作者 主题: 【6e】精英狂奔者与人脉 p210-215  (阅读 7889 次)

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【6e】精英狂奔者与人脉 p210-215
« 于: 2022-05-08, 周日 06:54:09 »
精英狂奔者 Prime Runners
喽啰们,不论多么凶悍,专业等级多高,最终都是被作为无名炮灰来使用的。精英狂奔者则不同,他们有名字,也有目的,会使用喽啰来达成自己的目标,将他们派去追逐玩家。精英狂奔者推动剧情,是让暗影狂奔世界真正有趣的部分。他们可以是一个因为狂奔者们上次狂奔阻挠了其升职而心怀怨恨的企业高管;一个在狂奔者乱枪射击餐厅以“表明态度”时失去了爱人的当地黑帮士兵;或者只是一个不喜欢狂奔者们做的生意,试图在不直接攻击他们的情况下让他们遭到逮捕的当地商店老板。

劇透 -   :
Grunts, no matter how tough, or what their Professional Rating is, are intended to be nameless cannon fodder. Prime runners are different. They get names and agendas. They use grunts to do their bidding and send them after the PCs. The prime runners move plots forward and make the shadowrunning world truly interesting. They can be the corp exec who has a vendetta against the runners for thwarting her latest promotion with their recent run, a local mob soldier who lost his lover when the runners shot up a restaurant to “send a message,” or even just a local shop owner who doesn’t appreciate the type of business the runners are bringing around and works toward getting them caught without directly attacking them.

构造精英狂奔者 BUILDING PRIME RUNNERS
精英狂奔者可不只是一套数字和装备,他们应该和角色一样真实:要有背景故事,要有目标,也可能要有自己的各种小秘密。这意味着通过角色创建章节的部分完整地构造他们,然后通过额外业力增强之。这样你可以让精英狂奔者有着与PC类似的体验。精英狂奔者分为四个大类:劣等,同等,高等,超人。

劇透 -   :
Prime runners aren’t just a set of numbers and gear. They should be as real and well thought out as the characters. They should have a backstory, a drive, and maybe even some skeletons in their own closet. This can mean building them out fully with the rules in the Character Creation chapter (p. 58) and then boosting them with Karma. This way you can make prime runners of comparable experience to the PCs. Prime runners can be grouped into four comparative categories: Inferior, Equal, Superior, and Superhuman.

劣等:
这类精英狂奔者还比不上PC,但他们能够提供故事剧情,道德挑战,以及(最令人担心的)那种“朋友有个朋友”之类的问题。“朋友的朋友”是代表更弱敌人的经典方式:PC的行动能够决定这类“朋友的朋友”是在他们帮助一个弱小朋友的时候成为盟友,还是在他们霸凌一个弱小朋友的时候成为敌人。

劇透 -   :
Inferior: These prime runners don’t match up favorably with the PCs, but they offer story hooks, moral challenges, and, perhaps the most worrisome, the friend-of-a-friend (FOAF) problem. The FOAF problem is a classic presentation of a weaker foe. The actions of the PCs determine whether this FOAF becomes an ally, when they help the weak friend, or an enemy, when they pick on the weak friend.

同等:和PC正好相等。这些敌人从暗影狂奔者,公司骨干,政府特工,和黑帮执法员之中选出。他们每每都会挑战狂奔者,从而推进故事。他们通常也有一整队盟友能够帮助他们活动——和狂奔者一模一样。

劇透 -   :
Equal: Right on par with the PCs, these foes come from a pool of shadowrunners, company suits, government agents, and syndicate enforcers. They push the story by challenging the runners at every turn. They usually have a team of allies who help back their play—just like the runners.

高等:这类人能够轻易对付单个PC,但在整队人齐心协力的时候依然有大麻烦。在构建高等敌人的时候,不要担心角色的装备限制——他们是可以拿到顶级装备的。

劇透 -   :
Superior: Intended to be more than a match for a single PC, but in a bit deep if the team decides to work as a team. When building a Superior foe, don’t worry about the gear limits of character creation (see p. 66)—they can own top-notch gear.

