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【CRB】法师聚能法术
« 于: 2020-03-04, 周三 16:34:19 »
法师聚能法术
法师能够获取后述学派法术。

增强召唤(Augment Sumoning)    聚能 1
罕见 咒法 法师  
施放 单动 语言
范围 30尺;目标 1个由你召唤的生物
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你增强了一个被召唤生物的能力。目标在所有检定中获得+1状态加值(这也会应用至该生物的所有DC,包括其AC上),这会在目标被召唤的时间内持续,但至多为1分钟。

墓地之音(Call Of The Grave)    聚能 1
罕见 奥术 攻击 死灵 法师
施放 双动 姿势,语言
范围 30尺;目标 1个活物
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你发射出使用让人不适的能量所汇聚的射线。进行1次法术攻击检定。
大成功 目标变为恶心 2(sickened 2),且只要处于恶心状态便会获得缓慢 1(slowed 1)。
成功 目标变为恶心 1(sickened 1)。
失败 目标不受影响。

魅惑真言(Charming Words)    聚能 1
罕见 听觉 惑控 失能 语言 心灵 法师
施放 单动 语言
范围 30尺;目标 1个生物
豁免 意志;持续时间 持续至你的下个回合开始为止
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你用魅惑的低语将敌人的怒火导向别处。目标必须尝试1次意志豁免。
大成功 目标不受影响。
成功 目标对你作出的攻击检定和伤害检定承受-1环境减值。
失败 目标无法对你使用敌对行动(hostile actions)。
大失败 目标变为震慑 1(stunned 1),而且无法对你使用敌对行动(hostile actions)。

次元步(Dimensional Steps)    聚能 4
罕见 咒法 传送 法师 
施放 单动 姿势
范围 20尺 
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你能传送到在你视线(line of sight)范围内至多20尺远的位置。
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升阶(+1) 你能传送的范围增加5尺。

预言师洞见(Diviner's Sight)    聚能 1
罕见 专注 预言 幸运 法师
施放 单动 姿势
范围 30尺;目标 1个自愿活物
持续时间 直至你的下个回合结束为止
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你能窥视到目标的未来。投掷1次d20;当目标尝试1次非秘密(non-secret)豁免检定或技能检定时,它能够使用你投掷出的数字来取代自己掷骰子,之后法术结束。或者你也可以选择揭示出法术持续时间内目标作出的1个秘密检定(secret checks)的掷骰结果作为替代,之后法术结束。再次施放该法术会结束之前任何由你所施放的预言师洞见法术,这么做也会终止在目标身上已经生效的预言师洞见法术。

恐惧灵光(Dread Aura)    聚能 4
罕见 惑控 情绪 恐惧 心灵 法师
施放 双动 姿势,语言
区域 以你为中心,半径30尺弥散区域 
持续时间 维持至多1分钟
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你散发出恐怖的气场。区域内的敌人获得惊惧 1(frightened 1)且无法降低该状态(unable to reduce the condition)。

元素扰动(Elemental Tempest)    聚能 4
罕见 塑能 超魔 法师 
施放 单动 语言
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你施法所产生的元素能量会汇聚为风暴环绕着你。如果你的下一个动作是使用你的法师法术位来施放一个塑能法术,且该法术会造成强酸(acid)、寒冷(cold)、电击(electricity)或火焰(fire)伤害的话,随着你施放塑能法术,你周围10尺弥散区域会被能量所环绕。区域内的敌人会承受每个塑能法术环级1d6点伤害,伤害类型与塑能法术相同(若塑能法术有多种伤害,则从中选择其一)。当敌人同时受到元素扰动和塑能法术的伤害时,首先将元素扰动和塑能法术的伤害合并,再应用加值(bonuses)、减值(penalties)、抗力(resistance)、弱点(weakness)以及类似的调整。

能量吸收(Energy Absorption)    聚能 4
罕见 防护 法师  
施放 反应 语言
目标 一个将会对你造成强酸(acid)、寒冷(cold)、电击(electricity)或火焰(fire)伤害的效果
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你对触发效果造成的强酸(acid)、寒冷(cold)、电击(electricity)或火焰(fire)伤害(你要从中选择1种类型)获得15点抗力(resistance)。此抗力仅对触发效果(triggering effect)的初始伤害(initial damage)生效。
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升阶(+1) 抗力增加5点。

