作者 主题: 【Champions of Balance】均衡密使(进阶职业)  (阅读 11412 次)

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【Champions of Balance】均衡密使(进阶职业)
« 于: 2022-05-03, 周二 22:14:03 »
均衡密使
出自《平衡勇士》 pg.30
均衡密使超越了善与恶、治与乱,致力于对抗所有尝试将一种阵营提升至凌驾于所有其他阵营之上的极端主义。虽然他们的动机在旁人看来难以理解,但他们自诩为宏观尺度的守护人和和宇宙平衡仲裁者。

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Envoy of Balance      
Source Champions of Balance pg. 30      
Standing beyond good and evil, outside law and chaos, an envoy of balance serves as the countering force against any extremism that seeks to elevate one alignment above all others. While their motives seem almost inexplicable to onlookers, envoys of balance see themselves as guardians of the cosmic scales and arbiters of universal balance.
进阶要求
为了获得这个进阶职业的资格,一个角色必须满足以下标准。
阵营:绝对中立
专长:增强召唤,精通法术反制或万用引导UM
技能:知识(位面)5级,法术辨识5级      
法术:能够施放3环法术
特殊:如果此角色从一名神祇处获得法术,则该神祇的阵营必须为绝对中立且其必须能够授予信仰者引导正能量和引导负能量。

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Requirements   
To qualify to for this prestige class, a character must fulfill the following criteria.      

Alignment: Neutral.
Feats: Augment Summoning, Improved Counterspell, or Versatile ChannelerUM.
Skills: Knowledge (planes) 5 ranks, Spellcraft 5 ranks.
Spells: Able to cast 3rd-level spells.
Special: If the character gains spells from a deity, this deity’s alignment must be neutral and it must be able to grant followers the ability to channel both positive and negative energy.   
本职技能
均衡密使的本职技能为:交涉(魅力)、知识(所有)(智力)、语言学(智力)和使用魔法装置(魅力)。

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Class Skills
The Envoy of Balance's class skills are Diplomacy (Cha), Knowledge (all) (Int), Linguistics (Int), and Use Magic Device (Cha).
每级技能点数:2+智力调整值   
生命骰:D6

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Skill Points at each Level: 2 + Int modifier.
Hit Die: d6.
职业能力
等级 BAB 强韧 反射 意志 特殊能力 每日法术
1
 +0 
+0
 
+0
 
+1
 锐化法术+1 +1现有施法者等级
2
 +1 
+1
 
+1
 
+1
 禀赋 +1现有施法者等级
3
 +1 
+1
 
+1
 
+2
 反律武器 +1现有施法者等级
4
 +2 
+1
 
+1
 
+2
 禀赋 +1现有施法者等级
5
 +2 
+2
 
+2
 
+3
 伦理悖论 +1现有施法者等级
6
 +3 
+2
 
+2
 
+3
 禀赋 +1现有施法者等级
7
 +3 
+2
 
+2
 
+4
 同态复仇 +1现有施法者等级
8
 +4 
+3
 
+3
 
+4
 禀赋 +1现有施法者等级
9
 +4 
+3
 
+3
 
+5
    +1现有施法者等级
10
 +5 
+3
 
+3
 
+5
 生死裁决 +1现有施法者等级
后述为均衡密使职业能力
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The following are class features of the envoy of balance prestige class.
武器和防具擅长(Weapon and Armor Proficiency):均衡密使不获得任何额外的武器或防具擅长。
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Weapon and Armor Proficiency: An envoy of balance gains no additional weapon or armor proficiencies.
每日法术(Spells per Day):每当均衡密使提升至一个新的等级,她的每日法术数量得到增加,如同角色进阶前的施法者等级同时提升。然而,角色除了每日法术数量,已知法术(如果她是一个自发施法的施法者)与等效施法者等级的提升之外,不能获得来自先前职业的其他好处。若角色在进阶均衡密使前有多个施法职业,她必须决定将新的施法者等级加在哪个职业上以决定每日法术数量。
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Spells per Day: When an envoy of balance gains a level, she gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefits a character of that class would have gained, except for additional spells per day, spells known (if a spontaneous spellcaster), and an increased effective level of spellcasting. If a character has more than one spellcasting class, she must decide to which class she adds the new level for the purpose of determining spells per day.
锐化法术(Incisive Spells,Su):均衡密使在对抗具有阵营亚种的生物的法术抗力的施法者等级检定上获得+1加值。此加值在9级时增至+2。
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Incisive Spells (Su): An envoy of balance gains a +1 bonus on caster level checks to overcome the spell resistance of creatures with an alignment subtype. This bonus increases to +2 at 9th level.
禀赋(Endowment,Su):在2级、4级、6级和8级,均衡密使均可习得以下禀赋中的一项。

