作者 主题: 【Plane-Hopper's Handbook+AP #84】沙布提(Shabti)  (阅读 10044 次)

副标题: 巫沙布提俑(英語:ushabti,shabti 或 shawabti)為古埃及被放置於墳墓中的人偶,即陪葬品。在古埃及文化中,人死后被认为需要在地府中进行劳作,

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【Plane-Hopper's Handbook+AP #84】沙布提(Shabti)
« 于: 2022-06-06, 周一 16:08:53 »
沙布提種族選項(Shabti Racial Options)

給予了凡人的臉孔和凡人的名字,沙布提是統治者的神秘擬象,他們害怕死亡和在死後受到他們行為帶來的因果報應。沙布提的被創造出來以代替凡人在死後執行他的懲罰,但是有些沙布提成功逃離或被招魂者從他們不公義的判決中解放。自由的沙布提經常在位面間冒險以尋找自己的道路。更多有關沙布提的資料,詳見Bestiary 5第227頁和AP #84: 天穹法老金字塔。

種族特性替換(alternate racial traits)
下列種族特性能被選擇用以替換已存在的沙布提種族特性。

白板(Blank Slate):有些沙布提失去了過去生活的記憶,但因此能完成強大的即興創作。擁有此種族特性的沙布提能,每天1次以自由動作,在進行一個技能檢定時將任何技能視為擁有等同其角色等級一半的等級數(至少為1級)。
此種族特性取代前生知識。

如出一轍(Facsimile):有部分沙布提被高超技巧製成,他們幾乎是凡人的完美復製品。擁有此種族特性的沙布提除了也許像不尋常的膚色等次要特徵,外表如同人類。他們在所有目的上同時視為類人生物[人類]和異界生物[本地](例如影響類人生物的魅惑人類(Charm Person)法術)。
此種族特性取代免疫不死化和改變本地亞種。

法老之志(Pharaonic Will):比起向外影響他人,有些沙布提專注於內在。在對抗魅惑、脅迫、恐懼的豁免失敗後,每天1次以直覺動作,擁有此種族特性的沙布提能以+2種族加值重骰。
此種族特性取代類法術能力。

靈魂共感(Soul Sympathy):有些沙布提被精心設計要替他們的主人受到懲罰,他們能利用這種凡人聯繫作為互惠的通道。受到臨時負向等級影響後的以直覺動作,擁有此種族特性的沙布提能迫使造成負向等級的生物遭受相同的累積減值(cumulative penalties)、HP損失和施法者等級減少。 沙布提只能對60尺內的敵人使用此能力,而且一次只能跟一個生物分享減值。沙布提能以自由動作切斷此鏈接。
此種族特性取代抵抗等級流失。

可選天賦職業獎勵(Favored Class Options)
下列選項可供屬於列表職業中的沙布提選擇,除非另有說明,此加值在你每次選擇天賦職業獎勵時應用。

吟遊詩人(Bard):吟遊詩人的【逸聞知識】加值+1/2。
血脈狂怒者(Bloodrager):在判斷他的血脈狂怒者【狂血之力】時,血脈狂怒者的有效等級+1/4。
調查員(Investigator):調查員的【戰鬥策略】持續時間+1/6。
通靈者(Medium):盟友從【降靈會】獲得的加值+1/5。此不會加增通靈者的【降靈獎勵】。
先知(Oracle):從異能者法術列表中選擇一個非牧師法術加入先知的已知法術。此法術必須比先知能施放的最高環級法術至少低一環。
聖武士(Paladin):在對抗虛體和以太生物時,判斷【制裁邪惡】的聖武士有效等級+1/2。
遊俠(Ranger):單一已有的【偏好地形】加值+1/4(每個【偏好地形】上限為+1)。
薩滿(Shaman):從異能者法術列表中選擇一個非薩滿法術加入薩滿的已知法術。此法術必須比薩滿能施放的最高環級法術至少低一環。
歌者(Skald):歌者的【逸聞知識】加值+1/2。
喚魂師(Spiritualist):【靈界聯結】的界限+1尺。此包括喚魂師的【魅影】能在需要維持專注和聯結切斷前的最大距離。[註:我一時間分不清這是在幫喚魂師還是在新派侮辱喚魂師的方法 :em032


大概是如出一轍種族特性的沙布提
劇透 -   :
Shabti Racial Options
Granted a mortal’s face and a mortal’s name, shabti are mystic simulacrums of rulers who feared both death and the afterlife their actions had earned. Shabti are created to serve out a mortal’s punishment in the afterlife in that mortal’s place, but some manage to escape or are freed from their unjust sentences by psychopomps. Freed shabti often venture out into the planes to find their own paths. For more information on shabti, see page 227 of Pathfinder RPG Bestiary 5 and page 90 of Pathfinder Adventure Path #84: Pyramid of the Sky Pharaoh.

alternate racial traits
The following racial traits can be selected instead of existing shabti racial traits.