力场矢(Force Bolt)    聚能 1
罕见 攻击 塑能 力场 法师
施放 单动 姿势
范围 30尺;目标 1个生物或物体
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你从指尖射出绝对命中的力场飞镖。它会自动命中并对目标造成1d4 + 1点力场伤害(force damage)。
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升阶(+2) 伤害增加1d4 + 1点

学徒之手(Hand Of The Apprentice)    聚能 1
罕见 攻击 塑能 法师 
施放 单动 姿势
范围 500尺;目标 1个生物
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你将一把自己持握且已受训的近战武器对目标投掷出去,进行1次法术攻击检定。成功时,你造成武器的伤害,就如同你用近战攻击命中敌人一般,不过伤害附加的是你的施法属性调整值,而非你的力量调整值。大成功时,你造成双倍伤害,并附加武器的重击专精效果(critical specialization effect)。无论结果如何,武器都会飞回身边,返回到你的手上。

隐形斗篷(Invisibility Clovk)    聚能 4
罕见 幻术 法师  
施放 双动 姿势
持续时间 1分钟
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你变得隐形(invisible),与2环的隐形术(invisibility)法术具有相同的限制。
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升阶(6环) 持续时间增加至10分钟。
升阶(8环) 持续时间增加至1小时。

生命虹吸(Life Siphon)    聚能 4
罕见 治疗 死灵 法师 
施放 反应 语言
触发 你消耗1个自己的法师法术位来施放死灵学派的法师法术 
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你用法术中的魔力来治愈自身,死灵法术的每个环级会为你恢复1d8点生命值。

身体增幅(Physical Boost)    聚能 1
罕见 变化 法师  
施放 单动 语言
范围 接触;目标 1个活物
持续时间 直至目标的下个回合结束为止
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你暂时强化了目标的体能。目标尝试的下个特技检定、运动检定、强韧豁免或反射豁免获得+2状态加值。

防护结界(Protective Ward)    聚能 1
罕见 防护 法师  
施放 单动 姿势
范围 以你为中心,半径5尺的弥散区域
持续时间 维持至多1分钟
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你散发出保护魔法的闪耀灵光。你和区域内的任意盟友在AC上获得+1状态加值。每当你维持该法术时,弥散区域的半径增加5尺,至多达到半径30尺。

变形(Shifting Form)    聚能 4
罕见 化形 变化 法师 
施放 单动 姿势
持续时间 1分钟
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你从后述能力中选择并获得1项能力。你能够解消(Dismiss)该法术。
  • 你的速度获得20尺状态加值。
  • 你获得等同于自身速度的攀爬或游泳速度。
  • 你获得黑暗视觉(darkvision)。
  • 你获得一对爪子。这些灵巧(agile)娴熟(finesse)的非武装(unarmed)攻击造成1d8点挥砍伤害。
  • 你获得模糊(imprecise)的60尺灵敏嗅觉(scent)。

警惕之眼(Vigilant Eye)    聚能 4
罕见 预言 法师  
施放 单动 姿势
范围 500尺 
持续时间 1小时
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你创造出1个隐形的眼球感受器,就如同鹰眼术(clairvoyance)一般。在创造感受器时,这个眼睛必须在你的视线(line of sight)之内。
当你的持续时间结束时,你能以自由动作花费1点聚能点来将持续时间延长1小时,就如同正常情况一般,它会在你下一次进行日常准备(daily preparations)时立刻结束。

扭曲地形(Warped Terrain)    聚能 1
罕见 幻术 视觉 法师 
施放 单动至三动 姿势,语言
范围 60尺;区域 5尺或更大的爆发区域
持续时间 1分钟
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你创造出的幻象危害复盖了区域内的所有表面(通常来说是地面)。任何移动通过幻象的生物都会讲这些表面视为困难地形(difficult terrain)。生物能够可以如常在使用搜索(Seek)动作或其他方式耗费行动与幻象互动,并以此来不相信(disbelieve)幻象效果。你在施放法术时使用的每个额外动作,都会让法术的爆发半径增加5尺,至多为3个动作的增加10尺半径。
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升阶(4环) 你能让幻象出现在空中而非表面上,这么做会构成对飞行生物生效的困难地形。



原文
剧透 -  原文:
WIZARD
Wizards can gain the following school spells.

