)): 6E2 208

角色的容貌(Handsomeness of a character): 6E1 115

冷硬议价师(天赋)(Hard Bargainer (Talent)): 6E1 114

硬科幻(科幻子体裁)(Hard Science Fiction (Science Fiction subgenre)): 6E2 258

硬化(增益)(Hardened (Advantage)): 6E1 147, 189, 218, 302, 310

难以重组(限制)(Harder Recombination (Limitation)): 6E1 204

Hardpoint(范例角色)(Hardpoint (example character)): 6E2 224

哈雷戴维森V-Rod(范例载具)(Harley-Davidson V-Rod (example vehicle)): 6E2 196

伤害性幻觉(Harmful illusions): 6E1 251

不利的秘密(范例社会劣势)(Harmful Secret (example Social Complication)): 6E1 428

七眠者之竖琴(范例异能力)(Harp Of The Seven Slumbers (example power)): 6E1 381

厌恶(心理困难的类型)(Hatred (type of Psychological Complication)): 6E1 425-26

看了看四周(异能招数)(Have A Look Around (power trick)): 6E1 200

强力一击(战斗招式)(Haymaker (Combat Maneuver)): 6E2 68

借由强力一击增加伤害(Haymaker, adding damage with): 6E2 99, 102

治疗(异能)(Healing (Power)): 6E1 202, 206, 232, 6E2 13

治疗受伤(Healing from injury): 6E2 121-22

治疗变形(Healing from Transform): 6E1 307

治疗速度(Healing rate): 6E2 130

听觉感知调整(Hearing Perception Modifiers): 6E2 12

听觉感官群组(Hearing Sense Group): 6E1 208, 6E2 8, 12

灶/壁炉,的BODY和防御(Hearth/fireplace, BODY and defense of): 6E2 171

高热光环(范例异能力)(Heat Aura (example power)): 6E1 395

高温适应(Heat, safety in): 6E1 245

大质量角色(Heavy Characters): 6E1 446

超重质量模板(Heavy Mass Template): 6E1 446

重武器(Heavy Weapons): 6E2 208

重质量模板(Hefty Mass Template): 6E1 446

标准身高(Height, standard): 6E1 12

直升机,的BODY和防御(Helicopter, BODY and defense of): 6E2 171

直升机(范例载具)(Helicopters (example vehicles)): 6E2 196

英雄系统核心丛书(HERO System Core Library): 6E1 7

英雄系统哲学(HERO System Philosophy): 6E1 8

英雄设计师(角色创造软体)(Hero Designer (character creation software)): 6E1 8

英雄动作点(Heroic Action Points): 6E1 415, 6E2 287

英雄角色与战役(Heroic characters and campaigns): 6E1 29, 34

高奇幻(奇幻子体裁)(High Fantasy (Fantasy subgenre)): 6E2 236

高压(High pressure)
 环境影响(Environmental effect): 6E2 144
 适应(Safety in): 6E1 245

广频段无线电感知(增强感官)(High Range Radio Perception (Enhanced Sense)): 6E1 211

上流社会(技能)(High Society (Skill)): 6E1 77

快速拔枪(战斗招式)(Hipshot (Combat Maneuver)): 6E2 87

英雄系统的历史(History of the HERO System): 6E2 306

攻击部位(Hit Location): 6E2 108

HMMWV"悍马"(范例载具)(HMMWV “Humvee” (example vehicle)): 6E2 196

保留一个动作(Holding an Action): 6E2 20

闭气(Holding one’s breath): 6E2 130

中心空洞(增益)(Hole In The Middle (Advantage)): 6E1 335

全息投影(范例异能力)(Holograms (example power)): 6E1 238

恐怖(体裁)(Horror (genre)): 6E2 262

马(轻型战马)(范例动物)(Horse (Light Warhorse) (example animal)): 6E2 178

火速反射II(范例赛博改造)(Hot Reflexes II (example cyberware)): 6E2 229

气垫船,的BODY和防御(Hovercraft, BODY and defense of): 6E2 171

HTH战斗(HTH Combat): 6E2 54

反射HTH战斗攻击(HTH Combat attacks, Reflecting): 6E1 273

巨体型模板(Huge Size Template): 6E1 443

人类(心灵类别)(Human (class of minds)): 6E1 149

被追杀(困难)(Hunted (Complication)): 6E1 423

Hur’shaas(范例角色)(Hur’shaas (example character)): 6E2 259

超属性(范例特殊效果)(Hyper-Characteristics (example special effect)): 6E1 121

超感知(范例特殊效果)(Hypersenses (example special effect)): 6E1 121

催眠手枪(范例异能力)(Hypnopistol (example power)): 6E1 318

I型钢,的BODY和防御(I Beam, BODY and defense of): 6E2 171

我酒醉时也能好好打架!(天赋)(I Can Drunk Just As Good Fight! (Talent)): 6E1 113

在冰上,对DCV/部位射击的影响(Ice, on, effect on DCV/Placed Shots): 6E2 37

寒冰束缚(范例异能力)(Ice Bonds (example power)): 6E1 219

冰/冷(范例特殊效果)(Ice/Cold (example special effect)): 6E1 121

冰滑梯(范例异能力)(Ice Slides (example power)): 6E1 388

冰风暴法术(范例异能力)(Ice Storm Spell (example power)): 6E1 332

冰上行走(天赋)(Icewalking (Talent)): 6E1 113

无视对手(Ignoring opponents): 6E2 128

幻觉术(范例异能力)(Illusion Spell (example power)): 6E1 238

幻觉伪装(范例异能力)(Illusionary Disguise (example power)): 6E1 252

幻觉(范例特殊效果)(Illusions (example special effect)): 6E1 121

幻觉创造(Illusions, creating): 6E1 236, 248

影像(异能)(Images (Power)): 6E1 236

模仿(加算)(Imitation (Adder)): 6E1 279

无法移动(器材的调整)(Immobile (modifier for Focus)): 6E1 378

无法动摇(天赋)(Immovable (Talent)): 6E1 114

免疫(生命维持的形式)(Immunity (form of Life Support)): 6E1 245

损伤(Impairing): 6E2 111

不可穿透(增益)(Impenetrable (Advantage)): 6E1 147, 186, 189, 218, 302, 310

帝国动力装甲Mark I(范例异能力)(Imperial Powered Armor, Mark I (example power)): 6E1 387

不可渗透(加算)(Impermeable (Adder)): 6E1 276

极其惊人之印象(范例异能力)(Impressive As All Get Out (example power)): 6E1 333

强化加速/减速(增益)(Improved Acceleration/Deceleration (Advantage)): 6E1 156, 244

强化支撑(范例异能力)(Improved Bracing (example power)): 6E1 242

强化非战斗移动(加算)(Improved Noncombat Movement (Adder)): 6E1 157

强化非战斗拉伸(加算)(Improved Noncombat Stretching (Adder)): 6E1 286

强化结果群组(Improved Results Group (Advantage)): 6E1 308

临时武器(Improvised weapons): 6E2 173

无法感知到对手(Inability to Sense an Opponent): 6E2 125

不精准(限制)(Inaccurate (Limitation)): 6E1 381

咒语(限制)(Incantations (Limitation)): 6E1 241, 381, 6E2 167

无法腐化(天赋)(Incorruptible (Talent)): 6E1 114

增加感知角度(感官调整)(Increased Arc Of Perception (Sense Modifier)): 6E1 213

增加耐力消耗(限制)(Increased Endurance Cost (Limitation)): 6E1 206, 231, 374

增加质量(加算)(Increased Mass (Adder) 6E1 223, 302

增加最大极限(增益)(Increased Maximum (Advantage)): 6E1 165

增加最大射程(增益)(Increased Maximum Range (Advantage)): 6E1 344

增加恢复时间(充能的选项)(Increased Recovery Time (option for Charges)): 6E1 372

增加换弹时间(充能的选项)(Increased Reloading Time (option for Charges)): 6E1 369
« 上次编辑: 2022-07-22, 周五 13:10:57 由 欧诺 »

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Re: 【Hero System 6th Edition, Volume 1 & 2】索引(5/11)
« 回帖 #5 于: 2021-09-29, 周三 17:20:54 »
增加STUN乘数(Increased STUN Multiplier (Advantage)): 6E1 242

调整型异能与递增型能力(Incremental abilities, Adjustment Powers and): 6E1 138

间接(增益)(Indirect (Advantage)): 6E1 180, 218, 238, 286, 335

红外感知(增强感官)(Infrared Perception (Enhanced Sense)): 6E1 211

固有(增益)(Inherent (Advantage)): 6E1 224, 334

固有异能(Inherent Powers): 6E1 128

先攻(Initiative): 6E2 16, 19

受伤(Injury): 6E2 103, 107

隐蔽异能(Inobvious Powers): 6E1 124-26

昆虫体型(范例异能力)(Insect Size (example power)): 6E1 282

昆虫般的体型模板(Insectile Size Template): 6E1 444

应激恐惧(范例异能力)(Inspired Terror (example power)): 6E1 391

瞬间(限制)(Instant (Limitation)): 6E1 158, 373

瞬间变化(加算)(Instant Change (Adder)): 6E1 270, 279

瞬间换装(范例异能力)(Instant Change (example power)): 6E1 307

瞬间光速(加算)(Instant Lightspeed (Adder)): 6E1 225

瞬间异能(Instant Powers): 6E1 127, 194

虚体(Intangibility): 6E1 190

虚体之触(异能招数)(Intangible Touch (power trick)): 6E1 191

智力(INT)(属性)(Intelligence (INT) (Characteristic)): 6E1 44

智力削弱药(范例异能力)(Intelligence-Sapping Drug (example power)): 6E1 330

异能的强度,感知到的样子(Intensity of a Power, perceiving): 6E1 125

介入(Interposing): 6E2 128

审讯(Interrogation (Skill)): 6E1 78

酒醉(战斗调整)(Intoxication (Combat Modifier)): 6E2 37, 47

序(Introduction): 6E1 5-26

发明(技能)(Inventor (Skill)): 6E1 78

隐形(异能)(Invisibility (Power)): 6E1 239, 252, 6E2 167

战斗中的隐形(Invisibility, in combat): 6E2 125

神秘人Kallose的无形刀刃(范例异能力)(Invisible Blade Of Kallose The Mysterious (example power)): 6E1 338

隐形人症候群(范例异能力)(Invisible Man Syndrome (example power)): 6E1 367

无形异能效果(增益)(Invisible Power Effects (Advantage)): 6E1 124, 153, 157, 160, 224, 228, 242, 291, 338, 6E2 167