超人:你把他的狗杀了,然后他要来杀你了。是啊,这些家伙就这样。他们差不多能够和你的整支队伍打个五五开,要击败这样的敌人可不能只靠蛮力,还得动用脑子。或者也可以动用索尔轨道炮,一发轨道炮肯定可以杀了他。他们当然不会在创建角色阶段受装备限制,会有着能让狂奔者垂涎三尺的装备,也会用它们来让狂奔者血溅三尺。

劇透 -   :
Superhuman: You killed his dog, and now he’s after you. Yeah, these guys are like that. They can reasonably take on your entire team, and overcoming a foe like this is going to take more smarts
than brawn. Or a Thor shot. A Thor shot would do it. Certainly not limited by the gear limitations of character creation, these foes are going to have toys the runners drool over, before they’re bleeding because of them.

精英狂奔者均使用优先级表进行构建,但要对各项分类进行一些调整。劣等狂奔者虽然使用优先级表,但最终使用的选项总是要更低一级。如果你为劣等精英狂奔者选定了资源A,那么你只能使用资源B进行构建。唯一的例外是资源E,由于它们不能再低了,劣等狂奔者最终会从那一行挑两项。

劇透 -   :
Prime runners are built with the Priority Table (p. 64) with a few alterations across the categories. Inferior prime runners use the Priority Table but always use the next lower level for each choice. For example, if you dedicate Priority A to Resources for an Inferior prime runner, you only get the Resources from Priority B. The exception to this is Priority E, which can’t get lower, so they get two items from that row.

同等狂奔者和狂奔者们创造的方式一模一样,这也包括后继业力的调整值——他们应该获得和PC目前进度相匹配的额外业力。高等狂奔者则应该有着比PC业力总和高百分之五十到百分之一百的业力。超人狂奔者则应该比PC的业力总和多得多。

劇透 -   :
Equal prime runners are built just like runners, including the customization Karma and given additional Karma to match the current advancement of the PCs. Superior prime runners should be advanced with fifty to one hundred more Karma than the PCs’ total. Superhuman prime runners should far overshadow the PCs’ Karma total.

一旦造出,精英狂奔者不会一成不变,随着角色获得业力,和他们对抗的精英狂奔者也应该获得业力,以便对PC进行持续性的挑战。

劇透 -   :
Once they are made, prime runners shouldn’t remain stagnant. As the characters gain Karma, so should the prime runners who oppose them, offering a continuing challenge to the PCs.
« 上次编辑: 2022-05-08, 周日 07:10:20 由 Bellicose »

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Re: 【6e】精英狂奔者与人脉 p210-215
« 回帖 #1 于: 2022-05-08, 周日 07:17:14 »
极限与精英狂奔者  Edge and Prime Runners
精英狂奔者的极限很简单——他们会有自己的极限——然后还会有更多的极限!精英狂奔者不仅有自己的极限属性,独立于任何喽啰或者其他人回复,由于NPC都是受GM控制的,对任意精英狂奔者忠诚的喽啰们还可以将自己的极限使用在他们的导师/老板/挚友身上。这其实就是换了个方式告诉你,精英狂奔者是可以从喽啰们用自己专业等级造出的极限点池中偷拿点数的。他们仍然受到正常极限规则中关于能花费多少和花费多频繁之类规则的限制,但他们着实能用的不少,以便挫败PC试图击败他们的尝试。

劇透 -   :
Edge for prime runners is pretty simple: They get their own—and then some! Prime runners have their own Edge attribute and earn Edge independent of grunts or anyone else. As they are all NPCs under the control of the gamemaster, grunts loyal to a particular prime runner can use their Edge in favor of their mentor/boss/master/friend. That’s the nice way of saying the prime runner in charge
can steal from the Edge pool created by their grunts’ Professional Rating. They’re still limited on how much and how often they can spend as per the rules on Edge (p. 44), but they have quite a bit to use to thwart the PCs’ attempts to defeat them.

最后要注意的关于极限和精英狂奔者的一点是屹立不倒极限能力。让骰子来使得一个故事内的重要人物或者是不可靠的,在面对狂奔者们这样的硬茬时更是如此。手气一个不好,你的街头武士骰得热火朝天,但你却骰了个垃圾,忽然一下你围绕着该NPC构建的冒险就要崩塌了。在这些状况内,GM完全有权利使用屹立不倒能力并烧掉精英狂奔者的一点极限来让他们或者。为了彰显PC的成功,精英狂奔者真的会降低极限属性一点,以便让他们在PC的精湛技术手底下受到永久性的能力损伤。

劇透 -   :
A final important point on Edge and prime runners is the Not Dead Yet use of Edge (p. 48). Dice rolls aren’t always reliable to keep a major player alive in a story with tough people like shadowrunners. A bad streak on the dice, and suddenly that campaign you had built around this NPC is about to get scrapped because the street sam rolled hot and you rolled garbage. In those cases, the gamemaster has every right to use the Not Dead Yet function and burn one of the prime runner’s Edge
to keep them alive. As a sign of the PCs’ success, prime runners drop their maximum Edge attribute by one, taking a long-lasting hit to their overall abilities as a result of the PCs’ skill.