Blank Slate: Some shabti are bereft of memories of their past lives but can accomplish great improvisations. Shabti with this racial trait can, once per day as a free action, treat any skill as though they had a number of ranks equal to half of their character levels for one skill check (minimum 1 rank).
This racial trait replaces past life knowledge.

Facsimile: A few shabti are made with such skill they are nearly perfect copies of a mortal. Shabti with this racial trait appear to be human, save perhaps for minor features like unusual skin color. They count as humanoid (human) as well as outsider (native) for all purposes (such as humanoidaffecting spells like charm person).
This racial trait replaces immune to undeath and alters the native subtype.

Pharaonic Will: Rather than working to influence others, some shabti focus inward. Once per day as an immediate action after failing a save against a charm, compulsion, or fear effect, a shabti with this racial trait can reroll the save with a +2 racial bonus.
This racial trait replaces spell-like ability.

Soul Sympathy: Crafted to suffer punishments intended for their masters, some shabti can use this mortal connection to serve as reciprocal conduits. As an immediate action after being afflicted by temporary negative levels, a shabti with this racial trait can force the creature that inflicted the negative levels to suffer the same cumulative penalties, hit point loss, and caster level reduction. The shabti can use this ability only on an enemy within 60 feet and can share penalties with only one creature at a time. The shabti can sever this link as a free action.
This racial trait replaces resist level drain.

favored class options
The following options are available to shabti who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.
Bard: Add 1/2 to the bard’s bardic knowledge bonus.
Bloodrager: Add 1/4 to the bloodrager’s effective class level when determining the power of her bloodrager bloodline powers.
Investigator: Add 1/6 rounds to the duration of the investigator’s studied combat.
Medium: Add 1/5 to the bonus allies gain from shared seance. This doesn’t increase the medium’s seance boon.
Oracle: Add one spell from the psychic spell list that isn’t on the cleric spell list to the list of spells the
oracle knows. This spell must be at least 1 level below the highest spell level the oracle can cast.
Paladin: Add 1/2 to the paladin’s level when determining the effect of smite evil against incorporeal and ethereal creatures.
Ranger: Add 1/4 to a single existing favored terrain bonus (maximum bonus +1 per favored terrain).
Shaman: Add one spell from the psychic spell list that isn’t on the shaman spell list to the list of spells the shaman knows. This spell must be at least 1 level below the highest spell level the shaman can cast.
Skald: Add 1/2 to the skald’s bardic knowledge bonus.
Spiritualist: Add 1 foot to the limit of etheric tether. This includes how far the spiritualist’s phantom can be before needing to concentrate and before the tether is broken.
« 上次编辑: 2022-06-11, 周六 19:18:56 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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先知和薩滿能拿異能表了

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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先知和薩滿能拿異能表了
这天赋职业奖励强而有力啊强而有力……先知和萨满真是剽表大师

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這樣好像有點水,還是加一些內容吧
以下內容出自AP #84: 天穹法老金字塔,可能包含劇透,請抱著不怕劇透的心情看下去
劇透 -   :
沙布提(shabti)
光線投注在這個人形生物的金色皮膚上,反射出光輝。

沙布提 CR1/2
XP 200
守序中立 異界生物(本地亞種)
先攻+1; 感官 60尺黑暗視覺; 察覺+3

防禦能力

防禦等級11, 接觸11, 措手不及10 (+1敏捷)
生命值 12 (1d8+4)
強韌+3, 反射+1, 意志+1

攻擊能力

速度 30尺
近戰 木棒+0(1d6)
特殊攻擊 類法術能力(CL 1,專注+4)

每天1次:暗示術(suggestion)(DC 16)
先知已知法術(CL 1,專注+4)
1環(每天4次)—命令術(command)(DC14),治療輕傷(cure light wounds),召喚怪物I(summon monster I)
0環(任意):出血術(bleed)(DC13),造水術(create water),偵測魔法(detect magic),幻音術(ghost sound)(DC13),法師之手(mage hand),穩定傷勢(stabilize)
秘示域:夜空