无形异能(Invisible Powers): 6E1 124-26

元素咒(范例异能力)(Invocation Of The Elements (example power)): 6E1 362

地狱之门咒语(范例异能力)(Invocation Of The Gate To Hell (example power)): 6E1 223

离子炮(范例异能力)(Ion Blaster (example power)): 6E1 370

黑铁时代冠军(超级英雄子体裁)(Iron Age Champions (Supeheroes subgenre)): 6E2 218

钢铁意志(范例异能力)(Iron Will (example power)): 6E1 247

钢铁意志II(范例异能力)(Iron Will II (example power)): 6E1 373

不可抗拒之建议(范例异能力)(Irresistible Suggestions (example power)): 6E1 386

我嘲笑你那软弱无力的打击(范例异能力)(I Scoff At Your Feeble Blows (example power)): 6E1 184

一切都在我反应之内(范例异能力)(It’s All In The Reflexes (example power)): 6E1 273

通才(技能促进子)(Jack of All Trades (Skill Enhancer)): 6E1 96

卡壳(需要检定的调整)(Jammed (modifier for Requires A Roll)): 6E1 391

卡壳(火器故障)(Jamming (firearms malfunction)): 6E2 207

喷射背包(Jetpack)
 的BODY和防御(BODY and defense of): 6E2 171
 范例异能力(Example power): 6E1 228

水上摩托(范例异能力)(Jetski (example power)): 6E1 292

柔术(武术流派)(Jujutsu (Martial Arts style)): 6E2 93

丛林藤蔓(范例异能力)(Jungle Vines (example power)): 6E1 292

让我休息个几小时我就没事了(范例异能力)(Just Gimme A Couple Hours To Rest And I’ll Be Fine (example power)): 6E1 274

空手道(武术流派)(Karate (Martial Arts style)): 6E2 94

川崎忍者ZX-12R(范例载具)(Kawasaki ZX12R Ninja (example vehicle)): 6E2 196

气拳(范例异能力)(Ki Punch (example power)): 6E1 286

致死攻击(异能)(Killing Attack (Power))
 总体而言(Generally): 6E1 241, 6E2 98
 对击退影响(Effect on Knockback): 6E2 115

致死伤害攻击(Killing Damage Attacks): 6E2 98, 103

致死打击(武术招式)(Killing Strike (Martial Maneuver)): 6E2 91

将移动速度转换成公里(Kilometers, converting movement to): 6E2 25

动能(范例特殊效果)(Kinetic Energy (example special effect)): 6E1 121

击退(Knockback): 6E2 37, 114

击退抗性(异能)(Knockback Resistance (Power)): 6E1 242

击倒(Knockdown): 6E2 112

击昏(Knockout): 6E2 37, 106

昏迷毒气手榴弹(范例异能力)(Knockout Gas Grenades (example power)): 6E1 326

知识技能(技能)(Knowledge Skill (Skill)): 6E1 79

功夫(武术流派)(Kung Fu (Martial Arts style)): 6E2 94

基地里/载具上的实验室(Labs for Bases/Vehicles): 6E2 191

战斗中的感知缺失(Lack of Senses in combat): 6E2 7

兰博基尼Diablo(范例载具)(Lamborghini Diablo (example vehicle)): 6E2 196

路灯,的BODY和防御(Lamp post, BODY and defense of): 6E2 171

山崩,移动时的STR(Landslide, STR of while moving): 6E2 27

语言(技能)(Language (Skill)): 6E1 80

语言障碍(限制)(Language Barrier (Limitation)): 6E1 299

提灯,的BODY和防御(Lantern, BODY and defense of): 6E2 171

大体型角色(Large characters): 6E1 230, 442

大体型模板(Large Size Template): 6E1 443

大体型目标(Large Targets): 6E2 126

雷射手枪(范例异能力)(Laser Pistol (example power)): 6E1 242

光剑(范例异能力)(Laser Sword (example power)): 6E1 241

失去意识后仍能持续(增益)(Lasts Through Unconsciousness (Advantage)): 6E1 355

岩浆(环境影响)(Lava (environmental effect)): 6E2 152

执法(黑暗冠军子体裁)(Law Enforcement (Dark Champions subgenre)): 6E2 247

领导力(范例新技能)(Leadership (example new Skill)): 6E2 300

跳跃(Leaping): 6E2 28

跳跃(移动的方式)(Leaping (form of movement)): 6E1 41

跳跃(异能)(Leaping (Power)): 6E1 243

里尔31A(范例载具)(Learjet 31A (example vehicle)): 6E2 196

留下痕迹(限制)(Leaves A Trail (Limitation)): 6E1 159

水蛭冲击手枪(范例异能力)(Leech Blast Pistol (example power)): 6E1 333

扫腿(武术招式)(Legsweep (Martial Maneuver)): 6E2 91

武器的长度(Length of weapons): 6E2 201

三级克维拉防弹衣(范例异能力)(Level III Kevlar Body Armor (example power)): 6E1 276

漂浮术(范例法术)(Levitation Spell (example spell)): 6E2 234

心灵感应与谎言(Lies, Telepathy and): 6E1 298

生命能量冲击(范例异能力)(Life Force Blast (example power)): 6E1 343

生命维持(异能)(Life Support (Power)): 6E1 245, 6E2 146

标准寿命(Lifespan, standard): 6E1 12

光(环境影响)(Light (environmental effect)): 6E2 144

光(范例特殊效果)(Light (example special effect)): 6E1 121

光能冲击(范例异能力)(Light Blast (example power)): 6E1 174

创造光(Light, creating): 6E1 238

化光旅行(范例异能力)(Light Form Travel (example power)): 6E1 225

火发出的光(环境影响)(Light, from fires (environmental effect)): 6E2 152

闪电束(范例异能力)(Lightning Bolt (example power)): 6E1 323

落雷术(范例异能力)(Lightning Bolt Spell (example power)): 6E1 242

闪电心算(天赋)(Lightning Calculator (Talent)): 6E1 114

闪电反射(天赋)(Lightning Reflexes (Talent)): 6E1 114

浅眠(天赋)(Lightsleep (Talent)): 6E1 114

肢体致残(Limbs, breaking): 6E2 107

限制(Limitations)
 总体而言(Generally): 6E1 363-96
 异能框架以及(Power Frameworks and): 6E1 400, 405, 410
 水下(Underwater): 6E2 167