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Re: 【6e】精英狂奔者与人脉 p210-215
« 回帖 #2 于: 2022-05-08, 周日 07:25:06 »
人脉 CONTACTS
第六纪元的暗影之中,你知道的人决定了你是个什么角色。在世界中需要关系的可不止出面人,街头武士可没法靠着热铅弹和冷钢刀解决自己的大多数问题,他们还需要把那些铅弹和钢刀打到正确的地方,还得在铅弹钢刀不小心打到错误的人身上之时能帮他们摆平问题的家伙们。让我们有请联络人。
劇透 -   :
In the shadows of the Sixth World, you are who you know. It’s not just the face who needs connections out in the world. Street sams may solve most of their problems with hot lead or cold steel, but they need to get that lead and steel somewhere and know someone to help them get out of trouble when that lead and steel find their way into the wrong person. Enter contacts.

联络人是NPC,也是货品,信息和服务的来源。他们是暗影的支援团队和补给链,让世界上的狂奔者们在面对超企的庞大资源时能有些许机会。联络人当然不是全知的,他们各有专精的领域,但也可以另行通知自己认识的其他人,当然这要花钱,还要冒着警告那些人的风险:可别让他们知道某人在就某些东西问一些他们不该问的问题。
劇透 -   :
Contacts are NPCs who serve as sources of goods, information, and services. They’re the support and supply chain for the shadows that give the runner teams of the world a chance against the massive resources of the megacorps. Contacts are not omniscient. They have a particular area of specialty, but they can usually reach out to others in their network, for a fee, and at the risk of warning folks someone is asking questions about something they shouldn’t be.

联络人的规矩 Contacts by the Numbers
聪明的狂奔者知道应该时常看望自己的联络人并且和他们闲聊。联络人虽然可以从我们给出的系列之中生成,但也可以用类似精英狂奔者的方式创造,使用优先级系统,但大多都应该被列入劣等或者同等狂奔者的范畴。装备和其他好东西应该符合角色的生活,这有可能让他们的财产高于角色创建规则的限制。这里给出了他们的属性和技能,但两项对联络人最重要的属性可不是固定的——它们是联系属性和忠诚属性,详见51页。

劇透 -   :
A smart shadowrunner makes sure to see and schmooze their contacts often. Contacts can come from the collection we’ve provided but can also be created like prime runners, using the priority system and setting most of them as Inferior or Equal to the PCs. Gear and other goodies can be assumed to fit the life of the character, possibly pushing their property beyond the resources they have in character creation. This gives you their attributes and skills, but the two most important characteristics for a contact aren’t built in—they are Connection and Loyalty, as discussed on p. 51.

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Re: 【6e】精英狂奔者与人脉 p210-215
« 回帖 #3 于: 2022-05-08, 周日 07:29:19 »
联络人范例 SAMPLE CONTACTS
任何人都能是联络人,在这里我们集结了一系列,为他们提供基础参数,以便在大事不妙,你需要知道他们究竟有多脆的时候使用。他们是宝贵的资源,狂奔者应该保护那些忠于他们的人,这也是为什么我们在这里列出了数字。大多数列出的都是人类的标准参数;而对于泛人类,请根据下面的泛人类调整表对他们进行调整。有一些已经列出了泛形态,因为他们最切合这类概念,但你也可以通过一点点计算来根据下表对他们进行调整。

劇透 -   :
Anyone can be a contact. Here we’ve gathered a collection and offer up some basic stats both for the purposes of using them as a contact or for when the drek hits the fan and you need to know just how squishy they are. As they are a valuable resource, runners will want to protect those they are more loyal to, which is why we put the numbers here. Most are listed with basic human stat lines; for metahuman versions, modify them with the Metahuman Adjustment Chart (below). A few are listed as a particular metatype because it fits the concept, and you can tweak that one with the same chart bydoing a little math.