AUGMENT SUMMONING FOCUS 1
UNCOMMON CONJURATION WIZARD
Cast [one-action] verbal
Range 30 feet; Targets 1 creature you summoned
You augment the abilities of a summoned creature. The target gains a +1 status bonus to all checks (this also applies to the creature’s DCs, including its AC) for the duration of its summoning, up to 1 minute.

CALL OF THE GRAVE FOCUS 1
UNCOMMON ARCANE ATTACK NECROMANCY WIZARD
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 living creature
You fire a ray of sickening energy. Make a spell attack?roll.
Critical Success The target becomes sickened 2 and slowed 1 as long as it’s sickened.
Success The target becomes sickened 1.
Failure The target is unaffected.

CHARMING WORDS FOCUS 1
UNCOMMON AUDITORY ENCHANTMENT INCAPACITATION LINGUISTIC
MENTAL WIZARD
Cast [one-action] verbal
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration until the start of your next turn
You whisper enchanting words to deflect your foe’s ire. The target must attempt a Will save.
Critical Success The target is unaffected.
Success The target takes a –1 circumstance penalty to attack rolls and damage rolls against you.
Failure The target can’t use hostile actions against you.
Critical Failure The target is stunned 1 and can’t use hostile actions against you.

DIMENSIONAL STEPS FOCUS 4
UNCOMMON CONJURATION TELEPORTATION WIZARD
Cast [one-action] somatic
Range 20 feet
You teleport to a location up to 20 feet away within your line of sight.
Heightened (+1) The distance you can teleport increases by 5?feet.

DIVINER’S SIGHT FOCUS 1
UNCOMMON CONCENTRATE DIVINATION FORTUNE WIZARD
Cast [one-action] verbal
Range 30 feet; Targets 1 willing living creature
Duration until the end of your next turn
You glimpse into the target’s future. Roll a d20; when the target attempts a non-secret saving throw or skill check, it can use the number you rolled instead of rolling, and the spell ends. Alternatively, you can instead reveal the result of the die roll for one of the target’s secret checks during the duration, and the spell ends. Casting it again ends any active diviner’s sight you have cast, as well as any active diviner’s sight on the target.

DREAD AURA FOCUS 4
UNCOMMON ENCHANTMENT EMOTION FEAR MENTAL WIZARD
Cast [two-actions] somatic, verbal
Area 30-foot-radius emanation centered on you
Duration sustained up to 1 minute
You emit an aura of terror. Foes in the area are frightened 1 and unable to reduce the condition.

ELEMENTAL TEMPEST FOCUS 4
UNCOMMON EVOCATION METAMAGIC WIZARD
Cast [one-action] verbal
Your spellcasting surrounds you in a storm of elemental energy. If the next action you take is to Cast a Spell from your wizard spell slots that’s an evocation spell dealing acid, cold, electricity, or fire damage, a 10-foot emanation of energy surrounds you as you cast the spell. Foes in the area take 1d6 damage per spell level of the spell you just cast of the same damage type the spell deals (choose one if it deals multiple?types). Combine the damage from both elemental tempest and the other spell against foes who take damage from both before applying bonuses, penalties, resistance, weakness, and the like.

ENERGY ABSORPTION FOCUS 4
UNCOMMON ABJURATION WIZARD
Cast [reaction] verbal
Trigger An effect would deal acid, cold, electricity, or fire damage to you.
You gain resistance 15 to acid, cold, electricity, or fire damage from the triggering effect (one type of your choice). The resistance applies only to the triggering effect’s initial damage.
Heightened (+1) The resistance increases by 5.

FORCE BOLT FOCUS 1
UNCOMMON ATTACK EVOCATION FORCE WIZARD
Cast [one-action] somatic
Range 30 feet; Targets 1 creature or object
You fire an unerring dart of force from your fingertips. It automatically hits and deals 1d4+1 force damage to the target.
Heightened (+2) The damage increases by 1d4+1.