限制计算表(Limitations Calculation Table): 6E1 362

受限开火角度(限制)(Limited Arc Of Fire (Limitation)): 6E2 193

受限身体部位(限制)(Limited Body Parts (Limitation)): 6E1 287

受限感官(限制)(Limited By Senses (Limitation)): 6E1 252

加上限制的属性(Limited Characteristics): 6E1 47

受限心灵类别(限制)(Limited Class Of Minds (Limitation)): 6E1 154

受限防御范围(限制)(Limited Defense (Limitation)): 6E2 187

受限效果(限制)(Limited Effect (Limitation)): 6E1 160

受限机动性(限制)(Limited Maneuverability (Limitation)): 6E2 188

受限操作(限制)(Limited Manipulation (Limitation)): 6E1 224

受限载体(限制)(Limited Medium (Limitation) 6E1 310

受限现象(限制)(Limited Phenomenon (Limitation)): 6E1 167

受限异能(限制)(Limited Power (Limitation)): 6E1 382

受限异能(受限异能的类型)(Limited Power (type of Limited Power)): 6E1 382

受限射程(增益)(Limited Range (Advantage)): 6E1 344

受限射程(限制)(Limited Range (Limitation)): 6E1 388

受限恢复(限制)(Limited Recovery (Limitation)): 6E1 206

受限特殊效果(限制)(Limited Special Effect (Limitation)): 6E1 143

受限目标(限制)(Limited Target (Limitation)): 6E1 308

体裁模拟的限制(Limits of genre simulation): 6E2 278

豪华轿车(范例载具)(Limousine (example vehicle)): 6E2 196

线状(范围效果的类型)(Line (type of Area Of Effect)): 6E1 320

视线范围(异能的射程)(Line Of Sight (Range of a Power) 6E1 130, 148, 237

视线范围(增益)(Line Of Sight (Advantage)): 6E1 344

语言学家(技能促进子)(Linguist (Skill Enhancer)): 6E1 96

连锁(限制)(Linked (Limitation)): 6E1 148, 159, 238, 383

狮子(范例动物)(Lion (example animal)): 6E2 178

唇语(技能)(Lipreading (Skill)): 6E1 82

照字面意思解读(限制)(Literal Interpretation (Limitation)): 6E1 257

生活在一个危险的世界中(Living in a dangerous world): 6E2 147

心灵扫描锁定(Lock-on, Mind Scan): 6E1 263

自动开锁器(范例异能力)(Lockgun (example power)): 6E1 283

上锁术(范例异能力)(Locking Spell (example power)): 6E1 177

闭锁(Lockout (Limitation)): 6E1 386

开锁(技能)(Lockpicking (Skill)): 6E1 82

锁,的BODY和防御(Locks, BODY and defense of): 6E2 171

长柄枪(范例异能力)(Long Pike (example power)): 6E1 286

长期耐力(Long Term Endurance): 6E2 132

持久(加算)(Long-Lasting (Adder)): 6E1 177, 6E2 285

长弓(远程武器)(Longbows (Ranged weapons)): 6E2 206

长寿(生命维持的形式)(Longevity (form of Life Support)): 6E1 245

莲花精灵Turbo(范例载具)(Lotus Esprit Turbo (example vehicle)): 6E2 196

低奇幻(奇幻子体裁)(Low Fantasy (Fantasy subgenre)): 6E2 236

低压(Low pressure)
 环境影响(Environmental effect): 6E2 144
 适应(Safety in): 6E1 245

低科幻(科幻子体裁)(Low Science Fiction (Science Fiction subgenre)): 6E2 258

幸运(范例特殊效果)(Luck (example special effect)): 6E1 121

幸运(异能)(Luck (Power)): 6E1 246

狼人之自愈(范例异能力)(Lycanthropic Regeneration (example power)): 6E1 274

M113A2 APC(范例载具)(M113A2 APC (example vehicle)): 6E2 196

M1A1艾布兰主力战车(范例载具)(M1A1 Abrams MBT (example vehicle)): 6E2 196

致盲之钉头锤(范例异能力)(Mace Of Blinding (example power)): 6E1 385

钉头锤(HTH武器)(Maces (HTH weapons)): 6E2 204

机械(心灵类别)(Machine (class of minds)): 6E1 149

机枪(火器)(Machine Guns (firearms)): 6E2 208

机械,的BODY和防御(Machinery, BODY and defense of): 6E2 171-73

Maelstrom(范例角色)(Maelstrom (example character)): 6E2 226

法师之眼(范例异能力)(Mage’s Eye (example power)): 6E1 214

法师视觉(范例法术)(Magesight (example spell)): 6E2 234

魔法(范例特殊效果)(Magic (example special effect)): 6E1 121

魔法矢(范例法术)(Magic Bolt (example spell)): 6E2 234

守护魔法阵(范例异能力)(Magic Circle Of Protection (example power)): 6E1 332

魔法池(范例VPP)(Magic Pool (example VPP)): 6E1 412

魔法抗性(范例异能力)(Magic Resistance (example power)): 6E1 185

磁场(环境影响)(Magnetic fields (environmental effect)): 6E2 144

磁(范例特殊效果)(Magnetism (example special effect)): 6E1 121

磁力操控(范例异能力)(Magnetokinesis (example power)): 6E1 296

改头换面(加算)(Makeover (Adder)): 6E1 280

故障(Malfunctions): 6E2 172-73

人变青蛙(范例异能力)(Man Into Frog (example power)): 6E1 308

可携式脉冲炮(范例异能力)(Man-Portable Pulson Cannon (example power)): 6E1 380

强制效果(限制)(Mandatory Effect (Limitation)): 6E1 154

增益的强制性(Mandatory nature of Advantages): 6E1 316

人孔盖,的BODY和防御(Manhole cover, BODY and defense of): 6E2 171

壁炉架,的BODY和防御(Mantel, BODY and defense of): 6E2 171

许多拳头,许多殴打(异能招数)(Many Fists, Many Punches (power trick)): 6E1 224

武术(范例特殊效果)(Martial Arts (example special effect)): 6E1 121

武术(体裁)(Martial Arts (genre)): 6E2 240

武术(技能)(Martial Arts (Skill)): 6E1 82

武术精通(范例异能力)(Martial Arts Mastery (example power)): 6E1 231

武术格挡(武术招式)(Martial Block (Martial Maneuver)): 6E2 91
« 上次编辑: 2022-07-22, 周五 13:11:22 由 欧诺 »

离线 欧诺

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Re: 【Hero System 6th Edition, Volume 1 & 2】索引(6/11)
« 回帖 #6 于: 2021-10-01, 周五 14:54:32 »
武术缴械(武术招式)(Martial Disarm (Martial Maneuver)): 6E2 91

武术闪避(武术招式)(Martial Dodge (Martial Maneuver)): 6E2 91

武术逃脱(武术招式)(Martial Escape (Martial Maneuver)): 6E2 91

武术抓擒(武术招式)(Martial Grab (Martial Maneuver)): 6E2 91

武术招式(Martial Maneuvers)
 总体而言(Generally): 6E2 90
 以...增加伤害(Adding damage with): 6E2 99, 102
 对击退的影响(Effect on Knockback): 6E2 115

武术打击(武术招式)(Martial Strike (Martial Maneuver)): 6E2 91

武术摔投(武术招式)(Martial Throw (Martial Maneuver)): 6E2 91

质量,对跳跃的影响(Mass, effect on Leaping): 6E2 28

极重质量模板(Massive Mass Template): 6E1 446

大师攀爬者(天赋)(Master Climber (Talent)): 6E1 113

大师级催眠(范例异能力)(Master Hypnotist (example power)): 6E1 257

匹配困难点数(Matching Complications Points): 6E1 414

物质操纵(范例特殊效果)(Matter Manipulation (example special effect)): 6E1 121

调整型异能与最大效果(Maximum effect, Adjustment Powers and): 6E1 136

治疗的最大效果(Maximum effect, Healing): 6E1 233

MCV(属性)(MCV (Characteristics)): 6E1 45

机械学(技能)(Mechanics (Skill)): 6E1 82

超重拳(范例异能力)(Mega-Punch (example power)): 6E1 334

超级炸弹(范例异能力)(MegaBomb (example power)): 6E1 342

超巨移动(MegaMovement Powers): 6E1 156

超巨比例(增益)(MegaScale (Advantage)): 6E1 157, 228, 240, 244, 265, 302, 340, 6E2 285

近战射击(Melee, firing Ranged attacks into): 6E2 43

心灵感应与记忆(Memories, Telepathy and): 6E1 298

修复术(范例异能力)(Mending-Spell (example power)): 6E1 236

以AVAD模拟心灵攻击(Mental attacks, simulating with AVAD): 6E1 325

心灵察觉(增强感官)(Mental Awareness (Enhanced Sense)): 6E1 211

心灵冲击(异能)(Mental Blast (Power)): 6E1 247

心灵战斗(Mental Combat): 6E2 39

心灵防御(异能)(Mental Defense (Power)): 6E1 226, 247

心灵幻觉(异能)(Mental Illusions (Power)): 6E1 248

心灵最大值(Mental Maxima): 6E1 52

心灵麻痺(束缚的形式)(Mental Paralysis (form of Entangle)): 6E1 217

心灵异能(Mental Powers)
 总体而言(Generally): 6E1 148, 270
 的战斗技能(Combat Skill Levels for): 6E1 71
 对DCV/部位射击的影响(Effect on DCV/Placed Shots): 6E2 37
 游戏主持(Gamemastering): 6E1 149
 强力一击(Haymakering): 6E2 69
 的可被感知性(Perceivability of): 6E1 151

心灵/灵能(范例特殊效果)(Mental/Psionic (example special effect)): 6E1 121

心灵搜寻及定位(范例异能力)(Mental Search And Locate (example power)): 6E1 328

心灵感官群组(Mental Sense Group): 6E1 208, 6E2 8, 14

心灵变形(Mental Transform): 6E1 306

英雄系统的元规则(Meta-rules of the Hero System): 6E2 297

金属,的防御(Metal, defense of): 6E2 172

流星,移动时的STR(Meteor, STR of while moving): 6E2 27

以公尺为单位(Meters, measuring in): 6E1 12, 6E2 15

缩小飞行(异能招数)(Microflight (power trick)): 6E1 282

微观(感官调整)(Microscopic (Sense Modifier)): 6E1 213

点石成金(范例异能力)(Midas Touch, the (example power)): 6E1 367

中产阶级(收入层级)(Middle Class (income category)): 6E1 105

中型轿车(范例载具)(Midsize car (example vehicle)): 6E2 196

将移动速度转换到英里(Miles, converting movement to): 6E2 25

军事行动/特种作战(黑暗冠军子体裁)(Military Action/Special Ops (Dark Champions subgenre)): 6E2 247

军事科幻(科幻子体裁)(Military Science Fiction (Science Fiction subgenre)): 6E2 258

模仿池(范例VPP)(Mimic Pool (example VPP)): 6E1 412

仿声(技能)(Mimicry (Skill)): 6E1 83, 6E2 163

心灵控制(异能)(Mind Control (Power)): 6E1 253, 6E2 167

心灵长枪(范例异能力)(Mind Lance (example power)): 6E1 247

心灵连结(异能)(Mind Link (Power)): 6E1 192, 202, 258

心灵撕裂(范例异能力)(Mind Ripper (example power)): 6E1 333

心灵扫描(异能)(Mind Scan (Power)): 6E1 209, 259, 260-61

心灵过筛(范例异能力)(Mind-Sifting (example power)): 6E1 387

心灵箭矢(范例异能力)(Mindbolt (example power)): 6E1 318

心灵读取(范例异能力)(Mindreading (example power)): 6E1 299

心灵长枪(范例异能力)(Mindspear (example power)): 6E1 388

购买异能的最低花费(Minimum costs for Powers): 6E1 119

来自受伤的最小伤害(Minimum damage from injuries): 6E2 103

次级不死生物创造术(范例异能力)(Minor Undead Creation Spell (example power)): 6E1 372

少数群体(范例社会困难)(Minority (example Social Complication)): 6E1 428

极微体型模板(Minuscule Size Template): 6E1 444

超极微体型模板(Minute Size Template): 6E1 444

镜子领域(范例异能力)(Mirror Field (example power)): 6E1 273

走火(火器故障)(Misfire (firearms malfunction)): 6E2 207

射击失手(Missed shots): 6E2 127

投射物发射器(陷阱)(Missile Projector (trap)): 6E2 156

可动(增益)(Mobile (Advantage)): 6E1 173

可动(范围效果选项)(Mobile (Area Of Effect option)): 6E1 127, 129, 324

可动观察点(加算)(Mobile Perception Point (Adder)): 6E1 180

器材的可移动性(Mobility of Foci): 6E1 378

现代动作冒险(体裁)(Modern-Day Action-Adventure (genre)): 6E2 245

技能的调整(Modifiers for Skills): 6E1 58, 6E2 280-81

模块化火器(范例异能力)(Modular Firearm (example power)): 6E1 361

钻地机(范例异能力)(Mole Machine (example power)): 6E1 310

金钱(资源)(Money (Perk)): 6E1 104

道德准则(心理困难的类型)(Moral code (type of Psychological Complication)): 6E1 425-26

战役中的道德(Morality of the campaign): 6E2 268

运动侦测器(陷阱)(Motion Detector (trap)): 6E2 156

PC的动机(Motivation of the PCs): 6E2 272

摩托车,的BODY和防御(Motorcycle, BODY and defense of): 6E2 171

骑乘移动(Mounted Movement): 6E2 30

飞掠攻击(战斗招式)(Move By (Combat Maneuver)): 6E2 70

冲锋攻击(战斗招式)(Move Through (Combat Maneuver)): 6E2 70

移动(Movement)
 总体而言(Generally): 6E1 41, 155, 6E2 24-32
 以...增加伤害(Adding damage with): 6E2 100, 102
 被震慑与(Being Stunned and): 6E2 106
 对PER检定的调整(PER Roll modifiers for): 6E2 12
 水下(Underwater): 6E2 161
 载具(Vehicular): 6E2 188, 194

移动最大值(Movement Maxima): 6E1 50

移动型异能(Movement Powers): 6E1 141, 155

移动技能等级(Movement Skill Levels): 6E2 32

活动石手(范例异能力)(Moving Hand Of Stone (example power)): 6E1 388

停止移动中的物体(Moving objects, stopping): 6E2 26

在泥巴上,对DCV/部位射击的影响(Mud, on, effect on DCV/Placed Shots): 6E2 37

多重形态(异能)(Multiform (Power)): 6E1 202, 266, 360

多重攻击(战斗招式)(Multiple Attack (Combat Maneuver))
 总体而言(Generally): 6E2 73
 对DCV/部位射击的影响(Effect on DCV/Placed Shots): 6E2 37
 异能框架以及(Power Frameworks and): 6E1 399