泛人类调整表
泛形态         参数调整

矮人 ——  +1体质或者意志,+1力量
精灵 ——  +1敏捷,+1魅力
兽人 ——  +1体质,+1力量
巨魔 ——  体质或力量选一个+2,选另一个+1

每个联络人都有一系列简短的介绍,以及这类联络人起到的作用,典型的碰面地,类似的联络人,以及游戏参数。由于联络人装备极其可变,在参数表中不会列出他们的装备或者装备参数。
劇透 -   :
For each contact, there’s a brief description, as well as a list of uses served by the contact, typical meeting places, similar contacts, and game statistics. Due to the flexible nature of a contact’s equipment, no gear or gear stats are included in their stat block.




酒保  BARTENDER
作用:
信息,额外联络人,私人会议用的小房间
见面地点:酒吧或者夜总会
类似联络人:酒吧/夜总会老板,前门保安,服务员,脱衣舞者
酒保为人呈上饮料,但他们也可以为任何过了艰难一天,走进他们店家的人提供心理辅导和可供哭泣的肩膀。他们看见一切,听见一切,所以认识他们很重要。别忘了让他们的小费ARO响铃,那是金钱在发出感激的声音。
劇透 -   :
Bartender
Uses: Information, additional contacts, back rooms for private meets
Places to Meet: Any bar/nightclub
Similar Contacts: Bar/nightclub owner, bouncer, waitstaff, stripper
Bartenders serve drinks. But they also serve as counselor and shoulder to cry on for anyone who’s had a rough day and walks through the doors of their joint. They see and hear just about everything, so it can be valuable to get to know them and to make their tip ARO chime with a little financial gratitude

酒保认识所有人,所以他们可以让你知道谁有段时间没来了,谁的孩子这回又从家里跑了,谁的丈夫在和其他人乱搞——任何你想知道的东西都可以。他们会让你倾听当地的流言蜚语,甚至还会透露一些顾客只有在喝了金汤力神志不清之时走漏的宝贵消息。他们能让新手找到一系列货物和服务的供货方。这当然要你出钱了——也许是直接付新元,但也许是让你给所有人都买杯酒,好让善意造福大众。除了知道很多之外,酒保还因为他们的谨慎而著称:他们可不是会向任何人透露消息的,你得有好的理由才行。我们说过了,你要出不少钱……但大多数时候,让他们(和他们的其他朋友)保持开心是值得的。

劇透 -   :
Bartenders know everyone, so they’ll be able to let you know who hasn’t been in for a while, whose kid has run away from home this time, whose husband is screwing some other guy—just about anything you might want to know. They can also connect you to the local rumor mill, even offering up some juicy tidbits one of their customers let slip in a haze of gin and tonic. They can guide newbies to suppliers of a variety of goods and services. It’ll all cost you, of course—sometimes straight-up nuyen, sometimes a round for the house to keep the good will flowing. Besides knowing a lot, bartenders are valued for their discretion. They won’t just spill to anyone without a really good reason. Like we said, it’ll cost you … but it’s usually worth it to keep them (and sometimes their other customers) happy

酒保
B2, A3, R2, S2, W3, L2, I2, C3, ESS6
技能:
近身战斗4,枪械2(霰弹枪+2),影响力4
知识技能:酒水,媒体明星,运动,街头流言,琐事



片警  BEAT COP
作用:信息,额外联络人,装备
见面地点:他片区的街道,咖啡馆
类似联络人:侦探,线人,卧底警察,雇佣警察(Rent-a-cop)
他在片区的街道上走了这么多年,他们碰到的人,见过的事,都被糅杂在了一起。但他们见过在那儿发生的一切,而重要的事情总是能记起来的。他们知道谁是本地人,谁是异乡客;毒贩在哪里工作,在哪里生活;哪个帮派控制着哪片路面;以及瘾君子去哪里寻求BTL的慰籍。他们对一切都有内线消息——如果现在没有,很快就会有。警察们拥有大批大批的线人,都想让当地的执法员开心,所以他们也拥有自己的一长串联络人,以便在好朋友付出适当价格的时候供其使用。有时候“街区”是真的步行街,他们会用双脚丈量这片街道,但大多数时候他们都是开着巡警车,摩托车,四轮车,或者甚至是马儿巡逻的。不论他们怎么进行交通,他们都会尽力看见一切。有些是诚实,坦白又正直、有些则腐败透顶,如果新元足够甚至能把自己的亲妈给卖了。和片警打交道的时候一定要熟悉他们,熟悉他们的愿望,他们的梦想,甚至是他们的癖好,这样你才能为片警提供他们想要的东西——如此,他们才会给你你想要的东西。