數據

力量10, 敏捷12, 體質16, 智力13, 感知8, 魅力17
BAB+0; CMB+0; CMD 11
專長 戰鬥施法
技能 交涉+7,知識[宗教]+5,察覺+3,察言觀色+3,辨識法術+5
語言 天界語,通用語
SQ 不朽,先知詛咒[鬼擾],前生知識,啟示[繁星罩衫],破碎靈魂

生態

環境 任意
組織 單獨或扈從(1個沙布提外加2d4個人類平民)
財寶 NPC等級(木棒,治療中度傷藥水)

特殊能力

不朽(Immortal, Ex):沙布提不會自然老化且不會死於年老,雖然他們中有部分可能出現時為成年(adulthood)以外的年齡層。他們永遠不會脫離他們的原初年齡層。引起老化的法術和效果會如常生效。

免疫不死化(Immune to Undeath)(Ex):沙布提不會變成不死生物,試圖將沙布提轉化為不死生物的法術和能力不會有效果。

前生知識(Past-Life Knowledge)(Ex):沙布提記得一些它們的前生,作為結果,它們將所有知識技能視為本職技能。

抵抗等級流失(Resist Level Drain)(Ex):沙布提不會受到能量流失效果的懲罰,儘管它依舊會被超過它生命骰數的負向等級殺死。在經過24小時後,沙布提受到的所有負向等級都會被移除且不需要額外豁免。

破碎靈魂(Shattered Soul)(Ex): 被殺死的沙布提很難被復活,任何試圖用死者復活(raise dead)、複生術(resurrection)或類似效果復活沙布提的人必須通過一個DC=10+沙布提的HD的施法者等級檢定。如果失敗了,法術失敗且在接下來的24小時內這名施法者不能復活沙布提。(儘管這名施法者可以在這段時間後重試)。

  死亡對於那些擁有著最上流生活的人來說更為可怕。許多統治者對生命的界限縈繞於心,而當中最不知廉恥的投身神秘技藝,將他們的恐懼傾注在華麗的容器之中,製作自己的擬象承受來自法萊斯瑪審判的苦難。在凡間,這些偶像只不過是帶有統治者面容和名字的黃金,但在死後世界,他們就是沙布提(shabti)。
  作為凡人靈魂、虛構生物和實際為位面後裔之間的存在,沙布提是被死亡困擾的貴族的不朽複製品。他們替他們的凡人半身服刑,不論那是無限的折磨還是永恆在位面間徘徊。 大部分未曾從這樣的考驗中擺脫出來,但有些設法在位面間找到了自己的道路。
  沙布提一般看似理想化的人類,擁有著完美的體格和無瑕疵的五官,他們通常高於6尺並介乎150至210磅重。
劇透 -   :
Light shimmers across this humanoid finure's bare nolden skin, illuminating regal features.
SHABTI CR 1/2
XP 200
Shabti oracle 1
LN Medium outsider (native)
lnit +1; Senses darkvision 60 ft.; Perception +3
DEFENSE
AC 11 , touch 11 , flat-footed 10 (+1 Dex)
hp 12 (1d8+4)
Fort + 3, Ref + 1, Will + 1
Defensive Abilities i m m u n e to undeath, resist level drain
OFFENSE
Speed 30 ft.
Melee club +O (1d6)
Spell-Like Abilities (CL 1st; concentration +4)
1/day-suggestion (DC 16)
Oracle Spells Known (CL 1 st; concentration +4)
1 st (4/day)-command (DC 14), cure light wounds, summon monster I
O (at will)-bleed (DC 13), create water, detect magic, ghost sound, mage hand, stabilize
Mystery heavens
STATISTICS
Str 10, Dex 12, Con 16, Int 13, Wis 8, Cha 17
Base Atk +0; CMB +0; CMD 11
Feats Combat Casting
Skills Diplomacy +7, Knowledge (religion) +5, Perception +3, Sense Motive +3, Spellcraft +5
Languages Celestial, Common
SQ immortal, oracle's curse (haunted), past-life knowledge, revelations (coat of many stars), shattered soul
ECOLOGY
Environment any
Organization solitary or retinue (1 shabti with 2d4 human commoners)
Treasure NPC gear (club, potion of cure moderate wounds)
SPECIAL ABILITIES
Immortal (Ex) Shabti do not age naturally and cannot die of old age. While some might come into being at age categories other than adulthood, they never leave their original age category. Spells and effects that cause aging affect a shabti as normal.
Immune to Undeath (Ex) Shabti can't become undead. Spells and abilities that would transform a shabti into an undead creature have no effect.
Past-Life Knowledge (Ex) Shabti remember bits of their past lives. As a result, they treat all Knowledge skills as class skills.
Resist Level Drain (Ex) A shabti takes no penalties from energy drain effects, though he can still be killed if he accrues more negative levels than he has Hit Dice. After 24 hours, any negative levels a shabti takes are automatically removed without the need for an additional saving throw.
Shattered Soul (Ex) Shabti who are killed are exceptionally difficult to return to life. Those who attempt to return a shabti to life using raise dead, resurrection, or similar spells must succeed at a caster level check equal to 10 + the shabti's Hit Dice. If this check fails, the spell fails and the caster can't return the shabti to life for the next 24 hours (though the caster can try again after this period).