多个攻击者(战斗调整)(Multiple Attackers (Combat Modifier)): 6E2 49

受制于多攻击者加值,对DCV/部位射击的影响(Multiple Attackers Bonus, subject to, effect on DCV/Placed Shots): 6E2 37

多重类别(加算)(Multiple Classes (Adder)): 6E1 152

单一一个异能的多个器材(Multiple Foci for a single power): 6E1 380

多个观察点(加算)(Multiple Perception Points (Adder)): 6E1 180

多重异能(Multipower): 6E1 266, 402-408

冷兵器远程武器(Muscle-Powered Ranged Weapons): 6E2 206

必须以全力使用(限制)(Must Be Used At Full Power (Limitation)): 6E1 146

必须通过间隔空间(限制)(Must Pass Through Intervening Space (Limitation) 6E1 303

我的热视线使你的枪太烫无法继续抓住(范例异能力)(My Heat Vision Makes Your Gun Too Hot To Hold (example power)): 6E1 324

秘密困难(Mystery Complications): 6E1 417

秘密伤害(Mystery Damage): 6E2 118

秘法箭(范例异能力)(Mystic Arrow Spell (example power)): 6E1 324

神秘黑暗(范例异能力)(Mystic Darkness (example power)): 6E1 343

裸异能增益(Naked Power Advantages): 6E1 314

狭窄表面(战斗调整)(Narrow surfaces (Combat Modifier)): 6E2 37, 47

导航(技能)(Navigation (Skill)): 6E1 83

死灵法师之锁链(范例异能力)(Necromancer’s Chains (example power)): 6E1 318

负面声誉(困难)(Negative Reputation (Complication)): 6E1 424

要害打击(武术招式)(Nerve Strike (Martial Maneuver)): 6E2 91

神经性失明(异能招数)(Neural Blindness (power trick)): 6E1 298

无法恢复(充能的选项)(Never Recovers (option for Charges)): 6E1 372

夜晚,对PER检定的调整(Night, PER Roll modifiers for): 6E2 12

夜视(增强感官)(Nightvision (Enhanced Sense)): 6E1 211

九头蛇(范例异能力)(Nine-Headed Hydra (example power)): 6E1 204

忍者英雄(武术体裁)(Ninja Hero (Martial Arts genre)): 6E2 240

氮醉(Nitrogen narcosis): 6E2 159

不会平摊伤害(限制)(No Averaging (Limitation)): 6E1 204

无法有意识地控制(限制)(No Conscious Control (Limitation)): 6E1 252, 386

无防御(限制)(No Defense (Limitation)): 6E1 219

不增加防御(限制)(No Defense Increase (Limitation)): 6E1 189

无法定位方向(限制)(No Direction (Limitation)): 6E1 215

无边缘(加算)(No Fringe (Adder)): 6E1 240

不受重力减值(增益)(No Gravity Penalty (Advantage)): 6E1 158

缺少攻击部位(异能)(No Hit Locations (Power)): 6E1 272

无击退(限制)(No Knockback (Limitation)): 6E1 145

无须处在视线范围(加算)(No LOS Needed (Adder)): 6E1 259

无非战斗移动(限制)(No Noncombat Movement (Limitation)): 6E1 159

无非战斗拉伸(限制)(No Noncombat Stretching (Limitation)): 6E1 287

无普通防御(AVAD的形式)(No Normal Defense (form of AVAD)): 6E1 325-26

无射程(限制)(No Range (Limitation)): 6E1 154, 178, 265, 296, 388

无射程(异能的射程)(No Range (Range of a Power) 6E1 129

不受距离调整(增益)(No Range Modifier (Advantage)): 6E1 302, 344

无相对速度(加算)(No Relative Velocity (Adder) 6E1 302

无STR加值(限制)(No STR Bonus (Limitation)): 6E1 242

不会增加STR(限制)(No STR Increase (Limitation)): 6E1 189

无转向半径(增益)(No Turn Mode (Advantage)): 6E1 158

无须锚点(加算)(Non-Anchored (Adder)): 6E1 172

非战斗加速/减速(增益)(Noncombat Acceleration/Deceleration (Advantage)): 6E1 156

非战斗移动(Noncombat Movement): 6E1 155, 6E2 24, 37

非战斗时间(Noncombat Time): 6E2 6

非永续(限制)(Nonpersistent (Limitation)): 6E1 373

非抗性(限制)(Nonresistant (Limitation)): 6E1 184

非抗性防御(限制)(Nonresistant Defense (Limitation)): 6E1 173, 219

非选择性目标型(范围效果选项)(Nonselective Target (Area Of Effect option)): 6E1 129, 324

非定位感官(Nontargeting Senses): 6E2 7

常人角色(Normal characters): 6E1 34

普通伤害攻击(Normal Damage Attacks): 6E2 98, 103

正常听觉的花费(Normal Hearing, cost of): 6E1 209

正常质量(增益)(Normal Mass (Advantage)): 6E1 283

普通移动(Normal Movement): 6E2 28

普通射程(限制)(Normal Range (Limitation)): 6E1 154

正常视觉的花费(Normal Sight, cost of): 6E1 209

正常嗅觉的花费(Normal Smell, cost of): 6E1 209

正常味觉的花费(Normal Taste, cost of): 6E1 209

正常触觉的花费(Normal Touch, cost of): 6E1 209

值得注意的普通人(范例角色)(Noteworthy Normal (example character)): 6E1 438

空区(Null zone, the): 6E2 20

心灵扫描,决定心灵的数量(Number of minds, determining with Mind Scan): 6E1 261

物体(Objects)
 攻击/破坏(Attacking/damaging): 6E2 170
 作为武器(As weapons): 6E2 49, 173

物体大小,对PER检定的调整(Object Size, PER Roll modifiers for): 6E2 12

在移动时回避障碍(Obstacles, avoiding while moving): 6E2 25, 27

明显异能(Obvious Powers): 6E1 124-26

器材的明显性(Obviousness of Foci): 6E1 376

OCV(属性)(OCV (Characteristic)): 6E1 45

OCV检查表(OCV Checklist): 6E2 36

3d6的机率(Odds on 3d6): 6E1 55, 6E2 280

副手(战斗调整)(Off Hand (Combat Modifier)): 6E2 49

副手防御(天赋)(Off-Hand Defense (Talent)): 6E1 114

攻击性战斗数值(OCV)(属性)(Offensive Combat Value (OCV) (Characteristic)): 6E1 45

攻击性战斗数值(载具属性)(Offensive Combat Value (Vehicle Characteristic)): 6E2 188

攻势强力一击(Offensive Haymaker): 6E2 69

攻击性心灵战斗数值(OMCV)(属性)(Offensive Mental Combat Value (OMCV) (Characteristic)): 6E1 45

攻击性减值技能等级(技能)(Offensive Penalty Skill Levels (Skill)): 6E1 84

攻势攻击(武术招式)(Offensive Strike (Martial Maneuver)): 6E2 91

OMCV(属性)(OMCV (Characteristic)): 6E1 45

全能护盾生成腰带(范例异能力)(Omnishield Generator Belt (example power)): 6E1 276

仅限一种感官(限制)(One Sense Only (Limitation)): 6E1 181

同一时间只能使用一次(One Use At A Time (Limitation)): 6E1 143
« 上次编辑: 2022-07-22, 周五 13:10:47 由 欧诺 »

离线 欧诺

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Re: 【Hero System 6th Edition, Volume 1 & 2】索引(7/11)
« 回帖 #7 于: 2021-10-02, 周六 18:30:16 »
单向连结(增益)(One-Way Link (Advantage)): 6E1 265

单向透明(增益)(One-Way Transparent (Advantage)): 6E1 173

仅限支援他人(限制)(Only Aid Others (Limitation)): 6E1 168

仅限支援自己(限制)(Only Aid Self (Limitation)): 6E1 168

仅限另一身份时(限制)(Only In Alternate Identity (Limitation)): 6E1 386

仅限有接触表面时(限制)(Only In Contact With A Surface (Limitation)): 6E1 228

仅限在合适地形上时(限制)(Only On Appropriate Terrain (Limitation)): 6E1 277

仅能用来还原到初始值(限制)(Only Restores To Starting Values (Limitation)): 6E1 143

仅能借由梦境(限制)(Only Through Dreams (Limitation)): 6E1 181

仅能借由他人感官(限制)(Only Through The Senses Of Others (Limitation)): 6E1 181

仅能用来造成伤害(限制)(Only To Cause Damage (Limitation)): 6E1 287

仅能用来创造光(限制)(Only To Create Light (Limitation)): 6E1 238

仅能防护[限定类型的攻击](Only To Protect Against [Limited Type Of Attack] (Limitation)): 6E1 193

仅限不进行攻击时(限制)(Only When Not Attacking (Limitation)): 6E1 241

仅能对其他同样拥有心灵连结的对象使用(限制)(Only With Others Who Have Mind Link (Limitation)): 6E1 260

仅对[限定类型的攻击]生效(限制)(Only Works Against [Limited Type Of Attack] (Limitation)): 6E1 148, 173, 273, 276

仅能对[限定类型的物体]作用(限制)(Only Works On [Limited Type Of Objects] (Limitation)): 6E1 296