劇透 -   :
Beat Cop
Uses: Information, additional contacts, gear
Places to Meet: The streets of his beat, coffee shops
Similar Contacts: Detective, snitch, undercover cop, rent-a-cop
They’ve walked the streets of their beat for so many years that the people they’ve met and the time that has passed all blend together, but they’ve seen everything that happens there, and the important stuff always sticks out. They know who’s local, who’s an out-of-towner, where the dealers work and live, which gang rules which strip of pavement, and where the down-and-out go to get a little BTL relief. And they’ve got the inside line on all of it—what they don’t know now, they will soon enough. With a
wide network of snitches making sure to keep their local law happy, cops have a long list of their own
contacts they can tap for a good chummer or the right price. Sometimes the beat is literal as they beat
feet on the pavement, but more often they’re moving with a police cruiser, a motorcycle, a four-wheeler, or even a horse. However they get around, they make an effort to see everything they can. Some are honest straight-shooters. Some are crooked as frag and would sell their own mothers if the nuyen was right. Working with the beat cop is all about knowing them, knowing their desires, their dreams, and often their vices so that you can get them what they want—and they can give you what you want in return.

片警
B3,A3, R3, S2, W2, L2, I3, C3, ESS6
技能:
体操2,近身战斗5,枪械3,影响力5,侦察3
知识技能:犯罪集团,非法物资,执法机构,当地帮派,警方章程,街头流言



掮客  FIXER
作用:工作与信誉,信息,装备,额外联络人
见面地点:当地酒吧和俱乐部,咖啡馆,几乎不可能被监控拍到的街角
类似联络人:销赃客,放高利贷者
任何狂奔者需要认识的第一个人就是一个好掮客。他们能让你在暗影里和任何需要的东西搭上勾。你要是没有,一个好掮客会认识谁有,当然你要出钱了,但你难道还会有其他的预期吗?掮客是暗影里的交通要道,能给你搞来工作,追踪装备,甚至帮助你卖掉一路上可能找到的东西——装备,信息,原型机械,管他呢。他们认识你,他们也认识想要你手上东西的人。不论是定额付款还是按百分比付款,他们最终都会挣得一部分自己的款项。而工作越难,或者他们需要冒越大的风险,其分成也就越多。

劇透 -   :
Uses: Jobs and cred, information, gear, additional contacts
Places to Meet: Local bars or clubs, coffee shops, street corners where surveillance is next to impossible
Similar Contacts: Fence, loan shark
The first person any runner should get to know is a good fixer. They can connect you with anything
and everything you could ever need in the shadows. If they don’t have it, a good fixer will know someone who does. For a fee, of course, but what else would you expect? Fixers operate as hubs of the shadows, able to get you jobs, track down equipment, and even sell the things you might have picked up along the way—gear, data, prototypes, whatever. They know you, and they know the people who want what you have. Their services are never cheap, though. Whether it’s a straight fee or a percentage, they always get a cut of the action. The harder their efforts or the further they need to stick out their neck, the bigger their cut.

你需要知道的关于掮客的最重要的事情就是他们对你的态度如何。你需要和他们尽量亲密,你做得越快,他们就越可能将你的生意置于其他客户的之上。不要以为掮客只是某个你认识的人或者不熟的朋友——你需要保证在大难临头之时,他们会不让你的名字流传于口舌之间,还会帮你寻找让你安全的手段。或者更好,他们可能会帮助你设下一个套儿,假装要把你卖了。而当追踪你的人走进仓库试图抓你的时候,他们只会发现仓库里恰巧堆满了C4。

劇透 -   :
The most important thing to know about a fixer is where you stand with them. You need to get in close, and the faster you do it, the more likely they will value your continued business more than that of another client. Never think of a fixer as just some acquaintance or distant friend—you want to make it so that when the chips are down, they’ll keep your name off their lips while looking for ways to keep you safe. Or better yet, they’ll help you work out a deal where they act like they’re giving you up, and whoever is after you walks into a warehouse to get you, but that warehouse happens to be stacked with C4.