Death is more terrifying for those who have the best oflife. Many rulers obsess over their mortality, the most brazen turning to the mystical arts, pouring their fears into splendid vessels, fashioning simulacra ofthemselves to bear the scourge of Pharasma's judgment. In the mortal world, these icons are nothing but gold with a ruler's face and name, but in death, they are shabti.

Existing as something between mortal souls, fabricated beings, and true children of the planes, shabti are immortal facsimiles of death-obsessed nobles. They serve out the sentences of their mortal twins, whether it be an infinity of torture or an eternity wandering the planes. Most never emerge from such trials, but some manage to find their own paths upon the planes.

Shabti typically look like idealized humans with perfect physiques and flawless features. They usually stand just over 6 feet tall and weigh between 150 and 210 pounds.


生態(ECOLOGY)

沙布提是人工製成的生物,由幹擾靈魂自然進程的凡人魔法給予生命。他們的誕生是因為流著皇室血脈的個體使用一種名為至高沙布提(sovereign shabti)稀有的魔法道具(詳見91頁的側欄)。製造這些守護靈魂的遺物的方法是皇朝和異教社會最深藏的秘密,意味著很少有凡人能接觸到這種魔法。然而,無數不同世界的團體已經發現了通往這份力量的各種途徑。這種擴散加上種族的不朽特性,意味著雖然沙布提在大部分位面的大都會中雖屈指可數,但肯定未至於聞所未聞。他們在主物質位面幾乎不為人知,通常被誤認為是神裔或火元素裔。儘管如此,對這種魔法傳統和迷信的追根溯源指向了他們的凡俗版本——巫沙布提俑(ushabti)——在奧斯裡昂的墓穴中常見的雕像。

沙布提在一個偏執的貴族為了逃避他自己的審判而使用至高沙布提時出現。他們以完全成長的姿態出現並瞥見該特權人士的一生,卻對催生他們的魔法或他們背負的業債一無所知。有些出現在通向邪惡陣營位面的可怕門檻路上,與在劫難逃的祈並者成群結隊。其他可能只是從大漩渦的迷霧中游盪在位面之間。

社會(HABITAT & SOCIETY)

大部分沙布提活躍於軸心城的大都巿,儘管迪斯之城(Dis)、天堂之岸(Heaven's Shore)、黃銅城(City of Brass)也受許多沙布提的喜愛。然而即使在這些地方,沙布提也甚少三五成群。許多人試圖將自己與催生他們的魔法物品區分開來,採用自己選擇的姓氏,「應答者(Answerers)」和「皇冠(Crowns)」在其中部分人之間很受歡迎。

在創造時,沙布提未意識到他們是另一個存在的複製品。每個人最初都認為自己是已故的皇室成員,通常將他富麗堂皇的外表視為神恩或精魄價值的具現化。大部分在面對酷刑或強迫勞動時感到非常憤慨,然後心煩意亂,最後發現他們非尋常的性質。許多人會否認這個念頭,選擇將他們複製而來的記憶當是自己的活下去。其他人則面臨長期的抑鬱、瘋狂和自我毀滅。然而有些擁抱了這份全新而稀有的自由生活,並努力實現命運賦予他們的輝煌。

許多沙布提從招魂者中得知自己的本質。由於法萊斯瑪理所當然地鄙視這種規避自然循環的嘗試,她的招魂者一直在密切關注沙布提。當他們找到沙布提時,他們立即將沙布提從任何懲罰中解脫出來,然後利用沙布提的記憶追蹤他們的凡人創造者並將其繩之以法。
劇透 -   :
ECOLOGY