从最细小的裂缝渗透过去(异能招数)(Oozing Through The Tiniest Cracks (power trick)): 6E1 285

不透明(加算)(Opaque (Adder)): 6E1 172

可选战斗招式(Optional Combat Maneuvers): 6E2 84

演讲(技能)(Oratory (Skill)): 6E1 83

轨道炮(范例异能力)(Orbital Cannon (example power)): 6E1 342

战斗中的动作顺序(Order of Actions in combat): 6E2 16, 19

异能的原点(Origin point of a Power): 6E1 126, 144

英雄系统的起源(Origins of the HERO System): 6E2 306

其它伤害效果(Other Damage Effects): 6E2 118

室外物品,的BODY和防御(Outdoor items, BODY and defense of): 6E2 171

战役的前景(Outlook of the campaign): 6E2 269

整体技能等级(Overall Skill Levels): 6E1 88

痛苦引发(范例异能力)(Pain Induction (example power)): 6E1 334

厢式货车(范例载具)(Panel Truck (example vehicle)): 6E2 196

降落伞(范例异能力)(Parachute (example power)): 6E1 228

急救(技能)(Paramedics (Skill)): 6E1 84

部分复盖(限制)(Partial Coverage (Limitation)): 6E2 189

部分效果(限制)(Partial Effect (Limitation)): 6E1 266

部分限制异能(Partially-Limited Powers): 6E1 366

部分锁定(增益)(Partial Lock-On (Advantage)): 6E1 265

部分变形(增益)(Partial Transform (Advantage)): 6E1 308

被动侦测(Passive Detects): 6E1 210

异能的路径,感知到的样子(Path of a Power, perceiving): 6E1 125

豌豆汤雾(范例异能力)(Pea-Soup Fog (example power)): 6E1 177

减值技能等级(技能)(Penalty Skill Levels (Skill)): 6E1 84

穿透(增益)(Penetrating (Advantage)): 6E1 184, 186, 342

穿透性(感官调整)(Penetrative (Sense Modifier)): 6E1 213

辣椒喷雾(范例异能力)(Pepper Spray (example power)): 6E1 226

被隐藏的物体对PER的调整(PER Mods for concealed objects): 6E2 175-76

可被感知的(Perceivable): 6E1 124

可被感知的(限制)(Perceivable (Limitation)): 6E1 270, 280, 387

异能的感知(Perceiving Powers): 6E1 124

感官投射的观察点(Perception point of Clairsentience): 6E1 180

感知检定(Perception Rolls): 6E2 7, 11

水下感知(Perception underwater): 6E2 160

鸟栖(范例异能力)(Perching (example power)): 6E1 182

绝对音感(天赋)(Perfect Pitch (Talent)): 6E1 114

技能的时代(Period for Skills): 6E1 59

调整型异能与资源(Perks, Adjustment Powers and): 6E1 135

永恒阴影(范例异能力)(Perpetual Shadow (example power)): 6E1 352

资源(资源)(Perquisites (Perks)): 6E1 98-107

永续(增益)(Persistent (Advantage)): 6E1 128, 235, 334

永续异能(Persistent Powers): 6E1 128

个人器材(Personal Foci): 6E1 380

个人力场(范例异能力)(Personal Force-Field (example power)): 6E1 276

自我免疫(增益)(Personal Immunity (Advantage)): 6E1 173, 203, 219, 291, 343

人格损失(限制)(Personality Loss (Limitation)): 6E1 270

人格特质(心理困难)(Personality traits (type of Psychological Complication)): 6E1 425-26

基地/载具的人员(Personnel for Bases/Vehicles): 6E2 191

说服(技能)(Persuasion (Skill)): 6E1 85

鬼魂形态法术(范例异能力)(Phantom Form Spell (example power)): 6E1 360

阶段(游戏时间的单位)(Phase (measurement of game time)): 6E2 16

英雄系统的哲学(Philosophy of the HERO System): 6E1 8

恐惧操纵(范例异能力)(Phobic Manipulation (example power)): 6E1 252

生理困难(困难)(Physical Complication (Complication)): 6E1 154, 425

物理防御(PD)(属性)(Physical Defense (PD) (Characteristic)): 6E1 46, 141, 196

物理防御(基地属性)(Physical Defense (Base Characteristic)): 6E2 189

物理防御(载具属性)(Physical Defense (Vehicle Characteristic)): 6E2 187

实体化身(限制)(Physical Manifestation (Limitation)): 6E1 387

身体最大值(Physical Maxima): 6E1 52

皮卡车(范例载具)(Pickup Truck (example vehicle)): 6E2 196

穿刺火焰(范例异能力)(Piercing Fire (example power)): 6E1 342

派珀PA-28切诺基(范例载具)(Piper PA-28 Cherokee (example vehicle)): 6E2 196

手枪,的BODY和防御(Pistol, BODY and defense of): 6E2 171

手枪(火器)(Pistols (firearms)): 6E2 208

部位射击(Placed Shots): 6E2 109

胡蜂之疫法术(范例异能力)(Plague Of Hornets Spell (example power)): 6E1 381

位面旅行(Planar travel): 6E1 221

飞机,的BODY和防御(Plane, BODY and defense of): 6E2 171

飞机(范例载具)(Planes (example vehicles)): 6E2 196

在地球以外其它星球上的坠落(Planets other than Earth, falling on): 6E2 141

塑胶的防御(Plastic, defense of): 6E2 172

塑胶制手枪(范例异能力)(Plastic Pistol (example power)): 6E1 338

游戏主持与玩家角色(Player Characters, GMing): 6E2 270

点数上限(Point Ceilings): 6E2 282

异能的原点(Point of origin of a Power): 6E1 126, 144

涂毒小刀(范例异能力)(Poisoned Knife (example power)): 6E1 385

毒(Poisons): 6E2 210

毒免疫(Poisons, immunity to): 6E1 245

长柄武器(HTH武器)(Polearms (HTH weapons)): 6E2 204

警车(范例载具)(Police Car (example vehicle)): 6E2 196

贫穷(收入层级)(Poor (income category)): 6E1 105

立足点不稳(战斗调整)(Poor footing (Combat Modifier)): 6E2 47

保时捷911(范例载具)(Porsche 911 (example vehicle)): 6E2 196

携带式迫击炮(范例异能力)(Portable Mortar (example power)): 6E1 337

姿势改变(加算)(Position Shift (Adder)): 6E1 157, 244, 302

正面声誉(资源)(Positive Reputation (Perk)): 6E1 106

后末日(体裁)(Post-Apocalyptic (genre)): 6E2 262

第12片段后(游戏时间的单位)(Post-Segment 12 (measurement of game time)): 6E2 16

第12片段后的恢复(Post-Segment 12 Recovery): 6E2 129

巨人之力药水(范例异能力)(Potion Of Giant Strength (example power)): 6E1 351

动力装甲电池(范例异能力)(Powered Armor Battery (example power)): 6E1 206

异能(技能)(Power (Skill)): 6E1 86

异能增益(Power Advantages): 6E1 311-62

力量护腕(范例异能力)(Power-Bracers (example power)): 6E1 380

异能能够从角色身上或耐力储备中取用END(增益)(Power Can Draw END From Character Or Endurance Reserve (Advantage)): 6E1 206

异能创造检查表(Power Creation Checklist): 6E1 123

强力飞镖(范例异能力)(Power Dart (example power)): 6E1 389

异能防御(异能)(Power Defense (Power)): 6E1 272

异能汲取(范例异能力)(Power Drain (example power)): 6E1 328

动力战甲(范例异能力)(Powered Battle Armor (example power)): 6E1 276

异能移动(Powered Movement): 6E2 28

异能框架(Power Frameworks)
 总体而言(Generally): 6E1 98, 139, 397-412, 6E2 286
 调整型异能以及(Adjustment Powers and): 6E1 139

异能限制(Power Limitations): 6E1 363-96

异能大漩涡(范例异能力)(Power Maelstrom (example power)): 6E1 324

异能调整(Power Modifiers): 6E1 312

异能(Powers)
 总体而言(Generally): 6E1 117-310
 水下(Underwater): 6E2 163-66

异能简介表(Powers Summary Table): 6E1 163

异能表(Powers Table): 6E1 162

预知(Precognition): 6E1 180

预知(范例特殊效果)(Precognition (example special effect)): 6E1 121

仅限预知/溯知(限制)(Precognition/Retrocognition Only (Limitation)): 6E1 181

卷缠尾(范例异能力)(Prehensile Tail (example power)): 6E1 224

气场(PRE)(属性)(Presence (PRE) (Characteristic)): 6E1 45

气场攻击(Presence Attacks): 6E2 69, 135, 288

气场防御(范例异能力)(Presence Defense (example power)): 6E1 178

压力(Pressure)
 环境影响(Environmental effect): 6E2 144
 高/低,适应(High/low, safety in): 6E1 245

从过去版本转换(Previous editions, converting from): 6E1 20

虹光冲击法术(范例异能力)(Prismatic Blast Spell (example power)): 6E1 324

职业技能(技能)(Professional Skill (Skill)): 6E1 86

职业模板(Professional Templates): 6E1 37

技能娴熟(Proficiency with a Skill): 6E1 56

卧倒的目标(战斗调整)(Prone Target (Combat Modifier)): 6E2 37, 49

预言性画面闪现(范例异能力)(Prophetic Glimpses (example power)): 6E1 386

保护携带的物品(加算)(Protects Carried Items (Adder)): 6E1 276

伪足(范例异能力)(Pseudopods (example power)): 6E1 374

灵能苦痛引发(范例异能力)(Psionic Pain Induction (example power)): 6E1 247

灵能护盾(范例异能力)(Psionic Shield (example power)): 6E1 247

灵能手术(异能招数)(Psionic Surgery (power trick)): 6E1 298

心灵联系(加算)(Psychic Bond (Adder)): 6E1 259

心灵视觉(范例异能力)(Psychic Sight (example power)): 6E1 266

心灵致动(范例异能力)(Psychokinesis (example power)): 6E1 295, 318

心理困难(困难)(Psychological Complication (Complication)): 6E1 252, 255, 270, 425, 6E2 184

公众身分(范例社会困难)(Public Identity (example Social Complication)): 6E1 428

收力攻击(战斗招式)(Pulling A Punch (Combat Maneuver)): 6E2 87

纸浆英雄(纸浆体裁)(Pulp Hero (Pulp genre)): 6E2 252

拳打,对PER检定的调整(Punch, PER Roll modifiers for): 6E2 12

超负荷(Pushing): 6E2 133

心灵观察水晶(范例异能力)(Psychic Viewing Crystal (example power)): 6E1 266

流沙(Quicksand): 6E2 152

种族模板(Racial Templates): 6E1 37-38

雷达(增强感官)(Radar (Enhanced Sense)): 6E1 211

雷达感知(范例异能力)(Radar-Sense (example power)): 6E1 214

辐射(Radiation)
 环境影响(Environmental effect): 6E2 144, 6E2 153
 适应(Safety in): 6E1 245
 特殊效果(Special effect): 6E1 121

无线电感知(增强感官)(Radio Perception (Enhanced Sense)): 6E1 211

无线电感知/传输(增强感官)(Radio Perception/Transmission (Enhanced Sense)): 6E1 211

无线电感官群组(Radio Sense Group): 6E1 208, 6E2 9

无线控制炸弹(范例异能力)(Radio-Controlled Bomb (example power)): 6E1 351

半径(范围效果的类型)(Radius (type of Area Of Effect)): 6E1 320

铁路车辆,的BODY和防御(Railroad car, BODY and defense of): 6E2 171

铁轨,的BODY和防御(Railroad tracks, BODY and defense of): 6E2 171

雨(环境影响)(Rain (environmental effect)): 6E2 145

Randall Irons(范例角色)(Randall Irons (example character)): 6E1 436

随机射击(Random shots): 6E2 127

远程(感官调整)(Range (Sense Modifier)): 6E1 214

射程增益(增益)(Range Advantages (Advantage)): 6E1 344

射程基于STR(增益)(Range Based On STR (Advantage)): 6E1 344

射程基于STR(限制)(Range Based On STR (Limitation)): 6E1 388, 6E2 167

远程(增益)(Ranged (Advantage)): 6E1 203, 231, 242, 273, 344

格挡远程攻击(Ranged attacks, Blocking): 6E2 59

远程战斗(Ranged Combat): 6E2 54

远程缴械(Ranged Disarms): 6E2 61

远程致死攻击(RKA)(Ranged Killing Attack (RKA)): 6E1 241

远程重组(增益)(Ranged Recombination (Advantage)): 6E1 203

射程限制(限制)(Range Limitations (Limitation)): 6E1 388

距离调整(Range Modifier): 6E2 11, 38

套用距离调整(限制)(Range Modifier Applies (Limitation)): 6E1 287

异能的射程(Range of Powers): 6E1 129

快速(感官调整)(Rapid (Sense Modifier)): 6E1 214

快速攻击(技能)(Rapid Attack (Skill)): 6E1 87

快速连发(技能)(Rapid Autofire (Skill)): 6E1 65
« 上次编辑: 2022-07-22, 周五 13:11:59 由 欧诺 »