掮客
B2,A2, R2, S2, W3, L2, I4, C4, ESS6
技能:
电子6,枪械4,影响力5,侦察2
知识技能:企业流言,销赃,装备价值,暗影狂奔小队
« 上次编辑: 2022-05-19, 周四 05:15:50 由 Bellicose »

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Re: 【6e】精英狂奔者与人脉 p210-215
« 回帖 #4 于: 2022-05-19, 周四 06:00:53 »
黑手党顾问  MAFIA CONSIGLIERE
作用:信息,额外联络人
见面地点:餐厅,赌场,酒吧
类似联络人:极道若头,三合会香主

世界上的犯罪集团在每一行每一业均有利益关系,虽然狂奔者没法大摇大摆地走进当地黑手党老大的办公室里,但他们可以和犯罪帝国王座背后真正有权有势的人搞好关系——“Consigliere”,或者又叫顾问。大多数时候,这类人不是家庭的一员,此类区分能够确保其在权力斗争中不遭到背刺,但顾问们依然是老大们最信赖的助手,知晓家族的一切秘密,而他们也经常通过各种不引人注目的手段来造福家族,比如说,狂奔者。他们深受信赖,因而也拥有关于家族生意,计划和思维的一切信息。虽然没有血脉相连,但他们知晓自己的地位之重,大多数时候还不会蠢到平白无故地放弃之。试图敲诈他们只会让你被列入家族的刺杀名单,因为这类人最恐惧的就是老大在发现其背叛了家族之后的狂怒。他们的秘密不会被轻易透露,告密者的生命既无价值又极短。你必须先向其提供些对家族有益的东西才能让他透露信息,很多时候是人情,而不是钱——没有几个顾问是贫穷的。帮助他们解决一个家族自己不能插手的问题,或者提供一些关于其敌人的值钱数据,你就会得到恰当的奖励。而另一方面,如果你背叛他们的信任,你也会得到恰当的报复。黑手党顾问一般同时兼职一项家族外部的工作。很多人选择的行业,毫不意外地,都是律师。

劇透 -   :
The crime syndicates of the world have fingers every pie, and while a runner can’t just stroll into the local Mafia don’s office, they can get in close with the power behind the throne of that criminal empire—the consigliere, or counselor. Usually not actually a member of the Family, for degrees of separation and safety from being backstabbed in a power grab, the consigliere has access to the Family’s secrets as the don’s most trusted advisor, and they often operate on behest or for the benefit of the family through back channels, like shadowrunners. The place of confidence they hold gives them access to information and insight on the family’s business, their plans, and their
mindset. Though not related by blood, they know their place and generally aren’t foolish enough to throw their life away for nothing. Trying to blackmail them will usually just get you on the Family’s hit list, as they fear the wrath of the boss finding
out they betrayed the Family more than almost anything else. Their secrets aren’t given up lightly, since the life of a rat is worthless and short. You always have to offer him something of value to the Family to get information, often in the form of a favor rather than money, since few consiglieri are poor. Help deal with a problem that the Family shouldn’t touch on its own, or offer some paydata on their enemies, and then you can be rewarded appropriately. On the other side of the coin, betray their trust, and they will also be sure to reward you appropriately. The consigliere typically holdsa traditional job outside the Family business. Many of them are, perhaps not surprisingly, lawyers.

黑手党顾问
B2,A2, R2, S3, W4, L3, I3, C3, ESS6
技能:电子2,枪械1,影响力4,侦察3
知识技能:商业,法律,当地政治,黑帮政治,警方流程,心理学



机械师 MECHANIC
作用:维修服务,旧轮胎,其他载具
见面地点:当地车库,加油站,汽车维修店,停车场,机库
类似联络人:技术巫师

坐着辆破铜烂铁可不能让你在暗影里存货太久——身上满是弹洞的汽车可是很引人注目的。想要保证你的载具处在巅峰状态,认识一位机械师很重要。不论你需要他们去修复破损的东西,还是加强没坏的部件,只要时间和金钱管够,他们能让最烂的垃圾场残骸如同凤凰一般涅槃重生。机械师常常还兼职二手车销售员,他们身边总是有一大堆修好的垃圾,以便通过卖出获利。他们还经常在社区之内有相当多的联络人,如果他们手头没有你想要的车,那么他们一定认识一个确实有的家伙。

劇透 -   :
Getting away in some busted-ass hooptie just isn’t going to keep you in the shadows for very long. There’s also the case of a car full of bullet holes getting a bit too much unwanted attention. To keep your vehicles up to snuff, it’s good to know a mechanic. Whether you need them to fix what’s broken or improve what’s not, given sufficient time and cash, they can make the worst junkyard recovery rise from the ashes like a phoenix. Mechanics also tend to double as used-car salesmen, as they have tons of junkers lying around they’ve fixed up to sell for a little profit. They also tend to have connections around the community, so if they don’t have the ride you’re looking for, they know someone who does.
机械师
B3,A2, R2, S3, W2, L3, I3, C2, ESS6
技能:[/b]近身战斗3,电子3,工程学3,枪械2,驾驶4
知识技能:汽修店,战斗摩托,载具