阵营中和(Aligned Annulment):以一个标准动作,均衡密使可以消耗一个具有阵营描述符的法术自动(无需施法者等级检定)解除一个具有相反阵营描述符的法术。所消耗的法术的环级必须与要解除的法术环级相同或更高。选择该禀赋的均衡密使须先习得阵营反制禀赋。

阵营反制(Aligned Counter):均衡密使可以消耗一个具有阵营描述符的法术反制一个具有相反阵营描述符的法术。如果均衡密使具有精通法术反制专长,她可以花费一个相同或更高环级的法术反制目标法术,否则她必须花费一个比目标法术至少高2环的法术。

位面均衡(Planar Parity):防护混乱/邪恶/善良/秩序和类似效果无法再防护由均衡密使召唤的生物的肉体接触。由均衡密使召唤的绝对中立生物获得均衡简单模板(见封底)。

灵性平衡(Spiritual Equilibrium):均衡密使的等级在决定她引导能量能力的效果时,视为牧师等级。如果她具有法术转换职业特性,她不再受限于1级时做出的将一个准备好的法术转换为治疗/造成伤害法术的限制。每当其转化一个法术时,可以选择转换成一个治疗伤害法术或造成伤害法术。此外,当均衡密使使用万用引导专长时,她的有效牧师等级不再减少2级,而是可以应用她的全部有效牧师等级。选择该禀赋的均衡密使须先习得万用引导专长。
两仪引导(Twinned Channeling):当引导能量时,均衡密使可以同时引导正能量和负能量。她选择一个受到影响的生物类型(活物或不死生物),并用这股纠缠的能量同时治疗和伤害受影响的生物。她需要为治疗量和伤害量结果分别掷骰。在决定伤害量以及减半伤害的豁免DC时,均衡密使的有效牧师等级视为比正常低2级。均衡密使可以选择自身是否包含于治疗或伤害中的任一效果的目标之中。如果均衡密使具有将其他生物排除在引导能量目标外的能力,例如选择引导专长,她可以为这次引导能量的治疗和伤害效果分别指定排除的目标。选择该禀赋的均衡密使须先习得灵性平衡禀赋。

深不可测(Utterly Inscrutable):均衡密使获得心灵屏障法术的好处,施法者等级等同于其角色等级。她可以以迅捷动作压制此效果,并以直觉动作重新启用。均衡密使必须达到8级才可选择该禀赋。

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Endowment (Su): At 2nd level and again at 4th, 6th, and 8th level, an envoy of balance gains one of the following endowments.

Aligned Annulment: As a standard action, the envoy of balance can expend a spell with an alignment descriptor to automatically (without requiring a caster level check) dispel a spell with the opposite descriptor. The spell she expends must be of the same level or higher than the spell being dispelled. An envoy of balance must have the aligned counter endowment to choose this endowment.

Aligned Counter: The envoy of balance can counterspell a spell with an alignment descriptor using a spell with the opposite alignment descriptor. The spell used to counterspell must be higher level than the spell being countered, unless the envoy of balance has the Improved Counterspell feat, in which case it can be the same level or higher. An envoy of balance with the Improved Counterspell feat can use the aligned counter ability as an immediate action instead of a readied action, but must expend an appropriate spell at least 2 levels higher than the spell to be countered.

Planar Parity: Protection from chaos/evil/good/law and similar effects no longer prevent bodily contact from creatures summoned by the envoy of balance. Neutral creatures summoned by the envoy of balance also gain the counterpoised simple creature template (see the inside back cover).   

Spiritual Equilibrium: The envoy of balance’s class levels count as cleric levels for determining the effects of her channel energy ability. If she has the spontaneous casting class feature, she is no longer restricted by the choice made at 1st level to convert prepared spells into cure or inf lict spells. Each time the envoy of balance converts a spell, she can choose to convert it into a cure spell or an inf lict spell. Additionally, when using the Versatile Channeler feat, her effective cleric level is no longer reduced by 2—instead, she uses her full effective cleric level. An envoy of balance must have the Versatile Channeler feat to choose this endowment.