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Re: 【Hero System 6th Edition, Volume 1 & 2】索引(8/11)
« 回帖 #8 于: 2021-10-03, 周日 22:23:56 »
快速分身(增益)(Rapid Duplication (Advantage)): 6E1 203

快速痊癒(限制)(Rapid Healing (Limitation)): 6E1 308

快速自愈(范例异能力)(Rapid Healing Factor (example power)): 6E1 274

触及(Reach)
 总体而言(Generally): 6E1 284, 442
 战斗中的(In combat): 6E2 54

实际点数,实际花费(Real Points, Real Cost): 6E1 119

写实武器(武器的限制)(Real Weapon (Limitation for weapons)): 6E2 200

现实主义(Realism): 6E1 8

战役的现实度(Realism of the campaign): 6E2 268

现实性战斗(Realistic combat): 6E2 15

写实武术(子体裁)(Realistic Martial Arts (subgenre)): 6E2 242

现实扭曲传送门(范例异能力)(Reality-Warping Portals (example power)): 6E1 273

非常大的拳(异能招数)(Really Big Fist (power trick)): 6E1 285

从特殊效果推理(Reasoning from special effects): 6E1 122

仅限接收(Receive Only (Limitation)): 6E1 299

可恢复充能(充能的选项)(Recoverable Charges (option for Charges)): 6E1 372

从震慑中回复(Recovering from being Stunned): 6E2 37, 105

恢复(Recovery): 6E2 122, 129

复原(REC)(属性)(Recovery (REC) (Characteristic)): 6E1 46

采取恢复动作(Recovery, taking): 6E2 37, 129

受距离影响而减少(限制)(Reduced By Range (Limitation)): 6E1 388

受缩小影响而减少(限制)(Reduced By Shrinking (Limitation)): 6E1 283

减少耐力消耗(增益)(Reduced Endurance (Advantage)): 6E1 168, 189, 197, 230-31, 345

减少消除(加算)(Reduced Negation (Adder)): 6E1 144

减少穿透(限制)(Reduced Penetration (Limitation)): 6E1 388

减少属性(Reducing Characteristics): 6E1 47

减少击退(Reducing Knockback): 6E2 117

反射(异能)(Reflection (Power)): 6E1 192, 272, 286

再生(异能)(Regeneration (Power)): 6E1 202, 274, 360

相对速度(Relative velocity): 6E2 71

声誉(Reputation): 6E1 106, 424

需要多手(武器的限制)(Required Hands (Limitation for weapons)): 6E2 200

需要检定(限制)(Requires A Roll (Limitation)): 6E1 182, 273, 280, 389

需要[技能]检定(需要检定的形式)(Requires A [Skill] Roll (form of Requires A Roll)): 6E1 391

需要多个充能(充能的选项)(Requires Multiple Charges (option for Charges)): 6E1 371

需要多个使用者(限制)(Requires Multiple Users (Limitation)): 6E1 392

预留一个阶段(Reserving a Phase): 6E2 20

抗拒(天赋)(Resistance (Talent)): 6E1 114

抗性(增益)(Resistant (Advantage)): 6E1 147

抗性防护(异能)(Resistant Protection (Power)): 6E1 275

以STR抵抗击退,对DCV/部位射击的影响(Resisting Knockback with STR, effect on DCV/Placed Shots): 6E2 37