约翰逊先生 MR. JOHNSON
作用:暗影狂奔,与工作有关的信息,额外联络人
见面地点:他想在哪儿见面就在哪儿见面
类似联络人:公司人,政府干员

如果你想有份持续的工作,以及它带来的持续不断的新元,那么你就得找几个愿意把你和你的队友们放在名单排头的约翰逊。尽管他们在官方记录中并不存在,约翰逊们的大名还是四处流传,如果没了他们,狂奔者也就没工作了。这个匿名绰号屹立于超企和暗影之间,特指那些愿意为了世界上有权有势者脏了自己的手,以便他们无需亲自下场之人。他们是让狂奔者成为“可否认资产”的关键要素。

劇透 -   :
If you want consistent work and the consistent flow of nuyen that comes with it, you’ll want several Mr. Johnsons who have you and your team at the top of their list. While they don’t officially exist, Mr. Johnson gets around, because without them, all shadowrunners would be out of a job. The anonymous moniker stands between the shadows and the corps as the one who gets their hands dirty so the powers of the world don’t have to. They are the key piece that makes runners deniable assets.

约翰逊先生们决定会面,雇佣他们最喜欢(或者最讨厌)的达人,然后在出了结果之后付账。这类人同时会提供与他们向你开出之工作有关的初始信息,或者至少是那些他们愿意提供也觉得你需要的。他们距离超企的位置之近,意味着他们偶尔还能搞到一些你需要用来完成工作的特殊物品。约翰逊先生们都是搞关系的大师,对任何成功或者失败都有着极好的记忆力(不过后者总是记得更好)。尽管有些人有着会背叛自己雇员的名声,这很大程度上都是街头传说里传开的——那些总爱背后捅人刀的约翰逊们必须小心翼翼,否则一整队狂奔者就会来找他们的麻烦。如果你们待他不薄,他们一般也会以礼相待。但如果你敢欺骗其中一个,哪怕只骗一次,你可能就会体验到面对一整队狂奔者是什么感觉——或者更糟,在城内每一项工作都消失之后慢慢饿死。狂奔者可能要花点钱,但权势对那些真正有权之人是免费的。

劇透 -   :
Mr. Johnson sets the meet, hires their favorite (or least-favorite) talent, and pays for results. They’ll be your source for initial information on the job they’re hiring you for, or at least the information they are willing to offer and feel you’re going to need. Their position near the corps means they can occasionally procure some of the specialized items you might need to complete the job. Mr. Johnson is a font of connections and has a long memory for both success and failure, though the latter sticks longer. While some have a reputation for double-crossing their assets, a lot of that is street legend, since double-crossing Mr. Johnsons need to be especially careful or they’ll find a team of runners gunning for them. If you treat them well, they’ll generally return the favor. Screw one over, even once, and you just might find out what it’s like to be on the other side of a team of shadowrunners—or worse, slowly starving as every job in the city dries up. Runners cost nuyen, but influence is free to the powerful.

约翰逊先生
B2,A2, R2, S2, W3, L3, I4, C4, ESS6
技能:[/b]哄骗4,电子4,枪械3,影响力5,侦察3
知识技能:企业金融,企业流言,心理学,高精尖科技





街头医生 STREET DOC
作用:医疗服务,信息,额外联络人,装备(药品)
见面地点:当地诊所,殖装商店
类似联络人:紧急医疗人员,救护车驾驶员,街头法师/萨满

一见到枪伤,总会有人呼叫当地的警察公司,这类棘手的规矩让狂奔者们要接受传统医疗服务变得很麻烦。如果你在加上文书活,以及随之而来的档案记录(是的,我们知道都是电子版),一旦调查开始,你就如同被ARO指着一样好找。如果你需要暗影医疗服务,就得找个街头医生。大多数人都在当地的诊所或者殖装铺之内活动,将血流满地的狂奔者们从后门请入店内。最棒的那些是不问问题的,当然,每人都会问的开场白除外:“谁为这活买单?”