HAND OF THE APPRENTICE FOCUS 1
UNCOMMON ATTACK EVOCATION WIZARD
Cast [one-action] somatic
Range 500 feet; Targets 1 creature
You hurl a held melee weapon with which you are trained at the target, making a spell attack roll. On a success, you deal the weapon’s damage as if you had hit with a melee Strike, but adding your spellcasting ability modifier to damage, rather than your Strength modifier. On a critical success, you deal double damage, and you add the weapon’s critical specialization effect. Regardless of the outcome, the weapon flies back to you and returns to your hand

INVISIBILITY CLOAK FOCUS 4
UNCOMMON ILLUSION WIZARD
Cast [two-actions] somatic
Duration 1 minute
You become invisible, with the same restrictions as the 2nd-level invisibility spell.
Heightened (6th) The duration increases to 10 minutes.
Heightened (8th) The duration increases to 1 hour.

LIFE SIPHON FOCUS 4
UNCOMMON HEALING NECROMANCY WIZARD
Cast [reaction] verbal
Trigger You expend one of your wizard spell slots to cast a wizard spell of the necromancy school.
You use some of the spell’s magic to heal yourself, regaining 1d8 Hit Points per level of the spell.

PHYSICAL BOOST FOCUS 1
UNCOMMON TRANSMUTATION WIZARD
Cast [one-action] verbal
Range touch; Targets 1 living creature
Duration until the end of the target’s next turn
You temporarily improve the target’s physique. The target gains a +2 status bonus to the next Acrobatics check, Athletics check, Fortitude save, or Reflex save it attempts.

PROTECTIVE WARD FOCUS 1
UNCOMMON ABJURATION WIZARD
Cast [one-action] somatic
Area 5-foot-radius emanation centered on you
Duration sustained up to 1 minute
You emanate a shimmering aura of protective magic. You and any allies in the area gain a +1 status bonus to AC. Each time you Sustain the Spell, the emanation’s radius increases by 5 feet, to a maximum of 30 feet.

SHIFTING FORM FOCUS 4
UNCOMMON MORPH TRANSMUTATION WIZARD
Cast [one-action] somatic
Duration 1 minute
You gain one of the following abilities of your choice. You can Dismiss this spell.
· You gain a 20-foot status bonus to your Speed.
· You gain a climb or swim Speed equal to half your Speed.
· You gain darkvision.
· You gain a pair of claws. These are agile finesse unarmed attacks that deal 1d8 slashing damage.
· You gain scent 60 feet (imprecise).

VIGILANT EYE FOCUS 4
UNCOMMON DIVINATION WIZARD
Cast [one-action] somatic
Range 500 feet
Duration 1 hour
You create an invisible eye sensor, as clairvoyance (page 324). When created, this eye must be in your line of sight.
When the spell’s duration ends, you can spend 1 Focus Point as a free action to extend the duration for another hour, though as normal, it ends immediately during your next daily preparations

WARPED TERRAIN FOCUS 1
UNCOMMON ILLUSION VISUAL WIZARD
Cast [one-action] to [three-actions] somatic, verbal
Range 60 feet; Area 5-foot burst or more
Duration 1 minute
You create illusory hazards that cover all surfaces in the area (typically the ground). Any creature moving through the illusion treats the squares as difficult terrain. A creature can attempt to disbelieve the effect as normal after using a Seek action or otherwise spending actions interacting with the illusion. If it successfully disbelieves, it ignores the effect for the remaining duration. For each additional action you use casting the spell, the burst’s radius increases by 5 feet, to a maximum of 10 extra feet for 3 actions.
Heightened (4th) You can make the illusion appear in the air rather than on a surface, causing it to function as difficult terrain for flying creatures.
« 上次编辑: 2023-03-23, 周四 16:34:34 由 默 ’S’ oul-del »
没有团,为什么还要翻译规则呢?
当然是为了友情了

离线 默 ’S’ oul-del

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Re: 【CRB】法师聚能法术
« 回帖 #1 于: 2023-03-23, 周四 16:34:09 »
将Force Bolt“力场失”更正为“力场矢”