抵抗心灵异能(Resisting Mental Powers): 6E1 149

可被限制(限制)(Restrainable (Limitation)): 6E1 393, 6E2 167

限制恢复(充能的选项)(Restricted Recovery (option for Charges)): 6E1 372

限制形状(限制)(Restricted Shape (Limitation)): 6E1 173

限制使用(限制)(Restricted Use (Limitation)): 6E1 206

角色点的花费上的限制(Restrictions on spending Character Points): 6E1 32

复活(加算)(Resurrection (Adder)): 6E1 235, 274

仅限复活(限制)(Resurrection Only (Limitation)): 6E1 236, 274

视网膜扫描器(陷阱)(Retina Scanner (trap)): 6E2 156

溯知(Retrocognition): 6E1 180

调整型异能的还原速度(Return rate of Adjustment Powers): 6E1 139

返回原状(限制)(Reversion (Limitation)): 6E1 270

骑乘(技能)(Riding (Skill)): 6E1 87

骑乘动物移动(Riding animals, movement): 6E2 30

步枪,的BODY和防御(Rifle, BODY and defense of): 6E2 171

步枪(火器)(Rifles (firearms)): 6E2 208

隐形戒指(范例异能力)(Ring Of Invisibility (example power)): 6E1 240

仪式召唤(范例异能力)(Ritual Summoning (example power)): 6E1 392

竞争者(困难)(Rivalry (Complication)): 6E1 426

道路,的BODY和防御(Roadway, BODY and defense of): 6E2 171

机器人(作为自动机)(Robots (as Automatons)): 6E2 182

火箭靴(范例异能力)(Rocketboots (example power)): 6E1 277

检定加值(加算)(Roll Bonus (Adder)): 6E1 264

缓冲动作(战斗招式)(Roll With A Punch (Combat Maneuver)): 6E2 88

缓冲动作,对击退的影响(Roll With The Punch, effect on Knockback): 6E2 115

取整(Rounding): 6E1 12

橡胶球形态(异能招数)(Rubber Ball Form (power trick)): 6E1 285

X法则(Rule of X): 6E2 282

抱令守律(天赋)(Rules-Monger (Talent)): 6E1 114

失控(火器故障)(Runaway (firearms malfunction)): 6E2 207

奔跑(移动的方式)(Running (form of movement)): 6E1 41, 277, 6E2 28

奔跑(异能)(Running (Power)): 6E1 277

主持战役(Running the campaign): 6E2 275

牺牲摔投(武术招式)(Sacrifice Throw (Martial Maneuver)): 6E2 92

安全水中传送(加算)(Safe Aquatic Teleport (Adder)): 6E1 302

安全盲目传送(增益)(Safe Blind Teleport (Advantage)): 6E1 303

安全盲目旅行(增益)(Safe Blind Travel (Advantage)): 6E1 223

保险库门(Safe door, BODY and defense of): 6E2 171

环境适应(生命维持的形式)(Safe Environment (form of Life Support)): 6E1 245

武士模板(赛博英雄用)(Samurai Template (for Cyber Hero)): 6E2 230

树人的树液球(范例异能力)(Sap Globes Of The Tree People (example power)): 6E1 345

度量衡(Scale): 6E1 12, 6E2 15

气味操纵(范例异能力)(Scent Manipulation (example power)): 6E1 280

学者(技能促进子)(Scholar (Skill Enhancer)): 6E1 96

学生巴士(范例载具)(School Bus (example vehicle)): 6E2 196

科幻(体裁)(Science Fiction (genre)): 6E2 255

科学技能(技能)(Science Skill (Skill)): 6E1 87

科学家(技能促进子)(Scientist (Skill Enhancer)): 6E1 96

Saravane的闪烁镣铐(范例异能力)(Scintillant Shackles Of Saravane (example power)): 6E1 381

水肺装备(SCUBA gear): 6E2 162

秘密身分(范例社会困难)(Secret Identity (example Social Complication)): 6E1 428

保全装置(Security devices): 6E2 155

保全系统(技能)(Security Systems (Skill)): 6E1 88

片段(游戏时间的单位)(Segment (measurement of game time)): 6E2 16

片段式移动(Segmented movement): 6E2 27

选择性无实体化(增益)(Selective Desolidification (Advantage)): 6E1 192

选择性目标型(范围效果选项)(Selective Target (Area Of Effect option)): 6E1 324

自身(异能的射程)(Self (Range of a Power) 6E1 129

仅限自身(限制)(Self Only (Limitation)): 6E1 252

仅限自身(异能的目标)(Self Only (target of a Power) 6E1 129

自给式呼吸(生命维持的形式)(Self-Contained Breathing (form of Life Support)): 6E1 245

半自动手枪(火器)(Semi-Automatic Pistols (firearms)): 6E2 208

半固态(异能招数)(Semi-Solid Form (power trick)): 6E1 191

半自动.45手枪(范例异能力)(Semiautomatic .45 Handgun (example power)): 6E1 242

老年人(范例角色)(Senior Citizen (example character)): 6E1 437

感官(感官调整)(Sense (Sense Modifier)): 6E1 214

感官群组(Sense Groups): 6E1 159, 208, 6E2 8

感官影响型异能(Sense-Affecting Powers): 6E1 159, 180

感官的花费(Senses, cost of): 6E1 209

英雄系统中的感官(Senses in the HERO System): 6E2 7-14

异能的感知(Sensing Powers): 6E1 124

基地/载具的感测器(Sensors for Bases/Vehicles): 6E2 192

感知型异能(Sensory Powers): 6E1 160

感知天赋(Sensory Talents): 6E1 109, 6E2 10

有知觉的载具(Sentient Vehicles): 6E2 195

连续剧战役(Serial Campaigns): 6E2 275

战役的严肃程度(Seriousness of the campaign): 6E2 269

瞄准(战斗招式)(Set (Combat Maneuver)): 6E2 79

限定效果(仅限手部/脚部)(Set Effect (Hands/Feet Only) (Limitation)): 6E1 219

限定效果(限制)(Set Effect (Limitation)): 6E1 186, 238, 257

设定选择/创造(Setting choice/creation): 6E2 267

阴影(环境影响)(Shadow (environmental effect)): 6E2 144

阴影,对PER检定的调整(Shadow, PER Roll modifiers for): 6E2 12

跟踪(技能)(Shadowing (Skill)): 6E1 88

暗影领域(范例异能力)(Shadowsphere (example power)): 6E1 324

形态改变(范例特殊效果)(Shape Alteration (example special effect)): 6E1 121

物体的形状(Shape of objects): 6E2 174

变身(异能)(Shape Shift (Power)): 6E1 269, 277

盾牌(Shields): 6E2 211

散弹枪(火器)(Shotguns (firearms)): 6E2 208

大吼,对PER检定的调整(Shouting, PER Roll modifiers for): 6E2 12

推挤(战斗招式)(Shove (Combat Maneuver)): 6E2 79

尖叫警示(范例异能力)(Shrieker Alarm (example power)): 6E1 226

缩小(异能)(Shrinking (Power)): 6E1 218, 281, 286

副作用(限制)(Side Effects (Limitation)): 6E1 193, 270, 393

视觉感知调整(Sight Perception Modifiers): 6E2 12

视觉感官群组(Sight Sense Group): 6E1 209, 6E2 9

火器的瞄具(Sights for firearms): 6E2 207

寂静(环境影响)(Silence (environmental effect)): 6E2 144

白银时代冠军(超级英雄子体裁)(Silver Age Champions (Supeheroes subgenre)): 6E2 218

简化治疗(Simplified Healing): 6E1 234

假死(天赋)(Simulate Death (Talent)): 6E1 115

模拟感官群组规则(Simulated Sense Group Rule): 6E1 207, 6E2 8

体型/大小(Size)
 基地"属性"(Base “Characteristic”): 6E2 189
 物体的(Of objects): 6E2 174
 武器的(Of weapons): 6E2 203
 对PER检定的调整(PER Roll modifiers for): 6E2 12
 生理困难(Physical Complication): 6E1 445
 目标的(Target’s): 6E2 51
 载具"属性"(Vehicle “Characteristic”): 6E2 186

大小改变(范例特殊效果)(Size Alteration (example special effect)): 6E1 121

大小改变型异能(Size Powers): 6E1 160

滑板(范例异能力)(Skateboard (example power)): 6E1 277

技能组合(Skill Combinations): 6E1 54

技能描述(Skill Descriptions): 6E1 63

技能促进子(Skill Enhancers): 6E1 96

技能等级(技能)(Skill Levels (Skill)): 6E1 88

技能最大值(Skill Maxima): 6E1 51

技能调整(Skill Modifiers): 6E1 58, 6E2 280-81

技能时代(Skill Period): 6E1 59

技能检定(Skill Rolls): 6E1 55

技能类型(Skill Types): 6E1 62

技能对技能对抗(Skill Versus Skill Contests): 6E1 57

技艺熟练的普通人(范例角色)(Skilled Normal (example character)): 6E1 439

技能(Skills)
 总体而言(Generally): 6E1 53-96
 调整型异能与(Adjustment Powers and): 6E1 135
 用来使用异能的(For using Powers): 6E1 131
 水下(Underwater): 6E2 162

技能(异能)(Skills (Power)): 6E1 283, 360

需要皮肤接触(限制)(Skin Contact Required (Limitation)): 6E1 154

跳跃式扫射(技能)(Skipover Sprayfire (Skill)): 6E1 66

臭鼬,对PER检定的调整(Skunk, PER Roll modifiers for): 6E2 13

猛推(Slam): 6E2 62

Slash(范例角色)(Slash (example character)): 6E2 231

奴隶(范例社会困难)(Slave (example Social Complication)): 6E1 428

睡眠/梦境(范例特殊效果)(Sleep/Dreams (example special effect)): 6E1 121

睡眠毒标(范例异能力)(Sleep Poison Darts (example power)): 6E1 331

睡眠术(范例异能力)(Sleep Spell (example power)): 6E1 247

睡眠(Sleeping)
 改变...的需求(Altering need to): 6E1 245
 对DCV/部位射击的影响(Effect on DCV/Placed Shots): 6E2 37
 心灵感应与...中的心灵(Minds, Telepathy and): 6E1 298

手上功夫(技能)(Sleight Of Hand (Skill)): 6E1 89

弹弓(远程武器)(Slings (Ranged weapons)): 6E2 206

在光滑表面上,对DCV/部位射击的影响(Slippery surfaces, on, effect on DCV/Placed Shots): 6E2 37

缓慢恢复(限制)(Slow Recovery (Limitation)): 6E1 206

慢性毒素(范例异能力)(Slow-Acting Poison (example power)): 6E1 376

小体型角色(Small characters): 6E1 282, 442

小孩(范例角色)(Small Child (example character)): 6E1 437

小体型模板(Small Size Template): 6E1 444

气味感知调整(Smell Perception Modifiers): 6E2 13

嗅觉/味觉感官群组(Smell/Taste Sense Group): 6E1 209, 6E2 9

臭味,对PER检定的调整(Smelliness, PER Roll modifiers for): 6E2 13

烟雾手榴弹Mk.I(范例异能力)(Smoke Grenades, Mk. I (example power)): 6E1 186

烟雾手榴弹Mk.II(范例异能力)(Smoke Grenades, Mk. II (example power)): 6E1 370

探头射击(战斗招式)(Snap Shot (Combat Maneuver)): 6E2 88

喷嚏,对PER检定的调整(Sneeze, PER Roll modifiers for): 6E2 12

狙击爆能枪(范例异能力)(Sniper Blaster (example power)): 6E1 344

雪(环境影响)(Snow (environmental effect)): 6E2 145

社会困难(困难)(Social Complication (Complication)): 6E1 428

角色创造软体(Software, character creation): 6E1 8

太阳/天体(范例特殊效果)(Solar/Celestial (example special effect)): 6E1 121

毁灭之歌(范例异能力)(Song Of Destruction (example power)): 6E1 382

声波(范例特殊效果)(Sonic (example special effect)): 6E1 121

声波长枪(范例异能力)(Sonic Lance (example power)): 6E1 389

声波剑(范例异能力)(Sonic Sword (example power)): 6E1 345

灵魂灼烧(范例异能力)(Soulburn (example power)): 6E1 331

声音(环境影响)(Sound (environmental effect)): 6E2 144
« 上次编辑: 2022-11-25, 周五 16:30:31 由 欧诺 »

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Re: 【Hero System 6th Edition, Volume 1 & 2】索引(9/11)
« 回帖 #9 于: 2021-10-04, 周一 14:40:57 »
异能对源头的效果,感知到的样子(Source Effect of a Power, perceiving): 6E1 125

异能的源头,感知到的样子(Source of a Power, perceiving): 6E1 125

太空歌剧(科幻子体裁)(Space Opera (Science Fiction subgenre)): 6E2 258

太空船,的BODY和防御(Spaceship, BODY and defense of): 6E2 171

太空衣,的BODY和防御(Spacesuit, BODY and defense of): 6E2 171

空间感(增强感官)(Spatial Awareness (Enhanced Sense)): 6E1 211, 6E2 10

改变SPD(SPD, changing): 6E2 17

长枪(HTH武器)(Spears (HTH weapons)): 6E2 204

特殊效果(Special Effects): 6E1 120, 125

特殊异能(Special Powers): 6E1 161

专精技能(Specializing Skills): 6E1 58

特定存在(增益)(Specific Being (Advantage)): 6E1 291

速度(SPD)(属性)(Speed (SPD) (Characteristic)): 6E1 45, 6E2 285

速度(载具属性)(Speed (Vehicle Characteristic)): 6E2 188

速度表格(Speed Chart): 6E2 17

速读(天赋)(Speed Reading (Talent)): 6E1 115

机动船(范例载具)(Speedboat (example vehicle)): 6E2 196

加速战斗(Speeding up combat): 6E2 52

极速者异能(范例特殊效果)(Speedster Powers (example special effect)): 6E1 121

致盲强光法术(范例异能力)(Spell Of Blinding Light (example power)): 6E1 226

附魔削弱术(范例异能力)(Spell Of Diminished Enchantments (example power)): 6E1 196

恐惧术(范例异能力)(Spell Of Fear (example power)): 6E1 196

治疗术(范例异能力)(Spell Of Healing (example power)): 6E1 236

多语言术(范例法术)(Spell Of Many Tongues (example spell)): 6E2 234

无数幻象法术(范例异能力)(Spell Of Myriad Phantasms (example power)): 6E1 252

死灵之倦怠法术(范例异能力)(Spell Of Necromantic Ennui (example power)): 6E1 388

火焰防护术(范例异能力)(Spell Of Protection From Fire (example power)): 6E1 276

高温防护术(范例异能力)(Spell Of Protection From Heat (example power)): 6E1 348

正义之力法术(范例异能力)(Spell Of Righteous Strength (example power)): 6E1 178

锈蚀厄运法术(范例异能力)(Spell Of Rusty Doom (example power)): 6E1 194

探知术(范例异能力)(Spell Of Scrying (example power)): 6E1 181

意志丧失术(范例异能力)(Spell Of The Bereft Will (example power)): 6E1 386

燃烧之刃法术(范例异能力)(Spell Of The Burning Blade (example power)): 6E1 348

饥饿烈焰法术(范例异能力)(Spell Of The Hungry Flames (example power)): 6E1 168

静默术(范例异能力)(Spell Of The Idle Tongue (example power)): 6E1 186

无形小径法术(范例异能力)(Spell Of The Invisible Path (example power)): 6E1 396

法术大师(可选天赋)(Spellmaster (optional Talent)): 6E1 116

知觉混沌之域(范例异能力)(Sphere Of Chaotic Sensations (example power)): 6E1 186

灵魂形态(范例异能力)(Spirit Form (example power)): 6E1 367

灵魂投射(范例特殊效果)(Spirit Projection (example special effect)): 6E1 121

运动型多用途车(范例载具)(Sports Utility Vehicle (example vehicle)): 6E2 196

跑车(范例载具)(Sportscars (example vehicles)): 6E2 196

扩散攻击(战斗调整)(Spreading An Attack (Combat Modifier)): 6E2 49

弹簧靴(范例异能力)(Spring-Boots (example power)): 6E1 243

紧压(Squeeze): 6E2 62

增益堆叠(Stacking Advantages): 6E1 313

失速速度(限制)(Stall Velocity (Limitation)): 6E2 188

标准战斗招式(Standard Combat Maneuvers): 6E2 57

标准效果规则(Standard Effect Rule): 6E1 133

标准异能(Standard Powers): 6E1 161

标准远程(异能的射程)(Standard Range (Range of a Power) 6E1 129

星际英雄(科幻体裁)(Star Hero (Science Fiction genre)): 6E2 255

星舰超引擎(范例异能力)(Starship Hyperdrive (example power)): 6E1 225

星舰武器吊舱(范例异能力)(Starship Weapons Pod (example power)): 6E1 362

饥饿(环境影响)(Starvation (environmental effect)): 6E2 143

潜行(技能)(Stealth (Skill)): 6E1 89

隐形飞机效果(范例异能力)(Stealth Plane Effect (example power)): 6E1 240

异能的使用与潜行(Stealth, Power use and): 6E1 125

钢铁拳(范例异能力)(Steel Fist (example power)): 6E1 231

钢铁触手(范例异能力)(Steel Tentacles (example power)): 6E1 224

沾黏(增益)(Sticky (Advantage)): 6E1 345

兴奋药丸(范例异能力)(Stim Pill (example power)): 6E1 246

螫针(范例异能力)(Stinger (example power)): 6E1 393

臭气弹(范例异能力)(Stink Bomb (example power)): 6E1 226

岩石,的BODY和防御(Stone, BODY and defense of): 6E2 171

岩石的防御(Stone, defense of): 6E2 172

停止标志图示(Stop Sign icon): 6E1 120, 6E2 286

停止移动中的物体(Stopping moving objects): 6E2 26

停止指定感官(加算)(Stops A Given Sense (Adder)): 6E1 218

当心灵能力者被击昏/被震慑时停止生效(限制)(Stops Working If Mentalist Knocked Out/Stunned (Limitation)): 6E1 154