Twinned Channeling: When channeling energy, the envoy of balance can simultaneously release waves of positive and negative energy. She chooses a category of creatures (either living or undead), and this conjoined energy both heals and harms the affected creatures. Roll the amounts of damage healed and dealt separately. Treat the envoy of balance’s effective cleric level as 2 lower than normal for the amounts of damage and the DC to halve damage taken. The envoy of balance can choose whether to include herself in either or both the healing and harming effects. If she has an ability that allows her to exclude targets from her channeled energy, such as the Selective Channel feat, she can choose to exclude different targets from the healing effect than from the harming effect. An envoy of balance must possess the spiritual equilibrium endowment to choose this endowment.

Utterly Inscrutable: The envoy of balance gains the benefits of a mind blank spell whose caster level is equal to her character level. She can suppress this ability as a swift action and resume it as an immediate action. An envoy of balance must be 8th level to choose this endowment.
反律武器(Contravening Armament,Su):3级时,均衡密使的天武和人造武器均可穿透基于阵营的伤害减免。以一个标准动作,她可以接触一名盟友将此能力传递给他1分钟,期间均衡密使不再享受此能力带来的任何好处。均衡密使每日可传递此能力的次数等同于1/2均衡密使职业等级。
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Contravening Armament (Su): At 3rd level, an envoy of balance’s natural and manufactured weapons bypass alignment-based damage reduction. As a standard action, she can touch an ally to transfer this ability to him for 1 minute, during which time the envoy of balance can’t benefit from the ability. The envoy of balance can transfer this ability a number of times per day equal to 1/2 her class level.
伦理悖论(Ethical Paradox,Su):5级时,均衡密使不再为基于其阵营或信仰的法术或魔法效果所影响。她不再触发基于生物阵营或宗教的刻印、徽记、魔法陷阱或魔法传感器。若任何基于阵营或信仰的法术或能力将产生有害效果,她视为最有利的阵营或信仰;但她不会在任何基于阵营或信仰的法术和能力产生的有利效果获得上述好处。
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Ethical Paradox (Su): At 5th level, an envoy of balance remains unaffected by effects from spells and magical abilities based on her alignment or faith. She doesn’t trigger glyphs, symbols, magical traps, or magical sensors set to activate based on a creature’s alignment or religion. She counts as the most favorable alignment or faith for the purposes of any harmful effects these alignment- or faithbased spells or abilities may have, but doesn’t gain benefits these effects might grant those of a particular alignment or faith unless she is actually of that alignment or faith.
同态复仇(Retributive Symmetry,Su):7级时,每日一次,以一个直觉动作,均衡密使可以使自身和施法者同时受到一个目标为均衡密使的法术的全部效果,如同两个生物均被施展了法术反转,并在法术效果的掷骰中得到了相应的结果。
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Retributive Symmetry (Su): At 7th level, once per day as an immediate action, an envoy of balance can cause a spell targeting her to affect both herself and the spell’s caster at full effect, as if both creatures had spell turning cast on them and then rolled the appropriate result on that spell’s table.
生死裁决(Scales of Mortality,Su):10级时,每日一次,均衡密使可花费一个标准动作对一名活物发起一次近战接触攻击传递致死之触。如果攻击命中并且目标生物阵营不是绝对中立,其将如同受到真言术·死的效果。如果攻击落空或目标生物阵营为绝对中立,则该能力的使用次数将被消耗。如果目标死亡,则其遗留的尸体(不包括身上的装备)将化为尘埃,如同解离术。如果法术杀死了目标生物,则均衡密使立即能够得知其阵营,并且获得一次接触一名生命骰等于或小于被杀生物并且其在善恶轴和/或秩乱轴上具有相反阵营的生物遗骸的能力。上述能力可以复活被接触的生物如同完全复生术。在成功杀死一名生物之后,均衡密使可以保持复活接触的能力至多1小时,在此之后复活能量将会消散。均衡密使无需为完全复生术支付昂贵的施法材料;上述真言术·死和完全复生术的施法者等级均等同于均衡密使的角色等级。
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Scales of Mortality (Su): At 10th level, once per day as a standard action, an envoy of balance can make a melee touch attack, delivering a killing touch against a living creature. If the attack hits and the target is not neutral, the target is subject to a power word kill spell. If the attack misses or the target is neutral, this ability is wasted. If the target dies, its bodily remains (but not its equipment) turn to dust, as disintegrate. If this ability kills the target, the envoy of balance becomes aware of that creature’s alignment and may then touch the remains of another dead creature with fewer Hit Dice than or Hit Dice equal to the slain creature’s and with an alignment opposite to the slain creature’s on the good-evil axis, the lawful-chaotic axis, or both. This revives the second dead creature as if via true resurrection. The envoy of balance can delay using this reviving touch for up to 1 hour after successfully using the killing touch, but after that time the reviving power dissipates. The envoy doesn’t need to provide the material component for true resurrection; the caster level for both the power word kill and the true resurrection effects is equal to her character level.
前均衡密使:一名均衡密使的阵营不再是绝对中立,将失去所有的职业能力直到其通过赎罪术恢复阵营。
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Ex-Envoys of Balance: An envoy of balance who ceases to be neutral loses all class features until she regains her alignment via atonement.

