Alchemical ToolsAlchemical tools can prove extremely useful in a variety of adventuring situations, including in battles, in wilderness exploration, or when crafting other alchemical items. All of these alchemical tools can be made with the Craft (alchemy) skill; the DC to craft each item is listed on Table 7–2: Alchemical Tools.
Table 7–2: Alchemical Tools Item | | Price | | Weight | | Craft DC |
Adhesive strip | | 5 gp | | 1/2 lb. | | 15 |
Alchemical pheromones (aggression) | | 150 gp | | — | | 20 |
Alchemical pheromones (arousal) | | 300 gp | | — | | 20 |
Alchemical pheromones (simple) | | 1 gp | | — | | 15 |
Alchemical pheromones (susceptibility) | | 300 gp | | — | | 20 |
Alchemical resin | | 100 gp | | — | | 12 |
Liniment | | 15 gp | | — | | 15 |
Red flame torch | | 20 gp | | 1/2 lb. | | 20 |
ADHESIVE STRIPPRICE 5 GP
WEIGHT 1/2 lb.
This 3-foot-long strip of extremely thin hide can be cut into different lengths. When moistened and applied across surfaces or between objects, it creates a bond requiring a DC 15 Strength check to pull apart. Once applied, an adhesive strip takes 1 minute to set. If applied to an item with the broken condition, it suppresses the effects of that broken condition for as long as the item remains repaired by the strip—though the item does not regain hit points and is still broken. The uses for an adhesive strip are many; it can be used to bind prisoners, mend clothing, patch holes, and so on.
ALCHEMICAL PHEROMONESPRICE Aggression 150 GP,
Arousal 300 GP,
Simple 1 GP,
Susceptibility 300 GP
WEIGHT —
Alchemical pheromones are variously colored liquids typically stored in glass vials. These pheromones combine the natural scent of an animal (such as a wolf), humanoid (such as a human), magical beast (such as a unicorn), or vermin (such as a centipede) with alchemical reagents that enhance and refine that scent, making the concoction potent enough to modify the behavior of a creature. A dose of alchemical pheromones must be created for the animal, magical beast, or vermin type or for a single subtype of humanoid; it typically affects only creatures of that type or subtype. The effects of the alchemical pheromone depend on the type, as described on page 246. When it is smeared onto a surface or it is thrown as a splash weapon, the alchemical pheromone fills a 5-foot-radius area with its scent. The scent then remains active for 1 minute. A creature of the targeted type or subtype that enters that area must succeed at a DC 14 Will save or be subject to the effects of the pheromone for 1 round. If the creature remains in the affected area, it must attempt a new saving throw each round as long as the pheromone remains active. All alchemical pheromones are mind-affecting effects, but swarms (as well as any other collection of creatures that acts as a single creature) are not immune to them. Creatures that don’t need to breathe are immune to alchemical pheromones, while creatures with the scent ability take a –4 penalty on saving throws against them.
Aggression: Affected creatures are driven into a mindless frenzy, as if affected by simultaneous confusion and rage spells.
Arousal: Affected creatures are aroused and distracted, causing them to lose their Dexterity bonus to AC.
Simple: An affected creature is staggered for 1 round. Whether the target succeeds at or fails the saving throw, it becomes immune to simple alchemical pheromones for 24 hours.
Susceptibility: Affected creatures are forced to obey one specific, simple command, as if affected by a command spell. The command is chosen when the pheromone is created, and must be a something simple, such as approach, drop, fall, flee, or halt (as defined by the command spell).
ALCHEMICAL RESINPRICE 100 GP
WEIGHT —
When applied to your hands, this clear, sticky substance made from alchemically prepared pine sap provides a +2 alchemical bonus to your CMD against disarm attempts, on combat maneuver checks to grapple, and on Climb checks; it also functions underwater. Applying the resin is a standard action, and it wears off 1 hour after being applied.
LINIMENTPRICE 15 GP
WEIGHT —
This lotion is made from soothing herbs and oils. When rubbed on your skin, liniment relieves pain, allowing you to ignore the effects of 2 points of ability damage caused by a single disease you have. The benefits of the liniment last for 30 minutes, and it does not cure, prevent, or otherwise protect you from the effects of diseases. You cannot benefit from the effects of liniment more than once in a 24-hour period.
RED FLAME TORCHPRICE 20 GP
WEIGHT 1 lb.
This otherwise normal-looking torch is encrusted with lithium salts and burns with a dark red flame. It sheds only dim light in a 10-foot radius, and the light it casts is undetectable outside this radius by normal vision, darkvision, or lowlight vision. This torch burns for 1 hour.