故事讲述(Storytelling): 6E2 276

STR 0,对DCV/部位射击的影响(STR 0, effect on DCV/Placed Shots): 6E2 37

移动射击(战斗招式)(Strafe (Combat Maneuver)): 6E2 88

黑街(技能)(Streetwise (Skill)): 6E1 89

力量(STR)(属性)(Strength (STR) (Characteristic))
 总体而言(Generally): 6E1 41, 206
 以...增加伤害(Adding damage with): 6E2 100, 102
 移动与(Movement and): 6E2 25
 载具属性(Vehicle Characteristic): 6E2 186

最小STR(武器的限制)(Strength Minimum (Limitation for weapons)): 6E2 199

我敌人的力量(范例异能力)(Strength Of My Enemies (example power)): 6E1 166

力量表(Strength Table): 6E1 43

力量/异能(范例特殊效果)(Strength/Toughness Powers (example special effect)): 6E1 121

拉伸(异能)(Stretching (Power)): 6E1 202, 230, 282, 284

拉伸异能(范例特殊效果)(Stretching Powers (example special effect)): 6E1 121

伸缩腿(异能招数)(Stretchy Legs (power trick)): 6E1 285

打击(战斗招式)(Strike (Combat Maneuver)): 6E2 80

引人注目的外表(天赋)(Striking Appearance (Talent)): 6E1 115, 279

意志坚定(限制)(Strong-Willed (Limitation)): 6E1 291

晕眩值(STUN)(属性)(Stun (STUN) (Characteristic)): 6E1 46, 141, 196-97

STUN乘数(STUN Multiplier): 6E2 98

仅限STUN(或BODY)(限制)(STUN (or BODY) Only (Limitation)): 6E1 184, 186

仅限STUN(限制)(STUN Only (Limitation)): 6E1 174

STUN转移(范例异能力)(STUN Transfer (example power)): 6E1 197

英雄级战役中的STUN伤害(Stun Damage in Heroic Campaigns): 6E2 119

晕眩毒气手榴弹(范例异能力)(Stun Gas Grenades (example power)): 6E1 196

震慑(Stunned)
 对DCV/部位射击的影响(Effect on DCV/Placed Shots): 6E2 37
 治疗与(Healing and): 6E1 233
 正在从...中恢复,对DCV/部位射击的影响(Recovering from, effect on DCV/Placed Shots): 6E2 37

震慑(Stunning): 6E2 104

闪耀光能冲击(范例异能力)(Stunning Light Blast (example power)): 6E1 326

心灵感应与潜意识(Subconscious, Telepathy and): 6E1 298

受制于命令(范例社会困难)(Subject To Orders (example Social Complication)): 6E1 428

受距离调整影响(限制)(Subject To Range Modifier (Limitation)): 6E1 388

冲锋枪(火器)(Submachine Guns (firearms)): 6E2 208

潜艇,的BODY和防御(Submarine, BODY and defense of): 6E2 171

铁路车辆,移动时的STR(Subway, STR of while moving): 6E2 27

误击(Sucker Attacks): 6E2 128

窒息(Suffocation): 6E2 130

英雄系统的简介(Summary of the HERO System): 6E1 13-15

召唤(异能)(Summon (Power)): 6E1 192, 203, 287, 360

被召唤存在必须居住于当地(限制)(Summoned Being Must Inhabit Locale (Limitation)): 6E1 291

晒伤(环境影响)(Sunburn (environmental effect)): 6E2 143

阳光爆法术(范例异能力)(Sunburst Spell (example power)): 6E1 332

墨镜(范例异能力)(Sunglasses (example power)): 6E1 227

超级柔身术技能(范例异能力)(Super-Contortionist Skill (example power)): 6E1 192

超高密度形态(范例异能力)(Super-Dense Form (example power)): 6E1 242

超级伪装(范例异能力)(Super-Disguise (example power)): 6E1 280

超级奔跑(范例异能力)(Super-Running (example power)): 6E1 277

超级技能(范例特殊效果)(Super-Skills (example special effect)): 6E1 121

超级速度(范例异能力)(Super-Speed (example power)): 6E1 228

超级类固醇药丸(范例异能力)(Super-Steroid Pills (example power)): 6E1 178

超级力量砸穿(范例异能力)(Super-Strength Smash-Through (example power)): 6E1 310

超级英雄体裁(Superheroes genre): 6E2 214

超级英雄级角色与战役(Superheroic characters and campaigns): 6E1 29, 34

超音速飞行(范例角色)(Supersonic Flight (example power)): 6E1 342

压制(汲取的可选形式)(Suppress (optional form of Drain)): 6E1 196, 6E2 13

压制射击(战斗招式)(Suppression Fire (Combat Maneuver)): 6E2 89

绝对平衡感(天赋)(Supreme Balance (Talent)): 6E1 113

连发的额外花费(Surcharge for Autofire): 6E1 327

Sureshtar的强酸球(范例异能力)(Sureshtar’s Acidic Sphere (example power)): 6E1 331

表面(范围效果的类型)(Surface (type of Area Of Effect)): 6E1 321

仅限表面(限制)(Surface Only (Limitation)): 6E1 292

仅限表层思维(限制)(Surface Thoughts Only (Limitation)): 6E1 299

奇招(战斗调整)(Surprise Move (Combat Modifier)): 6E2 51

突袭(战斗调整)(Surprised (Combat Modifier)): 6E2 37, 50

生存(技能)(Survival (Skill)): 6E1 90

易感(困难)(Susceptibility (Complication)): 6E1 184, 193, 236, 274, 429

易感(限制)(Susceptible (Limitation)): 6E1 219

侠盗(体裁)(Swashbuckling (genre)): 6E2 262

树人之迅速攀爬(范例异能力)(Swift-Climbers Of The Tree People (example power)): 6E1 182

蛙鞋(范例异能力)(Swimfins (example power)): 6E1 292

游泳(移动的方式)(Swimming (form of movement)): 6E1 41

游泳(异能)(Swimming (Power)): 6E1 292

摆荡(Swinging): 6E2 29

摆荡(异能)(Swinging (Power)): 6E1 292

剑,的BODY和防御(Sword, BODY and defense of): 6E2 171

剑术大师的技能(范例异能力)(Swordmaster’s Skill (example power)): 6E1 242

剑(HTH武器)(Swords (HTH weapons)): 6E2 204

剑与魔法(奇幻子体裁)(Swords And Sorcery (Fantasy subgenre)): 6E2 236

系统操作(技能)(Systems Operation (Skill)): 6E1 90, 6E2 300

战术(技能)(Tactics (Skill)): 6E1 91

不受攻击伤害(增益)(Takes No Damage From Attacks (Advantage)): 6E1 219

不受STUN伤害(异能)(Takes No STUN (Power)): 6E1 293

受到伤害(Taking Damage): 6E2 103

天赋(Talents)
 总体而言(Generally): 6E1 108-116, 447
 调整型异能以及(Adjustment Powers and): 6E1 135
 水下(Underwater): 6E2 163

防护魔法之护身符(范例异能力)(Talisman Against Sorcery (example power)): 6E1 272

坦克,的BODY和防御(Tank, BODY and defense of): 6E2 171

瞄准范围(Target An Area): 6E2 51

异能对目标的效果,感知到的样子(Target Effect of a Power, perceiving): 6E1 125

异能的目标,感知到的样子(Target of a Power, perceiving): 6E1 125

异能的目标(Target of Powers): 6E1 129

目标大小(Target Size): 6E2 51

目标的DCV(异能的目标)(Target’s DCV (target of a Power) 6E1 129

定位感官(感官调整)(Targeting Sense (Sense Modifier)): 6E1 214

定位感官(Targeting Senses): 6E2 7

Taurus(范例角色)(Taurus (example character)): 6E2 220

联合殴打(异能招数)(Team Punch (power trick)): 6E1 200

战斗合作(技能)(Teamwork (Skill)): 6E1 91

科技(范例特殊效果)(Technology (example special effect)): 6E1 121

少年冠军(超级英雄子体裁)(Teen Champions (Supeheroes subgenre)): 6E2 219

念动力(异能)(Telekinesis (Power)): 6E1 294

念动力,强力一击(Telekinesis, Haymakering): 6E2 69

念动力(范例特殊效果)(Telekinetic (example special effect)): 6E1 121

念力手臂(范例异能力)(Telekinetic Arm (example power)): 6E1 296

念力冲击(异能招数)(Telekinetic Blast (power trick)): 6E1 294

念力粉碎(异能招数)(Telekinetic Crush (power trick)): 6E1 294

念力偏斜(范例异能力)(Telekinetic Deflection (example power)): 6E1 188

念力悬浮(异能招数)(Telekinetic Levitation (power trick)): 6E1 294

念力点防御(异能招数)(Telekinetic Point Defense (power trick)): 6E1 294

念力护盾(异能招数)(Telekinetic Shield (power trick)): 6E1 294

念力助手(范例异能力)(Telekinetic Sidekicks (example power)): 6E1 204

遥感(增益)(Telepathic (Advantage)): 6E1 257

心灵感应(异能)(Telepathy (Power)): 6E1 192, 259, 297

电线杆,的BODY和防御(Telephone pole, BODY and defense of): 6E2 171

传送(范例特殊效果)(Teleportation (example special effect)): 6E1 121

传送(异能)(Teleportation (Power)): 6E1 259, 300, 6E2 29
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