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Re: 【Champions of Balance】均衡密使(进阶职业)
« 回帖 #1 于: 2022-05-03, 周二 22:21:57 »
均衡生物(CR+0或+1)
Champions of Balance pg.33
获得/原始模板:获得模板
简单模板:
是否可用于召唤生物:是 - 需求召唤均衡怪物专长
均衡生物生存在重视元素和阵营的平衡的位面中,它们可以通过诸如召唤怪物或异界盟友法术召唤来助战。如果基础生物拥有 5 个或更高的 HD,那么均衡模板的 CR 调整值为 +1。均衡生物模板的快速套用和重建规则相同。
重建规则:感官:获得 60 尺黑暗视觉;防御能力:获得如下表所示的 DR 和伤害减免;法术抗力:获得相当于新 CR +5 的法术抗力。
特殊攻击:迅捷动作,破极斩 1 次/天 (在对抗守序善良、混乱善良、守序邪恶、混乱邪恶生物时,攻击投骰上获得相当于魅力调整值的加值,伤害调整值上获得相当于 HD 的加值。持续到目标生物或均衡生物死亡为止)
   
生命骰
 
寒冷、闪电和火焰抗性
 
伤害减免
1~4
 
5
 
-
5~10
 
10
 
5/精金
11+
 
15
 
10/精金

线上 longman123

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Re: 【Champions of Balance】均衡密使(进阶职业)
« 回帖 #2 于: 2022-05-04, 周三 02:48:52 »
您就是平一指!

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Re: 【Champions of Balance】均衡密使(进阶职业)
« 回帖 #3 于: 2022-05-04, 周三 09:58:49 »
说起来这个进阶职业应该有人翻过了来着,因为之前跑团用过还有些印象,叫做平衡使者

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Re: 【Champions of Balance】均衡密使(进阶职业)
« 回帖 #4 于: 2022-05-04, 周三 10:35:06 »
这也太平衡了吧,又要反制又要近战又要召唤又要引导

一种干啥啥不行的感觉

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 【Champions of Balance】均衡密使(进阶职业)
« 回帖 #5 于: 2022-05-08, 周日 23:29:59 »
这也太平衡了吧,又要反制又要近战又要召唤又要引导

一种干啥啥不行的感觉

这个以前翻过了,而且并不是全要点 :em008召唤系可以进,玩导能也行 能力并不差
开团是不可能开团的,这辈子都不可能的。翻译又不会做,就是参团这种东西,才能维持的了生活这样子。进QQ群感觉像回家一样,里面个个都是dalao,build又好用,我超喜欢里面的!

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Re: 【Champions of Balance】均衡密使(进阶职业)
« 回帖 #6 于: 2022-05-18, 周三 13:39:14 »
善恶相杀!
人在动,天在看,一轮万动留祸患,众生皆为先攻来,乱插动作忘前缘

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Re: 【Champions of Balance】均衡密使(进阶职业)
« 回帖 #7 于: 2022-05-18, 周三 14:50:56 »
这也太平衡了吧,又要反制又要近战又要召唤又要引导

一种干啥啥不行的感觉

这个以前翻过了,而且并不是全要点 :em008召唤系可以进,玩导能也行 能力并不差
我看错了,以为那三个专长都是前置,原来有其中一个就行

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due