Shabti are artificially created creatures, brought into being by mortal magic interfering with the natural course of souls. They are born when an individual of royal blood makes use of a rare magical item known as a sovereign shabti (see the sidebar on page 91). The methods of creating these soul-guarding relics number among the deepest secrets of royal dynasties and cultic societies, meaning few mortals have access to such magic. However, groups on countless disparate worlds have discovered various routes to this power. This proliferation, along with the race's immortality, means that while shabti are rare sights in most planar metropolises, they are certainly not total strangers. They're practically unknown on the Material Plane, and are typically mistaken for aasimars or ifrits. Still, traditions and superstitions harkening back to this magic make the placement of mundane versions of these figurines-called ushabti-common in Osirian tombs.

Shabti appear when a paranoid noble uses a sovereign shabti in an effort to avoid their judgment. They come into being full-grown and possessing glimpses from a life of privilege, yet knowing nothing of the magic that spawned them or the karmic debts they've been burdened with. Some appear on the terrifying thresholds of evil-aligned planes among legions of doomed petitioners. Others might simply wander onto the planes from the mists of the Maelstrom.

Most shabti have golden skin that feels cool but not metallic, which is regularly accented by gemstone veins, nails, or other embellishments. Some have skin tones more similar to jade, ivory, or ebony. Apart from their distinctive colorations, shabti have anatomies similar to humans. However, all shabti are sterile, preventing the race from propagating naturally. As such, childlike shabti are exceedingly rare.

HABITAT & SOCIETY

Most shabti can be found in the planar metropolis of Axis, though Dis, Heaven's Shore, and the City of Brass also seem to be to many shabti's liking. Even in such places, though, shabti rarely gather in groups larger than two or three. Many seek to distinguish themselves from the magic items that spawned them, adopting self-chosen family names" Answerers" and "Crowns" being popular among some.

Upon their creation, shabti don't realize they're copies of another being. Each individual initially believes he is a deceased member of royalty, usually taking his rich appearance as a sign of divine favor or spiritual value. Most prove quite indignant, then distraught, in the face of their torture or forced labor. Eventually, they discover their unusual nature. Many deny the notion, choosing to live as if their copied memories were their own. Others face ages of depression, madness, and self-destruction. Some, however, embrace the freedom of a new, rare existence and seek to live up to the splendid forms fate has granted them.

Many shabti learn oftheir nature from psychopomps. As Pharasma naturally despises such attempts to circumvent the natural cycle, her psychopomps are constantly on the lookout for shabti. When they find shabti, they immediately free them from any punishments, then use the shabti's memories to track down their mortal creators and bring them to justice.
引用
至高沙布提(Sovereign Shabti)
靈光:強烈咒法系
CL:17
位置:
價格:130000gp
重量:1磅

  在製作期間,一個至高沙布提與一位自願捐出3滴血液的皇室成員綁定在一起,並在一張羊皮紙上寫下她自己的名字。它們被放置在一個通常由黃金、翡翠或寶石製成的空心雕像中,完成後擁有5點硬度和5點HP。
  若至高沙布提仍存在而綁定的個體死亡,它的魔法則生效。雕像的力量加快靈魂在靈魂之河(River of Souls)的速度,確保它安全到達骨園。靈魂會在2d12小時後被審判。若該靈魂被判處折磨或勞動,沙布提將取而代之——綁定了的個體精魄前往與她營陣相同的位面的某個宜人角落。若該靈魂被判有獎,沙布提則會被踢去軸心城的邊緣。一旦沙布提被創造,綁定了的個體除神力干涉外不能以任何方式復活。至高沙布提不會與綁定的靈魂一起轉移——一旦它創造了一個沙布提就會崩壞。

製作條件:製造奇物,錮魂術(Trap the Soul),完全復生術(True Resurrection),皇室成員的3滴血液,一個皇室的名字
製作成本:65000GP
劇透 -   :
Sovereign Shabti
Source Pathfinder #84: Pyramid of the Sky Pharaoh pg. 91
Aura strong conjuration; CL 17th
Slot none; Price 130,000 gp; Weight 1 lb.
Description
During its creation, a sovereign shabti is bound to a single member of royalty who willingly donates 3 drops of her blood and writes her own name upon a strip of parchment. These are placed within a hollow figurine typically made of gold, jade, or gemstone that, when completed, has hardness 5 and 5 hit points.