劇透 -   :
Those pesky rules about gunshot wounds and calling the local policing corp make traditional medical treatment, for a shadowrunner, a bit of an inconvenience. Add in paperwork, and therefore paper trails (yes, we know it’s all electronic), and you’ve got an ARO pointed right toward you when the investigations begin. When it comes to shadow medical care, you need to know a street doc. Most of them operate out of local clinics or body-mod shops and sneak in bleeding runners through the back entrance. The best ones don’t ask a lot of questions, except the universal opening line: “Who’s paying for this?”

街头医生们在刻板印象中都是些蒙羞的前医生,但也有些人是医学院退学生,护士,或者前战斗医疗兵,都想着挣一点外快,或者通过自己唯一知道怎么做的活计来赚钱。高端的那些,也就是从前做过医生的,会提供除了把你拼好意外的服务,比如说安装一些全新(或者八成新)的赛博殖装,这也意味着你可以通过别的方式来向街头医生们付款,毕竟这类人中的大多数都没有天演殖装或者蔡斯医疗仪器的账户,没法订购殖装,他们只能用不错的价格来购买二手殖装,或者里面装着二手殖装的尸体也行。一定要记住让你的街头医生开心,你可能会获得更好的价格,更优秀的治疗,你忽然死在手术台上然后器官被甩卖给走私商的概率也会随之大大下降。

劇透 -   :
Street docs are stereotyped as disgraced docs, but some are medical school dropouts, nurses, or former combat medics looking to make a little extra nuyen on the side or doing the only job they know how to do. The top-end ones, those who were former docs, will often offer services other than just putting you back together, like installing new (or lightly used) cyberware. Which means many also offer an additional way of paying your street doc, as most don’t have an account with Zeiss or EvoWare to order new cyber through. Instead, they pay decently for used ’ware, or bodies with used ’ware in them. Just remember to keep your street doc happy. You might get better deals, receive better treatment, and be a lot less likely to die on the table and have your parts sold to organleggers.

街头医生
B2,A4, R2, S2, W2, L4, I3, C4, ESS6
技能:[/b]生物科技6,电子3,影响力4,侦察3
知识技能:生物学,医学研究,器官走私商,心理学,走私客





奇物贩子 TALISMONGER
作用:魔法物品,与魔法有关的信息,额外联络人
见面地点:奇物商店,奥术图书馆,咖啡店
类似联络人:掮客,街头巫师/萨满,企业工薪法师

尽管罕见,觉醒者们依然是精英(且常常富有)的消费者。而如果你有消费者,你就需要有供货者,那些供应魔法法器,试剂,仪式材料和其他部件的,被统称为奇物贩子。觉醒人不多,奇物贩子更少,这意味着他们迟早会和当地任何哪怕有一丁点魔法才能的家伙们打个照面。他们和任何与魔法有关之人的联系意味着他们同时也能提供大量关于谁在干啥,谁又在卖啥的消息,同时也能提供当地觉醒社区之中最新最大的流言。如果你需要额外奥术支援的话,他们是和当地街头法师之间的不错纽带。那些法术本事不错的,或者至少是在炼金和附魔方面不错的,常常自己也是附魔法师,这意味着他们同时还是购置定制魔法装备的好去处。那些拥有法力者还能给你一个让你辨识一下你从企业工薪法师身上撬走的闪亮小东西究竟是真的值钱还是只是装饰品的机会。

劇透 -   :
While rare, the Awakened are still an elite, and often wealthy, sect of consumers. If you have a consumer, you need a supplier, and for specialty items like magical foci, reagents, ritual supplies, and components, you have the talismonger. Awakened folks are rare, talismongers are rarer, meaning they’ll see just about everyone in their area who’s got a lick of magical talent pass through their shop sooner or later. This access to all folks arcane makes them a great source of information on who’s doing what and who’s selling what, and they’re also a great source of the latest and greatest rumors in the local Awakened community. They make a fine link to local street mages if you need a little extra arcane assistance. Talismongers with a decent amount of talent, or at least a decent amount of alchemical and enchanting talent, are
often enchanters themselves, making them a great source of custom magical gear. Those with talent give you the chance to bring in some shiny bit you snagged off a corp wagemage and find out whether it’s valuable or just a bauble.

奇物贩子
B2,A2, R2, S2, W4, L3, I4, C3, M4, ESS6
技能:[/b]星界6,附魔6,影响力3,侦察3
知识技能:魔法背景,魔法货品,金属工,木工