If the sovereign shabti still exists when the bound individual dies, its magic takes effect. The figurine’s power speeds the spirit along the River of Souls, assuring it safely reaches the Boneyard. The soul is judged 2d12 hours after dying, at which point the figurine expels its power to create a new being, a living 1st-level shabti duplicate of the bound individual. If the soul was condemned to torment or labor, the shabti goes in its place—the bound individual’s spirit traveling to some favorable corner of a plane matching her alignment. If the soul was to be rewarded, the shabti appears on to the fringes of Axis. Once the shabti has been created, the bound individual cannot be returned to life by any means short of divine intervention. The sovereign shabti—which does not travel with the bound soul—crumbles as soon as it creates a shabti.
Construction
Requirements Craft Wondrous Item, trap the soul, true resurrection, 3 drops of royal blood, a royal name; Cost 65,000 gp
沙布提角色(SHABTl CHARACTERS) (13 RP)
被解放的沙布提通常會探索位面,尋求用特別的經歷來代替他們虛偽的記憶。沙布提通過提升職業等級升級,他們沒有種族生命骰,所有的沙布提都擁有以下種族特性。
+2體質,+2魅力:沙布提有著健壯的軀體和與之相符的儀態。
本地異界生物(Native Outsider):沙布提是擁有本地亞種的異界生物
中型體型(Medium):沙布提是中型生物,不因為體型受到加值或減值
通常速度(Normal Speed):沙布提的基礎速度是30尺
黑暗視覺(Darkvision):沙布提擁有60尺的黑暗視覺
不朽(Immortal) (1 RP), 免疫不死化(Immune to Undeath) (1 RP), 前生知識(Past Life Knowledge) (2 RP), 抵抗等級流失(Resist Level Drain) (1 RP), 破碎靈魂(Shattered Soul) (-1 RP):詳情如上
類法術能力(Spell-Like Ability)(3 RP):沙布提可以每天一次使用暗示術作為類法術能力,施法者等級等同沙布提的職業等級
語言(Languages):沙布提的初始語言是通用語,此外智力足夠高的沙布提可以選擇任何額外語言(除了秘密語言,如德魯伊語)
劇透 -   :
SHABTl CHARACTERS (13 RP)
Liberated shabti often explore the planes, seeking to replace
their false memories with unique experiences. Shabti are
defined by their class levels-they do not possess racial Hit
Dice. All shabti have the following racial traits.
+2 Constitution, +2 Charisma: Shabti have powerful
bodies and presences to match.
Native Outsider: Shabti are outsiders with the native
subtype.
Medium: Shabti are Medium creatures and receive no
bonuses or penalties due to their size.
Normal Speed: Shabti have a base speed of30 feet.
Darkvision: Shabti can see in the dark up to 60 feet.
Immortal (1 RP), Immune to Undeath (1 RP), Past Life
Knowledge (2 RP), Resist Level Drain (1 RP), Shattered
Soul (-1 RP): See above.
Spell-Like Ability (3 RP): Shabti can use sunnestion
once per day as a spell-like ability, with the caster level
equal to the shabti's class level.
Languages: Shabti begin play speaking Common. Those
with high Intelligence scores can choose any languages
they want (except secret languages, such as Druidic).
« 上次编辑: 2022-06-11, 周六 19:19:36 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 【Plane-Hopper's Handbook+AP #84】沙布提(Shabti)
« 回帖 #4 于: 2022-06-11, 周六 19:19:28 »
我在想要不要分帖,但分了好像更水了hhhhhh

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 【Plane-Hopper's Handbook+AP #84】沙布提(Shabti)
« 回帖 #5 于: 2022-06-12, 周日 15:17:37 »
别分了

然后翻译成舍卜提会不会更好?
愚蠢都是相互成就的。不要去成就别人的愚蠢。

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Re: 【Plane-Hopper's Handbook+AP #84】沙布提(Shabti)
« 回帖 #6 于: 2022-06-12, 周日 16:17:21 »
别分了

然后翻译成舍卜提会不会更好?
這東西查wiki就叫沙布提,我感覺沒需要自創名字
當然我也沒所謂

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 【Plane-Hopper's Handbook+AP #84】沙布提(Shabti)
« 回帖 #7 于: 2022-06-12, 周日 16:23:14 »
那无所谓,就这样吧,之后再看看
愚蠢都是相互成就的。不要去成就别人的愚蠢。